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1 | <html> | ||
2 | <title>opensim-SC documenation</title> | ||
3 | <head> | ||
4 | </head> | ||
5 | <body bgcolor="black" text="white" alink="red" link="blue" vlink="purple"> | ||
6 | <h1>What is opensim-SC?</h1> | ||
7 | |||
8 | <p>opensim-SC is a fork of <a | ||
9 | href="http://opensimulator.org/wiki/Main_Page">OpenSim</a>, and OpenSim | ||
10 | is a clean room fork of <a | ||
11 | href="http://wiki.secondlife.com/wiki/Main_Page">Second Life</a>. They | ||
12 | are all 3D virtual worlds that are open, users can create their own | ||
13 | content, these are not games. Second Life is a proprietary server, with | ||
14 | open source viewer. OpenSim is an open source server that works with | ||
15 | Second Life viewers.</p> | ||
16 | |||
17 | <p>The SC in opensim-SC stands for SledjChisl, part of the <a href="https://sledjhamr.org/git/docs/index.html">SledjHamr</a> project.</p> | ||
18 | |||
19 | <p> </p> | ||
20 | |||
21 | <h1>What is SledjHamr?</h1> | ||
22 | |||
23 | <p>opensim-SC is part of the SledjHamr project. SledjHamr is a rewrite from | ||
24 | scratch of Second Life (SL) / OpenSim (OS) style 3D online virtual world | ||
25 | client / server. The plan is to use OS server and SL clients as crutches, | ||
26 | when a bit of SledjHamr is ready, it replaces the matching bit in OS/SL.</p> | ||
27 | |||
28 | <h2>SledjHamr - tearing down the garden walls.</h2> | ||
29 | |||
30 | <p> </p> | ||
31 | <h1>What is SledjChisl?</h1> | ||
32 | |||
33 | <p>While OpenSim is slowly morphing into SledjHamr, it needed a name, so | ||
34 | I called it SledjChisl. The main differences between opensim-SC and | ||
35 | OpenSim are listed in <a | ||
36 | href="../Differences.txt">Differences.txt</a></p> | ||
37 | |||
38 | <h2>SledjChisl - chipping away at OpenSim until it's all gone, and is now SledjHamr.</h2> | ||
39 | |||
40 | <p> </p> | ||
41 | <h1>Enough of the bad puns, what is it all about?</h1> | ||
42 | |||
43 | <p>It's a 3D open online shared virtual world that is user created. Using a | ||
44 | specialised bit of software called a viewer you log onto one of these | ||
45 | worlds, either Second Life, or one of the many OpenSim based worlds. You | ||
46 | then get to wander around a 3D world that the other users have built, | ||
47 | and do many things. Including building your own bit of the world using | ||
48 | the viewer itself.</p> | ||
49 | |||
50 | <h3>It's not a game.</h3> | ||
51 | |||
52 | <p>Many people think of it as a game, but it's missing many of the features | ||
53 | of a real game, and tends to be more about the social side of things. | ||
54 | I've even had someone tell me that everything online is a game, even | ||
55 | pointing out that their bank account is online didn't help. There is no | ||
56 | goal, no game play, no levelling up, no one keeps score. You do what you | ||
57 | want in these worlds (within the limits of the local rules), and that | ||
58 | might include playing games that people have created in the world, but | ||
59 | you don't have to.</p> | ||
60 | |||
61 | <p>People even do business in them.</p> | ||
62 | |||
63 | |||
64 | <h1>What do I do with opensim-SC?</h1> | ||
65 | |||
66 | <p>The easiest thing to do is to just join a world that is running | ||
67 | opensim-SC, but you don't need this software for doing that. This | ||
68 | software is for running such a world, or part of it.</p> | ||
69 | |||
70 | <p>Virtual world software is complex software, coz you are simulating an | ||
71 | entire world. There's lots of things to take care of. While SledjHamr | ||
72 | aims to make things as simple as possible for ordinary folk, we ain't | ||
73 | there yet. opensim-SC is slightly easier to setup than OpenSim, so | ||
74 | progress has been made. opensim-SC tries to remain compatible, so for | ||
75 | more details, refer to the <a | ||
76 | href="http://opensimulator.org/wiki/Main_Page">OpenSim</a> and <a | ||
77 | href="http://wiki.secondlife.com/wiki/Main_Page">Second Life</a> | ||
78 | documentation.</p> | ||
79 | |||
80 | <p>You'll need to be familiar with command lines. Currently opensim-SC uses | ||
81 | Linux shell scripts, though that'll change in the next release to be more | ||
82 | portable to other operating systems. The shell scripts are for setup and | ||
83 | basic management, the virtual world software itself is written in | ||
84 | portable C# that runs on .NET and MONO.</p> | ||
85 | |||
86 | <p>The scripts install and manage everything based on a Debian variation | ||
87 | of Linux, it's been tested under Debian, Devuan, and Ubuntu. Refer to | ||
88 | INSTALL.md for installation details.</p> | ||
89 | |||
90 | <p>The <a href="scripts.html">scripts are documented here</a>.</p> | ||
91 | |||
92 | <p>The <a href="configuration.html">new configuration setup and options are documented here</,>.</p> | ||
93 | |||
94 | <p> </p> | ||
95 | <p> </p> | ||
96 | <p> </p> | ||
97 | </body> | ||
98 | </html> | ||