diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 73 |
1 files changed, 67 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index fdc1f32..7a6ed5c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -451,7 +451,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
451 | public string Firstname { get; private set; } | 451 | public string Firstname { get; private set; } |
452 | public string Lastname { get; private set; } | 452 | public string Lastname { get; private set; } |
453 | 453 | ||
454 | public string Grouptitle { get; set; } | 454 | public string Grouptitle |
455 | { | ||
456 | get { return UseFakeGroupTitle ? "(Loading)" : m_groupTitle; } | ||
457 | set { m_groupTitle = value; } | ||
458 | } | ||
459 | private string m_groupTitle; | ||
460 | |||
461 | /// <summary> | ||
462 | /// When this is 'true', return a dummy group title instead of the real group title. This is | ||
463 | /// used as part of a hack to force viewers to update the displayed avatar name. | ||
464 | /// </summary> | ||
465 | public bool UseFakeGroupTitle { get; set; } | ||
466 | |||
455 | 467 | ||
456 | // Agent's Draw distance. | 468 | // Agent's Draw distance. |
457 | public float DrawDistance { get; set; } | 469 | public float DrawDistance { get; set; } |
@@ -1051,6 +1063,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1051 | if (gm != null) | 1063 | if (gm != null) |
1052 | Grouptitle = gm.GetGroupTitle(m_uuid); | 1064 | Grouptitle = gm.GetGroupTitle(m_uuid); |
1053 | 1065 | ||
1066 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode); | ||
1067 | uint teleportFlags = (aCircuit == null) ? 0 : aCircuit.teleportFlags; | ||
1068 | if ((teleportFlags & (uint)TeleportFlags.ViaHGLogin) != 0) | ||
1069 | { | ||
1070 | // The avatar is arriving from another grid. This means that we may have changed the | ||
1071 | // avatar's name to or from the special Hypergrid format ("First.Last @grid.example.com"). | ||
1072 | // Unfortunately, due to a viewer bug, viewers don't always show the new name. | ||
1073 | // But we have a trick that can force them to update the name anyway. | ||
1074 | ForceViewersUpdateName(); | ||
1075 | } | ||
1076 | |||
1054 | RegionHandle = m_scene.RegionInfo.RegionHandle; | 1077 | RegionHandle = m_scene.RegionInfo.RegionHandle; |
1055 | 1078 | ||
1056 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 1079 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
@@ -1247,6 +1270,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
1247 | return true; | 1270 | return true; |
1248 | } | 1271 | } |
1249 | 1272 | ||
1273 | /// <summary> | ||
1274 | /// Force viewers to show the avatar's current name. | ||
1275 | /// </summary> | ||
1276 | /// <remarks> | ||
1277 | /// The avatar name that is shown above the avatar in the viewers is sent in ObjectUpdate packets, | ||
1278 | /// and they get the name from the ScenePresence. Unfortunately, viewers have a bug (as of April 2014) | ||
1279 | /// where they ignore changes to the avatar name. However, tey don't ignore changes to the avatar's | ||
1280 | /// Group Title. So the following trick makes viewers update the avatar's name by briefly changing | ||
1281 | /// the group title (to "(Loading)"), and then restoring it. | ||
1282 | /// </remarks> | ||
1283 | public void ForceViewersUpdateName() | ||
1284 | { | ||
1285 | m_log.DebugFormat("[SCENE PRESENCE]: Forcing viewers to update the avatar name for " + Name); | ||
1286 | |||
1287 | UseFakeGroupTitle = true; | ||
1288 | SendAvatarDataToAllAgents(false); | ||
1289 | |||
1290 | Util.FireAndForget(o => | ||
1291 | { | ||
1292 | // Viewers only update the avatar name when idle. Therefore, we must wait long | ||
1293 | // enough for the viewer to show the fake name that we had set above, and only | ||
1294 | // then switch back to the true name. This delay was chosen because it has a high | ||
1295 | // chance of succeeding (we don't want to choose a value that's too low). | ||
1296 | Thread.Sleep(5000); | ||
1297 | |||
1298 | UseFakeGroupTitle = false; | ||
1299 | SendAvatarDataToAllAgents(false); | ||
1300 | }); | ||
1301 | } | ||
1302 | |||
1250 | public int GetStateSource() | 1303 | public int GetStateSource() |
1251 | { | 1304 | { |
1252 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID); | 1305 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID); |
@@ -3263,11 +3316,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3263 | } | 3316 | } |
3264 | } | 3317 | } |
3265 | 3318 | ||
3319 | public void SendAvatarDataToAllAgents() | ||
3320 | { | ||
3321 | SendAvatarDataToAllAgents(true); | ||
3322 | } | ||
3323 | |||
3266 | /// <summary> | 3324 | /// <summary> |
3267 | /// Send this agent's avatar data to all other root and child agents in the scene | 3325 | /// Send this agent's avatar data to all other root and child agents in the scene |
3268 | /// This agent must be root. This avatar will receive its own update. | 3326 | /// This agent must be root. This avatar will receive its own update. |
3269 | /// </summary> | 3327 | /// </summary> |
3270 | public void SendAvatarDataToAllAgents() | 3328 | public void SendAvatarDataToAllAgents(bool full) |
3271 | { | 3329 | { |
3272 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); | 3330 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); |
3273 | // only send update from root agents to other clients; children are only "listening posts" | 3331 | // only send update from root agents to other clients; children are only "listening posts" |
@@ -3284,10 +3342,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3284 | 3342 | ||
3285 | int count = 0; | 3343 | int count = 0; |
3286 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 3344 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
3287 | { | 3345 | { |
3288 | SendAvatarDataToAgent(scenePresence); | 3346 | if (full) |
3289 | count++; | 3347 | SendAvatarDataToAgent(scenePresence); |
3290 | }); | 3348 | else |
3349 | scenePresence.ControllingClient.SendAvatarDataImmediate(this); | ||
3350 | count++; | ||
3351 | }); | ||
3291 | 3352 | ||
3292 | m_scene.StatsReporter.AddAgentUpdates(count); | 3353 | m_scene.StatsReporter.AddAgentUpdates(count); |
3293 | } | 3354 | } |