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author | dan miller | 2007-10-19 05:24:38 +0000 |
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committer | dan miller | 2007-10-19 05:24:38 +0000 |
commit | f205de7847da7ae1c10212d82e7042d0100b4ce0 (patch) | |
tree | 9acc9608a6880502aaeda43af52c33e278e95b9c /libraries/ode-0.9/ode/demo/demo_trimesh.cpp | |
parent | trying to fix my screwup part deux (diff) | |
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from the start... checking in ode-0.9
Diffstat (limited to 'libraries/ode-0.9/ode/demo/demo_trimesh.cpp')
-rw-r--r-- | libraries/ode-0.9/ode/demo/demo_trimesh.cpp | 537 |
1 files changed, 537 insertions, 0 deletions
diff --git a/libraries/ode-0.9/ode/demo/demo_trimesh.cpp b/libraries/ode-0.9/ode/demo/demo_trimesh.cpp new file mode 100644 index 0000000..f87ff0b --- /dev/null +++ b/libraries/ode-0.9/ode/demo/demo_trimesh.cpp | |||
@@ -0,0 +1,537 @@ | |||
1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | // TriMesh test by Erwin de Vries | ||
24 | |||
25 | #include <ode/ode.h> | ||
26 | #include <drawstuff/drawstuff.h> | ||
27 | |||
28 | #ifdef _MSC_VER | ||
29 | #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints | ||
30 | #endif | ||
31 | |||
32 | // select correct drawing functions | ||
33 | |||
34 | #ifdef dDOUBLE | ||
35 | #define dsDrawBox dsDrawBoxD | ||
36 | #define dsDrawSphere dsDrawSphereD | ||
37 | #define dsDrawCylinder dsDrawCylinderD | ||
38 | #define dsDrawCapsule dsDrawCapsuleD | ||
39 | #define dsDrawLine dsDrawLineD | ||
40 | #define dsDrawTriangle dsDrawTriangleD | ||
41 | #endif | ||
42 | |||
43 | |||
44 | // some constants | ||
45 | |||
46 | #define NUM 200 // max number of objects | ||
47 | #define DENSITY (5.0) // density of all objects | ||
48 | #define GPB 3 // maximum number of geometries per body | ||
49 | #define MAX_CONTACTS 40 // maximum number of contact points per body | ||
50 | |||
51 | |||
52 | // dynamics and collision objects | ||
53 | |||
54 | struct MyObject { | ||
55 | dBodyID body; // the body | ||
56 | dGeomID geom[GPB]; // geometries representing this body | ||
57 | }; | ||
58 | |||
59 | static int num=0; // number of objects in simulation | ||
60 | static int nextobj=0; // next object to recycle if num==NUM | ||
61 | static dWorldID world; | ||
62 | static dSpaceID space; | ||
63 | static MyObject obj[NUM]; | ||
64 | static dJointGroupID contactgroup; | ||
65 | static int selected = -1; // selected object | ||
66 | static int show_aabb = 0; // show geom AABBs? | ||
67 | static int show_contacts = 0; // show contact points? | ||
68 | static int random_pos = 1; // drop objects from random position? | ||
69 | |||
70 | #define VertexCount 5 | ||
71 | #define IndexCount 12 | ||
72 | |||
73 | static dVector3 Size; | ||
74 | static dVector3 Vertices[VertexCount]; | ||
75 | static int Indices[IndexCount]; | ||
76 | |||
77 | static dGeomID TriMesh; | ||
78 | static dGeomID Ray; | ||
79 | |||
80 | |||
81 | // this is called by dSpaceCollide when two objects in space are | ||
82 | // potentially colliding. | ||
83 | |||
84 | static void nearCallback (void *data, dGeomID o1, dGeomID o2) | ||
