diff options
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r-- | bin/OpenSim.ini.example | 760 |
1 files changed, 1 insertions, 759 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index ef72dc4..51e737e 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -293,49 +293,6 @@ InterregionComms = "RESTComms" | |||
293 | dump_assets_to_file = false | 293 | dump_assets_to_file = false |
294 | 294 | ||
295 | 295 | ||
296 | [Network] | ||
297 | http_listener_port = 9000 | ||
298 | default_location_x = 1000 | ||
299 | default_location_y = 1000 | ||
300 | |||
301 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now | ||
302 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below | ||
303 | ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now | ||
304 | http_listener_ssl = false ; Also create a SSL server | ||
305 | http_listener_cn = "localhost" ; Use the cert with the common name | ||
306 | http_listener_sslport = 9001 ; Use this port for SSL connections | ||
307 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer | ||
308 | |||
309 | ; Uncomment below to enable llRemoteData/remote channels | ||
310 | ; remoteDataPort = 20800 | ||
311 | |||
312 | grid_server_url = "http://127.0.0.1:8001" | ||
313 | grid_send_key = "null" | ||
314 | grid_recv_key = "null" | ||
315 | |||
316 | user_server_url = "http://127.0.0.1:8002" | ||
317 | user_send_key = "null" | ||
318 | user_recv_key = "null" | ||
319 | |||
320 | asset_server_url = "http://127.0.0.1:8003" | ||
321 | |||
322 | inventory_server_url = "http://127.0.0.1:8004" | ||
323 | |||
324 | ; The MessagingServer is a companion of the UserServer. It uses | ||
325 | ; user_send_key and user_recv_key, too | ||
326 | messaging_server_url = "http://127.0.0.1:8006" | ||
327 | |||
328 | ; What is reported as the "X-Secondlife-Shard" | ||
329 | ; Defaults to the user server url if not set | ||
330 | ; The old default is "OpenSim", set here fro compatibility | ||
331 | shard = "OpenSim" | ||
332 | |||
333 | ; What is reported as the "User-Agent" when using llHTTPRequest | ||
334 | ; Defaults to not sent if not set here. See the notes section in the wiki at | ||
335 | ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding | ||
336 | ; " (Mozilla Compatible)" to the text where there are problems with a web server | ||
337 | ;user_agent = "OpenSim LSL (Mozilla Compatible)" | ||
338 | |||
339 | [ClientStack.LindenUDP] | 296 | [ClientStack.LindenUDP] |
340 | ; This is the multiplier applied to all client throttles for outgoing UDP network data | 297 | ; This is the multiplier applied to all client throttles for outgoing UDP network data |
341 | ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we | 298 | ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we |
@@ -354,471 +311,12 @@ InterregionComms = "RESTComms" | |||
354 | ; | 311 | ; |
355 | ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter | 312 | ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter |
356 | ; unexpected difficulties | 313 | ; unexpected difficulties |
357 | client_throttle_multiplier = 2; | 314 | client_throttle_multiplier = 2; |
358 | |||
359 | |||
360 | [Chat] | ||
361 | ; Controls whether the chat module is enabled. Default is true. | ||
362 | enabled = true; | ||
363 | |||
364 | ; Distance in meters that whispers should travel. Default is 10m | ||
365 | whisper_distance = 10 | ||
366 | |||
367 | ; Distance in meters that ordinary chat should travel. Default is 30m | ||
368 | say_distance = 30 | ||
369 | |||
370 | ; Distance in meters that shouts should travel. Default is 100m | ||
371 | shout_distance = 100 | ||
372 | |||
373 | |||
374 | [Messaging] | ||
375 | ; Control which region module is used for instant messaging. | ||
376 | ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) | ||
377 | InstantMessageModule = InstantMessageModule | ||
378 | |||
379 | |||
380 | [ODEPhysicsSettings] | ||
381 | ;## | ||
382 | ;## World Settings | ||
383 | ;## | ||
384 | |||
385 | ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s | ||
386 | world_gravityx = 0 | ||
387 | world_gravityy = 0 | ||
388 | world_gravityz = -9.8 | ||
389 | |||
390 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) | ||
