diff options
Diffstat (limited to 'OpenSim')
5 files changed, 189 insertions, 523 deletions
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs index 1f03ec5..474609b 100644 --- a/OpenSim/Data/Tests/RegionTests.cs +++ b/OpenSim/Data/Tests/RegionTests.cs | |||
@@ -632,7 +632,6 @@ namespace OpenSim.Data.Tests | |||
632 | .IgnoreProperty(x=>x.RegionUUID) | 632 | .IgnoreProperty(x=>x.RegionUUID) |
633 | .IgnoreProperty(x=>x.Scene) | 633 | .IgnoreProperty(x=>x.Scene) |
634 | .IgnoreProperty(x=>x.Parts) | 634 | .IgnoreProperty(x=>x.Parts) |
635 | .IgnoreProperty(x=>x.PassCollision) | ||
636 | .IgnoreProperty(x=>x.RootPart)); | 635 | .IgnoreProperty(x=>x.RootPart)); |
637 | } | 636 | } |
638 | 637 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index fd25194..a6551c1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -755,17 +755,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
755 | get { return true; } | 755 | get { return true; } |
756 | } | 756 | } |
757 | 757 | ||
758 | private bool m_passCollision; | ||
759 | public bool PassCollision | ||
760 | { | ||
761 | get { return m_passCollision; } | ||
762 | set | ||
763 | { | ||
764 | m_passCollision = value; | ||
765 | HasGroupChanged = true; | ||
766 | } | ||
767 | } | ||
768 | |||
769 | public bool IsSelected | 758 | public bool IsSelected |
770 | { | 759 | { |
771 | get { return m_isSelected; } | 760 | get { return m_isSelected; } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b0bc188..f7edd31 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -271,7 +271,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | private string m_touchName = String.Empty; | 271 | private string m_touchName = String.Empty; |
272 | private UndoRedoState m_UndoRedo = null; | 272 | private UndoRedoState m_UndoRedo = null; |
273 | 273 | ||
274 | private bool m_passTouches; | 274 | private bool m_passTouches = false; |
275 | private bool m_passCollisions = false; | ||
275 | 276 | ||
276 | protected Vector3 m_acceleration; | 277 | protected Vector3 m_acceleration; |
277 | protected Vector3 m_angularVelocity; | 278 | protected Vector3 m_angularVelocity; |
@@ -571,6 +572,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
571 | } | 572 | } |
572 | } | 573 | } |
573 | 574 | ||
575 | [XmlIgnore] | ||
574 | public bool PassTouches | 576 | public bool PassTouches |
575 | { | 577 | { |
576 | get { return m_passTouches; } | 578 | get { return m_passTouches; } |
@@ -583,6 +585,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
583 | } | 585 | } |
584 | } | 586 | } |
585 | 587 | ||
588 | public bool PassCollisions | ||
589 | { | ||
590 | get { return m_passCollisions; } | ||
591 | set | ||
592 | { | ||
593 | m_passCollisions = value; | ||
594 | |||
595 | if (ParentGroup != null) | ||
596 | ParentGroup.HasGroupChanged = true; | ||
597 | } | ||
598 | } | ||
599 | |||
586 | public bool IsSelected | 600 | public bool IsSelected |
587 | { | 601 | { |
588 | get { return m_isSelected; } | 602 | get { return m_isSelected; } |
@@ -2433,546 +2447,202 @@ namespace OpenSim.Region.Framework.Scenes | |||
2433 | { | 2447 | { |
2434 | } | 2448 | } |
2435 | 2449 | ||
2436 | public void PhysicsCollision(EventArgs e) | 2450 | private bool CollisionFilteredOut(SceneObjectPart dest, UUID objectID, string objectName) |
2437 | { | 2451 | { |
2438 | // m_log.DebugFormat("Invoking PhysicsCollision on {0} {1} {2}", Name, LocalId, UUID); | 2452 | if(dest.CollisionFilter.Count == 0) |
2439 | 2453 | return false; | |
2440 | // single threaded here | ||
2441 | |||
2442 | CollisionEventUpdate a = (CollisionEventUpdate)e; | ||
2443 | Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList; | ||
2444 | List<uint> thisHitColliders = new List<uint>(); | ||
2445 | List<uint> endedColliders = new List<uint>(); | ||
2446 | List<uint> startedColliders = new List<uint>(); | ||
2447 | |||
2448 | // calculate things that started colliding this time | ||
2449 | // and build up list of colliders this time | ||
2450 | foreach (uint localid in collissionswith.Keys) | ||
2451 | { | ||
2452 | thisHitColliders.Add(localid); | ||
2453 | if (!m_lastColliders.Contains(localid)) | ||
2454 | { | ||
2455 | startedColliders.Add(localid); | ||
2456 | } | ||
2457 | //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
2458 | } | ||
2459 | |||
