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-rw-r--r--OpenSim/Framework/AnimationSet.cs42
1 files changed, 36 insertions, 6 deletions
diff --git a/OpenSim/Framework/AnimationSet.cs b/OpenSim/Framework/AnimationSet.cs
index e81d978..fa71405 100644
--- a/OpenSim/Framework/AnimationSet.cs
+++ b/OpenSim/Framework/AnimationSet.cs
@@ -38,13 +38,43 @@ namespace OpenSim.Framework
38 private bool m_parseError = false; 38 private bool m_parseError = false;
39 39
40 public int AnimationCount { get; private set; } 40 public int AnimationCount { get; private set; }
41 private Dictionary<string, UUID> m_animations = new Dictionary<string, UUID>(); 41 private Dictionary<string, KeyValuePair<string, UUID>> m_animations = new Dictionary<string, KeyValuePair<string, UUID>>();
42
43 public UUID GetAnimation(string index)
44 {
45 KeyValuePair<string, UUID> val;
46 if (m_animations.TryGetValue(index, out val))
47 return val.Value;
48
49 return UUID.Zero;
50 }
51
52 public string GetAnimationName(string index)
53 {
54 KeyValuePair<string, UUID> val;
55 if (m_animations.TryGetValue(index, out val))
56 return val.Key;
57
58 return String.Empty;
59 }
60
61 public void SetAnimation(string index, string name, UUID anim)
62 {
63 if (anim == UUID.Zero)
64 {
65 m_animations.Remove(index);
66 return;
67 }
68
69 m_animations[index] = new KeyValuePair<string, UUID>(name, anim);
70 }
71
42 public AnimationSet(Byte[] data) 72 public AnimationSet(Byte[] data)
43 { 73 {
44 string assetData = System.Text.Encoding.ASCII.GetString(data); 74 string assetData = System.Text.Encoding.ASCII.GetString(data);
45 Console.WriteLine("--------------------"); 75 Console.WriteLine("--------------------");
46 Console.WriteLine("AnimationSet length {0} bytes", assetData.Length); 76 Console.WriteLine("AnimationSet length {0} bytes", assetData.Length);
47 Console.WriteLine("Data: {0}", assetData); 77 Console.WriteLine(assetData);
48 Console.WriteLine("--------------------"); 78 Console.WriteLine("--------------------");
49 } 79 }
50 80
@@ -59,8 +89,8 @@ namespace OpenSim.Framework
59 } 89 }
60 90
61 string assetData = String.Format("version 1\ncount {0}\n", m_animations.Count); 91 string assetData = String.Format("version 1\ncount {0}\n", m_animations.Count);
62 foreach (KeyValuePair<string, UUID> kvp in m_animations) 92 foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
63 assetData += String.Format("{0} {1}\n", kvp.Key, kvp.Value.ToString()); 93 assetData += String.Format("{0} {1} {2}\n", kvp.Key, kvp.Value.Value.ToString(), kvp.Value.Key);
64 return System.Text.Encoding.ASCII.GetBytes(assetData); 94 return System.Text.Encoding.ASCII.GetBytes(assetData);
65 } 95 }
66 96
@@ -72,9 +102,9 @@ namespace OpenSim.Framework
72 List<string> badAnims = new List<string>(); 102 List<string> badAnims = new List<string>();
73 103
74 bool allOk = true; 104 bool allOk = true;
75 foreach (KeyValuePair<string, UUID> kvp in m_animations) 105 foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
76 { 106 {
77 if (!val(kvp.Value)) 107 if (!val(kvp.Value.Value))
78 { 108 {
79 allOk = false; 109 allOk = false;
80 badAnims.Add(kvp.Key); 110 badAnims.Add(kvp.Key);