391 | ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000; | ||
392 | world_stepsize = 0.020 | ||
393 | world_internal_steps_without_collisions = 10 | ||
394 | |||
395 | ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim | ||
396 | world_hashspace_size_low = -4 | ||
397 | world_hashSpace_size_high = 128 | ||
398 | |||
399 | ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim | ||
400 | meters_in_small_space = 29.9 | ||
401 | small_hashspace_size_low = -4 | ||
402 | small_hashspace_size_high = 66 | ||
403 | |||
404 | ; ## | ||
405 | ; ## Contact properties. (the stuff that happens when things come in contact with each other) | ||
406 | ; ## | ||
407 | |||
408 | ; surface layer around geometries other geometries can sink into before generating a contact | ||
409 | world_contact_surface_layer = 0.001 | ||
410 | |||
411 | ; Filtering Collisions helps keep things stable physics wise, but sometimes | ||
412 | ; it can be over zealous. If you notice bouncing, chances are it's being just | ||
413 | ; that | ||
414 | filter_collisions = false | ||
415 | |||
416 | ; Non Moving Terrain Contact (avatar isn't moving) | ||
417 | nm_terraincontact_friction = 255.0 | ||
418 | nm_terraincontact_bounce = 0.1 | ||
419 | nm_terraincontact_erp = 0.1025 | ||
420 | |||
421 | ; Moving Terrain Contact (avatar is moving) | ||
422 | m_terraincontact_friction = 75.0 | ||
423 | m_terraincontact_bounce = 0.05 | ||
424 | m_terrainContact_erp = 0.05025 | ||
425 | |||
426 | ; Moving Avatar to object Contact | ||
427 | m_avatarobjectcontact_friction = 75.0 | ||
428 | m_avatarobjectcontact_bounce = 0.1 | ||
429 | |||
430 | ; Object to Object Contact and Non-Moving Avatar to object | ||
431 | objectcontact_friction = 250.0 | ||
432 | objectcontact_bounce = 0.2 | ||
433 | |||
434 | ; ## | ||
435 | ; ## Avatar Control | ||
436 | ; ## | ||
437 | |||
438 | ; PID Controller Settings. These affect the math that causes the avatar to reach the | ||
439 | ; desired velocity | ||
440 | ; See http://en.wikipedia.org/wiki/PID_controller | ||
441 | |||
442 | av_pid_derivative_linux = 2200.0 | ||
443 | av_pid_proportional_linux = 900.0; | ||
444 | |||
445 | av_pid_derivative_win = 2200.0 | ||
446 | av_pid_proportional_win = 900.0; | ||
447 | |||
448 | ;girth of the avatar. Adds radius to the height also | ||
449 | av_capsule_radius = 0.37 | ||
450 | |||
451 | ; Max force permissible to use to keep the avatar standing up straight | ||
452 | av_capsule_standup_tensor_win = 550000 | ||
453 | av_capsule_standup_tensor_linux = 550000 | ||
454 | |||
455 | ; used to calculate mass of avatar. | ||
456 | ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); | ||
457 | ; av_density * AVvolume; | ||
458 | av_density = 80 | ||
459 | |||
460 | ; use this value to cut 52% of the height the sim gives us | ||
461 | av_height_fudge_factor = 0.52 | ||
462 | |||
463 | ; Movement. Smaller is faster. | ||
464 | |||
465 | ; speed of movement with Always Run off | ||
466 | av_movement_divisor_walk = 1.3 | ||
467 | |||
468 | ; speed of movement with Always Run on | ||
469 | av_movement_divisor_run = 0.8 | ||
470 | |||
471 | ; When the avatar flies, it will be moved up by this amount off the ground (in meters) | ||
472 | minimum_ground_flight_offset = 3.0 | ||
473 | |||
474 | ; ## | ||
475 | ; ## Object options | ||
476 | ; ## | ||
477 | |||
478 | ; used in the mass calculation. | ||
479 | geometry_default_density = 10.000006836 | ||
480 | |||
481 | ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep | ||
482 | body_frames_auto_disable = 20 | ||
483 | |||
484 | ; used to control llMove2Target | ||
485 | body_pid_derivative = 35 | ||
486 | body_pid_gain = 25 | ||
487 | |||
488 | ; amount of time a geom/body will try to cross a region border before it gets disabled | ||
489 | geom_crossing_failures_before_outofbounds = 5 | ||
490 | |||
491 | ; start throttling the object updates if object comes in contact with 3 or more other objects | ||
492 | geom_contactpoints_start_throttling = 3 | ||
493 | |||
494 | ; send 1 update for every x updates below when throttled | ||
495 | geom_updates_before_throttled_update = 15 | ||
496 | |||
497 | ; Used for llSetStatus. How rigid the object rotation is held on the axis specified | ||