2460 | // calculate things that ended colliding | ||
2461 | foreach (uint localID in m_lastColliders) | ||
2462 | { | ||
2463 | if (!thisHitColliders.Contains(localID)) | ||
2464 | { | ||
2465 | endedColliders.Add(localID); | ||
2466 | } | ||
2467 | } | ||
2468 | 2454 | ||
2469 | //add the items that started colliding this time to the last colliders list. | 2455 | if (dest.CollisionFilter.ContainsValue(objectID.ToString()) || |
2470 | foreach (uint localID in startedColliders) | 2456 | dest.CollisionFilter.ContainsValue(objectID.ToString() + objectName) || |
2457 | dest.CollisionFilter.ContainsValue(UUID.Zero.ToString() + objectName)) | ||
2471 | { | 2458 | { |
2472 | m_lastColliders.Add(localID); | 2459 | if (dest.CollisionFilter.ContainsKey(1)) |
2473 | } | 2460 | return false; |
2474 | // remove things that ended colliding from the last colliders list | 2461 | return true; |
2475 | foreach (uint localID in endedColliders) | ||
2476 | { | ||
2477 | m_lastColliders.Remove(localID); | ||
2478 | } | 2462 | } |
2479 | 2463 | ||
2480 | if (ParentGroup.IsDeleted) | 2464 | if (dest.CollisionFilter.ContainsKey(1)) |
2481 | return; | 2465 | return true; |
2482 | 2466 | ||
2483 | // play the sound. | 2467 | return false; |
2484 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) | 2468 | } |
2485 | { | ||
2486 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); | ||
2487 | } | ||
2488 | 2469 | ||
2489 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) | 2470 | private DetectedObject CreateDetObject(SceneObjectPart obj) |
2490 | { | 2471 | { |
2491 | // do event notification | 2472 | DetectedObject detobj = new DetectedObject(); |
2492 | if (startedColliders.Count > 0) | 2473 | detobj.keyUUID = obj.UUID; |
2493 | { | 2474 | detobj.nameStr = obj.Name; |
2494 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | 2475 | detobj.ownerUUID = obj.OwnerID; |
2495 | List<DetectedObject> colliding = new List<DetectedObject>(); | 2476 | detobj.posVector = obj.AbsolutePosition; |
2496 | foreach (uint localId in startedColliders) | 2477 | detobj.rotQuat = obj.GetWorldRotation(); |
2497 | { | 2478 | detobj.velVector = obj.Velocity; |
2498 | if (localId == 0) | 2479 | detobj.colliderType = 0; |
2499 | continue; | 2480 | detobj.groupUUID = obj.GroupID; |
2500 | 2481 | ||
2501 | if (ParentGroup.Scene == null) | 2482 | return detobj; |
2502 | return; | 2483 | } |
2503 | 2484 | ||
2504 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); | 2485 | private DetectedObject CreateDetObject(ScenePresence av) |
2505 | string data = ""; | 2486 | { |
2506 | if (obj != null) | 2487 | DetectedObject detobj = new DetectedObject(); |
2507 | { | 2488 | detobj.keyUUID = av.UUID; |
2508 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) | 2489 | detobj.nameStr = av.ControllingClient.Name; |
2509 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | 2490 | detobj.ownerUUID = av.UUID; |
2510 | { | 2491 | detobj.posVector = av.AbsolutePosition; |
2511 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | 2492 | detobj.rotQuat = av.Rotation; |
2512 | //If it is 1, it is to accept ONLY collisions from this object | 2493 | detobj.velVector = av.Velocity; |
2513 | if (found) | 2494 | detobj.colliderType = 0; |
2514 | { | 2495 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
2515 | DetectedObject detobj = new DetectedObject(); | ||
2516 | detobj.keyUUID = obj.UUID; | ||
2517 | detobj.nameStr = obj.Name; | ||
2518 | detobj.ownerUUID = obj.OwnerID; | ||
2519 | detobj.posVector = obj.AbsolutePosition; | ||
2520 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2521 | detobj.velVector = obj.Velocity; | ||
2522 | detobj.colliderType = 0; | ||
2523 | detobj.groupUUID = obj.GroupID; | ||
2524 | colliding.Add(detobj); | ||
2525 | } | ||
2526 | //If it is 0, it is to not accept collisions from this object | ||
2527 | else | ||
2528 | { | ||
2529 | } | ||
2530 | } | ||
2531 | else | ||
2532 | { | ||
2533 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2534 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | ||
2535 | if (!found) | ||
2536 | { | ||
2537 | DetectedObject detobj = new DetectedObject(); | ||
2538 | detobj.keyUUID = obj.UUID; | ||
2539 | detobj.nameStr = obj.Name; | ||
2540 | detobj.ownerUUID = obj.OwnerID; | ||
2541 | detobj.posVector = obj.AbsolutePosition; | ||
