diff options
Diffstat (limited to 'OpenSim')
104 files changed, 2034 insertions, 921 deletions
diff --git a/OpenSim/Addons/Groups/GroupsModule.cs b/OpenSim/Addons/Groups/GroupsModule.cs index 5959bac..82e2d6f 100644 --- a/OpenSim/Addons/Groups/GroupsModule.cs +++ b/OpenSim/Addons/Groups/GroupsModule.cs | |||
@@ -485,7 +485,7 @@ namespace OpenSim.Groups | |||
485 | return; | 485 | return; |
486 | 486 | ||
487 | //// 16 bytes are the UUID. Maybe. | 487 | //// 16 bytes are the UUID. Maybe. |
488 | UUID folderID = new UUID(im.binaryBucket, 0); | 488 | // UUID folderID = new UUID(im.binaryBucket, 0); |
489 | UUID noticeID = new UUID(im.imSessionID); | 489 | UUID noticeID = new UUID(im.imSessionID); |
490 | 490 | ||
491 | GroupNoticeInfo notice = m_groupData.GetGroupNotice(remoteClient.AgentId.ToString(), noticeID); | 491 | GroupNoticeInfo notice = m_groupData.GetGroupNotice(remoteClient.AgentId.ToString(), noticeID); |
diff --git a/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs b/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs index cff7adf..c3c759e 100644 --- a/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs +++ b/OpenSim/Addons/Groups/Hypergrid/GroupsServiceHGConnectorModule.cs | |||
@@ -543,7 +543,6 @@ namespace OpenSim.Groups | |||
543 | List<string> urls = new List<string>(); | 543 | List<string> urls = new List<string>(); |
544 | foreach (GroupMembersData m in members) | 544 | foreach (GroupMembersData m in members) |
545 | { | 545 | { |
546 | UUID userID = UUID.Zero; | ||
547 | if (!m_UserManagement.IsLocalGridUser(m.AgentID)) | 546 | if (!m_UserManagement.IsLocalGridUser(m.AgentID)) |
548 | { | 547 | { |
549 | string gURL = m_UserManagement.GetUserServerURL(m.AgentID, "GroupsServerURI"); | 548 | string gURL = m_UserManagement.GetUserServerURL(m.AgentID, "GroupsServerURI"); |
diff --git a/OpenSim/Addons/Groups/Hypergrid/HGGroupsServiceRobustConnector.cs b/OpenSim/Addons/Groups/Hypergrid/HGGroupsServiceRobustConnector.cs index 3584f78..d2bcba5 100644 --- a/OpenSim/Addons/Groups/Hypergrid/HGGroupsServiceRobustConnector.cs +++ b/OpenSim/Addons/Groups/Hypergrid/HGGroupsServiceRobustConnector.cs | |||
@@ -47,7 +47,6 @@ namespace OpenSim.Groups | |||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | private HGGroupsService m_GroupsService; | 49 | private HGGroupsService m_GroupsService; |
50 | private string m_HomeURI = string.Empty; | ||
51 | private string m_ConfigName = "Groups"; | 50 | private string m_ConfigName = "Groups"; |
52 | 51 | ||
53 | // Called by Robust shell | 52 | // Called by Robust shell |
@@ -113,7 +112,7 @@ namespace OpenSim.Groups | |||
113 | m_GroupsService = service; | 112 | m_GroupsService = service; |
114 | } | 113 | } |
115 | 114 | ||
116 | public override byte[] Handle(string path, Stream requestData, | 115 | protected override byte[] ProcessRequest(string path, Stream requestData, |
117 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 116 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
118 | { | 117 | { |
119 | StreamReader sr = new StreamReader(requestData); | 118 | StreamReader sr = new StreamReader(requestData); |
@@ -209,7 +208,6 @@ namespace OpenSim.Groups | |||
209 | UUID groupID = new UUID(request["GroupID"].ToString()); | 208 | UUID groupID = new UUID(request["GroupID"].ToString()); |
210 | string agentID = request["AgentID"].ToString(); | 209 | string agentID = request["AgentID"].ToString(); |
211 | string token = request["AccessToken"].ToString(); | 210 | string token = request["AccessToken"].ToString(); |
212 | string reason = string.Empty; | ||
213 | 211 | ||
214 | m_GroupsService.RemoveAgentFromGroup(agentID, agentID, groupID, token); | 212 | m_GroupsService.RemoveAgentFromGroup(agentID, agentID, groupID, token); |
215 | } | 213 | } |
diff --git a/OpenSim/Addons/Groups/Remote/GroupsServiceRobustConnector.cs b/OpenSim/Addons/Groups/Remote/GroupsServiceRobustConnector.cs index 28f7acc..106c6c4 100644 --- a/OpenSim/Addons/Groups/Remote/GroupsServiceRobustConnector.cs +++ b/OpenSim/Addons/Groups/Remote/GroupsServiceRobustConnector.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Groups | |||
75 | m_GroupsService = service; | 75 | m_GroupsService = service; |
76 | } | 76 | } |
77 | 77 | ||
78 | public override byte[] Handle(string path, Stream requestData, | 78 | protected override byte[] ProcessRequest(string path, Stream requestData, |
79 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 79 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
80 | { | 80 | { |
81 | StreamReader sr = new StreamReader(requestData); | 81 | StreamReader sr = new StreamReader(requestData); |
@@ -269,7 +269,6 @@ namespace OpenSim.Groups | |||
269 | UUID groupID = new UUID(request["GroupID"].ToString()); | 269 | UUID groupID = new UUID(request["GroupID"].ToString()); |
270 | string agentID = request["AgentID"].ToString(); | 270 | string agentID = request["AgentID"].ToString(); |
271 | string requestingAgentID = request["RequestingAgentID"].ToString(); | 271 | string requestingAgentID = request["RequestingAgentID"].ToString(); |
272 | string reason = string.Empty; | ||
273 | 272 | ||
274 | m_GroupsService.RemoveAgentFromGroup(requestingAgentID, agentID, groupID); | 273 | m_GroupsService.RemoveAgentFromGroup(requestingAgentID, agentID, groupID); |
275 | } | 274 | } |
@@ -500,7 +499,6 @@ namespace OpenSim.Groups | |||
500 | else | 499 | else |
501 | { | 500 | { |
502 | string op = request["OP"].ToString(); | 501 | string op = request["OP"].ToString(); |
503 | string reason = string.Empty; | ||
504 | 502 | ||
505 | bool success = false; | 503 | bool success = false; |
506 | if (op == "ADD") | 504 | if (op == "ADD") |
@@ -568,7 +566,6 @@ namespace OpenSim.Groups | |||
568 | else | 566 | else |
569 | { | 567 | { |
570 | string op = request["OP"].ToString(); | 568 | string op = request["OP"].ToString(); |
571 | string reason = string.Empty; | ||
572 | 569 | ||
573 | if (op == "GROUP") | 570 | if (op == "GROUP") |
574 | { | 571 | { |
@@ -631,7 +628,6 @@ namespace OpenSim.Groups | |||
631 | else | 628 | else |
632 | { | 629 | { |
633 | string op = request["OP"].ToString(); | 630 | string op = request["OP"].ToString(); |
634 | string reason = string.Empty; | ||
635 | 631 | ||
636 | if (op == "ADD" && request.ContainsKey("GroupID") && request.ContainsKey("RoleID") && request.ContainsKey("AgentID")) | 632 | if (op == "ADD" && request.ContainsKey("GroupID") && request.ContainsKey("RoleID") && request.ContainsKey("AgentID")) |
637 | { | 633 | { |
diff --git a/OpenSim/Addons/OfflineIM/Remote/OfflineIMServiceRobustConnector.cs b/OpenSim/Addons/OfflineIM/Remote/OfflineIMServiceRobustConnector.cs index 2b3a01d..32c24db 100644 --- a/OpenSim/Addons/OfflineIM/Remote/OfflineIMServiceRobustConnector.cs +++ b/OpenSim/Addons/OfflineIM/Remote/OfflineIMServiceRobustConnector.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.OfflineIM | |||
75 | m_OfflineIMService = service; | 75 | m_OfflineIMService = service; |
76 | } | 76 | } |
77 | 77 | ||
78 | public override byte[] Handle(string path, Stream requestData, | 78 | protected override byte[] ProcessRequest(string path, Stream requestData, |
79 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 79 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
80 | { | 80 | { |
81 | StreamReader sr = new StreamReader(requestData); | 81 | StreamReader sr = new StreamReader(requestData); |
diff --git a/OpenSim/Capabilities/Caps.cs b/OpenSim/Capabilities/Caps.cs index 241fef3..95fc61b 100644 --- a/OpenSim/Capabilities/Caps.cs +++ b/OpenSim/Capabilities/Caps.cs | |||
@@ -145,8 +145,8 @@ namespace OpenSim.Framework.Capabilities | |||
145 | /// <param name="handler"></param> | 145 | /// <param name="handler"></param> |
146 | public void RegisterHandler(string capName, IRequestHandler handler) | 146 | public void RegisterHandler(string capName, IRequestHandler handler) |
147 | { | 147 | { |
148 | m_capsHandlers[capName] = handler; | ||
149 | //m_log.DebugFormat("[CAPS]: Registering handler for \"{0}\": path {1}", capName, handler.Path); | 148 | //m_log.DebugFormat("[CAPS]: Registering handler for \"{0}\": path {1}", capName, handler.Path); |
149 | m_capsHandlers[capName] = handler; | ||
150 | } | 150 | } |
151 | 151 | ||
152 | /// <summary> | 152 | /// <summary> |
diff --git a/OpenSim/Capabilities/CapsHandlers.cs b/OpenSim/Capabilities/CapsHandlers.cs index 458272d..890df90 100644 --- a/OpenSim/Capabilities/CapsHandlers.cs +++ b/OpenSim/Capabilities/CapsHandlers.cs | |||
@@ -39,7 +39,7 @@ namespace OpenSim.Framework.Capabilities | |||
39 | /// </summary> | 39 | /// </summary> |
40 | public class CapsHandlers | 40 | public class CapsHandlers |
41 | { | 41 | { |
42 | private Dictionary <string, IRequestHandler> m_capsHandlers = new Dictionary<string, IRequestHandler>(); | 42 | private Dictionary<string, IRequestHandler> m_capsHandlers = new Dictionary<string, IRequestHandler>(); |
43 | private IHttpServer m_httpListener; | 43 | private IHttpServer m_httpListener; |
44 | private string m_httpListenerHostName; | 44 | private string m_httpListenerHostName; |
45 | private uint m_httpListenerPort; | 45 | private uint m_httpListenerPort; |
@@ -184,5 +184,17 @@ namespace OpenSim.Framework.Capabilities | |||
184 | 184 | ||
185 | return caps; | 185 | return caps; |
186 | } | 186 | } |
187 | |||
188 | /// <summary> | ||
189 | /// Returns a copy of the dictionary of all the HTTP cap handlers | ||
190 | /// </summary> | ||
191 | /// <returns> | ||
192 | /// The dictionary copy. The key is the capability name, the value is the HTTP handler. | ||
193 | /// </returns> | ||
194 | public Dictionary<string, IRequestHandler> GetCapsHandlers() | ||
195 | { | ||
196 | lock (m_capsHandlers) | ||
197 | return new Dictionary<string, IRequestHandler>(m_capsHandlers); | ||
198 | } | ||
187 | } | 199 | } |
188 | } | 200 | } \ No newline at end of file |
diff --git a/OpenSim/Capabilities/Handlers/AvatarPickerSearch/AvatarPickerSearchHandler.cs b/OpenSim/Capabilities/Handlers/AvatarPickerSearch/AvatarPickerSearchHandler.cs index 4dca592..426174d 100644 --- a/OpenSim/Capabilities/Handlers/AvatarPickerSearch/AvatarPickerSearchHandler.cs +++ b/OpenSim/Capabilities/Handlers/AvatarPickerSearch/AvatarPickerSearchHandler.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Capabilities.Handlers | |||
56 | m_PeopleService = peopleService; | 56 | m_PeopleService = peopleService; |
57 | } | 57 | } |
58 | 58 | ||
59 | public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 59 | protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
60 | { | 60 | { |
61 | // Try to parse the texture ID from the request URL | 61 | // Try to parse the texture ID from the request URL |
62 | NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); | 62 | NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); |
diff --git a/OpenSim/Capabilities/LLSDStreamHandler.cs b/OpenSim/Capabilities/LLSDStreamHandler.cs index 5df24b2..4fa1153 100644 --- a/OpenSim/Capabilities/LLSDStreamHandler.cs +++ b/OpenSim/Capabilities/LLSDStreamHandler.cs | |||
@@ -48,7 +48,7 @@ namespace OpenSim.Framework.Capabilities | |||
48 | m_method = method; | 48 | m_method = method; |
49 | } | 49 | } |
50 | 50 | ||
51 | public override byte[] Handle(string path, Stream request, | 51 | protected override byte[] ProcessRequest(string path, Stream request, |
52 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 52 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
53 | { | 53 | { |
54 | //Encoding encoding = Util.UTF8; | 54 | //Encoding encoding = Util.UTF8; |
diff --git a/OpenSim/Framework/ClientInfo.cs b/OpenSim/Framework/ClientInfo.cs index 62acb70..9021315 100644 --- a/OpenSim/Framework/ClientInfo.cs +++ b/OpenSim/Framework/ClientInfo.cs | |||
@@ -33,12 +33,13 @@ namespace OpenSim.Framework | |||
33 | { | 33 | { |
34 | public class ClientInfo | 34 | public class ClientInfo |
35 | { | 35 | { |
36 | public AgentCircuitData agentcircuit; | 36 | public readonly DateTime StartedTime = DateTime.Now; |
37 | public AgentCircuitData agentcircuit = null; | ||
37 | 38 | ||
38 | public Dictionary<uint, byte[]> needAck; | 39 | public Dictionary<uint, byte[]> needAck; |
39 | 40 | ||
40 | public List<byte[]> out_packets; | 41 | public List<byte[]> out_packets = new List<byte[]>(); |
41 | public Dictionary<uint, uint> pendingAcks; | 42 | public Dictionary<uint, uint> pendingAcks = new Dictionary<uint,uint>(); |
42 | public EndPoint proxyEP; | 43 | public EndPoint proxyEP; |
43 | 44 | ||
44 | public uint sequence; | 45 | public uint sequence; |
@@ -53,5 +54,9 @@ namespace OpenSim.Framework | |||
53 | public int assetThrottle; | 54 | public int assetThrottle; |
54 | public int textureThrottle; | 55 | public int textureThrottle; |
55 | public int totalThrottle; | 56 | public int totalThrottle; |
57 | |||
58 | public Dictionary<string, int> SyncRequests = new Dictionary<string,int>(); | ||
59 | public Dictionary<string, int> AsyncRequests = new Dictionary<string,int>(); | ||
60 | public Dictionary<string, int> GenericRequests = new Dictionary<string,int>(); | ||
56 | } | 61 | } |
57 | } | 62 | } |
diff --git a/OpenSim/Framework/DAMap.cs b/OpenSim/Framework/DAMap.cs index 5c729e8..4995a92 100644 --- a/OpenSim/Framework/DAMap.cs +++ b/OpenSim/Framework/DAMap.cs | |||
@@ -132,10 +132,6 @@ namespace OpenSim.Framework | |||
132 | { | 132 | { |
133 | List<string> keysToRemove = null; | 133 | List<string> keysToRemove = null; |
134 | 134 | ||
135 | // Hard-coded special case that needs to be removed in the future. Normally, modules themselves should | ||
136 | // handle reading data from old locations | ||
137 | bool osMaterialsMigrationRequired = false; | ||
138 | |||
139 | OSDMap namespacesMap = daMap.m_map; | 135 | OSDMap namespacesMap = daMap.m_map; |
140 | 136 | ||
141 | foreach (string key in namespacesMap.Keys) | 137 | foreach (string key in namespacesMap.Keys) |
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index 80d1080..0fde42c 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | |||
@@ -689,7 +689,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
689 | 689 | ||
690 | if (buffer != null) | 690 | if (buffer != null) |
691 | { | 691 | { |
692 | if (!response.SendChunked) | 692 | if (!response.SendChunked && response.ContentLength64 <= 0) |
693 | response.ContentLength64 = buffer.LongLength; | 693 | response.ContentLength64 = buffer.LongLength; |
694 | 694 | ||
695 | response.OutputStream.Write(buffer, 0, buffer.Length); | 695 | response.OutputStream.Write(buffer, 0, buffer.Length); |
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseOutputStreamHandler.cs b/OpenSim/Framework/Servers/HttpServer/BaseOutputStreamHandler.cs new file mode 100644 index 0000000..72b3065 --- /dev/null +++ b/OpenSim/Framework/Servers/HttpServer/BaseOutputStreamHandler.cs | |||
@@ -0,0 +1,60 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.IO; | ||
29 | |||
30 | namespace OpenSim.Framework.Servers.HttpServer | ||
31 | { | ||
32 | /// <summary> | ||
33 | /// Base handler for writing to an output stream | ||
34 | /// </summary> | ||
35 | /// <remarks> | ||
36 | /// Inheriting classes should override ProcessRequest() rather than Handle() | ||
37 | /// </remarks> | ||
38 | public abstract class BaseOutputStreamHandler : BaseRequestHandler, IRequestHandler | ||
39 | { | ||
40 | protected BaseOutputStreamHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {} | ||
41 | |||
42 | protected BaseOutputStreamHandler(string httpMethod, string path, string name, string description) | ||
43 | : base(httpMethod, path, name, description) {} | ||
44 | |||
45 | public virtual void Handle( | ||
46 | string path, Stream request, Stream response, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | ||
47 | { | ||
48 | RequestsReceived++; | ||
49 | |||
50 | ProcessRequest(path, request, response, httpRequest, httpResponse); | ||
51 | |||
52 | RequestsHandled++; | ||
53 | } | ||
54 | |||
55 | protected virtual void ProcessRequest( | ||
56 | string path, Stream request, Stream response, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | ||
57 | { | ||
58 | } | ||
59 | } | ||
60 | } \ No newline at end of file | ||
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseRequestHandler.cs b/OpenSim/Framework/Servers/HttpServer/BaseRequestHandler.cs index ae7aaf2..bbac699 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseRequestHandler.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseRequestHandler.cs | |||
@@ -31,6 +31,10 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
31 | { | 31 | { |
32 | public abstract class BaseRequestHandler | 32 | public abstract class BaseRequestHandler |
33 | { | 33 | { |
34 | public int RequestsReceived { get; protected set; } | ||
35 | |||
36 | public int RequestsHandled { get; protected set; } | ||
37 | |||
34 | public virtual string ContentType | 38 | public virtual string ContentType |
35 | { | 39 | { |
36 | get { return "application/xml"; } | 40 | get { return "application/xml"; } |
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseStreamHandler.cs b/OpenSim/Framework/Servers/HttpServer/BaseStreamHandler.cs index 6342983..252cc2a 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseStreamHandler.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseStreamHandler.cs | |||
@@ -29,14 +29,35 @@ using System.IO; | |||
29 | 29 | ||
30 | namespace OpenSim.Framework.Servers.HttpServer | 30 | namespace OpenSim.Framework.Servers.HttpServer |
31 | { | 31 | { |
32 | /// <summary> | ||
33 | /// Base streamed request handler. | ||
34 | /// </summary> | ||
35 | /// <remarks> | ||
36 | /// Inheriting classes should override ProcessRequest() rather than Handle() | ||
37 | /// </remarks> | ||
32 | public abstract class BaseStreamHandler : BaseRequestHandler, IStreamedRequestHandler | 38 | public abstract class BaseStreamHandler : BaseRequestHandler, IStreamedRequestHandler |
33 | { | 39 | { |
34 | public abstract byte[] Handle(string path, Stream request, | ||
35 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse); | ||
36 | |||
37 | protected BaseStreamHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {} | 40 | protected BaseStreamHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {} |
38 | 41 | ||
39 | protected BaseStreamHandler(string httpMethod, string path, string name, string description) | 42 | protected BaseStreamHandler(string httpMethod, string path, string name, string description) |
40 | : base(httpMethod, path, name, description) {} | 43 | : base(httpMethod, path, name, description) {} |
44 | |||
45 | public virtual byte[] Handle( | ||
46 | string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | ||
47 | { | ||
48 | RequestsReceived++; | ||
49 | |||
50 | byte[] result = ProcessRequest(path, request, httpRequest, httpResponse); | ||
51 | |||
52 | RequestsHandled++; | ||
53 | |||
54 | return result; | ||
55 | } | ||
56 | |||
57 | protected virtual byte[] ProcessRequest( | ||
58 | string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | ||
59 | { | ||
60 | return null; | ||
61 | } | ||
41 | } | 62 | } |
42 | } \ No newline at end of file | 63 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Servers/HttpServer/BinaryStreamHandler.cs b/OpenSim/Framework/Servers/HttpServer/BinaryStreamHandler.cs index b94bfb4..1b03f54 100644 --- a/OpenSim/Framework/Servers/HttpServer/BinaryStreamHandler.cs +++ b/OpenSim/Framework/Servers/HttpServer/BinaryStreamHandler.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
45 | m_method = binaryMethod; | 45 | m_method = binaryMethod; |
46 | } | 46 | } |
47 | 47 | ||
48 | public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 48 | protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
49 | { | 49 | { |
50 | byte[] data = ReadFully(request); | 50 | byte[] data = ReadFully(request); |
51 | string param = GetParam(path); | 51 | string param = GetParam(path); |
diff --git a/OpenSim/Framework/Servers/HttpServer/Interfaces/IStreamHandler.cs b/OpenSim/Framework/Servers/HttpServer/Interfaces/IStreamHandler.cs index cb5cce5..b8541cb 100644 --- a/OpenSim/Framework/Servers/HttpServer/Interfaces/IStreamHandler.cs +++ b/OpenSim/Framework/Servers/HttpServer/Interfaces/IStreamHandler.cs | |||
@@ -32,7 +32,6 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
32 | { | 32 | { |
33 | public interface IRequestHandler | 33 | public interface IRequestHandler |
34 | { | 34 | { |
35 | |||
36 | /// <summary> | 35 | /// <summary> |
37 | /// Name for this handler. | 36 | /// Name for this handler. |
38 | /// </summary> | 37 | /// </summary> |
@@ -59,6 +58,19 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
59 | 58 | ||
60 | // Return path | 59 | // Return path |
61 | string Path { get; } | 60 | string Path { get; } |
61 | |||
62 | /// <summary> | ||
63 | /// Number of requests received by this handler | ||
64 | /// </summary> | ||
65 | int RequestsReceived { get; } | ||
66 | |||
67 | /// <summary> | ||
68 | /// Number of requests handled. | ||
69 | /// </summary> | ||
70 | /// <remarks> | ||
71 | /// Should be equal to RequestsReceived unless requested are being handled slowly or there is deadlock. | ||
72 | /// </remarks> | ||
73 | int RequestsHandled { get; } | ||
62 | } | 74 | } |
63 | 75 | ||
64 | public interface IStreamedRequestHandler : IRequestHandler | 76 | public interface IStreamedRequestHandler : IRequestHandler |
@@ -69,7 +81,6 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
69 | 81 | ||
70 | public interface IStreamHandler : IRequestHandler | 82 | public interface IStreamHandler : IRequestHandler |
71 | { | 83 | { |
72 | // Handle request stream, return byte array | ||
73 | void Handle(string path, Stream request, Stream response, IOSHttpRequest httpReqbuest, IOSHttpResponse httpResponse); | 84 | void Handle(string path, Stream request, Stream response, IOSHttpRequest httpReqbuest, IOSHttpResponse httpResponse); |
74 | } | 85 | } |
75 | 86 | ||
diff --git a/OpenSim/Framework/Servers/HttpServer/RestDeserialiseHandler.cs b/OpenSim/Framework/Servers/HttpServer/RestDeserialiseHandler.cs index 07082a8..bd55657 100644 --- a/OpenSim/Framework/Servers/HttpServer/RestDeserialiseHandler.cs +++ b/OpenSim/Framework/Servers/HttpServer/RestDeserialiseHandler.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
33 | { | 33 | { |
34 | public delegate TResponse RestDeserialiseMethod<TRequest, TResponse>(TRequest request); | 34 | public delegate TResponse RestDeserialiseMethod<TRequest, TResponse>(TRequest request); |
35 | 35 | ||
36 | public class RestDeserialiseHandler<TRequest, TResponse> : BaseRequestHandler, IStreamHandler | 36 | public class RestDeserialiseHandler<TRequest, TResponse> : BaseOutputStreamHandler, IStreamHandler |
37 | where TRequest : new() | 37 | where TRequest : new() |
38 | { | 38 | { |
39 | private RestDeserialiseMethod<TRequest, TResponse> m_method; | 39 | private RestDeserialiseMethod<TRequest, TResponse> m_method; |
@@ -48,7 +48,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
48 | m_method = method; | 48 | m_method = method; |
49 | } | 49 | } |
50 | 50 | ||
51 | public void Handle(string path, Stream request, Stream responseStream, | 51 | protected override void ProcessRequest(string path, Stream request, Stream responseStream, |
52 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 52 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
53 | { | 53 | { |
54 | TRequest deserial; | 54 | TRequest deserial; |
diff --git a/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs b/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs index edcd134..83c9848 100644 --- a/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs +++ b/OpenSim/Framework/Servers/HttpServer/RestSessionService.cs | |||
@@ -183,7 +183,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
183 | 183 | ||
184 | public delegate bool CheckIdentityMethod(string sid, string aid); | 184 | public delegate bool CheckIdentityMethod(string sid, string aid); |
185 | 185 | ||
186 | public class RestDeserialiseSecureHandler<TRequest, TResponse> : BaseRequestHandler, IStreamHandler | 186 | public class RestDeserialiseSecureHandler<TRequest, TResponse> : BaseOutputStreamHandler, IStreamHandler |
187 | where TRequest : new() | 187 | where TRequest : new() |
188 | { | 188 | { |
189 | private static readonly ILog m_log | 189 | private static readonly ILog m_log |
@@ -201,7 +201,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
201 | m_method = method; | 201 | m_method = method; |
202 | } | 202 | } |
203 | 203 | ||
204 | public void Handle(string path, Stream request, Stream responseStream, | 204 | protected override void ProcessRequest(string path, Stream request, Stream responseStream, |
205 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 205 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
206 | { | 206 | { |
207 | RestSessionObject<TRequest> deserial = default(RestSessionObject<TRequest>); | 207 | RestSessionObject<TRequest> deserial = default(RestSessionObject<TRequest>); |
@@ -237,7 +237,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
237 | 237 | ||
238 | public delegate bool CheckTrustedSourceMethod(IPEndPoint peer); | 238 | public delegate bool CheckTrustedSourceMethod(IPEndPoint peer); |
239 | 239 | ||
240 | public class RestDeserialiseTrustedHandler<TRequest, TResponse> : BaseRequestHandler, IStreamHandler | 240 | public class RestDeserialiseTrustedHandler<TRequest, TResponse> : BaseOutputStreamHandler, IStreamHandler |
241 | where TRequest : new() | 241 | where TRequest : new() |
242 | { | 242 | { |
243 | private static readonly ILog m_log | 243 | private static readonly ILog m_log |
@@ -260,7 +260,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
260 | m_method = method; | 260 | m_method = method; |
261 | } | 261 | } |
262 | 262 | ||
263 | public void Handle(string path, Stream request, Stream responseStream, | 263 | protected override void ProcessRequest(string path, Stream request, Stream responseStream, |
264 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 264 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
265 | { | 265 | { |
266 | TRequest deserial = default(TRequest); | 266 | TRequest deserial = default(TRequest); |
@@ -292,6 +292,5 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
292 | serializer.Serialize(xmlWriter, response); | 292 | serializer.Serialize(xmlWriter, response); |
293 | } | 293 | } |
294 | } | 294 | } |
295 | } | 295 | } |
296 | 296 | } \ No newline at end of file | |
297 | } | ||
diff --git a/OpenSim/Framework/Servers/HttpServer/RestStreamHandler.cs b/OpenSim/Framework/Servers/HttpServer/RestStreamHandler.cs index 1f17fee..0305dee 100644 --- a/OpenSim/Framework/Servers/HttpServer/RestStreamHandler.cs +++ b/OpenSim/Framework/Servers/HttpServer/RestStreamHandler.cs | |||
@@ -48,7 +48,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
48 | m_restMethod = restMethod; | 48 | m_restMethod = restMethod; |
49 | } | 49 | } |
50 | 50 | ||
51 | public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 51 | protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
52 | { | 52 | { |
53 | Encoding encoding = Encoding.UTF8; | 53 | Encoding encoding = Encoding.UTF8; |
54 | StreamReader streamReader = new StreamReader(request, encoding); | 54 | StreamReader streamReader = new StreamReader(request, encoding); |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 7675be8..6c7af12 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -141,6 +141,11 @@ namespace OpenSim.Framework | |||
141 | public static FireAndForgetMethod DefaultFireAndForgetMethod = FireAndForgetMethod.SmartThreadPool; | 141 | public static FireAndForgetMethod DefaultFireAndForgetMethod = FireAndForgetMethod.SmartThreadPool; |
142 | public static FireAndForgetMethod FireAndForgetMethod = DefaultFireAndForgetMethod; | 142 | public static FireAndForgetMethod FireAndForgetMethod = DefaultFireAndForgetMethod; |
143 | 143 | ||
144 | public static bool IsPlatformMono | ||
145 | { | ||
146 | get { return Type.GetType("Mono.Runtime") != null; } | ||
147 | } | ||
148 | |||
144 | /// <summary> | 149 | /// <summary> |
145 | /// Gets the name of the directory where the current running executable | 150 | /// Gets the name of the directory where the current running executable |
146 | /// is located | 151 | /// is located |
@@ -1338,7 +1343,7 @@ namespace OpenSim.Framework | |||
1338 | ru = "OSX/Mono"; | 1343 | ru = "OSX/Mono"; |
1339 | else | 1344 | else |
1340 | { | 1345 | { |
1341 | if (Type.GetType("Mono.Runtime") != null) | 1346 | if (IsPlatformMono) |
1342 | ru = "Win/Mono"; | 1347 | ru = "Win/Mono"; |
1343 | else | 1348 | else |
1344 | ru = "Win/.NET"; | 1349 | ru = "Win/.NET"; |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 11cacac..db76529 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -843,73 +843,49 @@ namespace OpenSim | |||
843 | /// <summary> | 843 | /// <summary> |
844 | /// Handler to supply the current status of this sim | 844 | /// Handler to supply the current status of this sim |
845 | /// </summary> | 845 | /// </summary> |
846 | /// <remarks> | ||
846 | /// Currently this is always OK if the simulator is still listening for connections on its HTTP service | 847 | /// Currently this is always OK if the simulator is still listening for connections on its HTTP service |
847 | public class SimStatusHandler : IStreamedRequestHandler | 848 | /// </remarks> |
849 | public class SimStatusHandler : BaseStreamHandler | ||
848 | { | 850 | { |
849 | public byte[] Handle(string path, Stream request, | 851 | public SimStatusHandler() : base("GET", "/simstatus", "SimStatus", "Simulator Status") {} |
852 | |||
853 | protected override byte[] ProcessRequest(string path, Stream request, | ||
850 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 854 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
851 | { | 855 | { |
852 | return Util.UTF8.GetBytes("OK"); | 856 | return Util.UTF8.GetBytes("OK"); |
853 | } | 857 | } |
854 | 858 | ||
855 | public string Name { get { return "SimStatus"; } } | 859 | public override string ContentType |
856 | public string Description { get { return "Simulator Status"; } } | ||
857 | |||
858 | public string ContentType | ||
859 | { | 860 | { |
860 | get { return "text/plain"; } | 861 | get { return "text/plain"; } |
861 | } | 862 | } |
862 | |||
863 | public string HttpMethod | ||
864 | { | ||
865 | get { return "GET"; } | ||
866 | } | ||
867 | |||
868 | public string Path | ||
869 | { | ||
870 | get { return "/simstatus"; } | ||
871 | } | ||
872 | } | 863 | } |
873 | 864 | ||
874 | /// <summary> | 865 | /// <summary> |
875 | /// Handler to supply the current extended status of this sim | 866 | /// Handler to supply the current extended status of this sim |
876 | /// Sends the statistical data in a json serialization | 867 | /// Sends the statistical data in a json serialization |
877 | /// </summary> | 868 | /// </summary> |
878 | public class XSimStatusHandler : IStreamedRequestHandler | 869 | public class XSimStatusHandler : BaseStreamHandler |
879 | { | 870 | { |
880 | OpenSimBase m_opensim; | 871 | OpenSimBase m_opensim; |
881 | string osXStatsURI = String.Empty; | ||
882 | |||
883 | public string Name { get { return "XSimStatus"; } } | ||
884 | public string Description { get { return "Simulator XStatus"; } } | ||
885 | 872 | ||
886 | public XSimStatusHandler(OpenSimBase sim) | 873 | public XSimStatusHandler(OpenSimBase sim) |
874 | : base("GET", "/" + Util.SHA1Hash(sim.osSecret), "XSimStatus", "Simulator XStatus") | ||
887 | { | 875 | { |
888 | m_opensim = sim; | 876 | m_opensim = sim; |
889 | osXStatsURI = Util.SHA1Hash(sim.osSecret); | ||
890 | } | 877 | } |
891 | 878 | ||
892 | public byte[] Handle(string path, Stream request, | 879 | protected override byte[] ProcessRequest(string path, Stream request, |
893 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 880 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
894 | { | 881 | { |
895 | return Util.UTF8.GetBytes(m_opensim.StatReport(httpRequest)); | 882 | return Util.UTF8.GetBytes(m_opensim.StatReport(httpRequest)); |
896 | } | 883 | } |
897 | 884 | ||
898 | public string ContentType | 885 | public override string ContentType |
899 | { | 886 | { |
900 | get { return "text/plain"; } | 887 | get { return "text/plain"; } |
901 | } | 888 | } |
902 | |||
903 | public string HttpMethod | ||
904 | { | ||
905 | get { return "GET"; } | ||
906 | } | ||
907 | |||
908 | public string Path | ||
909 | { | ||
910 | // This is for the OpenSimulator instance and is the osSecret hashed | ||
911 | get { return "/" + osXStatsURI; } | ||
912 | } | ||
913 | } | 889 | } |
914 | 890 | ||
915 | /// <summary> | 891 | /// <summary> |
@@ -918,42 +894,26 @@ namespace OpenSim | |||
918 | /// If the request contains a key, "callback" the response will be wrappend in the | 894 | /// If the request contains a key, "callback" the response will be wrappend in the |
919 | /// associated value for jsonp used with ajax/javascript | 895 | /// associated value for jsonp used with ajax/javascript |
920 | /// </summary> | 896 | /// </summary> |
921 | public class UXSimStatusHandler : IStreamedRequestHandler | 897 | protected class UXSimStatusHandler : BaseStreamHandler |
922 | { | 898 | { |
923 | OpenSimBase m_opensim; | 899 | OpenSimBase m_opensim; |
924 | string osUXStatsURI = String.Empty; | ||
925 | |||
926 | public string Name { get { return "UXSimStatus"; } } | ||
927 | public string Description { get { return "Simulator UXStatus"; } } | ||
928 | 900 | ||
929 | public UXSimStatusHandler(OpenSimBase sim) | 901 | public UXSimStatusHandler(OpenSimBase sim) |
902 | : base("GET", "/" + sim.userStatsURI, "UXSimStatus", "Simulator UXStatus") | ||
930 | { | 903 | { |
931 | m_opensim = sim; | 904 | m_opensim = sim; |
932 | osUXStatsURI = sim.userStatsURI; | ||
933 | |||
934 | } | 905 | } |
935 | 906 | ||
936 | public byte[] Handle(string path, Stream request, | 907 | protected override byte[] ProcessRequest(string path, Stream request, |
937 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 908 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
938 | { | 909 | { |
939 | return Util.UTF8.GetBytes(m_opensim.StatReport(httpRequest)); | 910 | return Util.UTF8.GetBytes(m_opensim.StatReport(httpRequest)); |
940 | } | 911 | } |
941 | 912 | ||
942 | public string ContentType | 913 | public override string ContentType |
943 | { | 914 | { |
944 | get { return "text/plain"; } | 915 | get { return "text/plain"; } |
945 | } | 916 | } |
946 | |||
947 | public string HttpMethod | ||
948 | { | ||
949 | get { return "GET"; } | ||
950 | } | ||
951 | |||
952 | public string Path | ||
953 | { | ||
954 | // This is for the OpenSimulator instance and is the user provided URI | ||
955 | get { return "/" + osUXStatsURI; } | ||
956 | } | ||
957 | } | 917 | } |
958 | 918 | ||
959 | #endregion | 919 | #endregion |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 8241e07..98ab433 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -282,13 +282,19 @@ namespace OpenSim.Region.ClientStack.Linden | |||
282 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 282 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
283 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 283 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
284 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 284 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
285 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | 285 | |
286 | IRequestHandler getObjectPhysicsDataHandler | ||
287 | = new RestStreamHandler( | ||
288 | "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); | ||
286 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | 289 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); |
287 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | 290 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); |
288 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | 291 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); |
289 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | 292 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); |
290 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | 293 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); |
291 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); | 294 | |
295 | IRequestHandler UpdateAgentInformationHandler | ||
296 | = new RestStreamHandler( | ||
297 | "POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation, "UpdateAgentInformation", null); | ||
292 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); | 298 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); |
293 | 299 | ||
294 | m_HostCapsObj.RegisterHandler( | 300 | m_HostCapsObj.RegisterHandler( |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index eb40eb1..d6689d4 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -366,7 +366,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
366 | // EventQueueGet when it receive capability information, but then we replace the rest handler immediately | 366 | // EventQueueGet when it receive capability information, but then we replace the rest handler immediately |
367 | // afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but | 367 | // afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but |
368 | // really it should be possible to directly register the poll handler as a capability. | 368 | // really it should be possible to directly register the poll handler as a capability. |
369 | caps.RegisterHandler("EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null)); | 369 | caps.RegisterHandler( |
370 | "EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null, "EventQueueGet", null)); | ||
370 | // delegate(Hashtable m_dhttpMethod) | 371 | // delegate(Hashtable m_dhttpMethod) |
371 | // { | 372 | // { |
372 | // return ProcessQueue(m_dhttpMethod, agentID, caps); | 373 | // return ProcessQueue(m_dhttpMethod, agentID, caps); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs index 79d56c4..5196368 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | |||
@@ -183,7 +183,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
183 | m_isGod = m_scene.Permissions.IsGod(agentID); | 183 | m_isGod = m_scene.Permissions.IsGod(agentID); |
184 | } | 184 | } |
185 | 185 | ||
186 | public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 186 | protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
187 | { | 187 | { |
