diff options
Diffstat (limited to 'OpenSim')
37 files changed, 238 insertions, 225 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 3096323..0228c3c 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -2539,8 +2539,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2539 | try | 2539 | try |
2540 | { | 2540 | { |
2541 | Dictionary<UUID,UUID> inventoryMap = new Dictionary<UUID,UUID>(); | 2541 | Dictionary<UUID,UUID> inventoryMap = new Dictionary<UUID,UUID>(); |
2542 | CopyInventoryFolders(destination, source, AssetType.Clothing, inventoryMap, avatarAppearance); | 2542 | CopyInventoryFolders(destination, source, FolderType.Clothing, inventoryMap, avatarAppearance); |
2543 | CopyInventoryFolders(destination, source, AssetType.Bodypart, inventoryMap, avatarAppearance); | 2543 | CopyInventoryFolders(destination, source, FolderType.BodyPart, inventoryMap, avatarAppearance); |
2544 | 2544 | ||
2545 | AvatarWearable[] wearables = avatarAppearance.Wearables; | 2545 | AvatarWearable[] wearables = avatarAppearance.Wearables; |
2546 | 2546 | ||
@@ -2576,20 +2576,20 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2576 | IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService; | 2576 | IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService; |
2577 | 2577 | ||
2578 | // Get Clothing folder of receiver | 2578 | // Get Clothing folder of receiver |
2579 | InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, AssetType.Clothing); | 2579 | InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, FolderType.Clothing); |
2580 | 2580 | ||
2581 | if (destinationFolder == null) | 2581 | if (destinationFolder == null) |
2582 | throw new Exception("Cannot locate folder(s)"); | 2582 | throw new Exception("Cannot locate folder(s)"); |
2583 | 2583 | ||
2584 | // Missing destination folder? This should *never* be the case | 2584 | // Missing destination folder? This should *never* be the case |
2585 | if (destinationFolder.Type != (short)AssetType.Clothing) | 2585 | if (destinationFolder.Type != (short)FolderType.Clothing) |
2586 | { | 2586 | { |
2587 | destinationFolder = new InventoryFolderBase(); | 2587 | destinationFolder = new InventoryFolderBase(); |
2588 | 2588 | ||
2589 | destinationFolder.ID = UUID.Random(); | 2589 | destinationFolder.ID = UUID.Random(); |
2590 | destinationFolder.Name = "Clothing"; | 2590 | destinationFolder.Name = "Clothing"; |
2591 | destinationFolder.Owner = destination; | 2591 | destinationFolder.Owner = destination; |
2592 | destinationFolder.Type = (short)AssetType.Clothing; | 2592 | destinationFolder.Type = (short)FolderType.Clothing; |
2593 | destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID; | 2593 | destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID; |
2594 | destinationFolder.Version = 1; | 2594 | destinationFolder.Version = 1; |
2595 | inventoryService.AddFolder(destinationFolder); // store base record | 2595 | inventoryService.AddFolder(destinationFolder); // store base record |
@@ -2707,7 +2707,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2707 | /// This method is called by establishAppearance to copy inventory folders to make | 2707 | /// This method is called by establishAppearance to copy inventory folders to make |
2708 | /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments | 2708 | /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments |
2709 | /// </summary> | 2709 | /// </summary> |
2710 | private void CopyInventoryFolders(UUID destination, UUID source, AssetType assetType, Dictionary<UUID,UUID> inventoryMap, | 2710 | private void CopyInventoryFolders(UUID destination, UUID source, FolderType assetType, Dictionary<UUID, UUID> inventoryMap, |
2711 | AvatarAppearance avatarAppearance) | 2711 | AvatarAppearance avatarAppearance) |
2712 | { | 2712 | { |
2713 | IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService; | 2713 | IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService; |
@@ -2723,9 +2723,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2723 | { | 2723 | { |
2724 | sourceFolder = new InventoryFolderBase(); | 2724 | sourceFolder = new InventoryFolderBase(); |
2725 | sourceFolder.ID = UUID.Random(); | 2725 | sourceFolder.ID = UUID.Random(); |
2726 | if (assetType == AssetType.Clothing) { | 2726 | if (assetType == FolderType.Clothing) |
2727 | { | ||
2727 | sourceFolder.Name = "Clothing"; | 2728 | sourceFolder.Name = "Clothing"; |
2728 | } else { | 2729 | } |
2730 | else | ||
2731 | { | ||
2729 | sourceFolder.Name = "Body Parts"; | 2732 | sourceFolder.Name = "Body Parts"; |
2730 | } | 2733 | } |
2731 | sourceFolder.Owner = source; | 2734 | sourceFolder.Owner = source; |
@@ -2741,7 +2744,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2741 | { | 2744 | { |
2742 | destinationFolder = new InventoryFolderBase(); | 2745 | destinationFolder = new InventoryFolderBase(); |
2743 | destinationFolder.ID = UUID.Random(); | 2746 | destinationFolder.ID = UUID.Random(); |
2744 | if (assetType == AssetType.Clothing) | 2747 | if (assetType == FolderType.Clothing) |
2745 | { | 2748 | { |
2746 | destinationFolder.Name = "Clothing"; | 2749 | destinationFolder.Name = "Clothing"; |
2747 | } | 2750 | } |
@@ -2980,16 +2983,16 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2980 | // m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory", | 2983 | // m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory", |
2981 | // uic.folders.Count, uic.items.Count); | 2984 | // uic.folders.Count, uic.items.Count); |
2982 | 2985 | ||
2983 | InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, AssetType.Clothing); | 2986 | InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, FolderType.Clothing); |
2984 | 2987 | ||
2985 | // This should *never* be the case | 2988 | // This should *never* be the case |
2986 | if (clothingFolder == null || clothingFolder.Type != (short)AssetType.Clothing) | 2989 | if (clothingFolder == null || clothingFolder.Type != (short)FolderType.Clothing) |
2987 | { | 2990 | { |
2988 | clothingFolder = new InventoryFolderBase(); | 2991 | clothingFolder = new InventoryFolderBase(); |
2989 | clothingFolder.ID = UUID.Random(); | 2992 | clothingFolder.ID = UUID.Random(); |
2990 | clothingFolder.Name = "Clothing"; | 2993 | clothingFolder.Name = "Clothing"; |
2991 | clothingFolder.Owner = ID; | 2994 | clothingFolder.Owner = ID; |
2992 | clothingFolder.Type = (short)AssetType.Clothing; | 2995 | clothingFolder.Type = (short)FolderType.Clothing; |
2993 | clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID; | 2996 | clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID; |
2994 | clothingFolder.Version = 1; | 2997 | clothingFolder.Version = 1; |
2995 | inventoryService.AddFolder(clothingFolder); // store base record | 2998 | inventoryService.AddFolder(clothingFolder); // store base record |
@@ -3035,7 +3038,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
3035 | extraFolder.ID = UUID.Random(); | 3038 | extraFolder.ID = UUID.Random(); |
3036 | extraFolder.Name = outfitName; | 3039 | extraFolder.Name = outfitName; |
3037 | extraFolder.Owner = ID; | 3040 | extraFolder.Owner = ID; |
3038 | extraFolder.Type = (short)AssetType.Clothing; | 3041 | extraFolder.Type = (short)FolderType.Clothing; |
3039 | extraFolder.Version = 1; | 3042 | extraFolder.Version = 1; |
3040 | extraFolder.ParentID = clothingFolder.ID; | 3043 | extraFolder.ParentID = clothingFolder.ID; |
3041 | inventoryService.AddFolder(extraFolder); | 3044 | inventoryService.AddFolder(extraFolder); |
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs index 653e791..8af3c64 100644 --- a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs +++ b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests | |||
75 | 75 | ||
76 | m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID; | 76 | m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID; |
77 | 77 | ||
78 | InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object); | 78 | InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object); |
79 | m_objectsFolder = of.ID; | 79 | m_objectsFolder = of.ID; |
80 | 80 | ||
81 | // Add 3 objects | 81 | // Add 3 objects |
@@ -90,7 +90,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests | |||
90 | m_scene.InventoryService.AddItem(item); | 90 | m_scene.InventoryService.AddItem(item); |
91 | } | 91 | } |
92 | 92 | ||
93 | InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Notecard); | 93 | InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard); |
94 | m_notecardsFolder = ncf.ID; | 94 | m_notecardsFolder = ncf.ID; |
95 | 95 | ||
96 | // Add 5 notecards | 96 | // Add 5 notecards |
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs index 0b66835..2d5531a 100644 --- a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs +++ b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs | |||
@@ -74,7 +74,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests | |||
74 | 74 | ||
75 | m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID; | 75 | m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID; |
76 | 76 | ||
77 | InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object); | 77 | InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object); |
78 | m_objectsFolder = of.ID; | 78 | m_objectsFolder = of.ID; |
79 | 79 | ||
80 | // Add an object | 80 | // Add an object |
@@ -85,7 +85,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests | |||
85 | item.Name = "Some Object"; | 85 | item.Name = "Some Object"; |
86 | m_scene.InventoryService.AddItem(item); | 86 | m_scene.InventoryService.AddItem(item); |
87 | 87 | ||
88 | InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Notecard); | 88 | InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard); |
89 | m_notecardsFolder = ncf.ID; | 89 | m_notecardsFolder = ncf.ID; |
90 | 90 | ||
91 | // Add a notecard | 91 | // Add a notecard |
@@ -114,7 +114,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests | |||
114 | m_scene.InventoryService.AddItem(item); | 114 | m_scene.InventoryService.AddItem(item); |
115 | 115 | ||
116 | // Add a link to the Objects folder in Test Folder | 116 | // Add a link to the Objects folder in Test Folder |
117 | item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object).ID; // use item ID of Objects folder | 117 | item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object).ID; // use item ID of Objects folder |
118 | item.ID = new UUID("50000000-0000-0000-0000-000000000005"); | 118 | item.ID = new UUID("50000000-0000-0000-0000-000000000005"); |
119 | item.AssetType = (int)AssetType.LinkFolder; | 119 | item.AssetType = (int)AssetType.LinkFolder; |
120 | item.Folder = folder.ID; | 120 | item.Folder = folder.ID; |
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs index 153a1d0..2f04d2e 100644 --- a/OpenSim/Framework/AssetBase.cs +++ b/OpenSim/Framework/AssetBase.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Framework | |||
136 | get | 136 | get |
137 | { | 137 | { |
138 | return | 138 | return |
139 | (Type == (sbyte) AssetType.Animation || | 139 | (Type == (sbyte)AssetType.Animation || |
140 | Type == (sbyte)AssetType.Gesture || | 140 | Type == (sbyte)AssetType.Gesture || |
141 | Type == (sbyte)AssetType.Simstate || | 141 | Type == (sbyte)AssetType.Simstate || |
142 | Type == (sbyte)AssetType.Unknown || | 142 | Type == (sbyte)AssetType.Unknown || |
@@ -146,13 +146,9 @@ namespace OpenSim.Framework | |||
146 | Type == (sbyte)AssetType.Texture || | 146 | Type == (sbyte)AssetType.Texture || |
147 | Type == (sbyte)AssetType.TextureTGA || | 147 | Type == (sbyte)AssetType.TextureTGA || |
148 | Type == (sbyte)AssetType.Folder || | 148 | Type == (sbyte)AssetType.Folder || |
149 | Type == (sbyte)AssetType.RootFolder || | ||
150 | Type == (sbyte)AssetType.LostAndFoundFolder || | ||
151 | Type == (sbyte)AssetType.SnapshotFolder || | ||
152 | Type == (sbyte)AssetType.TrashFolder || | ||
153 | Type == (sbyte)AssetType.ImageJPEG || | 149 | Type == (sbyte)AssetType.ImageJPEG || |
