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author | onefang | 2020-09-10 21:27:22 +1000 |
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committer | onefang | 2020-09-10 21:27:22 +1000 |
commit | ac4793dd0d7942846b76d307c3d048e9b316954f (patch) | |
tree | 2a4269c0263fa65652094b7c0126b37e88e63794 /bin/OpenSimDefaults.ini | |
parent | Warp3DCachedImageModule from Christopher Latza. (diff) | |
download | opensim-SC-ac4793dd0d7942846b76d307c3d048e9b316954f.zip opensim-SC-ac4793dd0d7942846b76d307c3d048e9b316954f.tar.gz opensim-SC-ac4793dd0d7942846b76d307c3d048e9b316954f.tar.bz2 opensim-SC-ac4793dd0d7942846b76d307c3d048e9b316954f.tar.xz |
Various map generation tweaks.
Fix up Warp3DCachedImageModule to work with my directory structure.
Remove some excess code from it.
Clean up maptile directory creation code.
When the generate map command is given, generate the map.
The month check seems a bit dodgy, but I'll let it ride for now.
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 1852438..e49fae9 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -433,7 +433,7 @@ | |||
433 | ; The module to use in order to generate map images. | 433 | ; The module to use in order to generate map images. |
434 | ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can | 434 | ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can |
435 | ; generate better images. | 435 | ; generate better images. |
436 | MapImageModule = "Warp3DImageModule" | 436 | MapImageModule = "Warp3DCachedImageModule" |
437 | 437 | ||
438 | ; World map blacklist timeout in seconds | 438 | ; World map blacklist timeout in seconds |
439 | ;BlacklistTimeout = 600 | 439 | ;BlacklistTimeout = 600 |
@@ -459,18 +459,18 @@ | |||
459 | 459 | ||
460 | ; Attempt to render meshes and sculpties on the map | 460 | ; Attempt to render meshes and sculpties on the map |
461 | RenderMeshes = false | 461 | RenderMeshes = false |
462 | 462 | ||
463 | ; warp3D rendering height limits for prims (relative to rez position not bounding box) | 463 | ; warp3D rendering height limits for prims (relative to rez position not bounding box) |
464 | ; prims above RenderMaxHeight are excluded | 464 | ; prims above RenderMaxHeight are excluded |
465 | ; valid values: 100 to 4086 | 465 | ; valid values: 100 to 4086 |
466 | ;RenderMaxHeight = 4086 | 466 | RenderMaxHeight = 4086 |
467 | 467 | ||
468 | ; prims below RenderMinHeight are excluded | 468 | ; prims below RenderMinHeight are excluded |
469 | ; valid values: -100 to RenderMaxHeight - 10 | 469 | ; valid values: -100 to RenderMaxHeight - 10 |
470 | ;RenderMinHeight = -100 | 470 | RenderMinHeight = -100 |
471 | 471 | ||
472 | ; Show NPCs as green world map dots | 472 | ; Show NPCs as green world map dots |
473 | ;ShowNPCs = true | 473 | ShowNPCs = false |
474 | 474 | ||
475 | ; where to store cached map tiles. | 475 | ; where to store cached map tiles. |
476 | CacheDirectory = "${Paths|CachePath}/MapImageCache" | 476 | CacheDirectory = "${Paths|CachePath}/MapImageCache" |
@@ -479,7 +479,7 @@ | |||
479 | enablePosition = true | 479 | enablePosition = true |
480 | 480 | ||
481 | ; Refresh the cached map tile once a month. | 481 | ; Refresh the cached map tile once a month. |
482 | ;RefreshEveryMonth = true | 482 | RefreshEveryMonth = false |
483 | 483 | ||
484 | ;# {MapColorWater} {} {Water color for textured and shaded maps} {"#1D475F"} | 484 | ;# {MapColorWater} {} {Water color for textured and shaded maps} {"#1D475F"} |
485 | ; MapColorWater = "#3399FF" | 485 | ; MapColorWater = "#3399FF" |