diff options
Diffstat (limited to 'bin')
-rw-r--r-- | bin/OpenSimDefaults.ini | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index bda3cce..3ba32da 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -108,7 +108,7 @@ | |||
108 | ; Determines the page from which regions xml is retrieved if you are loading these from the web | 108 | ; Determines the page from which regions xml is retrieved if you are loading these from the web |
109 | ; The XML here has the same format as it does on the filesystem (including the <Root> tag), | 109 | ; The XML here has the same format as it does on the filesystem (including the <Root> tag), |
110 | ; except that everything is also enclosed in a <Regions> tag. | 110 | ; except that everything is also enclosed in a <Regions> tag. |
111 | ; regionload_webserver_url = "http://example.com/regions.xml"; | 111 | ; regionload_webserver_url = "http://example.com/regions.xml" |
112 | 112 | ||
113 | ;; Allow the simulator to start up if there are no region configuration available | 113 | ;; Allow the simulator to start up if there are no region configuration available |
114 | ;; from the selected region_info_source. | 114 | ;; from the selected region_info_source. |
@@ -122,7 +122,7 @@ | |||
122 | ;; keep it true if you have many old objects with sits set by scripts. | 122 | ;; keep it true if you have many old objects with sits set by scripts. |
123 | ;; the offset in question is added to the SitTarget to find the sitting avatar position. | 123 | ;; the offset in question is added to the SitTarget to find the sitting avatar position. |
124 | ;; acording to its size, etc. | 124 | ;; acording to its size, etc. |
125 | ; LegacySitOffsets = true; | 125 | ; LegacySitOffsets = true |
126 | 126 | ||
127 | ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos | 127 | ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos |
128 | ; Increasing this number will increase memory usage. | 128 | ; Increasing this number will increase memory usage. |
@@ -137,7 +137,7 @@ | |||
137 | 137 | ||
138 | ; Minimum size where a prim can be physical. This can be overridden in the region config file. | 138 | ; Minimum size where a prim can be physical. This can be overridden in the region config file. |
139 | ; PhysicalPrimMin = 0.01 | 139 | ; PhysicalPrimMin = 0.01 |
140 | 140 | ||
141 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. | 141 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file. |
142 | PhysicalPrimMax = 64 | 142 | PhysicalPrimMax = 64 |
143 | 143 | ||
@@ -208,44 +208,44 @@ | |||
208 | ; Less than 60% of FPS is amber by default, less then 40% is red. | 208 | ; Less than 60% of FPS is amber by default, less then 40% is red. |
209 | ; These values are advisory. Viewers may choose to not use them but it is | 209 | ; These values are advisory. Viewers may choose to not use them but it is |
210 | ; encouraged that they do. | 210 | ; encouraged that they do. |
211 | ; FrameTimeWarnPercent = 60; | 211 | ; FrameTimeWarnPercent = 60 |
212 | ; FrameTimeCritPercent = 40; | 212 | ; FrameTimeCritPercent = 40 |
213 | 213 | ||
214 | ; Send scheduled updates to objects in the scene | 214 | ; Send scheduled updates to objects in the scene |
215 | ; This must be a whole number | 215 | ; This must be a whole number |
216 | UpdateObjectsEveryNFrames = 1; | 216 | UpdateObjectsEveryNFrames = 1 |
217 | 217 | ||
218 | ; Send position/velocity, etc. updates to agents in the scene | 218 | ; Send position/velocity, etc. updates to agents in the scene |
219 | ; This must be a whole number | 219 | ; This must be a whole number |
220 | UpdateAgentsEveryNFrames = 1; | 220 | UpdateAgentsEveryNFrames = 1 |
221 | 221 | ||
222 | ; Apply pending forces from physics calculations to an entity. | 222 | ; Apply pending forces from physics calculations to an entity. |
223 | ; This must be a whole number | 223 | ; This must be a whole number |
224 | UpdateEntityMovementEveryNFrames = 1; | 224 | UpdateEntityMovementEveryNFrames = 1 |
225 | 225 | ||
226 | ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap. | 226 | ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap. |