498 | body_motor_joint_maxforce_tensor_linux = 5 | ||
499 | body_motor_joint_maxforce_tensor_win = 5 | ||
500 | |||
501 | ; ## | ||
502 | ; ## Sculpted Prim settings | ||
503 | ; ## | ||
504 | |||
505 | ; Do we want to mesh sculpted prim to collide like they look? | ||
506 | mesh_sculpted_prim = true | ||
507 | |||
508 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | ||
509 | mesh_lod = 32 | ||
510 | |||
511 | ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies | ||
512 | mesh_physical_lod = 16 | ||
513 | |||
514 | ; ## | ||
515 | ; ## Physics logging settings - logfiles are saved to *.DIF files | ||
516 | ; ## | ||
517 | |||
518 | ; default is false | ||
519 | ;physics_logging = true | ||
520 | ;; every n simulation iterations, the physics snapshot file is updated | ||
521 | ;physics_logging_interval = 50 | ||
522 | ;; append to existing physics logfile, or overwrite existing logfiles? | ||
523 | ;physics_logging_append_existing_logfile = true | ||
524 | |||
525 | ; ## | ||
526 | ; ## Joint support | ||
527 | ; ## | ||
528 | |||
529 | ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. | ||
530 | ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) | ||
531 | ; default is false | ||
532 | ;use_NINJA_physics_joints = true | ||
533 | |||
534 | |||
535 | [RemoteAdmin] | ||
536 | enabled = false | ||
537 | access_password = unknown | ||
538 | |||
539 | ; the create_region XmlRpc call uses region_file_template to generate | ||
540 | ; the file name of newly create regions (if they are created | ||
541 | ; persistent). the parameter available are: | ||
542 | ; {0} - X location | ||
543 | ; {1} - Y location | ||
544 | ; {2} - region UUID | ||
545 | ; {3} - region port | ||
546 | ; {4} - region name with " ", ":", "/" mapped to "_" | ||
547 | |||
548 | region_file_template = "{0}x{1}-{2}.xml" | ||
549 | |||
550 | ; we can limit the number of regions that XmlRpcCreateRegion will | ||
551 | ; allow by setting this to a positive, non-0 number: as long as the | ||
552 | ; number of regions is below region_limits, XmlRpcCreateRegion will | ||
553 | ; succeed. setting region_limit to 0 disables the check. | ||
554 | ; default is 0 | ||
555 | ;region_limit = 0 | ||
556 | |||
557 | ; enable only those methods you deem to be appropriate using a | delimited whitelist | ||
558 | ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml | ||
559 | ; if this parameter is not specified but enabled = true, all methods will be available | ||
560 | enabled_methods = all | ||
561 | |||
562 | |||
563 | [RestPlugins] | ||
564 | ; Change this to true to enable REST Plugins. This must be true if you wish to use | ||
565 | ; REST Region or REST Asset and Inventory Plugins | ||
566 | enabled = false | ||
567 | god_key = SECRET | ||
568 | prefix = /admin | ||
569 | |||
570 | |||
571 | [RestRegionPlugin] | ||
572 | ; Change this to true to enable the REST Region Plugin | ||
573 | enabled = false | ||
574 | |||
575 | |||
576 | [RestHandler] | ||
577 | ; Change this to true to enable the REST Asset and Inventory Plugin | ||
578 | enabled = false | ||
579 | authenticate=true | ||
580 | secured=true | ||
581 | extended-escape=true | ||
582 | realm=OpenSim REST | ||
583 | dump-asset=false | ||
584 | path-fill=true | ||
585 | dump-line-size=32 | ||
586 | flush-on-error=true | ||
587 | |||
588 | |||
589 | ; Uncomment the following for IRC bridge | ||
590 | ; experimental, so if it breaks... keep both parts... yada yada | ||
591 | ; also, not good error detection when it fails | ||
592 | ;[IRC] | ||
593 | ;enabled = true ; you need to set this otherwise it won't connect | ||
594 | ;server = name.of.irc.server.on.the.net | ||
595 | ;; user password - only use this if the server requires one | ||
596 | ;password = mypass | ||
597 | ;nick = OpenSimBotNameProbablyMakeThisShorter | ||
598 | ;channel = #the_irc_channel_you_want_to_connect_to | ||
599 | ;port = 6667 | ||
600 | ;; channel to listen for configuration commands | ||
601 | ;commands_enabled = false | ||
602 | ;command_channel = 2777 | ||
603 | ;report_clients = true | ||
604 | ;; relay private chat connections | ||
605 | ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels | ||