154 | Type == (sbyte) AssetType.ImageTGA || | 150 | Type == (sbyte)AssetType.ImageTGA || |
155 | Type == (sbyte) AssetType.LSLBytecode); | 151 | Type == (sbyte)AssetType.LSLBytecode); |
156 | } | 152 | } |
157 | } | 153 | } |
158 | 154 | ||
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs index b3457a6..fb66056 100644 --- a/OpenSim/Framework/InventoryFolderBase.cs +++ b/OpenSim/Framework/InventoryFolderBase.cs | |||
@@ -34,6 +34,9 @@ namespace OpenSim.Framework | |||
34 | /// </summary> | 34 | /// </summary> |
35 | public class InventoryFolderBase : InventoryNodeBase | 35 | public class InventoryFolderBase : InventoryNodeBase |
36 | { | 36 | { |
37 | public static readonly string ROOT_FOLDER_NAME = "My Inventory"; | ||
38 | public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase"; | ||
39 | |||
37 | /// <summary> | 40 | /// <summary> |
38 | /// The folder this folder is contained in | 41 | /// The folder this folder is contained in |
39 | /// </summary> | 42 | /// </summary> |
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index ce63ee0..f9fd752 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs | |||
@@ -34,11 +34,7 @@ namespace OpenSim.Framework | |||
34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | 34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. |
35 | /// </summary> | 35 | /// </summary> |
36 | public class InventoryItemBase : InventoryNodeBase, ICloneable | 36 | public class InventoryItemBase : InventoryNodeBase, ICloneable |
37 | { | 37 | { |
38 | public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase"; | ||
39 | public static readonly sbyte SUITCASE_FOLDER_TYPE = 100; | ||
40 | public static readonly sbyte SUITCASE_FOLDER_FAKE_TYPE = 8; | ||
41 | |||
42 | /// <value> | 38 | /// <value> |
43 | /// The inventory type of the item. This is slightly different from the asset type in some situations. | 39 | /// The inventory type of the item. This is slightly different from the asset type in some situations. |
44 | /// </value> | 40 | /// </value> |
diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs index 027fc0e..e66d5be 100644 --- a/OpenSim/Framework/SLUtil.cs +++ b/OpenSim/Framework/SLUtil.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Framework | |||
64 | private class TypeMapping | 64 | private class TypeMapping |
65 | { | 65 | { |
66 | private sbyte assetType; | 66 | private sbyte assetType; |
67 | private InventoryType inventoryType; | 67 | private sbyte inventoryType; |
68 | private string contentType; | 68 | private string contentType; |
69 | private string contentType2; | 69 | private string contentType2; |
70 | private string extension; | 70 | private string extension; |
@@ -79,7 +79,7 @@ namespace OpenSim.Framework | |||
79 | get { return AssetTypeFromCode(assetType); } | 79 | get { return AssetTypeFromCode(assetType); } |
80 | } | 80 | } |
81 | 81 | ||
82 | public InventoryType InventoryType | 82 | public sbyte InventoryType |
83 | { | 83 | { |
84 | get { return inventoryType; } | 84 | get { return inventoryType; } |
85 | } | 85 | } |
@@ -99,7 +99,7 @@ namespace OpenSim.Framework | |||
99 | get { return extension; } | 99 | get { return extension; } |
100 | } | 100 | } |
101 | 101 | ||
102 | private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension) | 102 | private TypeMapping(sbyte assetType, sbyte inventoryType, string contentType, string contentType2, string extension) |
103 | { | 103 | { |
104 | this.assetType = assetType; | 104 | this.assetType = assetType; |
105 | this.inventoryType = inventoryType; | 105 | this.inventoryType = inventoryType; |
@@ -108,18 +108,28 @@ namespace OpenSim.Framework | |||
108 | this.extension = extension; | 108 | this.extension = extension; |
109 | } | 109 | } |
110 | 110 | ||
111 | public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension) | 111 | public TypeMapping(AssetType assetType, sbyte inventoryType, string contentType, string contentType2, string extension) |
112 | : this((sbyte)assetType, inventoryType, contentType, contentType2, extension) | 112 | : this((sbyte)assetType, inventoryType, contentType, contentType2, extension) |
113 | { | 113 | { |
114 | } | 114 | } |
115 | 115 | ||
116 | public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension) | ||
117 | : this((sbyte)assetType, (sbyte)inventoryType, contentType, contentType2, extension) | ||
118 | { | ||
119 | } | ||
120 | |||
116 | public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension) | 121 | public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension) |
117 | : this((sbyte)assetType, inventoryType, contentType, null, extension) | 122 | : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension) |
123 | { | ||
124 | } | ||
125 | |||
126 | public TypeMapping(AssetType assetType, FolderType inventoryType, string contentType, string extension) | ||
127 | : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension) | ||
118 | { | 128 | { |
119 | } | 129 | } |
120 | 130 | ||
121 | public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension) | 131 | public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension) |
122 | : this((sbyte)assetType, inventoryType, contentType, null, extension) | 132 | : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension) |
123 | { | 133 | { |
124 | } | 134 | } |
125 | } | 135 | } |
@@ -145,53 +155,65 @@ namespace OpenSim.Framework | |||
145 | new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), | 155 | new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), |
146 | new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), | 156 | new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), |
147 | new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"), | 157 | new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"), |
148 | new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"), | ||
149 | new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"), | ||
150 | new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"), | 158 | new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"), |
151 | new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"), | 159 | new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"), |
152 | new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"), | 160 | new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"), |
153 | new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"), | ||
154 | new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"), | ||
155 | new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"), | ||
156 | new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"), | 161 | new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"), |
157 | new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"), | 162 | new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"), |
158 | new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"), | 163 | new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"), |
159 | new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"), | ||
160 | new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"), | 164 | new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"), |
161 | new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"), | 165 | new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"), |
162 | new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"), | ||
163 | new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"), | ||
164 | new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"), | ||
165 | new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"), | 166 | new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"), |
167 | |||
168 | // The next few items are about inventory folders | ||
169 | new TypeMapping(AssetType.Folder, FolderType.None, "application/vnd.ll.folder", "folder"), | ||
170 | new TypeMapping(AssetType.Folder, FolderType.Root, "application/vnd.ll.rootfolder", "rootfolder"), | ||
171 | new TypeMapping(AssetType.Folder, FolderType.Trash, "application/vnd.ll.trashfolder", "trashfolder"), | ||
172 | new TypeMapping(AssetType.Folder, FolderType.Snapshot, "application/vnd.ll.snapshotfolder", "snapshotfolder"), | ||
173 | new TypeMapping(AssetType.Folder, FolderType.LostAndFound, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"), | ||
174 | new TypeMapping(AssetType.Folder, FolderType.Favorites, "application/vnd.ll.favoritefolder", "favoritefolder"), | ||
175 | new TypeMapping(AssetType.Folder, FolderType.CurrentOutfit, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"), | ||
176 | new TypeMapping(AssetType.Folder, FolderType.Outfit, "application/vnd.ll.outfitfolder", "outfitfolder"), | ||
177 | new TypeMapping(AssetType.Folder, FolderType.MyOutfits, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"), | ||
166 | 178 | ||
179 | // This next mappping is an asset to inventory item mapping. | ||
180 | // Note: LL stores folders as assets of type Folder = 8, and it has a corresponding InventoryType = 8 | ||
181 | // OpenSim doesn't store folders as assets, so this mapping should only be used when parsing things from the viewer to the server | ||
182 | new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"), | ||
183 | |||
184 | // OpenSim specific | ||
167 | new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material") | 185 | new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material") |
168 | }; | 186 | }; |
169 | 187 | ||
170 | private static Dictionary<sbyte, string> asset2Content; | 188 | private static Dictionary<sbyte, string> asset2Content; |
171 | private static Dictionary<sbyte, string> asset2Extension; | 189 | private static Dictionary<sbyte, string> asset2Extension; |
172 | private static Dictionary<InventoryType, string> inventory2Content; | 190 | private static Dictionary<sbyte, string> inventory2Content; |
173 | private static Dictionary<string, sbyte> content2Asset; | 191 | private static Dictionary<string, sbyte> content2Asset; |
174 | private static Dictionary<string, InventoryType> content2Inventory; | 192 | private static Dictionary<string, sbyte> content2Inventory; |
175 | 193 | ||
176 | static SLUtil() | 194 | static SLUtil() |
177 | { | 195 | { |
178 | asset2Content = new Dictionary<sbyte, string>(); | 196 | asset2Content = new Dictionary<sbyte, string>(); |
179 | asset2Extension = new Dictionary<sbyte, string>(); | 197 | asset2Extension = new Dictionary<sbyte, string>(); |
180 | inventory2Content = new Dictionary<InventoryType, string>(); | 198 | inventory2Content = new Dictionary<sbyte, string>(); |
181 | content2Asset = new Dictionary<string, sbyte>(); | 199 | content2Asset = new Dictionary<string, sbyte>(); |
182 | content2Inventory = new Dictionary<string, InventoryType>(); | 200 | content2Inventory = new Dictionary<string, sbyte>(); |
183 | 201 | ||
184 | foreach (TypeMapping mapping in MAPPINGS) | 202 | foreach (TypeMapping mapping in MAPPINGS) |
185 | { | 203 | { |
186 | sbyte assetType = mapping.AssetTypeCode; | 204 | sbyte assetType = mapping.AssetTypeCode; |
187 | if (!asset2Content.ContainsKey(assetType)) | 205 | if (!asset2Content.ContainsKey(assetType)) |
188 | asset2Content.Add(assetType, mapping.ContentType); | 206 | asset2Content.Add(assetType, mapping.ContentType); |
207 | |||
189 | if (!asset2Extension.ContainsKey(assetType)) | 208 | if (!asset2Extension.ContainsKey(assetType)) |
190 | asset2Extension.Add(assetType, mapping.Extension); | 209 | asset2Extension.Add(assetType, mapping.Extension); |
210 | |||
191 | if (!inventory2Content.ContainsKey(mapping.InventoryType)) | 211 | if (!inventory2Content.ContainsKey(mapping.InventoryType)) |
192 | inventory2Content.Add(mapping.InventoryType, mapping.ContentType); | 212 | inventory2Content.Add(mapping.InventoryType, mapping.ContentType); |
213 | |||
193 | if (!content2Asset.ContainsKey(mapping.ContentType)) | 214 | if (!content2Asset.ContainsKey(mapping.ContentType)) |