227 | ; This must be a whole number | 227 | ; This must be a whole number |
228 | UpdateCoarseLocationsEveryNFrames = 50; | 228 | UpdateCoarseLocationsEveryNFrames = 50 |
229 | 229 | ||
230 | ; Physics simulation execution or syncronization, acording to engine. Should be 1 | 230 | ; Physics simulation execution or syncronization, acording to engine. Should be 1 |
231 | ; This must be a whole number | 231 | ; This must be a whole number |
232 | UpdatePhysicsEveryNFrames = 1; | 232 | UpdatePhysicsEveryNFrames = 1 |
233 | 233 | ||
234 | ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1. | 234 | ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1. |
235 | ; This must be a whole number | 235 | ; This must be a whole number |
236 | UpdateEventsEveryNFrames = 1; | 236 | UpdateEventsEveryNFrames = 1 |
237 | 237 | ||
238 | ; Send terrain updates to viewers | 238 | ; Send terrain updates to viewers |
239 | ; This must be a whole number | 239 | ; This must be a whole number |
240 | UpdateTerrainEveryNFrames = 50; | 240 | UpdateTerrainEveryNFrames = 50 |
241 | 241 | ||
242 | ; Persitently store any objects which meet the PRIM STORAGE criteria | 242 | ; Persitently store any objects which meet the PRIM STORAGE criteria |
243 | ; This must be a whole number | 243 | ; This must be a whole number |
244 | UpdateStorageEveryNFrames = 200; | 244 | UpdateStorageEveryNFrames = 200 |
245 | 245 | ||
246 | ; Clean up temp on rez objects. | 246 | ; Clean up temp on rez objects. |
247 | ; This must be a whole number | 247 | ; This must be a whole number |
248 | UpdateTempCleaningEveryNSeconds = 180; | 248 | UpdateTempCleaningEveryNSeconds = 180 |
249 | 249 | ||
250 | ; ## | 250 | ; ## |
251 | ; ## PRIM STORAGE | 251 | ; ## PRIM STORAGE |
@@ -283,18 +283,18 @@ | |||
283 | 283 | ||
284 | meshing = Meshmerizer | 284 | meshing = Meshmerizer |
285 | ;meshing = ZeroMesher | 285 | ;meshing = ZeroMesher |
286 | 286 | ||
287 | ; Path to decoded sculpty maps | 287 | ; Path to decoded sculpty maps |
288 | ; Defaults to "j2kDecodeCache | 288 | ; Defaults to "j2kDecodeCache |
289 | ;DecodedSculptMapPath = "j2kDecodeCache" | 289 | ;DecodedSculptMapPath = "j2kDecodeCache" |
290 | 290 | ||
291 | ; if you use Meshmerizer and want sculpt map collisions, setting this to | 291 | ; if you use Meshmerizer and want sculpt map collisions, setting this to |
292 | ; to true will store decoded sculpt maps in a special folder in your bin | 292 | ; to true will store decoded sculpt maps in a special folder in your bin |
293 | ; folder, which can reduce startup times by reducing asset requests. Some | 293 | ; folder, which can reduce startup times by reducing asset requests. Some |
294 | ; versions of mono dont work well when reading the cache files, so set this | 294 | ; versions of mono dont work well when reading the cache files, so set this |
295 | ; to false if you have compatibility problems. | 295 | ; to false if you have compatibility problems. |
296 | ;CacheSculptMaps = true | 296 | ;CacheSculptMaps = true |
297 | 297 | ||
298 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. | 298 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. |
299 | ;; BulletSim supports varregions. | 299 | ;; BulletSim supports varregions. |
300 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. | 300 | ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. |
@@ -324,14 +324,14 @@ | |||
324 | ; For example, servers inside your firewall. | 324 | ; For example, servers inside your firewall. |
325 | ; Separate patterns with a ';' | 325 | ; Separate patterns with a ';' |
326 | ; HttpProxyExceptions = ".mydomain.com;localhost" | 326 | ; HttpProxyExceptions = ".mydomain.com;localhost" |
327 | 327 | ||
328 | ; ## | 328 | ; ## |
329 | ; ## EMAIL MODULE | 329 | ; ## EMAIL MODULE |
330 | ; ## | 330 | ; ## |
331 | ;; The email module requires some configuration. It needs an SMTP | 331 | ;; The email module requires some configuration. It needs an SMTP |
332 | ;; server to send mail through. | 332 | ;; server to send mail through. |