85 | { | ||
86 | int i; | ||
87 | // if (o1->body && o2->body) return; | ||
88 | |||
89 | // exit without doing anything if the two bodies are connected by a joint | ||
90 | dBodyID b1 = dGeomGetBody(o1); | ||
91 | dBodyID b2 = dGeomGetBody(o2); | ||
92 | if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact)) return; | ||
93 | |||
94 | dContact contact[MAX_CONTACTS]; // up to MAX_CONTACTS contacts per box-box | ||
95 | for (i=0; i<MAX_CONTACTS; i++) { | ||
96 | contact[i].surface.mode = dContactBounce | dContactSoftCFM; | ||
97 | contact[i].surface.mu = dInfinity; | ||
98 | contact[i].surface.mu2 = 0; | ||
99 | contact[i].surface.bounce = 0.1; | ||
100 | contact[i].surface.bounce_vel = 0.1; | ||
101 | contact[i].surface.soft_cfm = 0.01; | ||
102 | } | ||
103 | if (int numc = dCollide (o1,o2,MAX_CONTACTS,&contact[0].geom, | ||
104 | sizeof(dContact))) { | ||
105 | dMatrix3 RI; | ||
106 | dRSetIdentity (RI); | ||
107 | const dReal ss[3] = {0.02,0.02,0.02}; | ||
108 | for (i=0; i<numc; i++) { | ||
109 | if (dGeomGetClass(o1) == dRayClass || dGeomGetClass(o2) == dRayClass){ | ||
110 | dMatrix3 Rotation; | ||
111 | dRSetIdentity(Rotation); | ||
112 | dsDrawSphere(contact[i].geom.pos, Rotation, REAL(0.01)); | ||
113 | |||
114 | dVector3 End; | ||
115 | End[0] = contact[i].geom.pos[0] + (contact[i].geom.normal[0] * contact[i].geom.depth); | ||
116 | End[1] = contact[i].geom.pos[1] + (contact[i].geom.normal[1] * contact[i].geom.depth); | ||
117 | End[2] = contact[i].geom.pos[2] + (contact[i].geom.normal[2] * contact[i].geom.depth); | ||
118 | End[3] = contact[i].geom.pos[3] + (contact[i].geom.normal[3] * contact[i].geom.depth); | ||
119 | |||
120 | dsDrawLine(contact[i].geom.pos, End); | ||
121 | continue; | ||
122 | } | ||
123 | |||
124 | dJointID c = dJointCreateContact (world,contactgroup,contact+i); | ||
125 | dJointAttach (c,b1,b2); | ||
126 | if (show_contacts) dsDrawBox (contact[i].geom.pos,RI,ss); | ||
127 | } | ||
128 | } | ||
129 | } | ||
130 | |||
131 | |||
132 | // start simulation - set viewpoint | ||
133 | |||
134 | static void start() | ||
135 | { | ||
136 | static float xyz[3] = {2.1640f,-1.3079f,1.7600f}; | ||
137 | static float hpr[3] = {125.5000f,-17.0000f,0.0000f}; | ||
138 | dsSetViewpoint (xyz,hpr); | ||
139 | printf ("To drop another object, press:\n"); | ||
140 | printf (" b for box.\n"); | ||
141 | printf (" s for sphere.\n"); | ||
142 | printf (" c for cylinder.\n"); | ||
143 | printf (" x for a composite object.\n"); | ||
144 | printf ("To select an object, press space.\n"); | ||
145 | printf ("To disable the selected object, press d.\n"); | ||
146 | printf ("To enable the selected object, press e.\n"); | ||
147 | printf ("To toggle showing the geom AABBs, press a.\n"); | ||
148 | printf ("To toggle showing the contact points, press t.\n"); | ||
149 | printf ("To toggle dropping from random position/orientation, press r.\n"); | ||
150 | } | ||
151 | |||
152 | |||
153 | char locase (char c) | ||
154 | { | ||
155 | if (c >= 'A' && c <= 'Z') return c - ('a'-'A'); | ||
156 | else return c; | ||
157 | } | ||
158 | |||
159 | |||
160 | // called when a key pressed | ||
