diff options
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--[-rwxr-xr-x] | bin/OpenSim.ini.example | 135 |
1 files changed, 117 insertions, 18 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 50366a6..9c68b65 100755..100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -61,17 +61,20 @@ | |||
61 | ;; Place to create a PID file | 61 | ;; Place to create a PID file |
62 | ; PIDFile = "/tmp/my.pid" | 62 | ; PIDFile = "/tmp/my.pid" |
63 | 63 | ||
64 | ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem | ||
64 | ;; Determine where OpenSimulator looks for the files which tell it | 65 | ;; Determine where OpenSimulator looks for the files which tell it |
65 | ;; which regions to server | 66 | ;; which regions to server |
66 | ;; Default is "filesystem" | 67 | ;; Default is "filesystem" |
67 | ; region_info_source = "filesystem" | 68 | ; region_info_source = "filesystem" |
68 | ; region_info_source = "web" | 69 | ; region_info_source = "web" |
69 | 70 | ||
71 | ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions | ||
70 | ;; Determines where the region XML files are stored if you are loading | 72 | ;; Determines where the region XML files are stored if you are loading |
71 | ;; these from the filesystem. | 73 | ;; these from the filesystem. |
72 | ;; Defaults to bin/Regions in your OpenSimulator installation directory | 74 | ;; Defaults to bin/Regions in your OpenSimulator installation directory |
73 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" | 75 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" |
74 | 76 | ||
77 | ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {} | ||
75 | ;; Determines the page from which regions xml is retrieved if you are | 78 | ;; Determines the page from which regions xml is retrieved if you are |
76 | ;; loading these from the web. | 79 | ;; loading these from the web. |
77 | ;; The XML here has the same format as it does on the filesystem | 80 | ;; The XML here has the same format as it does on the filesystem |
@@ -92,6 +95,7 @@ | |||
92 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. | 95 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. |
93 | ; PhysicalPrimMax = 10 | 96 | ; PhysicalPrimMax = 10 |
94 | 97 | ||
98 | ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false | ||
95 | ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum | 99 | ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum |
96 | ;; This can be overriden in the region config file. | 100 | ;; This can be overriden in the region config file. |
97 | ; ClampPrimSize = false | 101 | ; ClampPrimSize = false |
@@ -117,6 +121,7 @@ | |||
117 | ;; This will likely break them | 121 | ;; This will likely break them |
118 | ; CombineContiguousRegions = false | 122 | ; CombineContiguousRegions = false |
119 | 123 | ||
124 | ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false | ||
120 | ;; If you have only one region in an instance, or to avoid the many bugs | 125 | ;; If you have only one region in an instance, or to avoid the many bugs |
121 | ;; that you can trigger in modules by restarting a region, set this to | 126 | ;; that you can trigger in modules by restarting a region, set this to |
122 | ;; true to make the entire instance exit instead of restarting the region. | 127 | ;; true to make the entire instance exit instead of restarting the region. |
@@ -131,14 +136,17 @@ | |||
131 | ;; If both of these values are set to zero then persistence of all changed | 136 | ;; If both of these values are set to zero then persistence of all changed |
132 | ;; objects will happen on every sweep. | 137 | ;; objects will happen on every sweep. |
133 | 138 | ||
139 | ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60 | ||
134 | ;; Objects will be considered for persistance in the next sweep when they | 140 | ;; Objects will be considered for persistance in the next sweep when they |
135 | ;; have not changed for this number of seconds. | 141 | ;; have not changed for this number of seconds. |
136 | ; MinimumTimeBeforePersistenceConsidered = 60 | 142 | ; MinimumTimeBeforePersistenceConsidered = 60 |
137 | 143 | ||
144 | ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600 | ||
138 | ;; Objects will always be considered for persistance in the next sweep | 145 | ;; Objects will always be considered for persistance in the next sweep |