333 | ;emailmodule = DefaultEmailModule | 333 | ;emailmodule = DefaultEmailModule |
334 | 334 | ||
335 | ; ## | 335 | ; ## |
336 | ; ## ANIMATIONS | 336 | ; ## ANIMATIONS |
337 | ; ## | 337 | ; ## |
@@ -343,11 +343,11 @@ | |||
343 | ; PreJump is an additional animation state, but it probably | 343 | ; PreJump is an additional animation state, but it probably |
344 | ; won't look right until the physics engine supports it | 344 | ; won't look right until the physics engine supports it |
345 | ; (i.e delays takeoff for a moment) | 345 | ; (i.e delays takeoff for a moment) |
346 | 346 | ||
347 | ; # | 347 | ; # |
348 | ; # statistics | 348 | ; # statistics |
349 | ; # | 349 | ; # |
350 | 350 | ||
351 | ; Simulator statistics are output to the console periodically at debug level INFO. | 351 | ; Simulator statistics are output to the console periodically at debug level INFO. |
352 | ; Setting this to zero disables this output. | 352 | ; Setting this to zero disables this output. |
353 | ; LogShowStatsSeconds = 3600 | 353 | ; LogShowStatsSeconds = 3600 |
@@ -402,7 +402,7 @@ | |||
402 | ; default is false | 402 | ; default is false |
403 | ; TelehubAllowLandmark = false | 403 | ; TelehubAllowLandmark = false |
404 | 404 | ||
405 | 405 | ||
406 | [Map] | 406 | [Map] |
407 | ; Map tile options. | 407 | ; Map tile options. |
408 | ; If true, then maptiles are generated using the MapImageModule below. | 408 | ; If true, then maptiles are generated using the MapImageModule below. |
@@ -441,7 +441,7 @@ | |||
441 | TexturePrimSize = 48 | 441 | TexturePrimSize = 48 |
442 | 442 | ||
443 | ; Attempt to render meshes and sculpties on the map | 443 | ; Attempt to render meshes and sculpties on the map |
444 | RenderMeshes = false; | 444 | RenderMeshes = false |
445 | 445 | ||
446 | [Permissions] | 446 | [Permissions] |
447 | ; ## | 447 | ; ## |
@@ -458,14 +458,14 @@ | |||
458 | ; Default is true | 458 | ; Default is true |
459 | serverside_object_permissions = true | 459 | serverside_object_permissions = true |
460 | 460 | ||
461 | 461 | ||
462 | ; This allows some control over permissions | 462 | ; This allows some control over permissions |
463 | ; please note that this still doesn't duplicate SL, and is not intended to | 463 | ; please note that this still doesn't duplicate SL, and is not intended to |
464 | 464 | ||
465 | ; This allows grid users with a UserLevel of 200 or more to assume god | 465 | ; This allows grid users with a UserLevel of 200 or more to assume god |
466 | ; powers in the regions in this simulator. | 466 | ; powers in the regions in this simulator. |
467 | allow_grid_gods = false | 467 | allow_grid_gods = false |
468 | 468 | ||
469 | ; Allow region owners to assume god powers in their regions | 469 | ; Allow region owners to assume god powers in their regions |
470 | ;region_owner_is_god = true | 470 | ;region_owner_is_god = true |
471 | 471 | ||
@@ -833,10 +833,10 @@ | |||
833 | ; Capability for searching for people | 833 | ; Capability for searching for people |
834 | Cap_AvatarPickerSearch = "localhost" | 834 | Cap_AvatarPickerSearch = "localhost" |
835 | 835 | ||
836 | 836 | ||
837 | [Chat] | 837 | [Chat] |
838 | ; Controls whether the chat module is enabled. Default is true. | 838 | ; Controls whether the chat module is enabled. Default is true. |
839 | enabled = true; | 839 | enabled = true |
840 | 840 | ||
841 | ; Distance in meters that whispers should travel. Default is 10m | 841 | ; Distance in meters that whispers should travel. Default is 10m |
842 | whisper_distance = 10 | 842 | whisper_distance = 10 |
@@ -931,7 +931,7 @@ | |||
931 | ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit | 931 | ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit |
932 | ; or when multiple avatars with medium level attachments login/change outfit simultaneously. | 932 | ; or when multiple avatars with medium level attachments login/change outfit simultaneously. |
933 | ; If 0 then no throttling is performed. | 933 | ; If 0 then no throttling is performed. |
934 | ThrottlePer100PrimsRezzed = 0; | 934 | ThrottlePer100PrimsRezzed = 0 |
935 | 935 | ||
936 | 936 | ||
