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1/*************************************************************************
2 * *
3 * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
4 * All rights reserved. Email: russ@q12.org Web: www.q12.org *
5 * *
6 * This library is free software; you can redistribute it and/or *
7 * modify it under the terms of EITHER: *
8 * (1) The GNU Lesser General Public License as published by the Free *
9 * Software Foundation; either version 2.1 of the License, or (at *
10 * your option) any later version. The text of the GNU Lesser *
11 * General Public License is included with this library in the *
12 * file LICENSE.TXT. *
13 * (2) The BSD-style license that is included with this library in *
14 * the file LICENSE-BSD.TXT. *
15 * *
16 * This library is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
20 * *
21 *************************************************************************/
22
23// TriMesh test by Erwin de Vries
24
25#include <ode/ode.h>
26#include <drawstuff/drawstuff.h>
27
28#ifdef _MSC_VER
29#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
30#endif
31
32// select correct drawing functions
33
34#ifdef dDOUBLE
35#define dsDrawBox dsDrawBoxD
36#define dsDrawSphere dsDrawSphereD
37#define dsDrawCylinder dsDrawCylinderD
38#define dsDrawCapsule dsDrawCapsuleD
39#define dsDrawLine dsDrawLineD
40#define dsDrawTriangle dsDrawTriangleD
41#endif
42
43
44// some constants
45
46#define NUM 200 // max number of objects
47#define DENSITY (5.0) // density of all objects
48#define GPB 3 // maximum number of geometries per body
49#define MAX_CONTACTS 40 // maximum number of contact points per body
50
51
52// dynamics and collision objects
53
54struct MyObject {
55 dBodyID body; // the body
56 dGeomID geom[GPB]; // geometries representing this body
57};
58
59static int num=0; // number of objects in simulation
60static int nextobj=0; // next object to recycle if num==NUM
61static dWorldID world;
62static dSpaceID space;
63static MyObject obj[NUM];
64static dJointGroupID contactgroup;
65static int selected = -1; // selected object
66static int show_aabb = 0; // show geom AABBs?
67static int show_contacts = 0; // show contact points?
68static int random_pos = 1; // drop objects from random position?
69
70#define VertexCount 5
71#define IndexCount 12
72
73static dVector3 Size;
74static dVector3 Vertices[VertexCount];
75static int Indices[IndexCount];
76
77static dGeomID TriMesh;
78static dGeomID Ray;
79
80
81// this is called by dSpaceCollide when two objects in space are
82// potentially colliding.
83
84static void nearCallback (void *data, dGeomID o1, dGeomID o2)
85{
86 int i;
87 // if (o1->body && o2->body) return;
88
89 // exit without doing anything if the two bodies are connected by a joint
90 dBodyID b1 = dGeomGetBody(o1);
91 dBodyID b2 = dGeomGetBody(o2);
92 if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return;
93
94 dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box
95 for (i=0; i<MAX_CONTACTS; i++) {
96 contact[i].surface.mode = dContactBounce | dContactSoftCFM;
97 contact[i].surface.mu = dInfinity;
98 contact[i].surface.mu2 = 0;
99 contact[i].surface.bounce = 0.1;
100 contact[i].surface.bounce_vel = 0.1;
101 contact[i].surface.soft_cfm = 0.01;
102 }
103 if (int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom,
104 sizeof(dContact))) {
105 dMatrix3 RI;
106 dRSetIdentity (RI);
107 const dReal ss[3] = {0.02,0.02,0.02};
108 for (i=0; i<numc; i++) {
109 if (dGeomGetClass(o1) == dRayClass || dGeomGetClass(o2) == dRayClass){
110 dMatrix3 Rotation;
111 dRSetIdentity(Rotation);
112 dsDrawSphere(contact[i].geom.pos, Rotation, REAL(0.01));
113
114 dVector3 End;
115 End[0] = contact[i].geom.pos[0] + (contact[i].geom.normal[0] * contact[i].geom.depth);