139 | ;; if the first change occurred this number of seconds ago. | 146 | ;; if the first change occurred this number of seconds ago. |
140 | ; MaximumTimeBeforePersistenceConsidered = 600 | 147 | ; MaximumTimeBeforePersistenceConsidered = 600 |
141 | 148 | ||
149 | ;# {see_into_this_sim_from_neighbor} {} {Should avatars in neighbor sims see objects in this sim?} {true false} true | ||
142 | ;; Should avatars in neighbor sims see objects in this sim? | 150 | ;; Should avatars in neighbor sims see objects in this sim? |
143 | ; see_into_this_sim_from_neighbor = true | 151 | ; see_into_this_sim_from_neighbor = true |
144 | 152 | ||
@@ -153,6 +161,7 @@ | |||
153 | ;; Note that only the ODE physics engine currently deals with meshed | 161 | ;; Note that only the ODE physics engine currently deals with meshed |
154 | ;; prims in a satisfactory way. | 162 | ;; prims in a satisfactory way. |
155 | 163 | ||
164 | ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer | ||
156 | ;; ZeroMesher is faster but leaves the physics engine to model the mesh | 165 | ;; ZeroMesher is faster but leaves the physics engine to model the mesh |
157 | ;; using the basic shapes that it supports. | 166 | ;; using the basic shapes that it supports. |
158 | ;; Usually this is only a box. | 167 | ;; Usually this is only a box. |
@@ -161,6 +170,7 @@ | |||
161 | ; meshing = ZeroMesher | 170 | ; meshing = ZeroMesher |
162 | 171 | ||
163 | ;; Choose one of the physics engines below | 172 | ;; Choose one of the physics engines below |
173 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine | ||
164 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 174 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |
165 | ;; BulletSim is incomplete and experimental but in active development | 175 | ;; BulletSim is incomplete and experimental but in active development |
166 | ;; basicphysics effectively does not model physics at all, making all objects phantom | 176 | ;; basicphysics effectively does not model physics at all, making all objects phantom |
@@ -184,38 +194,52 @@ | |||
184 | ;; If set to true, then all permissions checks are carried out | 194 | ;; If set to true, then all permissions checks are carried out |
185 | ; serverside_object_permissions = true | 195 | ; serverside_object_permissions = true |
186 | 196 | ||
197 | ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false | ||
187 | ;; This allows users with a UserLevel of 200 or more to assume god | 198 | ;; This allows users with a UserLevel of 200 or more to assume god |
188 | ;; powers in the regions in this simulator. | 199 | ;; powers in the regions in this simulator. |
189 | ; allow_grid_gods = false | 200 | ; allow_grid_gods = false |
190 | 201 | ||
191 | ;; This allows some control over permissions | 202 | ;; This allows some control over permissions |
192 | ;; please note that this still doesn't duplicate SL, and is not intended to | 203 | ;; please note that this still doesn't duplicate SL, and is not intended to |
204 | ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true | ||
205 | ;; Allow region owners to assume god powers in their regions | ||
193 | ; region_owner_is_god = true | 206 | ; region_owner_is_god = true |
207 | |||
208 | ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false | ||
209 | ;; Allow region managers to assume god powers in regions they manage | ||
194 | ; region_manager_is_god = false | 210 | ; region_manager_is_god = false |
211 | |||
212 | ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true | ||
213 | ;; Allow parcel owners to assume god powers in their parcels | ||
195 | ; parcel_owner_is_god = true | 214 | ; parcel_owner_is_god = true |
196 | 215 | ||
216 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false | ||
197 | ;; More control over permissions | 217 | ;; More control over permissions |
198 | ;; This is definitely not SL! | 218 | ;; This is definitely not SL! |
199 | ; Provides a simple control for land owners to give build rights to specific avatars | 219 | ;; Provides a simple control for land owners to give build rights to specific avatars |
200 | ; in publicly accessible parcels that disallow object creation in general. | 220 | ;; in publicly accessible parcels that disallow object creation in general. |
