diff options
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 1852438..e49fae9 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -433,7 +433,7 @@ | |||
433 | ; The module to use in order to generate map images. | 433 | ; The module to use in order to generate map images. |
434 | ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can | 434 | ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can |
435 | ; generate better images. | 435 | ; generate better images. |
436 | MapImageModule = "Warp3DImageModule" | 436 | MapImageModule = "Warp3DCachedImageModule" |
437 | 437 | ||
438 | ; World map blacklist timeout in seconds | 438 | ; World map blacklist timeout in seconds |
439 | ;BlacklistTimeout = 600 | 439 | ;BlacklistTimeout = 600 |
@@ -459,18 +459,18 @@ | |||
459 | 459 | ||
460 | ; Attempt to render meshes and sculpties on the map | 460 | ; Attempt to render meshes and sculpties on the map |
461 | RenderMeshes = false | 461 | RenderMeshes = false |
462 | 462 | ||
463 | ; warp3D rendering height limits for prims (relative to rez position not bounding box) | 463 | ; warp3D rendering height limits for prims (relative to rez position not bounding box) |
464 | ; prims above RenderMaxHeight are excluded | 464 | ; prims above RenderMaxHeight are excluded |
465 | ; valid values: 100 to 4086 | 465 | ; valid values: 100 to 4086 |
466 | ;RenderMaxHeight = 4086 | 466 | RenderMaxHeight = 4086 |
467 | 467 | ||
468 | ; prims below RenderMinHeight are excluded | 468 | ; prims below RenderMinHeight are excluded |
469 | ; valid values: -100 to RenderMaxHeight - 10 | 469 | ; valid values: -100 to RenderMaxHeight - 10 |
470 | ;RenderMinHeight = -100 | 470 | RenderMinHeight = -100 |
471 | 471 | ||
472 | ; Show NPCs as green world map dots | 472 | ; Show NPCs as green world map dots |
473 | ;ShowNPCs = true | 473 | ShowNPCs = false |
474 | 474 | ||
475 | ; where to store cached map tiles. | 475 | ; where to store cached map tiles. |
476 | CacheDirectory = "${Paths|CachePath}/MapImageCache" | 476 | CacheDirectory = "${Paths|CachePath}/MapImageCache" |
@@ -479,7 +479,7 @@ | |||
479 | enablePosition = true | 479 | enablePosition = true |
480 | 480 | ||
481 | ; Refresh the cached map tile once a month. | 481 | ; Refresh the cached map tile once a month. |
482 | ;RefreshEveryMonth = true | 482 | RefreshEveryMonth = false |
483 | 483 | ||
484 | ;# {MapColorWater} {} {Water color for textured and shaded maps} {"#1D475F"} | 484 | ;# {MapColorWater} {} {Water color for textured and shaded maps} {"#1D475F"} |
485 | ; MapColorWater = "#3399FF" | 485 | ; MapColorWater = "#3399FF" |