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-rw-r--r--Prebuild/src/Core/Nodes/ConfigurationNodeCollection.cs90
1 files changed, 45 insertions, 45 deletions
diff --git a/Prebuild/src/Core/Nodes/ConfigurationNodeCollection.cs b/Prebuild/src/Core/Nodes/ConfigurationNodeCollection.cs
index eba6550..1c38d9e 100644
--- a/Prebuild/src/Core/Nodes/ConfigurationNodeCollection.cs
+++ b/Prebuild/src/Core/Nodes/ConfigurationNodeCollection.cs
@@ -5,16 +5,16 @@ Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehea
5Redistribution and use in source and binary forms, with or without modification, are permitted 5Redistribution and use in source and binary forms, with or without modification, are permitted
6provided that the following conditions are met: 6provided that the following conditions are met:
7 7
8* Redistributions of source code must retain the above copyright notice, this list of conditions 8* Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer. 9 and the following disclaimer.
10* Redistributions in binary form must reproduce the above copyright notice, this list of conditions 10* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
11 and the following disclaimer in the documentation and/or other materials provided with the 11 and the following disclaimer in the documentation and/or other materials provided with the
12 distribution. 12 distribution.
13* The name of the author may not be used to endorse or promote products derived from this software 13* The name of the author may not be used to endorse or promote products derived from this software
14 without specific prior written permission. 14 without specific prior written permission.
15 15
16THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, 16THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
17BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 17BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 19EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
20OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 20OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
@@ -27,45 +27,45 @@ using System.Collections.Generic;
27 27
28namespace Prebuild.Core.Nodes 28namespace Prebuild.Core.Nodes
29{ 29{
30 /// <summary> 30 /// <summary>
31 /// Implements a specialized list of configuration nodes which allows for lookup via 31 /// Implements a specialized list of configuration nodes which allows for lookup via
32 /// configuration name and platform. 32 /// configuration name and platform.
33 /// </summary> 33 /// </summary>
34 public class ConfigurationNodeCollection : List<ConfigurationNode> 34 public class ConfigurationNodeCollection : List<ConfigurationNode>
35 { 35 {
36 #region Properties 36 #region Properties
37 37
38 public ConfigurationNode this[string nameAndPlatform] 38 public ConfigurationNode this[string nameAndPlatform]
39 { 39 {
40 get 40 get
41 { 41 {
42 foreach (ConfigurationNode configurationNode in this) 42 foreach (ConfigurationNode configurationNode in this)
43 { 43 {
44 if (configurationNode.NameAndPlatform == nameAndPlatform) 44 if (configurationNode.NameAndPlatform == nameAndPlatform)
45 { 45 {
46 return configurationNode; 46 return configurationNode;
47 } 47 }
48 } 48 }
49 49
50 return null; 50 return null;
51 } 51 }
52 52
53 set 53 set
54 { 54 {
55 // See if the node 55 // See if the node
56 ConfigurationNode configurationNode = this[nameAndPlatform]; 56 ConfigurationNode configurationNode = this[nameAndPlatform];
57 57
58 if (configurationNode != null) 58 if (configurationNode != null)
59 { 59 {
60 this[IndexOf(configurationNode)] = value; 60 this[IndexOf(configurationNode)] = value;
61 } 61 }
62 else 62 else
63 { 63 {
64 Add(value); 64 Add(value);
65 } 65 }
66 } 66 }
67 } 67 }
68 68
69 #endregion 69 #endregion
70 } 70 }
71} 71}