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-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs29
-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs4
-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs6
-rw-r--r--OpenSim/Framework/AssetBase.cs10
-rw-r--r--OpenSim/Framework/InventoryFolderBase.cs3
-rw-r--r--OpenSim/Framework/InventoryItemBase.cs6
-rw-r--r--OpenSim/Framework/SLUtil.cs68
-rw-r--r--OpenSim/Framework/Serialization/ArchiveConstants.cs10
-rw-r--r--OpenSim/Framework/Tests/AssetBaseTest.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs9
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs16
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs8
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs12
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs10
-rw-r--r--OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs6
-rw-r--r--OpenSim/Services/HypergridService/HGInventoryService.cs4
-rw-r--r--OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs82
-rw-r--r--OpenSim/Services/Interfaces/IInventoryService.cs2
-rw-r--r--OpenSim/Services/InventoryService/XInventoryService.cs100
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginResponse.cs2
-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs4
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs2
-rw-r--r--OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs8
37 files changed, 238 insertions, 225 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 3096323..0228c3c 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -2539,8 +2539,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2539 try 2539 try
2540 { 2540 {
2541 Dictionary<UUID,UUID> inventoryMap = new Dictionary<UUID,UUID>(); 2541 Dictionary<UUID,UUID> inventoryMap = new Dictionary<UUID,UUID>();
2542 CopyInventoryFolders(destination, source, AssetType.Clothing, inventoryMap, avatarAppearance); 2542 CopyInventoryFolders(destination, source, FolderType.Clothing, inventoryMap, avatarAppearance);
2543 CopyInventoryFolders(destination, source, AssetType.Bodypart, inventoryMap, avatarAppearance); 2543 CopyInventoryFolders(destination, source, FolderType.BodyPart, inventoryMap, avatarAppearance);
2544 2544
2545 AvatarWearable[] wearables = avatarAppearance.Wearables; 2545 AvatarWearable[] wearables = avatarAppearance.Wearables;
2546 2546
@@ -2576,20 +2576,20 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2576 IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService; 2576 IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
2577 2577
2578 // Get Clothing folder of receiver 2578 // Get Clothing folder of receiver
2579 InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, AssetType.Clothing); 2579 InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, FolderType.Clothing);
2580 2580
2581 if (destinationFolder == null) 2581 if (destinationFolder == null)
2582 throw new Exception("Cannot locate folder(s)"); 2582 throw new Exception("Cannot locate folder(s)");
2583 2583
2584 // Missing destination folder? This should *never* be the case 2584 // Missing destination folder? This should *never* be the case
2585 if (destinationFolder.Type != (short)AssetType.Clothing) 2585 if (destinationFolder.Type != (short)FolderType.Clothing)
2586 { 2586 {
2587 destinationFolder = new InventoryFolderBase(); 2587 destinationFolder = new InventoryFolderBase();
2588 2588
2589 destinationFolder.ID = UUID.Random(); 2589 destinationFolder.ID = UUID.Random();
2590 destinationFolder.Name = "Clothing"; 2590 destinationFolder.Name = "Clothing";
2591 destinationFolder.Owner = destination; 2591 destinationFolder.Owner = destination;
2592 destinationFolder.Type = (short)AssetType.Clothing; 2592 destinationFolder.Type = (short)FolderType.Clothing;
2593 destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID; 2593 destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
2594 destinationFolder.Version = 1; 2594 destinationFolder.Version = 1;
2595 inventoryService.AddFolder(destinationFolder); // store base record 2595 inventoryService.AddFolder(destinationFolder); // store base record
@@ -2707,7 +2707,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2707 /// This method is called by establishAppearance to copy inventory folders to make 2707 /// This method is called by establishAppearance to copy inventory folders to make
2708 /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments 2708 /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments
2709 /// </summary> 2709 /// </summary>
2710 private void CopyInventoryFolders(UUID destination, UUID source, AssetType assetType, Dictionary<UUID,UUID> inventoryMap, 2710 private void CopyInventoryFolders(UUID destination, UUID source, FolderType assetType, Dictionary<UUID, UUID> inventoryMap,
2711 AvatarAppearance avatarAppearance) 2711 AvatarAppearance avatarAppearance)
2712 { 2712 {
2713 IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService; 2713 IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
@@ -2723,9 +2723,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2723 { 2723 {
2724 sourceFolder = new InventoryFolderBase(); 2724 sourceFolder = new InventoryFolderBase();
2725 sourceFolder.ID = UUID.Random(); 2725 sourceFolder.ID = UUID.Random();
2726 if (assetType == AssetType.Clothing) { 2726 if (assetType == FolderType.Clothing)
2727 {
2727 sourceFolder.Name = "Clothing"; 2728 sourceFolder.Name = "Clothing";
2728 } else { 2729 }
2730 else
2731 {
2729 sourceFolder.Name = "Body Parts"; 2732 sourceFolder.Name = "Body Parts";
2730 } 2733 }
2731 sourceFolder.Owner = source; 2734 sourceFolder.Owner = source;
@@ -2741,7 +2744,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2741 { 2744 {
2742 destinationFolder = new InventoryFolderBase(); 2745 destinationFolder = new InventoryFolderBase();
2743 destinationFolder.ID = UUID.Random(); 2746 destinationFolder.ID = UUID.Random();
2744 if (assetType == AssetType.Clothing) 2747 if (assetType == FolderType.Clothing)
2745 { 2748 {
2746 destinationFolder.Name = "Clothing"; 2749 destinationFolder.Name = "Clothing";
2747 } 2750 }
@@ -2980,16 +2983,16 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2980 // m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory", 2983 // m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
2981 // uic.folders.Count, uic.items.Count); 2984 // uic.folders.Count, uic.items.Count);
2982 2985
2983 InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, AssetType.Clothing); 2986 InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, FolderType.Clothing);
2984 2987
2985 // This should *never* be the case 2988 // This should *never* be the case