188 | StreamReader reader = new StreamReader(request); | 188 | StreamReader reader = new StreamReader(request); |
189 | string message = reader.ReadToEnd(); | 189 | string message = reader.ReadToEnd(); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index bba8ff1..27b09a6 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -349,6 +349,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
349 | { | 349 | { |
350 | while (true) | 350 | while (true) |
351 | { | 351 | { |
352 | Watchdog.UpdateThread(); | ||
353 | |||
352 | aPollRequest poolreq = m_queue.Dequeue(); | 354 | aPollRequest poolreq = m_queue.Dequeue(); |
353 | 355 | ||
354 | poolreq.thepoll.Process(poolreq); | 356 | poolreq.thepoll.Process(poolreq); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 45c901e..dfad485 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -710,12 +710,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
710 | //there is a local handler for this packet type | 710 | //there is a local handler for this packet type |
711 | if (pprocessor.Async) | 711 | if (pprocessor.Async) |
712 | { | 712 | { |
713 | ClientInfo cinfo = UDPClient.GetClientInfo(); | ||
714 | if (!cinfo.AsyncRequests.ContainsKey(packet.Type.ToString())) | ||
715 | cinfo.AsyncRequests[packet.Type.ToString()] = 0; | ||
716 | cinfo.AsyncRequests[packet.Type.ToString()]++; | ||
717 | |||
713 | object obj = new AsyncPacketProcess(this, pprocessor.method, packet); | 718 | object obj = new AsyncPacketProcess(this, pprocessor.method, packet); |
714 | Util.FireAndForget(ProcessSpecificPacketAsync, obj); | 719 | Util.FireAndForget(ProcessSpecificPacketAsync, obj); |
715 | result = true; | 720 | result = true; |
716 | } | 721 | } |
717 | else | 722 | else |
718 | { | 723 | { |
724 | ClientInfo cinfo = UDPClient.GetClientInfo(); | ||
725 | if (!cinfo.SyncRequests.ContainsKey(packet.Type.ToString())) | ||
726 | cinfo.SyncRequests[packet.Type.ToString()] = 0; | ||
727 | cinfo.SyncRequests[packet.Type.ToString()]++; | ||
728 | |||
719 | result = pprocessor.method(this, packet); | 729 | result = pprocessor.method(this, packet); |
720 | } | 730 | } |
721 | } | 731 | } |
@@ -730,6 +740,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
730 | } | 740 | } |
731 | if (found) | 741 | if (found) |
732 | { | 742 | { |
743 | ClientInfo cinfo = UDPClient.GetClientInfo(); | ||
744 | if (!cinfo.GenericRequests.ContainsKey(packet.Type.ToString())) | ||
745 | cinfo.GenericRequests[packet.Type.ToString()] = 0; | ||
746 | cinfo.GenericRequests[packet.Type.ToString()]++; | ||
747 | |||
733 | result = method(this, packet); | 748 | result = method(this, packet); |
734 | } | 749 | } |
735 | } | 750 | } |
@@ -5376,7 +5391,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5376 | AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject); | 5391 | AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject); |
5377 | AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject); | 5392 | AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject); |
5378 | AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand); | 5393 | AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand); |
5379 | AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply); | 5394 | AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply, false); |
5380 | AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest); | 5395 | AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest); |
5381 | AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance); | 5396 | AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance); |
5382 | AddLocalPacketHandler(PacketType.AgentIsNowWearing, HandlerAgentIsNowWearing); | 5397 | AddLocalPacketHandler(PacketType.AgentIsNowWearing, HandlerAgentIsNowWearing); |
@@ -5437,8 +5452,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5437 | AddLocalPacketHandler(PacketType.ScriptAnswerYes, HandleScriptAnswerYes, false); | 5452 | AddLocalPacketHandler(PacketType.ScriptAnswerYes, HandleScriptAnswerYes, false); |
5438 | AddLocalPacketHandler(PacketType.ObjectClickAction, HandleObjectClickAction, false); | 5453 | AddLocalPacketHandler(PacketType.ObjectClickAction, HandleObjectClickAction, false); |
5439 | AddLocalPacketHandler(PacketType.ObjectMaterial, HandleObjectMaterial, false); | 5454 | AddLocalPacketHandler(PacketType.ObjectMaterial, HandleObjectMaterial, false); |
5440 | AddLocalPacketHandler(PacketType.RequestImage, HandleRequestImage); | 5455 | AddLocalPacketHandler(PacketType.RequestImage, HandleRequestImage, false); |
5441 | AddLocalPacketHandler(PacketType.TransferRequest, HandleTransferRequest); | 5456 | AddLocalPacketHandler(PacketType.TransferRequest, HandleTransferRequest, false); |
5442 | AddLocalPacketHandler(PacketType.AssetUploadRequest, HandleAssetUploadRequest); | 5457 | AddLocalPacketHandler(PacketType.AssetUploadRequest, HandleAssetUploadRequest); |
5443 | AddLocalPacketHandler(PacketType.RequestXfer, HandleRequestXfer); | 5458 | AddLocalPacketHandler(PacketType.RequestXfer, HandleRequestXfer); |
5444 | AddLocalPacketHandler(PacketType.SendXferPacket, HandleSendXferPacket); | 5459 | AddLocalPacketHandler(PacketType.SendXferPacket, HandleSendXferPacket); |
@@ -5470,7 +5485,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5470 | AddLocalPacketHandler(PacketType.TeleportCancel, HandleTeleportCancel); | 5485 | AddLocalPacketHandler(PacketType.TeleportCancel, HandleTeleportCancel); |
5471 | AddLocalPacketHandler(PacketType.TeleportLocationRequest, HandleTeleportLocationRequest); | 5486 | AddLocalPacketHandler(PacketType.TeleportLocationRequest, HandleTeleportLocationRequest); |
5472 | AddLocalPacketHandler(PacketType.UUIDNameRequest, HandleUUIDNameRequest, false); | 5487 | AddLocalPacketHandler(PacketType.UUIDNameRequest, HandleUUIDNameRequest, false); |
5473 | AddLocalPacketHandler(PacketType.RegionHandleRequest, HandleRegionHandleRequest); | 5488 | AddLocalPacketHandler(PacketType.RegionHandleRequest, HandleRegionHandleRequest, false); |
5474 | AddLocalPacketHandler(PacketType.ParcelInfoRequest, HandleParcelInfoRequest); | 5489 | AddLocalPacketHandler(PacketType.ParcelInfoRequest, HandleParcelInfoRequest); |
5475 | AddLocalPacketHandler(PacketType.ParcelAccessListRequest, HandleParcelAccessListRequest, false); | 5490 | AddLocalPacketHandler(PacketType.ParcelAccessListRequest, HandleParcelAccessListRequest, false); |
5476 | AddLocalPacketHandler(PacketType.ParcelAccessListUpdate, HandleParcelAccessListUpdate, false); | 5491 | AddLocalPacketHandler(PacketType.ParcelAccessListUpdate, HandleParcelAccessListUpdate, false); |
@@ -7868,129 +7883,145 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7868 | //m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request"); | 7883 | //m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request"); |
7869 | 7884 | ||
7870 | TransferRequestPacket transfer = (TransferRequestPacket)Pack; | 7885 | TransferRequestPacket transfer = (TransferRequestPacket)Pack; |
7871 | //m_log.Debug("Transfer Request: " + transfer.ToString()); | ||
7872 | // Validate inventory transfers | ||
7873 | // Has to be done here, because AssetCache can't do it | ||
7874 | // | ||
7875 | UUID taskID = UUID.Zero; | 7886 | UUID taskID = UUID.Zero; |
7876 | if (transfer.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) | 7887 | if (transfer.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) |
7877 | { | 7888 | { |
7878 | taskID = new UUID(transfer.TransferInfo.Params, 48); | ||
7879 | UUID itemID = new UUID(transfer.TransferInfo.Params, 64); | ||
7880 | UUID requestID = new UUID(transfer.TransferInfo.Params, 80); | ||
7881 | |||
7882 | // m_log.DebugFormat( | ||
7883 | // "[CLIENT]: Got request for asset {0} from item {1} in prim {2} by {3}", | ||
7884 | // requestID, itemID, taskID, Name); | ||
7885 | |||
7886 | if (!(((Scene)m_scene).Permissions.BypassPermissions())) | 7889 | if (!(((Scene)m_scene).Permissions.BypassPermissions())) |
7887 | { | 7890 | { |
7888 | if (taskID != UUID.Zero) // Prim | 7891 | // We're spawning a thread because the permissions check can block this thread |
7892 | Util.FireAndForget(delegate | ||
7889 | { | 7893 | { |
7890 | SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID); | 7894 | // This requests the asset if needed |
7895 | HandleSimInventoryTransferRequestWithPermsCheck(sender, transfer); | ||
7896 | }); | ||
7897 | return true; | ||
7898 | } | ||
7899 | } | ||
7900 | else if (transfer.TransferInfo.SourceType == (int)SourceType.SimEstate) | ||
7901 | { | ||
7902 | //TransferRequestPacket does not include covenant uuid? | ||
7903 | //get scene covenant uuid | ||
7904 | taskID = m_scene.RegionInfo.RegionSettings.Covenant; | ||
7905 | } | ||
7891 | 7906 | ||
7892 | if (part == null) | 7907 | // This is non-blocking |
7893 | { | 7908 | MakeAssetRequest(transfer, taskID); |
7894 | m_log.WarnFormat( | ||
7895 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but prim does not exist", | ||
7896 | Name, requestID, itemID, taskID); | ||
7897 | return true; | ||
7898 | } | ||
7899 | 7909 | ||
7900 | TaskInventoryItem tii = part.Inventory.GetInventoryItem(itemID); | 7910 | return true; |
7901 | if (tii == null) | 7911 | } |
7902 | { | ||
7903 | m_log.WarnFormat( | ||
7904 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item does not exist", | ||
7905 | Name, requestID, itemID, taskID); | ||
7906 | return true; | ||
7907 | } | ||
7908 | 7912 | ||
7909 | if (tii.Type == (int)AssetType.LSLText) | 7913 | private void HandleSimInventoryTransferRequestWithPermsCheck(IClientAPI sender, TransferRequestPacket transfer) |
7910 | { | 7914 | { |
7911 | if (!((Scene)m_scene).Permissions.CanEditScript(itemID, taskID, AgentId)) | 7915 | UUID taskID = new UUID(transfer.TransferInfo.Params, 48); |
7912 | return true; | 7916 | UUID itemID = new UUID(transfer.TransferInfo.Params, 64); |
7913 | } | 7917 | UUID requestID = new UUID(transfer.TransferInfo.Params, 80); |
7914 | else if (tii.Type == (int)AssetType.Notecard) | ||
7915 | { | ||
7916 | if (!((Scene)m_scene).Permissions.CanEditNotecard(itemID, taskID, AgentId)) | ||
7917 | return true; | ||
7918 | } | ||
7919 | else | ||
7920 | { | ||
7921 | // TODO: Change this code to allow items other than notecards and scripts to be successfully | ||
7922 | // shared with group. In fact, this whole block of permissions checking should move to an IPermissionsModule | ||
7923 | if (part.OwnerID != AgentId) | ||
7924 | { | ||
7925 | m_log.WarnFormat( | ||
7926 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the prim is owned by {4}", | ||
7927 | Name, requestID, itemID, taskID, part.OwnerID); | ||
7928 | return true; | ||
7929 | } | ||
7930 | 7918 | ||
7931 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) | 7919 | //m_log.DebugFormat( |
7932 | { | 7920 | // "[CLIENT]: Got request for asset {0} from item {1} in prim {2} by {3}", |
7933 | m_log.WarnFormat( | 7921 | // requestID, itemID, taskID, Name); |
7934 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but modify permissions are not set", | ||
7935 | Name, requestID, itemID, taskID); | ||
7936 | return true; | ||
7937 | } | ||
7938 | 7922 | ||
7939 | if (tii.OwnerID != AgentId) | 7923 | //m_log.Debug("Transfer Request: " + transfer.ToString()); |
7940 | { | 7924 | // Validate inventory transfers |
7941 | m_log.WarnFormat( | 7925 | // Has to be done here, because AssetCache can't do it |
7942 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the item is owned by {4}", | 7926 | // |
7943 | Name, requestID, itemID, taskID, tii.OwnerID); | 7927 | if (taskID != UUID.Zero) // Prim |
7944 | return true; | 7928 | { |
7945 | } | 7929 | SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID); |
7946 | 7930 | ||
7947 | if (( | 7931 | if (part == null) |
7948 | tii.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) | 7932 | { |
7949 | != ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) | 7933 | m_log.WarnFormat( |
7950 | { | 7934 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but prim does not exist", |
7951 | m_log.WarnFormat( | 7935 | Name, requestID, itemID, taskID); |
7952 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item permissions are not modify/copy/transfer", | 7936 | return; |
7953 | Name, requestID, itemID, taskID); | 7937 | } |
7954 | return true; | ||
7955 | } | ||
7956 | 7938 | ||
7957 | if (tii.AssetID != requestID) | 7939 | TaskInventoryItem tii = part.Inventory.GetInventoryItem(itemID); |
7958 | { | 7940 | if (tii == null) |
7959 | m_log.WarnFormat( | 7941 | { |
7960 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but this does not match item's asset {4}", | 7942 | m_log.WarnFormat( |
7961 | Name, requestID, itemID, taskID, tii.AssetID); | 7943 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item does not exist", |
7962 | return true; | 7944 | Name, requestID, itemID, taskID); |
7963 | } | 7945 | return; |
7964 | } | 7946 | } |
7947 | |||
7948 | if (tii.Type == (int)AssetType.LSLText) | ||
7949 | { | ||
7950 | if (!((Scene)m_scene).Permissions.CanEditScript(itemID, taskID, AgentId)) | ||
7951 | return; | ||
7952 | } | ||
7953 | else if (tii.Type == (int)AssetType.Notecard) | ||
7954 | { | ||
7955 | if (!((Scene)m_scene).Permissions.CanEditNotecard(itemID, taskID, AgentId)) | ||
7956 | return; | ||
7957 | } | ||
7958 | else | ||
7959 | { | ||
7960 | // TODO: Change this code to allow items other than notecards and scripts to be successfully | ||
7961 | // shared with group. In fact, this whole block of permissions checking should move to an IPermissionsModule | ||
7962 | if (part.OwnerID != AgentId) | ||
7963 | { | ||
7964 | m_log.WarnFormat( | ||
7965 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the prim is owned by {4}", | ||
7966 | Name, requestID, itemID, taskID, part.OwnerID); | ||
7967 | return; | ||
7965 | } | 7968 | } |
7966 | else // Agent | 7969 | |
7970 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) | ||
7967 | { | 7971 | { |
7968 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | 7972 | m_log.WarnFormat( |
7969 | if (invAccess != null) | 7973 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but modify permissions are not set", |
7970 | { | 7974 | Name, requestID, itemID, taskID); |
7971 | if (!invAccess.CanGetAgentInventoryItem(this, itemID, requestID)) | 7975 | return; |
7972 | return false; | 7976 | } |
7973 | } | 7977 | |
7974 | else | 7978 | if (tii.OwnerID != AgentId) |
7975 | { | 7979 | { |
7976 | return false; | 7980 | m_log.WarnFormat( |
7977 | } | 7981 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the item is owned by {4}", |
7982 | Name, requestID, itemID, taskID, tii.OwnerID); | ||
7983 | return; | ||
7984 | } | ||
7985 | |||
7986 | if (( | ||
7987 | tii.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) | ||
7988 | != ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) | ||
7989 | { | ||
7990 | m_log.WarnFormat( | ||
7991 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item permissions are not modify/copy/transfer", | ||
7992 | Name, requestID, itemID, taskID); | ||
7993 | return; | ||
7994 | } | ||
7995 | |||
7996 | if (tii.AssetID != requestID) | ||
7997 | { | ||
7998 | m_log.WarnFormat( | ||
7999 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but this does not match item's asset {4}", | ||
8000 | Name, requestID, itemID, taskID, tii.AssetID); | ||
8001 | return; | ||
7978 | } | 8002 | } |
7979 | } | 8003 | } |
7980 | } | 8004 | } |
7981 | else | 8005 | else // Agent |
7982 | if (transfer.TransferInfo.SourceType == (int)SourceType.SimEstate) | 8006 | { |
8007 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | ||
8008 | if (invAccess != null) | ||
8009 | { | ||
8010 | if (!invAccess.CanGetAgentInventoryItem(this, itemID, requestID)) | ||
8011 | return; | ||
8012 | } | ||
8013 | else | ||
7983 | { | 8014 | { |
7984 | //TransferRequestPacket does not include covenant uuid? | 8015 | return; |
7985 | //get scene covenant uuid | ||
7986 | taskID = m_scene.RegionInfo.RegionSettings.Covenant; | ||
7987 | } | 8016 | } |
8017 | } | ||
7988 | 8018 | ||
8019 | // Permissions out of the way, let's request the asset | ||
7989 | MakeAssetRequest(transfer, taskID); | 8020 | MakeAssetRequest(transfer, taskID); |
7990 | 8021 | ||
7991 | return true; | ||
7992 | } | 8022 | } |
7993 | 8023 | ||
8024 | |||
7994 | private bool HandleAssetUploadRequest(IClientAPI sender, Packet Pack) | 8025 | private bool HandleAssetUploadRequest(IClientAPI sender, Packet Pack) |
7995 | { | 8026 | { |
7996 | AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; | 8027 | AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; |
@@ -12378,7 +12409,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12378 | ClientInfo info = m_udpClient.GetClientInfo(); | 12409 | ClientInfo info = m_udpClient.GetClientInfo(); |
12379 | 12410 | ||
12380 | info.proxyEP = null; | 12411 | info.proxyEP = null; |
12381 | info.agentcircuit = RequestClientInfo(); | 12412 | if (info.agentcircuit == null) |
12413 | info.agentcircuit = RequestClientInfo(); | ||
12382 | 12414 | ||
12383 | return info; | 12415 | return info; |
12384 | } | 12416 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index e52ac37..f7ed14d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -160,6 +160,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | 161 | public bool m_deliverPackets = true; |
162 | 162 | ||
163 | private ClientInfo m_info = new ClientInfo(); | ||
164 | |||
163 | /// <summary> | 165 | /// <summary> |
164 | /// Default constructor | 166 | /// Default constructor |
165 | /// </summary> | 167 | /// </summary> |
@@ -241,20 +243,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
241 | // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists | 243 | // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists |
242 | // of pending and needed ACKs for every client every time some method wants information about | 244 | // of pending and needed ACKs for every client every time some method wants information about |
243 | // this connection is a recipe for poor performance | 245 | // this connection is a recipe for poor performance |
244 | ClientInfo info = new ClientInfo(); | 246 | |
245 | info.pendingAcks = new Dictionary<uint, uint>(); | 247 | m_info.resendThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate; |
246 | info.needAck = new Dictionary<uint, byte[]>(); | 248 | m_info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate; |
247 | 249 | m_info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate; | |
248 | info.resendThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate; | 250 | m_info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate; |
249 | info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate; | 251 | m_info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate; |
250 | info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate; | 252 | m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; |
251 | info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate; | 253 | m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; |
252 | info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate; | 254 | m_info.totalThrottle = (int)m_throttleCategory.DripRate; |
253 | info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; | 255 | |
254 | info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; | 256 | return m_info; |
255 | info.totalThrottle = (int)m_throttleCategory.DripRate; | ||
256 | |||
257 | return info; | ||
258 | } | 257 | } |
259 | 258 | ||
260 | /// <summary> | 259 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 7f14371..8a1f267 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1686,6 +1686,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1686 | { | 1686 | { |
1687 | IncomingPacket incomingPacket = null; | 1687 | IncomingPacket incomingPacket = null; |
1688 | 1688 | ||
1689 | /* | ||
1689 | // HACK: This is a test to try and rate limit packet handling on Mono. | 1690 | // HACK: This is a test to try and rate limit packet handling on Mono. |
1690 | // If it works, a more elegant solution can be devised | 1691 | // If it works, a more elegant solution can be devised |
1691 | if (Util.FireAndForgetCount() < 2) | 1692 | if (Util.FireAndForgetCount() < 2) |
@@ -1693,6 +1694,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1693 | //m_log.Debug("[LLUDPSERVER]: Incoming packet handler is sleeping"); | 1694 | //m_log.Debug("[LLUDPSERVER]: Incoming packet handler is sleeping"); |
1694 | Thread.Sleep(30); | 1695 | Thread.Sleep(30); |
1695 | } | 1696 | } |
1697 | */ | ||
1696 | 1698 | ||
1697 | if (packetInbox.Dequeue(100, ref incomingPacket)) | 1699 | if (packetInbox.Dequeue(100, ref incomingPacket)) |
1698 | { | 1700 | { |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs index a0e0078..83144e3 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
73 | } | 73 | } |
74 | 74 | ||
75 | [SetUp] | 75 | [SetUp] |
76 | public void SetUp() | 76 | public override void SetUp() |
77 | { | 77 | { |
78 | base.SetUp(); | 78 | base.SetUp(); |
79 | 79 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 6d4c65d..b693f2d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -498,7 +498,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
498 | 498 | ||
499 | protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) | 499 | protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) |
500 | { | 500 | { |
501 | m_log.DebugFormat("[FRIENDS]: Entering StatusNotify for {0}", userID); | 501 | //m_log.DebugFormat("[FRIENDS]: Entering StatusNotify for {0}", userID); |
502 | 502 | ||
503 | List<string> friendStringIds = friendList.ConvertAll<string>(friend => friend.Friend); | 503 | List<string> friendStringIds = friendList.ConvertAll<string>(friend => friend.Friend); |
504 | List<string> remoteFriendStringIds = new List<string>(); | 504 | List<string> remoteFriendStringIds = new List<string>(); |
@@ -527,15 +527,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
527 | // let's guard against sessions-gone-bad | 527 | // let's guard against sessions-gone-bad |
528 | if (friendSession != null && friendSession.RegionID != UUID.Zero) | 528 | if (friendSession != null && friendSession.RegionID != UUID.Zero) |
529 | { | 529 | { |
530 | m_log.DebugFormat("[FRIENDS]: Get region {0}", friendSession.RegionID); | 530 | //m_log.DebugFormat("[FRIENDS]: Get region {0}", friendSession.RegionID); |
531 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); | 531 | GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID); |
532 | if (region != null) | 532 | if (region != null) |
533 | { | 533 | { |
534 | m_FriendsSimConnector.StatusNotify(region, userID, friendSession.UserID, online); | 534 | m_FriendsSimConnector.StatusNotify(region, userID, friendSession.UserID, online); |
535 | } | 535 | } |
536 | } | 536 | } |
537 | else | 537 | //else |
538 | m_log.DebugFormat("[FRIENDS]: friend session is null or the region is UUID.Zero"); | 538 | // m_log.DebugFormat("[FRIENDS]: friend session is null or the region is UUID.Zero"); |
539 | } | 539 | } |
540 | } | 540 | } |
541 | 541 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs index 08196f1..2116605 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsRequestHandler.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
54 | m_FriendsModule = fmodule; | 54 | m_FriendsModule = fmodule; |
55 | } | 55 | } |
56 | 56 | ||
57 | public override byte[] Handle( | 57 | protected override byte[] ProcessRequest( |
58 | string path, Stream requestData, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 58 | string path, Stream requestData, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
59 | { | 59 | { |
60 | StreamReader sr = new StreamReader(requestData); | 60 | StreamReader sr = new StreamReader(requestData); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index a456009..d00945e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
252 | 252 | ||
253 | protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) | 253 | protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) |
254 | { | 254 | { |
255 | m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID); | 255 | //m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID); |
256 | 256 | ||
257 | // First, let's divide the friends on a per-domain basis | 257 | // First, let's divide the friends on a per-domain basis |
258 | Dictionary<string, List<FriendInfo>> friendsPerDomain = new Dictionary<string, List<FriendInfo>>(); | 258 | Dictionary<string, List<FriendInfo>> friendsPerDomain = new Dictionary<string, List<FriendInfo>>(); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 5b12ecb..6b14fa6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -125,9 +125,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
125 | { | 125 | { |
126 | string uri = "/CAPS/" + UUID.Random(); | 126 | string uri = "/CAPS/" + UUID.Random(); |
127 | 127 | ||
128 | caps.RegisterHandler("UntrustedSimulatorMessage", | 128 | caps.RegisterHandler( |
129 | new RestStreamHandler("POST", uri, | 129 | "UntrustedSimulatorMessage", |
130 | HandleUntrustedSimulatorMessage)); | 130 | new RestStreamHandler("POST", uri, HandleUntrustedSimulatorMessage, "UntrustedSimulatorMessage", null)); |
131 | } | 131 | } |
132 | 132 | ||
133 | private string HandleUntrustedSimulatorMessage(string request, | 133 | private string HandleUntrustedSimulatorMessage(string request, |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 659b178..d56e469 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -67,10 +67,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
67 | /// </summary> | 67 | /// </summary> |
68 | protected bool m_merge; | 68 | protected bool m_merge; |
69 | 69 | ||
70 | /// <value> | 70 | protected IInventoryService m_InventoryService; |
71 | /// We only use this to request modules | 71 | protected IAssetService m_AssetService; |
72 | /// </value> | 72 | protected IUserAccountService m_UserAccountService; |
73 | protected Scene m_scene; | ||
74 | 73 | ||
75 | /// <value> | 74 | /// <value> |
76 | /// The stream from which the inventory archive will be loaded. | 75 | /// The stream from which the inventory archive will be loaded. |
@@ -118,9 +117,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
118 | protected Dictionary<UUID, UUID> m_creatorIdForAssetId = new Dictionary<UUID, UUID>(); | 117 | protected Dictionary<UUID, UUID> m_creatorIdForAssetId = new Dictionary<UUID, UUID>(); |
119 | 118 | ||
120 | public InventoryArchiveReadRequest( | 119 | public InventoryArchiveReadRequest( |
121 | Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge) | 120 | IInventoryService inv, IAssetService assets, IUserAccountService uacc, UserAccount userInfo, string invPath, string loadPath, bool merge) |
122 | : this( | 121 | : this( |
123 | scene, | 122 | inv, |
123 | assets, | ||
124 | uacc, | ||
124 | userInfo, | 125 | userInfo, |
125 | invPath, | 126 | invPath, |
126 | new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress), | 127 | new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress), |
@@ -129,9 +130,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
129 | } | 130 | } |
130 | 131 | ||
131 | public InventoryArchiveReadRequest( | 132 | public InventoryArchiveReadRequest( |
132 | Scene scene, UserAccount userInfo, string invPath, Stream loadStream, bool merge) | 133 | IInventoryService inv, IAssetService assets, IUserAccountService uacc, UserAccount userInfo, string invPath, Stream loadStream, bool merge) |
133 | { | 134 | { |
134 | m_scene = scene; | 135 | m_InventoryService = inv; |
136 | m_AssetService = assets; | ||
137 | m_UserAccountService = uacc; | ||
135 | m_merge = merge; | 138 | m_merge = merge; |
136 | m_userInfo = userInfo; | 139 | m_userInfo = userInfo; |
137 | m_invPath = invPath; | 140 | m_invPath = invPath; |
@@ -162,7 +165,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
162 | 165 | ||
163 | List<InventoryFolderBase> folderCandidates | 166 | List<InventoryFolderBase> folderCandidates |
164 | = InventoryArchiveUtils.FindFoldersByPath( | 167 | = InventoryArchiveUtils.FindFoldersByPath( |
165 | m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath); | 168 | m_InventoryService, m_userInfo.PrincipalID, m_invPath); |
166 | 169 | ||
167 | if (folderCandidates.Count == 0) | 170 | if (folderCandidates.Count == 0) |
168 | { | 171 | { |
@@ -297,7 +300,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
297 | string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath); | 300 | string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath); |
298 | List<InventoryFolderBase> folderCandidates | 301 | List<InventoryFolderBase> folderCandidates |
299 | = InventoryArchiveUtils.FindFoldersByPath( | 302 | = InventoryArchiveUtils.FindFoldersByPath( |
300 | m_scene.InventoryService, m_userInfo.PrincipalID, plainPath); | 303 | m_InventoryService, m_userInfo.PrincipalID, plainPath); |
301 | 304 | ||
302 | if (folderCandidates.Count != 0) | 305 | if (folderCandidates.Count != 0) |
303 | { | 306 | { |
@@ -380,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
380 | = new InventoryFolderBase( | 383 | = new InventoryFolderBase( |
381 | newFolderId, newFolderName, m_userInfo.PrincipalID, | 384 | newFolderId, newFolderName, m_userInfo.PrincipalID, |
382 | (short)AssetType.Unknown, destFolder.ID, 1); | 385 | (short)AssetType.Unknown, destFolder.ID, 1); |
383 | m_scene.InventoryService.AddFolder(destFolder); | 386 | m_InventoryService.AddFolder(destFolder); |
384 | 387 | ||
385 | // Record that we have now created this folder | 388 | // Record that we have now created this folder |
386 | iarPathExisting += rawDirsToCreate[i] + "/"; | 389 | iarPathExisting += rawDirsToCreate[i] + "/"; |
@@ -406,7 +409,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
406 | // Don't use the item ID that's in the file | 409 | // Don't use the item ID that's in the file |
407 | item.ID = UUID.Random(); | 410 | item.ID = UUID.Random(); |
408 | 411 | ||
409 | UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService); | 412 | UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_UserAccountService); |
410 | if (UUID.Zero != ospResolvedId) // The user exists in this grid | 413 | if (UUID.Zero != ospResolvedId) // The user exists in this grid |
411 | { | 414 | { |
412 | // m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId); | 415 | // m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId); |
@@ -436,7 +439,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
436 | // relying on native tar tools. | 439 | // relying on native tar tools. |
437 | m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid; | 440 | m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid; |
438 | 441 | ||
439 | m_scene.AddInventoryItem(item); | 442 | if (!m_InventoryService.AddItem(item)) |
443 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Unable to save item {0} in folder {1}", item.Name, item.Folder); | ||
440 | 444 | ||
441 | return item; | 445 | return item; |
442 | } | 446 | } |
@@ -533,7 +537,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
533 | AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString()); | 537 | AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString()); |
534 | asset.Data = data; | 538 | asset.Data = data; |
535 | 539 | ||
536 | m_scene.AssetService.Store(asset); | 540 | m_AssetService.Store(asset); |
537 | 541 | ||
538 | return true; | 542 | return true; |
539 | } | 543 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index f4f9e2d..cef6177 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -294,7 +294,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
294 | 294 | ||
295 | try | 295 | try |
296 | { | 296 | { |
297 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream, merge); | 297 | request = new InventoryArchiveReadRequest(m_aScene.InventoryService, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadStream, merge); |
298 | } | 298 | } |
299 | catch (EntryPointNotFoundException e) | 299 | catch (EntryPointNotFoundException e) |
300 | { | 300 | { |
@@ -342,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
342 | 342 | ||
343 | try | 343 | try |
344 | { | 344 | { |
345 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); | 345 | request = new InventoryArchiveReadRequest(m_aScene.InventoryService, m_aScene.AssetService, m_aScene.UserAccountService, userInfo, invPath, loadPath, merge); |
346 | } | 346 | } |
347 | catch (EntryPointNotFoundException e) | 347 | catch (EntryPointNotFoundException e) |
348 | { | 348 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs index 95f562e..08f199a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs | |||
@@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
229 | 229 | ||
230 | { | 230 | { |
231 | // Test replication of path1 | 231 | // Test replication of path1 |
232 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | 232 | new InventoryArchiveReadRequest(scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) |
233 | .ReplicateArchivePathToUserInventory( | 233 | .ReplicateArchivePathToUserInventory( |
234 | iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | 234 | iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), |
235 | foldersCreated, nodesLoaded); | 235 | foldersCreated, nodesLoaded); |
@@ -246,7 +246,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
246 | 246 | ||
247 | { | 247 | { |
248 | // Test replication of path2 | 248 | // Test replication of path2 |
249 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | 249 | new InventoryArchiveReadRequest(scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) |
250 | .ReplicateArchivePathToUserInventory( | 250 | .ReplicateArchivePathToUserInventory( |
251 | iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | 251 | iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), |
252 | foldersCreated, nodesLoaded); | 252 | foldersCreated, nodesLoaded); |
@@ -291,8 +291,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
291 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | 291 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); |
292 | 292 | ||
293 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | 293 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); |
294 | 294 | ||
295 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | 295 | new InventoryArchiveReadRequest(scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) |
296 | .ReplicateArchivePathToUserInventory( | 296 | .ReplicateArchivePathToUserInventory( |
297 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | 297 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), |
298 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | 298 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); |
@@ -342,8 +342,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
342 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | 342 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); |
343 | 343 | ||
344 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | 344 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); |
345 | 345 | ||
346 | new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true) | 346 | new InventoryArchiveReadRequest(scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, folder1ExistingName, (Stream)null, true) |
347 | .ReplicateArchivePathToUserInventory( | 347 | .ReplicateArchivePathToUserInventory( |
348 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | 348 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), |
349 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | 349 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs index 5e7e24c..b85739e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveSaveTests.cs | |||
@@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
86 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | 86 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); |
87 | 87 | ||
88 | InventoryArchiveReadRequest iarr | 88 | InventoryArchiveReadRequest iarr |
89 | = new InventoryArchiveReadRequest(null, null, null, (Stream)null, false); | 89 | = new InventoryArchiveReadRequest(null, null, null, null, null, (Stream)null, false); |
90 | iarr.LoadControlFile(filePath, data); | 90 | iarr.LoadControlFile(filePath, data); |
91 | 91 | ||
92 | Assert.That(iarr.ControlFileLoaded, Is.True); | 92 | Assert.That(iarr.ControlFileLoaded, Is.True); |
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs index 161f160..c04098c 100644 --- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs | |||
@@ -173,7 +173,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles | |||
173 | if(obj.PresenceType == PresenceType.Npc) | 173 | if(obj.PresenceType == PresenceType.Npc) |
174 | return; | 174 | return; |
175 | 175 | ||
176 | GetImageAssets(((IScenePresence)obj).UUID); | 176 | Util.FireAndForget(delegate |
177 | { | ||
178 | GetImageAssets(((IScenePresence)obj).UUID); | ||
179 | }); | ||
177 | } | 180 | } |
178 | 181 | ||
179 | /// <summary> | 182 | /// <summary> |
@@ -1044,12 +1047,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles | |||
1044 | { | 1047 | { |
1045 | OSDString assetId = (OSDString)asset; | 1048 | OSDString assetId = (OSDString)asset; |
1046 | 1049 | ||
1047 | Scene.AssetService.Get(string.Format("{0}/{1}",assetServerURI, assetId.AsString()), this, | 1050 | Scene.AssetService.Get(string.Format("{0}/{1}",assetServerURI, assetId.AsString())); |
1048 | delegate (string assetID, Object s, AssetBase a) | ||
1049 | { | ||
1050 | // m_log.DebugFormat("[PROFILES]: Getting Image Assets {0}", assetID); | ||
1051 | return; | ||
1052 | }); | ||
1053 | } | 1051 | } |
1054 | return true; | 1052 | return true; |
1055 | } | 1053 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs index fff86d5..2fc3b1c 100644 --- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Linq; | ||
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using System.Text; | 33 | using System.Text; |
33 | using log4net; | 34 | using log4net; |
@@ -37,6 +38,7 @@ using OpenMetaverse; | |||
37 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Console; | 39 | using OpenSim.Framework.Console; |
39 | using OpenSim.Framework.Servers; | 40 | using OpenSim.Framework.Servers; |
41 | using OpenSim.Framework.Servers.HttpServer; | ||
40 | using OpenSim.Region.Framework.Interfaces; | 42 | using OpenSim.Region.Framework.Interfaces; |
41 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