606 | ;; relay_private_channel_out -- channel to send messages out to the IRC bridge | ||
607 | ;; relay_private_channel_in -- channel to receive message from the IRC bridge | ||
608 | ;; relay_chat = false: IRC bridge will not relay normal chat | ||
609 | ;; access_password -- simple security device | ||
610 | ;; | ||
611 | ;; so, to just relay chat from an IRC channel to in-world region and vice versa: | ||
612 | ;; | ||
613 | ;; relay_private_channels = false | ||
614 | ;; relay_chat = true | ||
615 | ;; | ||
616 | ;; to relay chat only to/from private in-world channels: | ||
617 | ;; | ||
618 | ;; relay_chat = false | ||
619 | ;; relay_private_channels = true | ||
620 | ;; relay_private_channel_in = 2226 | ||
621 | ;; relay_private_channel_out = 2225 | ||
622 | ;; | ||
623 | ;; in this example, all chat coming in from IRC will be send out via | ||
624 | ;; in-world channel 2226, and all chat from in-world channel 2225 will | ||
625 | ;; be relayed to the IRC channel. | ||
626 | ;; | ||
627 | ;relay_private_channels = false | ||
628 | ;relay_private_channel_in = 2226 | ||
629 | ;relay_private_channel_out = 2225 | ||
630 | ;relay_chat = true | ||
631 | ;access_password = foobar | ||
632 | |||
633 | ;fallback_region = name of "default" region | ||
634 | ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message | ||
635 | ; must start with "PRIVMSG {0} : " or irc server will get upset | ||
636 | ;for <bot>:<user in region> :<message> | ||
637 | ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" | ||
638 | ;for <bot>:<message> - <user of region> : | ||
639 | msgformat = "PRIVMSG {0} : {3} - {1} of {2}" | ||
640 | ;for <bot>:<message> - from <user> : | ||
641 | ;msgformat = "PRIVMSG {0} : {3} - from {1}" | ||
642 | |||
643 | ;[CMS] | ||
644 | ;enabled = true | ||
645 | ;channel = 345 | ||
646 | |||
647 | |||
648 | [Voice] | ||
649 | ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs | ||
650 | enabled = false | ||
651 | ; This is not supported by the SLViewer right now and | ||
652 | ; hardcoded within the SL Viewer. Maybe it will be | ||
653 | ; changed in future. :-) | ||
654 | account_management_server = https://www.bhr.vivox.com/api2 | ||
655 | ; Global SIP Server for conference calls | ||
656 | sip_domain = testserver.com | ||
657 | |||
658 | |||
659 | [AsteriskVoice] | ||
660 | ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs | ||
661 | enabled = false | ||
662 | ; SIP account server domain | ||
663 | sip_domain = testserver.com | ||
664 | ; SIP conf server domain | ||
665 | conf_domain = testserver.com | ||
666 | ; URL of the asterisk opensim frontend | ||
667 | asterisk_frontend = http://testserver.com:49153/ | ||
668 | ; password for the asterisk frontend XmlRpc calls | ||
669 | asterisk_password = bah-humbug | ||
670 | ; timeout for XmlRpc calls to asterisk front end (in ms) | ||
671 | asterisk_timeout = 3000 | ||
672 | ; salt for asterisk nonces | ||
673 | asterisk_salt = paluempalum | ||
674 | |||
675 | |||
676 | ; Uncomment the following to control the progression of daytime | ||
677 | ; in the Sim. The defaults are what is shown below | ||
678 | ;[Sun] | ||
679 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime | ||
680 | ;day_length = 4 | ||
681 | ; Year length in days | ||
682 | ;year_length = 60 | ||
683 | ; Day to Night Ratio | ||
684 | ;day_night_offset = 0.45 | ||
685 | ; send a Sun update every update_interval # of frames. A lower number will | ||
686 | ; make for smoother sun transition at the cost of network | ||
687 | ;update_interval = 100 | ||
688 | |||
689 | |||
690 | [ScriptEngine.DotNetEngine] | ||
691 | Enabled = true | ||
692 | |||
693 | ScriptDelayFactor = 1.0 | ||
694 | ScriptDistanceLimitFactor = 1.0 | ||
695 | |||
696 | ; | ||
697 | ; These settings are specific to DotNetEngine script engine | ||
698 | ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. | ||
699 | ; | ||
700 | |||
701 | ; When a script receives an event the event is queued. | ||
702 | ; Any free thread will start executing this event. One script can only have one event executed simultaneously. | ||
703 | ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time. | ||