2542 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2543 | detobj.velVector = obj.Velocity; | ||
2544 | detobj.colliderType = 0; | ||
2545 | detobj.groupUUID = obj.GroupID; | ||
2546 | colliding.Add(detobj); | ||
2547 | } | ||
2548 | } | ||
2549 | } | ||
2550 | else | ||
2551 | { | ||
2552 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) | ||
2553 | { | ||
2554 | if (av.LocalId == localId) | ||
2555 | { | ||
2556 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) | ||
2557 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | ||
2558 | { | ||
2559 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2560 | //If it is 1, it is to accept ONLY collisions from this avatar | ||
2561 | if (found) | ||
2562 | { | ||
2563 | DetectedObject detobj = new DetectedObject(); | ||
2564 | detobj.keyUUID = av.UUID; | ||
2565 | detobj.nameStr = av.ControllingClient.Name; | ||
2566 | detobj.ownerUUID = av.UUID; | ||
2567 | detobj.posVector = av.AbsolutePosition; | ||
2568 | detobj.rotQuat = av.Rotation; | ||
2569 | detobj.velVector = av.Velocity; | ||
2570 | detobj.colliderType = 0; | ||
2571 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2572 | colliding.Add(detobj); | ||
2573 | } | ||
2574 | //If it is 0, it is to not accept collisions from this avatar | ||
2575 | else | ||
2576 | { | ||
2577 | } | ||
2578 | } | ||
2579 | else | ||
2580 | { | ||
2581 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2582 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | ||
2583 | if (!found) | ||
2584 | { | ||
2585 | DetectedObject detobj = new DetectedObject(); | ||
2586 | detobj.keyUUID = av.UUID; | ||
2587 | detobj.nameStr = av.ControllingClient.Name; | ||
2588 | detobj.ownerUUID = av.UUID; | ||
2589 | detobj.posVector = av.AbsolutePosition; | ||
2590 | detobj.rotQuat = av.Rotation; | ||
2591 | detobj.velVector = av.Velocity; | ||
2592 | detobj.colliderType = 0; | ||
2593 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2594 | colliding.Add(detobj); | ||
2595 | } | ||
2596 | } | ||
2597 | 2496 | ||
2598 | } | 2497 | return detobj; |
2599 | }); | 2498 | } |
2600 | } | ||
2601 | } | ||
2602 | 2499 | ||
2603 | if (colliding.Count > 0) | 2500 | private DetectedObject CreateDetObjectForGround() |
2604 | { | 2501 | { |
2605 | StartCollidingMessage.Colliders = colliding; | 2502 | DetectedObject detobj = new DetectedObject(); |
2503 | detobj.keyUUID = UUID.Zero; | ||
2504 | detobj.nameStr = ""; | ||
2505 | detobj.ownerUUID = UUID.Zero; | ||
2506 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; | ||
2507 | detobj.rotQuat = Quaternion.Identity; | ||
2508 | detobj.velVector = Vector3.Zero; | ||
2509 | detobj.colliderType = 0; | ||
2510 | detobj.groupUUID = UUID.Zero; | ||
2606 | 2511 | ||
2607 | if (ParentGroup.Scene == null) | 2512 | return detobj; |
2608 | return; | 2513 | } |
2609 | 2514 | ||
2610 | // if (m_parentGroup.PassCollision == true) | 2515 | private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders) |
2611 | // { | 2516 | { |
2612 | // //TODO: Add pass to root prim! | 2517 | ColliderArgs colliderArgs = new ColliderArgs(); |
2613 | // } | 2518 | List<DetectedObject> colliding = new List<DetectedObject>(); |
2519 | foreach (uint localId in colliders) | ||
2520 | { | ||
2521 | if (localId == 0) | ||
2522 | continue; | ||
2614 | 2523 | ||
2615 | ParentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage); | 2524 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); |
2616 | } | 2525 | if (obj != null) |
2526 | { | ||
2527 | if (!dest.CollisionFilteredOut(this, obj.UUID, obj.Name)) | ||
2528 | colliding.Add(CreateDetObject(obj)); | ||
2617 | } | 2529 | } |
2618 | } | 2530 | else |
2619 | |||
2620 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision) != 0) | ||
2621 | { | ||
2622 | if (m_lastColliders.Count > 0) | ||
2623 | { | 2531 | { |
2624 | ColliderArgs CollidingMessage = new ColliderArgs(); | 2532 | ScenePresence av = ParentGroup.Scene.GetScenePresence(localId); |
2625 | List<DetectedObject> colliding = new List<DetectedObject>(); | 2533 | if (av != null && (!av.IsChildAgent)) |
2626 | foreach (uint localId in m_lastColliders) | ||
2627 | { | 2534 | { |
2628 | // always running this check because if the user deletes the object it would return a null reference. | 2535 | if (!dest.CollisionFilteredOut(this, av.UUID, av.Name)) |