42 | using Caps=OpenSim.Framework.Capabilities.Caps; | 44 | using Caps=OpenSim.Framework.Capabilities.Caps; |
@@ -57,8 +59,9 @@ namespace OpenSim.Region.CoreModules.Framework | |||
57 | /// </summary> | 59 | /// </summary> |
58 | protected Dictionary<uint, Caps> m_capsObjects = new Dictionary<uint, Caps>(); | 60 | protected Dictionary<uint, Caps> m_capsObjects = new Dictionary<uint, Caps>(); |
59 | 61 | ||
60 | protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>(); | 62 | protected Dictionary<UUID, string> m_capsPaths = new Dictionary<UUID, string>(); |
61 | protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds | 63 | |
64 | protected Dictionary<UUID, Dictionary<ulong, string>> m_childrenSeeds | ||
62 | = new Dictionary<UUID, Dictionary<ulong, string>>(); | 65 | = new Dictionary<UUID, Dictionary<ulong, string>>(); |
63 | 66 | ||
64 | public void Initialise(IConfigSource source) | 67 | public void Initialise(IConfigSource source) |
@@ -70,9 +73,24 @@ namespace OpenSim.Region.CoreModules.Framework | |||
70 | m_scene = scene; | 73 | m_scene = scene; |
71 | m_scene.RegisterModuleInterface<ICapabilitiesModule>(this); | 74 | m_scene.RegisterModuleInterface<ICapabilitiesModule>(this); |
72 | 75 | ||
73 | MainConsole.Instance.Commands.AddCommand("Comms", false, "show caps", | 76 | MainConsole.Instance.Commands.AddCommand( |
74 | "show caps", | 77 | "Comms", false, "show caps list", |
75 | "Shows all registered capabilities for users", HandleShowCapsCommand); | 78 | "show caps list", |
79 | "Shows list of registered capabilities for users.", HandleShowCapsListCommand); | ||
80 | |||
81 | MainConsole.Instance.Commands.AddCommand( | ||
82 | "Comms", false, "show caps stats by user", | ||
83 | "show caps stats [<first-name> <last-name>]", | ||
84 | "Shows statistics on capabilities use by user.", | ||
85 | "If a user name is given, then prints a detailed breakdown of caps use ordered by number of requests received.", | ||
86 | HandleShowCapsStatsByUserCommand); | ||
87 | |||
88 | MainConsole.Instance.Commands.AddCommand( | ||
89 | "Comms", false, "show caps stats by cap", | ||
90 | "show caps stats by cap [<cap-name>]", | ||
91 | "Shows statistics on capabilities use by capability.", | ||
92 | "If a capability name is given, then prints a detailed breakdown of use by each user.", | ||
93 | HandleShowCapsStatsByCapCommand); | ||
76 | } | 94 | } |
77 | 95 | ||
78 | public void RegionLoaded(Scene scene) | 96 | public void RegionLoaded(Scene scene) |
@@ -106,6 +124,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
106 | if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags)) | 124 | if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags)) |
107 | return; | 125 | return; |
108 | 126 | ||
127 | Caps caps; | ||
109 | String capsObjectPath = GetCapsPath(agentId); | 128 | String capsObjectPath = GetCapsPath(agentId); |
110 | 129 | ||
111 | if (m_capsObjects.ContainsKey(circuitCode)) | 130 | if (m_capsObjects.ContainsKey(circuitCode)) |
@@ -121,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
121 | //return; | 140 | //return; |
122 | } | 141 | } |
123 | 142 | ||
124 | Caps caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName, | 143 | caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName, |
125 | (MainServer.Instance == null) ? 0: MainServer.Instance.Port, | 144 | (MainServer.Instance == null) ? 0: MainServer.Instance.Port, |
126 | capsObjectPath, agentId, m_scene.RegionInfo.RegionName); | 145 | capsObjectPath, agentId, m_scene.RegionInfo.RegionName); |
127 | 146 | ||
@@ -132,9 +151,12 @@ namespace OpenSim.Region.CoreModules.Framework | |||
132 | 151 | ||
133 | public void RemoveCaps(UUID agentId, uint circuitCode) | 152 | public void RemoveCaps(UUID agentId, uint circuitCode) |
134 | { | 153 | { |
135 | if (childrenSeeds.ContainsKey(agentId)) | 154 | lock (m_childrenSeeds) |
136 | { | 155 | { |
137 | childrenSeeds.Remove(agentId); | 156 | if (m_childrenSeeds.ContainsKey(agentId)) |
157 | { | ||
158 | m_childrenSeeds.Remove(agentId); | ||
159 | } | ||
138 | } | 160 | } |
139 | 161 | ||
140 | lock (m_capsObjects) | 162 | lock (m_capsObjects) |
@@ -180,16 +202,22 @@ namespace OpenSim.Region.CoreModules.Framework | |||
180 | 202 | ||
181 | public void SetAgentCapsSeeds(AgentCircuitData agent) | 203 | public void SetAgentCapsSeeds(AgentCircuitData agent) |
182 | { | 204 | { |
183 | capsPaths[agent.AgentID] = agent.CapsPath; | 205 | lock (m_capsPaths) |
184 | childrenSeeds[agent.AgentID] | 206 | m_capsPaths[agent.AgentID] = agent.CapsPath; |
185 | = ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds); | 207 | |
208 | lock (m_childrenSeeds) | ||
209 | m_childrenSeeds[agent.AgentID] | ||
210 | = ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds); | ||
186 | } | 211 | } |
187 | 212 | ||
188 | public string GetCapsPath(UUID agentId) | 213 | public string GetCapsPath(UUID agentId) |
189 | { | 214 | { |
190 | if (capsPaths.ContainsKey(agentId)) | 215 | lock (m_capsPaths) |
191 | { | 216 | { |
192 | return capsPaths[agentId]; | 217 | if (m_capsPaths.ContainsKey(agentId)) |
218 | { | ||
219 | return m_capsPaths[agentId]; | ||
220 | } | ||
193 | } | 221 | } |
194 | 222 | ||
195 | return null; | 223 | return null; |
@@ -198,17 +226,24 @@ namespace OpenSim.Region.CoreModules.Framework | |||
198 | public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID) | 226 | public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID) |
199 | { | 227 | { |
200 | Dictionary<ulong, string> seeds = null; | 228 | Dictionary<ulong, string> seeds = null; |
201 | if (childrenSeeds.TryGetValue(agentID, out seeds)) | 229 | |
202 | return seeds; | 230 | lock (m_childrenSeeds) |
231 | if (m_childrenSeeds.TryGetValue(agentID, out seeds)) | ||
232 | return seeds; | ||
233 | |||
203 | return new Dictionary<ulong, string>(); | 234 | return new Dictionary<ulong, string>(); |
204 | } | 235 | } |
205 | 236 | ||
206 | public void DropChildSeed(UUID agentID, ulong handle) | 237 | public void DropChildSeed(UUID agentID, ulong handle) |
207 | { | 238 | { |
208 | Dictionary<ulong, string> seeds; | 239 | Dictionary<ulong, string> seeds; |
209 | if (childrenSeeds.TryGetValue(agentID, out seeds)) | 240 | |
241 | lock (m_childrenSeeds) | ||
210 | { | 242 | { |
211 | seeds.Remove(handle); | 243 | if (m_childrenSeeds.TryGetValue(agentID, out seeds)) |
244 | { | ||
245 | seeds.Remove(handle); | ||
246 | } | ||
212 | } | 247 | } |
213 | } | 248 | } |
214 | 249 | ||
@@ -216,53 +251,283 @@ namespace OpenSim.Region.CoreModules.Framework | |||
216 | { | 251 | { |
217 | Dictionary<ulong, string> seeds; | 252 | Dictionary<ulong, string> seeds; |
218 | string returnval; | 253 | string returnval; |
219 | if (childrenSeeds.TryGetValue(agentID, out seeds)) | 254 | |
255 | lock (m_childrenSeeds) | ||
220 | { | 256 | { |
221 | if (seeds.TryGetValue(handle, out returnval)) | 257 | if (m_childrenSeeds.TryGetValue(agentID, out seeds)) |
222 | return returnval; | 258 | { |
259 | if (seeds.TryGetValue(handle, out returnval)) | ||
260 | return returnval; | ||
261 | } | ||
223 | } | 262 | } |
263 | |||
224 | return null; | 264 | return null; |
225 | } | 265 | } |
226 | 266 | ||
227 | public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds) | 267 | public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds) |
228 | { | 268 | { |
229 | //m_log.DebugFormat(" !!! Setting child seeds in {0} to {1}", m_scene.RegionInfo.RegionName, seeds.Count); | 269 | //m_log.DebugFormat(" !!! Setting child seeds in {0} to {1}", m_scene.RegionInfo.RegionName, seeds.Count); |
230 | childrenSeeds[agentID] = seeds; | 270 | |
271 | lock (m_childrenSeeds) | ||
272 | m_childrenSeeds[agentID] = seeds; | ||
231 | } | 273 | } |
232 | 274 | ||
233 | public void DumpChildrenSeeds(UUID agentID) | 275 | public void DumpChildrenSeeds(UUID agentID) |
234 | { | 276 | { |
235 | m_log.Info("================ ChildrenSeed "+m_scene.RegionInfo.RegionName+" ================"); | 277 | m_log.Info("================ ChildrenSeed "+m_scene.RegionInfo.RegionName+" ================"); |
236 | foreach (KeyValuePair<ulong, string> kvp in childrenSeeds[agentID]) | 278 | |
279 | lock (m_childrenSeeds) | ||
237 | { | 280 | { |
238 | uint x, y; | 281 | foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID]) |
239 | Utils.LongToUInts(kvp.Key, out x, out y); | 282 | { |
240 | x = x / Constants.RegionSize; | 283 | uint x, y; |
241 | y = y / Constants.RegionSize; | 284 | Utils.LongToUInts(kvp.Key, out x, out y); |
242 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 285 | x = x / Constants.RegionSize; |
286 | y = y / Constants.RegionSize; | ||
287 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | ||
288 | } | ||
243 | } | 289 | } |
244 | } | 290 | } |
245 | 291 | ||
246 | private void HandleShowCapsCommand(string module, string[] cmdparams) | 292 | private void HandleShowCapsListCommand(string module, string[] cmdParams) |
247 | { | 293 | { |
294 | if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) | ||
295 | return; | ||
296 | |||
248 | StringBuilder caps = new StringBuilder(); | 297 | StringBuilder caps = new StringBuilder(); |
249 | caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName); | 298 | caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName); |
250 | 299 | ||
251 | foreach (KeyValuePair<uint, Caps> kvp in m_capsObjects) | 300 | lock (m_capsObjects) |
252 | { | 301 | { |
253 | caps.AppendFormat("** Circuit {0}:\n", kvp.Key); | 302 | foreach (KeyValuePair<uint, Caps> kvp in m_capsObjects) |
303 | { | ||
304 | caps.AppendFormat("** User {0}:\n", kvp.Key); | ||
254 | 305 | ||
255 | for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); ) | 306 | for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); ) |
307 | { | ||
308 | Uri uri = new Uri(kvp2.Value.ToString()); | ||
309 | caps.AppendFormat(m_showCapsCommandFormat, kvp2.Key, uri.PathAndQuery); | ||
310 | } | ||
311 | |||
312 | foreach (KeyValuePair<string, string> kvp3 in kvp.Value.ExternalCapsHandlers) | ||
313 | caps.AppendFormat(m_showCapsCommandFormat, kvp3.Key, kvp3.Value); | ||
314 | } | ||
315 | } | ||
316 | |||
317 | MainConsole.Instance.Output(caps.ToString()); | ||
318 | } | ||
319 | |||
320 | private void HandleShowCapsStatsByCapCommand(string module, string[] cmdParams) | ||
321 | { | ||
322 | if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) | ||
323 | return; | ||
324 | |||
325 | if (cmdParams.Length != 5 && cmdParams.Length != 6) | ||
326 | { | ||
327 | MainConsole.Instance.Output("Usage: show caps stats by cap [<cap-name>]"); | ||
328 | return; | ||
329 | } | ||
330 | |||
331 | StringBuilder sb = new StringBuilder(); | ||
332 | sb.AppendFormat("Region {0}:\n", m_scene.Name); | ||
333 | |||
334 | if (cmdParams.Length == 5) | ||
335 | { | ||
336 | BuildSummaryStatsByCapReport(sb); | ||
337 | } | ||
338 | else if (cmdParams.Length == 6) | ||
339 | { | ||
340 | BuildDetailedStatsByCapReport(sb, cmdParams[5]); | ||
341 | } | ||
342 | |||
343 | MainConsole.Instance.Output(sb.ToString()); | ||
344 | } | ||
345 | |||
346 | private void BuildDetailedStatsByCapReport(StringBuilder sb, string capName) | ||
347 | { | ||
348 | /* | ||
349 | sb.AppendFormat("Capability name {0}\n", capName); | ||
350 | |||
351 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | ||
352 | cdt.AddColumn("User Name", 34); | ||
353 | cdt.AddColumn("Req Received", 12); | ||
354 | cdt.AddColumn("Req Handled", 12); | ||
355 | cdt.Indent = 2; | ||
356 | |||
357 | Dictionary<string, int> receivedStats = new Dictionary<string, int>(); | ||
358 | Dictionary<string, int> handledStats = new Dictionary<string, int>(); | ||
359 | |||
360 | m_scene.ForEachScenePresence( | ||
361 | sp => | ||
256 | { | 362 | { |
257 | Uri uri = new Uri(kvp2.Value.ToString()); | 363 | Caps caps = m_scene.CapsModule.GetCapsForUser(sp.UUID); |
258 | caps.AppendFormat(m_showCapsCommandFormat, kvp2.Key, uri.PathAndQuery); | 364 | |
365 | if (caps == null) | ||
366 | return; | ||
367 | |||
368 | Dictionary<string, IRequestHandler> capsHandlers = caps.CapsHandlers.GetCapsHandlers(); | ||
369 | |||
370 | IRequestHandler reqHandler; | ||
371 | if (capsHandlers.TryGetValue(capName, out reqHandler)) | ||
372 | { | ||
373 | receivedStats[sp.Name] = reqHandler.RequestsReceived; | ||
374 | handledStats[sp.Name] = reqHandler.RequestsHandled; | ||
375 | } | ||
259 | } | 376 | } |
377 | ); | ||
260 | 378 | ||
261 | foreach (KeyValuePair<string, string> kvp3 in kvp.Value.ExternalCapsHandlers) | 379 | foreach (KeyValuePair<string, int> kvp in receivedStats.OrderByDescending(kp => kp.Value)) |
262 | caps.AppendFormat(m_showCapsCommandFormat, kvp3.Key, kvp3.Value); | 380 | { |
381 | cdt.AddRow(kvp.Key, kvp.Value, handledStats[kvp.Key]); | ||
263 | } | 382 | } |
264 | 383 | ||
265 | MainConsole.Instance.Output(caps.ToString()); | 384 | sb.Append(cdt.ToString()); |
385 | */ | ||
386 | } | ||
387 | |||
388 | private void BuildSummaryStatsByCapReport(StringBuilder sb) | ||
389 | { | ||
390 | /* | ||
391 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | ||
392 | cdt.AddColumn("Name", 34); | ||
393 | cdt.AddColumn("Req Received", 12); | ||
394 | cdt.AddColumn("Req Handled", 12); | ||
395 | cdt.Indent = 2; | ||
396 | |||
397 | Dictionary<string, int> receivedStats = new Dictionary<string, int>(); | ||
398 | Dictionary<string, int> handledStats = new Dictionary<string, int>(); | ||
399 | |||
400 | m_scene.ForEachScenePresence( | ||
401 | sp => | ||
402 | { | ||
403 | Caps caps = m_scene.CapsModule.GetCapsForUser(sp.UUID); | ||
404 | |||
405 | if (caps == null) | ||
406 | return; | ||
407 | |||
408 | Dictionary<string, IRequestHandler> capsHandlers = caps.CapsHandlers.GetCapsHandlers(); | ||
409 | |||
410 | foreach (IRequestHandler reqHandler in capsHandlers.Values) | ||
411 | { | ||
412 | string reqName = reqHandler.Name ?? ""; | ||
413 | |||
414 | if (!receivedStats.ContainsKey(reqName)) | ||
415 | { | ||
416 | receivedStats[reqName] = reqHandler.RequestsReceived; | ||
417 | handledStats[reqName] = reqHandler.RequestsHandled; | ||
418 | } | ||
419 | else | ||
420 | { | ||
421 | receivedStats[reqName] += reqHandler.RequestsReceived; | ||
422 | handledStats[reqName] += reqHandler.RequestsHandled; | ||
423 | } | ||
424 | } | ||
425 | } | ||
426 | ); | ||
427 | |||
428 | foreach (KeyValuePair<string, int> kvp in receivedStats.OrderByDescending(kp => kp.Value)) | ||
429 | cdt.AddRow(kvp.Key, kvp.Value, handledStats[kvp.Key]); | ||
430 | |||
431 | sb.Append(cdt.ToString()); | ||
432 | */ | ||
433 | } | ||
434 | |||
435 | private void HandleShowCapsStatsByUserCommand(string module, string[] cmdParams) | ||
436 | { | ||
437 | if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) | ||
438 | return; | ||
439 | |||
440 | if (cmdParams.Length != 5 && cmdParams.Length != 7) | ||
441 | { | ||
442 | MainConsole.Instance.Output("Usage: show caps stats by user [<first-name> <last-name>]"); | ||
443 | return; | ||
444 | } | ||
445 | |||
446 | StringBuilder sb = new StringBuilder(); | ||
447 | sb.AppendFormat("Region {0}:\n", m_scene.Name); | ||
448 | |||
449 | if (cmdParams.Length == 5) | ||
450 | { | ||
451 | BuildSummaryStatsByUserReport(sb); | ||
452 | } | ||
453 | else if (cmdParams.Length == 7) | ||
454 | { | ||
455 | string firstName = cmdParams[5]; | ||
456 | string lastName = cmdParams[6]; | ||
457 | |||
458 | ScenePresence sp = m_scene.GetScenePresence(firstName, lastName); | ||
459 | |||
460 | if (sp == null) | ||
461 | return; | ||
462 | |||
463 | BuildDetailedStatsByUserReport(sb, sp); | ||
464 | } | ||
465 | |||
466 | MainConsole.Instance.Output(sb.ToString()); | ||
467 | } | ||
468 | |||
469 | private void BuildDetailedStatsByUserReport(StringBuilder sb, ScenePresence sp) | ||
470 | { | ||
471 | /* | ||
472 | sb.AppendFormat("Avatar name {0}, type {1}\n", sp.Name, sp.IsChildAgent ? "child" : "root"); | ||
473 | |||
474 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | ||
475 | cdt.AddColumn("Cap Name", 34); | ||
476 | cdt.AddColumn("Req Received", 12); | ||
477 | cdt.AddColumn("Req Handled", 12); | ||
478 | cdt.Indent = 2; | ||
479 | |||
480 | Caps caps = m_scene.CapsModule.GetCapsForUser(sp.UUID); | ||
481 | |||
482 | if (caps == null) | ||
483 | return; | ||
484 | |||
485 | Dictionary<string, IRequestHandler> capsHandlers = caps.CapsHandlers.GetCapsHandlers(); | ||
486 | |||
487 | foreach (IRequestHandler reqHandler in capsHandlers.Values.OrderByDescending(rh => rh.RequestsReceived)) | ||
488 | { | ||
489 | cdt.AddRow(reqHandler.Name, reqHandler.RequestsReceived, reqHandler.RequestsHandled); | ||
490 | } | ||
491 | |||
492 | sb.Append(cdt.ToString()); | ||
493 | */ | ||
494 | } | ||
495 | |||
496 | private void BuildSummaryStatsByUserReport(StringBuilder sb) | ||
497 | { | ||
498 | /* | ||
499 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | ||
500 | cdt.AddColumn("Name", 32); | ||
501 | cdt.AddColumn("Type", 5); | ||
502 | cdt.AddColumn("Req Received", 12); | ||
503 | cdt.AddColumn("Req Handled", 12); | ||
504 | cdt.Indent = 2; | ||
505 | |||
506 | m_scene.ForEachScenePresence( | ||
507 | sp => | ||
508 | { | ||
509 | Caps caps = m_scene.CapsModule.GetCapsForUser(sp.UUID); | ||
510 | |||
511 | if (caps == null) | ||
512 | return; | ||
513 | |||
514 | Dictionary<string, IRequestHandler> capsHandlers = caps.CapsHandlers.GetCapsHandlers(); | ||
515 | |||
516 | int totalRequestsReceived = 0; | ||
517 | int totalRequestsHandled = 0; | ||
518 | |||
519 | foreach (IRequestHandler reqHandler in capsHandlers.Values) | ||
520 | { | ||
521 | totalRequestsReceived += reqHandler.RequestsReceived; | ||
522 | totalRequestsHandled += reqHandler.RequestsHandled; | ||
523 | } | ||
524 | |||
525 | cdt.AddRow(sp.Name, sp.IsChildAgent ? "child" : "root", totalRequestsReceived, totalRequestsHandled); | ||
526 | } | ||
527 | ); | ||
528 | |||
529 | sb.Append(cdt.ToString()); | ||
530 | */ | ||
266 | } | 531 | } |
267 | } | 532 | } |
268 | } | 533 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 73b3678f..975fccf 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -171,11 +171,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
171 | if (!so.IsAttachment) | 171 | if (!so.IsAttachment) |
172 | return; | 172 | return; |
173 | 173 | ||
174 | if (so.Scene.UserManagementModule.IsLocalGridUser(so.AttachedAvatar)) | 174 | if (so.AttachedAvatar == UUID.Zero || Scene.UserManagementModule.IsLocalGridUser(so.AttachedAvatar)) |
175 | return; | 175 | return; |
176 | 176 | ||
177 | // foreign user | 177 | // foreign user |
178 | AgentCircuitData aCircuit = so.Scene.AuthenticateHandler.GetAgentCircuitData(so.AttachedAvatar); | 178 | AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(so.AttachedAvatar); |
179 | if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | 179 | if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) |
180 | { | 180 | { |
181 | if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) | 181 | if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) |
@@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
183 | string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); | 183 | string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); |
184 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachement {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); | 184 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachement {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); |
185 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | 185 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); |
186 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(so.Scene.AssetService, url); | 186 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url); |
187 | uuidGatherer.GatherAssetUuids(so, ids); | 187 | uuidGatherer.GatherAssetUuids(so, ids); |
188 | 188 | ||
189 | foreach (KeyValuePair<UUID, AssetType> kvp in ids) | 189 | foreach (KeyValuePair<UUID, AssetType> kvp in ids) |
diff --git a/OpenSim/Region/CoreModules/Framework/GridServiceThrottle/GridServiceThrottleModule.cs b/OpenSim/Region/CoreModules/Framework/GridServiceThrottle/GridServiceThrottleModule.cs new file mode 100644 index 0000000..f1eb1ad --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/GridServiceThrottle/GridServiceThrottleModule.cs | |||
@@ -0,0 +1,163 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using log4net; | ||
33 | using Mono.Addins; | ||
34 | using Nini.Config; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Framework.Monitoring; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
41 | |||
42 | namespace OpenSim.Region.CoreModules.Framework | ||
43 | { | ||
44 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GridServiceThrottleModule")] | ||
45 | public class GridServiceThrottleModule : ISharedRegionModule | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger( | ||
48 | MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | private readonly List<Scene> m_scenes = new List<Scene>(); | ||
51 | |||
52 | private OpenSim.Framework.BlockingQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<GridRegionRequest>(); | ||
53 | |||
54 | public void Initialise(IConfigSource config) | ||
55 | { | ||
56 | Watchdog.StartThread( | ||
57 | ProcessQueue, | ||
58 | "GridServiceRequestThread", | ||
59 | ThreadPriority.BelowNormal, | ||
60 | true, | ||
61 | false); | ||
62 | } | ||
63 | |||
64 | public void AddRegion(Scene scene) | ||
65 | { | ||
66 | lock (m_scenes) | ||
67 | { | ||
68 | m_scenes.Add(scene); | ||
69 | scene.EventManager.OnNewClient += OnNewClient; | ||
70 | } | ||
71 | } | ||
72 | |||
73 | public void RegionLoaded(Scene scene) | ||
74 | { | ||
75 | } | ||
76 | |||
77 | public void RemoveRegion(Scene scene) | ||
78 | { | ||
79 | lock (m_scenes) | ||
80 | { | ||
81 | m_scenes.Remove(scene); | ||
82 | scene.EventManager.OnNewClient -= OnNewClient; | ||
83 | } | ||
84 | } | ||
85 | |||
86 | void OnNewClient(IClientAPI client) | ||
87 | { | ||
88 | client.OnRegionHandleRequest += OnRegionHandleRequest; | ||
89 | } | ||
90 | |||
91 | public void PostInitialise() | ||
92 | { | ||
93 | } | ||
94 | |||
95 | public void Close() | ||
96 | { | ||
97 | } | ||
98 | |||
99 | public string Name | ||
100 | { | ||
101 | get { return "GridServiceThrottleModule"; } | ||
102 | } | ||
103 | |||
104 | public Type ReplaceableInterface | ||
105 | { | ||
106 | get { return null; } | ||
107 | } | ||
108 | |||
109 | public void OnRegionHandleRequest(IClientAPI client, UUID regionID) | ||
110 | { | ||
111 | //m_log.DebugFormat("[GRIDSERVICE THROTTLE]: RegionHandleRequest {0}", regionID); | ||
112 | ulong handle = 0; | ||
113 | if (IsLocalRegionHandle(regionID, out handle)) | ||
114 | { | ||
115 | client.SendRegionHandle(regionID, handle); | ||
116 | return; | ||
117 | } | ||
118 | |||
119 | GridRegionRequest request = new GridRegionRequest(client, regionID); | ||
120 | m_RequestQueue.Enqueue(request); | ||
121 | |||
122 | } | ||
123 | |||
124 | private bool IsLocalRegionHandle(UUID regionID, out ulong regionHandle) | ||
125 | { | ||
126 | regionHandle = 0; | ||
127 | foreach (Scene s in m_scenes) | ||
128 | if (s.RegionInfo.RegionID == regionID) | ||
129 | { | ||
130 | regionHandle = s.RegionInfo.RegionHandle; | ||
131 | return true; | ||
132 | } | ||
133 | return false; | ||
134 | } | ||
135 | |||
136 | private void ProcessQueue() | ||
137 | { | ||
138 | while (true) | ||
139 | { | ||
140 | Watchdog.UpdateThread(); | ||
141 | |||
142 | GridRegionRequest request = m_RequestQueue.Dequeue(); | ||
143 | GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, request.regionID); | ||
144 | |||
145 | if (r != null && r.RegionHandle != 0) | ||
146 | request.client.SendRegionHandle(request.regionID, r.RegionHandle); | ||
147 | |||
148 | } | ||
149 | } | ||
150 | } | ||
151 | |||
152 | class GridRegionRequest | ||
153 | { | ||
154 | public IClientAPI client; | ||
155 | public UUID regionID; | ||
156 | |||
157 | public GridRegionRequest(IClientAPI c, UUID r) | ||
158 | { | ||
159 | client = c; | ||
160 | regionID = r; | ||
161 | } | ||
162 | } | ||
163 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 1eae0ac..e0c8ea6 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -135,7 +135,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
135 | if (sp is ScenePresence) | 135 | if (sp is ScenePresence) |
136 | { | 136 | { |
137 | AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId); | 137 | AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId); |
138 | if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | 138 | if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) |
139 | { | 139 | { |
140 | if (m_RestrictInventoryAccessAbroad) | 140 | if (m_RestrictInventoryAccessAbroad) |
141 | { | 141 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs index d07cff4..69d7e16 100644 --- a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs | |||
@@ -176,7 +176,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library | |||
176 | m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName); | 176 | m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName); |
177 | simpleName = GetInventoryPathFromName(simpleName); | 177 | simpleName = GetInventoryPathFromName(simpleName); |
178 | 178 | ||
179 | InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, simpleName, iarFileName, false); | 179 | InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene.InventoryService, m_MockScene.AssetService, m_MockScene.UserAccountService, uinfo, simpleName, iarFileName, false); |
180 | try | 180 | try |
181 | { | 181 | { |
182 | HashSet<InventoryNodeBase> nodes = archread.Execute(); | 182 | HashSet<InventoryNodeBase> nodes = archread.Execute(); |
@@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library | |||
185 | // didn't find the subfolder with the given name; place it on the top | 185 | // didn't find the subfolder with the given name; place it on the top |
186 | m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName); | 186 | m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName); |
187 | archread.Close(); | 187 | archread.Close(); |
188 | archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false); | 188 | archread = new InventoryArchiveReadRequest(m_MockScene.InventoryService, m_MockScene.AssetService, m_MockScene.UserAccountService, uinfo, "/", iarFileName, false); |
189 | archread.Execute(); | 189 | archread.Execute(); |
190 | } | 190 | } |
191 | 191 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/HGUserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/HGUserManagementModule.cs index ad3cf15..245c808 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/HGUserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/HGUserManagementModule.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
58 | if (umanmod == Name) | 58 | if (umanmod == Name) |
59 | { | 59 | { |
60 | m_Enabled = true; | 60 | m_Enabled = true; |
61 | RegisterConsoleCmds(); | 61 | Init(); |
62 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: {0} is enabled", Name); | 62 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: {0} is enabled", Name); |
63 | } | 63 | } |
64 | } | 64 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs index a7cbc8f..a528093 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | |||
@@ -28,9 +28,11 @@ using System; | |||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Threading; | ||
31 | 32 | ||
32 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Monitoring; | ||
34 | using OpenSim.Region.ClientStack.LindenUDP; | 36 | using OpenSim.Region.ClientStack.LindenUDP; |
35 | using OpenSim.Region.Framework; | 37 | using OpenSim.Region.Framework; |
36 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
@@ -57,6 +59,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
57 | // The cache | 59 | // The cache |
58 | protected Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>(); | 60 | protected Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>(); |
59 | 61 | ||
62 | // Throttle the name requests | ||
63 | private OpenSim.Framework.BlockingQueue<NameRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<NameRequest>(); | ||
64 | |||
65 | |||
60 | #region ISharedRegionModule | 66 | #region ISharedRegionModule |
61 | 67 | ||
62 | public void Initialise(IConfigSource config) | 68 | public void Initialise(IConfigSource config) |
@@ -65,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
65 | if (umanmod == Name) | 71 | if (umanmod == Name) |
66 | { | 72 | { |
67 | m_Enabled = true; | 73 | m_Enabled = true; |
68 | RegisterConsoleCmds(); | 74 | Init(); |
69 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: {0} is enabled", Name); | 75 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: {0} is enabled", Name); |
70 | } | 76 | } |
71 | } | 77 | } |
@@ -160,16 +166,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
160 | } | 166 | } |
161 | else | 167 | else |
162 | { | 168 | { |
163 | string[] names; | 169 | NameRequest request = new NameRequest(remote_client, uuid); |
164 | bool foundRealName = TryGetUserNames(uuid, out names); | 170 | m_RequestQueue.Enqueue(request); |
165 | 171 | ||
166 | if (names.Length == 2) | ||
167 | { | ||
168 | if (!foundRealName) | ||
169 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], uuid, remote_client.Name); | ||
170 | |||
171 | remote_client.SendNameReply(uuid, names[0], names[1]); | ||
172 | } | ||
173 | } | 172 | } |
174 | } | 173 | } |
175 | 174 | ||
@@ -514,9 +513,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
514 | return; | 513 | return; |
515 | } | 514 | } |
516 | 515 | ||
517 | //try update unknown users | 516 | //try update unknown users, but don't update anyone else |
518 | //and creator's home URL's | 517 | if (oldUser.FirstName == "Unknown" && !creatorData.Contains("Unknown")) |
519 | if ((oldUser.FirstName == "Unknown" && !creatorData.Contains("Unknown")) || (oldUser.HomeURL != null && !creatorData.StartsWith(oldUser.HomeURL))) | ||
520 | { | 518 | { |
521 | lock (m_UserCache) | 519 | lock (m_UserCache) |
522 | m_UserCache.Remove(id); | 520 | m_UserCache.Remove(id); |
@@ -597,6 +595,18 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
597 | 595 | ||
598 | #endregion IUserManagement | 596 | #endregion IUserManagement |
599 | 597 | ||
598 | protected void Init() | ||
599 | { | ||
600 | RegisterConsoleCmds(); | ||
601 | Watchdog.StartThread( | ||
602 | ProcessQueue, | ||
603 | "NameRequestThread", | ||
604 | ThreadPriority.BelowNormal, | ||
605 | true, | ||
606 | false); | ||
607 | |||
608 | } | ||
609 | |||
600 | protected void RegisterConsoleCmds() | 610 | protected void RegisterConsoleCmds() |
601 | { | 611 | { |
602 | MainConsole.Instance.Commands.AddCommand("Users", true, | 612 | MainConsole.Instance.Commands.AddCommand("Users", true, |
@@ -663,5 +673,40 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
663 | 673 | ||
664 | MainConsole.Instance.Output(cdt.ToString()); | 674 | MainConsole.Instance.Output(cdt.ToString()); |
665 | } | 675 | } |
676 | |||
677 | private void ProcessQueue() | ||
678 | { | ||
679 | while (true) | ||
680 | { | ||
681 | Watchdog.UpdateThread(); | ||
682 | |||
683 | NameRequest request = m_RequestQueue.Dequeue(); | ||
684 | string[] names; | ||
685 | bool foundRealName = TryGetUserNames(request.uuid, out names); | ||
686 | |||
687 | if (names.Length == 2) | ||
688 | { | ||
689 | if (!foundRealName) | ||
690 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Sending {0} {1} for {2} to {3} since no bound name found", names[0], names[1], request.uuid, request.client.Name); | ||
691 | |||
692 | request.client.SendNameReply(request.uuid, names[0], names[1]); | ||
693 | } | ||
694 | |||
695 | } | ||
696 | } | ||
697 | |||
698 | } | ||
699 | |||
700 | class NameRequest | ||
701 | { | ||
702 | public IClientAPI client; | ||
703 | public UUID uuid; | ||
704 | |||
705 | public NameRequest(IClientAPI c, UUID n) | ||
706 | { | ||
707 | client = c; | ||
708 | uuid = n; | ||
709 | } | ||
666 | } | 710 | } |
711 | |||
667 | } \ No newline at end of file | 712 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/Tests/ScriptsHttpRequestsTests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/Tests/ScriptsHttpRequestsTests.cs new file mode 100644 index 0000000..e812d81 --- /dev/null +++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/Tests/ScriptsHttpRequestsTests.cs | |||
@@ -0,0 +1,198 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Net; | ||
32 | using System.Reflection; | ||
33 | using System.Runtime.Serialization; | ||
34 | using System.Text; | ||
35 | using System.Threading; | ||
36 | using log4net.Config; | ||
37 | using NUnit.Framework; | ||
38 | using OpenMetaverse; | ||
39 | using OpenMetaverse.Assets; | ||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Region.CoreModules.Scripting.HttpRequest; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using OpenSim.Tests.Common; | ||
44 | using OpenSim.Tests.Common.Mock; | ||
45 | |||
46 | namespace OpenSim.Region.CoreModules.Scripting.HttpRequest.Tests | ||
47 | { | ||
48 | class TestWebRequestCreate : IWebRequestCreate | ||
49 | { | ||
50 | public TestWebRequest NextRequest { get; set; } | ||
51 | |||
52 | public WebRequest Create(Uri uri) | ||
53 | { | ||
54 | // NextRequest.RequestUri = uri; | ||
55 | |||
56 | return NextRequest; | ||
57 | |||
58 | // return new TestWebRequest(new SerializationInfo(typeof(TestWebRequest), new FormatterConverter()), new StreamingContext()); | ||
59 | } | ||
60 | } | ||
61 | |||
62 | class TestWebRequest : WebRequest | ||
63 | { | ||
64 | public override string ContentType { get; set; } | ||
65 | public override string Method { get; set; } | ||
66 | |||
67 | public Func<IAsyncResult, WebResponse> OnEndGetResponse { get; set; } | ||
68 | |||
69 | public TestWebRequest() : base() | ||
70 | { | ||
71 | // Console.WriteLine("created"); | ||
72 | } | ||
73 | |||
74 | // public TestWebRequest(SerializationInfo serializationInfo, StreamingContext streamingContext) | ||
75 | // : base(serializationInfo, streamingContext) | ||
76 | // { | ||
77 | // Console.WriteLine("created"); | ||
78 | // } | ||
79 | |||
80 | public override IAsyncResult BeginGetResponse(AsyncCallback callback, object state) | ||
81 | { | ||
82 | // Console.WriteLine("bish"); | ||
83 | TestAsyncResult tasr = new TestAsyncResult(); | ||
84 | callback(tasr); | ||
85 | |||
86 | return tasr; | ||
87 | } | ||
88 | |||
89 | public override WebResponse EndGetResponse(IAsyncResult asyncResult) | ||
90 | { | ||
91 | // Console.WriteLine("bosh"); | ||
92 | return OnEndGetResponse(asyncResult); | ||
93 | } | ||
94 | } | ||
95 | |||
96 | class TestHttpWebResponse : HttpWebResponse | ||
97 | { | ||
98 | public string Response { get; set; } | ||
99 | |||
100 | public TestHttpWebResponse(SerializationInfo serializationInfo, StreamingContext streamingContext) | ||
101 | : base(serializationInfo, streamingContext) {} | ||
102 | |||
103 | public override Stream GetResponseStream() | ||
104 | { | ||
105 | return new MemoryStream(Encoding.UTF8.GetBytes(Response)); | ||
106 | } | ||
107 | } | ||
108 | |||
109 | class TestAsyncResult : IAsyncResult | ||
110 | { | ||
111 | WaitHandle m_wh = new ManualResetEvent(true); | ||
112 | |||
113 | object IAsyncResult.AsyncState | ||
114 | { | ||
115 | get { | ||
116 | throw new System.NotImplementedException (); | ||
117 | } | ||
118 | } | ||
119 | |||
120 | WaitHandle IAsyncResult.AsyncWaitHandle | ||
121 | { | ||
122 | get { return m_wh; } | ||
123 | } | ||
124 | |||
125 | bool IAsyncResult.CompletedSynchronously | ||
126 | { | ||
127 | get { return false; } | ||
128 | } | ||
129 | |||
130 | bool IAsyncResult.IsCompleted | ||
131 | { | ||
132 | get { return true; } | ||
133 | } | ||
134 | } | ||
135 | |||
136 | /// <summary> | ||
137 | /// Test script http request code. | ||
138 | /// </summary> | ||
139 | /// <remarks> | ||
140 | /// This class uses some very hacky workarounds in order to mock HttpWebResponse which are Mono dependent (though | ||
141 | /// alternative code can be written to make this work for Windows). However, the value of being able to | ||
142 | /// regression test this kind of code is very high. | ||
143 | /// </remarks> | ||
144 | [TestFixture] | ||
145 | public class ScriptsHttpRequestsTests : OpenSimTestCase | ||
146 | { | ||
147 | /// <summary> | ||
148 | /// Test what happens when we get a 404 response from a call. | ||
149 | /// </summary> | ||
150 | [Test] | ||
151 | public void Test404Response() | ||
152 | { | ||
153 | TestHelpers.InMethod(); | ||
154 | // TestHelpers.EnableLogging(); | ||
155 | |||
156 | if (!Util.IsPlatformMono) | ||
157 | Assert.Ignore("Ignoring test since can only currently run on Mono"); | ||
158 | |||
159 | string rawResponse = "boom"; | ||
160 | |||
161 | TestWebRequestCreate twrc = new TestWebRequestCreate(); | ||
162 | |||
163 | TestWebRequest twr = new TestWebRequest(); | ||
164 | //twr.OnEndGetResponse += ar => new TestHttpWebResponse(null, new StreamingContext()); | ||
165 | twr.OnEndGetResponse += ar => | ||
166 | { | ||
167 | SerializationInfo si = new SerializationInfo(typeof(HttpWebResponse), new FormatterConverter()); | ||
168 | StreamingContext sc = new StreamingContext(); | ||
169 | // WebHeaderCollection headers = new WebHeaderCollection(); | ||
170 | // si.AddValue("m_HttpResponseHeaders", headers); | ||
171 | si.AddValue("uri", new Uri("test://arrg")); | ||
172 | // si.AddValue("m_Certificate", null); | ||
173 | si.AddValue("version", HttpVersion.Version11); | ||
174 | si.AddValue("statusCode", HttpStatusCode.NotFound); | ||
175 | si.AddValue("contentLength", 0); | ||
176 | si.AddValue("method", "GET"); | ||
177 | si.AddValue("statusDescription", "Not Found"); | ||
178 | si.AddValue("contentType", null); | ||
179 | si.AddValue("cookieCollection", new CookieCollection()); | ||
180 | |||
181 | TestHttpWebResponse thwr = new TestHttpWebResponse(si, sc); | ||
182 | thwr.Response = rawResponse; | ||
183 | |||
184 | throw new WebException("no message", null, WebExceptionStatus.ProtocolError, thwr); | ||
185 | }; | ||
186 | |||
187 | twrc.NextRequest = twr; | ||
188 | |||
189 | WebRequest.RegisterPrefix("test", twrc); | ||
190 | HttpRequestClass hr = new HttpRequestClass(); | ||
191 | hr.Url = "test://something"; | ||
192 | hr.SendRequest(); | ||
193 | |||
194 | Assert.That(hr.Status, Is.EqualTo((int)HttpStatusCode.NotFound)); | ||
195 | Assert.That(hr.ResponseBody, Is.EqualTo(rawResponse)); | ||
196 | } | ||
197 | } | ||
