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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 96cd6b9..80c125a 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -956,6 +956,27 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
956 return; 956 return;
957 } 957 }
958 958
959 if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Cancelling)
960 {
961 m_interRegionTeleportCancels.Value++;
962
963 m_log.DebugFormat(
964 "[ENTITY TRANSFER MODULE]: Cancelled teleport of {0} to {1} from {2} after CreateAgent on client request",
965 sp.Name, finalDestination.RegionName, sp.Scene.Name);
966
967 return;
968 }
969 else if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting)
970 {
971 m_interRegionTeleportAborts.Value++;
972
973 m_log.DebugFormat(
974 "[ENTITY TRANSFER MODULE]: Aborted teleport of {0} to {1} from {2} after CreateAgent due to previous client close.",
975 sp.Name, finalDestination.RegionName, sp.Scene.Name);
976
977 return;
978 }
979
959 // Past this point we have to attempt clean up if the teleport fails, so update transfer state. 980 // Past this point we have to attempt clean up if the teleport fails, so update transfer state.
960 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 981 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
961 982