161 | |||
162 | static void command (int cmd) | ||
163 | { | ||
164 | int i,j,k; | ||
165 | dReal sides[3]; | ||
166 | dMass m; | ||
167 | |||
168 | cmd = locase (cmd); | ||
169 | if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x' | ||
170 | /* || cmd == 'l' */) { | ||
171 | if (num < NUM) { | ||
172 | i = num; | ||
173 | num++; | ||
174 | } | ||
175 | else { | ||
176 | i = nextobj; | ||
177 | nextobj++; | ||
178 | if (nextobj >= num) nextobj = 0; | ||
179 | |||
180 | // destroy the body and geoms for slot i | ||
181 | dBodyDestroy (obj[i].body); | ||
182 | for (k=0; k < GPB; k++) { | ||
183 | if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]); | ||
184 | } | ||
185 | memset (&obj[i],0,sizeof(obj[i])); | ||
186 | } | ||
187 | |||
188 | obj[i].body = dBodyCreate (world); | ||
189 | for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1; | ||
190 | |||
191 | dMatrix3 R; | ||
192 | if (random_pos) { | ||
193 | dBodySetPosition (obj[i].body, | ||
194 | dRandReal()*2-1,dRandReal()*2-1,dRandReal()+1); | ||
195 | dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, | ||
196 | dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); | ||
197 | } | ||
198 | else { | ||
199 | dReal maxheight = 0; | ||
200 | for (k=0; k<num; k++) { | ||
201 | const dReal *pos = dBodyGetPosition (obj[k].body); | ||
202 | if (pos[2] > maxheight) maxheight = pos[2]; | ||
203 | } | ||
204 | dBodySetPosition (obj[i].body, 0,0,maxheight+1); | ||
205 | dRFromAxisAndAngle (R,0,0,1,dRandReal()*10.0-5.0); | ||
206 | } | ||
207 | dBodySetRotation (obj[i].body,R); | ||
208 | dBodySetData (obj[i].body,(void*)(size_t)i); | ||
209 | |||
210 | if (cmd == 'b') { | ||
211 | dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]); | ||
212 | obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]); | ||
213 | } | ||
214 | else if (cmd == 'c') { | ||
215 | sides[0] *= 0.5; | ||
216 | dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]); | ||
217 | obj[i].geom[0] = dCreateCapsule (space,sides[0],sides[1]); | ||
218 | } | ||
219 | /* | ||
220 | // cylinder option not yet implemented | ||
221 | else if (cmd == 'l') { | ||
222 | sides[1] *= 0.5; | ||
223 | dMassSetCapsule (&m,DENSITY,3,sides[0],sides[1]); | ||
224 | obj[i].geom[0] = dCreateCylinder (space,sides[0],sides[1]); | ||
225 | } | ||
226 | */ | ||
227 | else if (cmd == 's') { | ||
228 | sides[0] *= 0.5; | ||
229 | dMassSetSphere (&m,DENSITY,sides[0]); | ||
230 | obj[i].geom[0] = dCreateSphere (space,sides[0]); | ||
231 | } | ||
232 | else if (cmd == 'x') { | ||
233 | dGeomID g2[GPB]; // encapsulated geometries | ||
234 | dReal dpos[GPB][3]; // delta-positions for encapsulated geometries | ||
235 | |||
236 | // start accumulating masses for the encapsulated geometries | ||
237 | dMass m2; | ||
238 | dMassSetZero (&m); | ||
239 | |||
240 | // set random delta positions | ||
241 | for (j=0; j<GPB; j++) { | ||
242 | for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15; | ||
243 | } | ||
244 | |||
245 | for (k=0; k<GPB; k++) { | ||
246 | obj[i].geom[k] = dCreateGeomTransform (space); | ||
247 | dGeomTransformSetCleanup (obj[i].geom[k],1); | ||