198 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs index 221f815..e05d186 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs | |||
@@ -81,6 +81,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser | |||
81 | 81 | ||
82 | public void OnConnectionClose(IClientAPI client) | 82 | public void OnConnectionClose(IClientAPI client) |
83 | { | 83 | { |
84 | if (client == null) | ||
85 | return; | ||
86 | if (client.SceneAgent == null) | ||
87 | return; | ||
88 | |||
84 | if (client.SceneAgent.IsChildAgent) | 89 | if (client.SceneAgent.IsChildAgent) |
85 | return; | 90 | return; |
86 | 91 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs index 70ba944..7f78076 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs | |||
@@ -195,19 +195,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
195 | { | 195 | { |
196 | InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID, folderID); | 196 | InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID, folderID); |
197 | 197 | ||
198 | if (invCol != null && UserManager != null) | 198 | // Commenting this for now, because it's causing more grief than good |
199 | { | 199 | //if (invCol != null && UserManager != null) |
200 | // Protect ourselves against the caller subsequently modifying the items list | 200 | //{ |
201 | List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items); | 201 | // // Protect ourselves against the caller subsequently modifying the items list |
202 | 202 | // List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items); | |
203 | if (items != null && items.Count > 0) | 203 | |
204 | Util.FireAndForget(delegate | 204 | // if (items != null && items.Count > 0) |
205 | { | 205 | // //Util.FireAndForget(delegate |
206 | foreach (InventoryItemBase item in items) | 206 | // //{ |
207 | if (!string.IsNullOrEmpty(item.CreatorData)) | 207 | // foreach (InventoryItemBase item in items) |
208 | UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData); | 208 | // if (!string.IsNullOrEmpty(item.CreatorData)) |
209 | }); | 209 | // UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData); |
210 | } | 210 | // //}); |
211 | //} | ||
211 | 212 | ||
212 | return invCol; | 213 | return invCol; |
213 | } | 214 | } |
diff --git a/OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs b/OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs index eb74cda..2366767 100644 --- a/OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs +++ b/OpenSim/Region/CoreModules/World/Estate/XEstateRequestHandler.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
55 | m_EstateModule = fmodule; | 55 | m_EstateModule = fmodule; |
56 | } | 56 | } |
57 | 57 | ||
58 | public override byte[] Handle(string path, Stream requestData, | 58 | protected override byte[] ProcessRequest(string path, Stream requestData, |
59 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 59 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
60 | { | 60 | { |
61 | StreamReader sr = new StreamReader(requestData); | 61 | StreamReader sr = new StreamReader(requestData); |
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index 8a40278..29652aa 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -55,7 +55,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | private object m_lockObject = new object(); | 55 | private object m_lockObject = new object(); |
56 | private object m_timerLock = new object(); | 56 | private object m_timerLock = new object(); |
57 | private const double m_tickDuration = 50.0; | 57 | private const double m_tickDuration = 50.0; |
58 | private Scene m_scene; | ||
59 | 58 | ||
60 | public double TickDuration | 59 | public double TickDuration |
61 | { | 60 | { |
@@ -69,8 +68,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | m_timer.AutoReset = true; | 68 | m_timer.AutoReset = true; |
70 | m_timer.Elapsed += OnTimer; | 69 | m_timer.Elapsed += OnTimer; |
71 | 70 | ||
72 | m_scene = scene; | ||
73 | |||
74 | m_timer.Start(); | 71 | m_timer.Start(); |
75 | } | 72 | } |
76 | 73 | ||
@@ -94,13 +91,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
94 | { | 91 | { |
95 | m.OnTimer(TickDuration); | 92 | m.OnTimer(TickDuration); |
96 | } | 93 | } |
97 | catch (Exception inner) | 94 | catch (Exception) |
98 | { | 95 | { |
99 | // Don't stop processing | 96 | // Don't stop processing |
100 | } | 97 | } |
101 | } | 98 | } |
102 | } | 99 | } |
103 | catch (Exception e) | 100 | catch (Exception) |
104 | { | 101 | { |
105 | // Keep running no matter what | 102 | // Keep running no matter what |
106 | } | 103 | } |
@@ -157,7 +154,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | [Serializable] | 154 | [Serializable] |
158 | public class KeyframeMotion | 155 | public class KeyframeMotion |
159 | { | 156 | { |
160 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 157 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
161 | 158 | ||
162 | public enum PlayMode : int | 159 | public enum PlayMode : int |
163 | { | 160 | { |
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs index c11174d..f208afb 100644 --- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs +++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs | |||
@@ -46,47 +46,33 @@ using OpenSim.Region.Framework.Scenes; | |||
46 | 46 | ||
47 | namespace OpenSim.Region.Framework.Scenes | 47 | namespace OpenSim.Region.Framework.Scenes |
48 | { | 48 | { |
49 | public class RegionStatsHandler : IStreamedRequestHandler | 49 | public class RegionStatsHandler : BaseStreamHandler |
50 | { | 50 | { |
51 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
52 | 52 | ||
53 | private string osRXStatsURI = String.Empty; | ||
54 | private string osXStatsURI = String.Empty; | 53 | private string osXStatsURI = String.Empty; |
55 | //private string osSecret = String.Empty; | 54 | //private string osSecret = String.Empty; |
56 | private OpenSim.Framework.RegionInfo regionInfo; | 55 | private OpenSim.Framework.RegionInfo regionInfo; |
57 | public string localZone = TimeZone.CurrentTimeZone.StandardName; | 56 | public string localZone = TimeZone.CurrentTimeZone.StandardName; |
58 | public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now); | 57 | public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now); |
59 | 58 | ||
60 | public string Name { get { return "RegionStats"; } } | 59 | public RegionStatsHandler(RegionInfo region_info) |
61 | public string Description { get { return "Region Statistics"; } } | 60 | : base("GET", "/" + Util.SHA1Hash(region_info.regionSecret), "RegionStats", "Region Statistics") |
62 | |||
63 | public RegionStatsHandler(RegionInfo region_info) | ||
64 | { | 61 | { |
65 | regionInfo = region_info; | 62 | regionInfo = region_info; |
66 | osRXStatsURI = Util.SHA1Hash(regionInfo.regionSecret); | ||
67 | osXStatsURI = Util.SHA1Hash(regionInfo.osSecret); | 63 | osXStatsURI = Util.SHA1Hash(regionInfo.osSecret); |
68 | } | 64 | } |
69 | 65 | ||
70 | public byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 66 | protected override byte[] ProcessRequest( |
67 | string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | ||
71 | { | 68 | { |
72 | return Util.UTF8.GetBytes(Report()); | 69 | return Util.UTF8.GetBytes(Report()); |
73 | } | 70 | } |
74 | 71 | ||
75 | public string ContentType | 72 | public override string ContentType |
76 | { | 73 | { |
77 | get { return "text/plain"; } | 74 | get { return "text/plain"; } |
78 | } | 75 | } |
79 | |||
80 | public string HttpMethod | ||
81 | { | ||
82 | get { return "GET"; } | ||
83 | } | ||
84 | |||
85 | public string Path | ||
86 | { | ||
87 | // This is for the region and is the regionSecret hashed | ||
88 | get { return "/" + osRXStatsURI; } | ||
89 | } | ||
90 | 76 | ||
91 | private string Report() | 77 | private string Report() |
92 | { | 78 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c743190..d293a8b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3258,7 +3258,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3258 | { | 3258 | { |
3259 | //client.OnNameFromUUIDRequest += HandleUUIDNameRequest; | 3259 | //client.OnNameFromUUIDRequest += HandleUUIDNameRequest; |
3260 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; | 3260 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; |
3261 | client.OnRegionHandleRequest += RegionHandleRequest; | ||
3262 | } | 3261 | } |
3263 | 3262 | ||
3264 | public virtual void SubscribeToClientNetworkEvents(IClientAPI client) | 3263 | public virtual void SubscribeToClientNetworkEvents(IClientAPI client) |
@@ -3384,7 +3383,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3384 | { | 3383 | { |
3385 | //client.OnNameFromUUIDRequest -= HandleUUIDNameRequest; | 3384 | //client.OnNameFromUUIDRequest -= HandleUUIDNameRequest; |
3386 | client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest; | 3385 | client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest; |
3387 | client.OnRegionHandleRequest -= RegionHandleRequest; | ||
3388 | } | 3386 | } |
3389 | 3387 | ||
3390 | public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client) | 3388 | public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client) |
@@ -3859,7 +3857,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3859 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | 3857 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", |
3860 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3858 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3861 | 3859 | ||
3862 | sp.ControllingClient.Close(true, true); | 3860 | |
3861 | if (sp.ControllingClient != null) | ||
3862 | sp.ControllingClient.Close(true, true); | ||
3863 | |||
3863 | sp = null; | 3864 | sp = null; |
3864 | } | 3865 | } |
3865 | } | 3866 | } |
@@ -5089,22 +5090,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
5089 | 5090 | ||
5090 | #endregion | 5091 | #endregion |
5091 | 5092 | ||
5092 | public void RegionHandleRequest(IClientAPI client, UUID regionID) | ||
5093 | { | ||
5094 | m_log.DebugFormat("[SCENE]: RegionHandleRequest {0}", regionID); | ||
5095 | ulong handle = 0; | ||
5096 | if (regionID == RegionInfo.RegionID) | ||
5097 | handle = RegionInfo.RegionHandle; | ||
5098 | else | ||
5099 | { | ||
5100 | GridRegion r = GridService.GetRegionByUUID(UUID.Zero, regionID); | ||
5101 | if (r != null) | ||
5102 | handle = r.RegionHandle; | ||
5103 | } | ||
5104 | |||
5105 | if (handle != 0) | ||
5106 | client.SendRegionHandle(regionID, handle); | ||
5107 | } | ||
5108 | 5093 | ||
5109 | // Commented pending deletion since this method no longer appears to do anything at all | 5094 | // Commented pending deletion since this method no longer appears to do anything at all |
5110 | // public bool NeedSceneCacheClear(UUID agentID) | 5095 | // public bool NeedSceneCacheClear(UUID agentID) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index f8624e7..8c50a81 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -67,6 +67,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
67 | { | 67 | { |
68 | int scriptsStarted = 0; | 68 | int scriptsStarted = 0; |
69 | 69 | ||
70 | if (m_scene == null) | ||
71 | { | ||
72 | m_log.DebugFormat("[PRIM INVENTORY]: m_scene is null. Unable to create script instances"); | ||
73 | return 0; | ||
74 | } | ||
75 | |||
70 | // Don't start scripts if they're turned off in the region! | 76 | // Don't start scripts if they're turned off in the region! |
71 | if (!m_scene.RegionInfo.RegionSettings.DisableScripts) | 77 | if (!m_scene.RegionInfo.RegionSettings.DisableScripts) |
72 | { | 78 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f13f7ab..389c2c6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -390,8 +390,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
390 | 390 | ||
391 | private SOPVehicle m_vehicleParams = null; | 391 | private SOPVehicle m_vehicleParams = null; |
392 | 392 | ||
393 | private KeyframeMotion m_keyframeMotion = null; | ||
394 | |||
395 | public KeyframeMotion KeyframeMotion | 393 | public KeyframeMotion KeyframeMotion |
396 | { | 394 | { |
397 | get; set; | 395 | get; set; |
@@ -543,7 +541,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
543 | CreatorID = uuid; | 541 | CreatorID = uuid; |
544 | } | 542 | } |
545 | if (parts.Length >= 2) | 543 | if (parts.Length >= 2) |
544 | { | ||
546 | CreatorData = parts[1]; | 545 | CreatorData = parts[1]; |
546 | if (!CreatorData.EndsWith("/")) | ||
547 | CreatorData += "/"; | ||
548 | } | ||
547 | if (parts.Length >= 3) | 549 | if (parts.Length >= 3) |
548 | name = parts[2]; | 550 | name = parts[2]; |
549 | 551 | ||
@@ -4642,6 +4644,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4642 | } | 4644 | } |
4643 | } | 4645 | } |
4644 | */ | 4646 | */ |
4647 | if (pa != null) | ||
4648 | { | ||
4649 | pa.SetMaterial(Material); | ||
4650 | DoPhysicsPropertyUpdate(UsePhysics, true); | ||
4651 | } | ||
4645 | } | 4652 | } |
4646 | else // it already has a physical representation | 4653 | else // it already has a physical representation |
4647 | { | 4654 | { |
@@ -4696,6 +4703,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
4696 | // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); | 4703 | // m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); |
4697 | } | 4704 | } |
4698 | 4705 | ||
4706 | // Subscribe for physics collision events if needed for scripts and sounds | ||
4707 | public void SubscribeForCollisionEvents() | ||
4708 | { | ||
4709 | if (PhysActor != null) | ||
4710 | { | ||
4711 | if ( | ||
4712 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4713 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4714 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4715 | ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4716 | ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4717 | ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4718 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
4719 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
4720 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
4721 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
4722 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
4723 | ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
4724 | (CollisionSound != UUID.Zero) | ||
4725 | ) | ||
4726 | { | ||
4727 | if (!PhysActor.SubscribedEvents()) | ||
4728 | { | ||
4729 | // If not already subscribed for event, set up for a collision event. | ||
4730 | PhysActor.OnCollisionUpdate += PhysicsCollision; | ||
4731 | PhysActor.SubscribeEvents(1000); | ||
4732 | } | ||
4733 | } | ||
4734 | else | ||
4735 | { | ||
4736 | // There is no need to be subscribed to collisions so, if subscribed, remove subscription | ||
4737 | if (PhysActor.SubscribedEvents()) | ||
4738 | { | ||
4739 | PhysActor.OnCollisionUpdate -= PhysicsCollision; | ||
4740 | PhysActor.UnSubscribeEvents(); | ||
4741 | } | ||
4742 | } | ||
4743 | } | ||
4744 | } | ||
4745 | |||
4699 | /// <summary> | 4746 | /// <summary> |
4700 | /// Adds this part to the physics scene. | 4747 | /// Adds this part to the physics scene. |
4701 | /// and sets the PhysActor property | 4748 | /// and sets the PhysActor property |
@@ -5154,31 +5201,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5154 | { | 5201 | { |
5155 | objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; | 5202 | objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; |
5156 | } | 5203 | } |
5157 | /* | 5204 | |
5158 | PhysicsActor pa = PhysActor; | ||
5159 | if (pa != null) | ||
5160 | { | ||
5161 | if ( | ||
5162 | // ((AggregateScriptEvents & scriptEvents.collision) != 0) || | ||
5163 | // ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | ||
5164 | // ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || | ||
5165 | // ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) || | ||
5166 | // ((AggregateScriptEvents & scriptEvents.land_collision) != 0) || | ||
5167 | // ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) || | ||
5168 | ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero) | ||
5169 | ) | ||
5170 | { | ||
5171 | // subscribe to physics updates. | ||
5172 | pa.OnCollisionUpdate += PhysicsCollision; | ||
5173 | pa.SubscribeEvents(1000); | ||
5174 | } | ||
5175 | else | ||
5176 | { | ||
5177 | pa.UnSubscribeEvents(); | ||
5178 | pa.OnCollisionUpdate -= PhysicsCollision; | ||
5179 | } | ||
5180 | } | ||
5181 | */ | ||
5182 | UpdatePhysicsSubscribedEvents(); | 5205 | UpdatePhysicsSubscribedEvents(); |
5183 | 5206 | ||
5184 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) | 5207 | //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index d04d87b..3be0623 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -696,7 +696,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
696 | /// </param> | 696 | /// </param> |
697 | public void StopScriptInstance(TaskInventoryItem item) | 697 | public void StopScriptInstance(TaskInventoryItem item) |
698 | { | 698 | { |
699 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript(m_part.LocalId, item.ItemID); | 699 | if (m_part.ParentGroup.Scene != null) |
700 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript(m_part.LocalId, item.ItemID); | ||
700 | 701 | ||
701 | // At the moment, even stopped scripts are counted as active, which is probably wrong. | 702 | // At the moment, even stopped scripts are counted as active, which is probably wrong. |
702 | // m_part.ParentGroup.AddActiveScriptCount(-1); | 703 | // m_part.ParentGroup.AddActiveScriptCount(-1); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs new file mode 100644 index 0000000..4ae7a8e --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs | |||
@@ -0,0 +1,88 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using Timer = System.Timers.Timer; | ||
35 | using Nini.Config; | ||
36 | using NUnit.Framework; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Servers.HttpServer; | ||
42 | using OpenSim.Region.ClientStack.Linden; | ||
43 | using OpenSim.Region.CoreModules.Framework; | ||
44 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
45 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
46 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
47 | using OpenSim.Region.Framework.Scenes; | ||
48 | using OpenSim.Region.Framework.Interfaces; | ||
49 | using OpenSim.Tests.Common; | ||
50 | using OpenSim.Tests.Common.Mock; | ||
51 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
52 | |||
53 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
54 | { | ||
55 | [TestFixture] | ||
56 | public class ScenePresenceCapabilityTests : OpenSimTestCase | ||
57 | { | ||
58 | [Test] | ||
59 | public void TestChildAgentSingleRegionCapabilities() | ||
60 | { | ||
61 | TestHelpers.InMethod(); | ||
62 | // TestHelpers.EnableLogging(); | ||
63 | |||
64 | UUID spUuid = TestHelpers.ParseTail(0x1); | ||
65 | |||
66 | // XXX: This is not great since the use of statics will mean that this has to be manually cleaned up for | ||
67 | // any subsequent test. | ||
68 | // XXX: May replace with a mock IHttpServer later. | ||
69 | BaseHttpServer httpServer = new BaseHttpServer(99999); | ||
70 | MainServer.AddHttpServer(httpServer); | ||
71 | MainServer.Instance = httpServer; | ||
72 | |||
73 | CapabilitiesModule capsMod = new CapabilitiesModule(); | ||
74 | TestScene scene = new SceneHelpers().SetupScene(); | ||
75 | SceneHelpers.SetupSceneModules(scene, capsMod); | ||
76 | |||
77 | ScenePresence sp = SceneHelpers.AddChildScenePresence(scene, spUuid); | ||
78 | //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Not.Null); | ||
79 | |||
80 | // TODO: Need to add tests for other ICapabiltiesModule methods. | ||
81 | |||
82 | scene.IncomingCloseAgent(sp.UUID, false); | ||
83 | //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); | ||
84 | |||
85 | // TODO: Need to add tests for other ICapabiltiesModule methods. | ||
86 | } | ||
87 | } | ||
88 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs index 992f38e..79509ab 100644 --- a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Linq; | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Text; | 32 | using System.Text; |
32 | using log4net; | 33 | using log4net; |
@@ -51,7 +52,7 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden | |||
51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LindenUDPInfoModule")] | 52 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LindenUDPInfoModule")] |
52 | public class LindenUDPInfoModule : ISharedRegionModule | 53 | public class LindenUDPInfoModule : ISharedRegionModule |
53 | { | 54 | { |
54 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | 56 | ||
56 | protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); | 57 | protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); |
57 | 58 | ||
@@ -130,6 +131,15 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden | |||
130 | "Go on/off emergency monitoring mode", | 131 | "Go on/off emergency monitoring mode", |
131 | "Go on/off emergency monitoring mode", | 132 | "Go on/off emergency monitoring mode", |
132 | HandleEmergencyMonitoring); | 133 | HandleEmergencyMonitoring); |
134 | |||
135 | scene.AddCommand( | ||
136 | "Comms", this, "show client stats", | ||
137 | "show client stats [first_name last_name]", | ||
138 | "Show client request stats", | ||
139 | "Without the 'first_name last_name' option, all clients are shown." | ||
140 | + " With the 'first_name last_name' option only a specific client is shown.", | ||
141 | (mod, cmd) => MainConsole.Instance.Output(HandleClientStatsReport(cmd))); | ||
142 | |||
133 | } | 143 | } |
134 | 144 | ||
135 | public void RemoveRegion(Scene scene) | 145 | public void RemoveRegion(Scene scene) |
@@ -587,6 +597,102 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden | |||
587 | (throttleRates.Asset * 8) / 1000); | 597 | (throttleRates.Asset * 8) / 1000); |
588 | 598 | ||
589 | return report.ToString(); | 599 | return report.ToString(); |
590 | } | 600 | } |
601 | |||
602 | /// <summary> | ||
603 | /// Show client stats data | ||
604 | /// </summary> | ||
605 | /// <param name="showParams"></param> | ||
606 | /// <returns></returns> | ||
607 | protected string HandleClientStatsReport(string[] showParams) | ||
608 | { | ||
609 | // NOTE: This writes to m_log on purpose. We want to store this information | ||
610 | // in case we need to analyze it later. | ||
611 | // | ||
612 | if (showParams.Length <= 4) | ||
613 | { | ||
614 | m_log.InfoFormat("[INFO]: {0,-12} {1,20} {2,6} {3,11} {4, 10}", "Region", "Name", "Root", "Time", "Reqs/min"); | ||
615 | foreach (Scene scene in m_scenes.Values) | ||
616 | { | ||
617 | scene.ForEachClient( | ||
618 | delegate(IClientAPI client) | ||
619 | { | ||
620 | if (client is LLClientView) | ||
621 | { | ||
622 | LLClientView llClient = client as LLClientView; | ||
623 | ClientInfo cinfo = llClient.UDPClient.GetClientInfo(); | ||
624 | int avg_reqs = cinfo.AsyncRequests.Values.Sum() + cinfo.GenericRequests.Values.Sum() + cinfo.SyncRequests.Values.Sum(); | ||
625 | avg_reqs = avg_reqs / ((DateTime.Now - cinfo.StartedTime).Minutes + 1); | ||
626 | |||
627 | m_log.InfoFormat("[INFO]: {0,-12} {1,20} {2,4} {3,9}min {4,10}", | ||
628 | scene.RegionInfo.RegionName, llClient.Name, | ||
629 | (llClient.SceneAgent.IsChildAgent ? "N" : "Y"), (DateTime.Now - cinfo.StartedTime).Minutes, avg_reqs); | ||
630 | } | ||
631 | }); | ||
632 | } | ||
633 | return string.Empty; | ||
634 | } | ||
635 | |||
636 | string fname = "", lname = ""; | ||
637 | |||
638 | if (showParams.Length > 3) | ||
639 | fname = showParams[3]; | ||
640 | if (showParams.Length > 4) | ||
641 | lname = showParams[4]; | ||
642 | |||
643 | foreach (Scene scene in m_scenes.Values) | ||
644 | { | ||
645 | scene.ForEachClient( | ||
646 | delegate(IClientAPI client) | ||
647 | { | ||
648 | if (client is LLClientView) | ||
649 | { | ||
650 | LLClientView llClient = client as LLClientView; | ||
651 | |||
652 | if (llClient.Name == fname + " " + lname) | ||
653 | { | ||
654 | |||
655 | ClientInfo cinfo = llClient.GetClientInfo(); | ||
656 | AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(llClient.CircuitCode); | ||
657 | if (aCircuit == null) // create a dummy one | ||
658 | aCircuit = new AgentCircuitData(); | ||
659 | |||
660 | if (!llClient.SceneAgent.IsChildAgent) | ||
661 | m_log.InfoFormat("[INFO]: {0} # {1} # {2}", llClient.Name, aCircuit.Viewer, aCircuit.Id0); | ||
662 | |||
663 | int avg_reqs = cinfo.AsyncRequests.Values.Sum() + cinfo.GenericRequests.Values.Sum() + cinfo.SyncRequests.Values.Sum(); | ||
664 | avg_reqs = avg_reqs / ((DateTime.Now - cinfo.StartedTime).Minutes + 1); | ||
665 | |||
666 | m_log.InfoFormat("[INFO]:"); | ||
667 | m_log.InfoFormat("[INFO]: {0} # {1} # Time: {2}min # Avg Reqs/min: {3}", scene.RegionInfo.RegionName, | ||
668 | (llClient.SceneAgent.IsChildAgent ? "Child" : "Root"), (DateTime.Now - cinfo.StartedTime).Minutes, avg_reqs); | ||
669 | |||
670 | Dictionary<string, int> sortedDict = (from entry in cinfo.AsyncRequests orderby entry.Value descending select entry) | ||
671 | .ToDictionary(pair => pair.Key, pair => pair.Value); | ||
672 | PrintRequests("TOP ASYNC", sortedDict, cinfo.AsyncRequests.Values.Sum()); | ||
673 | |||
674 | sortedDict = (from entry in cinfo.SyncRequests orderby entry.Value descending select entry) | ||
675 | .ToDictionary(pair => pair.Key, pair => pair.Value); | ||
676 | PrintRequests("TOP SYNC", sortedDict, cinfo.SyncRequests.Values.Sum()); | ||
677 | |||
678 | sortedDict = (from entry in cinfo.GenericRequests orderby entry.Value descending select entry) | ||
679 | .ToDictionary(pair => pair.Key, pair => pair.Value); | ||
680 | PrintRequests("TOP GENERIC", sortedDict, cinfo.GenericRequests.Values.Sum()); | ||
681 | } | ||
682 | } | ||
683 | }); | ||
684 | } | ||
685 | return string.Empty; | ||
686 | } | ||
687 | |||
688 | private void PrintRequests(string type, Dictionary<string, int> sortedDict, int sum) | ||
689 | { | ||
690 | m_log.InfoFormat("[INFO]:"); | ||
691 | m_log.InfoFormat("[INFO]: {0,25}", type); | ||
692 | foreach (KeyValuePair<string, int> kvp in sortedDict.Take(12)) | ||
693 | m_log.InfoFormat("[INFO]: {0,25} {1,-6}", kvp.Key, kvp.Value); | ||
694 | m_log.InfoFormat("[INFO]: {0,25}", "..."); | ||
695 | m_log.InfoFormat("[INFO]: {0,25} {1,-6}", "Total", sum); | ||
696 | } | ||
591 | } | 697 | } |
592 | } \ No newline at end of file | 698 | } \ No newline at end of file |
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs index 3a39971..d8f5563 100644 --- a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs +++ b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs | |||
@@ -139,18 +139,21 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule | |||
139 | { | 139 | { |
140 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 140 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
141 | 141 | ||
142 | IRequestHandler renderMaterialsPostHandler = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap); | 142 | IRequestHandler renderMaterialsPostHandler |
143 | = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null); | ||
143 | caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); | 144 | caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler); |
144 | 145 | ||
145 | // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET | 146 | // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET |
146 | // and POST handlers, (at least at the time this was originally written), so we first set up a POST | 147 | // and POST handlers, (at least at the time this was originally written), so we first set up a POST |
147 | // handler normally and then add a GET handler via MainServer | 148 | // handler normally and then add a GET handler via MainServer |
148 | 149 | ||
149 | IRequestHandler renderMaterialsGetHandler = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap); | 150 | IRequestHandler renderMaterialsGetHandler |
151 | = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null); | ||
150 | MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); | 152 | MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler); |
151 | 153 | ||
152 | // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well | 154 | // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well |
153 | IRequestHandler renderMaterialsPutHandler = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap); | 155 | IRequestHandler renderMaterialsPutHandler |
156 | = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null); | ||
154 | MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); | 157 | MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler); |
155 | } | 158 | } |
156 | 159 | ||
@@ -394,7 +397,6 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule | |||
394 | m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString()); | 397 | m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString()); |
395 | else | 398 | else |
396 | { | 399 | { |
397 | //var te = sop.Shape.Textures; | ||
398 | var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length); | 400 | var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length); |
399 | 401 | ||
400 | if (te == null) | 402 | if (te == null) |
@@ -413,14 +415,7 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule | |||
413 | if (te.DefaultTexture == null) | 415 | if (te.DefaultTexture == null) |
414 | m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null"); | 416 | m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null"); |
415 | else | 417 | else |
416 | { | 418 | te.DefaultTexture.MaterialID = id; |
417 | if (te.DefaultTexture.MaterialID == null) | ||
418 | m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture.MaterialID is null"); | ||
419 | else | ||
420 | { | ||
421 | te.DefaultTexture.MaterialID = id; | ||
422 | } | ||
423 | } | ||
424 | } | 419 | } |
425 | else | 420 | else |
426 | { | 421 | { |
diff --git a/OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs b/OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs index c68fe99..3b3b300 100644 --- a/OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs +++ b/OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs | |||
@@ -263,7 +263,7 @@ namespace OpenSim.Region.OptionalModules.ViewerSupport | |||
263 | m_module = module; | 263 | m_module = module; |
264 | } | 264 | } |
265 | 265 | ||
266 | public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 266 | protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
267 | { | 267 | { |
268 | StreamReader reader = new StreamReader(request); | 268 | StreamReader reader = new StreamReader(request); |
269 | string requestBody = reader.ReadToEnd(); | 269 | string requestBody = reader.ReadToEnd(); |
diff --git a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs index 550b5d4..8720cc7 100644 --- a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs +++ b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.OptionalModules.World.WorldView | |||
55 | m_WorldViewModule = fmodule; | 55 | m_WorldViewModule = fmodule; |
56 | } | 56 | } |
57 | 57 | ||
58 | public override byte[] Handle(string path, Stream requestData, | 58 | protected override byte[] ProcessRequest(string path, Stream requestData, |
59 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 59 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
60 | { | 60 | { |
61 | httpResponse.ContentType = "image/jpeg"; | 61 | httpResponse.ContentType = "image/jpeg"; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 5ef6992..c9e3ca0 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -43,12 +43,10 @@ public sealed class BSCharacter : BSPhysObject | |||
43 | private OMV.Vector3 _size; | 43 | private OMV.Vector3 _size; |
44 | private bool _grabbed; | 44 | private bool _grabbed; |
45 | private bool _selected; | 45 | private bool _selected; |
46 | private OMV.Vector3 _position; | ||
47 | private float _mass; | 46 | private float _mass; |
48 | private float _avatarVolume; | 47 | private float _avatarVolume; |
49 | private float _collisionScore; | 48 | private float _collisionScore; |
50 | private OMV.Vector3 _acceleration; | 49 | private OMV.Vector3 _acceleration; |
51 | private OMV.Quaternion _orientation; | ||
52 | private int _physicsActorType; | 50 | private int _physicsActorType; |
53 | private bool _isPhysical; | 51 | private bool _isPhysical; |
54 | private bool _flying; | 52 | private bool _flying; |
@@ -70,10 +68,10 @@ public sealed class BSCharacter : BSPhysObject | |||
70 | : base(parent_scene, localID, avName, "BSCharacter") | 68 | : base(parent_scene, localID, avName, "BSCharacter") |
71 | { | 69 | { |
72 | _physicsActorType = (int)ActorTypes.Agent; | 70 | _physicsActorType = (int)ActorTypes.Agent; |
73 | _position = pos; | 71 | RawPosition = pos; |
74 | 72 | ||
75 | _flying = isFlying; | 73 | _flying = isFlying; |
76 | _orientation = OMV.Quaternion.Identity; | 74 | RawOrientation = OMV.Quaternion.Identity; |
77 | RawVelocity = OMV.Vector3.Zero; | 75 | RawVelocity = OMV.Vector3.Zero; |
78 | _buoyancy = ComputeBuoyancyFromFlying(isFlying); | 76 | _buoyancy = ComputeBuoyancyFromFlying(isFlying); |
79 | Friction = BSParam.AvatarStandingFriction; | 77 | Friction = BSParam.AvatarStandingFriction; |
@@ -133,7 +131,7 @@ public sealed class BSCharacter : BSPhysObject | |||
133 | PhysScene.PE.RemoveObjectFromWorld(PhysScene.World, PhysBody); | 131 | PhysScene.PE.RemoveObjectFromWorld(PhysScene.World, PhysBody); |
134 | 132 | ||
135 | ZeroMotion(true); | 133 | ZeroMotion(true); |
136 | ForcePosition = _position; | 134 | ForcePosition = RawPosition; |
137 | 135 | ||
138 | // Set the velocity | 136 | // Set the velocity |
139 | if (m_moveActor != null) | 137 | if (m_moveActor != null) |
@@ -272,38 +270,33 @@ public sealed class BSCharacter : BSPhysObject | |||
272 | 270 | ||
273 | public override void LockAngularMotion(OMV.Vector3 axis) { return; } | 271 | public override void LockAngularMotion(OMV.Vector3 axis) { return; } |
274 | 272 | ||
275 | public override OMV.Vector3 RawPosition | ||
276 | { | ||
277 | get { return _position; } | ||
278 | set { _position = value; } | ||
279 | } | ||
280 | public override OMV.Vector3 Position { | 273 | public override OMV.Vector3 Position { |
281 | get { | 274 | get { |
282 | // Don't refetch the position because this function is called a zillion times | 275 | // Don't refetch the position because this function is called a zillion times |
283 | // _position = PhysicsScene.PE.GetObjectPosition(Scene.World, LocalID); | 276 | // RawPosition = PhysicsScene.PE.GetObjectPosition(Scene.World, LocalID); |
284 | return _position; | 277 | return RawPosition; |
285 | } | 278 | } |
286 | set { | 279 | set { |
287 | _position = value; | 280 | RawPosition = value; |
288 | 281 | ||
289 | PhysScene.TaintedObject("BSCharacter.setPosition", delegate() | 282 | PhysScene.TaintedObject("BSCharacter.setPosition", delegate() |
290 | { | 283 | { |
291 | DetailLog("{0},BSCharacter.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 284 | DetailLog("{0},BSCharacter.SetPosition,taint,pos={1},orient={2}", LocalID, RawPosition, RawOrientation); |
292 | PositionSanityCheck(); | 285 | PositionSanityCheck(); |
293 | ForcePosition = _position; | 286 | ForcePosition = RawPosition; |
294 | }); | 287 | }); |
295 | } | 288 | } |
296 | } | 289 | } |
297 | public override OMV.Vector3 ForcePosition { | 290 | public override OMV.Vector3 ForcePosition { |
298 | get { | 291 | get { |
299 | _position = PhysScene.PE.GetPosition(PhysBody); | 292 | RawPosition = PhysScene.PE.GetPosition(PhysBody); |
300 | return _position; | 293 | return RawPosition; |
301 | } | 294 | } |
302 | set { | 295 | set { |
303 | _position = value; | 296 | RawPosition = value; |
304 | if (PhysBody.HasPhysicalBody) | 297 | if (PhysBody.HasPhysicalBody) |
305 | { | 298 | { |
306 | PhysScene.PE.SetTranslation(PhysBody, _position, _orientation); | 299 | PhysScene.PE.SetTranslation(PhysBody, RawPosition, RawOrientation); |
307 | } | 300 | } |
308 | } | 301 | } |
309 | } | 302 | } |
@@ -331,16 +324,16 @@ public sealed class BSCharacter : BSPhysObject | |||
331 | float terrainHeight = PhysScene.TerrainManager.GetTerrainHeightAtXYZ(RawPosition); | 324 | float terrainHeight = PhysScene.TerrainManager.GetTerrainHeightAtXYZ(RawPosition); |
332 | if (Position.Z < terrainHeight) | 325 | if (Position.Z < terrainHeight) |
333 | { | 326 | { |
334 | DetailLog("{0},BSCharacter.PositionSanityCheck,adjustForUnderGround,pos={1},terrain={2}", LocalID, _position, terrainHeight); | 327 | DetailLog("{0},BSCharacter.PositionSanityCheck,adjustForUnderGround,pos={1},terrain={2}", LocalID, RawPosition, terrainHeight); |
335 | _position.Z = terrainHeight + BSParam.AvatarBelowGroundUpCorrectionMeters; | 328 | RawPosition = new OMV.Vector3(RawPosition.X, RawPosition.Y, terrainHeight + BSParam.AvatarBelowGroundUpCorrectionMeters); |
336 | ret = true; | 329 | ret = true; |
337 | } | 330 | } |
338 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0) | 331 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0) |
339 | { | 332 | { |
340 | float waterHeight = PhysScene.TerrainManager.GetWaterLevelAtXYZ(_position); | 333 | float waterHeight = PhysScene.TerrainManager.GetWaterLevelAtXYZ(RawPosition); |
341 | if (Position.Z < waterHeight) | 334 | if (Position.Z < waterHeight) |
342 | { | 335 | { |
343 | _position.Z = waterHeight; | 336 | RawPosition = new OMV.Vector3(RawPosition.X, RawPosition.Y, waterHeight); |
344 | ret = true; | 337 | ret = true; |
345 | } | 338 | } |
346 | } | 339 | } |
@@ -360,8 +353,8 @@ public sealed class BSCharacter : BSPhysObject | |||
360 | // just assign to "Position" because of potential call loops. | 353 | // just assign to "Position" because of potential call loops. |
361 | PhysScene.TaintedObject(inTaintTime, "BSCharacter.PositionSanityCheck", delegate() | 354 | PhysScene.TaintedObject(inTaintTime, "BSCharacter.PositionSanityCheck", delegate() |
362 | { | 355 | { |
363 | DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 356 | DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, RawPosition, RawOrientation); |
364 | ForcePosition = _position; | 357 | ForcePosition = RawPosition; |
365 | }); | 358 | }); |
366 | ret = true; | 359 | ret = true; |
367 | } | 360 | } |
@@ -466,19 +459,14 @@ public sealed class BSCharacter : BSPhysObject | |||
466 | get { return _acceleration; } | 459 | get { return _acceleration; } |
467 | set { _acceleration = value; } | 460 | set { _acceleration = value; } |
468 | } | 461 | } |
469 | public override OMV.Quaternion RawOrientation | ||