2986 if (clothingFolder == null || clothingFolder.Type != (short)AssetType.Clothing) 2989 if (clothingFolder == null || clothingFolder.Type != (short)FolderType.Clothing)
2987 { 2990 {
2988 clothingFolder = new InventoryFolderBase(); 2991 clothingFolder = new InventoryFolderBase();
2989 clothingFolder.ID = UUID.Random(); 2992 clothingFolder.ID = UUID.Random();
2990 clothingFolder.Name = "Clothing"; 2993 clothingFolder.Name = "Clothing";
2991 clothingFolder.Owner = ID; 2994 clothingFolder.Owner = ID;
2992 clothingFolder.Type = (short)AssetType.Clothing; 2995 clothingFolder.Type = (short)FolderType.Clothing;
2993 clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID; 2996 clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID;
2994 clothingFolder.Version = 1; 2997 clothingFolder.Version = 1;
2995 inventoryService.AddFolder(clothingFolder); // store base record 2998 inventoryService.AddFolder(clothingFolder); // store base record
@@ -3035,7 +3038,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
3035 extraFolder.ID = UUID.Random(); 3038 extraFolder.ID = UUID.Random();
3036 extraFolder.Name = outfitName; 3039 extraFolder.Name = outfitName;
3037 extraFolder.Owner = ID; 3040 extraFolder.Owner = ID;
3038 extraFolder.Type = (short)AssetType.Clothing; 3041 extraFolder.Type = (short)FolderType.Clothing;
3039 extraFolder.Version = 1; 3042 extraFolder.Version = 1;
3040 extraFolder.ParentID = clothingFolder.ID; 3043 extraFolder.ParentID = clothingFolder.ID;
3041 inventoryService.AddFolder(extraFolder); 3044 inventoryService.AddFolder(extraFolder);
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs
index 653e791..8af3c64 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventory2HandlerTests.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
75 75
76 m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID; 76 m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID;
77 77
78 InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object); 78 InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object);
79 m_objectsFolder = of.ID; 79 m_objectsFolder = of.ID;
80 80
81 // Add 3 objects 81 // Add 3 objects
@@ -90,7 +90,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
90 m_scene.InventoryService.AddItem(item); 90 m_scene.InventoryService.AddItem(item);
91 } 91 }
92 92
93 InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Notecard); 93 InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard);
94 m_notecardsFolder = ncf.ID; 94 m_notecardsFolder = ncf.ID;
95 95
96 // Add 5 notecards 96 // Add 5 notecards
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs
index 0b66835..2d5531a 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
74 74
75 m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID; 75 m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID;
76 76
77 InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object); 77 InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object);
78 m_objectsFolder = of.ID; 78 m_objectsFolder = of.ID;
79 79
80 // Add an object 80 // Add an object
@@ -85,7 +85,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
85 item.Name = "Some Object"; 85 item.Name = "Some Object";
86 m_scene.InventoryService.AddItem(item); 86 m_scene.InventoryService.AddItem(item);
87 87
88 InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Notecard); 88 InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard);
89 m_notecardsFolder = ncf.ID; 89 m_notecardsFolder = ncf.ID;
90 90
91 // Add a notecard 91 // Add a notecard
@@ -114,7 +114,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
114 m_scene.InventoryService.AddItem(item); 114 m_scene.InventoryService.AddItem(item);
115 115
116 // Add a link to the Objects folder in Test Folder 116 // Add a link to the Objects folder in Test Folder
117 item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object).ID; // use item ID of Objects folder 117 item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object).ID; // use item ID of Objects folder
118 item.ID = new UUID("50000000-0000-0000-0000-000000000005"); 118 item.ID = new UUID("50000000-0000-0000-0000-000000000005");
119 item.AssetType = (int)AssetType.LinkFolder; 119 item.AssetType = (int)AssetType.LinkFolder;
120 item.Folder = folder.ID; 120 item.Folder = folder.ID;
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 153a1d0..2f04d2e 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -136,7 +136,7 @@ namespace OpenSim.Framework
136 get 136 get
137 { 137 {
138 return 138 return
139 (Type == (sbyte) AssetType.Animation || 139 (Type == (sbyte)AssetType.Animation ||
140 Type == (sbyte)AssetType.Gesture || 140 Type == (sbyte)AssetType.Gesture ||
141 Type == (sbyte)AssetType.Simstate || 141 Type == (sbyte)AssetType.Simstate ||
142 Type == (sbyte)AssetType.Unknown || 142 Type == (sbyte)AssetType.Unknown ||
@@ -146,13 +146,9 @@ namespace OpenSim.Framework
146 Type == (sbyte)AssetType.Texture || 146 Type == (sbyte)AssetType.Texture ||
147 Type == (sbyte)AssetType.TextureTGA || 147 Type == (sbyte)AssetType.TextureTGA ||
148 Type == (sbyte)AssetType.Folder || 148 Type == (sbyte)AssetType.Folder ||
149 Type == (sbyte)AssetType.RootFolder ||
150 Type == (sbyte)AssetType.LostAndFoundFolder ||
151 Type == (sbyte)AssetType.SnapshotFolder ||
152 Type == (sbyte)AssetType.TrashFolder ||
153 Type == (sbyte)AssetType.ImageJPEG || 149 Type == (sbyte)AssetType.ImageJPEG ||
154 Type == (sbyte) AssetType.ImageTGA || 150 Type == (sbyte)AssetType.ImageTGA ||
155 Type == (sbyte) AssetType.LSLBytecode); 151 Type == (sbyte)AssetType.LSLBytecode);
156 } 152 }
157 } 153 }
158 154
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs
index b3457a6..fb66056 100644
--- a/OpenSim/Framework/InventoryFolderBase.cs
+++ b/OpenSim/Framework/InventoryFolderBase.cs
@@ -34,6 +34,9 @@ namespace OpenSim.Framework
34 /// </summary> 34 /// </summary>
35 public class InventoryFolderBase : InventoryNodeBase 35 public class InventoryFolderBase : InventoryNodeBase
36 { 36 {
37 public static readonly string ROOT_FOLDER_NAME = "My Inventory";
38 public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase";
39
37 /// <summary> 40 /// <summary>
38 /// The folder this folder is contained in 41 /// The folder this folder is contained in
39 /// </summary> 42 /// </summary>
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index ce63ee0..f9fd752 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -34,11 +34,7 @@ namespace OpenSim.Framework
34 /// Inventory Item - contains all the properties associated with an individual inventory piece. 34 /// Inventory Item - contains all the properties associated with an individual inventory piece.