248 | if (k==0) { | ||
249 | dReal radius = dRandReal()*0.25+0.05; | ||
250 | g2[k] = dCreateSphere (0,radius); | ||
251 | dMassSetSphere (&m2,DENSITY,radius); | ||
252 | } | ||
253 | else if (k==1) { | ||
254 | g2[k] = dCreateBox (0,sides[0],sides[1],sides[2]); | ||
255 | dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]); | ||
256 | } | ||
257 | else { | ||
258 | dReal radius = dRandReal()*0.1+0.05; | ||
259 | dReal length = dRandReal()*1.0+0.1; | ||
260 | g2[k] = dCreateCapsule (0,radius,length); | ||
261 | dMassSetCapsule (&m2,DENSITY,3,radius,length); | ||
262 | } | ||
263 | dGeomTransformSetGeom (obj[i].geom[k],g2[k]); | ||
264 | |||
265 | // set the transformation (adjust the mass too) | ||
266 | dGeomSetPosition (g2[k],dpos[k][0],dpos[k][1],dpos[k][2]); | ||
267 | dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]); | ||
268 | dMatrix3 Rtx; | ||
269 | dRFromAxisAndAngle (Rtx,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0, | ||
270 | dRandReal()*2.0-1.0,dRandReal()*10.0-5.0); | ||
271 | dGeomSetRotation (g2[k],Rtx); | ||
272 | dMassRotate (&m2,Rtx); | ||
273 | |||
274 | // add to the total mass | ||
275 | dMassAdd (&m,&m2); | ||
276 | } | ||
277 | |||
278 | // move all encapsulated objects so that the center of mass is (0,0,0) | ||
279 | for (k=0; k<2; k++) { | ||
280 | dGeomSetPosition (g2[k], | ||
281 | dpos[k][0]-m.c[0], | ||
282 | dpos[k][1]-m.c[1], | ||
283 | dpos[k][2]-m.c[2]); | ||
284 | } | ||
285 | dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]); | ||
286 | } | ||
287 | |||
288 | for (k=0; k < GPB; k++) { | ||
289 | if (obj[i].geom[k]) dGeomSetBody (obj[i].geom[k],obj[i].body); | ||
290 | } | ||
291 | |||
292 | dBodySetMass (obj[i].body,&m); | ||
293 | } | ||
294 | |||
295 | if (cmd == ' ') { | ||
296 | selected++; | ||
297 | if (selected >= num) selected = 0; | ||
298 | if (selected < 0) selected = 0; | ||
299 | } | ||
300 | else if (cmd == 'd' && selected >= 0 && selected < num) { | ||
301 | dBodyDisable (obj[selected].body); | ||
302 | } | ||
303 | else if (cmd == 'e' && selected >= 0 && selected < num) { | ||
304 | dBodyEnable (obj[selected].body); | ||
305 | } | ||
306 | else if (cmd == 'a') { | ||
307 | show_aabb ^= 1; | ||
308 | } | ||
309 | else if (cmd == 't') { | ||
310 | show_contacts ^= 1; | ||
311 | } | ||
312 | else if (cmd == 'r') { | ||
313 | random_pos ^= 1; | ||
314 | } | ||
315 | } | ||
316 | |||
317 | |||
318 | // draw a geom | ||
319 | |||
320 | void drawGeom (dGeomID g, const dReal *pos, const dReal *R, int show_aabb) | ||
321 | { | ||
322 | if (!g) return; | ||
323 | if (!pos) pos = dGeomGetPosition (g); | ||
324 | if (!R) R = dGeomGetRotation (g); | ||
325 | |||
326 | int type = dGeomGetClass (g); | ||
327 | if (type == dBoxClass) { | ||
328 | dVector3 sides; | ||
329 | dGeomBoxGetLengths (g,sides); | ||
330 | dsDrawBox (pos,R,sides); | ||
331 | } | ||
332 | else if (type == dSphereClass) { | ||
333 | dsDrawSphere (pos,R,dGeomSphereGetRadius (g)); | ||
334 | } | ||
335 | else if (type == dCapsuleClass) { | ||
336 | dReal radius,length; | ||
337 | dGeomCapsuleGetParams (g,&radius,&length); | ||
338 | dsDrawCapsule (pos,R,length,radius); | ||