704 | ; Same if you have 10 threads, then only 10 scripts can be run simultaneously. | ||
705 | ; But because most scripts exit after their task, the threads are free to go on to the next script. | ||
706 | |||
707 | ; Refresh ScriptEngine config options (these settings) every xx seconds | ||
708 | ; 0 = Do not refresh | ||
709 | ; Set it to number of seconds between refresh, for example 30. | ||
710 | ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console | ||
711 | ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10 | ||
712 | ; NOTE! Disabled for now. Feature does not work. | ||
713 | RefreshConfig=0 | ||
714 | |||
715 | ; Number of threads to use for script event execution | ||
716 | ; Threads are shared across all regions | ||
717 | NumberOfScriptThreads=2 | ||
718 | |||
719 | ; Script event execution thread priority inside application. | ||
720 | ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest | ||
721 | ScriptThreadPriority=BelowNormal | ||
722 | |||
723 | ; How long MAX should a script event be allowed to run (per event execution)? | ||
724 | ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function | ||
725 | ; There is also a small speed penalty for every kill that is made | ||
726 | MaxEventExecutionTimeMs=5000 | ||
727 | |||
728 | ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice? | ||
729 | EnforceMaxEventExecutionTime=true | ||
730 | |||
731 | ; Should we stop the script completely when time exceeds? | ||
732 | ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong | ||
733 | ; Note that for example physics engine can slow down the system and make scripts spend more time | ||
734 | DeactivateScriptOnTimeout=false | ||
735 | |||
736 | ; If no scripts have executed in this pass how long should we sleep before checking again | ||
737 | ; Impact: | ||
738 | ; Too low and you will waste lots of CPU | ||
739 | ; Too high and people touching object or similar will have to wait up to this amount of time before script responding | ||
740 | SleepTimeIfNoScriptExecutionMs=50 | ||
741 | |||
742 | ; AppDomains are used for two things: | ||
743 | ; * Security: Scripts inside AppDomains are limited in permissions. | ||
744 | ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded. | ||
745 | ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims). | ||
746 | ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. | ||
747 | ScriptsPerAppDomain=1 | ||
748 | |||
749 | ; MaintenanceLoop | ||
750 | ; How often to run maintenance loop | ||
751 | ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time | ||
752 | MaintenanceLoopms=50 | ||
753 | |||
754 | ; How many maintenanceloops between each of these. | ||
755 | ; (if 2 then function will be executed every MaintenanceLoopms*2 ms) | ||
756 | ; Script loading/unloading | ||
757 | |||
758 | ; How long load/unload thread should sleep if there is nothing to do | ||
759 | ; Higher value makes it respond slower when scripts are added/removed from prims | ||
760 | ; But once active it will process all in queue before sleeping again | ||
761 | MaintenanceLoopTicks_ScriptLoadUnload=1 | ||
762 | |||
763 | ; Other tasks | ||
764 | ; check if we need to reload config, adjust running config and enforce max execution time | ||
765 | MaintenanceLoopTicks_Other=10 | ||
766 | |||
767 | ; Allow the use of os* functions (some are dangerous) | ||
768 | ; Default is false | ||
769 | AllowOSFunctions = false | ||
770 | |||
771 | ; Threat level to allow if os functions are enabled | ||
772 | ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe | ||
773 | ; Default is VeryLow | ||
774 | OSFunctionThreatLevel = VeryLow | ||
775 | |||
776 | ; Maximum number of items in load/unload queue before we start rejecting loads | ||
777 | ; Note that we will only be rejecting load. Unloads will still be able to queue. | ||
778 | LoadUnloadMaxQueueSize=100 | ||
779 | 315 | ||
780 | ; Maximum number of (LSL) events that can be queued before new events are ignored. | ||
781 | EventExecutionMaxQueueSize=300 | ||
782 | 316 | ||
783 | ; Async LL command sleep | ||
784 | ; If no async LL commands are waiting, how long should thread sleep before checking again | ||