35 /// </summary> 35 /// </summary>
36 public class InventoryItemBase : InventoryNodeBase, ICloneable 36 public class InventoryItemBase : InventoryNodeBase, ICloneable
37 { 37 {
38 public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase";
39 public static readonly sbyte SUITCASE_FOLDER_TYPE = 100;
40 public static readonly sbyte SUITCASE_FOLDER_FAKE_TYPE = 8;
41
42 /// <value> 38 /// <value>
43 /// The inventory type of the item. This is slightly different from the asset type in some situations. 39 /// The inventory type of the item. This is slightly different from the asset type in some situations.
44 /// </value> 40 /// </value>
diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs
index 027fc0e..e66d5be 100644
--- a/OpenSim/Framework/SLUtil.cs
+++ b/OpenSim/Framework/SLUtil.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Framework
64 private class TypeMapping 64 private class TypeMapping
65 { 65 {
66 private sbyte assetType; 66 private sbyte assetType;
67 private InventoryType inventoryType; 67 private sbyte inventoryType;
68 private string contentType; 68 private string contentType;
69 private string contentType2; 69 private string contentType2;
70 private string extension; 70 private string extension;
@@ -79,7 +79,7 @@ namespace OpenSim.Framework
79 get { return AssetTypeFromCode(assetType); } 79 get { return AssetTypeFromCode(assetType); }
80 } 80 }
81 81
82 public InventoryType InventoryType 82 public sbyte InventoryType
83 { 83 {
84 get { return inventoryType; } 84 get { return inventoryType; }
85 } 85 }
@@ -99,7 +99,7 @@ namespace OpenSim.Framework
99 get { return extension; } 99 get { return extension; }
100 } 100 }
101 101
102 private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension) 102 private TypeMapping(sbyte assetType, sbyte inventoryType, string contentType, string contentType2, string extension)
103 { 103 {
104 this.assetType = assetType; 104 this.assetType = assetType;
105 this.inventoryType = inventoryType; 105 this.inventoryType = inventoryType;
@@ -108,18 +108,28 @@ namespace OpenSim.Framework
108 this.extension = extension; 108 this.extension = extension;
109 } 109 }
110 110
111 public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension) 111 public TypeMapping(AssetType assetType, sbyte inventoryType, string contentType, string contentType2, string extension)
112 : this((sbyte)assetType, inventoryType, contentType, contentType2, extension) 112 : this((sbyte)assetType, inventoryType, contentType, contentType2, extension)
113 { 113 {
114 } 114 }
115 115
116 public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
117 : this((sbyte)assetType, (sbyte)inventoryType, contentType, contentType2, extension)
118 {
119 }
120
116 public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension) 121 public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension)
117 : this((sbyte)assetType, inventoryType, contentType, null, extension) 122 : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension)
123 {
124 }
125
126 public TypeMapping(AssetType assetType, FolderType inventoryType, string contentType, string extension)
127 : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension)
118 { 128 {
119 } 129 }
120 130
121 public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension) 131 public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension)
122 : this((sbyte)assetType, inventoryType, contentType, null, extension) 132 : this((sbyte)assetType, (sbyte)inventoryType, contentType, null, extension)
123 { 133 {
124 } 134 }
125 } 135 }
@@ -145,53 +155,65 @@ namespace OpenSim.Framework
145 new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), 155 new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
146 new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"), 156 new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
147 new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"), 157 new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"),
148 new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
149 new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"),
150 new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"), 158 new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"),
151 new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"), 159 new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"),
152 new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"), 160 new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"),
153 new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"),
154 new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
155 new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
156 new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"), 161 new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"),
157 new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"), 162 new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"),
158 new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"), 163 new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"),
159 new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"),
160 new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"), 164 new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"),
161 new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"), 165 new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"),
162 new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
163 new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
164 new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
165 new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"), 166 new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"),
167
168 // The next few items are about inventory folders
169 new TypeMapping(AssetType.Folder, FolderType.None, "application/vnd.ll.folder", "folder"),
170 new TypeMapping(AssetType.Folder, FolderType.Root, "application/vnd.ll.rootfolder", "rootfolder"),
171 new TypeMapping(AssetType.Folder, FolderType.Trash, "application/vnd.ll.trashfolder", "trashfolder"),
172 new TypeMapping(AssetType.Folder, FolderType.Snapshot, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
173 new TypeMapping(AssetType.Folder, FolderType.LostAndFound, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
174 new TypeMapping(AssetType.Folder, FolderType.Favorites, "application/vnd.ll.favoritefolder", "favoritefolder"),
175 new TypeMapping(AssetType.Folder, FolderType.CurrentOutfit, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
176 new TypeMapping(AssetType.Folder, FolderType.Outfit, "application/vnd.ll.outfitfolder", "outfitfolder"),
177 new TypeMapping(AssetType.Folder, FolderType.MyOutfits, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
166 178
179 // This next mappping is an asset to inventory item mapping.