937 | [Mesh] | 937 | [Mesh] |
@@ -949,20 +949,20 @@ | |||
949 | ;support convex shape type on normal prims | 949 | ;support convex shape type on normal prims |
950 | ; (ubOde only) | 950 | ; (ubOde only) |
951 | ;ConvexPrims = true | 951 | ;ConvexPrims = true |
952 | 952 | ||
953 | ;support convex shape type on sculpts | 953 | ;support convex shape type on sculpts |
954 | ; (ubOde only) | 954 | ; (ubOde only) |
955 | ;ConvexSculpts = true | 955 | ;ConvexSculpts = true |
956 | 956 | ||
957 | ; mesh cache settings: | 957 | ; mesh cache settings: |
958 | ; (ubOde only) | 958 | ; (ubOde only) |
959 | ; do cache (keep true) | 959 | ; do cache (keep true) |
960 | ;MeshFileCache = true | 960 | ;MeshFileCache = true |
961 | ; cache folder name relative to bin/ or absolute path | 961 | ; cache folder name relative to bin/ or absolute path |
962 | ;MeshFileCachePath = MeshCache | 962 | ;MeshFileCachePath = MeshCache |
963 | ;MeshFileCacheDoExpire = true; | 963 | ;MeshFileCacheDoExpire = true |
964 | ;MeshFileCacheExpireHours = 48 | 964 | ;MeshFileCacheExpireHours = 48 |
965 | 965 | ||
966 | 966 | ||
967 | 967 | ||
968 | [Textures] | 968 | [Textures] |
@@ -1074,7 +1074,7 @@ | |||
1074 | ; See http://en.wikipedia.org/wiki/PID_controller | 1074 | ; See http://en.wikipedia.org/wiki/PID_controller |
1075 | 1075 | ||
1076 | av_pid_derivative = 2200.0 | 1076 | av_pid_derivative = 2200.0 |
1077 | av_pid_proportional = 900.0; | 1077 | av_pid_proportional = 900.0 |
1078 | 1078 | ||
1079 | ;girth of the avatar. Adds radius to the height also | 1079 | ;girth of the avatar. Adds radius to the height also |
1080 | av_capsule_radius = 0.37 | 1080 | av_capsule_radius = 0.37 |
@@ -1160,7 +1160,7 @@ | |||
1160 | 1160 | ||
1161 | ; Physics needs to create internal meshs (or convert the object meshs or scultps) | 1161 | ; Physics needs to create internal meshs (or convert the object meshs or scultps) |
1162 | ; for all prims except simple boxes and spheres. | 1162 | ; for all prims except simple boxes and spheres. |
1163 | 1163 | ||
1164 | ; collisions of small objects againts larger ones can have a increased CPU load cost | 1164 | ; collisions of small objects againts larger ones can have a increased CPU load cost |
1165 | ; so this are represented by a simple BOX | 1165 | ; so this are represented by a simple BOX |
1166 | ; if all their scale dimensions are lower or equal to this option. Default is 0.1m | 1166 | ; if all their scale dimensions are lower or equal to this option. Default is 0.1m |
@@ -1249,7 +1249,7 @@ | |||
1249 | PhysicsLoggingEnabled = False | 1249 | PhysicsLoggingEnabled = False |
1250 | PhysicsLoggingDir = "." | 1250 | PhysicsLoggingDir = "." |
1251 | VehicleLoggingEnabled = False | 1251 | VehicleLoggingEnabled = False |
1252 | 1252 | ||
1253 | 1253 | ||
1254 | [RemoteAdmin] | 1254 | [RemoteAdmin] |
1255 | enabled = false | 1255 | enabled = false |
@@ -1471,7 +1471,7 @@ | |||
1471 | [Trees] | 1471 | [Trees] |
1472 | ; enable the trees module. default true | 1472 | ; enable the trees module. default true |
1473 | enabled = true | 1473 | enabled = true |
1474 | 1474 | ||
1475 | ; active_trees allows module to change its trees in time. | 1475 | ; active_trees allows module to change its trees in time. |
1476 | ; some will be deleted, others created and rest may grow | 1476 | ; some will be deleted, others created and rest may grow |
1477 | ; default is false. You can change it with console command tree active true | false later | 1477 | ; default is false. You can change it with console command tree active true | false later |
@@ -1709,7 +1709,7 @@ | |||
1709 | ; data service | 1709 | ; data service |
1710 | ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" | 1710 | ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py" |
1711 | 1711 | ||
1712 | 1712 | ||
1713 | [Economy] | 1713 | [Economy] |
1714 | ; the economy module in use | 1714 | ; the economy module in use |
1715 | ; default is the provided BetaGridLikeMoneyModule | 1715 | ; default is the provided BetaGridLikeMoneyModule |
@@ -1796,7 +1796,7 @@ | |||