116 End[1] = contact[i].geom.pos[1] + (contact[i].geom.normal[1] * contact[i].geom.depth);
117 End[2] = contact[i].geom.pos[2] + (contact[i].geom.normal[2] * contact[i].geom.depth);
118 End[3] = contact[i].geom.pos[3] + (contact[i].geom.normal[3] * contact[i].geom.depth);
119
120 dsDrawLine(contact[i].geom.pos, End);
121 continue;
122 }
123
124 dJointID c = dJointCreateContact (world,contactgroup,contact+i);
125 dJointAttach (c,b1,b2);
126 if (show_contacts) dsDrawBox (contact[i].geom.pos,RI,ss);
127 }
128 }
129}
130
131
132// start simulation - set viewpoint
133
134static void start()
135{
136 static float xyz[3] = {2.1640f,-1.3079f,1.7600f};
137 static float hpr[3] = {125.5000f,-17.0000f,0.0000f};
138 dsSetViewpoint (xyz,hpr);
139 printf ("To drop another object, press:\n");
140 printf (" b for box.\n");
141 printf (" s for sphere.\n");
142 printf (" c for cylinder.\n");
143 printf (" x for a composite object.\n");
144 printf ("To select an object, press space.\n");
145 printf ("To disable the selected object, press d.\n");
146 printf ("To enable the selected object, press e.\n");
147 printf ("To toggle showing the geom AABBs, press a.\n");
148 printf ("To toggle showing the contact points, press t.\n");
149 printf ("To toggle dropping from random position/orientation, press r.\n");
150}
151
152
153char locase (char c)
154{
155 if (c >= 'A' && c <= 'Z') return c - ('a'-'A');
156 else return c;
157}
158
159
160// called when a key pressed
161
162static void command (int cmd)
163{
164 int i,j,k;
165 dReal sides[3];
166 dMass m;
167
168 cmd = locase (cmd);
169 if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x'
170 /* || cmd == 'l' */) {
171 if (num < NUM) {
172 i = num;
173 num++;
174 }
175 else {
176 i = nextobj;
177 nextobj++;
178 if (nextobj >= num) nextobj = 0;
179
180 // destroy the body and geoms for slot i
181 dBodyDestroy (obj[i].body);
182 for (k=0; k < GPB; k++) {
183 if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]);
184 }
185 memset (&obj[i],0,sizeof(obj[i]));
186 }
187
188 obj[i].body = dBodyCreate (world);
189 for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1;
190
191 dMatrix3 R;
192 if (random_pos) {
193 dBodySetPosition (obj[i].body,
194 dRandReal()*2-1,dRandReal()*2-1,dRandReal()+1);
195 dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
196 dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
197 }
198 else {
199 dReal maxheight = 0;
200 for (k=0; k<num; k++) {
201 const dReal *pos = dBodyGetPosition (obj[k].body);
202 if (pos[2] > maxheight) maxheight = pos[2];
203 }
204 dBodySetPosition (obj[i].body, 0,0,maxheight+1);
205 dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0);
206 }
207 dBodySetRotation (obj[i].body,R);
208 dBodySetData (obj[i].body,(void*)(size_t)i);
209
210 if (cmd == 'b') {
211 dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);
212 obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]);
213 }
214 else if (cmd == 'c') {
215 sides[0] *= 0.5;
216 dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
217 obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]);
218 }
219/*
220 // cylinder option not yet implemented
221 else if (cmd == 'l') {
222 sides[1] *= 0.5;
223 dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]);
224 obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]);
225 }
226*/
227 else if (cmd == 's') {
228 sides[0] *= 0.5;
229 dMassSetSphere (&m,DENSITY,sides[0]);
230 obj[i].geom[0] = dCreateSphere (space,sides[0]);
231 }
232 else if (cmd == 'x') {
233 dGeomID g2[GPB]; // encapsulated geometries
234 dReal dpos[GPB][3]; // delta-positions for encapsulated geometries
235
236 // start accumulating masses for the encapsulated geometries
237 dMass m2;
238 dMassSetZero (&m);
239
240 // set random delta positions
241 for (j=0; j<GPB; j++) {
242 for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15;