180 // Note: LL stores folders as assets of type Folder = 8, and it has a corresponding InventoryType = 8
181 // OpenSim doesn't store folders as assets, so this mapping should only be used when parsing things from the viewer to the server
182 new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
183
184 // OpenSim specific
167 new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material") 185 new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material")
168 }; 186 };
169 187
170 private static Dictionary<sbyte, string> asset2Content; 188 private static Dictionary<sbyte, string> asset2Content;
171 private static Dictionary<sbyte, string> asset2Extension; 189 private static Dictionary<sbyte, string> asset2Extension;
172 private static Dictionary<InventoryType, string> inventory2Content; 190 private static Dictionary<sbyte, string> inventory2Content;
173 private static Dictionary<string, sbyte> content2Asset; 191 private static Dictionary<string, sbyte> content2Asset;
174 private static Dictionary<string, InventoryType> content2Inventory; 192 private static Dictionary<string, sbyte> content2Inventory;
175 193
176 static SLUtil() 194 static SLUtil()
177 { 195 {
178 asset2Content = new Dictionary<sbyte, string>(); 196 asset2Content = new Dictionary<sbyte, string>();
179 asset2Extension = new Dictionary<sbyte, string>(); 197 asset2Extension = new Dictionary<sbyte, string>();
180 inventory2Content = new Dictionary<InventoryType, string>(); 198 inventory2Content = new Dictionary<sbyte, string>();
181 content2Asset = new Dictionary<string, sbyte>(); 199 content2Asset = new Dictionary<string, sbyte>();
182 content2Inventory = new Dictionary<string, InventoryType>(); 200 content2Inventory = new Dictionary<string, sbyte>();
183 201
184 foreach (TypeMapping mapping in MAPPINGS) 202 foreach (TypeMapping mapping in MAPPINGS)
185 { 203 {
186 sbyte assetType = mapping.AssetTypeCode; 204 sbyte assetType = mapping.AssetTypeCode;
187 if (!asset2Content.ContainsKey(assetType)) 205 if (!asset2Content.ContainsKey(assetType))
188 asset2Content.Add(assetType, mapping.ContentType); 206 asset2Content.Add(assetType, mapping.ContentType);
207
189 if (!asset2Extension.ContainsKey(assetType)) 208 if (!asset2Extension.ContainsKey(assetType))
190 asset2Extension.Add(assetType, mapping.Extension); 209 asset2Extension.Add(assetType, mapping.Extension);
210
191 if (!inventory2Content.ContainsKey(mapping.InventoryType)) 211 if (!inventory2Content.ContainsKey(mapping.InventoryType))
192 inventory2Content.Add(mapping.InventoryType, mapping.ContentType); 212 inventory2Content.Add(mapping.InventoryType, mapping.ContentType);
213
193 if (!content2Asset.ContainsKey(mapping.ContentType)) 214 if (!content2Asset.ContainsKey(mapping.ContentType))
194 content2Asset.Add(mapping.ContentType, assetType); 215 content2Asset.Add(mapping.ContentType, assetType);
216
195 if (!content2Inventory.ContainsKey(mapping.ContentType)) 217 if (!content2Inventory.ContainsKey(mapping.ContentType))
196 content2Inventory.Add(mapping.ContentType, mapping.InventoryType); 218 content2Inventory.Add(mapping.ContentType, mapping.InventoryType);
197 219
@@ -216,8 +238,8 @@ namespace OpenSim.Framework
216 public static string SLInvTypeToContentType(int invType) 238 public static string SLInvTypeToContentType(int invType)
217 { 239 {
218 string contentType; 240 string contentType;
219 if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType)) 241 if (!inventory2Content.TryGetValue((sbyte)invType, out contentType))
220 contentType = inventory2Content[InventoryType.Unknown]; 242 contentType = inventory2Content[(sbyte)InventoryType.Unknown];
221 return contentType; 243 return contentType;
222 } 244 }
223 245
@@ -231,9 +253,9 @@ namespace OpenSim.Framework
231 253
232 public static sbyte ContentTypeToSLInvType(string contentType) 254 public static sbyte ContentTypeToSLInvType(string contentType)
233 { 255 {
234 InventoryType invType; 256 sbyte invType;
235 if (!content2Inventory.TryGetValue(contentType, out invType)) 257 if (!content2Inventory.TryGetValue(contentType, out invType))
236 invType = InventoryType.Unknown; 258 invType = (sbyte)InventoryType.Unknown;
237 return (sbyte)invType; 259 return (sbyte)invType;
238 } 260 }
239 261
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs
index 73ebfae..ab3c285 100644
--- a/OpenSim/Framework/Serialization/ArchiveConstants.cs
+++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs
@@ -115,20 +115,16 @@ namespace OpenSim.Framework.Serialization
115 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ASSET_EXTENSION_SEPARATOR + "image.jpg"; 115 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ASSET_EXTENSION_SEPARATOR + "image.jpg";
116 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ASSET_EXTENSION_SEPARATOR + "image.tga"; 116 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ASSET_EXTENSION_SEPARATOR + "image.tga";
117 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Landmark] = ASSET_EXTENSION_SEPARATOR + "landmark.txt"; 117 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Landmark] = ASSET_EXTENSION_SEPARATOR + "landmark.txt";
118 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"; // Not sure if we'll ever see this
119 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso"; 118 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso";
120 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl"; 119 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl";
121 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Mesh] = ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"; 120 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Mesh] = ASSET_EXTENSION_SEPARATOR + "mesh.llmesh";
122 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt"; 121 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt";
123 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml"; 122 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml";
124 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"; // Not sure if we'll ever see this
125 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this 123 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this
126 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"; // Not sure if we'll ever see this
127 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg"; 124 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg";
128 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav"; 125 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav";
129 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2"; 126 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2";
130 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga"; 127 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga";
131 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this
132 ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this 128 ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this
133 129
134 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation; 130 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation;
@@ -140,21 +136,17 @@ namespace OpenSim.Framework.Serialization