785 | ; Async LL commands are LSL-commands that causes an event to be fired back with result | ||
786 | ; currently unused | ||
787 | ; AsyncLLCommandLoopms=50 | ||
788 | 317 | ||
789 | ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder | ||
790 | WriteScriptSourceToDebugFile=false | ||
791 | 318 | ||
792 | ; Specify default script compiler | ||
793 | ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen | ||
794 | ; Valid languages are: lsl, cs, js and vb | ||
795 | DefaultCompileLanguage=lsl | ||
796 | 319 | ||
797 | ; Specify what compilers are allowed to be used | ||
798 | ; Note vb only works on Windows for now (Mono lacks VB compile support) | ||
799 | ; Valid languages are: lsl, cs, js and vb | ||
800 | ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. | ||
801 | AllowedCompilers=lsl | ||
802 | |||
803 | ; Compile scripts with debugging | ||
804 | ; Probably a thousand times slower, but gives you a line number when something goes wrong. | ||
805 | CompileWithDebugInformation=true | ||
806 | |||
807 | ; Remove old scripts on next startup | ||
808 | ; currently unused | ||
809 | ;CleanUpOldScriptsOnStartup=true | ||
810 | |||
811 | |||
812 | [LL-Functions] | ||
813 | ; Set the following to true to allow administrator owned scripts to execute console commands | ||
814 | ; currently unused | ||
815 | ; AllowosConsoleCommand=false | ||
816 | |||
817 | AllowGodFunctions = false | ||
818 | |||
819 | ; Maximum number of llListen events we allow per script | ||
820 | ; Set this to 0 to have no limit imposed. | ||
821 | max_listens_per_script = 64 | ||
822 | 320 | ||
823 | 321 | ||
824 | [DataSnapshot] | 322 | [DataSnapshot] |
@@ -848,203 +346,6 @@ InterregionComms = "RESTComms" | |||
848 | ;data_services="http://metaverseink.com/cgi-bin/register.py" | 346 | ;data_services="http://metaverseink.com/cgi-bin/register.py" |
849 | 347 | ||
850 | 348 | ||
851 | [Economy] | ||
852 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - | ||
853 | ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality | ||
854 | CurrencyServer = "" | ||
855 | ; "http://192.168.1.127/currency.php" | ||
856 | |||
857 | ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality | ||
858 | LandServer = "" | ||
859 | ;"http://192.168.1.127/landtool.php" | ||
860 | |||
861 | ; 45000 is the highest value that the sim could possibly report because of protocol constraints | ||
862 | ObjectCapacity = 45000 | ||
863 | |||
864 | ; Money Unit fee to upload textures, animations etc | ||
865 | PriceUpload = 0 | ||
866 | |||
867 | ; Money Unit fee to create groups | ||
868 | PriceGroupCreate = 0 | ||
869 | |||
870 | ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee | ||
871 | EconomyBaseAccount = 00000000-0000-0000-0000-000000000000 | ||
872 | |||
873 | ; This is the type of user that will pay fees. | ||
874 | ; Set this to 2 for users, estate managers and Estate Owners | ||
875 | ; Set this to 1 for Users and Estate Managers | ||
876 | ; Set this to 0 for Users only. | ||
877 | ; -1 disables | ||
878 | UserLevelPaysFees = -1 | ||
879 | |||
880 | ; Amount to give to user as a stipend | ||
881 | UserStipend = 1000 | ||
882 | |||
883 | ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this | ||
884 | ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator | ||
885 | IssueStipendWhenClientIsBelowAmount = 10 | ||
886 | |||
887 | ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted. | ||
888 | KeepMoneyAcrossLogins = true | ||
889 | |||
890 | ; We don't really know what the rest of these values do. These get sent to the client | ||
891 | ; These taken from Agni at a Public Telehub. Change at your own risk. | ||
892 | ObjectCount = 0 | ||
893 | PriceEnergyUnit = 100 | ||
894 | PriceObjectClaim = 10 | ||
895 | PricePublicObjectDecay = 4 | ||
896 | PricePublicObjectDelete = 4 | ||
897 | PriceParcelClaim = 1 | ||
898 | PriceParcelClaimFactor = 1 | ||
899 | |||
900 | PriceRentLight = 5 | ||
901 | TeleportMinPrice = 2 | ||
902 | TeleportPriceExponent = 2 | ||
903 | EnergyEfficiency = 1 | ||
904 | PriceObjectRent = 1 | ||
905 | PriceObjectScaleFactor = 10 | ||
906 | PriceParcelRent = 1 | ||
907 | |||
908 | |||
909 | [SVN] | ||
910 | Enabled = false | ||
911 | Directory = SVNmodule\repo | ||