194 | content2Asset.Add(mapping.ContentType, assetType); | 215 | content2Asset.Add(mapping.ContentType, assetType); |
216 | |||
195 | if (!content2Inventory.ContainsKey(mapping.ContentType)) | 217 | if (!content2Inventory.ContainsKey(mapping.ContentType)) |
196 | content2Inventory.Add(mapping.ContentType, mapping.InventoryType); | 218 | content2Inventory.Add(mapping.ContentType, mapping.InventoryType); |
197 | 219 | ||
@@ -216,8 +238,8 @@ namespace OpenSim.Framework | |||
216 | public static string SLInvTypeToContentType(int invType) | 238 | public static string SLInvTypeToContentType(int invType) |
217 | { | 239 | { |
218 | string contentType; | 240 | string contentType; |
219 | if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType)) | 241 | if (!inventory2Content.TryGetValue((sbyte)invType, out contentType)) |
220 | contentType = inventory2Content[InventoryType.Unknown]; | 242 | contentType = inventory2Content[(sbyte)InventoryType.Unknown]; |
221 | return contentType; | 243 | return contentType; |
222 | } | 244 | } |
223 | 245 | ||
@@ -231,9 +253,9 @@ namespace OpenSim.Framework | |||
231 | 253 | ||
232 | public static sbyte ContentTypeToSLInvType(string contentType) | 254 | public static sbyte ContentTypeToSLInvType(string contentType) |
233 | { | 255 | { |
234 | InventoryType invType; | 256 | sbyte invType; |
235 | if (!content2Inventory.TryGetValue(contentType, out invType)) | 257 | if (!content2Inventory.TryGetValue(contentType, out invType)) |
236 | invType = InventoryType.Unknown; | 258 | invType = (sbyte)InventoryType.Unknown; |
237 | return (sbyte)invType; | 259 | return (sbyte)invType; |
238 | } | 260 | } |
239 | 261 | ||
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs index 73ebfae..ab3c285 100644 --- a/OpenSim/Framework/Serialization/ArchiveConstants.cs +++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs | |||
@@ -115,20 +115,16 @@ namespace OpenSim.Framework.Serialization | |||
115 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ASSET_EXTENSION_SEPARATOR + "image.jpg"; | 115 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ASSET_EXTENSION_SEPARATOR + "image.jpg"; |
116 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ASSET_EXTENSION_SEPARATOR + "image.tga"; | 116 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ASSET_EXTENSION_SEPARATOR + "image.tga"; |
117 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Landmark] = ASSET_EXTENSION_SEPARATOR + "landmark.txt"; | 117 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Landmark] = ASSET_EXTENSION_SEPARATOR + "landmark.txt"; |
118 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"; // Not sure if we'll ever see this | ||
119 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso"; | 118 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso"; |
120 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl"; | 119 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl"; |
121 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Mesh] = ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"; | 120 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Mesh] = ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"; |
122 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt"; | 121 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt"; |
123 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml"; | 122 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml"; |
124 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"; // Not sure if we'll ever see this | ||
125 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this | 123 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this |
126 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"; // Not sure if we'll ever see this | ||
127 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg"; | 124 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg"; |
128 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav"; | 125 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav"; |
129 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2"; | 126 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2"; |
130 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga"; | 127 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga"; |
131 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this | ||
132 | ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this | 128 | ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this |
133 | 129 | ||
134 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation; | 130 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation; |
@@ -140,21 +136,17 @@ namespace OpenSim.Framework.Serialization | |||
140 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"] = (sbyte)AssetType.ImageJPEG; | 136 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"] = (sbyte)AssetType.ImageJPEG; |
141 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"] = (sbyte)AssetType.ImageTGA; | 137 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"] = (sbyte)AssetType.ImageTGA; |
142 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"] = (sbyte)AssetType.Landmark; | 138 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"] = (sbyte)AssetType.Landmark; |
143 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"] = (sbyte)AssetType.LostAndFoundFolder; | ||
144 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = (sbyte)AssetType.LSLBytecode; | 139 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = (sbyte)AssetType.LSLBytecode; |
145 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = (sbyte)AssetType.LSLText; | 140 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = (sbyte)AssetType.LSLText; |
146 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"] = (sbyte)AssetType.Mesh; | 141 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"] = (sbyte)AssetType.Mesh; |
147 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard; | 142 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard; |
148 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object; | 143 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object; |
149 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"] = (sbyte)AssetType.RootFolder; | ||
150 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate; | 144 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate; |
151 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"] = (sbyte)AssetType.SnapshotFolder; | ||
152 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound; | 145 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound; |
153 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV; | 146 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV; |
154 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture; | 147 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture; |
155 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; | 148 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; |
156 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder; | 149 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material; |
157 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material; | ||
158 | } | 150 | } |
159 | 151 | ||
160 | public static string CreateOarLandDataPath(LandData ld) | 152 | public static string CreateOarLandDataPath(LandData ld) |
diff --git a/OpenSim/Framework/Tests/AssetBaseTest.cs b/OpenSim/Framework/Tests/AssetBaseTest.cs index 25d2393..1975a4d 100644 --- a/OpenSim/Framework/Tests/AssetBaseTest.cs +++ b/OpenSim/Framework/Tests/AssetBaseTest.cs | |||
@@ -50,19 +50,15 @@ namespace OpenSim.Framework.Tests | |||
50 | CheckContainsReferences(AssetType.ImageJPEG , false); | 50 | CheckContainsReferences(AssetType.ImageJPEG , false); |
51 | CheckContainsReferences(AssetType.ImageTGA , false); | 51 | CheckContainsReferences(AssetType.ImageTGA , false); |
52 | CheckContainsReferences(AssetType.Landmark , false); | 52 | CheckContainsReferences(AssetType.Landmark , false); |
53 | CheckContainsReferences(AssetType.LostAndFoundFolder, false); | ||
54 | CheckContainsReferences(AssetType.LSLBytecode, false); | 53 | CheckContainsReferences(AssetType.LSLBytecode, false); |
55 | CheckContainsReferences(AssetType.LSLText, false); | 54 | CheckContainsReferences(AssetType.LSLText, false); |
56 | CheckContainsReferences(AssetType.Notecard, false); | 55 | CheckContainsReferences(AssetType.Notecard, false); |
57 | CheckContainsReferences(AssetType.Object, false); | 56 | CheckContainsReferences(AssetType.Object, false); |
58 | CheckContainsReferences(AssetType.RootFolder, false); | ||
59 | CheckContainsReferences(AssetType.Simstate, false); | 57 | CheckContainsReferences(AssetType.Simstate, false); |
60 | CheckContainsReferences(AssetType.SnapshotFolder, false); | ||
61 | CheckContainsReferences(AssetType.Sound, false); | 58 | CheckContainsReferences(AssetType.Sound, false); |
62 | CheckContainsReferences(AssetType.SoundWAV, false); | 59 | CheckContainsReferences(AssetType.SoundWAV, false); |
63 | CheckContainsReferences(AssetType.Texture, false); | 60 | CheckContainsReferences(AssetType.Texture, false); |
64 | CheckContainsReferences(AssetType.TextureTGA, false); | 61 | CheckContainsReferences(AssetType.TextureTGA, false); |
65 | CheckContainsReferences(AssetType.TrashFolder, false); | ||
66 | CheckContainsReferences(AssetType.Unknown, false); | 62 | CheckContainsReferences(AssetType.Unknown, false); |
67 | } | 63 | } |
68 | 64 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 985451c..774202e 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -554,8 +554,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
554 | 554 | ||
555 | if (core.TryGet<IClientInventory>(out clientInv)) | 555 | if (core.TryGet<IClientInventory>(out clientInv)) |
556 | { | 556 | { |
557 | var systemTextureFolder = m_Scene.InventoryService.GetFolderForType(m_HostCapsObj.AgentID, AssetType.Texture); | 557 | var systemTextureFolder = m_Scene.InventoryService.GetFolderForType(m_HostCapsObj.AgentID, FolderType.Texture); |
558 | textureUploadFolder = new InventoryFolderBase(UUID.Random(), assetName, m_HostCapsObj.AgentID, (short)AssetType.Unknown, systemTextureFolder.ID, 1); | 558 | textureUploadFolder = new InventoryFolderBase(UUID.Random(), assetName, m_HostCapsObj.AgentID, (short)FolderType.None, systemTextureFolder.ID, 1); |
559 | if (m_Scene.InventoryService.AddFolder(textureUploadFolder)) | 559 | if (m_Scene.InventoryService.AddFolder(textureUploadFolder)) |
560 | { | 560 | { |
561 | foldersToUpdate.Add(textureUploadFolder); | 561 | foldersToUpdate.Add(textureUploadFolder); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs index 39209ec..dd4a691 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs | |||
@@ -116,7 +116,7 @@ namespace OpenSim.Region.ClientStack.Linden.Caps.Tests | |||
116 | PollServiceEventArgs pseArgs; | 116 | PollServiceEventArgs pseArgs; |
117 | userCaps.TryGetPollHandler("FetchInventoryDescendents2", out pseArgs); | 117 | userCaps.TryGetPollHandler("FetchInventoryDescendents2", out pseArgs); |
118 | req.UriPath = pseArgs.Url; | 118 | req.UriPath = pseArgs.Url; |
119 | req.Uri = new Uri(req.UriPath); | 119 | req.Uri = new Uri("file://" + req.UriPath); |
120 | 120 | ||
121 | // Retrieve root folder details directly so that we can request | 121 | // Retrieve root folder details directly so that we can request |
122 | InventoryFolderBase folder = scene.InventoryService.GetRootFolder(ua.PrincipalID); | 122 | InventoryFolderBase folder = scene.InventoryService.GetRootFolder(ua.PrincipalID); |
@@ -137,6 +137,8 @@ namespace OpenSim.Region.ClientStack.Linden.Caps.Tests | |||
137 | req.Body = new MemoryStream(OSDParser.SerializeLLSDXmlBytes(osdReqMap)); | 137 | req.Body = new MemoryStream(OSDParser.SerializeLLSDXmlBytes(osdReqMap)); |
138 | 138 | ||
139 | TestHttpClientContext context = new TestHttpClientContext(false); | 139 | TestHttpClientContext context = new TestHttpClientContext(false); |