1796 | ; But this costs a lot of time, so region load will take a lot longer. | 1796 | ; But this costs a lot of time, so region load will take a lot longer. |
1797 | ; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true) | 1797 | ; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true) |
1798 | ; CompactMemOnLoad = false | 1798 | ; CompactMemOnLoad = false |
1799 | 1799 | ||
1800 | ; Controls whether scripts are stopped by aborting their threads externally (abort) | 1800 | ; Controls whether scripts are stopped by aborting their threads externally (abort) |
1801 | ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). | 1801 | ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op). |
1802 | ; co-op will be more stable as aborting threads can cause instability. | 1802 | ; co-op will be more stable as aborting threads can cause instability. |
@@ -1823,7 +1823,7 @@ | |||
1823 | 1823 | ||
1824 | ; Allow the use of os* functions (some are dangerous) | 1824 | ; Allow the use of os* functions (some are dangerous) |
1825 | AllowOSFunctions = false | 1825 | AllowOSFunctions = false |
1826 | 1826 | ||
1827 | ; Allow the user of LightShare functions | 1827 | ; Allow the user of LightShare functions |
1828 | AllowLightShareFunctions = false | 1828 | AllowLightShareFunctions = false |
1829 | 1829 | ||
@@ -1842,7 +1842,7 @@ | |||
1842 | 1842 | ||
1843 | ; Comma separated list of UUIDS allows the function for that list of UUIDS | 1843 | ; Comma separated list of UUIDS allows the function for that list of UUIDS |
1844 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb | 1844 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb |
1845 | 1845 | ||
1846 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are | 1846 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are |
1847 | ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel | 1847 | ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel |
1848 | ; - PARCEL_OWNER: allow if the objectowner is parcelowner | 1848 | ; - PARCEL_OWNER: allow if the objectowner is parcelowner |
@@ -1870,7 +1870,7 @@ | |||
1870 | 1870 | ||
1871 | ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested | 1871 | ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested |
1872 | ; before aborting the thread (such as when an object containing scripts is taken into inventory). | 1872 | ; before aborting the thread (such as when an object containing scripts is taken into inventory). |
1873 | WaitForEventCompletionOnScriptStop = 1000; | 1873 | WaitForEventCompletionOnScriptStop = 1000 |
1874 | 1874 | ||
1875 | ; Sets the multiplier for the scripting delays | 1875 | ; Sets the multiplier for the scripting delays |
1876 | ScriptDelayFactor = 1.0 | 1876 | ScriptDelayFactor = 1.0 |
@@ -2082,8 +2082,8 @@ | |||
2082 | 2082 | ||
2083 | 2083 | ||
2084 | [PacketPool] | 2084 | [PacketPool] |
2085 | ;RecyclePackets = true; | 2085 | ;RecyclePackets = true |
2086 | ;RecycleDataBlocks = true; | 2086 | ;RecycleDataBlocks = true |
2087 | 2087 | ||
2088 | ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. | 2088 | ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. |
2089 | ; This reduces data churn | 2089 | ; This reduces data churn |
@@ -2112,7 +2112,7 @@ | |||
2112 | ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region | 2112 | ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region |
2113 | ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect. | 2113 | ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect. |
2114 | ChildTerseUpdatePeriod = 0 | 2114 | ChildTerseUpdatePeriod = 0 |
2115 | 2115 | ||
2116 | ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance | 2116 | ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance |
2117 | RootPositionUpdateTolerance = 0.05 | 2117 | RootPositionUpdateTolerance = 0.05 |
2118 | 2118 | ||
@@ -2145,7 +2145,7 @@ | |||
2145 | 2145 | ||
2146 | [MediaOnAPrim] | 2146 | [MediaOnAPrim] |
2147 | ; Enable media on a prim facilities | 2147 | ; Enable media on a prim facilities |
2148 | Enabled = true; | 2148 | Enabled = true |
2149 | 2149 | ||
2150 | 2150 | ||
2151 | [NPC] | 2151 | [NPC] |