2629 | if (localId == 0) | 2536 | colliding.Add(CreateDetObject(av)); |
2630 | continue; | ||
2631 | |||
2632 | if (ParentGroup.Scene == null) | ||
2633 | return; | ||
2634 | |||
2635 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); | ||
2636 | string data = ""; | ||
2637 | if (obj != null) | ||
2638 | { | ||
2639 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) | ||
2640 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | ||
2641 | { | ||
2642 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | ||
2643 | //If it is 1, it is to accept ONLY collisions from this object | ||
2644 | if (found) | ||
2645 | { | ||
2646 | DetectedObject detobj = new DetectedObject(); | ||
2647 | detobj.keyUUID = obj.UUID; | ||
2648 | detobj.nameStr = obj.Name; | ||
2649 | detobj.ownerUUID = obj.OwnerID; | ||
2650 | detobj.posVector = obj.AbsolutePosition; | ||
2651 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2652 | detobj.velVector = obj.Velocity; | ||
2653 | detobj.colliderType = 0; | ||
2654 | detobj.groupUUID = obj.GroupID; | ||
2655 | colliding.Add(detobj); | ||
2656 | } | ||
2657 | //If it is 0, it is to not accept collisions from this object | ||
2658 | else | ||
2659 | { | ||
2660 | } | ||
2661 | } | ||
2662 | else | ||
2663 | { | ||
2664 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | ||
2665 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | ||
2666 | if (!found) | ||
2667 | { | ||
2668 | DetectedObject detobj = new DetectedObject(); | ||
2669 | detobj.keyUUID = obj.UUID; | ||
2670 | detobj.nameStr = obj.Name; | ||
2671 | detobj.ownerUUID = obj.OwnerID; | ||
2672 | detobj.posVector = obj.AbsolutePosition; | ||
2673 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2674 | detobj.velVector = obj.Velocity; | ||
2675 | detobj.colliderType = 0; | ||
2676 | detobj.groupUUID = obj.GroupID; | ||
2677 | colliding.Add(detobj); | ||
2678 | } | ||
2679 | } | ||
2680 | } | ||
2681 | else | ||
2682 | { | ||
2683 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) | ||
2684 | { | ||
2685 | if (av.LocalId == localId) | ||
2686 | { | ||
2687 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) | ||
2688 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | ||
2689 | { | ||
2690 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2691 | //If it is 1, it is to accept ONLY collisions from this avatar | ||
2692 | if (found) | ||
2693 | { | ||
2694 | DetectedObject detobj = new DetectedObject(); | ||
2695 | detobj.keyUUID = av.UUID; | ||
2696 | detobj.nameStr = av.ControllingClient.Name; | ||
2697 | detobj.ownerUUID = av.UUID; | ||
2698 | detobj.posVector = av.AbsolutePosition; | ||
2699 | detobj.rotQuat = av.Rotation; | ||
2700 | detobj.velVector = av.Velocity; | ||
2701 | detobj.colliderType = 0; | ||
2702 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2703 | colliding.Add(detobj); | ||
2704 | } | ||
2705 | //If it is 0, it is to not accept collisions from this avatar | ||
2706 | else | ||
2707 | { | ||
2708 | } | ||
2709 | } | ||
2710 | else | ||
2711 | { | ||
2712 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2713 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | ||
2714 | if (!found) | ||
2715 | { | ||
2716 | DetectedObject detobj = new DetectedObject(); | ||
2717 | detobj.keyUUID = av.UUID; | ||
2718 | detobj.nameStr = av.ControllingClient.Name; | ||
2719 | detobj.ownerUUID = av.UUID; | ||
2720 | detobj.posVector = av.AbsolutePosition; | ||
2721 | detobj.rotQuat = av.Rotation; | ||
2722 | detobj.velVector = av.Velocity; | ||
2723 | detobj.colliderType = 0; | ||
2724 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2725 | colliding.Add(detobj); | ||
2726 | } | ||
2727 | } | ||
2728 | |||
2729 | } | ||
2730 | }); | ||
2731 | } | ||
2732 | } | ||
2733 | if (colliding.Count > 0) | ||
2734 | { | ||
2735 | CollidingMessage.Colliders = colliding; | ||
2736 | |||
2737 | if (ParentGroup.Scene == null) | ||
2738 | return; | ||
2739 | |||
2740 | ParentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage); | ||
2741 | } | 2537 | } |
2742 | } | 2538 | } |
2743 | } | 2539 | } |
2744 | |||
2745 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0) | ||
2746 | { | ||
2747 | if (endedColliders.Count > 0) | ||
2748 | { | ||
2749 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