201 | ; Owners specific avatars by adding them to the Access List of the parcel | 221 | ;; Owners specific avatars by adding them to the Access List of the parcel |
202 | ; without having to use the Groups feature | 222 | ;; without having to use the Groups feature |
203 | ; simple_build_permissions = false | 223 | ; simple_build_permissions = false |
204 | 224 | ||
205 | 225 | ||
226 | ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine | ||
206 | ;; Default script engine to use. Currently, we only have XEngine | 227 | ;; Default script engine to use. Currently, we only have XEngine |
207 | ; DefaultScriptEngine = "XEngine" | 228 | ; DefaultScriptEngine = "XEngine" |
208 | 229 | ||
230 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||
209 | ;; Map tile options. You can choose to generate no map tiles at all, | 231 | ;; Map tile options. You can choose to generate no map tiles at all, |
210 | ;; generate normal maptiles, or nominate an uploaded texture to | 232 | ;; generate normal maptiles, or nominate an uploaded texture to |
211 | ;; be the map tile | 233 | ;; be the map tile |
212 | ; GenerateMaptiles = true | 234 | ; GenerateMaptiles = true |
213 | 235 | ||
236 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||
214 | ;; If desired, a running region can update the map tiles periodically | 237 | ;; If desired, a running region can update the map tiles periodically |
215 | ;; to reflect building activity. This names no sense of you don't have | 238 | ;; to reflect building activity. This names no sense of you don't have |
216 | ;; prims on maptiles. Value is in seconds. | 239 | ;; prims on maptiles. Value is in seconds. |
217 | ; MaptileRefresh = 0 | 240 | ; MaptileRefresh = 0 |
218 | 241 | ||
242 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||
219 | ;; If not generating maptiles, use this static texture asset ID | 243 | ;; If not generating maptiles, use this static texture asset ID |
220 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | 244 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
221 | 245 | ||
@@ -228,9 +252,11 @@ | |||
228 | ;; got a large number of objects, so you can turn it off here if you'd like. | 252 | ;; got a large number of objects, so you can turn it off here if you'd like. |
229 | ; DrawPrimOnMapTile = true | 253 | ; DrawPrimOnMapTile = true |
230 | 254 | ||
255 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 | ||
231 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required | 256 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required |
232 | ; HttpProxy = "http://proxy.com:8080" | 257 | ; HttpProxy = "http://proxy.com:8080" |
233 | 258 | ||
259 | ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} | ||
234 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy | 260 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy |
235 | ;; For example, servers inside your firewall. | 261 | ;; For example, servers inside your firewall. |
236 | ;; Separate patterns with a ';' | 262 | ;; Separate patterns with a ';' |
@@ -241,21 +267,67 @@ | |||
241 | ;; server to send mail through. | 267 | ;; server to send mail through. |
242 | ; emailmodule = DefaultEmailModule | 268 | ; emailmodule = DefaultEmailModule |
243 | 269 | ||
270 | ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest | ||
271 | ;; SpawnPointRouting adjusts the landing for incoming avatars. | ||
272 | ;; "closest" will place the avatar at the SpawnPoint located in the closest | ||
273 | ;; available spot to the destination (typically map click/landmark). | ||
274 | ;; "random" will place the avatar on a randomly selected spawnpoint; | ||
275 | ;; "sequence" will place the avatar on the next sequential SpawnPoint | ||
276 | ; SpawnPointRouting = closest | ||
277 | |||
278 | ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false | ||
279 | ;; TelehubAllowLandmark allows users with landmarks to override telehub routing and land at the landmark coordinates when set to true | ||
280 | ;; default is false | ||
281 | ; TelehubAllowLandmark = false | ||
282 | |||
283 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} | ||
284 | ;; Bar (|) separated list of viewers which may gain access to the regions. | ||
285 | ;; One can use a substring of the viewer name to enable only certain versions | ||
286 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