243 }
244
245 for (k=0; k<GPB; k++) {
246 obj[i].geom[k] = dCreateGeomTransform (space);
247 dGeomTransformSetCleanup (obj[i].geom[k],1);
248 if (k==0) {
249 dReal radius = dRandReal()*0.25+0.05;
250 g2[k] = dCreateSphere (0,radius);
251 dMassSetSphere (&m2,DENSITY,radius);
252 }
253 else if (k==1) {
254 g2[k] = dCreateBox (0,sides[0],sides[1],sides[2]);
255 dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]);
256 }
257 else {
258 dReal radius = dRandReal()*0.1+0.05;
259 dReal length = dRandReal()*1.0+0.1;
260 g2[k] = dCreateCapsule (0,radius,length);
261 dMassSetCapsule (&m2,DENSITY,3,radius,length);
262 }
263 dGeomTransformSetGeom (obj[i].geom[k],g2[k]);
264
265 // set the transformation (adjust the mass too)
266 dGeomSetPosition (g2[k],dpos[k][0],dpos[k][1],dpos[k][2]);
267 dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]);
268 dMatrix3 Rtx;
269 dRFromAxisAndAngle (Rtx,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,
270 dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);
271 dGeomSetRotation (g2[k],Rtx);
272 dMassRotate (&m2,Rtx);
273
274 // add to the total mass
275 dMassAdd (&m,&m2);
276 }
277
278 // move all encapsulated objects so that the center of mass is (0,0,0)
279 for (k=0; k<2; k++) {
280 dGeomSetPosition (g2[k],
281 dpos[k][0]-m.c[0],
282 dpos[k][1]-m.c[1],
283 dpos[k][2]-m.c[2]);
284 }
285 dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]);
286 }
287
288 for (k=0; k < GPB; k++) {
289 if (obj[i].geom[k]) dGeomSetBody (obj[i].geom[k],obj[i].body);
290 }
291
292 dBodySetMass (obj[i].body,&m);
293 }
294
295 if (cmd == ' ') {
296 selected++;
297 if (selected >= num) selected = 0;
298 if (selected < 0) selected = 0;
299 }
300 else if (cmd == 'd' && selected >= 0 && selected < num) {
301 dBodyDisable (obj[selected].body);
302 }
303 else if (cmd == 'e' && selected >= 0 && selected < num) {
304 dBodyEnable (obj[selected].body);
305 }
306 else if (cmd == 'a') {
307 show_aabb ^= 1;
308 }
309 else if (cmd == 't') {
310 show_contacts ^= 1;
311 }
312 else if (cmd == 'r') {
313 random_pos ^= 1;
314 }
315}
316
317
318// draw a geom
319
320void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb)
321{
322 if (!g) return;
323 if (!pos) pos = dGeomGetPosition (g);
324 if (!R) R = dGeomGetRotation (g);
325
326 int type = dGeomGetClass (g);
327 if (type == dBoxClass) {
328 dVector3 sides;
329 dGeomBoxGetLengths (g,sides);
330 dsDrawBox (pos,R,sides);
331 }
332 else if (type == dSphereClass) {
333 dsDrawSphere (pos,R,dGeomSphereGetRadius (g));
334 }
335 else if (type == dCapsuleClass) {
336 dReal radius,length;
337 dGeomCapsuleGetParams (g,&radius,&length);
338 dsDrawCapsule (pos,R,length,radius);
339 }
340/*
341 // cylinder option not yet implemented
342 else if (type == dCylinderClass) {
343 dReal radius,length;
344 dGeomCylinderGetParams (g,&radius,&length);
345 dsDrawCylinder (pos,R,length,radius);
346 }
347*/
348 else if (type == dGeomTransformClass) {
349 dGeomID g2 = dGeomTransformGetGeom (g);
350 const dReal *pos2 = dGeomGetPosition (g2);
351 const dReal *R2 = dGeomGetRotation (g2);
352 dVector3 actual_pos;
353 dMatrix3 actual_R;
354 dMULTIPLY0_331 (actual_pos,R,pos2);
355 actual_pos[0] += pos[0];
356 actual_pos[1] += pos[1];
357 actual_pos[2] += pos[2];
358 dMULTIPLY0_333 (actual_R,R,R2);
359 drawGeom (g2,actual_pos,actual_R,0);
360 }
361
362 if (show_aabb) {
363 // draw the bounding box for this geom
364 dReal aabb[6];
365 dGeomGetAABB (g,aabb);
366 dVector3 bbpos;
367 for (int i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]);
368 dVector3 bbsides;
369 for (int j=0; j<3; j++) bbsides[j] = aabb[j*2+1] - aabb[j*2];
370 dMatrix3 RI;
371 dRSetIdentity (RI);
372 dsSetColorAlpha (1,0,0,0.5);
373 dsDrawBox (bbpos,RI,bbsides);
374 }
375}
376
377
378// simulation loop
379