140 | |||
141 | // WARNING: This results in a caught exception, because queryString is null | ||
140 | MainServer.Instance.OnRequest(context, new RequestEventArgs(req)); | 142 | MainServer.Instance.OnRequest(context, new RequestEventArgs(req)); |
141 | 143 | ||
142 | // Drive processing of the queued inventory request synchronously. | 144 | // Drive processing of the queued inventory request synchronously. |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 284c5fa..c8e5881 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -1866,8 +1866,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1866 | newBlock.Name = Util.StringToBytes256(folder.Name); | 1866 | newBlock.Name = Util.StringToBytes256(folder.Name); |
1867 | newBlock.ParentID = folder.ParentID; | 1867 | newBlock.ParentID = folder.ParentID; |
1868 | newBlock.Type = (sbyte)folder.Type; | 1868 | newBlock.Type = (sbyte)folder.Type; |
1869 | if (newBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE) | 1869 | //if (newBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE) |
1870 | newBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; | 1870 | // newBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; |
1871 | 1871 | ||
1872 | return newBlock; | 1872 | return newBlock; |
1873 | } | 1873 | } |
@@ -2118,8 +2118,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2118 | folderBlock.FolderID = folder.ID; | 2118 | folderBlock.FolderID = folder.ID; |
2119 | folderBlock.ParentID = folder.ParentID; | 2119 | folderBlock.ParentID = folder.ParentID; |
2120 | folderBlock.Type = (sbyte)folder.Type; | 2120 | folderBlock.Type = (sbyte)folder.Type; |
2121 | if (folderBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE) | 2121 | // Leaving this here for now, just in case we need to do this for a while |
2122 | folderBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; | 2122 | //if (folderBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE) |
2123 | // folderBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; | ||
2123 | folderBlock.Name = Util.StringToBytes256(folder.Name); | 2124 | folderBlock.Name = Util.StringToBytes256(folder.Name); |
2124 | 2125 | ||
2125 | return folderBlock; | 2126 | return folderBlock; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 59c2179..2f67c4e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -908,7 +908,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
908 | InventoryItemBase newItem | 908 | InventoryItemBase newItem |
909 | = m_invAccessModule.CopyToInventory( | 909 | = m_invAccessModule.CopyToInventory( |
910 | DeRezAction.TakeCopy, | 910 | DeRezAction.TakeCopy, |
911 | m_scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object).ID, | 911 | m_scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object).ID, |
912 | new List<SceneObjectGroup> { grp }, | 912 | new List<SceneObjectGroup> { grp }, |
913 | sp.ControllingClient, true)[0]; | 913 | sp.ControllingClient, true)[0]; |
914 | 914 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index f0dc238..f1b002b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
224 | Assert.That(attachmentItem, Is.Not.Null); | 224 | Assert.That(attachmentItem, Is.Not.Null); |
225 | Assert.That(attachmentItem.Name, Is.EqualTo(attName)); | 225 | Assert.That(attachmentItem.Name, Is.EqualTo(attName)); |
226 | 226 | ||
227 | InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object); | 227 | InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object); |
228 | Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); | 228 | Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); |
229 | 229 | ||
230 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 230 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
@@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
271 | Assert.That(attachmentItem, Is.Not.Null); | 271 | Assert.That(attachmentItem, Is.Not.Null); |
272 | Assert.That(attachmentItem.Name, Is.EqualTo(so.Name)); | 272 | Assert.That(attachmentItem.Name, Is.EqualTo(so.Name)); |
273 | 273 | ||
274 | InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object); | 274 | InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object); |
275 | Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); | 275 | Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); |
276 | 276 | ||
277 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(2)); | 277 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(2)); |
@@ -304,7 +304,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
304 | Assert.That(attachmentItem, Is.Not.Null); | 304 | Assert.That(attachmentItem, Is.Not.Null); |
305 | Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); | 305 | Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); |
306 | 306 | ||
307 | InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object); | 307 | InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object); |
308 | Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); | 308 | Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); |
309 | 309 | ||
310 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 310 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
@@ -337,7 +337,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
337 | Assert.That(attachmentItem, Is.Not.Null); | 337 | Assert.That(attachmentItem, Is.Not.Null); |
338 | Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); | 338 | Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); |
339 | 339 | ||
340 | InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object); | 340 | InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object); |
341 | Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); | 341 | Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); |
342 | 342 | ||
343 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 343 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index ea7481d..cfb082b 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -908,8 +908,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
908 | AssetType | 908 | AssetType |
909 | = | 909 | = |
910 | (int) | 910 | (int) |
911 | AssetType | 911 | FolderType |
912 | .Bodypart, | 912 | .BodyPart, |
913 | CreatorId | 913 | CreatorId |
914 | = | 914 | = |
915 | userID | 915 | userID |
@@ -924,8 +924,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
924 | invService | 924 | invService |
925 | .GetFolderForType | 925 | .GetFolderForType |
926 | (userID, | 926 | (userID, |
927 | AssetType | 927 | FolderType |
928 | .Bodypart) | 928 | .BodyPart) |
929 | .ID, | 929 | .ID, |
930 | Flags = (uint) type, | 930 | Flags = (uint) type, |
931 | Name = Enum.GetName(typeof (WearableType), type), | 931 | Name = Enum.GetName(typeof (WearableType), type), |
@@ -960,8 +960,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
960 | invService | 960 | invService |
961 | .GetFolderForType | 961 | .GetFolderForType |
962 | (userID, | 962 | (userID, |
963 | AssetType | 963 | FolderType |
964 | .CurrentOutfitFolder) | 964 | .CurrentOutfit) |
965 | .ID, | 965 | .ID, |
966 | Flags = (uint) type, | 966 | Flags = (uint) type, |
967 | Name = Enum.GetName(typeof (WearableType), type), | 967 | Name = Enum.GetName(typeof (WearableType), type), |
@@ -978,8 +978,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
978 | { | 978 | { |
979 | m_scene.SendInventoryUpdate(presence.ControllingClient, | 979 | m_scene.SendInventoryUpdate(presence.ControllingClient, |
980 | invService.GetFolderForType(userID, | 980 | invService.GetFolderForType(userID, |
981 | AssetType | 981 | FolderType |
982 | .CurrentOutfitFolder), | 982 | .CurrentOutfit), |
983 | false, true); | 983 | false, true); |
984 | } | 984 | } |
985 | } | 985 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs index b44a5c9..eb23e83 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs | |||
@@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
181 | if (folderID == UUID.Zero) | 181 | if (folderID == UUID.Zero) |
182 | { | 182 | { |
183 | InventoryFolderBase folder = inv.GetFolderForType(userID, | 183 | InventoryFolderBase folder = inv.GetFolderForType(userID, |
184 | AssetType.CallingCard); | 184 | FolderType.CallingCard); |
185 | 185 | ||
186 | if (folder == null) // Nowhere to put it | 186 | if (folder == null) // Nowhere to put it |
187 | return UUID.Zero; | 187 | return UUID.Zero; |
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
237 | IInventoryService invService = m_Scenes[0].InventoryService; | 237 | IInventoryService invService = m_Scenes[0].InventoryService; |
238 | 238 | ||
239 | InventoryFolderBase trashFolder = | 239 | InventoryFolderBase trashFolder = |
240 | invService.GetFolderForType(client.AgentId, AssetType.TrashFolder); | 240 | invService.GetFolderForType(client.AgentId, FolderType.Trash); |
241 | 241 | ||
242 | InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId); | 242 | InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId); |
243 | item = invService.GetItem(item); | 243 | item = invService.GetItem(item); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 2ecec9e..4a06fd1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -412,14 +412,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
412 | newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName); | 412 | newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName); |
413 | UUID newFolderId = UUID.Random(); | 413 | UUID newFolderId = UUID.Random(); |
414 | 414 | ||
415 | // Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be | ||
416 | // deleted once the client has relogged. | ||
417 | // The root folder appears to be labelled AssetType.Folder (shows up as "Category" in the client) | ||
418 | // even though there is a AssetType.RootCategory | ||
419 | destFolder | 415 | destFolder |
420 | = new InventoryFolderBase( | 416 | = new InventoryFolderBase( |
421 | newFolderId, newFolderName, m_userInfo.PrincipalID, | 417 | newFolderId, newFolderName, m_userInfo.PrincipalID, |
422 | (short)AssetType.Unknown, destFolder.ID, 1); | 418 | (short)FolderType.None, destFolder.ID, 1); |
423 | m_InventoryService.AddFolder(destFolder); | 419 | m_InventoryService.AddFolder(destFolder); |
424 | 420 | ||
425 | // Record that we have now created this folder | 421 | // Record that we have now created this folder |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index c88141c..bba48cc 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
372 | IInventoryService invService = scene.InventoryService; | 372 | IInventoryService invService = scene.InventoryService; |
373 | 373 | ||
374 | InventoryFolderBase trashFolder = | 374 | InventoryFolderBase trashFolder = |
375 | invService.GetFolderForType(client.AgentId, AssetType.TrashFolder); | 375 | invService.GetFolderForType(client.AgentId, FolderType.Trash); |
376 | 376 | ||
377 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | 377 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip |
378 | 378 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs index d615cce..7ddc396 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs | |||
@@ -236,8 +236,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
236 | InventoryItemBase receivedItem | 236 | InventoryItemBase receivedItem |
237 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj"); | 237 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj"); |
238 | 238 | ||
239 | InventoryFolderBase trashFolder | 239 | InventoryFolderBase trashFolder |
240 | = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder); | 240 | = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, FolderType.Trash); |
241 | 241 | ||
242 | Assert.That(receivedItem, Is.Not.Null); | 242 | Assert.That(receivedItem, Is.Not.Null); |
243 | Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID)); | 243 | Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID)); |
@@ -429,8 +429,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | |||