287 | ;; - "Imprudence" has access | ||
288 | ;; - "Imprudence 1.3" has access | ||
289 | ;; - "Imprudence 1.3.1" has no access | ||
290 | ; AllowedViewerList = | ||
291 | |||
292 | ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} | ||
293 | ;# Bar (|) separated list of viewers which may not gain access to the regions. | ||
294 | ;; One can use a Substring of the viewer name to disable only certain versions | ||
295 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
296 | ;; - "Imprudence" has no access | ||
297 | ;; - "Imprudence 1.3" has no access | ||
298 | ;; - "Imprudence 1.3.1" has access | ||
299 | ; BannedViewerList = | ||
300 | |||
301 | |||
244 | [Estates] | 302 | [Estates] |
245 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). | 303 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). |
246 | ; If these values are uncommented then they will be used to create a default estate as necessary. | 304 | ; If these values are uncommented then they will be used to create a default estate as necessary. |
247 | ; New regions will be automatically assigned to that default estate. | 305 | ; New regions will be automatically assigned to that default estate. |
248 | 306 | ||
307 | ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate | ||
308 | ;; Name for the default estate | ||
249 | ; DefaultEstateName = My Estate | 309 | ; DefaultEstateName = My Estate |
310 | |||
311 | ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName | ||
312 | ;; Name for default estate owner | ||
250 | ; DefaultEstateOwnerName = FirstName LastName | 313 | ; DefaultEstateOwnerName = FirstName LastName |
251 | |||
252 | ; The following parameters will only be used on a standalone system to create an estate owner that does not already exist | ||
253 | 314 | ||
254 | ; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random UUID will be assigned. | 315 | |
255 | ; This is normally what you want | 316 | ; ** Standalone Estate Settings ** |
317 | ; The following parameters will only be used on a standalone system to | ||
318 | ; create an estate owner that does not already exist | ||
319 | |||
320 | ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000 | ||
321 | ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random | ||
322 | ;; UUID will be assigned. This is normally what you want | ||
256 | ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 | 323 | ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 |
257 | 324 | ||
325 | ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {} | ||
326 | ;; Email address for the default estate owner | ||
258 | ; DefaultEstateOwnerEMail = owner@domain.com | 327 | ; DefaultEstateOwnerEMail = owner@domain.com |
328 | |||
329 | ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {} | ||
330 | ;; Password for the default estate owner | ||
259 | ; DefaultEstateOwnerPassword = password | 331 | ; DefaultEstateOwnerPassword = password |
260 | 332 | ||
261 | 333 | ||
@@ -273,6 +345,12 @@ | |||
273 | ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 | 345 | ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 |
274 | ; host_domain_header_from = "127.0.0.1" | 346 | ; host_domain_header_from = "127.0.0.1" |
275 | 347 | ||
348 | ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20 | ||
349 | ; email_pause_time = 20 | ||
350 | |||
351 | ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096 | ||
352 | ; email_max_size = 4096 | ||
353 | |||
276 | ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 | 354 | ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 |
277 | ; SMTP_SERVER_HOSTNAME = "127.0.0.1" | 355 | ; SMTP_SERVER_HOSTNAME = "127.0.0.1" |
278 | 356 | ||
@@ -285,12 +363,15 @@ | |||
285 | ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} | 363 | ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} |
286 | ; SMTP_SERVER_PASSWORD = "" | 364 | ; SMTP_SERVER_PASSWORD = "" |
287 | 365 | ||
288 | |||
289 | [Network] | 366 | [Network] |
367 | |||
368 | ;# {ConsoleUser} {} {User name for console account} {} | ||
290 | ;; Configure the remote console user here. This will not actually be used | 369 | ;; Configure the remote console user here. This will not actually be used |
291 | ;; unless you use -console=rest at startup. | 370 | ;; unless you use -console=rest at startup. |