339 | } | ||
340 | /* | ||
341 | // cylinder option not yet implemented | ||
342 | else if (type == dCylinderClass) { | ||
343 | dReal radius,length; | ||
344 | dGeomCylinderGetParams (g,&radius,&length); | ||
345 | dsDrawCylinder (pos,R,length,radius); | ||
346 | } | ||
347 | */ | ||
348 | else if (type == dGeomTransformClass) { | ||
349 | dGeomID g2 = dGeomTransformGetGeom (g); | ||
350 | const dReal *pos2 = dGeomGetPosition (g2); | ||
351 | const dReal *R2 = dGeomGetRotation (g2); | ||
352 | dVector3 actual_pos; | ||
353 | dMatrix3 actual_R; | ||
354 | dMULTIPLY0_331 (actual_pos,R,pos2); | ||
355 | actual_pos[0] += pos[0]; | ||
356 | actual_pos[1] += pos[1]; | ||
357 | actual_pos[2] += pos[2]; | ||
358 | dMULTIPLY0_333 (actual_R,R,R2); | ||
359 | drawGeom (g2,actual_pos,actual_R,0); | ||
360 | } | ||
361 | |||
362 | if (show_aabb) { | ||
363 | // draw the bounding box for this geom | ||
364 | dReal aabb[6]; | ||
365 | dGeomGetAABB (g,aabb); | ||
366 | dVector3 bbpos; | ||
367 | for (int i=0; i<3; i++) bbpos[i] = 0.5*(aabb[i*2] + aabb[i*2+1]); | ||
368 | dVector3 bbsides; | ||
369 | for (int j=0; j<3; j++) bbsides[j] = aabb[j*2+1] - aabb[j*2]; | ||
370 | dMatrix3 RI; | ||
371 | dRSetIdentity (RI); | ||
372 | dsSetColorAlpha (1,0,0,0.5); | ||
373 | dsDrawBox (bbpos,RI,bbsides); | ||
374 | } | ||
375 | } | ||
376 | |||
377 | |||
378 | // simulation loop | ||
379 | |||
380 | static void simLoop (int pause) | ||
381 | { | ||
382 | dsSetColor (0,0,2); | ||
383 | dSpaceCollide (space,0,&nearCallback); | ||
384 | if (!pause) dWorldStep (world,0.05); | ||
385 | //if (!pause) dWorldStepFast (world,0.05, 1); | ||
386 | |||
387 | // remove all contact joints | ||
388 | dJointGroupEmpty (contactgroup); | ||
389 | |||
390 | dsSetColor (1,1,0); | ||
391 | dsSetTexture (DS_WOOD); | ||
392 | for (int i=0; i<num; i++) { | ||
393 | for (int j=0; j < GPB; j++) { | ||
394 | if (i==selected) { | ||
395 | dsSetColor (0,0.7,1); | ||
396 | } | ||
397 | else if (! dBodyIsEnabled (obj[i].body)) { | ||
398 | dsSetColor (1,0,0); | ||
399 | } | ||
400 | else { | ||
401 | dsSetColor (1,1,0); | ||
402 | } | ||
403 | drawGeom (obj[i].geom[j],0,0,show_aabb); | ||
404 | } | ||
405 | } | ||
406 | |||
407 | /*{ | ||
408 | for (int i = 1; i < IndexCount; i++) { | ||
409 | dsDrawLine(Vertices[Indices[i - 1]], Vertices[Indices[i]]); | ||
410 | } | ||
411 | }*/ | ||
412 | |||
413 | {const dReal* Pos = dGeomGetPosition(TriMesh); | ||
414 | const dReal* Rot = dGeomGetRotation(TriMesh); | ||
415 | |||
416 | {for (int i = 0; i < IndexCount / 3; i++){ | ||
417 | const dVector3& v0 = Vertices[Indices[i * 3 + 0]]; | ||
418 | const dVector3& v1 = Vertices[Indices[i * 3 + 1]]; | ||
419 | const dVector3& v2 = Vertices[Indices[i * 3 + 2]]; | ||
420 | dsDrawTriangle(Pos, Rot, (dReal*)&v0, (dReal*)&v1, (dReal*)&v2, 0); | ||
421 | }}} | ||
422 | |||
423 | if (Ray){ | ||
424 | dVector3 Origin, Direction; | ||
425 | dGeomRayGet(Ray, Origin, Direction); | ||
426 | |||
427 | dReal Length = dGeomRayGetLength(Ray); | ||
428 | |||
429 | dVector3 End; | ||
430 | End[0] = Origin[0] + (Direction[0] * Length); | ||
431 | End[1] = Origin[1] + (Direction[1] * Length); | ||