2750 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2751 | foreach (uint localId in endedColliders) | ||
2752 | { | ||
2753 | if (localId == 0) | ||
2754 | continue; | ||
2755 | 2540 | ||
2756 | if (ParentGroup.Scene == null) | 2541 | colliderArgs.Colliders = colliding; |
2757 | return; | ||
2758 | 2542 | ||
2759 | SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId); | 2543 | return colliderArgs; |
2760 | string data = ""; | 2544 | } |
2761 | if (obj != null) | ||
2762 | { | ||
2763 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) | ||
2764 | { | ||
2765 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | ||
2766 | //If it is 1, it is to accept ONLY collisions from this object | ||
2767 | if (found) | ||
2768 | { | ||
2769 | DetectedObject detobj = new DetectedObject(); | ||
2770 | detobj.keyUUID = obj.UUID; | ||
2771 | detobj.nameStr = obj.Name; | ||
2772 | detobj.ownerUUID = obj.OwnerID; | ||
2773 | detobj.posVector = obj.AbsolutePosition; | ||
2774 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2775 | detobj.velVector = obj.Velocity; | ||
2776 | detobj.colliderType = 0; | ||
2777 | detobj.groupUUID = obj.GroupID; | ||
2778 | colliding.Add(detobj); | ||
2779 | } | ||
2780 | //If it is 0, it is to not accept collisions from this object | ||
2781 | else | ||
2782 | { | ||
2783 | } | ||
2784 | } | ||
2785 | else | ||
2786 | { | ||
2787 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | ||
2788 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | ||
2789 | if (!found) | ||
2790 | { | ||
2791 | DetectedObject detobj = new DetectedObject(); | ||
2792 | detobj.keyUUID = obj.UUID; | ||
2793 | detobj.nameStr = obj.Name; | ||
2794 | detobj.ownerUUID = obj.OwnerID; | ||
2795 | detobj.posVector = obj.AbsolutePosition; | ||
2796 | detobj.rotQuat = obj.GetWorldRotation(); | ||
2797 | detobj.velVector = obj.Velocity; | ||
2798 | detobj.colliderType = 0; | ||
2799 | detobj.groupUUID = obj.GroupID; | ||
2800 | colliding.Add(detobj); | ||
2801 | } | ||
2802 | } | ||
2803 | } | ||
2804 | else | ||
2805 | { | ||
2806 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) | ||
2807 | { | ||
2808 | if (av.LocalId == localId) | ||
2809 | { | ||
2810 | if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) | ||
2811 | || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | ||
2812 | { | ||
2813 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2814 | //If it is 1, it is to accept ONLY collisions from this avatar | ||
2815 | if (found) | ||
2816 | { | ||
2817 | DetectedObject detobj = new DetectedObject(); | ||
2818 | detobj.keyUUID = av.UUID; | ||
2819 | detobj.nameStr = av.ControllingClient.Name; | ||
2820 | detobj.ownerUUID = av.UUID; | ||
2821 | detobj.posVector = av.AbsolutePosition; | ||
2822 | detobj.rotQuat = av.Rotation; | ||
2823 | detobj.velVector = av.Velocity; | ||
2824 | detobj.colliderType = 0; | ||
2825 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2826 | colliding.Add(detobj); | ||
2827 | } | ||
2828 | //If it is 0, it is to not accept collisions from this avatar | ||
2829 | else | ||
2830 | { | ||
2831 | } | ||
2832 | } | ||
2833 | else | ||
2834 | { | ||
2835 | bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data); | ||
2836 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | ||
2837 | if (!found) | ||
2838 | { | ||
2839 | DetectedObject detobj = new DetectedObject(); | ||
2840 | detobj.keyUUID = av.UUID; | ||
2841 | detobj.nameStr = av.ControllingClient.Name; | ||
2842 | detobj.ownerUUID = av.UUID; | ||
2843 | detobj.posVector = av.AbsolutePosition; | ||
2844 | detobj.rotQuat = av.Rotation; | ||
2845 | detobj.velVector = av.Velocity; | ||
2846 | detobj.colliderType = 0; | ||
2847 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | ||
2848 | colliding.Add(detobj); | ||
2849 | } | ||
2850 | } | ||
2851 | 2545 | ||
2852 | } | 2546 | private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message); |
2853 | }); | 2547 | |
2854 | } | 2548 | private void SendCollisionEvent(scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify) |
2855 | } | 2549 | { |
2856 | 2550 | bool sendToRoot = false; | |
2857 | if (colliding.Count > 0) | 2551 | ColliderArgs CollidingMessage; |
2858 | { | ||
2859 | EndCollidingMessage.Colliders = colliding; | ||
2860 | |||