470 | { | ||
471 | get { return _orientation; } | ||
472 | set { _orientation = value; } | ||
473 | } | ||
474 | public override OMV.Quaternion Orientation { | 462 | public override OMV.Quaternion Orientation { |
475 | get { return _orientation; } | 463 | get { return RawOrientation; } |
476 | set { | 464 | set { |
477 | // Orientation is set zillions of times when an avatar is walking. It's like | 465 | // Orientation is set zillions of times when an avatar is walking. It's like |
478 | // the viewer doesn't trust us. | 466 | // the viewer doesn't trust us. |
479 | if (_orientation != value) | 467 | if (RawOrientation != value) |
480 | { | 468 | { |
481 | _orientation = value; | 469 | RawOrientation = value; |
482 | PhysScene.TaintedObject("BSCharacter.setOrientation", delegate() | 470 | PhysScene.TaintedObject("BSCharacter.setOrientation", delegate() |
483 | { | 471 | { |
484 | // Bullet assumes we know what we are doing when forcing orientation | 472 | // Bullet assumes we know what we are doing when forcing orientation |
@@ -486,10 +474,10 @@ public sealed class BSCharacter : BSPhysObject | |||
486 | // This forces rotation to be only around the Z axis and doesn't change any of the other axis. | 474 | // This forces rotation to be only around the Z axis and doesn't change any of the other axis. |
487 | // This keeps us from flipping the capsule over which the veiwer does not understand. | 475 | // This keeps us from flipping the capsule over which the veiwer does not understand. |
488 | float oRoll, oPitch, oYaw; | 476 | float oRoll, oPitch, oYaw; |
489 | _orientation.GetEulerAngles(out oRoll, out oPitch, out oYaw); | 477 | RawOrientation.GetEulerAngles(out oRoll, out oPitch, out oYaw); |
490 | OMV.Quaternion trimmedOrientation = OMV.Quaternion.CreateFromEulers(0f, 0f, oYaw); | 478 | OMV.Quaternion trimmedOrientation = OMV.Quaternion.CreateFromEulers(0f, 0f, oYaw); |
491 | // DetailLog("{0},BSCharacter.setOrientation,taint,val={1},valDir={2},conv={3},convDir={4}", | 479 | // DetailLog("{0},BSCharacter.setOrientation,taint,val={1},valDir={2},conv={3},convDir={4}", |
492 | // LocalID, _orientation, OMV.Vector3.UnitX * _orientation, | 480 | // LocalID, RawOrientation, OMV.Vector3.UnitX * RawOrientation, |
493 | // trimmedOrientation, OMV.Vector3.UnitX * trimmedOrientation); | 481 | // trimmedOrientation, OMV.Vector3.UnitX * trimmedOrientation); |
494 | ForceOrientation = trimmedOrientation; | 482 | ForceOrientation = trimmedOrientation; |
495 | }); | 483 | }); |
@@ -501,16 +489,16 @@ public sealed class BSCharacter : BSPhysObject | |||
501 | { | 489 | { |
502 | get | 490 | get |
503 | { | 491 | { |
504 | _orientation = PhysScene.PE.GetOrientation(PhysBody); | 492 | RawOrientation = PhysScene.PE.GetOrientation(PhysBody); |
505 | return _orientation; | 493 | return RawOrientation; |
506 | } | 494 | } |
507 | set | 495 | set |
508 | { | 496 | { |
509 | _orientation = value; | 497 | RawOrientation = value; |
510 | if (PhysBody.HasPhysicalBody) | 498 | if (PhysBody.HasPhysicalBody) |
511 | { | 499 | { |
512 | // _position = PhysicsScene.PE.GetPosition(BSBody); | 500 | // RawPosition = PhysicsScene.PE.GetPosition(BSBody); |
513 | PhysScene.PE.SetTranslation(PhysBody, _position, _orientation); | 501 | PhysScene.PE.SetTranslation(PhysBody, RawPosition, RawOrientation); |
514 | } | 502 | } |
515 | } | 503 | } |
516 | } | 504 | } |
@@ -723,9 +711,9 @@ public sealed class BSCharacter : BSPhysObject | |||
723 | { | 711 | { |
724 | // Don't change position if standing on a stationary object. | 712 | // Don't change position if standing on a stationary object. |
725 | if (!IsStationary) | 713 | if (!IsStationary) |
726 | _position = entprop.Position; | 714 | RawPosition = entprop.Position; |
727 | 715 | ||
728 | _orientation = entprop.Rotation; | 716 | RawOrientation = entprop.Rotation; |
729 | 717 | ||
730 | // Smooth velocity. OpenSimulator is VERY sensitive to changes in velocity of the avatar | 718 | // Smooth velocity. OpenSimulator is VERY sensitive to changes in velocity of the avatar |
731 | // and will send agent updates to the clients if velocity changes by more than | 719 | // and will send agent updates to the clients if velocity changes by more than |
@@ -740,8 +728,8 @@ public sealed class BSCharacter : BSPhysObject | |||
740 | // Do some sanity checking for the avatar. Make sure it's above ground and inbounds. | 728 | // Do some sanity checking for the avatar. Make sure it's above ground and inbounds. |
741 | if (PositionSanityCheck(true)) | 729 | if (PositionSanityCheck(true)) |
742 | { | 730 | { |
743 | DetailLog("{0},BSCharacter.UpdateProperties,updatePosForSanity,pos={1}", LocalID, _position); | 731 | DetailLog("{0},BSCharacter.UpdateProperties,updatePosForSanity,pos={1}", LocalID, RawPosition); |
744 | entprop.Position = _position; | 732 | entprop.Position = RawPosition; |
745 | } | 733 | } |
746 | 734 | ||
747 | // remember the current and last set values | 735 | // remember the current and last set values |
@@ -755,7 +743,7 @@ public sealed class BSCharacter : BSPhysObject | |||
755 | // base.RequestPhysicsterseUpdate(); | 743 | // base.RequestPhysicsterseUpdate(); |
756 | 744 | ||
757 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | 745 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", |
758 | LocalID, _position, _orientation, RawVelocity, _acceleration, _rotationalVelocity); | 746 | LocalID, RawPosition, RawOrientation, RawVelocity, _acceleration, _rotationalVelocity); |
759 | } | 747 | } |
760 | } | 748 | } |
761 | } | 749 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index aa247dd..0204967 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -125,33 +125,12 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
125 | static readonly float PIOverFour = ((float)Math.PI) / 4f; | 125 | static readonly float PIOverFour = ((float)Math.PI) / 4f; |
126 | static readonly float PIOverTwo = ((float)Math.PI) / 2f; | 126 | static readonly float PIOverTwo = ((float)Math.PI) / 2f; |
127 | 127 | ||
128 | // For debugging, flags to turn on and off individual corrections. | ||
129 | public bool enableAngularVerticalAttraction; | ||
130 | public bool enableAngularDeflection; | ||
131 | public bool enableAngularBanking; | ||
132 | |||
133 | public BSDynamics(BSScene myScene, BSPrim myPrim, string actorName) | 128 | public BSDynamics(BSScene myScene, BSPrim myPrim, string actorName) |
134 | : base(myScene, myPrim, actorName) | 129 | : base(myScene, myPrim, actorName) |
135 | { | 130 | { |
136 | ControllingPrim = myPrim; | 131 | ControllingPrim = myPrim; |
137 | Type = Vehicle.TYPE_NONE; | 132 | Type = Vehicle.TYPE_NONE; |
138 | m_haveRegisteredForSceneEvents = false; | 133 | m_haveRegisteredForSceneEvents = false; |
139 | SetupVehicleDebugging(); | ||
140 | } | ||
141 | |||
142 | // Stopgap debugging enablement. Allows source level debugging but still checking | ||
143 | // in changes by making enablement of debugging flags from INI file. | ||
144 | public void SetupVehicleDebugging() | ||
145 | { | ||
146 | enableAngularVerticalAttraction = true; | ||
147 | enableAngularDeflection = false; | ||
148 | enableAngularBanking = true; | ||
149 | if (BSParam.VehicleDebuggingEnable) | ||
150 | { | ||
151 | enableAngularVerticalAttraction = true; | ||
152 | enableAngularDeflection = false; | ||
153 | enableAngularBanking = false; | ||
154 | } | ||
155 | } | 134 | } |
156 | 135 | ||
157 | // Return 'true' if this vehicle is doing vehicle things | 136 | // Return 'true' if this vehicle is doing vehicle things |
@@ -173,7 +152,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
173 | switch (pParam) | 152 | switch (pParam) |
174 | { | 153 | { |
175 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | 154 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: |
176 | m_angularDeflectionEfficiency = Math.Max(pValue, 0.01f); | 155 | m_angularDeflectionEfficiency = ClampInRange(0f, pValue, 1f); |
177 | break; | 156 | break; |
178 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | 157 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: |
179 | m_angularDeflectionTimescale = Math.Max(pValue, 0.01f); | 158 | m_angularDeflectionTimescale = Math.Max(pValue, 0.01f); |
@@ -556,10 +535,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
556 | } | 535 | } |
557 | 536 | ||
558 | m_linearMotor = new BSVMotor("LinearMotor", m_linearMotorTimescale, m_linearMotorDecayTimescale, 1f); | 537 | m_linearMotor = new BSVMotor("LinearMotor", m_linearMotorTimescale, m_linearMotorDecayTimescale, 1f); |
559 | m_linearMotor.PhysicsScene = m_physicsScene; // DEBUG DEBUG DEBUG (enables detail logging) | 538 | // m_linearMotor.PhysicsScene = m_physicsScene; // DEBUG DEBUG DEBUG (enables detail logging) |
560 | 539 | ||
561 | m_angularMotor = new BSVMotor("AngularMotor", m_angularMotorTimescale, m_angularMotorDecayTimescale, 1f); | 540 | m_angularMotor = new BSVMotor("AngularMotor", m_angularMotorTimescale, m_angularMotorDecayTimescale, 1f); |
562 | m_angularMotor.PhysicsScene = m_physicsScene; // DEBUG DEBUG DEBUG (enables detail logging) | 541 | // m_angularMotor.PhysicsScene = m_physicsScene; // DEBUG DEBUG DEBUG (enables detail logging) |
563 | 542 | ||
564 | /* Not implemented | 543 | /* Not implemented |
565 | m_verticalAttractionMotor = new BSVMotor("VerticalAttraction", m_verticalAttractionTimescale, | 544 | m_verticalAttractionMotor = new BSVMotor("VerticalAttraction", m_verticalAttractionTimescale, |
@@ -774,7 +753,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
774 | 753 | ||
775 | // Since the computation of terrain height can be a little involved, this routine | 754 | // Since the computation of terrain height can be a little involved, this routine |
776 | // is used to fetch the height only once for each vehicle simulation step. | 755 | // is used to fetch the height only once for each vehicle simulation step. |
777 | Vector3 lastRememberedHeightPos; | 756 | Vector3 lastRememberedHeightPos = new Vector3(-1, -1, -1); |
778 | private float GetTerrainHeight(Vector3 pos) | 757 | private float GetTerrainHeight(Vector3 pos) |
779 | { | 758 | { |
780 | if ((m_knownHas & m_knownChangedTerrainHeight) == 0 || pos != lastRememberedHeightPos) | 759 | if ((m_knownHas & m_knownChangedTerrainHeight) == 0 || pos != lastRememberedHeightPos) |
@@ -788,14 +767,16 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
788 | 767 | ||
789 | // Since the computation of water level can be a little involved, this routine | 768 | // Since the computation of water level can be a little involved, this routine |
790 | // is used ot fetch the level only once for each vehicle simulation step. | 769 | // is used ot fetch the level only once for each vehicle simulation step. |
770 | Vector3 lastRememberedWaterHeightPos = new Vector3(-1, -1, -1); | ||
791 | private float GetWaterLevel(Vector3 pos) | 771 | private float GetWaterLevel(Vector3 pos) |
792 | { | 772 | { |
793 | if ((m_knownHas & m_knownChangedWaterLevel) == 0) | 773 | if ((m_knownHas & m_knownChangedWaterLevel) == 0 || pos != lastRememberedWaterHeightPos) |
794 | { | 774 | { |
775 | lastRememberedWaterHeightPos = pos; | ||
795 | m_knownWaterLevel = ControllingPrim.PhysScene.TerrainManager.GetWaterLevelAtXYZ(pos); | 776 | m_knownWaterLevel = ControllingPrim.PhysScene.TerrainManager.GetWaterLevelAtXYZ(pos); |
796 | m_knownHas |= m_knownChangedWaterLevel; | 777 | m_knownHas |= m_knownChangedWaterLevel; |
797 | } | 778 | } |
798 | return (float)m_knownWaterLevel; | 779 | return m_knownWaterLevel; |
799 | } | 780 | } |
800 | 781 | ||
801 | private Vector3 VehiclePosition | 782 | private Vector3 VehiclePosition |
@@ -924,6 +905,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
924 | return VehicleVelocity * Quaternion.Inverse(Quaternion.Normalize(VehicleOrientation)); | 905 | return VehicleVelocity * Quaternion.Inverse(Quaternion.Normalize(VehicleOrientation)); |
925 | } | 906 | } |
926 | } | 907 | } |
908 | |||
927 | private float VehicleForwardSpeed | 909 | private float VehicleForwardSpeed |
928 | { | 910 | { |
929 | get | 911 | get |
@@ -991,11 +973,17 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
991 | { | 973 | { |
992 | Vector3 vel = VehicleVelocity; | 974 | Vector3 vel = VehicleVelocity; |
993 | if ((m_flags & (VehicleFlag.NO_X)) != 0) | 975 | if ((m_flags & (VehicleFlag.NO_X)) != 0) |
976 | { | ||
994 | vel.X = 0; | 977 | vel.X = 0; |
978 | } | ||
995 | if ((m_flags & (VehicleFlag.NO_Y)) != 0) | 979 | if ((m_flags & (VehicleFlag.NO_Y)) != 0) |
980 | { | ||
996 | vel.Y = 0; | 981 | vel.Y = 0; |
982 | } | ||
997 | if ((m_flags & (VehicleFlag.NO_Z)) != 0) | 983 | if ((m_flags & (VehicleFlag.NO_Z)) != 0) |
984 | { | ||
998 | vel.Z = 0; | 985 | vel.Z = 0; |
986 | } | ||
999 | VehicleVelocity = vel; | 987 | VehicleVelocity = vel; |
1000 | } | 988 | } |
1001 | 989 | ||
@@ -1053,26 +1041,37 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1053 | Vector3 linearDeflectionV = Vector3.Zero; | 1041 | Vector3 linearDeflectionV = Vector3.Zero; |
1054 | Vector3 velocityV = VehicleForwardVelocity; | 1042 | Vector3 velocityV = VehicleForwardVelocity; |
1055 | 1043 | ||
1056 | // Velocity in Y and Z dimensions is movement to the side or turning. | 1044 | if (BSParam.VehicleEnableLinearDeflection) |
1057 | // Compute deflection factor from the to the side and rotational velocity | 1045 | { |
1058 | linearDeflectionV.Y = SortedClampInRange(0, (velocityV.Y * m_linearDeflectionEfficiency) / m_linearDeflectionTimescale, velocityV.Y); | 1046 | // Velocity in Y and Z dimensions is movement to the side or turning. |
1059 | linearDeflectionV.Z = SortedClampInRange(0, (velocityV.Z * m_linearDeflectionEfficiency) / m_linearDeflectionTimescale, velocityV.Z); | 1047 | // Compute deflection factor from the to the side and rotational velocity |
1048 | linearDeflectionV.Y = SortedClampInRange(0, (velocityV.Y * m_linearDeflectionEfficiency) / m_linearDeflectionTimescale, velocityV.Y); | ||
1049 | linearDeflectionV.Z = SortedClampInRange(0, (velocityV.Z * m_linearDeflectionEfficiency) / m_linearDeflectionTimescale, velocityV.Z); | ||
1060 | 1050 | ||
1061 | // Velocity to the side and around is corrected and moved into the forward direction | 1051 | // Velocity to the side and around is corrected and moved into the forward direction |
1062 | linearDeflectionV.X += Math.Abs(linearDeflectionV.Y); | 1052 | linearDeflectionV.X += Math.Abs(linearDeflectionV.Y); |
1063 | linearDeflectionV.X += Math.Abs(linearDeflectionV.Z); | 1053 | linearDeflectionV.X += Math.Abs(linearDeflectionV.Z); |
1064 | 1054 | ||
1065 | // Scale the deflection to the fractional simulation time | 1055 | // Scale the deflection to the fractional simulation time |
1066 | linearDeflectionV *= pTimestep; | 1056 | linearDeflectionV *= pTimestep; |
1067 | 1057 | ||
1068 | // Subtract the sideways and rotational velocity deflection factors while adding the correction forward | 1058 | // Subtract the sideways and rotational velocity deflection factors while adding the correction forward |
1069 | linearDeflectionV *= new Vector3(1,-1,-1); | 1059 | linearDeflectionV *= new Vector3(1, -1, -1); |
1060 | |||
1061 | // Correction is vehicle relative. Convert to world coordinates. | ||
1062 | Vector3 linearDeflectionW = linearDeflectionV * VehicleOrientation; | ||
1063 | |||
1064 | // Optionally, if not colliding, don't effect world downward velocity. Let falling things fall. | ||
1065 | if (BSParam.VehicleLinearDeflectionNotCollidingNoZ && !m_controllingPrim.IsColliding) | ||
1066 | { | ||
1067 | linearDeflectionW.Z = 0f; | ||
1068 | } | ||
1070 | 1069 | ||
1071 | // Correciont is vehicle relative. Convert to world coordinates and add to the velocity | 1070 | VehicleVelocity += linearDeflectionW; |
1072 | VehicleVelocity += linearDeflectionV * VehicleOrientation; | ||
1073 | 1071 | ||
1074 | VDetailLog("{0}, MoveLinear,LinearDeflection,linDefEff={1},linDefTS={2},linDeflectionV={3}", | 1072 | VDetailLog("{0}, MoveLinear,LinearDeflection,linDefEff={1},linDefTS={2},linDeflectionV={3}", |
1075 | ControllingPrim.LocalID, m_linearDeflectionEfficiency, m_linearDeflectionTimescale, linearDeflectionV); | 1073 | ControllingPrim.LocalID, m_linearDeflectionEfficiency, m_linearDeflectionTimescale, linearDeflectionV); |
1074 | } | ||
1076 | } | 1075 | } |
1077 | 1076 | ||
1078 | public void ComputeLinearTerrainHeightCorrection(float pTimestep) | 1077 | public void ComputeLinearTerrainHeightCorrection(float pTimestep) |
@@ -1385,116 +1384,134 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1385 | { | 1384 | { |
1386 | 1385 | ||
1387 | // If vertical attaction timescale is reasonable | 1386 | // If vertical attaction timescale is reasonable |
1388 | if (enableAngularVerticalAttraction && m_verticalAttractionTimescale < m_verticalAttractionCutoff) | 1387 | if (BSParam.VehicleEnableAngularVerticalAttraction && m_verticalAttractionTimescale < m_verticalAttractionCutoff) |
1389 | { | 1388 | { |
1390 | //Another formula to try got from : | 1389 | Vector3 vehicleUpAxis = Vector3.UnitZ * VehicleOrientation; |
1391 | //http://answers.unity3d.com/questions/10425/how-to-stabilize-angular-motion-alignment-of-hover.html | 1390 | switch (BSParam.VehicleAngularVerticalAttractionAlgorithm) |
1392 | |||
1393 | Vector3 VehicleUpAxis = Vector3.UnitZ * VehicleOrientation; | ||
1394 | |||
1395 | // Flipping what was originally a timescale into a speed variable and then multiplying it by 2 | ||
1396 | // since only computing half the distance between the angles. | ||
1397 | float VerticalAttractionSpeed = (1 / m_verticalAttractionTimescale) * 2.0f; | ||
1398 | |||
1399 | // Make a prediction of where the up axis will be when this is applied rather then where it is now as | ||
1400 | // this makes for a smoother adjustment and less fighting between the various forces. | ||
1401 | Vector3 predictedUp = VehicleUpAxis * Quaternion.CreateFromAxisAngle(VehicleRotationalVelocity, 0f); | ||
1402 | |||
1403 | // This is only half the distance to the target so it will take 2 seconds to complete the turn. | ||
1404 | Vector3 torqueVector = Vector3.Cross(predictedUp, Vector3.UnitZ); | ||
1405 | |||
1406 | // Scale vector by our timescale since it is an acceleration it is r/s^2 or radians a timescale squared | ||
1407 | Vector3 vertContributionV = torqueVector * VerticalAttractionSpeed * VerticalAttractionSpeed; | ||
1408 | |||
1409 | VehicleRotationalVelocity += vertContributionV; | ||
1410 | |||
1411 | VDetailLog("{0}, MoveAngular,verticalAttraction,UpAxis={1},PredictedUp={2},torqueVector={3},contrib={4}", | ||
1412 | ControllingPrim.LocalID, | ||
1413 | VehicleUpAxis, | ||
1414 | predictedUp, | ||
1415 | torqueVector, | ||
1416 | vertContributionV); | ||
1417 | //===================================================================== | ||
1418 | /* | ||
1419 | // Possible solution derived from a discussion at: | ||
1420 | // http://stackoverflow.com/questions/14939657/computing-vector-from-quaternion-works-computing-quaternion-from-vector-does-no | ||
1421 | |||
1422 | // Create a rotation that is only the vehicle's rotation around Z | ||
1423 | Vector3 currentEuler = Vector3.Zero; | ||
1424 | VehicleOrientation.GetEulerAngles(out currentEuler.X, out currentEuler.Y, out currentEuler.Z); | ||
1425 | Quaternion justZOrientation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, currentEuler.Z); | ||
1426 | |||
1427 | // Create the axis that is perpendicular to the up vector and the rotated up vector. | ||
1428 | Vector3 differenceAxis = Vector3.Cross(Vector3.UnitZ * justZOrientation, Vector3.UnitZ * VehicleOrientation); | ||
1429 | // Compute the angle between those to vectors. | ||
1430 | double differenceAngle = Math.Acos((double)Vector3.Dot(Vector3.UnitZ, Vector3.Normalize(Vector3.UnitZ * VehicleOrientation))); | ||
1431 | // 'differenceAngle' is the angle to rotate and 'differenceAxis' is the plane to rotate in to get the vehicle vertical | ||
1432 | |||
1433 | // Reduce the change by the time period it is to change in. Timestep is handled when velocity is applied. | ||
1434 | // TODO: add 'efficiency'. | ||
1435 | differenceAngle /= m_verticalAttractionTimescale; | ||
1436 | |||
1437 | // Create the quaterian representing the correction angle | ||
1438 | Quaternion correctionRotation = Quaternion.CreateFromAxisAngle(differenceAxis, (float)differenceAngle); | ||
1439 | |||
1440 | // Turn that quaternion into Euler values to make it into velocities to apply. | ||
1441 | Vector3 vertContributionV = Vector3.Zero; | ||
1442 | correctionRotation.GetEulerAngles(out vertContributionV.X, out vertContributionV.Y, out vertContributionV.Z); | ||
1443 | vertContributionV *= -1f; | ||
1444 | |||
1445 | VehicleRotationalVelocity += vertContributionV; | ||
1446 | |||
1447 | VDetailLog("{0}, MoveAngular,verticalAttraction,diffAxis={1},diffAng={2},corrRot={3},contrib={4}", | ||
1448 | ControllingPrim.LocalID, | ||
1449 | differenceAxis, | ||
1450 | differenceAngle, | ||
1451 | correctionRotation, | ||
1452 | vertContributionV); | ||
1453 | */ | ||
1454 | |||
1455 | // =================================================================== | ||
1456 | /* | ||
1457 | Vector3 vertContributionV = Vector3.Zero; | ||
1458 | Vector3 origRotVelW = VehicleRotationalVelocity; // DEBUG DEBUG | ||
1459 | |||
1460 | // Take a vector pointing up and convert it from world to vehicle relative coords. | ||
1461 | Vector3 verticalError = Vector3.Normalize(Vector3.UnitZ * VehicleOrientation); | ||
1462 | |||
1463 | // If vertical attraction correction is needed, the vector that was pointing up (UnitZ) | ||
1464 | // is now: | ||
1465 | // leaning to one side: rotated around the X axis with the Y value going | ||
1466 | // from zero (nearly straight up) to one (completely to the side)) or | ||
1467 | // leaning front-to-back: rotated around the Y axis with the value of X being between | ||
1468 | // zero and one. | ||
1469 | // The value of Z is how far the rotation is off with 1 meaning none and 0 being 90 degrees. | ||
1470 | |||
1471 | // Y error means needed rotation around X axis and visa versa. | ||
1472 | // Since the error goes from zero to one, the asin is the corresponding angle. | ||
1473 | vertContributionV.X = (float)Math.Asin(verticalError.Y); | ||
1474 | // (Tilt forward (positive X) needs to tilt back (rotate negative) around Y axis.) | ||
1475 | vertContributionV.Y = -(float)Math.Asin(verticalError.X); | ||
1476 | |||
1477 | // If verticalError.Z is negative, the vehicle is upside down. Add additional push. | ||
1478 | if (verticalError.Z < 0f) | ||
1479 | { | 1391 | { |
1480 | vertContributionV.X += Math.Sign(vertContributionV.X) * PIOverFour; | 1392 | case 0: |
1481 | // vertContribution.Y -= PIOverFour; | 1393 | { |
1394 | //Another formula to try got from : | ||
1395 | //http://answers.unity3d.com/questions/10425/how-to-stabilize-angular-motion-alignment-of-hover.html | ||
1396 | |||
1397 | // Flipping what was originally a timescale into a speed variable and then multiplying it by 2 | ||
1398 | // since only computing half the distance between the angles. | ||
1399 | float VerticalAttractionSpeed = (1 / m_verticalAttractionTimescale) * 2.0f; | ||
1400 | |||
1401 | // Make a prediction of where the up axis will be when this is applied rather then where it is now as | ||
1402 | // this makes for a smoother adjustment and less fighting between the various forces. | ||
1403 | Vector3 predictedUp = vehicleUpAxis * Quaternion.CreateFromAxisAngle(VehicleRotationalVelocity, 0f); | ||
1404 | |||
1405 | // This is only half the distance to the target so it will take 2 seconds to complete the turn. | ||
1406 | Vector3 torqueVector = Vector3.Cross(predictedUp, Vector3.UnitZ); | ||
1407 | |||
1408 | // Scale vector by our timescale since it is an acceleration it is r/s^2 or radians a timescale squared | ||
1409 | Vector3 vertContributionV = torqueVector * VerticalAttractionSpeed * VerticalAttractionSpeed; | ||
1410 | |||
1411 | VehicleRotationalVelocity += vertContributionV; | ||
1412 | |||
1413 | VDetailLog("{0}, MoveAngular,verticalAttraction,upAxis={1},PredictedUp={2},torqueVector={3},contrib={4}", | ||
1414 | ControllingPrim.LocalID, | ||
1415 | vehicleUpAxis, | ||
1416 | predictedUp, | ||
1417 | torqueVector, | ||
1418 | vertContributionV); | ||
1419 | break; | ||
1420 | } | ||
1421 | case 1: | ||
1422 | { | ||
1423 | // Possible solution derived from a discussion at: | ||
1424 | // http://stackoverflow.com/questions/14939657/computing-vector-from-quaternion-works-computing-quaternion-from-vector-does-no | ||
1425 | |||
1426 | // Create a rotation that is only the vehicle's rotation around Z | ||
1427 | Vector3 currentEuler = Vector3.Zero; | ||
1428 | VehicleOrientation.GetEulerAngles(out currentEuler.X, out currentEuler.Y, out currentEuler.Z); | ||
1429 | Quaternion justZOrientation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, currentEuler.Z); | ||
1430 | |||
1431 | // Create the axis that is perpendicular to the up vector and the rotated up vector. | ||
1432 | Vector3 differenceAxis = Vector3.Cross(Vector3.UnitZ * justZOrientation, Vector3.UnitZ * VehicleOrientation); | ||
1433 | // Compute the angle between those to vectors. | ||
1434 | double differenceAngle = Math.Acos((double)Vector3.Dot(Vector3.UnitZ, Vector3.Normalize(Vector3.UnitZ * VehicleOrientation))); | ||
1435 | // 'differenceAngle' is the angle to rotate and 'differenceAxis' is the plane to rotate in to get the vehicle vertical | ||
1436 | |||
1437 | // Reduce the change by the time period it is to change in. Timestep is handled when velocity is applied. | ||
1438 | // TODO: add 'efficiency'. | ||
1439 | differenceAngle /= m_verticalAttractionTimescale; | ||
1440 | |||
1441 | // Create the quaterian representing the correction angle | ||
1442 | Quaternion correctionRotation = Quaternion.CreateFromAxisAngle(differenceAxis, (float)differenceAngle); | ||
1443 | |||
1444 | // Turn that quaternion into Euler values to make it into velocities to apply. | ||
1445 | Vector3 vertContributionV = Vector3.Zero; | ||
1446 | correctionRotation.GetEulerAngles(out vertContributionV.X, out vertContributionV.Y, out vertContributionV.Z); | ||
1447 | vertContributionV *= -1f; | ||
1448 | |||
1449 | VehicleRotationalVelocity += vertContributionV; | ||
1450 | |||
1451 | VDetailLog("{0}, MoveAngular,verticalAttraction,upAxis={1},diffAxis={2},diffAng={3},corrRot={4},contrib={5}", | ||
1452 | ControllingPrim.LocalID, | ||
1453 | vehicleUpAxis, | ||
1454 | differenceAxis, | ||
1455 | differenceAngle, | ||
1456 | correctionRotation, | ||
1457 | vertContributionV); | ||
1458 | break; | ||
1459 | } | ||
1460 | case 2: | ||
1461 | { | ||
1462 | Vector3 vertContributionV = Vector3.Zero; | ||
1463 | Vector3 origRotVelW = VehicleRotationalVelocity; // DEBUG DEBUG | ||
1464 | |||
1465 | // Take a vector pointing up and convert it from world to vehicle relative coords. | ||
1466 | Vector3 verticalError = Vector3.Normalize(Vector3.UnitZ * VehicleOrientation); | ||
1467 | |||
1468 | // If vertical attraction correction is needed, the vector that was pointing up (UnitZ) | ||
1469 | // is now: | ||
1470 | // leaning to one side: rotated around the X axis with the Y value going | ||
1471 | // from zero (nearly straight up) to one (completely to the side)) or | ||
1472 | // leaning front-to-back: rotated around the Y axis with the value of X being between | ||
1473 | // zero and one. | ||
1474 | // The value of Z is how far the rotation is off with 1 meaning none and 0 being 90 degrees. | ||
1475 | |||
1476 | // Y error means needed rotation around X axis and visa versa. | ||
1477 | // Since the error goes from zero to one, the asin is the corresponding angle. | ||
1478 | vertContributionV.X = (float)Math.Asin(verticalError.Y); | ||
1479 | // (Tilt forward (positive X) needs to tilt back (rotate negative) around Y axis.) | ||
1480 | vertContributionV.Y = -(float)Math.Asin(verticalError.X); | ||
1481 | |||
1482 | // If verticalError.Z is negative, the vehicle is upside down. Add additional push. | ||
1483 | if (verticalError.Z < 0f) | ||
1484 | { | ||
1485 | vertContributionV.X += Math.Sign(vertContributionV.X) * PIOverFour; | ||
1486 | // vertContribution.Y -= PIOverFour; | ||
1487 | } | ||
1488 | |||
1489 | // 'vertContrbution' is now the necessary angular correction to correct tilt in one second. | ||
1490 | // Correction happens over a number of seconds. | ||
1491 | Vector3 unscaledContribVerticalErrorV = vertContributionV; // DEBUG DEBUG | ||
1492 | |||
1493 | // The correction happens over the user's time period | ||
1494 | vertContributionV /= m_verticalAttractionTimescale; | ||
1495 | |||
1496 | // Rotate the vehicle rotation to the world coordinates. | ||
1497 | VehicleRotationalVelocity += (vertContributionV * VehicleOrientation); | ||
1498 | |||
1499 | VDetailLog("{0}, MoveAngular,verticalAttraction,,upAxis={1},origRotVW={2},vertError={3},unscaledV={4},eff={5},ts={6},vertContribV={7}", | ||
1500 | ControllingPrim.LocalID, | ||
1501 | vehicleUpAxis, | ||
1502 | origRotVelW, | ||
1503 | verticalError, | ||
1504 | unscaledContribVerticalErrorV, | ||
1505 | m_verticalAttractionEfficiency, | ||
1506 | m_verticalAttractionTimescale, | ||
1507 | vertContributionV); | ||
1508 | break; | ||
1509 | } | ||
1510 | default: | ||
1511 | { | ||
1512 | break; | ||
1513 | } | ||
1482 | } | 1514 | } |
1483 | |||
1484 | // 'vertContrbution' is now the necessary angular correction to correct tilt in one second. | ||
1485 | // Correction happens over a number of seconds. | ||
1486 | Vector3 unscaledContribVerticalErrorV = vertContributionV; // DEBUG DEBUG | ||
1487 | |||
1488 | // The correction happens over the user's time period | ||
1489 | vertContributionV /= m_verticalAttractionTimescale; | ||
1490 | |||
1491 | // Rotate the vehicle rotation to the world coordinates. | ||
1492 | VehicleRotationalVelocity += (vertContributionV * VehicleOrientation); | ||
1493 | |||
1494 | VDetailLog("{0}, MoveAngular,verticalAttraction,,origRotVW={1},vertError={2},unscaledV={3},eff={4},ts={5},vertContribV={6}", | ||
1495 | Prim.LocalID, origRotVelW, verticalError, unscaledContribVerticalErrorV, | ||
1496 | m_verticalAttractionEfficiency, m_verticalAttractionTimescale, vertContributionV); | ||
1497 | */ | ||
1498 | } | 1515 | } |
1499 | } | 1516 | } |
1500 | 1517 | ||
@@ -1504,13 +1521,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1504 | // in that direction. | 1521 | // in that direction. |
1505 | // TODO: implement reference frame. | 1522 | // TODO: implement reference frame. |
1506 | public void ComputeAngularDeflection() | 1523 | public void ComputeAngularDeflection() |
1507 | { | 1524 | { |
1508 | // Since angularMotorUp and angularDeflection are computed independently, they will calculate | ||
1509 | // approximately the same X or Y correction. When added together (when contributions are combined) | ||
1510 | // this creates an over-correction and then wabbling as the target is overshot. | ||
1511 | // TODO: rethink how the different correction computations inter-relate. | ||
1512 | 1525 | ||
1513 | if (enableAngularDeflection && m_angularDeflectionEfficiency != 0 && VehicleForwardSpeed > 0.2) | 1526 | if (BSParam.VehicleEnableAngularDeflection && m_angularDeflectionEfficiency != 0 && VehicleForwardSpeed > 0.2) |
1514 | { | 1527 | { |
1515 | Vector3 deflectContributionV = Vector3.Zero; | 1528 | Vector3 deflectContributionV = Vector3.Zero; |
1516 | 1529 | ||
@@ -1523,10 +1536,14 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1523 | 1536 | ||
1524 | // The direction the vehicle is pointing | 1537 | // The direction the vehicle is pointing |
1525 | Vector3 pointingDirection = Vector3.UnitX * VehicleOrientation; | 1538 | Vector3 pointingDirection = Vector3.UnitX * VehicleOrientation; |
1526 | pointingDirection.Normalize(); | 1539 | //Predict where the Vehicle will be pointing after AngularVelocity change is applied. This will keep |
1540 | // from overshooting and allow this correction to merge with the Vertical Attraction peacefully. | ||
1541 | Vector3 predictedPointingDirection = pointingDirection * Quaternion.CreateFromAxisAngle(VehicleRotationalVelocity, 0f); | ||
1542 | predictedPointingDirection.Normalize(); | ||
1527 | 1543 | ||
1528 | // The difference between what is and what should be. | 1544 | // The difference between what is and what should be. |
1529 | Vector3 deflectionError = movingDirection - pointingDirection; | 1545 | // Vector3 deflectionError = movingDirection - predictedPointingDirection; |
1546 | Vector3 deflectionError = Vector3.Cross(movingDirection, predictedPointingDirection); | ||
1530 | 1547 | ||
1531 | // Don't try to correct very large errors (not our job) | 1548 | // Don't try to correct very large errors (not our job) |
1532 | // if (Math.Abs(deflectionError.X) > PIOverFour) deflectionError.X = PIOverTwo * Math.Sign(deflectionError.X); | 1549 | // if (Math.Abs(deflectionError.X) > PIOverFour) deflectionError.X = PIOverTwo * Math.Sign(deflectionError.X); |
@@ -1539,15 +1556,16 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1539 | // ret = m_angularDeflectionCorrectionMotor(1f, deflectionError); | 1556 | // ret = m_angularDeflectionCorrectionMotor(1f, deflectionError); |
1540 | 1557 | ||
1541 | // Scale the correction by recovery timescale and efficiency | 1558 | // Scale the correction by recovery timescale and efficiency |
1542 | deflectContributionV = (-deflectionError) * m_angularDeflectionEfficiency; | 1559 | // Not modeling a spring so clamp the scale to no more then the arc |
1543 | deflectContributionV /= m_angularDeflectionTimescale; | 1560 | deflectContributionV = (-deflectionError) * ClampInRange(0, m_angularDeflectionEfficiency/m_angularDeflectionTimescale,1f); |
1544 | 1561 | //deflectContributionV /= m_angularDeflectionTimescale; | |
1545 | VehicleRotationalVelocity += deflectContributionV * VehicleOrientation; | ||
1546 | 1562 | ||
1563 | // VehicleRotationalVelocity += deflectContributionV * VehicleOrientation; | ||
1564 | VehicleRotationalVelocity += deflectContributionV; | ||
1547 | VDetailLog("{0}, MoveAngular,Deflection,movingDir={1},pointingDir={2},deflectError={3},ret={4}", | 1565 | VDetailLog("{0}, MoveAngular,Deflection,movingDir={1},pointingDir={2},deflectError={3},ret={4}", |
1548 | ControllingPrim.LocalID, movingDirection, pointingDirection, deflectionError, deflectContributionV); | 1566 | ControllingPrim.LocalID, movingDirection, pointingDirection, deflectionError, deflectContributionV); |
1549 | VDetailLog("{0}, MoveAngular,Deflection,fwdSpd={1},defEff={2},defTS={3}", | 1567 | VDetailLog("{0}, MoveAngular,Deflection,fwdSpd={1},defEff={2},defTS={3},PredictedPointingDir={4}", |
1550 | ControllingPrim.LocalID, VehicleForwardSpeed, m_angularDeflectionEfficiency, m_angularDeflectionTimescale); | 1568 | ControllingPrim.LocalID, VehicleForwardSpeed, m_angularDeflectionEfficiency, m_angularDeflectionTimescale, predictedPointingDirection); |
1551 | } | 1569 | } |
1552 | } | 1570 | } |
1553 | 1571 | ||
@@ -1584,7 +1602,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1584 | // make a sluggish vehicle by giving it a timescale of several seconds. | 1602 | // make a sluggish vehicle by giving it a timescale of several seconds. |
1585 | public void ComputeAngularBanking() | 1603 | public void ComputeAngularBanking() |
1586 | { | 1604 | { |
1587 | if (enableAngularBanking && m_bankingEfficiency != 0 && m_verticalAttractionTimescale < m_verticalAttractionCutoff) | 1605 | if (BSParam.VehicleEnableAngularBanking && m_bankingEfficiency != 0 && m_verticalAttractionTimescale < m_verticalAttractionCutoff) |
1588 | { | 1606 | { |
1589 | Vector3 bankingContributionV = Vector3.Zero; | 1607 | Vector3 bankingContributionV = Vector3.Zero; |
1590 | 1608 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 308cf13..1d94142 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -35,62 +35,6 @@ using OMV = OpenMetaverse; | |||
35 | namespace OpenSim.Region.Physics.BulletSPlugin | 35 | namespace OpenSim.Region.Physics.BulletSPlugin |
36 | { | 36 | { |
37 | 37 | ||
38 | /* | ||
39 | // When a child is linked, the relationship position of the child to the parent | ||
40 | // is remembered so the child's world position can be recomputed when it is | ||
41 | // removed from the linkset. | ||
42 | sealed class BSLinksetCompoundInfo : BSLinksetInfo | ||
43 | { | ||
44 | public int Index; | ||
45 | public OMV.Vector3 OffsetFromRoot; | ||
46 | public OMV.Vector3 OffsetFromCenterOfMass; | ||
47 | public OMV.Quaternion OffsetRot; | ||
48 | public BSLinksetCompoundInfo(int indx, OMV.Vector3 p, OMV.Quaternion r) | ||
49 | { | ||
50 | Index = indx; | ||
51 | OffsetFromRoot = p; | ||
52 | OffsetFromCenterOfMass = p; | ||
53 | OffsetRot = r; | ||
54 | } | ||
55 | // 'centerDisplacement' is the distance from the root the the center-of-mass (Bullet 'zero' of the shape) | ||
56 | public BSLinksetCompoundInfo(int indx, BSPrimLinkable root, BSPrimLinkable child, OMV.Vector3 centerDisplacement) | ||
57 | { | ||
58 | // Each child position and rotation is given relative to the center-of-mass. | ||
59 | OMV.Quaternion invRootOrientation = OMV.Quaternion.Inverse(root.RawOrientation); | ||
60 | OMV.Vector3 displacementFromRoot = (child.RawPosition - root.RawPosition) * invRootOrientation; | ||
61 | OMV.Vector3 displacementFromCOM = displacementFromRoot - centerDisplacement; | ||
62 | OMV.Quaternion displacementRot = child.RawOrientation * invRootOrientation; | ||
63 | |||
64 | // Save relative position for recomputing child's world position after moving linkset. | ||
65 | Index = indx; | ||
66 | OffsetFromRoot = displacementFromRoot; | ||
67 | OffsetFromCenterOfMass = displacementFromCOM; | ||
68 | OffsetRot = displacementRot; | ||
69 | } | ||
70 | public override void Clear() | ||
71 | { | ||
72 | Index = 0; | ||
73 | OffsetFromRoot = OMV.Vector3.Zero; | ||
74 | OffsetFromCenterOfMass = OMV.Vector3.Zero; | ||
75 | OffsetRot = OMV.Quaternion.Identity; | ||
76 | } | ||
77 | public override string ToString() | ||
78 | { | ||
79 | StringBuilder buff = new StringBuilder(); | ||
80 | buff.Append("<i="); | ||
81 | buff.Append(Index.ToString()); | ||
82 | buff.Append(",p="); | ||
83 | buff.Append(OffsetFromRoot.ToString()); | ||
84 | buff.Append(",m="); | ||
85 | buff.Append(OffsetFromCenterOfMass.ToString()); | ||
86 | buff.Append(",r="); | ||
87 | buff.Append(OffsetRot.ToString()); | ||