429 | InventoryFolderBase receivedFolder | 429 | InventoryFolderBase receivedFolder |
430 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1"); | 430 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1"); |
431 | 431 | ||
432 | InventoryFolderBase trashFolder | 432 | InventoryFolderBase trashFolder |
433 | = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder); | 433 | = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, FolderType.Trash); |
434 | 434 | ||
435 | Assert.That(receivedFolder, Is.Not.Null); | 435 | Assert.That(receivedFolder, Is.Not.Null); |
436 | Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID)); | 436 | Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID)); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index a77bc63..5a9efb8 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -695,18 +695,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
695 | if (remoteClient == null || | 695 | if (remoteClient == null || |
696 | so.OwnerID != remoteClient.AgentId) | 696 | so.OwnerID != remoteClient.AgentId) |
697 | { | 697 | { |
698 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 698 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound); |
699 | } | 699 | } |
700 | else | 700 | else |
701 | { | 701 | { |
702 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | 702 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Trash); |
703 | } | 703 | } |
704 | } | 704 | } |
705 | else if (action == DeRezAction.Return) | 705 | else if (action == DeRezAction.Return) |
706 | { | 706 | { |
707 | // Dump to lost + found unconditionally | 707 | // Dump to lost + found unconditionally |
708 | // | 708 | // |
709 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 709 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound); |
710 | } | 710 | } |
711 | 711 | ||
712 | if (folderID == UUID.Zero && folder == null) | 712 | if (folderID == UUID.Zero && folder == null) |
@@ -715,7 +715,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
715 | { | 715 | { |
716 | // Deletes go to trash by default | 716 | // Deletes go to trash by default |
717 | // | 717 | // |
718 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | 718 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Trash); |
719 | } | 719 | } |
720 | else | 720 | else |
721 | { | 721 | { |
@@ -723,14 +723,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
723 | { | 723 | { |
724 | // Taking copy of another person's item. Take to | 724 | // Taking copy of another person's item. Take to |
725 | // Objects folder. | 725 | // Objects folder. |
726 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | 726 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Object); |
727 | so.FromFolderID = UUID.Zero; | 727 | so.FromFolderID = UUID.Zero; |
728 | } | 728 | } |
729 | else | 729 | else |
730 | { | 730 | { |
731 | // Catch all. Use lost & found | 731 | // Catch all. Use lost & found |
732 | // | 732 | // |
733 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 733 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound); |
734 | } | 734 | } |
735 | } | 735 | } |
736 | } | 736 | } |
@@ -748,7 +748,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
748 | if(folder.Type == 14 || folder.Type == 16) | 748 | if(folder.Type == 14 || folder.Type == 16) |
749 | { | 749 | { |
750 | // folder.Type = 6; | 750 | // folder.Type = 6; |
751 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | 751 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Object); |
752 | } | 752 | } |
753 | } | 753 | } |
754 | } | 754 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs index e657f53..e1e1838 100644 --- a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs +++ b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs | |||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library | |||
175 | /// <param name="userID"></param> | 175 | /// <param name="userID"></param> |
176 | /// <param name="type"></param> | 176 | /// <param name="type"></param> |
177 | /// <returns></returns> | 177 | /// <returns></returns> |
178 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) { return null; } | 178 | public InventoryFolderBase GetFolderForType(UUID userID, FolderType type) { return null; } |
179 | 179 | ||
180 | 180 | ||
181 | /// <summary> | 181 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs index 6a83b42..48f228a 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs | |||
@@ -345,7 +345,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
345 | return root; | 345 | return root; |
346 | } | 346 | } |
347 | 347 | ||
348 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | 348 | public InventoryFolderBase GetFolderForType(UUID userID, FolderType type) |
349 | { | 349 | { |
350 | //m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type); | 350 | //m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type); |
351 | InventoryFolderBase f = m_Cache.GetFolderForType(userID, type); | 351 | InventoryFolderBase f = m_Cache.GetFolderForType(userID, type); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs index 71dc337..3195e6b 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
41 | private const double CACHE_EXPIRATION_SECONDS = 3600.0; // 1 hour | 41 | private const double CACHE_EXPIRATION_SECONDS = 3600.0; // 1 hour |
42 | 42 | ||
43 | private static ExpiringCache<UUID, InventoryFolderBase> m_RootFolders = new ExpiringCache<UUID, InventoryFolderBase>(); | 43 | private static ExpiringCache<UUID, InventoryFolderBase> m_RootFolders = new ExpiringCache<UUID, InventoryFolderBase>(); |
44 | private static ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>> m_FolderTypes = new ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>>(); | 44 | private static ExpiringCache<UUID, Dictionary<FolderType, InventoryFolderBase>> m_FolderTypes = new ExpiringCache<UUID, Dictionary<FolderType, InventoryFolderBase>>(); |
45 | private static ExpiringCache<UUID, InventoryCollection> m_Inventories = new ExpiringCache<UUID, InventoryCollection>(); | 45 | private static ExpiringCache<UUID, InventoryCollection> m_Inventories = new ExpiringCache<UUID, InventoryCollection>(); |
46 | 46 | ||
47 | public void Cache(UUID userID, InventoryFolderBase root) | 47 | public void Cache(UUID userID, InventoryFolderBase root) |
@@ -58,12 +58,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
58 | return null; | 58 | return null; |
59 | } | 59 | } |
60 | 60 | ||
61 | public void Cache(UUID userID, AssetType type, InventoryFolderBase folder) | 61 | public void Cache(UUID userID, FolderType type, InventoryFolderBase folder) |
62 | { | 62 | { |
63 | Dictionary<AssetType, InventoryFolderBase> ff = null; | 63 | Dictionary<FolderType, InventoryFolderBase> ff = null; |
64 | if (!m_FolderTypes.TryGetValue(userID, out ff)) | 64 | if (!m_FolderTypes.TryGetValue(userID, out ff)) |
65 | { | 65 | { |
66 | ff = new Dictionary<AssetType, InventoryFolderBase>(); | 66 | ff = new Dictionary<FolderType, InventoryFolderBase>(); |
67 | m_FolderTypes.Add(userID, ff, CACHE_EXPIRATION_SECONDS); | 67 | m_FolderTypes.Add(userID, ff, CACHE_EXPIRATION_SECONDS); |
68 | } | 68 | } |
69 | 69 | ||
@@ -77,9 +77,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
77 | } | 77 | } |
78 | } | 78 | } |
79 | 79 | ||
80 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | 80 | public InventoryFolderBase GetFolderForType(UUID userID, FolderType type) |
81 | { | 81 | { |
82 | Dictionary<AssetType, InventoryFolderBase> ff = null; | 82 | Dictionary<FolderType, InventoryFolderBase> ff = null; |
83 | if (m_FolderTypes.TryGetValue(userID, out ff)) | 83 | if (m_FolderTypes.TryGetValue(userID, out ff)) |
84 | { | 84 | { |
85 | InventoryFolderBase f = null; | 85 | InventoryFolderBase f = null; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index 2f29a7c..20d4e02 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -170,7 +170,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
170 | return m_InventoryService.GetRootFolder(userID); | 170 | return m_InventoryService.GetRootFolder(userID); |
171 | } | 171 | } |
172 | 172 | ||
173 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | 173 | public InventoryFolderBase GetFolderForType(UUID userID, FolderType type) |
174 | { | 174 | { |
175 | return m_InventoryService.GetFolderForType(userID, type); | 175 | return m_InventoryService.GetFolderForType(userID, type); |
176 | } | 176 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs index e0cc1e8..978b9d9 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs | |||
@@ -177,7 +177,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
177 | return m_RemoteConnector.GetRootFolder(userID); | 177 | return m_RemoteConnector.GetRootFolder(userID); |
178 | } | 178 | } |
179 | 179 | ||
180 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | 180 | public InventoryFolderBase GetFolderForType(UUID userID, FolderType type) |
181 | { | 181 | { |
182 | return m_RemoteConnector.GetFolderForType(userID, type); | 182 | return m_RemoteConnector.GetFolderForType(userID, type); |
183 | } | 183 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index dde54d5..ac27716 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -156,7 +156,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | 156 | ||
157 | // OK so either the viewer didn't send a folderID or AddItem failed | 157 | // OK so either the viewer didn't send a folderID or AddItem failed |
158 | UUID originalFolder = item.Folder; | 158 | UUID originalFolder = item.Folder; |
159 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 159 | InventoryFolderBase f = null; |
160 | if (Enum.IsDefined(typeof(FolderType), (sbyte)item.AssetType)) | ||
161 | f = InventoryService.GetFolderForType(item.Owner, (FolderType)item.AssetType); | ||
160 | if (f != null) | 162 | if (f != null) |
161 | { | 163 | { |
162 | m_log.DebugFormat( | 164 | m_log.DebugFormat( |
@@ -743,7 +745,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
743 | 745 | ||
744 | if (itemCopy.Folder == UUID.Zero) | 746 | if (itemCopy.Folder == UUID.Zero) |
745 | { | 747 | { |
746 | InventoryFolderBase folder = InventoryService.GetFolderForType(recipient, (AssetType)itemCopy.AssetType); | 748 | InventoryFolderBase folder = null; |
749 | if (Enum.IsDefined(typeof(FolderType), (sbyte)item.AssetType)) | ||
750 | folder = InventoryService.GetFolderForType(recipient, (FolderType)itemCopy.AssetType); | ||
747 | 751 | ||
748 | if (folder != null) | 752 | if (folder != null) |
749 | { | 753 | { |
@@ -1155,7 +1159,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1155 | if (item == null) | 1159 | if (item == null) |
1156 | return; | 1160 | return; |
1157 | 1161 | ||
1158 | InventoryFolderBase destFolder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder); | 1162 | InventoryFolderBase destFolder = InventoryService.GetFolderForType(remoteClient.AgentId, FolderType.Trash); |
1159 | 1163 | ||
1160 | // Move the item to trash. If this is a copyable item, only | 1164 | // Move the item to trash. If this is a copyable item, only |
1161 | // a copy will be moved and we will still need to delete | 1165 | // a copy will be moved and we will still need to delete |
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs index cf0762b..5c4e7a9 100644 --- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs +++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs | |||
@@ -269,7 +269,7 @@ namespace OpenSim.Server.Handlers.Inventory | |||
269 | UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); | 269 | UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); |
270 | int type = 0; | 270 | int type = 0; |
271 | Int32.TryParse(request["TYPE"].ToString(), out type); | 271 | Int32.TryParse(request["TYPE"].ToString(), out type); |
272 | InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (AssetType)type); | 272 | InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (FolderType)type); |
273 | if (folder != null) | 273 | if (folder != null) |