2861 | if (ParentGroup.Scene == null) | ||
2862 | return; | ||
2863 | |||
2864 | ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); | ||
2865 | } | ||
2866 | } | ||
2867 | } | ||
2868 | 2552 | ||
2869 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0) | 2553 | if (colliders.Count > 0) |
2870 | { | 2554 | { |
2871 | if (startedColliders.Count > 0) | 2555 | if ((ScriptEvents & ev) != 0) |
2872 | { | 2556 | { |
2873 | ColliderArgs LandStartCollidingMessage = new ColliderArgs(); | 2557 | CollidingMessage = CreateColliderArgs(this, colliders); |
2874 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2875 | foreach (uint localId in startedColliders) | ||
2876 | { | ||
2877 | if (localId == 0) | ||
2878 | { | ||
2879 | //Hope that all is left is ground! | ||
2880 | DetectedObject detobj = new DetectedObject(); | ||
2881 | detobj.keyUUID = UUID.Zero; | ||
2882 | detobj.nameStr = ""; | ||
2883 | detobj.ownerUUID = UUID.Zero; | ||
2884 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; | ||
2885 | detobj.rotQuat = Quaternion.Identity; | ||
2886 | detobj.velVector = Vector3.Zero; | ||
2887 | detobj.colliderType = 0; | ||
2888 | detobj.groupUUID = UUID.Zero; | ||
2889 | colliding.Add(detobj); | ||
2890 | } | ||
2891 | } | ||
2892 | |||
2893 | if (colliding.Count > 0) | ||
2894 | { | ||
2895 | LandStartCollidingMessage.Colliders = colliding; | ||
2896 | 2558 | ||
2897 | if (ParentGroup.Scene == null) | 2559 | if (CollidingMessage.Colliders.Count > 0) |
2898 | return; | 2560 | notify(LocalId, CollidingMessage); |
2899 | 2561 | ||
2900 | ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage); | 2562 | if (PassCollisions) |
2901 | } | 2563 | sendToRoot = true; |
2564 | } | ||
2565 | else | ||
2566 | { | ||
2567 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) | ||
2568 | sendToRoot = true; | ||
2569 | } | ||
2570 | if (sendToRoot && ParentGroup.RootPart != this) | ||
2571 | { | ||
2572 | CollidingMessage = CreateColliderArgs(ParentGroup.RootPart, colliders); | ||
2573 | if (CollidingMessage.Colliders.Count > 0) | ||
2574 | notify(ParentGroup.RootPart.LocalId, CollidingMessage); | ||
2902 | } | 2575 | } |
2903 | } | 2576 | } |
2577 | } | ||
2904 | 2578 | ||
2905 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0) | 2579 | private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) |
2580 | { | ||
2581 | if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) | ||
2906 | { | 2582 | { |
2907 | if (m_lastColliders.Count > 0) | 2583 | ColliderArgs LandCollidingMessage = new ColliderArgs(); |
2908 | { | 2584 | List<DetectedObject> colliding = new List<DetectedObject>(); |
2909 | ColliderArgs LandCollidingMessage = new ColliderArgs(); | 2585 | |
2910 | List<DetectedObject> colliding = new List<DetectedObject>(); | 2586 | colliding.Add(CreateDetObjectForGround()); |
2911 | foreach (uint localId in startedColliders) | 2587 | LandCollidingMessage.Colliders = colliding; |
2912 | { | ||
2913 | if (localId == 0) | ||
2914 | { | ||
2915 | //Hope that all is left is ground! | ||
2916 | DetectedObject detobj = new DetectedObject(); | ||
2917 | detobj.keyUUID = UUID.Zero; | ||
2918 | detobj.nameStr = ""; | ||
2919 | detobj.ownerUUID = UUID.Zero; | ||
2920 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; | ||
2921 | detobj.rotQuat = Quaternion.Identity; | ||
2922 | detobj.velVector = Vector3.Zero; | ||
2923 | detobj.colliderType = 0; | ||
2924 | detobj.groupUUID = UUID.Zero; | ||
2925 | colliding.Add(detobj); | ||
2926 | } | ||
2927 | } | ||
2928 | 2588 | ||
2929 | if (colliding.Count > 0) | 2589 | notify(LocalId, LandCollidingMessage); |
2930 | { | 2590 | } |
2931 | LandCollidingMessage.Colliders = colliding; | 2591 | } |
2932 | 2592 | ||
2933 | if (ParentGroup.Scene == null) | 2593 | public void PhysicsCollision(EventArgs e) |
2934 | return; | 2594 | { |
2595 | if (ParentGroup.Scene == null || ParentGroup.IsDeleted) | ||
2596 | return; | ||
2935 | 2597 | ||
2936 | ParentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage); | 2598 | // single threaded here |
2937 | } | 2599 | CollisionEventUpdate a = (CollisionEventUpdate)e; |
2938 | } | 2600 | Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList; |
2601 | List<uint> thisHitColliders = new List<uint>(); | ||
2602 | List<uint> endedColliders = new List<uint>(); | ||