140 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"] = (sbyte)AssetType.ImageJPEG; 136 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"] = (sbyte)AssetType.ImageJPEG;
141 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"] = (sbyte)AssetType.ImageTGA; 137 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"] = (sbyte)AssetType.ImageTGA;
142 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"] = (sbyte)AssetType.Landmark; 138 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"] = (sbyte)AssetType.Landmark;
143 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"] = (sbyte)AssetType.LostAndFoundFolder;
144 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = (sbyte)AssetType.LSLBytecode; 139 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = (sbyte)AssetType.LSLBytecode;
145 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = (sbyte)AssetType.LSLText; 140 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = (sbyte)AssetType.LSLText;
146 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"] = (sbyte)AssetType.Mesh; 141 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"] = (sbyte)AssetType.Mesh;
147 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard; 142 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard;
148 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object; 143 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object;
149 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"] = (sbyte)AssetType.RootFolder;
150 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate; 144 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate;
151 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"] = (sbyte)AssetType.SnapshotFolder;
152 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound; 145 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound;
153 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV; 146 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV;
154 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture; 147 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture;
155 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA; 148 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA;
156 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder; 149 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material;
157 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material;
158 } 150 }
159 151
160 public static string CreateOarLandDataPath(LandData ld) 152 public static string CreateOarLandDataPath(LandData ld)
diff --git a/OpenSim/Framework/Tests/AssetBaseTest.cs b/OpenSim/Framework/Tests/AssetBaseTest.cs
index 25d2393..1975a4d 100644
--- a/OpenSim/Framework/Tests/AssetBaseTest.cs
+++ b/OpenSim/Framework/Tests/AssetBaseTest.cs
@@ -50,19 +50,15 @@ namespace OpenSim.Framework.Tests
50 CheckContainsReferences(AssetType.ImageJPEG , false); 50 CheckContainsReferences(AssetType.ImageJPEG , false);
51 CheckContainsReferences(AssetType.ImageTGA , false); 51 CheckContainsReferences(AssetType.ImageTGA , false);
52 CheckContainsReferences(AssetType.Landmark , false); 52 CheckContainsReferences(AssetType.Landmark , false);
53 CheckContainsReferences(AssetType.LostAndFoundFolder, false);
54 CheckContainsReferences(AssetType.LSLBytecode, false); 53 CheckContainsReferences(AssetType.LSLBytecode, false);
55 CheckContainsReferences(AssetType.LSLText, false); 54 CheckContainsReferences(AssetType.LSLText, false);
56 CheckContainsReferences(AssetType.Notecard, false); 55 CheckContainsReferences(AssetType.Notecard, false);
57 CheckContainsReferences(AssetType.Object, false); 56 CheckContainsReferences(AssetType.Object, false);
58 CheckContainsReferences(AssetType.RootFolder, false);
59 CheckContainsReferences(AssetType.Simstate, false); 57 CheckContainsReferences(AssetType.Simstate, false);
60 CheckContainsReferences(AssetType.SnapshotFolder, false);
61 CheckContainsReferences(AssetType.Sound, false); 58 CheckContainsReferences(AssetType.Sound, false);
62 CheckContainsReferences(AssetType.SoundWAV, false); 59 CheckContainsReferences(AssetType.SoundWAV, false);
63 CheckContainsReferences(AssetType.Texture, false); 60 CheckContainsReferences(AssetType.Texture, false);
64 CheckContainsReferences(AssetType.TextureTGA, false); 61 CheckContainsReferences(AssetType.TextureTGA, false);
65 CheckContainsReferences(AssetType.TrashFolder, false);
66 CheckContainsReferences(AssetType.Unknown, false); 62 CheckContainsReferences(AssetType.Unknown, false);
67 } 63 }
68 64
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 985451c..774202e 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -554,8 +554,8 @@ namespace OpenSim.Region.ClientStack.Linden
554 554
555 if (core.TryGet<IClientInventory>(out clientInv)) 555 if (core.TryGet<IClientInventory>(out clientInv))
556 { 556 {
557 var systemTextureFolder = m_Scene.InventoryService.GetFolderForType(m_HostCapsObj.AgentID, AssetType.Texture); 557 var systemTextureFolder = m_Scene.InventoryService.GetFolderForType(m_HostCapsObj.AgentID, FolderType.Texture);
558 textureUploadFolder = new InventoryFolderBase(UUID.Random(), assetName, m_HostCapsObj.AgentID, (short)AssetType.Unknown, systemTextureFolder.ID, 1); 558 textureUploadFolder = new InventoryFolderBase(UUID.Random(), assetName, m_HostCapsObj.AgentID, (short)FolderType.None, systemTextureFolder.ID, 1);
559 if (m_Scene.InventoryService.AddFolder(textureUploadFolder)) 559 if (m_Scene.InventoryService.AddFolder(textureUploadFolder))
560 { 560 {
561 foldersToUpdate.Add(textureUploadFolder); 561 foldersToUpdate.Add(textureUploadFolder);
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs
index 39209ec..dd4a691 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/Tests/WebFetchInvDescModuleTests.cs
@@ -116,7 +116,7 @@ namespace OpenSim.Region.ClientStack.Linden.Caps.Tests
116 PollServiceEventArgs pseArgs; 116 PollServiceEventArgs pseArgs;
117 userCaps.TryGetPollHandler("FetchInventoryDescendents2", out pseArgs); 117 userCaps.TryGetPollHandler("FetchInventoryDescendents2", out pseArgs);
118 req.UriPath = pseArgs.Url; 118 req.UriPath = pseArgs.Url;
119 req.Uri = new Uri(req.UriPath); 119 req.Uri = new Uri("file://" + req.UriPath);
120 120
121 // Retrieve root folder details directly so that we can request 121 // Retrieve root folder details directly so that we can request
122 InventoryFolderBase folder = scene.InventoryService.GetRootFolder(ua.PrincipalID); 122 InventoryFolderBase folder = scene.InventoryService.GetRootFolder(ua.PrincipalID);
@@ -137,6 +137,8 @@ namespace OpenSim.Region.ClientStack.Linden.Caps.Tests
137 req.Body = new MemoryStream(OSDParser.SerializeLLSDXmlBytes(osdReqMap)); 137 req.Body = new MemoryStream(OSDParser.SerializeLLSDXmlBytes(osdReqMap));
138 138
139 TestHttpClientContext context = new TestHttpClientContext(false); 139 TestHttpClientContext context = new TestHttpClientContext(false);
140
141 // WARNING: This results in a caught exception, because queryString is null
140 MainServer.Instance.OnRequest(context, new RequestEventArgs(req)); 142 MainServer.Instance.OnRequest(context, new RequestEventArgs(req));
141 143
142 // Drive processing of the queued inventory request synchronously. 144 // Drive processing of the queued inventory request synchronously.