292 | ; ConsoleUser = "Test" | 371 | ; ConsoleUser = "Test" |
372 | ;# {ConsolePass} {} {Password for console account} {} | ||
293 | ; ConsolePass = "secret" | 373 | ; ConsolePass = "secret" |
374 | ;# {console_port} {} {Port for console connections} {} 0 | ||
294 | ; console_port = 0 | 375 | ; console_port = 0 |
295 | 376 | ||
296 | ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000 | 377 | ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000 |
@@ -354,11 +435,14 @@ | |||
354 | 435 | ||
355 | 436 | ||
356 | [SimulatorFeatures] | 437 | [SimulatorFeatures] |
438 | |||
439 | ;# {MapImageServerURI} {} {URL for the map server} {} | ||
357 | ; Experimental new information sent in SimulatorFeatures cap for Kokua viewers | 440 | ; Experimental new information sent in SimulatorFeatures cap for Kokua viewers |
358 | ; meant to override the MapImage and search server url given at login, and varying | 441 | ; meant to override the MapImage and search server url given at login, and varying |
359 | ; on a sim-basis. | 442 | ; on a sim-basis. |
360 | ; Viewers that don't understand it, will ignore it | 443 | ; Viewers that don't understand it, will ignore it |
361 | ;MapImageServerURI = "http://127.0.0.1:9000/" | 444 | ;MapImageServerURI = "http://127.0.0.1:9000/" |
445 | ;# {SearchServerURI} {} {URL of the search server} {} | ||
362 | ;SearchServerURI = "http://127.0.0.1:9000/" | 446 | ;SearchServerURI = "http://127.0.0.1:9000/" |
363 | 447 | ||
364 | 448 | ||
@@ -552,6 +636,7 @@ | |||
552 | 636 | ||
553 | 637 | ||
554 | [Economy] | 638 | [Economy] |
639 | ;# {SellEnabled} {} {Enable selling for 0?} {true false} true | ||
555 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). | 640 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). |
556 | ; There is no intention to implement anything further in core OpenSimulator. | 641 | ; There is no intention to implement anything further in core OpenSimulator. |
557 | ; This functionality has to be provided by third party modules. | 642 | ; This functionality has to be provided by third party modules. |
@@ -559,9 +644,11 @@ | |||
559 | ;; Enables selling things for $0. Default is true. | 644 | ;; Enables selling things for $0. Default is true. |
560 | ; SellEnabled = true | 645 | ; SellEnabled = true |
561 | 646 | ||
647 | ;# {PriceUpload} {} {Price for uploading?} {} 0 | ||
562 | ;; Money Unit fee to upload textures, animations etc. Default is 0. | 648 | ;; Money Unit fee to upload textures, animations etc. Default is 0. |
563 | ; PriceUpload = 0 | 649 | ; PriceUpload = 0 |
564 | 650 | ||
651 | ;# {PriceGroupCreate} {} {Fee for group creation} {} 0 | ||
565 | ;; Money Unit fee to create groups. Default is 0. | 652 | ;; Money Unit fee to create groups. Default is 0. |
566 | ; PriceGroupCreate = 0 | 653 | ; PriceGroupCreate = 0 |
567 | 654 | ||
@@ -638,8 +725,11 @@ | |||
638 | ; AllowLightShareFunctions = false | 725 | ; AllowLightShareFunctions = false |
639 | 726 | ||
640 | ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow | 727 | ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow |
641 | ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, | 728 | ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe |
642 | ;; VeryHigh, Severe | 729 | ;; See http://opensimulator.org/wiki/Threat_level for more information on these levels. |
730 | ;; We do not recommend that use set a general level above Low unless you have a high level of trust | ||
731 | ;; in all the users that can run scripts in your simulator. It is safer to explicitly | ||
732 | ;; allow certain types of user to run higher threat level OSSL functions, as detailed later on. | ||
643 | OSFunctionThreatLevel = VeryLow | 733 | OSFunctionThreatLevel = VeryLow |
644 | 734 | ||
645 | ; OS Functions enable/disable | 735 | ; OS Functions enable/disable |
@@ -656,10 +746,10 @@ | |||
656 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb | 746 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb |
657 | 747 | ||
658 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are | 748 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are |
659 | ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel | 749 | ; - PARCEL_GROUP_MEMBER: allow if the object group is the same group as the parcel |