2603 | List<uint> startedColliders = new List<uint>(); | ||
2604 | |||
2605 | // calculate things that started colliding this time | ||
2606 | // and build up list of colliders this time | ||
2607 | foreach (uint localid in collissionswith.Keys) | ||
2608 | { | ||
2609 | thisHitColliders.Add(localid); | ||
2610 | if (!m_lastColliders.Contains(localid)) | ||
2611 | startedColliders.Add(localid); | ||
2939 | } | 2612 | } |
2940 | 2613 | ||
2941 | if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0) | 2614 | // calculate things that ended colliding |
2615 | foreach (uint localID in m_lastColliders) | ||
2942 | { | 2616 | { |
2943 | if (endedColliders.Count > 0) | 2617 | if (!thisHitColliders.Contains(localID)) |
2944 | { | 2618 | endedColliders.Add(localID); |
2945 | ColliderArgs LandEndCollidingMessage = new ColliderArgs(); | 2619 | } |
2946 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
2947 | foreach (uint localId in startedColliders) | ||
2948 | { | ||
2949 | if (localId == 0) | ||
2950 | { | ||
2951 | //Hope that all is left is ground! | ||
2952 | DetectedObject detobj = new DetectedObject(); | ||
2953 | detobj.keyUUID = UUID.Zero; | ||
2954 | detobj.nameStr = ""; | ||
2955 | detobj.ownerUUID = UUID.Zero; | ||
2956 | detobj.posVector = ParentGroup.RootPart.AbsolutePosition; | ||
2957 | detobj.rotQuat = Quaternion.Identity; | ||
2958 | detobj.velVector = Vector3.Zero; | ||
2959 | detobj.colliderType = 0; | ||
2960 | detobj.groupUUID = UUID.Zero; | ||
2961 | colliding.Add(detobj); | ||
2962 | } | ||
2963 | } | ||
2964 | 2620 | ||
2965 | if (colliding.Count > 0) | 2621 | //add the items that started colliding this time to the last colliders list. |
2966 | { | 2622 | foreach (uint localID in startedColliders) |
2967 | LandEndCollidingMessage.Colliders = colliding; | 2623 | m_lastColliders.Add(localID); |
2968 | 2624 | ||
2969 | if (ParentGroup.Scene == null) | 2625 | // remove things that ended colliding from the last colliders list |
2970 | return; | 2626 | foreach (uint localID in endedColliders) |
2627 | m_lastColliders.Remove(localID); | ||
2971 | 2628 | ||
2972 | ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage); | 2629 | // play the sound. |
2973 | } | 2630 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) |
2974 | } | 2631 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); |
2632 | |||
2633 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); | ||
2634 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); | ||
2635 | SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); | ||
2636 | |||
2637 | if (startedColliders.Contains(0)) | ||
2638 | { | ||
2639 | if (m_lastColliders.Contains(0)) | ||
2640 | SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); | ||
2641 | else | ||
2642 | SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart); | ||
2975 | } | 2643 | } |
2644 | if (endedColliders.Contains(0)) | ||
2645 | SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); | ||
2976 | } | 2646 | } |
2977 | 2647 | ||
2978 | public void PhysicsOutOfBounds(Vector3 pos) | 2648 | public void PhysicsOutOfBounds(Vector3 pos) |
@@ -4724,7 +4394,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4724 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | 4394 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || |
4725 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | 4395 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || |
4726 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | 4396 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || |
4727 | ((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) | 4397 | ((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) |
4728 | // (CollisionSound != UUID.Zero) | 4398 | // (CollisionSound != UUID.Zero) |
4729 | ) | 4399 | ) |
4730 | { | 4400 | { |
@@ -5077,7 +4747,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5077 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | 4747 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || |
5078 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | 4748 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || |
5079 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | 4749 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || |