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 284c5fa..c8e5881 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1866,8 +1866,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1866 newBlock.Name = Util.StringToBytes256(folder.Name); 1866 newBlock.Name = Util.StringToBytes256(folder.Name);
1867 newBlock.ParentID = folder.ParentID; 1867 newBlock.ParentID = folder.ParentID;
1868 newBlock.Type = (sbyte)folder.Type; 1868 newBlock.Type = (sbyte)folder.Type;
1869 if (newBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE) 1869 //if (newBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
1870 newBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; 1870 // newBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
1871 1871
1872 return newBlock; 1872 return newBlock;
1873 } 1873 }
@@ -2118,8 +2118,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2118 folderBlock.FolderID = folder.ID; 2118 folderBlock.FolderID = folder.ID;
2119 folderBlock.ParentID = folder.ParentID; 2119 folderBlock.ParentID = folder.ParentID;
2120 folderBlock.Type = (sbyte)folder.Type; 2120 folderBlock.Type = (sbyte)folder.Type;
2121 if (folderBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE) 2121 // Leaving this here for now, just in case we need to do this for a while
2122 folderBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; 2122 //if (folderBlock.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
2123 // folderBlock.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
2123 folderBlock.Name = Util.StringToBytes256(folder.Name); 2124 folderBlock.Name = Util.StringToBytes256(folder.Name);
2124 2125
2125 return folderBlock; 2126 return folderBlock;
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 59c2179..2f67c4e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -908,7 +908,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
908 InventoryItemBase newItem 908 InventoryItemBase newItem
909 = m_invAccessModule.CopyToInventory( 909 = m_invAccessModule.CopyToInventory(
910 DeRezAction.TakeCopy, 910 DeRezAction.TakeCopy,
911 m_scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object).ID, 911 m_scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object).ID,
912 new List<SceneObjectGroup> { grp }, 912 new List<SceneObjectGroup> { grp },
913 sp.ControllingClient, true)[0]; 913 sp.ControllingClient, true)[0];
914 914
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index f0dc238..f1b002b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
224 Assert.That(attachmentItem, Is.Not.Null); 224 Assert.That(attachmentItem, Is.Not.Null);
225 Assert.That(attachmentItem.Name, Is.EqualTo(attName)); 225 Assert.That(attachmentItem.Name, Is.EqualTo(attName));
226 226
227 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object); 227 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object);
228 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); 228 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
229 229
230 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 230 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
271 Assert.That(attachmentItem, Is.Not.Null); 271 Assert.That(attachmentItem, Is.Not.Null);
272 Assert.That(attachmentItem.Name, Is.EqualTo(so.Name)); 272 Assert.That(attachmentItem.Name, Is.EqualTo(so.Name));
273 273
274 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object); 274 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object);
275 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); 275 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
276 276
277 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(2)); 277 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(2));
@@ -304,7 +304,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
304 Assert.That(attachmentItem, Is.Not.Null); 304 Assert.That(attachmentItem, Is.Not.Null);
305 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); 305 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
306 306
307 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object); 307 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object);
308 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); 308 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
309 309
310 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 310 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -337,7 +337,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
337 Assert.That(attachmentItem, Is.Not.Null); 337 Assert.That(attachmentItem, Is.Not.Null);
338 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name)); 338 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
339 339
340 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object); 340 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, FolderType.Object);
341 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); 341 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
342 342
343 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 343 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index ea7481d..cfb082b 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -908,8 +908,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
908 AssetType 908 AssetType
909 = 909 =
910 (int) 910 (int)
911 AssetType 911 FolderType
912 .Bodypart, 912 .BodyPart,
913 CreatorId 913 CreatorId
914 = 914 =
915 userID 915 userID
@@ -924,8 +924,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
924 invService 924 invService
925 .GetFolderForType 925 .GetFolderForType
926 (userID, 926 (userID,
927 AssetType 927 FolderType
928 .Bodypart) 928 .BodyPart)
929 .ID, 929 .ID,
930 Flags = (uint) type, 930 Flags = (uint) type,
931 Name = Enum.GetName(typeof (WearableType), type), 931 Name = Enum.GetName(typeof (WearableType), type),
@@ -960,8 +960,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
960 invService 960 invService
961 .GetFolderForType 961 .GetFolderForType
962 (userID, 962 (userID,
963 AssetType 963 FolderType
964 .CurrentOutfitFolder) 964 .CurrentOutfit)
965 .ID, 965 .ID,
966 Flags = (uint) type, 966 Flags = (uint) type,
967 Name = Enum.GetName(typeof (WearableType), type), 967 Name = Enum.GetName(typeof (WearableType), type),
@@ -978,8 +978,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
978 { 978 {
979 m_scene.SendInventoryUpdate(presence.ControllingClient, 979 m_scene.SendInventoryUpdate(presence.ControllingClient,