88 | buff.Append(">"); | ||
89 | return buff.ToString(); | ||
90 | } | ||
91 | }; | ||
92 | */ | ||
93 | |||
94 | public sealed class BSLinksetCompound : BSLinkset | 38 | public sealed class BSLinksetCompound : BSLinkset |
95 | { | 39 | { |
96 | private static string LogHeader = "[BULLETSIM LINKSET COMPOUND]"; | 40 | private static string LogHeader = "[BULLETSIM LINKSET COMPOUND]"; |
@@ -151,7 +95,9 @@ public sealed class BSLinksetCompound : BSLinkset | |||
151 | public override bool MakeStatic(BSPrimLinkable child) | 95 | public override bool MakeStatic(BSPrimLinkable child) |
152 | { | 96 | { |
153 | bool ret = false; | 97 | bool ret = false; |
98 | |||
154 | DetailLog("{0},BSLinksetCompound.MakeStatic,call,IsRoot={1}", child.LocalID, IsRoot(child)); | 99 | DetailLog("{0},BSLinksetCompound.MakeStatic,call,IsRoot={1}", child.LocalID, IsRoot(child)); |
100 | child.ClearDisplacement(); | ||
155 | if (IsRoot(child)) | 101 | if (IsRoot(child)) |
156 | { | 102 | { |
157 | // Schedule a rebuild to verify that the root shape is set to the real shape. | 103 | // Schedule a rebuild to verify that the root shape is set to the real shape. |
@@ -315,7 +261,6 @@ public sealed class BSLinksetCompound : BSLinkset | |||
315 | // Note that this works for rebuilding just the root after a linkset is taken apart. | 261 | // Note that this works for rebuilding just the root after a linkset is taken apart. |
316 | // Called at taint time!! | 262 | // Called at taint time!! |
317 | private bool UseBulletSimRootOffsetHack = false; // Attempt to have Bullet track the coords of root compound shape | 263 | private bool UseBulletSimRootOffsetHack = false; // Attempt to have Bullet track the coords of root compound shape |
318 | private bool disableCOM = true; // For basic linkset debugging, turn off the center-of-mass setting | ||
319 | private void RecomputeLinksetCompound() | 264 | private void RecomputeLinksetCompound() |
320 | { | 265 | { |
321 | try | 266 | try |
@@ -326,55 +271,70 @@ public sealed class BSLinksetCompound : BSLinkset | |||
326 | // to what they should be as if the root was not in a linkset. | 271 | // to what they should be as if the root was not in a linkset. |
327 | // Not that bad since we only get into this routine if there are children in the linkset and | 272 | // Not that bad since we only get into this routine if there are children in the linkset and |
328 | // something has been updated/changed. | 273 | // something has been updated/changed. |
274 | // Have to do the rebuild before checking for physical because this might be a linkset | ||
275 | // being destructed and going non-physical. | ||
329 | LinksetRoot.ForceBodyShapeRebuild(true); | 276 | LinksetRoot.ForceBodyShapeRebuild(true); |
330 | 277 | ||
331 | // There is no reason to build all this physical stuff for a non-physical linkset. | 278 | // There is no reason to build all this physical stuff for a non-physical linkset. |
332 | if (!LinksetRoot.IsPhysicallyActive) | 279 | if (!LinksetRoot.IsPhysicallyActive) |
333 | { | 280 | { |
334 | // Clean up any old linkset shape and make sure the root shape is set to the root object. | ||
335 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,notPhysical", LinksetRoot.LocalID); | 281 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,notPhysical", LinksetRoot.LocalID); |
336 | |||
337 | return; // Note the 'finally' clause at the botton which will get executed. | 282 | return; // Note the 'finally' clause at the botton which will get executed. |
338 | } | 283 | } |
339 | 284 | ||
340 | // Get a new compound shape to build the linkset shape in. | 285 | // Get a new compound shape to build the linkset shape in. |
341 | BSShape linksetShape = BSShapeCompound.GetReference(m_physicsScene); | 286 | BSShape linksetShape = BSShapeCompound.GetReference(m_physicsScene); |
342 | 287 | ||
343 | // The center of mass for the linkset is the geometric center of the group. | ||
344 | // Compute a displacement for each component so it is relative to the center-of-mass. | 288 | // Compute a displacement for each component so it is relative to the center-of-mass. |
345 | // Bullet presumes an object's origin (relative <0,0,0>) is its center-of-mass | 289 | // Bullet presumes an object's origin (relative <0,0,0>) is its center-of-mass |
346 | OMV.Vector3 centerOfMassW = ComputeLinksetCenterOfMass(); | 290 | OMV.Vector3 centerOfMassW = ComputeLinksetCenterOfMass(); |
347 | 291 | ||
348 | OMV.Quaternion invRootOrientation = OMV.Quaternion.Normalize(OMV.Quaternion.Inverse(LinksetRoot.RawOrientation)); | 292 | OMV.Quaternion invRootOrientation = OMV.Quaternion.Normalize(OMV.Quaternion.Inverse(LinksetRoot.RawOrientation)); |
293 | OMV.Vector3 origRootPosition = LinksetRoot.RawPosition; | ||
349 | 294 | ||
350 | // 'centerDisplacement' is the value to subtract from children to give physical offset position | 295 | // 'centerDisplacementV' is the vehicle relative distance from the simulator root position to the center-of-mass |
351 | OMV.Vector3 centerDisplacementV = (centerOfMassW - LinksetRoot.RawPosition) * invRootOrientation; | 296 | OMV.Vector3 centerDisplacementV = (centerOfMassW - LinksetRoot.RawPosition) * invRootOrientation; |
352 | if (UseBulletSimRootOffsetHack || disableCOM) | 297 | if (UseBulletSimRootOffsetHack || !BSParam.LinksetOffsetCenterOfMass) |
353 | { | 298 | { |
299 | // Zero everything if center-of-mass displacement is not being done. | ||
354 | centerDisplacementV = OMV.Vector3.Zero; | 300 | centerDisplacementV = OMV.Vector3.Zero; |
355 | LinksetRoot.ClearDisplacement(); | 301 | LinksetRoot.ClearDisplacement(); |
356 | } | 302 | } |
357 | else | 303 | else |
358 | { | 304 | { |
359 | LinksetRoot.SetEffectiveCenterOfMassDisplacement(centerDisplacementV); | 305 | // The actual center-of-mass could have been set by the user. |
306 | centerDisplacementV = LinksetRoot.SetEffectiveCenterOfMassDisplacement(centerDisplacementV); | ||
360 | } | 307 | } |
308 | |||
361 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,COM,rootPos={1},com={2},comDisp={3}", | 309 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,COM,rootPos={1},com={2},comDisp={3}", |
362 | LinksetRoot.LocalID, LinksetRoot.RawPosition, centerOfMassW, centerDisplacementV); | 310 | LinksetRoot.LocalID, origRootPosition, centerOfMassW, centerDisplacementV); |
363 | 311 | ||
364 | // Add the shapes of all the components of the linkset | 312 | // Add the shapes of all the components of the linkset |
365 | int memberIndex = 1; | 313 | int memberIndex = 1; |
366 | ForEachMember(delegate(BSPrimLinkable cPrim) | 314 | ForEachMember(delegate(BSPrimLinkable cPrim) |
367 | { | 315 | { |
368 | // Root shape is always index zero. | 316 | if (IsRoot(cPrim)) |
369 | cPrim.LinksetChildIndex = IsRoot(cPrim) ? 0 : memberIndex; | 317 | { |
318 | // Root shape is always index zero. | ||
319 | cPrim.LinksetChildIndex = 0; | ||
320 | } | ||
321 | else | ||
322 | { | ||
323 | cPrim.LinksetChildIndex = memberIndex; | ||
324 | memberIndex++; | ||
325 | } | ||
370 | 326 | ||
371 | // Get a reference to the shape of the child and add that shape to the linkset compound shape | 327 | // Get a reference to the shape of the child for adding of that shape to the linkset compound shape |
372 | BSShape childShape = cPrim.PhysShape.GetReference(m_physicsScene, cPrim); | 328 | BSShape childShape = cPrim.PhysShape.GetReference(m_physicsScene, cPrim); |
373 | OMV.Vector3 offsetPos = (cPrim.RawPosition - LinksetRoot.RawPosition) * invRootOrientation - centerDisplacementV; | 329 | |
330 | // Offset the child shape from the center-of-mass and rotate it to vehicle relative. | ||
331 | OMV.Vector3 offsetPos = (cPrim.RawPosition - origRootPosition) * invRootOrientation - centerDisplacementV; | ||
374 | OMV.Quaternion offsetRot = OMV.Quaternion.Normalize(cPrim.RawOrientation) * invRootOrientation; | 332 | OMV.Quaternion offsetRot = OMV.Quaternion.Normalize(cPrim.RawOrientation) * invRootOrientation; |
333 | |||
334 | // Add the child shape to the compound shape being built | ||
375 | m_physicsScene.PE.AddChildShapeToCompoundShape(linksetShape.physShapeInfo, childShape.physShapeInfo, offsetPos, offsetRot); | 335 | m_physicsScene.PE.AddChildShapeToCompoundShape(linksetShape.physShapeInfo, childShape.physShapeInfo, offsetPos, offsetRot); |
376 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addChild,indx={1},cShape={2},offPos={3},offRot={4}", | 336 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addChild,indx={1},cShape={2},offPos={3},offRot={4}", |
377 | LinksetRoot.LocalID, memberIndex, childShape, offsetPos, offsetRot); | 337 | LinksetRoot.LocalID, cPrim.LinksetChildIndex, childShape, offsetPos, offsetRot); |
378 | 338 | ||
379 | // Since we are borrowing the shape of the child, disable the origional child body | 339 | // Since we are borrowing the shape of the child, disable the origional child body |
380 | if (!IsRoot(cPrim)) | 340 | if (!IsRoot(cPrim)) |
@@ -386,8 +346,6 @@ public sealed class BSLinksetCompound : BSLinkset | |||
386 | cPrim.PhysBody.collisionType = CollisionType.LinksetChild; | 346 | cPrim.PhysBody.collisionType = CollisionType.LinksetChild; |
387 | } | 347 | } |
388 | 348 | ||
389 | memberIndex++; | ||
390 | |||
391 | return false; // 'false' says to move onto the next child in the list | 349 | return false; // 'false' says to move onto the next child in the list |
392 | }); | 350 | }); |
393 | 351 | ||
@@ -409,8 +367,9 @@ public sealed class BSLinksetCompound : BSLinkset | |||
409 | { | 367 | { |
410 | // Enable the physical position updator to return the position and rotation of the root shape. | 368 | // Enable the physical position updator to return the position and rotation of the root shape. |
411 | // This enables a feature in the C++ code to return the world coordinates of the first shape in the | 369 | // This enables a feature in the C++ code to return the world coordinates of the first shape in the |
412 | // compound shape. This eleviates the need to offset the returned physical position by the | 370 | // compound shape. This aleviates the need to offset the returned physical position by the |
413 | // center-of-mass offset. | 371 | // center-of-mass offset. |
372 | // TODO: either debug this feature or remove it. | ||
414 | m_physicsScene.PE.AddToCollisionFlags(LinksetRoot.PhysBody, CollisionFlags.BS_RETURN_ROOT_COMPOUND_SHAPE); | 373 | m_physicsScene.PE.AddToCollisionFlags(LinksetRoot.PhysBody, CollisionFlags.BS_RETURN_ROOT_COMPOUND_SHAPE); |
415 | } | 374 | } |
416 | } | 375 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs index 1214703..7693195 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs | |||
@@ -188,6 +188,8 @@ public class BSVMotor : BSMotor | |||
188 | CurrentValue = current; | 188 | CurrentValue = current; |
189 | return Step(timeStep); | 189 | return Step(timeStep); |
190 | } | 190 | } |
191 | // Given and error, computer a correction for this step. | ||
192 | // Simple scaling of the error by the timestep. | ||
191 | public virtual Vector3 StepError(float timeStep, Vector3 error) | 193 | public virtual Vector3 StepError(float timeStep, Vector3 error) |
192 | { | 194 | { |
193 | if (!Enabled) return Vector3.Zero; | 195 | if (!Enabled) return Vector3.Zero; |
@@ -221,7 +223,7 @@ public class BSVMotor : BSMotor | |||
221 | CurrentValue, TargetValue); | 223 | CurrentValue, TargetValue); |
222 | 224 | ||
223 | LastError = BSMotor.InfiniteVector; | 225 | LastError = BSMotor.InfiniteVector; |
224 | while (maxOutput-- > 0 && !LastError.ApproxEquals(Vector3.Zero, ErrorZeroThreshold)) | 226 | while (maxOutput-- > 0 && !ErrorIsZero()) |
225 | { | 227 | { |
226 | Vector3 lastStep = Step(timeStep); | 228 | Vector3 lastStep = Step(timeStep); |
227 | MDetailLog("{0},BSVMotor.Test,{1},cur={2},tgt={3},lastError={4},lastStep={5}", | 229 | MDetailLog("{0},BSVMotor.Test,{1},cur={2},tgt={3},lastError={4},lastStep={5}", |
@@ -375,7 +377,6 @@ public class BSPIDVMotor : BSVMotor | |||
375 | // The factors are vectors for the three dimensions. This is the proportional of each | 377 | // The factors are vectors for the three dimensions. This is the proportional of each |
376 | // that is applied. This could be multiplied through the actual factors but it | 378 | // that is applied. This could be multiplied through the actual factors but it |
377 | // is sometimes easier to manipulate the factors and their mix separately. | 379 | // is sometimes easier to manipulate the factors and their mix separately. |
378 | // to | ||
379 | public Vector3 FactorMix; | 380 | public Vector3 FactorMix; |
380 | 381 | ||
381 | // Arbritrary factor range. | 382 | // Arbritrary factor range. |
@@ -413,14 +414,14 @@ public class BSPIDVMotor : BSVMotor | |||
413 | // If efficiency is high (1f), use a factor value that moves the error value to zero with little overshoot. | 414 | // If efficiency is high (1f), use a factor value that moves the error value to zero with little overshoot. |
414 | // If efficiency is low (0f), use a factor value that overcorrects. | 415 | // If efficiency is low (0f), use a factor value that overcorrects. |
415 | // TODO: might want to vary contribution of different factor depending on efficiency. | 416 | // TODO: might want to vary contribution of different factor depending on efficiency. |
416 | float factor = ((1f - this.Efficiency) * EfficiencyHigh + EfficiencyLow) / 3f; | 417 | // float factor = ((1f - this.Efficiency) * EfficiencyHigh + EfficiencyLow) / 3f; |
417 | // float factor = (1f - this.Efficiency) * EfficiencyHigh + EfficiencyLow; | 418 | float factor = (1f - this.Efficiency) * EfficiencyHigh + EfficiencyLow; |
418 | 419 | ||
419 | proportionFactor = new Vector3(factor, factor, factor); | 420 | proportionFactor = new Vector3(factor, factor, factor); |
420 | integralFactor = new Vector3(factor, factor, factor); | 421 | integralFactor = new Vector3(factor, factor, factor); |
421 | derivFactor = new Vector3(factor, factor, factor); | 422 | derivFactor = new Vector3(factor, factor, factor); |
422 | 423 | ||
423 | MDetailLog("{0},BSPIDVMotor.setEfficiency,eff={1},factor={2}", BSScene.DetailLogZero, Efficiency, factor); | 424 | MDetailLog("{0}, BSPIDVMotor.setEfficiency,eff={1},factor={2}", BSScene.DetailLogZero, Efficiency, factor); |
424 | } | 425 | } |
425 | } | 426 | } |
426 | 427 | ||
@@ -441,8 +442,8 @@ public class BSPIDVMotor : BSVMotor | |||
441 | + derivitive / TimeScale * derivFactor * FactorMix.Z | 442 | + derivitive / TimeScale * derivFactor * FactorMix.Z |
442 | ; | 443 | ; |
443 | 444 | ||
444 | MDetailLog("{0}, BSPIDVMotor.step,ts={1},err={2},runnInt={3},deriv={4},ret={5}", | 445 | MDetailLog("{0}, BSPIDVMotor.step,ts={1},err={2},lerr={3},runnInt={4},deriv={5},ret={6}", |
445 | BSScene.DetailLogZero, timeStep, error, RunningIntegration, derivitive, ret); | 446 | BSScene.DetailLogZero, timeStep, error, LastError, RunningIntegration, derivitive, ret); |
446 | 447 | ||
447 | return ret; | 448 | return ret; |
448 | } | 449 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index d17c8e7..dcf1e83 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -155,7 +155,12 @@ public static class BSParam | |||
155 | public static Vector3 VehicleInertiaFactor { get; private set; } | 155 | public static Vector3 VehicleInertiaFactor { get; private set; } |
156 | public static float VehicleGroundGravityFudge { get; private set; } | 156 | public static float VehicleGroundGravityFudge { get; private set; } |
157 | public static float VehicleAngularBankingTimescaleFudge { get; private set; } | 157 | public static float VehicleAngularBankingTimescaleFudge { get; private set; } |
158 | public static bool VehicleDebuggingEnable { get; private set; } | 158 | public static bool VehicleEnableLinearDeflection { get; private set; } |
159 | public static bool VehicleLinearDeflectionNotCollidingNoZ { get; private set; } | ||
160 | public static bool VehicleEnableAngularVerticalAttraction { get; private set; } | ||
161 | public static int VehicleAngularVerticalAttractionAlgorithm { get; private set; } | ||
162 | public static bool VehicleEnableAngularDeflection { get; private set; } | ||
163 | public static bool VehicleEnableAngularBanking { get; private set; } | ||
159 | 164 | ||
160 | // Convex Hulls | 165 | // Convex Hulls |
161 | public static int CSHullMaxDepthSplit { get; private set; } | 166 | public static int CSHullMaxDepthSplit { get; private set; } |
@@ -176,6 +181,7 @@ public static class BSParam | |||
176 | 181 | ||
177 | // Linkset implementation parameters | 182 | // Linkset implementation parameters |
178 | public static float LinksetImplementation { get; private set; } | 183 | public static float LinksetImplementation { get; private set; } |
184 | public static bool LinksetOffsetCenterOfMass { get; private set; } | ||
179 | public static bool LinkConstraintUseFrameOffset { get; private set; } | 185 | public static bool LinkConstraintUseFrameOffset { get; private set; } |
180 | public static bool LinkConstraintEnableTransMotor { get; private set; } | 186 | public static bool LinkConstraintEnableTransMotor { get; private set; } |
181 | public static float LinkConstraintTransMotorMaxVel { get; private set; } | 187 | public static float LinkConstraintTransMotorMaxVel { get; private set; } |
@@ -605,8 +611,18 @@ public static class BSParam | |||
605 | 0.2f ), | 611 | 0.2f ), |
606 | new ParameterDefn<float>("VehicleAngularBankingTimescaleFudge", "Factor to multiple angular banking timescale. Tune to increase realism.", | 612 | new ParameterDefn<float>("VehicleAngularBankingTimescaleFudge", "Factor to multiple angular banking timescale. Tune to increase realism.", |
607 | 60.0f ), | 613 | 60.0f ), |
608 | new ParameterDefn<bool>("VehicleDebuggingEnable", "Turn on/off vehicle debugging", | 614 | new ParameterDefn<bool>("VehicleEnableLinearDeflection", "Turn on/off vehicle linear deflection effect", |
609 | false ), | 615 | true ), |
616 | new ParameterDefn<bool>("VehicleLinearDeflectionNotCollidingNoZ", "Turn on/off linear deflection Z effect on non-colliding vehicles", | ||
617 | true ), | ||
618 | new ParameterDefn<bool>("VehicleEnableAngularVerticalAttraction", "Turn on/off vehicle angular vertical attraction effect", | ||
619 | true ), | ||
620 | new ParameterDefn<int>("VehicleAngularVerticalAttractionAlgorithm", "Select vertical attraction algo. You need to look at the source.", | ||
621 | 0 ), | ||
622 | new ParameterDefn<bool>("VehicleEnableAngularDeflection", "Turn on/off vehicle angular deflection effect", | ||
623 | true ), | ||
624 | new ParameterDefn<bool>("VehicleEnableAngularBanking", "Turn on/off vehicle angular banking effect", | ||
625 | true ), | ||
610 | 626 | ||
611 | new ParameterDefn<float>("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", | 627 | new ParameterDefn<float>("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", |
612 | 0f, | 628 | 0f, |
@@ -684,6 +700,8 @@ public static class BSParam | |||
684 | 700 | ||
685 | new ParameterDefn<float>("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)", | 701 | new ParameterDefn<float>("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)", |
686 | (float)BSLinkset.LinksetImplementation.Compound ), | 702 | (float)BSLinkset.LinksetImplementation.Compound ), |
703 | new ParameterDefn<bool>("LinksetOffsetCenterOfMass", "If 'true', compute linkset center-of-mass and offset linkset position to account for same", | ||
704 | false ), | ||
687 | new ParameterDefn<bool>("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.", | 705 | new ParameterDefn<bool>("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.", |
688 | false ), | 706 | false ), |
689 | new ParameterDefn<bool>("LinkConstraintEnableTransMotor", "Whether to enable translational motor on linkset constraints", | 707 | new ParameterDefn<bool>("LinkConstraintEnableTransMotor", "Whether to enable translational motor on linkset constraints", |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index a0d5c42..a41eaf8 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -90,6 +90,8 @@ public abstract class BSPhysObject : PhysicsActor | |||
90 | PhysBody = new BulletBody(localID); | 90 | PhysBody = new BulletBody(localID); |
91 | PhysShape = new BSShapeNull(); | 91 | PhysShape = new BSShapeNull(); |
92 | 92 | ||
93 | UserSetCenterOfMassDisplacement = null; | ||
94 | |||
93 | PrimAssetState = PrimAssetCondition.Unknown; | 95 | PrimAssetState = PrimAssetCondition.Unknown; |
94 | 96 | ||
95 | // Default material type. Also sets Friction, Restitution and Density. | 97 | // Default material type. Also sets Friction, Restitution and Density. |
@@ -180,6 +182,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
180 | Material = (MaterialAttributes.Material)material; | 182 | Material = (MaterialAttributes.Material)material; |
181 | 183 | ||
182 | // Setting the material sets the material attributes also. | 184 | // Setting the material sets the material attributes also. |
185 | // TODO: decide if this is necessary -- the simulator does this. | ||
183 | MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, false); | 186 | MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, false); |
184 | Friction = matAttrib.friction; | 187 | Friction = matAttrib.friction; |
185 | Restitution = matAttrib.restitution; | 188 | Restitution = matAttrib.restitution; |
@@ -194,10 +197,10 @@ public abstract class BSPhysObject : PhysicsActor | |||
194 | // Update the physical location and motion of the object. Called with data from Bullet. | 197 | // Update the physical location and motion of the object. Called with data from Bullet. |
195 | public abstract void UpdateProperties(EntityProperties entprop); | 198 | public abstract void UpdateProperties(EntityProperties entprop); |
196 | 199 | ||
197 | public abstract OMV.Vector3 RawPosition { get; set; } | 200 | public virtual OMV.Vector3 RawPosition { get; set; } |
198 | public abstract OMV.Vector3 ForcePosition { get; set; } | 201 | public abstract OMV.Vector3 ForcePosition { get; set; } |
199 | 202 | ||
200 | public abstract OMV.Quaternion RawOrientation { get; set; } | 203 | public virtual OMV.Quaternion RawOrientation { get; set; } |
201 | public abstract OMV.Quaternion ForceOrientation { get; set; } | 204 | public abstract OMV.Quaternion ForceOrientation { get; set; } |
202 | 205 | ||
203 | public OMV.Vector3 RawVelocity { get; set; } | 206 | public OMV.Vector3 RawVelocity { get; set; } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index b2947c6..d43448e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -51,12 +51,8 @@ public class BSPrim : BSPhysObject | |||
51 | private bool _isSelected; | 51 | private bool _isSelected; |
52 | private bool _isVolumeDetect; | 52 | private bool _isVolumeDetect; |
53 | 53 | ||
54 | // _position is what the simulator thinks the positions of the prim is. | ||
55 | private OMV.Vector3 _position; | ||
56 | |||
57 | private float _mass; // the mass of this object | 54 | private float _mass; // the mass of this object |
58 | private OMV.Vector3 _acceleration; | 55 | private OMV.Vector3 _acceleration; |
59 | private OMV.Quaternion _orientation; | ||
60 | private int _physicsActorType; | 56 | private int _physicsActorType; |
61 | private bool _isPhysical; | 57 | private bool _isPhysical; |
62 | private bool _flying; | 58 | private bool _flying; |
@@ -88,10 +84,10 @@ public class BSPrim : BSPhysObject | |||
88 | { | 84 | { |
89 | // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID); | 85 | // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID); |
90 | _physicsActorType = (int)ActorTypes.Prim; | 86 | _physicsActorType = (int)ActorTypes.Prim; |
91 | _position = pos; | 87 | RawPosition = pos; |
92 | _size = size; | 88 | _size = size; |
93 | Scale = size; // prims are the size the user wants them to be (different for BSCharactes). | 89 | Scale = size; // prims are the size the user wants them to be (different for BSCharactes). |
94 | _orientation = rotation; | 90 | RawOrientation = rotation; |
95 | _buoyancy = 0f; | 91 | _buoyancy = 0f; |
96 | RawVelocity = OMV.Vector3.Zero; | 92 | RawVelocity = OMV.Vector3.Zero; |
97 | _rotationalVelocity = OMV.Vector3.Zero; | 93 | _rotationalVelocity = OMV.Vector3.Zero; |
@@ -270,46 +266,42 @@ public class BSPrim : BSPhysObject | |||
270 | return; | 266 | return; |
271 | } | 267 | } |
272 | 268 | ||
273 | public override OMV.Vector3 RawPosition | ||
274 | { | ||
275 | get { return _position; } | ||
276 | set { _position = value; } | ||
277 | } | ||
278 | public override OMV.Vector3 Position { | 269 | public override OMV.Vector3 Position { |
279 | get { | 270 | get { |
280 | // don't do the GetObjectPosition for root elements because this function is called a zillion times. | 271 | // don't do the GetObjectPosition for root elements because this function is called a zillion times. |
281 | // _position = ForcePosition; | 272 | // RawPosition = ForcePosition; |
282 | return _position; | 273 | return RawPosition; |
283 | } | 274 | } |
284 | set { | 275 | set { |
285 | // If the position must be forced into the physics engine, use ForcePosition. | 276 | // If the position must be forced into the physics engine, use ForcePosition. |
286 | // All positions are given in world positions. | 277 | // All positions are given in world positions. |
287 | if (_position == value) | 278 | if (RawPosition == value) |
288 | { | 279 | { |
289 | DetailLog("{0},BSPrim.setPosition,call,positionNotChanging,pos={1},orient={2}", LocalID, _position, _orientation); | 280 | DetailLog("{0},BSPrim.setPosition,call,positionNotChanging,pos={1},orient={2}", LocalID, RawPosition, RawOrientation); |
290 | return; | 281 | return; |
291 | } | 282 | } |
292 | _position = value; | 283 | RawPosition = value; |
293 | PositionSanityCheck(false); | 284 | PositionSanityCheck(false); |
294 | 285 | ||
295 | PhysScene.TaintedObject("BSPrim.setPosition", delegate() | 286 | PhysScene.TaintedObject("BSPrim.setPosition", delegate() |
296 | { | 287 | { |
297 | DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 288 | DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, RawPosition, RawOrientation); |
298 | ForcePosition = _position; | 289 | ForcePosition = RawPosition; |
299 | }); | 290 | }); |
300 | } | 291 | } |
301 | } | 292 | } |
302 | 293 | ||
294 | // NOTE: overloaded by BSPrimDisplaced to handle offset for center-of-gravity. | ||
303 | public override OMV.Vector3 ForcePosition { | 295 | public override OMV.Vector3 ForcePosition { |
304 | get { | 296 | get { |
305 | _position = PhysScene.PE.GetPosition(PhysBody); | 297 | RawPosition = PhysScene.PE.GetPosition(PhysBody); |
306 | return _position; | 298 | return RawPosition; |
307 | } | 299 | } |
308 | set { | 300 | set { |
309 | _position = value; | 301 | RawPosition = value; |
310 | if (PhysBody.HasPhysicalBody) | 302 | if (PhysBody.HasPhysicalBody) |
311 | { | 303 | { |
312 | PhysScene.PE.SetTranslation(PhysBody, _position, _orientation); | 304 | PhysScene.PE.SetTranslation(PhysBody, RawPosition, RawOrientation); |
313 | ActivateIfPhysical(false); | 305 | ActivateIfPhysical(false); |
314 | } | 306 | } |
315 | } | 307 | } |
@@ -343,10 +335,10 @@ public class BSPrim : BSPhysObject | |||
343 | float targetHeight = terrainHeight + (Size.Z / 2f); | 335 | float targetHeight = terrainHeight + (Size.Z / 2f); |
344 | // If the object is below ground it just has to be moved up because pushing will | 336 | // If the object is below ground it just has to be moved up because pushing will |
345 | // not get it through the terrain | 337 | // not get it through the terrain |
346 | _position.Z = targetHeight; | 338 | RawPosition = new OMV.Vector3(RawPosition.X, RawPosition.Y, targetHeight); |
347 | if (inTaintTime) | 339 | if (inTaintTime) |
348 | { | 340 | { |
349 | ForcePosition = _position; | 341 | ForcePosition = RawPosition; |
350 | } | 342 | } |
351 | // If we are throwing the object around, zero its other forces | 343 | // If we are throwing the object around, zero its other forces |
352 | ZeroMotion(inTaintTime); | 344 | ZeroMotion(inTaintTime); |
@@ -355,7 +347,7 @@ public class BSPrim : BSPhysObject | |||
355 | 347 | ||
356 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0) | 348 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0) |
357 | { | 349 | { |
358 | float waterHeight = PhysScene.TerrainManager.GetWaterLevelAtXYZ(_position); | 350 | float waterHeight = PhysScene.TerrainManager.GetWaterLevelAtXYZ(RawPosition); |
359 | // TODO: a floating motor so object will bob in the water | 351 | // TODO: a floating motor so object will bob in the water |
360 | if (Math.Abs(RawPosition.Z - waterHeight) > 0.1f) | 352 | if (Math.Abs(RawPosition.Z - waterHeight) > 0.1f) |
361 | { | 353 | { |
@@ -364,7 +356,7 @@ public class BSPrim : BSPhysObject | |||
364 | 356 | ||
365 | // Apply upforce and overcome gravity. | 357 | // Apply upforce and overcome gravity. |
366 | OMV.Vector3 correctionForce = upForce - PhysScene.DefaultGravity; | 358 | OMV.Vector3 correctionForce = upForce - PhysScene.DefaultGravity; |
367 | DetailLog("{0},BSPrim.PositionSanityCheck,applyForce,pos={1},upForce={2},correctionForce={3}", LocalID, _position, upForce, correctionForce); | 359 | DetailLog("{0},BSPrim.PositionSanityCheck,applyForce,pos={1},upForce={2},correctionForce={3}", LocalID, RawPosition, upForce, correctionForce); |
368 | AddForce(correctionForce, false, inTaintTime); | 360 | AddForce(correctionForce, false, inTaintTime); |
369 | ret = true; | 361 | ret = true; |
370 | } | 362 | } |
@@ -383,11 +375,11 @@ public class BSPrim : BSPhysObject | |||
383 | uint wayOutThere = Constants.RegionSize * Constants.RegionSize; | 375 | uint wayOutThere = Constants.RegionSize * Constants.RegionSize; |
384 | // There have been instances of objects getting thrown way out of bounds and crashing | 376 | // There have been instances of objects getting thrown way out of bounds and crashing |
385 | // the border crossing code. | 377 | // the border crossing code. |
386 | if ( _position.X < -Constants.RegionSize || _position.X > wayOutThere | 378 | if ( RawPosition.X < -Constants.RegionSize || RawPosition.X > wayOutThere |
387 | || _position.Y < -Constants.RegionSize || _position.Y > wayOutThere | 379 | || RawPosition.Y < -Constants.RegionSize || RawPosition.Y > wayOutThere |
388 | || _position.Z < -Constants.RegionSize || _position.Z > wayOutThere) | 380 | || RawPosition.Z < -Constants.RegionSize || RawPosition.Z > wayOutThere) |
389 | { | 381 | { |
390 | _position = new OMV.Vector3(10, 10, 50); | 382 | RawPosition = new OMV.Vector3(10, 10, 50); |
391 | ZeroMotion(inTaintTime); | 383 | ZeroMotion(inTaintTime); |
392 | ret = true; | 384 | ret = true; |
393 | } | 385 | } |
@@ -713,23 +705,19 @@ public class BSPrim : BSPhysObject | |||
713 | get { return _acceleration; } | 705 | get { return _acceleration; } |
714 | set { _acceleration = value; } | 706 | set { _acceleration = value; } |
715 | } | 707 | } |
716 | public override OMV.Quaternion RawOrientation | 708 | |
717 | { | ||
718 | get { return _orientation; } | ||
719 | set { _orientation = value; } | ||
720 | } | ||
721 | public override OMV.Quaternion Orientation { | 709 | public override OMV.Quaternion Orientation { |
722 | get { | 710 | get { |
723 | return _orientation; | 711 | return RawOrientation; |
724 | } | 712 | } |
725 | set { | 713 | set { |
726 | if (_orientation == value) | 714 | if (RawOrientation == value) |
727 | return; | 715 | return; |
728 | _orientation = value; | 716 | RawOrientation = value; |
729 | 717 | ||
730 | PhysScene.TaintedObject("BSPrim.setOrientation", delegate() | 718 | PhysScene.TaintedObject("BSPrim.setOrientation", delegate() |
731 | { | 719 | { |
732 | ForceOrientation = _orientation; | 720 | ForceOrientation = RawOrientation; |
733 | }); | 721 | }); |
734 | } | 722 | } |
735 | } | 723 | } |
@@ -738,14 +726,14 @@ public class BSPrim : BSPhysObject | |||
738 | { | 726 | { |
739 | get | 727 | get |
740 | { | 728 | { |
741 | _orientation = PhysScene.PE.GetOrientation(PhysBody); | 729 | RawOrientation = PhysScene.PE.GetOrientation(PhysBody); |
742 | return _orientation; | 730 | return RawOrientation; |
743 | } | 731 | } |
744 | set | 732 | set |
745 | { | 733 | { |
746 | _orientation = value; | 734 | RawOrientation = value; |
747 | if (PhysBody.HasPhysicalBody) | 735 | if (PhysBody.HasPhysicalBody) |
748 | PhysScene.PE.SetTranslation(PhysBody, _position, _orientation); | 736 | PhysScene.PE.SetTranslation(PhysBody, RawPosition, RawOrientation); |
749 | } | 737 | } |
750 | } | 738 | } |
751 | public override int PhysicsActorType { | 739 | public override int PhysicsActorType { |
@@ -802,6 +790,7 @@ public class BSPrim : BSPhysObject | |||
802 | // isSolid: other objects bounce off of this object | 790 | // isSolid: other objects bounce off of this object |
803 | // isVolumeDetect: other objects pass through but can generate collisions | 791 | // isVolumeDetect: other objects pass through but can generate collisions |
804 | // collisionEvents: whether this object returns collision events | 792 | // collisionEvents: whether this object returns collision events |
793 | // NOTE: overloaded by BSPrimLinkable to also update linkset physical parameters. | ||
805 | public virtual void UpdatePhysicalParameters() | 794 | public virtual void UpdatePhysicalParameters() |
806 | { | 795 | { |
807 | if (!PhysBody.HasPhysicalBody) | 796 | if (!PhysBody.HasPhysicalBody) |
@@ -888,7 +877,7 @@ public class BSPrim : BSPhysObject | |||
888 | // PhysicsScene.PE.ClearAllForces(BSBody); | 877 | // PhysicsScene.PE.ClearAllForces(BSBody); |
889 | 878 | ||
890 | // For good measure, make sure the transform is set through to the motion state | 879 | // For good measure, make sure the transform is set through to the motion state |
891 | ForcePosition = _position; | 880 | ForcePosition = RawPosition; |
892 | ForceVelocity = RawVelocity; | 881 | ForceVelocity = RawVelocity; |
893 | ForceRotationalVelocity = _rotationalVelocity; | 882 | ForceRotationalVelocity = _rotationalVelocity; |
894 | 883 | ||
@@ -1125,7 +1114,9 @@ public class BSPrim : BSPhysObject | |||
1125 | OMV.Vector3 addForce = force; | 1114 | OMV.Vector3 addForce = force; |
1126 | PhysScene.TaintedObject(inTaintTime, "BSPrim.AddForce", delegate() | 1115 | PhysScene.TaintedObject(inTaintTime, "BSPrim.AddForce", delegate() |
1127 | { | 1116 | { |
1128 | // Bullet adds this central force to the total force for this tick | 1117 | // Bullet adds this central force to the total force for this tick. |
1118 | // Deep down in Bullet: | ||
1119 | // linearVelocity += totalForce / mass * timeStep; | ||
1129 | DetailLog("{0},BSPrim.addForce,taint,force={1}", LocalID, addForce); | 1120 | DetailLog("{0},BSPrim.addForce,taint,force={1}", LocalID, addForce); |
1130 | if (PhysBody.HasPhysicalBody) | 1121 | if (PhysBody.HasPhysicalBody) |
1131 | { | 1122 | { |
@@ -1493,6 +1484,8 @@ public class BSPrim : BSPhysObject | |||
1493 | 1484 | ||
1494 | returnMass = Util.Clamp(returnMass, BSParam.MinimumObjectMass, BSParam.MaximumObjectMass); | 1485 | returnMass = Util.Clamp(returnMass, BSParam.MinimumObjectMass, BSParam.MaximumObjectMass); |
1495 | // DetailLog("{0},BSPrim.CalculateMass,den={1},vol={2},mass={3}", LocalID, Density, volume, returnMass); | 1486 | // DetailLog("{0},BSPrim.CalculateMass,den={1},vol={2},mass={3}", LocalID, Density, volume, returnMass); |
1487 | DetailLog("{0},BSPrim.CalculateMass,den={1},vol={2},mass={3},pathB={4},pathE={5},profB={6},profE={7},siz={8}", | ||
1488 | LocalID, Density, volume, returnMass, pathBegin, pathEnd, profileBegin, profileEnd, _size); | ||
1496 | 1489 | ||
1497 | return returnMass; | 1490 | return returnMass; |
1498 | }// end CalculateMass | 1491 | }// end CalculateMass |
@@ -1528,6 +1521,8 @@ public class BSPrim : BSPhysObject | |||
1528 | 1521 | ||
1529 | // The physics engine says that properties have updated. Update same and inform | 1522 | // The physics engine says that properties have updated. Update same and inform |
1530 | // the world that things have changed. | 1523 | // the world that things have changed. |
1524 | // NOTE: BSPrim.UpdateProperties is overloaded by BSPrimLinkable which modifies updates from root and children prims. | ||
1525 | // NOTE: BSPrim.UpdateProperties is overloaded by BSPrimDisplaced which handles mapping physical position to simulator position. | ||
1531 | public override void UpdateProperties(EntityProperties entprop) | 1526 | public override void UpdateProperties(EntityProperties entprop) |
1532 | { | 1527 | { |
1533 | // Let anyone (like the actors) modify the updated properties before they are pushed into the object and the simulator. | 1528 | // Let anyone (like the actors) modify the updated properties before they are pushed into the object and the simulator. |
@@ -1536,8 +1531,8 @@ public class BSPrim : BSPhysObject | |||
1536 | // DetailLog("{0},BSPrim.UpdateProperties,entry,entprop={1}", LocalID, entprop); // DEBUG DEBUG | 1531 | // DetailLog("{0},BSPrim.UpdateProperties,entry,entprop={1}", LocalID, entprop); // DEBUG DEBUG |
1537 | 1532 | ||
1538 | // Assign directly to the local variables so the normal set actions do not happen | 1533 | // Assign directly to the local variables so the normal set actions do not happen |
1539 | _position = entprop.Position; | 1534 | RawPosition = entprop.Position; |
1540 | _orientation = entprop.Rotation; | 1535 | RawOrientation = entprop.Rotation; |
1541 | // DEBUG DEBUG DEBUG -- smooth velocity changes a bit. The simulator seems to be | 1536 | // DEBUG DEBUG DEBUG -- smooth velocity changes a bit. The simulator seems to be |
1542 | // very sensitive to velocity changes. | 1537 | // very sensitive to velocity changes. |
1543 | if (entprop.Velocity == OMV.Vector3.Zero || !entprop.Velocity.ApproxEquals(RawVelocity, BSParam.UpdateVelocityChangeThreshold)) | 1538 | if (entprop.Velocity == OMV.Vector3.Zero || !entprop.Velocity.ApproxEquals(RawVelocity, BSParam.UpdateVelocityChangeThreshold)) |
@@ -1550,21 +1545,19 @@ public class BSPrim : BSPhysObject | |||
1550 | // The sanity check can change the velocity and/or position. | 1545 | // The sanity check can change the velocity and/or position. |
1551 | if (PositionSanityCheck(true /* inTaintTime */ )) | 1546 | if (PositionSanityCheck(true /* inTaintTime */ )) |
1552 | { | 1547 | { |
1553 | entprop.Position = _position; | 1548 | entprop.Position = RawPosition; |
