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-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs22
1 files changed, 13 insertions, 9 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
index d0b4546..dcd02e2 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.OdePlugin
153 if (m_linearFrictionTimescale.Z < timestep) m_linearFrictionTimescale.Z = timestep; 153 if (m_linearFrictionTimescale.Z < timestep) m_linearFrictionTimescale.Z = timestep;
154 154
155 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale; 155 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
156 if (m_linearMotorDecayTimescale < 0.5f) m_linearMotorDecayTimescale = 0.5f; 156 if (m_linearMotorDecayTimescale < timestep) m_linearMotorDecayTimescale = timestep;
157 m_linearMotorDecayTimescale *= invtimestep; 157 m_linearMotorDecayTimescale *= invtimestep;
158 158
159 m_linearMotorTimescale = vd.m_linearMotorTimescale; 159 m_linearMotorTimescale = vd.m_linearMotorTimescale;
@@ -168,7 +168,7 @@ namespace OpenSim.Region.Physics.OdePlugin
168 if (m_angularMotorTimescale < timestep) m_angularMotorTimescale = timestep; 168 if (m_angularMotorTimescale < timestep) m_angularMotorTimescale = timestep;
169 169
170 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale; 170 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
171 if (m_angularMotorDecayTimescale < 0.5f) m_angularMotorDecayTimescale = 0.5f; 171 if (m_angularMotorDecayTimescale < timestep) m_angularMotorDecayTimescale = timestep;
172 m_angularMotorDecayTimescale *= invtimestep; 172 m_angularMotorDecayTimescale *= invtimestep;
173 173
174 m_angularFrictionTimescale = vd.m_angularFrictionTimescale; 174 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
@@ -230,9 +230,9 @@ namespace OpenSim.Region.Physics.OdePlugin
230 m_angularDeflectionTimescale = pValue; 230 m_angularDeflectionTimescale = pValue;
231 break; 231 break;
232 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: 232 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
233 // if (pValue < timestep) pValue = timestep; 233 if (pValue < timestep) pValue = timestep;
234 // try to make impulses to work a bit better 234 // try to make impulses to work a bit better
235 if (pValue < 0.5f) pValue = 0.5f; 235// if (pValue < 0.5f) pValue = 0.5f;
236 else if (pValue > 120) pValue = 120; 236 else if (pValue > 120) pValue = 120;
237 m_angularMotorDecayTimescale = pValue * invtimestep; 237 m_angularMotorDecayTimescale = pValue * invtimestep;
238 break; 238 break;
@@ -281,9 +281,9 @@ namespace OpenSim.Region.Physics.OdePlugin
281 m_linearDeflectionTimescale = pValue; 281 m_linearDeflectionTimescale = pValue;
282 break; 282 break;
283 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: 283 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
284 // if (pValue < timestep) pValue = timestep; 284 if (pValue < timestep) pValue = timestep;
285 // try to make impulses to work a bit better 285 // try to make impulses to work a bit better
286 if (pValue < 0.5f) pValue = 0.5f; 286 //if (pValue < 0.5f) pValue = 0.5f;
287 else if (pValue > 120) pValue = 120; 287 else if (pValue > 120) pValue = 120;
288 m_linearMotorDecayTimescale = pValue * invtimestep; 288 m_linearMotorDecayTimescale = pValue * invtimestep;
289 break; 289 break;
@@ -444,9 +444,9 @@ namespace OpenSim.Region.Physics.OdePlugin
444 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); 444 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
445 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); 445 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
446 m_linearMotorTimescale = 1000; 446 m_linearMotorTimescale = 1000;
447 m_linearMotorDecayTimescale = 120; 447 m_linearMotorDecayTimescale = 120 * invtimestep;
448 m_angularMotorTimescale = 1000; 448 m_angularMotorTimescale = 1000;
449 m_angularMotorDecayTimescale = 1000; 449 m_angularMotorDecayTimescale = 1000 * invtimestep;
450 m_VhoverHeight = 0; 450 m_VhoverHeight = 0;
451 m_VhoverEfficiency = 1; 451 m_VhoverEfficiency = 1;
452 m_VhoverTimescale = 1000; 452 m_VhoverTimescale = 1000;
@@ -901,7 +901,11 @@ namespace OpenSim.Region.Physics.OdePlugin
901 GetRollPitch(irotq, out roll, out pitch); 901 GetRollPitch(irotq, out roll, out pitch);
902 902
903 float ftmp = 1.0f / m_verticalAttractionTimescale / m_verticalAttractionTimescale / _pParentScene.ODE_STEPSIZE; 903 float ftmp = 1.0f / m_verticalAttractionTimescale / m_verticalAttractionTimescale / _pParentScene.ODE_STEPSIZE;
904 float ftmp2 = m_verticalAttractionEfficiency / _pParentScene.ODE_STEPSIZE; 904 float ftmp2;
905 if (m_bankingEfficiency == 0)
906 ftmp2 = m_verticalAttractionEfficiency / _pParentScene.ODE_STEPSIZE;
907 else
908 ftmp2 = 0;
905 909
906 if (roll > halfpi) 910 if (roll > halfpi)
907 roll = pi - roll; 911 roll = pi - roll;