380static void simLoop (int pause)
381{
382 dsSetColor (0,0,2);
383 dSpaceCollide (space,0,&nearCallback);
384 if (!pause) dWorldStep (world,0.05);
385 //if (!pause) dWorldStepFast (world,0.05, 1);
386
387 // remove all contact joints
388 dJointGroupEmpty (contactgroup);
389
390 dsSetColor (1,1,0);
391 dsSetTexture (DS_WOOD);
392 for (int i=0; i<num; i++) {
393 for (int j=0; j < GPB; j++) {
394 if (i==selected) {
395 dsSetColor (0,0.7,1);
396 }
397 else if (! dBodyIsEnabled (obj[i].body)) {
398 dsSetColor (1,0,0);
399 }
400 else {
401 dsSetColor (1,1,0);
402 }
403 drawGeom (obj[i].geom[j],0,0,show_aabb);
404 }
405 }
406
407 /*{
408 for (int i = 1; i < IndexCount; i++) {
409 dsDrawLine(Vertices[Indices[i - 1]], Vertices[Indices[i]]);
410 }
411 }*/
412
413 {const dReal* Pos = dGeomGetPosition(TriMesh);
414 const dReal* Rot = dGeomGetRotation(TriMesh);
415
416 {for (int i = 0; i < IndexCount / 3; i++){
417 const dVector3& v0 = Vertices[Indices[i * 3 + 0]];
418 const dVector3& v1 = Vertices[Indices[i * 3 + 1]];
419 const dVector3& v2 = Vertices[Indices[i * 3 + 2]];
420 dsDrawTriangle(Pos, Rot, (dReal*)&v0, (dReal*)&v1, (dReal*)&v2, 0);
421 }}}
422
423 if (Ray){
424 dVector3 Origin, Direction;
425 dGeomRayGet(Ray, Origin, Direction);
426
427 dReal Length = dGeomRayGetLength(Ray);
428
429 dVector3 End;
430 End[0] = Origin[0] + (Direction[0] * Length);
431 End[1] = Origin[1] + (Direction[1] * Length);
432 End[2] = Origin[2] + (Direction[2] * Length);
433 End[3] = Origin[3] + (Direction[3] * Length);
434
435 dsDrawLine(Origin, End);
436 }
437}
438
439
440int main (int argc, char **argv)
441{
442 // setup pointers to drawstuff callback functions
443 dsFunctions fn;
444 fn.version = DS_VERSION;
445 fn.start = &start;
446 fn.step = &simLoop;
447 fn.command = &command;
448 fn.stop = 0;
449 fn.path_to_textures = "../../drawstuff/textures";
450 if(argc==2)
451 {
452 fn.path_to_textures = argv[1];
453 }
454
455 // create world
456 dInitODE();
457 world = dWorldCreate();
458
459 space = dSimpleSpaceCreate(0);
460 contactgroup = dJointGroupCreate (0);
461 dWorldSetGravity (world,0,0,-0.5);
462 dWorldSetCFM (world,1e-5);
463 //dCreatePlane (space,0,0,1,0);
464 memset (obj,0,sizeof(obj));
465
466 Size[0] = 5.0f;
467 Size[1] = 5.0f;
468 Size[2] = 2.5f;
469
470 Vertices[0][0] = -Size[0];
471 Vertices[0][1] = -Size[1];
472 Vertices[0][2] = Size[2];
473
474 Vertices[1][0] = Size[0];
475 Vertices[1][1] = -Size[1];
476 Vertices[1][2] = Size[2];
477
478 Vertices[2][0] = Size[0];
479 Vertices[2][1] = Size[1];
480 Vertices[2][2] = Size[2];
481
482 Vertices[3][0] = -Size[0];
483 Vertices[3][1] = Size[1];
484 Vertices[3][2] = Size[2];
485
486 Vertices[4][0] = 0;
487 Vertices[4][1] = 0;
488 Vertices[4][2] = 0;
489
490 Indices[0] = 0;
491 Indices[1] = 1;
492 Indices[2] = 4;
493
494 Indices[3] = 1;
495 Indices[4] = 2;
496 Indices[5] = 4;
497
498 Indices[6] = 2;
499 Indices[7] = 3;
500 Indices[8] = 4;
501
502 Indices[9] = 3;
503 Indices[10] = 0;
504 Indices[11] = 4;
505
506 dTriMeshDataID Data = dGeomTriMeshDataCreate();
507
508 dGeomTriMeshDataBuildSimple(Data, (dReal*)Vertices, VertexCount, Indices, IndexCount);
509
510 TriMesh = dCreateTriMesh(space, Data, 0, 0, 0);
511
512 //dGeomSetPosition(TriMesh, 0, 0, 1.0);
513
514 Ray = dCreateRay(space, 0.9);
515 dVector3 Origin, Direction;
516 Origin[0] = 0.0;
517 Origin[1] = 0;
518 Origin[2] = 0.5;
519 Origin[3] = 0;
520
521 Direction[0] = 0;
522 Direction[1] = 1.1f;
523 Direction[2] = -1;
524 Direction[3] = 0;
525 dNormalize3(Direction);
526
527 dGeomRaySet(Ray, Origin[0], Origin[1], Origin[2], Direction[0], Direction[1], Direction[2]);
528
529 // run simulation
530 dsSimulationLoop (argc,argv,352,288,&fn);
531
532 dJointGroupDestroy (contactgroup);
533 dSpaceDestroy (space);
534 dWorldDestroy (world);
535 dCloseODE();
536 return 0;
537}