1554 | entprop.Velocity = RawVelocity; | 1549 | entprop.Velocity = RawVelocity; |
1555 | entprop.RotationalVelocity = _rotationalVelocity; | 1550 | entprop.RotationalVelocity = _rotationalVelocity; |
1556 | entprop.Acceleration = _acceleration; | 1551 | entprop.Acceleration = _acceleration; |
1557 | } | 1552 | } |
1558 | 1553 | ||
1559 | OMV.Vector3 direction = OMV.Vector3.UnitX * _orientation; // DEBUG DEBUG DEBUG | 1554 | OMV.Vector3 direction = OMV.Vector3.UnitX * RawOrientation; // DEBUG DEBUG DEBUG |
1560 | DetailLog("{0},BSPrim.UpdateProperties,call,entProp={1},dir={2}", LocalID, entprop, direction); | 1555 | DetailLog("{0},BSPrim.UpdateProperties,call,entProp={1},dir={2}", LocalID, entprop, direction); |
1561 | 1556 | ||
1562 | // remember the current and last set values | 1557 | // remember the current and last set values |
1563 | LastEntityProperties = CurrentEntityProperties; | 1558 | LastEntityProperties = CurrentEntityProperties; |
1564 | CurrentEntityProperties = entprop; | 1559 | CurrentEntityProperties = entprop; |
1565 | 1560 | ||
1566 | // Note that BSPrim can be overloaded by BSPrimLinkable which controls updates from root and children prims. | ||
1567 | |||
1568 | PhysScene.PostUpdate(this); | 1561 | PhysScene.PostUpdate(this); |
1569 | } | 1562 | } |
1570 | } | 1563 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs index f5ee671..2eb1440 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimDisplaced.cs | |||
@@ -23,11 +23,6 @@ | |||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | ||
27 | * The quotations from http://wiki.secondlife.com/wiki/Linden_Vehicle_Tutorial | ||
28 | * are Copyright (c) 2009 Linden Research, Inc and are used under their license | ||
29 | * of Creative Commons Attribution-Share Alike 3.0 | ||
30 | * (http://creativecommons.org/licenses/by-sa/3.0/). | ||
31 | */ | 26 | */ |
32 | 27 | ||
33 | using System; | 28 | using System; |
@@ -44,14 +39,14 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
44 | { | 39 | { |
45 | public class BSPrimDisplaced : BSPrim | 40 | public class BSPrimDisplaced : BSPrim |
46 | { | 41 | { |
47 | // The purpose of this module is to do any mapping between what the simulator thinks | 42 | // The purpose of this subclass is to do any mapping between what the simulator thinks |
48 | // the prim position and orientation is and what the physical position/orientation. | 43 | // the prim position and orientation is and what the physical position/orientation. |
49 | // This difference happens because Bullet assumes the center-of-mass is the <0,0,0> | 44 | // This difference happens because Bullet assumes the center-of-mass is the <0,0,0> |
50 | // of the prim/linkset. The simulator tracks the location of the prim/linkset by | 45 | // of the prim/linkset. The simulator, on the other hand, tracks the location of |
51 | // the location of the root prim. So, if center-of-mass is anywhere but the origin | 46 | // the prim/linkset by the location of the root prim. So, if center-of-mass is anywhere |
52 | // of the root prim, the physical origin is displaced from the simulator origin. | 47 | // but the origin of the root prim, the physical origin is displaced from the simulator origin. |
53 | // | 48 | // |
54 | // This routine works by capturing the Force* setting of position/orientation/... and | 49 | // This routine works by capturing ForcePosition and |
55 | // adjusting the simulator values (being set) into the physical values. | 50 | // adjusting the simulator values (being set) into the physical values. |
56 | // The conversion is also done in the opposite direction (physical origin -> simulator origin). | 51 | // The conversion is also done in the opposite direction (physical origin -> simulator origin). |
57 | // | 52 | // |
@@ -59,8 +54,8 @@ public class BSPrimDisplaced : BSPrim | |||
59 | // are converted into simulator origin values before being passed to the base | 54 | // are converted into simulator origin values before being passed to the base |
60 | // class. | 55 | // class. |
61 | 56 | ||
57 | // PositionDisplacement is the vehicle relative distance from the root prim position to the center-of-mass. | ||
62 | public virtual OMV.Vector3 PositionDisplacement { get; set; } | 58 | public virtual OMV.Vector3 PositionDisplacement { get; set; } |
63 | public virtual OMV.Quaternion OrientationDisplacement { get; set; } | ||
64 | 59 | ||
65 | public BSPrimDisplaced(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, | 60 | public BSPrimDisplaced(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, |
66 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) | 61 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) |
@@ -69,50 +64,82 @@ public class BSPrimDisplaced : BSPrim | |||
69 | ClearDisplacement(); | 64 | ClearDisplacement(); |
70 | } | 65 | } |
71 | 66 | ||
67 | // Clears any center-of-mass displacement introduced by linksets, etc. | ||
68 | // Does not clear the displacement set by the user. | ||
72 | public void ClearDisplacement() | 69 | public void ClearDisplacement() |
73 | { | 70 | { |
74 | PositionDisplacement = OMV.Vector3.Zero; | 71 | if (UserSetCenterOfMassDisplacement.HasValue) |
75 | OrientationDisplacement = OMV.Quaternion.Identity; | 72 | PositionDisplacement = (OMV.Vector3)UserSetCenterOfMassDisplacement; |
73 | else | ||
74 | PositionDisplacement = OMV.Vector3.Zero; | ||
76 | } | 75 | } |
77 | 76 | ||
78 | // Set this sets and computes the displacement from the passed prim to the center-of-mass. | 77 | // Set this sets and computes the displacement from the passed prim to the center-of-mass. |
79 | // A user set value for center-of-mass overrides whatever might be passed in here. | 78 | // A user set value for center-of-mass overrides whatever might be passed in here. |
80 | // The displacement is in local coordinates (relative to root prim in linkset oriented coordinates). | 79 | // The displacement is in local coordinates (relative to root prim in linkset oriented coordinates). |
81 | public virtual void SetEffectiveCenterOfMassDisplacement(Vector3 centerOfMassDisplacement) | 80 | // Returns the relative offset from the root position to the center-of-mass. |
81 | // Called at taint time. | ||
82 | public virtual Vector3 SetEffectiveCenterOfMassDisplacement(Vector3 centerOfMassDisplacement) | ||
82 | { | 83 | { |
84 | PhysScene.AssertInTaintTime("BSPrimDisplaced.SetEffectiveCenterOfMassDisplacement"); | ||
83 | Vector3 comDisp; | 85 | Vector3 comDisp; |
84 | if (UserSetCenterOfMassDisplacement.HasValue) | 86 | if (UserSetCenterOfMassDisplacement.HasValue) |
85 | comDisp = (OMV.Vector3)UserSetCenterOfMassDisplacement; | 87 | comDisp = (OMV.Vector3)UserSetCenterOfMassDisplacement; |
86 | else | 88 | else |
87 | comDisp = centerOfMassDisplacement; | 89 | comDisp = centerOfMassDisplacement; |
88 | 90 | ||
91 | // Eliminate any jitter caused be very slight differences in masses and positions | ||
92 | if (comDisp.ApproxEquals(Vector3.Zero, 0.01f) ) | ||
93 | comDisp = Vector3.Zero; | ||
94 | |||
89 | DetailLog("{0},BSPrimDisplaced.SetEffectiveCenterOfMassDisplacement,userSet={1},comDisp={2}", | 95 | DetailLog("{0},BSPrimDisplaced.SetEffectiveCenterOfMassDisplacement,userSet={1},comDisp={2}", |
90 | LocalID, UserSetCenterOfMassDisplacement.HasValue, comDisp); | 96 | LocalID, UserSetCenterOfMassDisplacement.HasValue, comDisp); |
91 | if (comDisp == Vector3.Zero) | 97 | if ( !comDisp.ApproxEquals(PositionDisplacement, 0.01f) ) |
92 | { | 98 | { |
93 | // If there is no diplacement. Things get reset. | 99 | // Displacement setting is changing. |
94 | PositionDisplacement = OMV.Vector3.Zero; | 100 | // The relationship between the physical object and simulated object must be aligned. |
95 | OrientationDisplacement = OMV.Quaternion.Identity; | ||
96 | } | ||
97 | else | ||
98 | { | ||
99 | // Remember the displacement from root as well as the origional rotation of the | ||
100 | // new center-of-mass. | ||
101 | PositionDisplacement = comDisp; | 101 | PositionDisplacement = comDisp; |
102 | OrientationDisplacement = OMV.Quaternion.Identity; | 102 | this.ForcePosition = RawPosition; |
103 | } | 103 | } |
104 | |||
105 | return PositionDisplacement; | ||
104 | } | 106 | } |
105 | 107 | ||
108 | // 'ForcePosition' is the one way to set the physical position of the body in the physics engine. | ||
109 | // Displace the simulator idea of position (center of root prim) to the physical position. | ||
106 | public override Vector3 ForcePosition | 110 | public override Vector3 ForcePosition |
107 | { | 111 | { |
108 | get { return base.ForcePosition; } | 112 | get { |
113 | OMV.Vector3 physPosition = PhysScene.PE.GetPosition(PhysBody); | ||
114 | if (PositionDisplacement != OMV.Vector3.Zero) | ||
115 | { | ||
116 | // If there is some displacement, return the physical position (center-of-mass) | ||
117 | // location minus the displacement to give the center of the root prim. | ||
118 | OMV.Vector3 displacement = PositionDisplacement * ForceOrientation; | ||
119 | DetailLog("{0},BSPrimDisplaced.ForcePosition,get,physPos={1},disp={2},simPos={3}", | ||
120 | LocalID, physPosition, displacement, physPosition - displacement); | ||
121 | physPosition -= displacement; | ||
122 | } | ||
123 | RawPosition = physPosition; | ||
124 | return physPosition; | ||
125 | } | ||
109 | set | 126 | set |
110 | { | 127 | { |
111 | if (PositionDisplacement != OMV.Vector3.Zero) | 128 | if (PositionDisplacement != OMV.Vector3.Zero) |
112 | { | 129 | { |
113 | OMV.Vector3 displacedPos = value - (PositionDisplacement * RawOrientation); | 130 | // This value is the simulator's idea of where the prim is: the center of the root prim |
114 | DetailLog("{0},BSPrimDisplaced.ForcePosition,val={1},disp={2},newPos={3}", LocalID, value, PositionDisplacement, displacedPos); | 131 | RawPosition = value; |
115 | base.ForcePosition = displacedPos; | 132 | |
133 | // Move the passed root prim postion to the center-of-mass position and set in the physics engine. | ||
134 | OMV.Vector3 displacement = PositionDisplacement * RawOrientation; | ||
135 | OMV.Vector3 displacedPos = RawPosition + displacement; | ||
136 | DetailLog("{0},BSPrimDisplaced.ForcePosition,set,simPos={1},disp={2},physPos={3}", | ||
137 | LocalID, RawPosition, displacement, displacedPos); | ||
138 | if (PhysBody.HasPhysicalBody) | ||
139 | { | ||
140 | PhysScene.PE.SetTranslation(PhysBody, displacedPos, RawOrientation); | ||
141 | ActivateIfPhysical(false); | ||
142 | } | ||
116 | } | 143 | } |
117 | else | 144 | else |
118 | { | 145 | { |
@@ -121,25 +148,12 @@ public class BSPrimDisplaced : BSPrim | |||
121 | } | 148 | } |
122 | } | 149 | } |
123 | 150 | ||
124 | public override Quaternion ForceOrientation | 151 | // These are also overridden by BSPrimLinkable if the prim can be part of a linkset |
125 | { | ||
126 | get { return base.ForceOrientation; } | ||
127 | set | ||
128 | { | ||
129 | // TODO: | ||
130 | base.ForceOrientation = value; | ||
131 | } | ||
132 | } | ||
133 | |||
134 | // TODO: decide if this is the right place for these variables. | ||
135 | // Somehow incorporate the optional settability by the user. | ||
136 | // Is this used? | ||
137 | public override OMV.Vector3 CenterOfMass | 152 | public override OMV.Vector3 CenterOfMass |
138 | { | 153 | { |
139 | get { return RawPosition; } | 154 | get { return RawPosition; } |
140 | } | 155 | } |
141 | 156 | ||
142 | // Is this used? | ||
143 | public override OMV.Vector3 GeometricCenter | 157 | public override OMV.Vector3 GeometricCenter |
144 | { | 158 | { |
145 | get { return RawPosition; } | 159 | get { return RawPosition; } |
@@ -148,15 +162,18 @@ public class BSPrimDisplaced : BSPrim | |||
148 | public override void UpdateProperties(EntityProperties entprop) | 162 | public override void UpdateProperties(EntityProperties entprop) |
149 | { | 163 | { |
150 | // Undo any center-of-mass displacement that might have been done. | 164 | // Undo any center-of-mass displacement that might have been done. |
151 | if (PositionDisplacement != OMV.Vector3.Zero || OrientationDisplacement != OMV.Quaternion.Identity) | 165 | if (PositionDisplacement != OMV.Vector3.Zero) |
152 | { | 166 | { |
153 | // Correct for any rotation around the center-of-mass | 167 | // The origional shape was offset from 'zero' by PositionDisplacement. |
154 | // TODO!!! | 168 | // These physical location must be back converted to be centered around the displaced |
155 | 169 | // root shape. | |
156 | OMV.Vector3 displacedPos = entprop.Position + (PositionDisplacement * entprop.Rotation); | 170 | |
157 | DetailLog("{0},BSPrimDisplaced.ForcePosition,physPos={1},disp={2},newPos={3}", LocalID, entprop.Position, PositionDisplacement, displacedPos); | 171 | // Move the returned center-of-mass location to the root prim location. |
172 | OMV.Vector3 displacement = PositionDisplacement * entprop.Rotation; | ||
173 | OMV.Vector3 displacedPos = entprop.Position - displacement; | ||
174 | DetailLog("{0},BSPrimDisplaced.UpdateProperties,physPos={1},disp={2},simPos={3}", | ||
175 | LocalID, entprop.Position, displacement, displacedPos); | ||
158 | entprop.Position = displacedPos; | 176 | entprop.Position = displacedPos; |
159 | // entprop.Rotation = something; | ||
160 | } | 177 | } |
161 | 178 | ||
162 | base.UpdateProperties(entprop); | 179 | base.UpdateProperties(entprop); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs index 87eed98..1fbcfcc 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | |||
@@ -37,6 +37,12 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
37 | { | 37 | { |
38 | public class BSPrimLinkable : BSPrimDisplaced | 38 | public class BSPrimLinkable : BSPrimDisplaced |
39 | { | 39 | { |
40 | // The purpose of this subclass is to add linkset functionality to the prim. This overrides | ||
41 | // operations necessary for keeping the linkset created and, additionally, this | ||
42 | // calls the linkset implementation for its creation and management. | ||
43 | |||
44 | // This adds the overrides for link() and delink() so the prim is linkable. | ||
45 | |||
40 | public BSLinkset Linkset { get; set; } | 46 | public BSLinkset Linkset { get; set; } |
41 | // The index of this child prim. | 47 | // The index of this child prim. |
42 | public int LinksetChildIndex { get; set; } | 48 | public int LinksetChildIndex { get; set; } |
@@ -69,8 +75,8 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
69 | BSPrimLinkable parent = obj as BSPrimLinkable; | 75 | BSPrimLinkable parent = obj as BSPrimLinkable; |
70 | if (parent != null) | 76 | if (parent != null) |
71 | { | 77 | { |
72 | BSPhysObject parentBefore = Linkset.LinksetRoot; | 78 | BSPhysObject parentBefore = Linkset.LinksetRoot; // DEBUG |
73 | int childrenBefore = Linkset.NumberOfChildren; | 79 | int childrenBefore = Linkset.NumberOfChildren; // DEBUG |
74 | 80 | ||
75 | Linkset = parent.Linkset.AddMeToLinkset(this); | 81 | Linkset = parent.Linkset.AddMeToLinkset(this); |
76 | 82 | ||
@@ -85,8 +91,8 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
85 | // TODO: decide if this parent checking needs to happen at taint time | 91 | // TODO: decide if this parent checking needs to happen at taint time |
86 | // Race condition here: if link() and delink() in same simulation tick, the delink will not happen | 92 | // Race condition here: if link() and delink() in same simulation tick, the delink will not happen |
87 | 93 | ||
88 | BSPhysObject parentBefore = Linkset.LinksetRoot; | 94 | BSPhysObject parentBefore = Linkset.LinksetRoot; // DEBUG |
89 | int childrenBefore = Linkset.NumberOfChildren; | 95 | int childrenBefore = Linkset.NumberOfChildren; // DEBUG |
90 | 96 | ||
91 | Linkset = Linkset.RemoveMeFromLinkset(this); | 97 | Linkset = Linkset.RemoveMeFromLinkset(this); |
92 | 98 | ||
@@ -128,6 +134,17 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
128 | get { return Linkset.LinksetMass; } | 134 | get { return Linkset.LinksetMass; } |
129 | } | 135 | } |
130 | 136 | ||
137 | public override OMV.Vector3 CenterOfMass | ||
138 | { | ||
139 | get { return Linkset.CenterOfMass; } | ||
140 | } | ||
141 | |||
142 | public override OMV.Vector3 GeometricCenter | ||
143 | { | ||
144 | get { return Linkset.GeometricCenter; } | ||
145 | } | ||
146 | |||
147 | // Refresh the linkset structure and parameters when the prim's physical parameters are changed. | ||
131 | public override void UpdatePhysicalParameters() | 148 | public override void UpdatePhysicalParameters() |
132 | { | 149 | { |
133 | base.UpdatePhysicalParameters(); | 150 | base.UpdatePhysicalParameters(); |
@@ -139,13 +156,17 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
139 | Linkset.Refresh(this); | 156 | Linkset.Refresh(this); |
140 | } | 157 | } |
141 | 158 | ||
159 | // When the prim is made dynamic or static, the linkset needs to change. | ||
142 | protected override void MakeDynamic(bool makeStatic) | 160 | protected override void MakeDynamic(bool makeStatic) |
143 | { | 161 | { |
144 | base.MakeDynamic(makeStatic); | 162 | base.MakeDynamic(makeStatic); |
145 | if (makeStatic) | 163 | if (Linkset != null) // null can happen during initialization |
146 | Linkset.MakeStatic(this); | 164 | { |
147 | else | 165 | if (makeStatic) |
148 | Linkset.MakeDynamic(this); | 166 | Linkset.MakeStatic(this); |
167 | else | ||
168 | Linkset.MakeDynamic(this); | ||
169 | } | ||
149 | } | 170 | } |
150 | 171 | ||
151 | // Body is being taken apart. Remove physical dependencies and schedule a rebuild. | 172 | // Body is being taken apart. Remove physical dependencies and schedule a rebuild. |
@@ -155,6 +176,8 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
155 | base.RemoveDependencies(); | 176 | base.RemoveDependencies(); |
156 | } | 177 | } |
157 | 178 | ||
179 | // Called after a simulation step for the changes in physical object properties. | ||
180 | // Do any filtering/modification needed for linksets. | ||
158 | public override void UpdateProperties(EntityProperties entprop) | 181 | public override void UpdateProperties(EntityProperties entprop) |
159 | { | 182 | { |
160 | if (Linkset.IsRoot(this)) | 183 | if (Linkset.IsRoot(this)) |
@@ -176,6 +199,7 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
176 | Linkset.UpdateProperties(UpdatedProperties.EntPropUpdates, this); | 199 | Linkset.UpdateProperties(UpdatedProperties.EntPropUpdates, this); |
177 | } | 200 | } |
178 | 201 | ||
202 | // Called after a simulation step to post a collision with this object. | ||
179 | public override bool Collide(uint collidingWith, BSPhysObject collidee, | 203 | public override bool Collide(uint collidingWith, BSPhysObject collidee, |
180 | OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) | 204 | OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) |
181 | { | 205 | { |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 1645c98..214271b 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -648,7 +648,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
648 | simTime = Util.EnvironmentTickCountSubtract(beforeTime); | 648 | simTime = Util.EnvironmentTickCountSubtract(beforeTime); |
649 | if (PhysicsLogging.Enabled) | 649 | if (PhysicsLogging.Enabled) |
650 | { | 650 | { |
651 | DetailLog("{0},DoPhysicsStep,call, frame={1}, nTaints={2}, simTime={3}, substeps={4}, updates={5}, colliders={6}, objWColl={7}", | 651 | DetailLog("{0},DoPhysicsStep,complete,frame={1}, nTaints={2}, simTime={3}, substeps={4}, updates={5}, colliders={6}, objWColl={7}", |
652 | DetailLogZero, m_simulationStep, numTaints, simTime, numSubSteps, | 652 | DetailLogZero, m_simulationStep, numTaints, simTime, numSubSteps, |
653 | updatedEntityCount, collidersCount, ObjectsWithCollisions.Count); | 653 | updatedEntityCount, collidersCount, ObjectsWithCollisions.Count); |
654 | } | 654 | } |
@@ -785,7 +785,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
785 | { | 785 | { |
786 | // The simulation of the time interval took less than realtime. | 786 | // The simulation of the time interval took less than realtime. |
787 | // Do a sleep for the rest of realtime. | 787 | // Do a sleep for the rest of realtime. |
788 | DetailLog("{0},BulletSPluginPhysicsThread,sleeping={1}", BSScene.DetailLogZero, simulationTimeVsRealtimeDifferenceMS); | ||
789 | Thread.Sleep(simulationTimeVsRealtimeDifferenceMS); | 788 | Thread.Sleep(simulationTimeVsRealtimeDifferenceMS); |
790 | } | 789 | } |
791 | else | 790 | else |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 4357ef1..0453376 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -3,25 +3,21 @@ CURRENT PROBLEMS TO FIX AND/OR LOOK AT | |||
3 | Vehicle buoyancy. Computed correctly? Possibly creating very large effective mass. | 3 | Vehicle buoyancy. Computed correctly? Possibly creating very large effective mass. |
4 | Interaction of llSetBuoyancy and vehicle buoyancy. Should be additive? | 4 | Interaction of llSetBuoyancy and vehicle buoyancy. Should be additive? |
5 | Negative buoyancy computed correctly | 5 | Negative buoyancy computed correctly |
6 | Center-of-gravity | ||
6 | Computation of mesh mass. How done? How should it be done? | 7 | Computation of mesh mass. How done? How should it be done? |
7 | Script changing rotation of child prim while vehicle moving (eg turning wheel) causes | ||
8 | the wheel to appear to jump back. Looks like sending position from previous update. | ||
9 | Enable vehicle border crossings (at least as poorly as ODE) | 8 | Enable vehicle border crossings (at least as poorly as ODE) |
10 | Terrain skirts | 9 | Terrain skirts |
11 | Avatar created in previous region and not new region when crossing border | 10 | Avatar created in previous region and not new region when crossing border |
12 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) | 11 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) |
12 | User settable terrain mesh | ||
13 | Allow specifying as convex or concave and use different getHeight functions depending | ||
14 | Boats, when turning nose down into the water | ||
15 | Acts like rotation around Z is also effecting rotation around X and Y | ||
13 | Deleting a linkset while standing on the root will leave the physical shape of the root behind. | 16 | Deleting a linkset while standing on the root will leave the physical shape of the root behind. |
14 | Not sure if it is because standing on it. Done with large prim linksets. | 17 | Not sure if it is because standing on it. Done with large prim linksets. |
15 | Linkset child rotations. | 18 | Linkset child rotations. |
16 | Nebadon spiral tube has middle sections which are rotated wrong. | 19 | Nebadon spiral tube has middle sections which are rotated wrong. |
17 | Select linked spiral tube. Delink and note where the middle section ends up. | 20 | Select linked spiral tube. Delink and note where the middle section ends up. |
18 | Refarb compound linkset creation to create a pseudo-root for center-of-mass | ||
19 | Let children change their shape to physical indendently and just add shapes to compound | ||
20 | Vehicle angular vertical attraction | ||
21 | vehicle angular banking | ||
22 | Center-of-gravity | ||
23 | Vehicle angular deflection | ||
24 | Preferred orientation angular correction fix | ||
25 | Teravus llMoveToTarget script debug | 21 | Teravus llMoveToTarget script debug |
26 | Mixing of hover, buoyancy/gravity, moveToTarget, into one force | 22 | Mixing of hover, buoyancy/gravity, moveToTarget, into one force |
27 | Setting hover height to zero disables hover even if hover flags are on (from SL wiki) | 23 | Setting hover height to zero disables hover even if hover flags are on (from SL wiki) |
@@ -33,10 +29,16 @@ Vehicle script tuning/debugging | |||
33 | Avanti speed script | 29 | Avanti speed script |
34 | Weapon shooter script | 30 | Weapon shooter script |
35 | Move material definitions (friction, ...) into simulator. | 31 | Move material definitions (friction, ...) into simulator. |
32 | osGetPhysicsEngineVerion() and create a version code for the C++ DLL | ||
36 | One sided meshes? Should terrain be built into a closed shape? | 33 | One sided meshes? Should terrain be built into a closed shape? |
37 | When meshes get partially wedged into the terrain, they cannot push themselves out. | 34 | When meshes get partially wedged into the terrain, they cannot push themselves out. |
38 | It is possible that Bullet processes collisions whether entering or leaving a mesh. | 35 | It is possible that Bullet processes collisions whether entering or leaving a mesh. |
39 | Ref: http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4869 | 36 | Ref: http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4869 |
37 | Small physical objects do not interact correctly | ||
38 | Create chain of .5x.5x.1 torui and make all but top physical so to hang. | ||
39 | The chain will fall apart and pairs will dance around on ground | ||
40 | Chains of 1x1x.2 will stay connected but will dance. | ||
41 | Chains above 2x2x.4 are more stable and get stablier as torui get larger. | ||
40 | 42 | ||
41 | VEHICLES TODO LIST: | 43 | VEHICLES TODO LIST: |
42 | ================================================= | 44 | ================================================= |
@@ -45,14 +47,12 @@ LINEAR_MOTOR_DIRECTION values should be clamped to reasonable numbers. | |||
45 | Same for other velocity settings. | 47 | Same for other velocity settings. |
46 | UBit improvements to remove rubber-banding of avatars sitting on vehicle child prims: | 48 | UBit improvements to remove rubber-banding of avatars sitting on vehicle child prims: |
47 | https://github.com/UbitUmarov/Ubit-opensim | 49 | https://github.com/UbitUmarov/Ubit-opensim |
48 | Vehicles (Move smoothly) | ||
49 | Some vehicles should not be able to turn if no speed or off ground. | 50 | Some vehicles should not be able to turn if no speed or off ground. |
50 | Cannot edit/move a vehicle being ridden: it jumps back to the origional position. | 51 | Cannot edit/move a vehicle being ridden: it jumps back to the origional position. |
51 | Neb car jiggling left and right | 52 | Neb car jiggling left and right |
52 | Happens on terrain and any other mesh object. Flat cubes are much smoother. | 53 | Happens on terrain and any other mesh object. Flat cubes are much smoother. |
53 | This has been reduced but not eliminated. | 54 | This has been reduced but not eliminated. |
54 | Implement referenceFrame for all the motion routines. | 55 | Implement referenceFrame for all the motion routines. |
55 | For limitMotorUp, use raycast down to find if vehicle is in the air. | ||
56 | Verify llGetVel() is returning a smooth and good value for vehicle movement. | 56 | Verify llGetVel() is returning a smooth and good value for vehicle movement. |
57 | llGetVel() should return the root's velocity if requested in a child prim. | 57 | llGetVel() should return the root's velocity if requested in a child prim. |
58 | Implement function efficiency for lineaar and angular motion. | 58 | Implement function efficiency for lineaar and angular motion. |
@@ -93,29 +93,15 @@ Revisit CollisionMargin. Builders notice the 0.04 spacing between prims. | |||
93 | Duplicating a physical prim causes old prim to jump away | 93 | Duplicating a physical prim causes old prim to jump away |
94 | Dup a phys prim and the original become unselected and thus interacts w/ selected prim. | 94 | Dup a phys prim and the original become unselected and thus interacts w/ selected prim. |
95 | Scenes with hundred of thousands of static objects take a lot of physics CPU time. | 95 | Scenes with hundred of thousands of static objects take a lot of physics CPU time. |
96 | BSPrim.Force should set a continious force on the prim. The force should be | ||
97 | applied each tick. Some limits? | ||
98 | Gun sending shooter flying. | 96 | Gun sending shooter flying. |
99 | Collision margin (gap between physical objects lying on each other) | 97 | Collision margin (gap between physical objects lying on each other) |
100 | Boundry checking (crashes related to crossing boundry) | 98 | Boundry checking (crashes related to crossing boundry) |
101 | Add check for border edge position for avatars and objects. | 99 | Add check for border edge position for avatars and objects. |
102 | Verify the events are created for border crossings. | 100 | Verify the events are created for border crossings. |
103 | Avatar rotation (check out changes to ScenePresence for physical rotation) | ||
104 | Avatar running (what does phys engine need to do?) | ||
105 | Small physical objects do not interact correctly | ||
106 | Create chain of .5x.5x.1 torui and make all but top physical so to hang. | ||
107 | The chain will fall apart and pairs will dance around on ground | ||
108 | Chains of 1x1x.2 will stay connected but will dance. | ||
109 | Chains above 2x2x.4 are more stable and get stablier as torui get larger. | ||
110 | Add PID motor for avatar movement (slow to stop, ...) | ||
111 | setForce should set a constant force. Different than AddImpulse. | ||
112 | Implement raycast. | ||
113 | Implement ShapeCollection.Dispose() | 101 | Implement ShapeCollection.Dispose() |
114 | Implement water as a plain so raycasting and collisions can happen with same. | 102 | Implement water as a plain or mesh so raycasting and collisions can happen with same. |
115 | Add collision penetration return | 103 | Add collision penetration return |
116 | Add field passed back by BulletSim.dll and fill with info in ManifoldConstact.GetDistance() | 104 | Add field passed back by BulletSim.dll and fill with info in ManifoldConstact.GetDistance() |
117 | Add osGetPhysicsEngineName() so scripters can tell whether BulletSim or ODE | ||
118 | Also osGetPhysicsEngineVerion() maybe. | ||
119 | Linkset.Position and Linkset.Orientation requre rewrite to properly return | 105 | Linkset.Position and Linkset.Orientation requre rewrite to properly return |
120 | child position. LinksetConstraint acts like it's at taint time!! | 106 | child position. LinksetConstraint acts like it's at taint time!! |
121 | Implement LockAngularMotion -- implements llSetStatus(ROTATE_AXIS_*, T/F) | 107 | Implement LockAngularMotion -- implements llSetStatus(ROTATE_AXIS_*, T/F) |
@@ -127,9 +113,6 @@ Selecting and deselecting physical objects causes CPU processing time to jump | |||
127 | Re-implement buoyancy as a separate force on the object rather than diddling gravity. | 113 | Re-implement buoyancy as a separate force on the object rather than diddling gravity. |
128 | Register a pre-step event to add the force. | 114 | Register a pre-step event to add the force. |
129 | More efficient memory usage when passing hull information from BSPrim to BulletSim | 115 | More efficient memory usage when passing hull information from BSPrim to BulletSim |
130 | Avatar movement motor check for zero or small movement. Somehow suppress small movements | ||
131 | when avatar has stopped and is just standing. Simple test for near zero has | ||
132 | the problem of preventing starting up (increase from zero) especially when falling. | ||
133 | Physical and phantom will drop through the terrain | 116 | Physical and phantom will drop through the terrain |
134 | 117 | ||
135 | 118 | ||
@@ -172,7 +155,6 @@ Do we need to do convex hulls all the time? Can complex meshes be left meshes? | |||
172 | There is some problem with meshes and collisions | 155 | There is some problem with meshes and collisions |
173 | Hulls are not as detailed as meshes. Hulled vehicles insides are different shape. | 156 | Hulls are not as detailed as meshes. Hulled vehicles insides are different shape. |
174 | Debounce avatar contact so legs don't keep folding up when standing. | 157 | Debounce avatar contact so legs don't keep folding up when standing. |
175 | Implement LSL physics controls. Like STATUS_ROTATE_X. | ||
176 | Add border extensions to terrain to help region crossings and objects leaving region. | 158 | Add border extensions to terrain to help region crossings and objects leaving region. |
177 | Use a different capsule shape for avatar when sitting | 159 | Use a different capsule shape for avatar when sitting |
178 | LL uses a pyrimidal shape scaled by the avatar's bounding box | 160 | LL uses a pyrimidal shape scaled by the avatar's bounding box |
@@ -205,8 +187,6 @@ Keep avatar scaling correct. http://pennycow.blogspot.fr/2011/07/matter-of-scale | |||
205 | 187 | ||
206 | INTERNAL IMPROVEMENT/CLEANUP | 188 | INTERNAL IMPROVEMENT/CLEANUP |
207 | ================================================= | 189 | ================================================= |
208 | Can the 'inTaintTime' flag be cleaned up and used? For instance, a call to | ||
209 | BSScene.TaintedObject() could immediately execute the callback if already in taint time. | ||
210 | Create the physical wrapper classes (BulletBody, BulletShape) by methods on | 190 | Create the physical wrapper classes (BulletBody, BulletShape) by methods on |
211 | BSAPITemplate and make their actual implementation Bullet engine specific. | 191 | BSAPITemplate and make their actual implementation Bullet engine specific. |
212 | For the short term, just call the existing functions in ShapeCollection. | 192 | For the short term, just call the existing functions in ShapeCollection. |
@@ -365,4 +345,35 @@ After getting off a vehicle, the root prim is phantom (can be walked through) | |||
365 | Explore btGImpactMeshShape as alternative to convex hulls for simplified physical objects. | 345 | Explore btGImpactMeshShape as alternative to convex hulls for simplified physical objects. |
366 | Regular triangle meshes don't do physical collisions. | 346 | Regular triangle meshes don't do physical collisions. |
367 | (DONE: discovered GImpact is VERY CPU intensive) | 347 | (DONE: discovered GImpact is VERY CPU intensive) |
348 | Script changing rotation of child prim while vehicle moving (eg turning wheel) causes | ||
349 | the wheel to appear to jump back. Looks like sending position from previous update. | ||
350 | (DONE: redo of compound linksets fixed problem) | ||
351 | Refarb compound linkset creation to create a pseudo-root for center-of-mass | ||
352 | Let children change their shape to physical indendently and just add shapes to compound | ||
353 | (DONE: redo of compound linkset fixed problem) | ||
354 | Vehicle angular vertical attraction (DONE: vegaslon code) | ||
355 | vehicle angular banking (DONE: vegaslon code) | ||
356 | Vehicle angular deflection (DONE: vegaslon code) | ||
357 | Preferred orientation angular correction fix | ||
358 | Vehicles (Move smoothly) | ||
359 | For limitMotorUp, use raycast down to find if vehicle is in the air. | ||
360 | (WILL NOT BE DONE: gravity does the job well enough) | ||
361 | BSPrim.Force should set a continious force on the prim. The force should be | ||
362 | applied each tick. Some limits? | ||
363 | (DONE: added physical actors. Implemented SetForce, SetTorque, ...) | ||
364 | Implement LSL physics controls. Like STATUS_ROTATE_X. (DONE) | ||
365 | Add osGetPhysicsEngineName() so scripters can tell whether BulletSim or ODE | ||
366 | Avatar rotation (check out changes to ScenePresence for physical rotation) (DONE) | ||
367 | Avatar running (what does phys engine need to do?) (DONE: multiplies run factor by walking force) | ||
368 | setForce should set a constant force. Different than AddImpulse. (DONE) | ||
369 | Add PID motor for avatar movement (slow to stop, ...) (WNBD: current works ok) | ||
370 | Avatar movement motor check for zero or small movement. Somehow suppress small movements | ||
371 | when avatar has stopped and is just standing. Simple test for near zero has | ||
372 | the problem of preventing starting up (increase from zero) especially when falling. | ||
373 | (DONE: avatar movement actor knows if standing on stationary object and zeros motion) | ||
374 | Can the 'inTaintTime' flag be cleaned up and used? For instance, a call to | ||
375 | BSScene.TaintedObject() could immediately execute the callback if already in taint time. | ||
376 | (DONE) | ||
377 | |||
378 | |||
368 | 379 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs index 583c436..48d3742 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs | |||
@@ -57,6 +57,8 @@ public class BasicVehicles : OpenSimTestCase | |||
57 | public void Init() | 57 | public void Init() |
58 | { | 58 | { |
59 | Dictionary<string, string> engineParams = new Dictionary<string, string>(); | 59 | Dictionary<string, string> engineParams = new Dictionary<string, string>(); |
60 | engineParams.Add("VehicleEnableAngularVerticalAttraction", "true"); | ||
61 | engineParams.Add("VehicleAngularVerticalAttractionAlgorithm", "1"); | ||
60 | PhysicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams); | 62 | PhysicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams); |
61 | 63 | ||
62 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateSphere(); | 64 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateSphere(); |
@@ -119,7 +121,7 @@ public class BasicVehicles : OpenSimTestCase | |||
119 | { | 121 | { |
120 | vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_EFFICIENCY, efficiency); | 122 | vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_EFFICIENCY, efficiency); |
121 | vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_TIMESCALE, timeScale); | 123 | vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_TIMESCALE, timeScale); |
122 | vehicleActor.enableAngularVerticalAttraction = true; | 124 | // vehicleActor.enableAngularVerticalAttraction = true; |
123 | 125 | ||
124 | TestVehicle.IsPhysical = true; | 126 | TestVehicle.IsPhysical = true; |
125 | PhysicsScene.ProcessTaints(); | 127 | PhysicsScene.ProcessTaints(); |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index d09aa62..b4b7e7f 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -108,7 +108,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
108 | private Vector3 m_taintAngularLock = Vector3.One; | 108 | private Vector3 m_taintAngularLock = Vector3.One; |
109 | private IntPtr Amotor = IntPtr.Zero; | 109 | private IntPtr Amotor = IntPtr.Zero; |
110 | 110 | ||
111 | private object m_assetsLock = new object(); | ||
112 | private bool m_assetFailed = false; | 111 | private bool m_assetFailed = false; |
113 | 112 | ||