274 | result["folder"] = EncodeFolder(folder); | 274 | result["folder"] = EncodeFolder(folder); |
275 | 275 | ||
diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs index 597d92b..b0615b8 100644 --- a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs | |||
@@ -189,7 +189,7 @@ namespace OpenSim.Services.Connectors | |||
189 | return BuildFolder((Dictionary<string, object>)ret["folder"]); | 189 | return BuildFolder((Dictionary<string, object>)ret["folder"]); |
190 | } | 190 | } |
191 | 191 | ||
192 | public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | 192 | public InventoryFolderBase GetFolderForType(UUID principalID, FolderType type) |
193 | { | 193 | { |
194 | Dictionary<string,object> ret = MakeRequest("GETFOLDERFORTYPE", | 194 | Dictionary<string,object> ret = MakeRequest("GETFOLDERFORTYPE", |
195 | new Dictionary<string,object> { | 195 | new Dictionary<string,object> { |
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs index a92c4fb..e793420 100644 --- a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs | |||
@@ -240,7 +240,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
240 | /// <param name="userID"></param> | 240 | /// <param name="userID"></param> |
241 | /// <param name="type"></param> | 241 | /// <param name="type"></param> |
242 | /// <returns></returns> | 242 | /// <returns></returns> |
243 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | 243 | public InventoryFolderBase GetFolderForType(UUID userID, FolderType type) |
244 | { | 244 | { |
245 | string contentType = SLUtil.SLAssetTypeToContentType((int)type); | 245 | string contentType = SLUtil.SLAssetTypeToContentType((int)type); |
246 | 246 | ||
@@ -580,7 +580,9 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
580 | // A folder of UUID.Zero means we need to find the most appropriate home for this item | 580 | // A folder of UUID.Zero means we need to find the most appropriate home for this item |
581 | if (item.Folder == UUID.Zero) | 581 | if (item.Folder == UUID.Zero) |
582 | { | 582 | { |
583 | InventoryFolderBase folder = GetFolderForType(item.Owner, (AssetType)item.AssetType); | 583 | InventoryFolderBase folder = null; |
584 | if (Enum.IsDefined(typeof(FolderType), (sbyte)item.AssetType)) | ||
585 | folder = GetFolderForType(item.Owner, (FolderType)item.AssetType); | ||
584 | if (folder != null && folder.ID != UUID.Zero) | 586 | if (folder != null && folder.ID != UUID.Zero) |
585 | item.Folder = folder.ID; | 587 | item.Folder = folder.ID; |
586 | else | 588 | else |
diff --git a/OpenSim/Services/HypergridService/HGInventoryService.cs b/OpenSim/Services/HypergridService/HGInventoryService.cs index 5f245e4..9158b41 100644 --- a/OpenSim/Services/HypergridService/HGInventoryService.cs +++ b/OpenSim/Services/HypergridService/HGInventoryService.cs | |||
@@ -115,7 +115,7 @@ namespace OpenSim.Services.HypergridService | |||
115 | return ConvertToOpenSim(folders[0]); | 115 | return ConvertToOpenSim(folders[0]); |
116 | 116 | ||
117 | // make one | 117 | // make one |
118 | XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase"); | 118 | XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)FolderType.Suitcase, "My Suitcase"); |
119 | return ConvertToOpenSim(suitcase); | 119 | return ConvertToOpenSim(suitcase); |
120 | } | 120 | } |
121 | 121 | ||
@@ -141,7 +141,7 @@ namespace OpenSim.Services.HypergridService | |||
141 | //} | 141 | //} |
142 | 142 | ||
143 | 143 | ||
144 | public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | 144 | public override InventoryFolderBase GetFolderForType(UUID principalID, FolderType type) |
145 | { | 145 | { |
146 | //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); | 146 | //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); |
147 | return GetRootFolder(principalID); | 147 | return GetRootFolder(principalID); |
diff --git a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs index d158537..319c2db 100644 --- a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs +++ b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs | |||
@@ -158,7 +158,7 @@ namespace OpenSim.Services.HypergridService | |||
158 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID); | 158 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID); |
159 | // Create the My Suitcase folder under the user's root folder. | 159 | // Create the My Suitcase folder under the user's root folder. |
160 | // In the DB we tag it as type 100, but we use type 8 (Folder) outside, as this affects the sort order. | 160 | // In the DB we tag it as type 100, but we use type 8 (Folder) outside, as this affects the sort order. |
161 | suitcase = CreateFolder(principalID, root.folderID, InventoryItemBase.SUITCASE_FOLDER_TYPE, InventoryItemBase.SUITCASE_FOLDER_NAME); | 161 | suitcase = CreateFolder(principalID, root.folderID, (int)FolderType.Suitcase, InventoryFolderBase.SUITCASE_FOLDER_NAME); |
162 | if (suitcase == null) | 162 | if (suitcase == null) |
163 | { | 163 | { |
164 | m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder"); | 164 | m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder"); |
@@ -178,41 +178,41 @@ namespace OpenSim.Services.HypergridService | |||
178 | m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Creating System folders under Suitcase..."); | 178 | m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Creating System folders under Suitcase..."); |
179 | XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootID); | 179 | XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootID); |
180 | 180 | ||
181 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; })) | 181 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Animation) return true; return false; })) |
182 | CreateFolder(principalID, rootID, (int)AssetType.Animation, "Animations"); | 182 | CreateFolder(principalID, rootID, (int)FolderType.Animation, "Animations"); |
183 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; })) | 183 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.BodyPart) return true; return false; })) |
184 | CreateFolder(principalID, rootID, (int)AssetType.Bodypart, "Body Parts"); | 184 | CreateFolder(principalID, rootID, (int)FolderType.BodyPart, "Body Parts"); |
185 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; })) | 185 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CallingCard) return true; return false; })) |
186 | CreateFolder(principalID, rootID, (int)AssetType.CallingCard, "Calling Cards"); | 186 | CreateFolder(principalID, rootID, (int)FolderType.CallingCard, "Calling Cards"); |
187 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; })) | 187 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Clothing) return true; return false; })) |
188 | CreateFolder(principalID, rootID, (int)AssetType.Clothing, "Clothing"); | 188 | CreateFolder(principalID, rootID, (int)FolderType.Clothing, "Clothing"); |
189 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; })) | 189 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CurrentOutfit) return true; return false; })) |
190 | CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit"); | 190 | CreateFolder(principalID, rootID, (int)FolderType.CurrentOutfit, "Current Outfit"); |
191 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; })) | 191 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Favorites) return true; return false; })) |
192 | CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites"); | 192 | CreateFolder(principalID, rootID, (int)FolderType.Favorites, "Favorites"); |
193 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; })) | 193 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Gesture) return true; return false; })) |
194 | CreateFolder(principalID, rootID, (int)AssetType.Gesture, "Gestures"); | 194 | CreateFolder(principalID, rootID, (int)FolderType.Gesture, "Gestures"); |
195 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; })) | 195 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Landmark) return true; return false; })) |
196 | CreateFolder(principalID, rootID, (int)AssetType.Landmark, "Landmarks"); | 196 | CreateFolder(principalID, rootID, (int)FolderType.Landmark, "Landmarks"); |
197 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; })) | 197 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LostAndFound) return true; return false; })) |
198 | CreateFolder(principalID, rootID, (int)AssetType.LostAndFoundFolder, "Lost And Found"); | 198 | CreateFolder(principalID, rootID, (int)FolderType.LostAndFound, "Lost And Found"); |
199 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; })) | 199 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Notecard) return true; return false; })) |
200 | CreateFolder(principalID, rootID, (int)AssetType.Notecard, "Notecards"); | 200 | CreateFolder(principalID, rootID, (int)FolderType.Notecard, "Notecards"); |
201 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; })) | 201 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Object) return true; return false; })) |
202 | CreateFolder(principalID, rootID, (int)AssetType.Object, "Objects"); | 202 | CreateFolder(principalID, rootID, (int)FolderType.Object, "Objects"); |
203 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; })) | 203 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Snapshot) return true; return false; })) |
204 | CreateFolder(principalID, rootID, (int)AssetType.SnapshotFolder, "Photo Album"); | 204 | CreateFolder(principalID, rootID, (int)FolderType.Snapshot, "Photo Album"); |
205 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; })) | 205 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LSLText) return true; return false; })) |
206 | CreateFolder(principalID, rootID, (int)AssetType.LSLText, "Scripts"); | 206 | CreateFolder(principalID, rootID, (int)FolderType.LSLText, "Scripts"); |
207 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; })) | 207 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Sound) return true; return false; })) |
208 | CreateFolder(principalID, rootID, (int)AssetType.Sound, "Sounds"); | 208 | CreateFolder(principalID, rootID, (int)FolderType.Sound, "Sounds"); |
209 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; })) | 209 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Texture) return true; return false; })) |
210 | CreateFolder(principalID, rootID, (int)AssetType.Texture, "Textures"); | 210 | CreateFolder(principalID, rootID, (int)FolderType.Texture, "Textures"); |
211 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; })) | 211 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Trash) return true; return false; })) |
212 | CreateFolder(principalID, rootID, (int)AssetType.TrashFolder, "Trash"); | 212 | CreateFolder(principalID, rootID, (int)FolderType.Trash, "Trash"); |
213 | } | 213 | } |
214 | 214 | ||
215 | public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | 215 | public override InventoryFolderBase GetFolderForType(UUID principalID, FolderType type) |
216 | { | 216 | { |
217 | //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); | 217 | //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); |
218 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); | 218 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); |
@@ -468,7 +468,7 @@ namespace OpenSim.Services.HypergridService | |||
468 | { | 468 | { |
469 | XInventoryFolder[] folders = m_Database.GetFolders( | 469 | XInventoryFolder[] folders = m_Database.GetFolders( |
470 | new string[] { "agentID", "folderName", "type" }, | 470 | new string[] { "agentID", "folderName", "type" }, |
471 | new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() }); | 471 | new string[] { principalID.ToString(), InventoryFolderBase.ROOT_FOLDER_NAME, ((int)FolderType.Root).ToString() }); |
472 | 472 | ||
473 | if (folders != null && folders.Length > 0) | 473 | if (folders != null && folders.Length > 0) |
474 | return folders[0]; | 474 | return folders[0]; |