432 | End[2] = Origin[2] + (Direction[2] * Length); | ||
433 | End[3] = Origin[3] + (Direction[3] * Length); | ||
434 | |||
435 | dsDrawLine(Origin, End); | ||
436 | } | ||
437 | } | ||
438 | |||
439 | |||
440 | int main (int argc, char **argv) | ||
441 | { | ||
442 | // setup pointers to drawstuff callback functions | ||
443 | dsFunctions fn; | ||
444 | fn.version = DS_VERSION; | ||
445 | fn.start = &start; | ||
446 | fn.step = &simLoop; | ||
447 | fn.command = &command; | ||
448 | fn.stop = 0; | ||
449 | fn.path_to_textures = "../../drawstuff/textures"; | ||
450 | if(argc==2) | ||
451 | { | ||
452 | fn.path_to_textures = argv[1]; | ||
453 | } | ||
454 | |||
455 | // create world | ||
456 | dInitODE(); | ||
457 | world = dWorldCreate(); | ||
458 | |||
459 | space = dSimpleSpaceCreate(0); | ||
460 | contactgroup = dJointGroupCreate (0); | ||
461 | dWorldSetGravity (world,0,0,-0.5); | ||
462 | dWorldSetCFM (world,1e-5); | ||
463 | //dCreatePlane (space,0,0,1,0); | ||
464 | memset (obj,0,sizeof(obj)); | ||
465 | |||
466 | Size[0] = 5.0f; | ||
467 | Size[1] = 5.0f; | ||
468 | Size[2] = 2.5f; | ||
469 | |||
470 | Vertices[0][0] = -Size[0]; | ||
471 | Vertices[0][1] = -Size[1]; | ||
472 | Vertices[0][2] = Size[2]; | ||
473 | |||
474 | Vertices[1][0] = Size[0]; | ||
475 | Vertices[1][1] = -Size[1]; | ||
476 | Vertices[1][2] = Size[2]; | ||
477 | |||
478 | Vertices[2][0] = Size[0]; | ||
479 | Vertices[2][1] = Size[1]; | ||
480 | Vertices[2][2] = Size[2]; | ||
481 | |||
482 | Vertices[3][0] = -Size[0]; | ||
483 | Vertices[3][1] = Size[1]; | ||
484 | Vertices[3][2] = Size[2]; | ||
485 | |||
486 | Vertices[4][0] = 0; | ||
487 | Vertices[4][1] = 0; | ||
488 | Vertices[4][2] = 0; | ||
489 | |||
490 | Indices[0] = 0; | ||
491 | Indices[1] = 1; | ||
492 | Indices[2] = 4; | ||
493 | |||
494 | Indices[3] = 1; | ||
495 | Indices[4] = 2; | ||
496 | Indices[5] = 4; | ||
497 | |||
498 | Indices[6] = 2; | ||
499 | Indices[7] = 3; | ||
500 | Indices[8] = 4; | ||
501 | |||
502 | Indices[9] = 3; | ||
503 | Indices[10] = 0; | ||
504 | Indices[11] = 4; | ||
505 | |||
506 | dTriMeshDataID Data = dGeomTriMeshDataCreate(); | ||
507 | |||
508 | dGeomTriMeshDataBuildSimple(Data, (dReal*)Vertices, VertexCount, Indices, IndexCount); | ||
509 | |||
510 | TriMesh = dCreateTriMesh(space, Data, 0, 0, 0); | ||
511 | |||
512 | //dGeomSetPosition(TriMesh, 0, 0, 1.0); | ||
513 | |||
514 | Ray = dCreateRay(space, 0.9); | ||
515 | dVector3 Origin, Direction; | ||
516 | Origin[0] = 0.0; | ||
517 | Origin[1] = 0; | ||
518 | Origin[2] = 0.5; | ||
519 | Origin[3] = 0; | ||
520 | |||
521 | Direction[0] = 0; | ||
522 | Direction[1] = 1.1f; | ||
523 | Direction[2] = -1; | ||
524 | Direction[3] = 0; | ||
525 | dNormalize3(Direction); | ||
526 | |||
527 | dGeomRaySet(Ray, Origin[0], Origin[1], Origin[2], Direction[0], Direction[1], Direction[2]); | ||
528 | |||
529 | // run simulation | ||
530 | dsSimulationLoop (argc,argv,352,288,&fn); | ||
531 | |||
532 | dJointGroupDestroy (contactgroup); | ||
533 | dSpaceDestroy (space); | ||
534 | dWorldDestroy (world); | ||
535 | dCloseODE(); | ||
536 | return 0; | ||
537 | } | ||