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1/*************************************************************************
2 * *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
4 * All rights reserved. Email: russ@q12.org Web: www.q12.org *
5 * *
6 * This library is free software; you can redistribute it and/or *
7 * modify it under the terms of EITHER: *
8 * (1) The GNU Lesser General Public License as published by the Free *
9 * Software Foundation; either version 2.1 of the License, or (at *
10 * your option) any later version. The text of the GNU Lesser *
11 * General Public License is included with this library in the *
12 * file LICENSE.TXT. *
13 * (2) The BSD-style license that is included with this library in *
14 * the file LICENSE-BSD.TXT. *
15 * *
16 * This library is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
20 * *
21 *************************************************************************/
22
23#include <ode/ode.h>
24#include <drawstuff/drawstuff.h>
25
26#ifdef _MSC_VER
27#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
28#endif
29
30// select correct drawing functions
31#ifdef dDOUBLE
32#define dsDrawBox dsDrawBoxD
33#endif
34
35
36// some constants
37#define SIDE (0.5f) // side length of a box
38#define MASS (1.0) // mass of a box
39
40
41// dynamics and collision objects
42static dWorldID world;
43static dBodyID body[2];
44static dJointID hinge;
45
46
47// state set by keyboard commands
48static int occasional_error = 0;
49
50
51// start simulation - set viewpoint
52
53static void start()
54{
55 static float xyz[3] = {1.0382f,-1.0811f,1.4700f};
56 static float hpr[3] = {135.0000f,-19.5000f,0.0000f};
57 dsSetViewpoint (xyz,hpr);
58 printf ("Press 'e' to start/stop occasional error.\n");
59}
60
61
62// called when a key pressed
63
64static void command (int cmd)
65{
66 if (cmd == 'e' || cmd == 'E') {
67 occasional_error ^= 1;
68 }
69}
70
71
72// simulation loop
73
74static void simLoop (int pause)
75{
76 const dReal kd = -0.3; // angular damping constant
77 if (!pause) {
78 // add an oscillating torque to body 0, and also damp its rotational motion
79 static dReal a=0;
80 const dReal *w = dBodyGetAngularVel (body[0]);
81 dBodyAddTorque (body[0],kd*w[0],kd*w[1]+0.1*cos(a),kd*w[2]+0.1*sin(a));
82 dWorldStep (world,0.05);
83 a += 0.01;
84
85 // occasionally re-orient one of the bodies to create a deliberate error.
86 if (occasional_error) {
87 static int count = 0;
88 if ((count % 20)==0) {
89 // randomly adjust orientation of body[0]
90 const dReal *R1;
91 dMatrix3 R2,R3;
92 R1 = dBodyGetRotation (body[0]);
93 dRFromAxisAndAngle (R2,dRandReal()-0.5,dRandReal()-0.5,
94 dRandReal()-0.5,dRandReal()-0.5);
95 dMultiply0 (R3,R1,R2,3,3,3);
96 dBodySetRotation (body[0],R3);
97
98 // randomly adjust position of body[0]
99 const dReal *pos = dBodyGetPosition (body[0]);
100 dBodySetPosition (body[0],
101 pos[0]+0.2*(dRandReal()-0.5),
102 pos[1]+0.2*(dRandReal()-0.5),
103 pos[2]+0.2*(dRandReal()-0.5));
104 }
105 count++;
106 }
107 }
108
109 dReal sides1[3] = {SIDE,SIDE,SIDE};
110 dReal sides2[3] = {SIDE,SIDE,SIDE*0.8f};
111 dsSetTexture (DS_WOOD);
112 dsSetColor (1,1,0);
113 dsDrawBox (dBodyGetPosition(body[0]),dBodyGetRotation(body[0]),sides1);
114 dsSetColor (0,1,1);
115 dsDrawBox (dBodyGetPosition(body[1]),dBodyGetRotation(body[1]),sides2);
116}
117
118
119int main (int argc, char **argv)
120{
121 // setup pointers to drawstuff callback functions
122 dsFunctions fn;
123 fn.version = DS_VERSION;
124 fn.start = &start;
125 fn.step = &simLoop;
126 fn.command = &command;
127 fn.stop = 0;
128 fn.path_to_textures = "../../drawstuff/textures";
129 if(argc==2)
130 {
131 fn.path_to_textures = argv[1];
132 }
133
134 // create world
135 dInitODE();
136 world = dWorldCreate();
137
138 dMass m;
139 dMassSetBox (&m,1,SIDE,SIDE,SIDE);
140 dMassAdjust (&m,MASS);
141
142 dQuaternion q;
143 dQFromAxisAndAngle (q,1,1,0,0.25*M_PI);
144
145 body[0] = dBodyCreate (world);
146 dBodySetMass (body[0],&m);
147 dBodySetPosition (body[0],0.5*SIDE,0.5*SIDE,1);
148 dBodySetQuaternion (body[0],q);
149
150 body[1] = dBodyCreate (world);
151 dBodySetMass (body[1],&m);
152 dBodySetPosition (body[1],-0.5*SIDE,-0.5*SIDE,1);
153 dBodySetQuaternion (body[1],q);
154
155 hinge = dJointCreateHinge (world,0);
156 dJointAttach (hinge,body[0],body[1]);
157 dJointSetHingeAnchor (hinge,0,0,1);
158 dJointSetHingeAxis (hinge,1,-1,1.41421356);
159
160 // run simulation
161 dsSimulationLoop (argc,argv,352,288,&fn);
162
163 dWorldDestroy (world);
164 dCloseODE();
165 return 0;
166}