114 | private Vector3 m_PIDTarget; | 113 | private Vector3 m_PIDTarget; |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 07663b3..7e652fc 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public class OdePlugin : IPhysicsPlugin | 47 | public class OdePlugin : IPhysicsPlugin |
48 | { | 48 | { |
49 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 49 | // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
51 | private OdeScene m_scene; | 51 | private OdeScene m_scene; |
52 | 52 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index a47e452..a6db2e5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -355,6 +355,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
356 | fromRegionPos = avatar.AbsolutePosition; | 356 | fromRegionPos = avatar.AbsolutePosition; |
357 | q = avatar.Rotation; | 357 | q = avatar.Rotation; |
358 | |||
359 | // Don't proceed if the avatar for this attachment has since been removed from the scene. | ||
360 | if (avatar == null) | ||
361 | return sensedEntities; | ||
358 | } | 362 | } |
359 | 363 | ||
360 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 364 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 2260ec8..b25894a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -332,7 +332,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
332 | void llSensorRemove(); | 332 | void llSensorRemove(); |
333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
334 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
336 | void llSetBuoyancy(double buoyancy); | 335 | void llSetBuoyancy(double buoyancy); |
337 | void llSetCameraAtOffset(LSL_Vector offset); | 336 | void llSetCameraAtOffset(LSL_Vector offset); |
338 | void llSetCameraEyeOffset(LSL_Vector offset); | 337 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -344,6 +343,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
344 | void llSetDamage(double damage); | 343 | void llSetDamage(double damage); |
345 | void llSetForce(LSL_Vector force, int local); | 344 | void llSetForce(LSL_Vector force, int local); |
346 | void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local); | 345 | void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local); |
346 | void llSetVelocity(LSL_Vector velocity, int local); | ||
347 | void llSetAngularVelocity(LSL_Vector angularVelocity, int local); | ||
347 | void llSetHoverHeight(double height, int water, double tau); | 348 | void llSetHoverHeight(double height, int water, double tau); |
348 | void llSetInventoryPermMask(string item, int mask, int value); | 349 | void llSetInventoryPermMask(string item, int mask, int value); |
349 | void llSetLinkAlpha(int linknumber, double alpha, int face); | 350 | void llSetLinkAlpha(int linknumber, double alpha, int face); |
@@ -384,7 +385,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
384 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 385 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
385 | void llSetVehicleType(int type); | 386 | void llSetVehicleType(int type); |
386 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 387 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
387 | void llSetVelocity(LSL_Vector velocity, int local); | ||
388 | void llShout(int channelID, string text); | 388 | void llShout(int channelID, string text); |
389 | LSL_Float llSin(double f); | 389 | LSL_Float llSin(double f); |
390 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 390 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index b58686b..2f528af 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -1495,11 +1495,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1495 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1496 | } | 1496 | } |
1497 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1503 | public void llSetBuoyancy(double buoyancy) | 1498 | public void llSetBuoyancy(double buoyancy) |
1504 | { | 1499 | { |
1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1500 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1555,6 +1550,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1555 | m_LSL_Functions.llSetForceAndTorque(force, torque, local); | 1550 | m_LSL_Functions.llSetForceAndTorque(force, torque, local); |
1556 | } | 1551 | } |
1557 | 1552 | ||
1553 | public void llSetVelocity(LSL_Vector force, int local) | ||
1554 | { | ||
1555 | m_LSL_Functions.llSetVelocity(force, local); | ||
1556 | } | ||
1557 | |||
1558 | public void llSetAngularVelocity(LSL_Vector force, int local) | ||
1559 | { | ||
1560 | m_LSL_Functions.llSetAngularVelocity(force, local); | ||
1561 | } | ||
1562 | |||
1558 | public void llSetHoverHeight(double height, int water, double tau) | 1563 | public void llSetHoverHeight(double height, int water, double tau) |
1559 | { | 1564 | { |
1560 | m_LSL_Functions.llSetHoverHeight(height, water, tau); | 1565 | m_LSL_Functions.llSetHoverHeight(height, water, tau); |
@@ -1745,11 +1750,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1745 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1750 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1746 | } | 1751 | } |
1747 | 1752 | ||
1748 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1749 | { | ||
1750 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1751 | } | ||
1752 | |||
1753 | public void llShout(int channelID, string text) | 1753 | public void llShout(int channelID, string text) |
1754 | { | 1754 | { |
1755 | m_LSL_Functions.llShout(channelID, text); | 1755 | m_LSL_Functions.llShout(channelID, text); |
diff --git a/OpenSim/Server/Handlers/Asset/AssetServerDeleteHandler.cs b/OpenSim/Server/Handlers/Asset/AssetServerDeleteHandler.cs index 986394b..941b97d 100644 --- a/OpenSim/Server/Handlers/Asset/AssetServerDeleteHandler.cs +++ b/OpenSim/Server/Handlers/Asset/AssetServerDeleteHandler.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
70 | m_allowedTypes = allowedTypes; | 70 | m_allowedTypes = allowedTypes; |
71 | } | 71 | } |
72 | 72 | ||
73 | public override byte[] Handle(string path, Stream request, | 73 | protected override byte[] ProcessRequest(string path, Stream request, |
74 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 74 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
75 | { | 75 | { |
76 | bool result = false; | 76 | bool result = false; |
diff --git a/OpenSim/Server/Handlers/Asset/AssetServerGetHandler.cs b/OpenSim/Server/Handlers/Asset/AssetServerGetHandler.cs index 8f7412b..8b23a83 100644 --- a/OpenSim/Server/Handlers/Asset/AssetServerGetHandler.cs +++ b/OpenSim/Server/Handlers/Asset/AssetServerGetHandler.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
54 | m_AssetService = service; | 54 | m_AssetService = service; |
55 | } | 55 | } |
56 | 56 | ||
57 | public override byte[] Handle(string path, Stream request, | 57 | protected override byte[] ProcessRequest(string path, Stream request, |
58 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 58 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
59 | { | 59 | { |
60 | byte[] result = new byte[0]; | 60 | byte[] result = new byte[0]; |
diff --git a/OpenSim/Server/Handlers/Asset/AssetServerPostHandler.cs b/OpenSim/Server/Handlers/Asset/AssetServerPostHandler.cs index a006fa8..8eebc61 100644 --- a/OpenSim/Server/Handlers/Asset/AssetServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Asset/AssetServerPostHandler.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
54 | m_AssetService = service; | 54 | m_AssetService = service; |
55 | } | 55 | } |
56 | 56 | ||
57 | public override byte[] Handle(string path, Stream request, | 57 | protected override byte[] ProcessRequest(string path, Stream request, |
58 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 58 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
59 | { | 59 | { |
60 | AssetBase asset; | 60 | AssetBase asset; |
diff --git a/OpenSim/Server/Handlers/Authentication/AuthenticationServerPostHandler.cs b/OpenSim/Server/Handlers/Authentication/AuthenticationServerPostHandler.cs index 6b93cd9..16e011a 100644 --- a/OpenSim/Server/Handlers/Authentication/AuthenticationServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Authentication/AuthenticationServerPostHandler.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Server.Handlers.Authentication | |||
70 | } | 70 | } |
71 | } | 71 | } |
72 | 72 | ||
73 | public override byte[] Handle(string path, Stream request, | 73 | protected override byte[] ProcessRequest(string path, Stream request, |
74 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 74 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
75 | { | 75 | { |
76 | string[] p = SplitParams(path); | 76 | string[] p = SplitParams(path); |
diff --git a/OpenSim/Server/Handlers/Authentication/OpenIdServerHandler.cs b/OpenSim/Server/Handlers/Authentication/OpenIdServerHandler.cs index 18cef15..66a26fc 100644 --- a/OpenSim/Server/Handlers/Authentication/OpenIdServerHandler.cs +++ b/OpenSim/Server/Handlers/Authentication/OpenIdServerHandler.cs | |||
@@ -147,7 +147,7 @@ namespace OpenSim.Server.Handlers.Authentication | |||
147 | #endregion | 147 | #endregion |
148 | } | 148 | } |
149 | 149 | ||
150 | public class OpenIdStreamHandler : IStreamHandler | 150 | public class OpenIdStreamHandler : BaseOutputStreamHandler |
151 | { | 151 | { |
152 | #region HTML | 152 | #region HTML |
153 | 153 | ||
@@ -191,42 +191,34 @@ For more information, see <a href='http://openid.net/'>http://openid.net/</a>. | |||
191 | 191 | ||
192 | #endregion HTML | 192 | #endregion HTML |
193 | 193 | ||
194 | public string Name { get { return "OpenId"; } } | ||
195 | public string Description { get { return null; } } | ||
196 | public string ContentType { get { return m_contentType; } } | ||
197 | public string HttpMethod { get { return m_httpMethod; } } | ||
198 | public string Path { get { return m_path; } } | ||
199 | |||
200 | string m_contentType; | ||
201 | string m_httpMethod; | ||
202 | string m_path; | ||
203 | IAuthenticationService m_authenticationService; | 194 | IAuthenticationService m_authenticationService; |
204 | IUserAccountService m_userAccountService; | 195 | IUserAccountService m_userAccountService; |
205 | ProviderMemoryStore m_openidStore = new ProviderMemoryStore(); | 196 | ProviderMemoryStore m_openidStore = new ProviderMemoryStore(); |
206 | 197 | ||
198 | public override string ContentType { get { return "text/html"; } } | ||
199 | |||
207 | /// <summary> | 200 | /// <summary> |
208 | /// Constructor | 201 | /// Constructor |
209 | /// </summary> | 202 | /// </summary> |
210 | public OpenIdStreamHandler(string httpMethod, string path, IUserAccountService userService, IAuthenticationService authService) | 203 | public OpenIdStreamHandler( |
204 | string httpMethod, string path, IUserAccountService userService, IAuthenticationService authService) | ||
205 | : base(httpMethod, path, "OpenId", "OpenID stream handler") | ||
211 | { | 206 | { |
212 | m_authenticationService = authService; | 207 | m_authenticationService = authService; |
213 | m_userAccountService = userService; | 208 | m_userAccountService = userService; |
214 | m_httpMethod = httpMethod; | ||
215 | m_path = path; | ||
216 | |||
217 | m_contentType = "text/html"; | ||
218 | } | 209 | } |
219 | 210 | ||
220 | /// <summary> | 211 | /// <summary> |
221 | /// Handles all GET and POST requests for OpenID identifier pages and endpoint | 212 | /// Handles all GET and POST requests for OpenID identifier pages and endpoint |
222 | /// server communication | 213 | /// server communication |
223 | /// </summary> | 214 | /// </summary> |
224 | public void Handle(string path, Stream request, Stream response, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 215 | protected override void ProcessRequest( |
216 | string path, Stream request, Stream response, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | ||
225 | { | 217 | { |
226 | Uri providerEndpoint = new Uri(String.Format("{0}://{1}{2}", httpRequest.Url.Scheme, httpRequest.Url.Authority, httpRequest.Url.AbsolutePath)); | 218 | Uri providerEndpoint = new Uri(String.Format("{0}://{1}{2}", httpRequest.Url.Scheme, httpRequest.Url.Authority, httpRequest.Url.AbsolutePath)); |
227 | 219 | ||
228 | // Defult to returning HTML content | 220 | // Defult to returning HTML content |
229 | m_contentType = "text/html"; | 221 | httpResponse.ContentType = ContentType; |
230 | 222 | ||
231 | try | 223 | try |
232 | { | 224 | { |
@@ -276,7 +268,7 @@ For more information, see <a href='http://openid.net/'>http://openid.net/</a>. | |||
276 | 268 | ||
277 | string[] contentTypeValues = provider.Request.Response.Headers.GetValues("Content-Type"); | 269 | string[] contentTypeValues = provider.Request.Response.Headers.GetValues("Content-Type"); |
278 | if (contentTypeValues != null && contentTypeValues.Length == 1) | 270 | if (contentTypeValues != null && contentTypeValues.Length == 1) |
279 | m_contentType = contentTypeValues[0]; | 271 | httpResponse.ContentType = contentTypeValues[0]; |
280 | 272 | ||
281 | // Set the response code and document body based on the OpenID result | 273 | // Set the response code and document body based on the OpenID result |
282 | httpResponse.StatusCode = (int)provider.Request.Response.Code; | 274 | httpResponse.StatusCode = (int)provider.Request.Response.Code; |
@@ -344,4 +336,4 @@ For more information, see <a href='http://openid.net/'>http://openid.net/</a>. | |||
344 | return false; | 336 | return false; |
345 | } | 337 | } |
346 | } | 338 | } |
347 | } | 339 | } \ No newline at end of file |
diff --git a/OpenSim/Server/Handlers/Authorization/AuthorizationServerPostHandler.cs b/OpenSim/Server/Handlers/Authorization/AuthorizationServerPostHandler.cs index bcf9d47..c9b4e9b 100644 --- a/OpenSim/Server/Handlers/Authorization/AuthorizationServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Authorization/AuthorizationServerPostHandler.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Server.Handlers.Authorization | |||
54 | m_AuthorizationService = service; | 54 | m_AuthorizationService = service; |
55 | } | 55 | } |
56 | 56 | ||
57 | public override byte[] Handle(string path, Stream request, | 57 | protected override byte[] ProcessRequest(string path, Stream request, |
58 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 58 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
59 | { | 59 | { |
60 | XmlSerializer xs = new XmlSerializer(typeof (AuthorizationRequest)); | 60 | XmlSerializer xs = new XmlSerializer(typeof (AuthorizationRequest)); |
diff --git a/OpenSim/Server/Handlers/Avatar/AvatarServerPostHandler.cs b/OpenSim/Server/Handlers/Avatar/AvatarServerPostHandler.cs index 8cd747e..d6bbb8f 100644 --- a/OpenSim/Server/Handlers/Avatar/AvatarServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Avatar/AvatarServerPostHandler.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Server.Handlers.Avatar | |||
56 | m_AvatarService = service; | 56 | m_AvatarService = service; |
57 | } | 57 | } |
58 | 58 | ||
59 | public override byte[] Handle(string path, Stream requestData, | 59 | protected override byte[] ProcessRequest(string path, Stream requestData, |
60 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 60 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
61 | { | 61 | { |
62 | StreamReader sr = new StreamReader(requestData); | 62 | StreamReader sr = new StreamReader(requestData); |
diff --git a/OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs b/OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs index 47a8558..ca0a24c 100644 --- a/OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Friends/FriendsServerPostHandler.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Server.Handlers.Friends | |||
57 | m_FriendsService = service; | 57 | m_FriendsService = service; |
58 | } | 58 | } |
59 | 59 | ||
60 | public override byte[] Handle(string path, Stream requestData, | 60 | protected override byte[] ProcessRequest(string path, Stream requestData, |
61 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 61 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
62 | { | 62 | { |
63 | StreamReader sr = new StreamReader(requestData); | 63 | StreamReader sr = new StreamReader(requestData); |
diff --git a/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs b/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs index ef5f33e..89cba8a 100644 --- a/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Grid/GridServerPostHandler.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Server.Handlers.Grid | |||
57 | m_GridService = service; | 57 | m_GridService = service; |
58 | } | 58 | } |
59 | 59 | ||
60 | public override byte[] Handle(string path, Stream requestData, | 60 | protected override byte[] ProcessRequest(string path, Stream requestData, |
61 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 61 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
62 | { | 62 | { |
63 | StreamReader sr = new StreamReader(requestData); | 63 | StreamReader sr = new StreamReader(requestData); |
diff --git a/OpenSim/Server/Handlers/GridUser/GridUserServerPostHandler.cs b/OpenSim/Server/Handlers/GridUser/GridUserServerPostHandler.cs index 7483395..0b98e9a 100644 --- a/OpenSim/Server/Handlers/GridUser/GridUserServerPostHandler.cs +++ b/OpenSim/Server/Handlers/GridUser/GridUserServerPostHandler.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Server.Handlers.GridUser | |||
56 | m_GridUserService = service; | 56 | m_GridUserService = service; |
57 | } | 57 | } |
58 | 58 | ||
59 | public override byte[] Handle(string path, Stream requestData, | 59 | protected override byte[] ProcessRequest(string path, Stream requestData, |
60 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 60 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
61 | { | 61 | { |
62 | StreamReader sr = new StreamReader(requestData); | 62 | StreamReader sr = new StreamReader(requestData); |
diff --git a/OpenSim/Server/Handlers/Hypergrid/HGFriendsServerPostHandler.cs b/OpenSim/Server/Handlers/Hypergrid/HGFriendsServerPostHandler.cs index 0aa2729..a2bdadb 100644 --- a/OpenSim/Server/Handlers/Hypergrid/HGFriendsServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Hypergrid/HGFriendsServerPostHandler.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Server.Handlers.Hypergrid | |||
68 | m_log.ErrorFormat("[HGFRIENDS HANDLER]: TheService is null!"); | 68 | m_log.ErrorFormat("[HGFRIENDS HANDLER]: TheService is null!"); |
69 | } | 69 | } |
70 | 70 | ||
71 | public override byte[] Handle(string path, Stream requestData, | 71 | protected override byte[] ProcessRequest(string path, Stream requestData, |
72 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 72 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
73 | { | 73 | { |
74 | StreamReader sr = new StreamReader(requestData); | 74 | StreamReader sr = new StreamReader(requestData); |
diff --git a/OpenSim/Server/Handlers/Hypergrid/HeloServerConnector.cs b/OpenSim/Server/Handlers/Hypergrid/HeloServerConnector.cs index f306b1c..06eaf2e 100644 --- a/OpenSim/Server/Handlers/Hypergrid/HeloServerConnector.cs +++ b/OpenSim/Server/Handlers/Hypergrid/HeloServerConnector.cs | |||
@@ -91,7 +91,7 @@ namespace OpenSim.Server.Handlers.Hypergrid | |||
91 | m_HandlersType = handlersType; | 91 | m_HandlersType = handlersType; |
92 | } | 92 | } |
93 | 93 | ||
94 | public override byte[] Handle(string path, Stream requestData, | 94 | protected override byte[] ProcessRequest(string path, Stream requestData, |
95 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 95 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
96 | { | 96 | { |
97 | return OKResponse(httpResponse); | 97 | return OKResponse(httpResponse); |
diff --git a/OpenSim/Server/Handlers/Hypergrid/HomeAgentHandlers.cs b/OpenSim/Server/Handlers/Hypergrid/HomeAgentHandlers.cs index df875af..f37f2f1 100644 --- a/OpenSim/Server/Handlers/Hypergrid/HomeAgentHandlers.cs +++ b/OpenSim/Server/Handlers/Hypergrid/HomeAgentHandlers.cs | |||
@@ -68,6 +68,7 @@ namespace OpenSim.Server.Handlers.Hypergrid | |||
68 | { | 68 | { |
69 | return new ExtendedAgentDestinationData(); | 69 | return new ExtendedAgentDestinationData(); |
70 | } | 70 | } |
71 | |||
71 | protected override void UnpackData(OSDMap args, AgentDestinationData d, Hashtable request) | 72 | protected override void UnpackData(OSDMap args, AgentDestinationData d, Hashtable request) |
72 | { | 73 | { |
73 | base.UnpackData(args, d, request); | 74 | base.UnpackData(args, d, request); |
diff --git a/OpenSim/Server/Handlers/Inventory/InventoryServerMoveItemsHandler.cs b/OpenSim/Server/Handlers/Inventory/InventoryServerMoveItemsHandler.cs index 231e32f..e2c50fe 100644 --- a/OpenSim/Server/Handlers/Inventory/InventoryServerMoveItemsHandler.cs +++ b/OpenSim/Server/Handlers/Inventory/InventoryServerMoveItemsHandler.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Server.Handlers.Inventory | |||
56 | m_InventoryService = service; | 56 | m_InventoryService = service; |
57 | } | 57 | } |
58 | 58 | ||
59 | public override byte[] Handle(string path, Stream request, | 59 | protected override byte[] ProcessRequest(string path, Stream request, |
60 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 60 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
61 | { | 61 | { |
62 | XmlSerializer xs = new XmlSerializer(typeof (List<InventoryItemBase>)); | 62 | XmlSerializer xs = new XmlSerializer(typeof (List<InventoryItemBase>)); |
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs index 9d28dc3..0d7c136 100644 --- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs +++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs | |||
@@ -87,7 +87,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
87 | m_InventoryService = service; | 87 | m_InventoryService = service; |
88 | } | 88 | } |
89 | 89 | ||
90 | public override byte[] Handle(string path, Stream requestData, | 90 | protected override byte[] ProcessRequest(string path, Stream requestData, |
91 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 91 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
92 | { | 92 | { |
93 | StreamReader sr = new StreamReader(requestData); | 93 | StreamReader sr = new StreamReader(requestData); |
diff --git a/OpenSim/Server/Handlers/Map/MapAddServerConnector.cs b/OpenSim/Server/Handlers/Map/MapAddServerConnector.cs index 4a61969..d438fc7 100644 --- a/OpenSim/Server/Handlers/Map/MapAddServerConnector.cs +++ b/OpenSim/Server/Handlers/Map/MapAddServerConnector.cs | |||
@@ -99,7 +99,7 @@ namespace OpenSim.Server.Handlers.MapImage | |||
99 | m_Proxy = proxy; | 99 | m_Proxy = proxy; |
100 | } | 100 | } |
101 | 101 | ||
102 | public override byte[] Handle(string path, Stream requestData, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 102 | protected override byte[] ProcessRequest(string path, Stream requestData, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
103 | { | 103 | { |
104 | // m_log.DebugFormat("[MAP SERVICE IMAGE HANDLER]: Received {0}", path); | 104 | // m_log.DebugFormat("[MAP SERVICE IMAGE HANDLER]: Received {0}", path); |
105 | StreamReader sr = new StreamReader(requestData); | 105 | StreamReader sr = new StreamReader(requestData); |
diff --git a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs index 4502b7d..bd1ddbd 100644 --- a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs +++ b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Server.Handlers.MapImage | |||
83 | m_MapService = service; | 83 | m_MapService = service; |
84 | } | 84 | } |
85 | 85 | ||
86 | public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 86 | protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
87 | { | 87 | { |
88 | ev.WaitOne(); | 88 | ev.WaitOne(); |
89 | lock (ev) | 89 | lock (ev) |
diff --git a/OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs b/OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs index 8a1f824..3525a01 100644 --- a/OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs +++ b/OpenSim/Server/Handlers/Neighbour/NeighbourHandlers.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Server.Handlers.Neighbour | |||
58 | // TODO: unused: m_AuthenticationService = authentication; | 58 | // TODO: unused: m_AuthenticationService = authentication; |
59 | } | 59 | } |
60 | 60 | ||
61 | public override byte[] Handle(string path, Stream request, | 61 | protected override byte[] ProcessRequest(string path, Stream request, |
62 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 62 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
63 | { | 63 | { |
64 | // Not implemented yet | 64 | // Not implemented yet |
@@ -83,7 +83,7 @@ namespace OpenSim.Server.Handlers.Neighbour | |||
83 | // TODO: unused: m_AllowForeignGuests = foreignGuests; | 83 | // TODO: unused: m_AllowForeignGuests = foreignGuests; |
84 | } | 84 | } |
85 | 85 | ||
86 | public override byte[] Handle(string path, Stream request, | 86 | protected override byte[] ProcessRequest(string path, Stream request, |
87 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 87 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
88 | { | 88 | { |
89 | byte[] result = new byte[0]; | 89 | byte[] result = new byte[0]; |
@@ -176,7 +176,7 @@ namespace OpenSim.Server.Handlers.Neighbour | |||
176 | // TODO: unused: m_AuthenticationService = authentication; | 176 | // TODO: unused: m_AuthenticationService = authentication; |
177 | } | 177 | } |
178 | 178 | ||
179 | public override byte[] Handle(string path, Stream request, | 179 | protected override byte[] ProcessRequest(string path, Stream request, |
180 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 180 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
181 | { | 181 | { |
182 | // Not implemented yet | 182 | // Not implemented yet |
@@ -197,7 +197,7 @@ namespace OpenSim.Server.Handlers.Neighbour | |||
197 | // TODO: unused: m_AuthenticationService = authentication; | 197 | // TODO: unused: m_AuthenticationService = authentication; |
198 | } | 198 | } |
199 | 199 | ||
200 | public override byte[] Handle(string path, Stream request, | 200 | protected override byte[] ProcessRequest(string path, Stream request, |
201 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 201 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
202 | { | 202 | { |
203 | // Not implemented yet | 203 | // Not implemented yet |
diff --git a/OpenSim/Server/Handlers/Presence/PresenceServerPostHandler.cs b/OpenSim/Server/Handlers/Presence/PresenceServerPostHandler.cs index 2d67c6d..abb4b19 100644 --- a/OpenSim/Server/Handlers/Presence/PresenceServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Presence/PresenceServerPostHandler.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Server.Handlers.Presence | |||
56 | m_PresenceService = service; | 56 | m_PresenceService = service; |
57 | } | 57 | } |
58 | 58 | ||
59 | public override byte[] Handle(string path, Stream requestData, | 59 | protected override byte[] ProcessRequest(string path, Stream requestData, |
60 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 60 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
61 | { | 61 | { |
62 | StreamReader sr = new StreamReader(requestData); | 62 | StreamReader sr = new StreamReader(requestData); |
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs index c62f256..3ace9fb 100644 --- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs +++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs | |||
@@ -112,7 +112,7 @@ namespace OpenSim.Server.Handlers.Simulation | |||
112 | } | 112 | } |
113 | else | 113 | else |
114 | { | 114 | { |
115 | m_log.InfoFormat("[AGENT HANDLER]: method {0} not supported in agent message", method); | 115 | m_log.InfoFormat("[AGENT HANDLER]: method {0} not supported in agent message (caller is {1})", method, Util.GetCallerIP(request)); |
116 | responsedata["int_response_code"] = HttpStatusCode.MethodNotAllowed; | 116 | responsedata["int_response_code"] = HttpStatusCode.MethodNotAllowed; |
117 | responsedata["str_response_string"] = "Method not allowed"; | 117 | responsedata["str_response_string"] = "Method not allowed"; |
118 | 118 | ||
@@ -274,7 +274,7 @@ namespace OpenSim.Server.Handlers.Simulation | |||
274 | m_SimulationService = null; | 274 | m_SimulationService = null; |
275 | } | 275 | } |
276 | 276 | ||
277 | public override byte[] Handle(string path, Stream request, | 277 | protected override byte[] ProcessRequest(string path, Stream request, |
278 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 278 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
279 | { | 279 | { |
280 | // m_log.DebugFormat("[SIMULATION]: Stream handler called"); | 280 | // m_log.DebugFormat("[SIMULATION]: Stream handler called"); |
@@ -488,7 +488,7 @@ namespace OpenSim.Server.Handlers.Simulation | |||
488 | m_SimulationService = null; | 488 | m_SimulationService = null; |
489 | } | 489 | } |
490 | 490 | ||
491 | public override byte[] Handle(string path, Stream request, | 491 | protected override byte[] ProcessRequest(string path, Stream request, |
492 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 492 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
493 | { | 493 | { |
494 | // m_log.DebugFormat("[SIMULATION]: Stream handler called"); | 494 | // m_log.DebugFormat("[SIMULATION]: Stream handler called"); |
diff --git a/OpenSim/Server/Handlers/UserAccounts/UserAccountServerPostHandler.cs b/OpenSim/Server/Handlers/UserAccounts/UserAccountServerPostHandler.cs index 72551ef..24c9de6 100644 --- a/OpenSim/Server/Handlers/UserAccounts/UserAccountServerPostHandler.cs +++ b/OpenSim/Server/Handlers/UserAccounts/UserAccountServerPostHandler.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Server.Handlers.UserAccounts | |||
68 | } | 68 | } |
69 | } | 69 | } |
70 | 70 | ||
71 | public override byte[] Handle(string path, Stream requestData, | 71 | protected override byte[] ProcessRequest(string path, Stream requestData, |
72 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 72 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
73 | { | 73 | { |
74 | StreamReader sr = new StreamReader(requestData); | 74 | StreamReader sr = new StreamReader(requestData); |
diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs index 4b502b7..3e06cf0 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs | |||
@@ -66,6 +66,12 @@ namespace OpenSim.Services.Connectors | |||
66 | 66 | ||
67 | private Thread[] m_fetchThreads; | 67 | private Thread[] m_fetchThreads; |
68 | 68 | ||
69 | public int MaxAssetRequestConcurrency | ||
70 | { | ||
71 | get { return m_maxAssetRequestConcurrency; } | ||
72 | set { m_maxAssetRequestConcurrency = value; } | ||
73 | } | ||
74 | |||
69 | public AssetServicesConnector() | 75 | public AssetServicesConnector() |
70 | { | 76 | { |
71 | } | 77 | } |
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs index 7bb06fb..01163aa 100644 --- a/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs +++ b/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
65 | public void PostInitialise() { } | 65 | public void PostInitialise() { } |
66 | public void Close() { } | 66 | public void Close() { } |
67 | 67 | ||
68 | public SimianPresenceServiceConnector() { m_activityDetector = new SimianActivityDetector(this); } | 68 | public SimianPresenceServiceConnector() { } |
69 | public string Name { get { return "SimianPresenceServiceConnector"; } } | 69 | public string Name { get { return "SimianPresenceServiceConnector"; } } |
70 | public void AddRegion(Scene scene) | 70 | public void AddRegion(Scene scene) |
71 | { | 71 | { |
@@ -121,6 +121,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
121 | if (!serviceUrl.EndsWith("/") && !serviceUrl.EndsWith("=")) | 121 | if (!serviceUrl.EndsWith("/") && !serviceUrl.EndsWith("=")) |
122 | serviceUrl = serviceUrl + '/'; | 122 | serviceUrl = serviceUrl + '/'; |
123 | m_serverUrl = serviceUrl; | 123 | m_serverUrl = serviceUrl; |
124 | m_activityDetector = new SimianActivityDetector(this); | ||
124 | m_Enabled = true; | 125 | m_Enabled = true; |
125 | } | 126 | } |
126 | } | 127 | } |
@@ -314,11 +315,15 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
314 | 315 | ||
315 | UUID userID = new UUID(user); | 316 | UUID userID = new UUID(user); |
316 | OSDMap userResponse = GetUserData(userID); | 317 | OSDMap userResponse = GetUserData(userID); |
317 | if (userResponse != null) | ||
318 | return ResponseToGridUserInfo(userResponse); | ||
319 | 318 | ||
320 | m_log.WarnFormat("[SIMIAN PRESENCE CONNECTOR]: Failed to retrieve user data for {0}: {1}",userID,userResponse["Message"].AsString()); | 319 | if (userResponse == null) |
321 | return null; | 320 | { |
321 | m_log.WarnFormat("[SIMIAN PRESENCE CONNECTOR]: Failed to retrieve user data for {0}", userID); | ||
322 | } | ||
323 | |||
324 | // Note that ResponseToGridUserInfo properly checks for and returns a null if passed a null. | ||
325 | return ResponseToGridUserInfo(userResponse); | ||
326 | |||
322 | } | 327 | } |
323 | 328 | ||
324 | #endregion | 329 | #endregion |
diff --git a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs index 410916f..2567c8f 100644 --- a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs +++ b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Services.HypergridService | |||
54 | LogManager.GetLogger( | 54 | LogManager.GetLogger( |
55 | MethodBase.GetCurrentMethod().DeclaringType); | 55 | MethodBase.GetCurrentMethod().DeclaringType); |
56 | 56 | ||
57 | private string m_HomeURL; | 57 | // private string m_HomeURL; |
58 | private IUserAccountService m_UserAccountService; | 58 | private IUserAccountService m_UserAccountService; |
59 | private IAvatarService m_AvatarService; | 59 | private IAvatarService m_AvatarService; |
60 | 60 | ||
@@ -96,8 +96,8 @@ namespace OpenSim.Services.HypergridService | |||
96 | if (m_AvatarService == null) | 96 | if (m_AvatarService == null) |
97 | throw new Exception(String.Format("Unable to create m_AvatarService from {0}", avatarDll)); | 97 | throw new Exception(String.Format("Unable to create m_AvatarService from {0}", avatarDll)); |
98 | 98 | ||
99 | m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI", | 99 | // m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI", |
100 | new string[] { "Startup", "Hypergrid", m_ConfigName }, String.Empty); | 100 | // new string[] { "Startup", "Hypergrid", m_ConfigName }, String.Empty); |
101 | 101 | ||
102 | // m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService); | 102 | // m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService); |
103 | } | 103 | } |
diff --git a/OpenSim/Services/UserAccountService/GridUserService.cs b/OpenSim/Services/UserAccountService/GridUserService.cs index fa9a4a8..b1cdd45 100644 --- a/OpenSim/Services/UserAccountService/GridUserService.cs +++ b/OpenSim/Services/UserAccountService/GridUserService.cs | |||
@@ -156,7 +156,7 @@ namespace OpenSim.Services.UserAccountService | |||
156 | 156 | ||
157 | public bool SetLastPosition(string userID, UUID sessionID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt) | 157 | public bool SetLastPosition(string userID, UUID sessionID, UUID regionID, Vector3 lastPosition, Vector3 lastLookAt) |
158 | { | 158 | { |
159 | //m_log.DebugFormat("[Grid User Service]: SetLastPosition for {0}", userID); | 159 | m_log.DebugFormat("[GRID USER SERVICE]: SetLastPosition for {0}", userID); |
160 | GridUserData d = m_Database.Get(userID); | 160 | GridUserData d = m_Database.Get(userID); |
161 | if (d == null) | 161 | if (d == null) |
162 | { | 162 | { |
diff --git a/OpenSim/Tests/Clients/Assets/AssetsClient.cs b/OpenSim/Tests/Clients/Assets/AssetsClient.cs new file mode 100644 index 0000000..dd168a1 --- /dev/null +++ b/OpenSim/Tests/Clients/Assets/AssetsClient.cs | |||
@@ -0,0 +1,99 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Text; | ||
32 | using System.Reflection; | ||
33 | using System.Threading; | ||
34 | |||
35 | using OpenMetaverse; | ||
36 | using log4net; | ||
37 | using log4net.Appender; | ||
38 | using log4net.Layout; | ||
39 | |||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Services.Interfaces; | ||
42 | using OpenSim.Services.Connectors; | ||
43 | |||
44 | namespace OpenSim.Tests.Clients.AssetsClient | ||
45 | { | ||
46 | public class AssetsClient | ||
47 | { | ||
48 | private static readonly ILog m_log = | ||
49 | LogManager.GetLogger( | ||
50 | MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | private static int m_MaxThreadID = 0; | ||
53 | private static readonly int NREQS = 150; | ||
54 | private static int m_NReceived = 0; | ||
55 | |||
56 | public static void Main(string[] args) | ||
57 | { | ||
58 | ConsoleAppender consoleAppender = new ConsoleAppender(); | ||
59 | consoleAppender.Layout = | ||
60 | new PatternLayout("[%thread] - %message%newline"); | ||
61 | log4net.Config.BasicConfigurator.Configure(consoleAppender); | ||
62 | |||
63 | string serverURI = "http://127.0.0.1:8003"; | ||
64 | if (args.Length > 1) | ||
65 | serverURI = args[1]; | ||
66 | int max1, max2; | ||
67 | ThreadPool.GetMaxThreads(out max1, out max2); | ||
68 | m_log.InfoFormat("[ASSET CLIENT]: Connecting to {0} max threads = {1} - {2}", serverURI, max1, max2); | ||
69 | ThreadPool.GetMinThreads(out max1, out max2); | ||
70 | m_log.InfoFormat("[ASSET CLIENT]: Connecting to {0} min threads = {1} - {2}", serverURI, max1, max2); | ||
71 | ThreadPool.SetMinThreads(1, 1); | ||
72 | ThreadPool.SetMaxThreads(10, 3); | ||
73 | ServicePointManager.DefaultConnectionLimit = 12; | ||
74 | |||
75 | AssetServicesConnector m_Connector = new AssetServicesConnector(serverURI); | ||
76 | m_Connector.MaxAssetRequestConcurrency = 30; | ||
77 | |||
78 | for (int i = 0; i < NREQS; i++) | ||
79 | { | ||
80 | UUID uuid = UUID.Random(); | ||
81 | m_Connector.Get(uuid.ToString(), null, ResponseReceived); | ||
82 | m_log.InfoFormat("[ASSET CLIENT]: [{0}] requested asset {1}", i, uuid); | ||
83 | } | ||
84 | |||
85 | Thread.Sleep(20 * 1000); | ||
86 | m_log.InfoFormat("[ASSET CLIENT]: Received responses {0}", m_NReceived); | ||
87 | } | ||
88 | |||
89 | private static void ResponseReceived(string id, Object sender, AssetBase asset) | ||
90 | { | ||
91 | if (Thread.CurrentThread.ManagedThreadId > m_MaxThreadID) | ||
92 | m_MaxThreadID = Thread.CurrentThread.ManagedThreadId; | ||
93 | int max1, max2; | ||
94 | ThreadPool.GetAvailableThreads(out max1, out max2); | ||
95 | m_log.InfoFormat("[ASSET CLIENT]: Received asset {0} ({1}) ({2}-{3})", id, m_MaxThreadID, max1, max2); | ||
96 | m_NReceived++; | ||
97 | } | ||
98 | } | ||
99 | } | ||