5080 | ((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) | 4750 | ((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) |
5081 | ) | 4751 | ) |
5082 | { | 4752 | { |
5083 | // subscribe to physics updates. | 4753 | // subscribe to physics updates. |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 1cd8189..151eba2 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
307 | m_SOPXmlProcessors.Add("Name", ProcessName); | 307 | m_SOPXmlProcessors.Add("Name", ProcessName); |
308 | m_SOPXmlProcessors.Add("Material", ProcessMaterial); | 308 | m_SOPXmlProcessors.Add("Material", ProcessMaterial); |
309 | m_SOPXmlProcessors.Add("PassTouches", ProcessPassTouches); | 309 | m_SOPXmlProcessors.Add("PassTouches", ProcessPassTouches); |
310 | m_SOPXmlProcessors.Add("PassCollisions", ProcessPassCollisions); | ||
310 | m_SOPXmlProcessors.Add("RegionHandle", ProcessRegionHandle); | 311 | m_SOPXmlProcessors.Add("RegionHandle", ProcessRegionHandle); |
311 | m_SOPXmlProcessors.Add("ScriptAccessPin", ProcessScriptAccessPin); | 312 | m_SOPXmlProcessors.Add("ScriptAccessPin", ProcessScriptAccessPin); |
312 | m_SOPXmlProcessors.Add("GroupPosition", ProcessGroupPosition); | 313 | m_SOPXmlProcessors.Add("GroupPosition", ProcessGroupPosition); |
@@ -506,6 +507,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
506 | obj.PassTouches = Util.ReadBoolean(reader); | 507 | obj.PassTouches = Util.ReadBoolean(reader); |
507 | } | 508 | } |
508 | 509 | ||
510 | private static void ProcessPassCollisions(SceneObjectPart obj, XmlTextReader reader) | ||
511 | { | ||
512 | obj.PassCollisions = Util.ReadBoolean(reader); | ||
513 | } | ||
514 | |||
509 | private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader) | 515 | private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader) |
510 | { | 516 | { |
511 | obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty); | 517 | obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty); |
@@ -1246,6 +1252,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1246 | writer.WriteElementString("Name", sop.Name); | 1252 | writer.WriteElementString("Name", sop.Name); |
1247 | writer.WriteElementString("Material", sop.Material.ToString()); | 1253 | writer.WriteElementString("Material", sop.Material.ToString()); |
1248 | writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower()); | 1254 | writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower()); |
1255 | writer.WriteElementString("PassCollisions", sop.PassCollisions.ToString().ToLower()); | ||
1249 | writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString()); | 1256 | writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString()); |
1250 | writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString()); | 1257 | writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString()); |
1251 | 1258 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6523c2d..edabc2e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3198,14 +3198,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3198 | { | 3198 | { |
3199 | m_host.AddScriptLPS(1); | 3199 | m_host.AddScriptLPS(1); |
3200 | m_host.CollisionFilter.Clear(); | 3200 | m_host.CollisionFilter.Clear(); |
3201 | if (id != null) | 3201 | UUID objectID; |
3202 | { | 3202 | |
3203 | m_host.CollisionFilter.Add(accept,id); | 3203 | if (!UUID.TryParse(id, out objectID)) |
3204 | } | 3204 | objectID = UUID.Zero; |
3205 | else | 3205 | |
3206 | { | 3206 | if (objectID == UUID.Zero && name == "") |
3207 | m_host.CollisionFilter.Add(accept,name); | 3207 | return; |
3208 | } | 3208 | |
3209 | m_host.CollisionFilter.Add(accept,objectID.ToString() + name); | ||
3209 | } | 3210 | } |
3210 | 3211 | ||
3211 | public void llTakeControls(int controls, int accept, int pass_on) | 3212 | public void llTakeControls(int controls, int accept, int pass_on) |
@@ -5023,11 +5024,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5023 | m_host.AddScriptLPS(1); | 5024 | m_host.AddScriptLPS(1); |
5024 | if (pass == 0) | 5025 | if (pass == 0) |
5025 | { | 5026 | { |
5026 | m_host.ParentGroup.PassCollision = false; | 5027 | m_host.PassCollisions = false; |
5027 | } | 5028 | } |
5028 | else | 5029 | else |
5029 | { | 5030 | { |
5030 | m_host.ParentGroup.PassCollision = true; | 5031 | m_host.PassCollisions = true; |
5031 | } | 5032 | } |
5032 | } | 5033 | } |
5033 | 5034 | ||