@@ -476,7 +476,7 @@ namespace OpenSim.Services.HypergridService | |||
476 | // OK, so the RootFolder type didn't work. Let's look for any type with parent UUID.Zero. | 476 | // OK, so the RootFolder type didn't work. Let's look for any type with parent UUID.Zero. |
477 | folders = m_Database.GetFolders( | 477 | folders = m_Database.GetFolders( |
478 | new string[] { "agentID", "folderName", "parentFolderID" }, | 478 | new string[] { "agentID", "folderName", "parentFolderID" }, |
479 | new string[] { principalID.ToString(), "My Inventory", UUID.Zero.ToString() }); | 479 | new string[] { principalID.ToString(), InventoryFolderBase.ROOT_FOLDER_NAME, UUID.Zero.ToString() }); |
480 | 480 | ||
481 | if (folders != null && folders.Length > 0) | 481 | if (folders != null && folders.Length > 0) |
482 | return folders[0]; | 482 | return folders[0]; |
@@ -492,7 +492,7 @@ namespace OpenSim.Services.HypergridService | |||
492 | 492 | ||
493 | XInventoryFolder[] folders = m_Database.GetFolders( | 493 | XInventoryFolder[] folders = m_Database.GetFolders( |
494 | new string[] { "agentID", "type", "parentFolderID" }, | 494 | new string[] { "agentID", "type", "parentFolderID" }, |
495 | new string[] { userID.ToString(), ((int)AssetType.CurrentOutfitFolder).ToString(), root.folderID.ToString() }); | 495 | new string[] { userID.ToString(), ((int)FolderType.CurrentOutfit).ToString(), root.folderID.ToString() }); |
496 | 496 | ||
497 | if (folders.Length == 0) | 497 | if (folders.Length == 0) |
498 | return null; | 498 | return null; |
@@ -505,7 +505,7 @@ namespace OpenSim.Services.HypergridService | |||
505 | // Warp! Root folder for travelers | 505 | // Warp! Root folder for travelers |
506 | XInventoryFolder[] folders = m_Database.GetFolders( | 506 | XInventoryFolder[] folders = m_Database.GetFolders( |
507 | new string[] { "agentID", "type" }, | 507 | new string[] { "agentID", "type" }, |
508 | new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_TYPE.ToString() }); // This is a special folder type... | 508 | new string[] { principalID.ToString(), FolderType.Suitcase.ToString() }); |
509 | 509 | ||
510 | if (folders != null && folders.Length > 0) | 510 | if (folders != null && folders.Length > 0) |
511 | return folders[0]; | 511 | return folders[0]; |
@@ -513,13 +513,13 @@ namespace OpenSim.Services.HypergridService | |||
513 | // check to see if we have the old Suitcase folder | 513 | // check to see if we have the old Suitcase folder |
514 | folders = m_Database.GetFolders( | 514 | folders = m_Database.GetFolders( |
515 | new string[] { "agentID", "folderName", "parentFolderID" }, | 515 | new string[] { "agentID", "folderName", "parentFolderID" }, |
516 | new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_NAME, UUID.Zero.ToString() }); | 516 | new string[] { principalID.ToString(), InventoryFolderBase.SUITCASE_FOLDER_NAME, UUID.Zero.ToString() }); |
517 | if (folders != null && folders.Length > 0) | 517 | if (folders != null && folders.Length > 0) |
518 | { | 518 | { |
519 | // Move it to under the root folder | 519 | // Move it to under the root folder |
520 | XInventoryFolder root = GetRootXFolder(principalID); | 520 | XInventoryFolder root = GetRootXFolder(principalID); |
521 | folders[0].parentFolderID = root.folderID; | 521 | folders[0].parentFolderID = root.folderID; |
522 | folders[0].type = InventoryItemBase.SUITCASE_FOLDER_TYPE; | 522 | folders[0].type = (int)FolderType.Suitcase; |
523 | m_Database.StoreFolder(folders[0]); | 523 | m_Database.StoreFolder(folders[0]); |
524 | return folders[0]; | 524 | return folders[0]; |
525 | } | 525 | } |
@@ -529,7 +529,7 @@ namespace OpenSim.Services.HypergridService | |||
529 | 529 | ||
530 | private void SetAsNormalFolder(XInventoryFolder suitcase) | 530 | private void SetAsNormalFolder(XInventoryFolder suitcase) |
531 | { | 531 | { |
532 | suitcase.type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; | 532 | //suitcase.type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; |
533 | } | 533 | } |
534 | 534 | ||
535 | private List<XInventoryFolder> GetFolderTree(UUID principalID, UUID folder) | 535 | private List<XInventoryFolder> GetFolderTree(UUID principalID, UUID folder) |
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs index 1e8652c..4289bba 100644 --- a/OpenSim/Services/Interfaces/IInventoryService.cs +++ b/OpenSim/Services/Interfaces/IInventoryService.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Services.Interfaces | |||
67 | /// <param name="userID"></param> | 67 | /// <param name="userID"></param> |
68 | /// <param name="type"></param> | 68 | /// <param name="type"></param> |
69 | /// <returns></returns> | 69 | /// <returns></returns> |
70 | InventoryFolderBase GetFolderForType(UUID userID, AssetType type); | 70 | InventoryFolderBase GetFolderForType(UUID userID, FolderType type); |
71 | 71 | ||
72 | /// <summary> | 72 | /// <summary> |
73 | /// Gets everything (folders and items) inside a folder | 73 | /// Gets everything (folders and items) inside a folder |
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs index 64f727c..b75193f 100644 --- a/OpenSim/Services/InventoryService/XInventoryService.cs +++ b/OpenSim/Services/InventoryService/XInventoryService.cs | |||
@@ -111,48 +111,48 @@ namespace OpenSim.Services.InventoryService | |||
111 | 111 | ||
112 | if (rootFolder == null) | 112 | if (rootFolder == null) |
113 | { | 113 | { |
114 | rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.RootFolder, "My Inventory")); | 114 | rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)FolderType.Root, InventoryFolderBase.ROOT_FOLDER_NAME)); |
115 | result = true; | 115 | result = true; |
116 | } | 116 | } |
117 | 117 | ||
118 | XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID); | 118 | XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID); |
119 | 119 | ||
120 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; })) | 120 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Animation) return true; return false; })) |
121 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations"); | 121 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.Animation, "Animations"); |
122 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; })) | 122 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.BodyPart) return true; return false; })) |
123 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts"); | 123 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.BodyPart, "Body Parts"); |
124 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; })) | 124 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CallingCard) return true; return false; })) |
125 | { | 125 | { |
126 | XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards"); | 126 | XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)FolderType.CallingCard, "Calling Cards"); |
127 | folder = CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "Friends"); | 127 | folder = CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "Friends"); |
128 | CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "All"); | 128 | CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "All"); |
129 | } | 129 | } |
130 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; })) | 130 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Clothing) return true; return false; })) |
131 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing"); | 131 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.Clothing, "Clothing"); |
132 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; })) | 132 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CurrentOutfit) return true; return false; })) |
133 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.CurrentOutfitFolder, "Current Outfit"); | 133 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.CurrentOutfit, "Current Outfit"); |
134 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; })) | 134 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Favorites) return true; return false; })) |
135 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.FavoriteFolder, "Favorites"); | 135 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.Favorites, "Favorites"); |
136 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; })) | 136 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Gesture) return true; return false; })) |
137 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures"); | 137 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.Gesture, "Gestures"); |
138 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; })) | 138 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Landmark) return true; return false; })) |
139 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks"); | 139 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.Landmark, "Landmarks"); |
140 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; })) | 140 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LostAndFound) return true; return false; })) |
141 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found"); | 141 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.LostAndFound, "Lost And Found"); |
142 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; })) | 142 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Notecard) return true; return false; })) |
143 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards"); | 143 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.Notecard, "Notecards"); |
144 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; })) | 144 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Object) return true; return false; })) |
145 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects"); | 145 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.Object, "Objects"); |
146 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; })) | 146 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Snapshot) return true; return false; })) |
147 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album"); | 147 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.Snapshot, "Photo Album"); |
148 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; })) | 148 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LSLText) return true; return false; })) |
149 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts"); | 149 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.LSLText, "Scripts"); |
150 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; })) | 150 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Sound) return true; return false; })) |
151 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds"); | 151 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.Sound, "Sounds"); |
152 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; })) | 152 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Texture) return true; return false; })) |
153 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures"); | 153 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.Texture, "Textures"); |
154 | if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; })) | 154 | if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Trash) return true; return false; })) |
155 | CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash"); | 155 | CreateFolder(principalID, rootFolder.ID, (int)FolderType.Trash, "Trash"); |
156 | 156 | ||
157 | return result; | 157 | return result; |
158 | } | 158 | } |
@@ -228,7 +228,7 @@ namespace OpenSim.Services.InventoryService | |||
228 | XInventoryFolder root = null; | 228 | XInventoryFolder root = null; |
229 | foreach (XInventoryFolder folder in folders) | 229 | foreach (XInventoryFolder folder in folders) |
230 | { | 230 | { |
231 | if (folder.folderName == "My Inventory") | 231 | if (folder.folderName == InventoryFolderBase.ROOT_FOLDER_NAME) |
232 | { | 232 | { |
233 | root = folder; | 233 | root = folder; |
234 | break; | 234 | break; |