912 | URL = "svn://your.repo.here/" | ||
913 | Username = "user" | ||
914 | Password = "password" | ||
915 | ImportOnStartup = false | ||
916 | Autosave = false | ||
917 | AutoSavePeriod = 15 ; Number of minutes between autosave backups | ||
918 | |||
919 | |||
920 | [XEngine] | ||
921 | ; Enable this engine in this OpenSim instance | ||
922 | Enabled = true | ||
923 | |||
924 | ; How many threads to keep alive even if nothing is happening | ||
925 | MinThreads = 2 | ||
926 | |||
927 | ; How many threads to start at maximum load | ||
928 | MaxThreads = 100 | ||
929 | |||
930 | ; Time a thread must be idle (in seconds) before it dies | ||
931 | IdleTimeout = 60 | ||
932 | |||
933 | ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest") | ||
934 | Priority = "BelowNormal" | ||
935 | |||
936 | ; Maximum number of events to queue for a script (excluding timers) | ||
937 | MaxScriptEventQueue = 300 | ||
938 | |||
939 | ; Stack size per thread created | ||
940 | ThreadStackSize = 262144 | ||
941 | |||
942 | ; Rate to poll for asynchronous command replies (ms) | ||
943 | ; currently unused | ||
944 | ;AsyncLLCommandLoopms = 50 | ||
945 | |||
946 | ; Save the source of all compiled scripts | ||
947 | WriteScriptSourceToDebugFile = false | ||
948 | |||
949 | ; Default language for scripts | ||
950 | DefaultCompileLanguage = lsl | ||
951 | |||
952 | ; List of allowed languages (lsl,vb,js,cs) | ||
953 | ; AllowedCompilers=lsl,cs,js,vb. | ||
954 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. | ||
955 | AllowedCompilers=lsl | ||
956 | |||
957 | ; Compile debug info (line numbers) into the script assemblies | ||
958 | CompileWithDebugInformation = true | ||
959 | |||
960 | ; Allow the use of os* functions (some are dangerous) | ||
961 | AllowOSFunctions = false | ||
962 | |||
963 | ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe | ||
964 | OSFunctionThreatLevel = VeryLow | ||
965 | |||
966 | ; Interval (s) between background save of script states | ||
967 | SaveInterval = 120 | ||
968 | |||
969 | ; Interval (s) between maintenance runs (0 = disable) | ||
970 | MaintenanceInterval = 10 | ||
971 | |||
972 | ; Time a script can spend in an event handler before it is interrupted | ||
973 | EventLimit = 30 | ||
974 | |||
975 | ; If a script overruns it's event limit, kill the script? | ||
976 | KillTimedOutScripts = false | ||
977 | |||
978 | ; Sets the multiplier for the scripting delays | ||
979 | ScriptDelayFactor = 1.0 | ||
980 | |||
981 | ; The factor the 10 m distances llimits are multiplied by | ||
982 | ScriptDistanceLimitFactor = 1.0 | ||
983 | |||
984 | ; OS Functions enable/disable | ||
985 | ; For each function, you can add one line, as shown | ||
986 | ; The default for all functions allows them if below threat level | ||
987 | |||
988 | ; true allows the use of the function unconditionally | ||
989 | ; Allow_osSetRegionWaterHeight = true | ||
990 | |||
991 | ; false disables the function completely | ||
992 | ; Allow_osSetRegionWaterHeight = false | ||
993 | |||
994 | ; Comma separated list of UUIDS allows the function for that list of UUIDS | ||
995 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb | ||
996 | |||
997 | ; Allow for llCreateLink and llBreakLink to work without asking for permission | ||
998 | ; only enable this in a trusted environment otherwise you may be subject to hijacking | ||
999 | ; AutomaticLinkPermission = false | ||
1000 | |||
1001 | |||
1002 | [GridInfo] | ||
1003 | ; These settings are used to return information on a get_grid_info call. | ||
1004 | ; Client launcher scripts and third-party clients make use of this to | ||
1005 | ; autoconfigure the client and to provide a nice user experience. If you | ||
1006 | ; want to facilitate that, you should configure the settings here according | ||
1007 | ; to your grid or standalone setup. | ||
1008 | ; | ||
1009 | ; See http://opensimulator.org/wiki/GridInfo | ||
1010 | |||
1011 | ; login uri: for grid this is the user server URI | ||
1012 | login = http://127.0.0.1:9000/ | ||
1013 | |||
1014 | ; long grid name: the long name of your grid | ||
1015 | gridname = "the lost continent of hippo" | ||
1016 | |||