660 | ; - PARCEL_OWNER: allow if the objectowner is parcelowner | 750 | ; - PARCEL_OWNER: allow if the object owner is the parcel owner |
661 | ; - ESTATE_MANAGER: allow if the object owner is a estate manager | 751 | ; - ESTATE_MANAGER: allow if the object owner is an estate manager |
662 | ; - ESTATE_OWNER: allow if objectowner is estateowner | 752 | ; - ESTATE_OWNER: allow if the object owner is the estate owner |
663 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... | 753 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... |
664 | 754 | ||
665 | ; You can also use script creators as the uuid | 755 | ; You can also use script creators as the uuid |
@@ -668,32 +758,41 @@ | |||
668 | ; If both Allow_ and Creators_ are given, effective permissions | 758 | ; If both Allow_ and Creators_ are given, effective permissions |
669 | ; are the union of the two. | 759 | ; are the union of the two. |
670 | 760 | ||
761 | ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30 | ||
671 | ;; Time a script can spend in an event handler before it is interrupted | 762 | ;; Time a script can spend in an event handler before it is interrupted |
672 | ; EventLimit = 30 | 763 | ; EventLimit = 30 |
673 | 764 | ||
765 | ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false | ||
674 | ;; If a script overruns it's event limit, kill the script? | 766 | ;; If a script overruns it's event limit, kill the script? |
675 | ; KillTimedOutScripts = false | 767 | ; KillTimedOutScripts = false |
676 | 768 | ||
769 | ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0 | ||
677 | ;; Sets the multiplier for the scripting delays | 770 | ;; Sets the multiplier for the scripting delays |
678 | ; ScriptDelayFactor = 1.0 | 771 | ; ScriptDelayFactor = 1.0 |
679 | 772 | ||
680 | ;; The factor the 10 m distances llimits are multiplied by | 773 | ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {} |
774 | ;; The factor the 10 m distances limits are multiplied by | ||
681 | ; ScriptDistanceLimitFactor = 1.0 | 775 | ; ScriptDistanceLimitFactor = 1.0 |
682 | 776 | ||
777 | ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255 | ||
683 | ;; Maximum length of notecard line read | 778 | ;; Maximum length of notecard line read |
684 | ;; Increasing this to large values potentially opens | 779 | ;; Increasing this to large values potentially opens |
685 | ;; up the system to malicious scripters | 780 | ;; up the system to malicious scripters |
686 | ; NotecardLineReadCharsMax = 255 | 781 | ; NotecardLineReadCharsMax = 255 |
687 | 782 | ||
783 | ;# {SensorMaxRange} {} {Sensor range} {} 96.0 | ||
688 | ;; Sensor settings | 784 | ;; Sensor settings |
689 | ; SensorMaxRange = 96.0 | 785 | ; SensorMaxRange = 96.0 |
786 | ;# {SensorMaxResults} {} {Max sensor results returned?} {} | ||
690 | ; SensorMaxResults = 16 | 787 | ; SensorMaxResults = 16 |
691 | 788 | ||
789 | ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true | ||
692 | ;; Disable underground movement of prims (default true); set to | 790 | ;; Disable underground movement of prims (default true); set to |
693 | ;; false to allow script controlled underground positioning of | 791 | ;; false to allow script controlled underground positioning of |
694 | ;; prims | 792 | ;; prims |
695 | ; DisableUndergroundMovement = true | 793 | ; DisableUndergroundMovement = true |
696 | 794 | ||
795 | ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines | ||
697 | ;; Path to script engine assemblies | 796 | ;; Path to script engine assemblies |
698 | ;; Default is ./bin/ScriptEngines | 797 | ;; Default is ./bin/ScriptEngines |
699 | ; ScriptEnginesPath = "ScriptEngines" | 798 | ; ScriptEnginesPath = "ScriptEngines" |
@@ -780,7 +879,7 @@ | |||
780 | ;; groups service if the service is using these keys | 879 | ;; groups service if the service is using these keys |
781 | ; XmlRpcServiceReadKey = 1234 | 880 | ; XmlRpcServiceReadKey = 1234 |
782 | ; XmlRpcServiceWriteKey = 1234 | 881 | ; XmlRpcServiceWriteKey = 1234 |
783 | 882 | ||
784 | [InterestManagement] | 883 | [InterestManagement] |
785 | ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness | 884 | ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness |
786 | ;; This section controls how state updates are prioritized for each client | 885 | ;; This section controls how state updates are prioritized for each client |