980 invService.GetFolderForType(userID, 980 invService.GetFolderForType(userID,
981 AssetType 981 FolderType
982 .CurrentOutfitFolder), 982 .CurrentOutfit),
983 false, true); 983 false, true);
984 } 984 }
985 } 985 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
index b44a5c9..eb23e83 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
@@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
181 if (folderID == UUID.Zero) 181 if (folderID == UUID.Zero)
182 { 182 {
183 InventoryFolderBase folder = inv.GetFolderForType(userID, 183 InventoryFolderBase folder = inv.GetFolderForType(userID,
184 AssetType.CallingCard); 184 FolderType.CallingCard);
185 185
186 if (folder == null) // Nowhere to put it 186 if (folder == null) // Nowhere to put it
187 return UUID.Zero; 187 return UUID.Zero;
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
237 IInventoryService invService = m_Scenes[0].InventoryService; 237 IInventoryService invService = m_Scenes[0].InventoryService;
238 238
239 InventoryFolderBase trashFolder = 239 InventoryFolderBase trashFolder =
240 invService.GetFolderForType(client.AgentId, AssetType.TrashFolder); 240 invService.GetFolderForType(client.AgentId, FolderType.Trash);
241 241
242 InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId); 242 InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId);
243 item = invService.GetItem(item); 243 item = invService.GetItem(item);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 2ecec9e..4a06fd1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -412,14 +412,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
412 newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName); 412 newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName);
413 UUID newFolderId = UUID.Random(); 413 UUID newFolderId = UUID.Random();
414 414
415 // Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be
416 // deleted once the client has relogged.
417 // The root folder appears to be labelled AssetType.Folder (shows up as "Category" in the client)
418 // even though there is a AssetType.RootCategory
419 destFolder 415 destFolder
420 = new InventoryFolderBase( 416 = new InventoryFolderBase(
421 newFolderId, newFolderName, m_userInfo.PrincipalID, 417 newFolderId, newFolderName, m_userInfo.PrincipalID,
422 (short)AssetType.Unknown, destFolder.ID, 1); 418 (short)FolderType.None, destFolder.ID, 1);
423 m_InventoryService.AddFolder(destFolder); 419 m_InventoryService.AddFolder(destFolder);
424 420
425 // Record that we have now created this folder 421 // Record that we have now created this folder
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index c88141c..bba48cc 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
372 IInventoryService invService = scene.InventoryService; 372 IInventoryService invService = scene.InventoryService;
373 373
374 InventoryFolderBase trashFolder = 374 InventoryFolderBase trashFolder =
375 invService.GetFolderForType(client.AgentId, AssetType.TrashFolder); 375 invService.GetFolderForType(client.AgentId, FolderType.Trash);
376 376
377 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip 377 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
378 378
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs
index d615cce..7ddc396 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs
@@ -236,8 +236,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
236 InventoryItemBase receivedItem 236 InventoryItemBase receivedItem
237 = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj"); 237 = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj");
238 238
239 InventoryFolderBase trashFolder 239 InventoryFolderBase trashFolder
240 = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder); 240 = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, FolderType.Trash);
241 241
242 Assert.That(receivedItem, Is.Not.Null); 242 Assert.That(receivedItem, Is.Not.Null);
243 Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID)); 243 Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID));
@@ -429,8 +429,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
429 InventoryFolderBase receivedFolder 429 InventoryFolderBase receivedFolder
430 = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1"); 430 = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1");
431 431
432 InventoryFolderBase trashFolder 432 InventoryFolderBase trashFolder
433 = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder); 433 = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, FolderType.Trash);
434 434
435 Assert.That(receivedFolder, Is.Not.Null); 435 Assert.That(receivedFolder, Is.Not.Null);
436 Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID)); 436 Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID));
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index a77bc63..5a9efb8 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -695,18 +695,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
695 if (remoteClient == null || 695 if (remoteClient == null ||
696 so.OwnerID != remoteClient.AgentId) 696 so.OwnerID != remoteClient.AgentId)
697 { 697 {
698 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 698 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound);
699 } 699 }
700 else 700 else
701 { 701 {
702 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); 702 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Trash);
703 } 703 }
704 } 704 }
705 else if (action == DeRezAction.Return) 705 else if (action == DeRezAction.Return)
706 { 706 {
707 // Dump to lost + found unconditionally 707 // Dump to lost + found unconditionally
708 // 708 //
709 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 709 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound);
710 } 710 }
711 711
712 if (folderID == UUID.Zero && folder == null) 712 if (folderID == UUID.Zero && folder == null)
@@ -715,7 +715,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
715 { 715 {
716 // Deletes go to trash by default 716 // Deletes go to trash by default
717 // 717 //
718 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); 718 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Trash);
719 } 719 }
720 else 720 else
721 { 721 {
@@ -723,14 +723,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
723 { 723 {
724 // Taking copy of another person's item. Take to 724 // Taking copy of another person's item. Take to
725 // Objects folder. 725 // Objects folder.