1017 | ; short grid name: the short name of your grid | ||
1018 | gridnick = "hippogrid" | ||
1019 | |||
1020 | ; login page: optional: if it exists it will be used to tell the client to use | ||
1021 | ; this as splash page | ||
1022 | ; currently unused | ||
1023 | ;welcome = http://127.0.0.1/welcome | ||
1024 | |||
1025 | ; helper uri: optional: if it exists if will be used to tell the client to use | ||
1026 | ; this for all economy related things | ||
1027 | ; currently unused | ||
1028 | ;economy = http://127.0.0.1:9000/ | ||
1029 | |||
1030 | ; web page of grid: optional: page providing further information about your grid | ||
1031 | ; currently unused | ||
1032 | ;about = http://127.0.0.1/about/ | ||
1033 | |||
1034 | ; account creation: optional: page providing further information about obtaining | ||
1035 | ; a user account on your grid | ||
1036 | ; currently unused | ||
1037 | ;register = http://127.0.0.1/register | ||
1038 | |||
1039 | ; help: optional: page providing further assistance for users of your grid | ||
1040 | ; currently unused | ||
1041 | ;help = http://127.0.0.1/help | ||
1042 | |||
1043 | ; password help: optional: page providing password assistance for users of your grid | ||
1044 | ; currently unused | ||
1045 | ;password = http://127.0.0.1/password | ||
1046 | |||
1047 | |||
1048 | [OpenGridProtocol] | 349 | [OpenGridProtocol] |
1049 | ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. | 350 | ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. |
1050 | ;On/true or Off/false | 351 | ;On/true or Off/false |
@@ -1053,62 +354,3 @@ InterregionComms = "RESTComms" | |||
1053 | ;Name Prefix/suffix when using OGP | 354 | ;Name Prefix/suffix when using OGP |
1054 | ogp_firstname_prefix="" | 355 | ogp_firstname_prefix="" |
1055 | ogp_lastname_suffix="_EXTERNAL" | 356 | ogp_lastname_suffix="_EXTERNAL" |
1056 | |||
1057 | |||
1058 | [Concierge] | ||
1059 | ; Enable concierge module | ||
1060 | ; Default is false | ||
1061 | enabled = false | ||
1062 | |||
1063 | ; name of the concierge | ||
1064 | whoami = "jeeves" | ||
1065 | |||
1066 | ; password for updating the welcome message templates via XmlRpc | ||
1067 | password = SECRET | ||
1068 | |||
1069 | ; regex specifying for which regions concierge service is desired; if | ||
1070 | ; empty, then for all | ||
1071 | regions = "^MeetingSpace-" | ||
1072 | |||
1073 | ; for each region that matches the regions regexp you can provide | ||
1074 | ; (optionally) a welcome template using format substitution: | ||
1075 | ; {0} is replaced with the name of the avatar entering the region | ||
1076 | ; {1} is replaced with the name of the region | ||
1077 | ; {2} is replaced with the name of the concierge (whoami variable above) | ||
1078 | |||
1079 | welcomes = /path/to/welcome/template/directory | ||
1080 | |||
1081 | ; Concierge can send attendee lists to an event broker whenever an | ||
1082 | ; avatar enters or leaves a concierged region. the URL is subject | ||
1083 | ; to format substitution: | ||
1084 | ; {0} is replaced with the region's name | ||
1085 | ; {1} is replaced with the region's UUID | ||
1086 | broker = "http://broker.place.com/{1}" | ||
1087 | |||
1088 | |||
1089 | [Trees] | ||
1090 | ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying | ||
1091 | ; default is false | ||
1092 | active_trees = false | ||
1093 | |||
1094 | ; Density of tree population | ||
1095 | tree_density = 1000.0 | ||
1096 | |||
1097 | |||
1098 | [RegionReady] | ||
1099 | ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled | ||
1100 | ; default is false | ||
1101 | enabled = false | ||
1102 | |||
1103 | ; Channel on which to signal region readiness through a message | ||
1104 | ; formatted as follows: "{0|1},n,[oar error]" | ||
1105 | ; - the first number indicating whether the OAR file loaded ok (1 == ok, 0 == error) | ||
1106 | ; - the second number indicates how many scrips failed to compile | ||
1107 | ; - "oar error" if supplied, provides the error message from the OAR load | ||
1108 | channel_notify = -800 | ||
1109 | |||
1110 | |||
1111 | [MRM] | ||
1112 | ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK. | ||
1113 | ; default is false | ||
1114 | Enabled = false | ||