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-rwxr-xr-xbin/OpenSim.ini.example14
-rw-r--r--bin/OpenSimDefaults.ini13
-rw-r--r--bin/config-include/GridCommon.ini.example2
3 files changed, 19 insertions, 10 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index d45f72b..a820ddf 100755
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -484,7 +484,6 @@
484 ;; such as the Meta7 viewer. 484 ;; such as the Meta7 viewer.
485 ;; It has no ill effect on viewers which do not support server-side 485 ;; It has no ill effect on viewers which do not support server-side
486 ;; windlight settings. 486 ;; windlight settings.
487 ;; Currently we only have support for MySQL databases.
488 ; enable_windlight = false 487 ; enable_windlight = false
489 488
490 489
@@ -573,10 +572,15 @@
573 ; DeleteScriptsOnStartup = true 572 ; DeleteScriptsOnStartup = true
574 573
575 ;; Set this to true (the default) to load each script into a separate 574 ;; Set this to true (the default) to load each script into a separate
576 ;; AppDomain. Setting this to false will load all script assemblies into the 575 ;; AppDomain.
577 ;; current AppDomain, which will reduce the per-script overhead at the 576 ;;
578 ;; expense of reduced security and the inability to garbage collect the 577 ;; Setting this to false will load all script assemblies into the
579 ;; script assemblies 578 ;; current AppDomain, which will significantly improve script loading times.
579 ;; It will also reduce initial per-script memory overhead.
580 ;;
581 ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
582 ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
583 ;; Some Windows users have also reported script loading problems when AppDomainLoading = false
580 ; AppDomainLoading = true 584 ; AppDomainLoading = true
581 585
582 ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl 586 ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 01cf791..fab2c47 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -637,13 +637,12 @@
637[Mesh] 637[Mesh]
638 ; enable / disable Collada mesh support 638 ; enable / disable Collada mesh support
639 ; default is true 639 ; default is true
640 ; AllowMeshUpload = true 640 AllowMeshUpload = true
641 641
642 ; if you use Meshmerizer and want collisions for meshies, setting this to true 642 ; if you use Meshmerizer and want collisions for meshies, setting this to true
643 ; will cause OpenSim to attempt to decode meshies assets, extract the physics 643 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
644 ; mesh, and use it for collisions. This is currently experimental code and enabling 644 ; mesh, and use it for collisions.
645 ; it may cause unexpected physics problems. 645 UseMeshiesPhysicsMesh = true
646 ;UseMeshiesPhysicsMesh = false
647 646
648 647
649[ODEPhysicsSettings] 648[ODEPhysicsSettings]
@@ -656,6 +655,11 @@
656 world_gravityy = 0 655 world_gravityy = 0
657 world_gravityz = -9.8 656 world_gravityz = -9.8
658 657
658 ; Terminal velocity of a falling avatar
659 ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
660 ; Max value is 255, min value is 0
661 avatar_terminal_velocity = 54
662
659 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) 663 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
660 ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; 664 ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
661 world_stepsize = 0.0178 665 world_stepsize = 0.0178
@@ -1066,7 +1070,6 @@
1066[LightShare] 1070[LightShare]
1067 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer. 1071 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
1068 ; It has no ill effect on viewers which do not support server-side windlight settings. 1072 ; It has no ill effect on viewers which do not support server-side windlight settings.
1069 ; Currently we only have support for MySQL databases.
1070 enable_windlight = false 1073 enable_windlight = false
1071 1074
1072 1075
diff --git a/bin/config-include/GridCommon.ini.example b/bin/config-include/GridCommon.ini.example
index 4195bce..712481d 100644
--- a/bin/config-include/GridCommon.ini.example
+++ b/bin/config-include/GridCommon.ini.example
@@ -14,6 +14,8 @@
14 ;StorageProvider = "OpenSim.Data.MySQL.dll" 14 ;StorageProvider = "OpenSim.Data.MySQL.dll"
15 ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" 15 ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
16 ; Uncomment this line if you are using MySQL and want to use a different database for estates 16 ; Uncomment this line if you are using MySQL and want to use a different database for estates
17 ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
18 ; Most people won't need to do this so only uncomment if you know what you're doing.
17 ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" 19 ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
18 20
19 ; MSSQL 21 ; MSSQL