@@ -241,7 +241,7 @@ namespace OpenSim.Services.InventoryService | |||
241 | return ConvertToOpenSim(root); | 241 | return ConvertToOpenSim(root); |
242 | } | 242 | } |
243 | 243 | ||
244 | public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | 244 | public virtual InventoryFolderBase GetFolderForType(UUID principalID, FolderType type) |
245 | { | 245 | { |
246 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); | 246 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); |
247 | 247 | ||
@@ -259,11 +259,11 @@ namespace OpenSim.Services.InventoryService | |||
259 | return GetSystemFolderForType(rootFolder, type); | 259 | return GetSystemFolderForType(rootFolder, type); |
260 | } | 260 | } |
261 | 261 | ||
262 | private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type) | 262 | private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, FolderType type) |
263 | { | 263 | { |
264 | //m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0}", type); | 264 | //m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0}", type); |
265 | 265 | ||
266 | if (type == AssetType.RootFolder) | 266 | if (type == FolderType.Root) |
267 | return rootFolder; | 267 | return rootFolder; |
268 | 268 | ||
269 | XInventoryFolder[] folders = m_Database.GetFolders( | 269 | XInventoryFolder[] folders = m_Database.GetFolders( |
@@ -363,7 +363,7 @@ namespace OpenSim.Services.InventoryService | |||
363 | if (check != null) | 363 | if (check != null) |
364 | return false; | 364 | return false; |
365 | 365 | ||
366 | if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown) | 366 | if (folder.Type != (short)FolderType.None) |
367 | { | 367 | { |
368 | InventoryFolderBase rootFolder = GetRootFolder(folder.Owner); | 368 | InventoryFolderBase rootFolder = GetRootFolder(folder.Owner); |
369 | 369 | ||
@@ -380,7 +380,7 @@ namespace OpenSim.Services.InventoryService | |||
380 | if (folder.ParentID == rootFolder.ID) | 380 | if (folder.ParentID == rootFolder.ID) |
381 | { | 381 | { |
382 | InventoryFolderBase existingSystemFolder | 382 | InventoryFolderBase existingSystemFolder |
383 | = GetSystemFolderForType(rootFolder, (AssetType)folder.Type); | 383 | = GetSystemFolderForType(rootFolder, (FolderType)folder.Type); |
384 | 384 | ||
385 | if (existingSystemFolder != null) | 385 | if (existingSystemFolder != null) |
386 | { | 386 | { |
@@ -407,8 +407,8 @@ namespace OpenSim.Services.InventoryService | |||
407 | if (check == null) | 407 | if (check == null) |
408 | return AddFolder(folder); | 408 | return AddFolder(folder); |
409 | 409 | ||
410 | if ((check.Type != (short)AssetType.Unknown || xFolder.type != (short)AssetType.Unknown) | 410 | if ((check.Type != (short)FolderType.None || xFolder.type != (short)FolderType.None) |
411 | && (check.Type != (short)AssetType.OutfitFolder || xFolder.type != (short)AssetType.OutfitFolder)) | 411 | && (check.Type != (short)FolderType.Outfit || xFolder.type != (short)FolderType.Outfit)) |
412 | { | 412 | { |
413 | if (xFolder.version < check.Version) | 413 | if (xFolder.version < check.Version) |
414 | { | 414 | { |
@@ -672,9 +672,9 @@ namespace OpenSim.Services.InventoryService | |||
672 | 672 | ||
673 | newFolder.ParentID = folder.parentFolderID; | 673 | newFolder.ParentID = folder.parentFolderID; |
674 | newFolder.Type = (short)folder.type; | 674 | newFolder.Type = (short)folder.type; |
675 | // Viewer can't understand anything that's not in it's LLFolderType enum | 675 | //// Viewer can't understand anything that's not in it's LLFolderType enum |
676 | if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE) | 676 | //if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE) |
677 | newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; | 677 | // newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; |
678 | newFolder.Version = (ushort)folder.version; | 678 | newFolder.Version = (ushort)folder.version; |
679 | newFolder.Name = folder.folderName; | 679 | newFolder.Name = folder.folderName; |
680 | newFolder.Owner = folder.agentID; | 680 | newFolder.Owner = folder.agentID; |
@@ -765,7 +765,7 @@ namespace OpenSim.Services.InventoryService | |||
765 | if (folder.Length < 1) | 765 | if (folder.Length < 1) |
766 | return false; | 766 | return false; |
767 | 767 | ||
768 | if (folder[0].type == (int)AssetType.TrashFolder) | 768 | if (folder[0].type == (int)FolderType.Trash) |
769 | return true; | 769 | return true; |
770 | 770 | ||
771 | UUID parentFolder = folder[0].parentFolderID; | 771 | UUID parentFolder = folder[0].parentFolderID; |
@@ -776,9 +776,9 @@ namespace OpenSim.Services.InventoryService | |||
776 | if (parent.Length < 1) | 776 | if (parent.Length < 1) |
777 | return false; | 777 | return false; |
778 | 778 | ||
779 | if (parent[0].type == (int)AssetType.TrashFolder) | 779 | if (parent[0].type == (int)FolderType.Trash) |
780 | return true; | 780 | return true; |
781 | if (parent[0].type == (int)AssetType.RootFolder) | 781 | if (parent[0].type == (int)FolderType.Root) |
782 | return false; | 782 | return false; |
783 | 783 | ||
784 | parentFolder = parent[0].parentFolderID; | 784 | parentFolder = parent[0].parentFolderID; |
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs index fdf89be..c3756d0 100644 --- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs +++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs | |||
@@ -788,7 +788,7 @@ namespace OpenSim.Services.LLLoginService | |||
788 | Hashtable TempHash; | 788 | Hashtable TempHash; |
789 | foreach (InventoryFolderBase InvFolder in folders) | 789 | foreach (InventoryFolderBase InvFolder in folders) |
790 | { | 790 | { |
791 | if (InvFolder.ParentID == UUID.Zero && InvFolder.Name == "My Inventory") | 791 | if (InvFolder.ParentID == UUID.Zero && InvFolder.Name == InventoryFolderBase.ROOT_FOLDER_NAME) |
792 | { | 792 | { |
793 | rootID = InvFolder.ID; | 793 | rootID = InvFolder.ID; |
794 | } | 794 | } |
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs index 4705445..2e19ece 100644 --- a/OpenSim/Services/UserAccountService/UserAccountService.cs +++ b/OpenSim/Services/UserAccountService/UserAccountService.cs | |||
@@ -595,7 +595,7 @@ namespace OpenSim.Services.UserAccountService | |||
595 | { | 595 | { |
596 | m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID); | 596 | m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID); |
597 | 597 | ||
598 | InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Bodypart); | 598 | InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, FolderType.BodyPart); |
599 | 599 | ||
600 | InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID); | 600 | InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID); |
601 | eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7"); | 601 | eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7"); |
@@ -657,7 +657,7 @@ namespace OpenSim.Services.UserAccountService | |||
657 | hair.Flags = (uint)WearableType.Hair; | 657 | hair.Flags = (uint)WearableType.Hair; |
658 | m_InventoryService.AddItem(hair); | 658 | m_InventoryService.AddItem(hair); |
659 | 659 | ||
660 | InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Clothing); | 660 | InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, FolderType.Clothing); |
661 | 661 | ||
662 | InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID); | 662 | InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID); |
663 | shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET; | 663 | shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET; |
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs index b3b75af..5a36332 100644 --- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | |||
@@ -102,7 +102,7 @@ namespace OpenSim.Tests.Common | |||
102 | { | 102 | { |
103 | return AddInventoryItem( | 103 | return AddInventoryItem( |
104 | scene, itemName, itemId, itemType, asset, userId, | 104 | scene, itemName, itemId, itemType, asset, userId, |
105 | scene.InventoryService.GetFolderForType(userId, (AssetType)asset.Type).Name); | 105 | scene.InventoryService.GetFolderForType(userId, (FolderType)asset.Type).Name); |
106 | } | 106 | } |
107 | 107 | ||
108 | /// <summary> | 108 | /// <summary> |
diff --git a/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs b/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs index 2fb0751..0280b73 100644 --- a/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs +++ b/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs | |||
@@ -78,7 +78,7 @@ namespace Robust.Tests | |||
78 | m_rootFolderID = m_Connector.GetRootFolder(m_userID).ID; | 78 | m_rootFolderID = m_Connector.GetRootFolder(m_userID).ID; |
79 | Assert.AreNotEqual(m_rootFolderID, UUID.Zero, "Root folder ID must not be UUID.Zero"); | 79 | Assert.AreNotEqual(m_rootFolderID, UUID.Zero, "Root folder ID must not be UUID.Zero"); |
80 | 80 | ||
81 | InventoryFolderBase of = m_Connector.GetFolderForType(m_userID, AssetType.Object); | 81 | InventoryFolderBase of = m_Connector.GetFolderForType(m_userID, FolderType.Object); |
82 | Assert.IsNotNull(of, "Failed to retrieve Objects folder"); | 82 | Assert.IsNotNull(of, "Failed to retrieve Objects folder"); |
83 | m_objectsFolder = of.ID; | 83 | m_objectsFolder = of.ID; |
84 | Assert.AreNotEqual(m_objectsFolder, UUID.Zero, "Objects folder ID must not be UUID.Zero"); | 84 | Assert.AreNotEqual(m_objectsFolder, UUID.Zero, "Objects folder ID must not be UUID.Zero"); |
@@ -93,7 +93,7 @@ namespace Robust.Tests | |||
93 | success = m_Connector.AddItem(item); | 93 | success = m_Connector.AddItem(item); |
94 | Assert.IsTrue(success, "Failed to add object to inventory"); | 94 | Assert.IsTrue(success, "Failed to add object to inventory"); |
95 | 95 | ||
96 | InventoryFolderBase ncf = m_Connector.GetFolderForType(m_userID, AssetType.Notecard); | 96 | InventoryFolderBase ncf = m_Connector.GetFolderForType(m_userID, FolderType.Notecard); |
97 | Assert.IsNotNull(of, "Failed to retrieve Notecards folder"); | 97 | Assert.IsNotNull(of, "Failed to retrieve Notecards folder"); |
98 | m_notecardsFolder = ncf.ID; | 98 | m_notecardsFolder = ncf.ID; |
99 | Assert.AreNotEqual(m_notecardsFolder, UUID.Zero, "Notecards folder ID must not be UUID.Zero"); | 99 | Assert.AreNotEqual(m_notecardsFolder, UUID.Zero, "Notecards folder ID must not be UUID.Zero"); |
@@ -118,7 +118,7 @@ namespace Robust.Tests | |||
118 | 118 | ||
119 | // Add a folder | 119 | // Add a folder |
120 | InventoryFolderBase folder = new InventoryFolderBase(new UUID("f0000000-0000-0000-0000-00000000000f"), "Test Folder", m_userID, m_rootFolderID); | 120 | InventoryFolderBase folder = new InventoryFolderBase(new UUID("f0000000-0000-0000-0000-00000000000f"), "Test Folder", m_userID, m_rootFolderID); |
121 | folder.Type = (int)AssetType.Folder; | 121 | folder.Type = (int)FolderType.None; |
122 | success = m_Connector.AddFolder(folder); | 122 | success = m_Connector.AddFolder(folder); |
123 | Assert.IsTrue(success, "Failed to add Test Folder to inventory"); | 123 | Assert.IsTrue(success, "Failed to add Test Folder to inventory"); |
124 | 124 | ||
@@ -133,7 +133,7 @@ namespace Robust.Tests | |||
133 | Assert.IsTrue(success, "Failed to add link to notecard to inventory"); | 133 | Assert.IsTrue(success, "Failed to add link to notecard to inventory"); |
134 | 134 | ||
135 | // Add a link to the Objects folder in Test Folder | 135 | // Add a link to the Objects folder in Test Folder |
136 | item.AssetID = m_Connector.GetFolderForType(m_userID, AssetType.Object).ID; // use item ID of Objects folder | 136 | item.AssetID = m_Connector.GetFolderForType(m_userID, FolderType.Object).ID; // use item ID of Objects folder |
137 | item.ID = new UUID("50000000-0000-0000-0000-000000000005"); | 137 | item.ID = new UUID("50000000-0000-0000-0000-000000000005"); |
138 | item.AssetType = (int)AssetType.LinkFolder; | 138 | item.AssetType = (int)AssetType.LinkFolder; |
139 | item.Folder = folder.ID; | 139 | item.Folder = folder.ID; |