726 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); 726 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Object);
727 so.FromFolderID = UUID.Zero; 727 so.FromFolderID = UUID.Zero;
728 } 728 }
729 else 729 else
730 { 730 {
731 // Catch all. Use lost & found 731 // Catch all. Use lost & found
732 // 732 //
733 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 733 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound);
734 } 734 }
735 } 735 }
736 } 736 }
@@ -748,7 +748,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
748 if(folder.Type == 14 || folder.Type == 16) 748 if(folder.Type == 14 || folder.Type == 16)
749 { 749 {
750 // folder.Type = 6; 750 // folder.Type = 6;
751 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); 751 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Object);
752 } 752 }
753 } 753 }
754 } 754 }
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
index e657f53..e1e1838 100644
--- a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
+++ b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
175 /// <param name="userID"></param> 175 /// <param name="userID"></param>
176 /// <param name="type"></param> 176 /// <param name="type"></param>
177 /// <returns></returns> 177 /// <returns></returns>
178 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) { return null; } 178 public InventoryFolderBase GetFolderForType(UUID userID, FolderType type) { return null; }
179 179
180 180
181 /// <summary> 181 /// <summary>
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index 6a83b42..48f228a 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -345,7 +345,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
345 return root; 345 return root;
346 } 346 }
347 347
348 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) 348 public InventoryFolderBase GetFolderForType(UUID userID, FolderType type)
349 { 349 {
350 //m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type); 350 //m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type);
351 InventoryFolderBase f = m_Cache.GetFolderForType(userID, type); 351 InventoryFolderBase f = m_Cache.GetFolderForType(userID, type);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
index 71dc337..3195e6b 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
41 private const double CACHE_EXPIRATION_SECONDS = 3600.0; // 1 hour 41 private const double CACHE_EXPIRATION_SECONDS = 3600.0; // 1 hour
42 42
43 private static ExpiringCache<UUID, InventoryFolderBase> m_RootFolders = new ExpiringCache<UUID, InventoryFolderBase>(); 43 private static ExpiringCache<UUID, InventoryFolderBase> m_RootFolders = new ExpiringCache<UUID, InventoryFolderBase>();
44 private static ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>> m_FolderTypes = new ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>>(); 44 private static ExpiringCache<UUID, Dictionary<FolderType, InventoryFolderBase>> m_FolderTypes = new ExpiringCache<UUID, Dictionary<FolderType, InventoryFolderBase>>();
45 private static ExpiringCache<UUID, InventoryCollection> m_Inventories = new ExpiringCache<UUID, InventoryCollection>(); 45 private static ExpiringCache<UUID, InventoryCollection> m_Inventories = new ExpiringCache<UUID, InventoryCollection>();
46 46
47 public void Cache(UUID userID, InventoryFolderBase root) 47 public void Cache(UUID userID, InventoryFolderBase root)
@@ -58,12 +58,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
58 return null; 58 return null;
59 } 59 }
60 60
61 public void Cache(UUID userID, AssetType type, InventoryFolderBase folder) 61 public void Cache(UUID userID, FolderType type, InventoryFolderBase folder)
62 { 62 {
63 Dictionary<AssetType, InventoryFolderBase> ff = null; 63 Dictionary<FolderType, InventoryFolderBase> ff = null;
64 if (!m_FolderTypes.TryGetValue(userID, out ff)) 64 if (!m_FolderTypes.TryGetValue(userID, out ff))
65 { 65 {
66 ff = new Dictionary<AssetType, InventoryFolderBase>(); 66 ff = new Dictionary<FolderType, InventoryFolderBase>();
67 m_FolderTypes.Add(userID, ff, CACHE_EXPIRATION_SECONDS); 67 m_FolderTypes.Add(userID, ff, CACHE_EXPIRATION_SECONDS);
68 } 68 }
69 69
@@ -77,9 +77,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
77 } 77 }
78 } 78 }
79 79
80 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) 80 public InventoryFolderBase GetFolderForType(UUID userID, FolderType type)
81 { 81 {
82 Dictionary<AssetType, InventoryFolderBase> ff = null; 82 Dictionary<FolderType, InventoryFolderBase> ff = null;
83 if (m_FolderTypes.TryGetValue(userID, out ff)) 83 if (m_FolderTypes.TryGetValue(userID, out ff))
84 { 84 {
85 InventoryFolderBase f = null; 85 InventoryFolderBase f = null;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 2f29a7c..20d4e02 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -170,7 +170,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
170 return m_InventoryService.GetRootFolder(userID); 170 return m_InventoryService.GetRootFolder(userID);
171 } 171 }
172 172
173 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) 173 public InventoryFolderBase GetFolderForType(UUID userID, FolderType type)
174 { 174 {
175 return m_InventoryService.GetFolderForType(userID, type); 175 return m_InventoryService.GetFolderForType(userID, type);
176 } 176 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
index e0cc1e8..978b9d9 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
@@ -177,7 +177,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
177 return m_RemoteConnector.GetRootFolder(userID); 177 return m_RemoteConnector.GetRootFolder(userID);
178 } 178 }
179 179
180 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) 180 public InventoryFolderBase GetFolderForType(UUID userID, FolderType type)
181 { 181 {
182 return m_RemoteConnector.GetFolderForType(userID, type); 182 return m_RemoteConnector.GetFolderForType(userID, type);
183 } 183 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index dde54d5..ac27716 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -156,7 +156,9 @@ namespace OpenSim.Region.Framework.Scenes
156 156
157 // OK so either the viewer didn't send a folderID or AddItem failed 157 // OK so either the viewer didn't send a folderID or AddItem failed
158 UUID originalFolder = item.Folder; 158 UUID originalFolder = item.Folder;
159 InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); 159 InventoryFolderBase f = null;
160 if (Enum.IsDefined(typeof(FolderType), (sbyte)item.AssetType))
161 f = InventoryService.GetFolderForType(item.Owner, (FolderType)item.AssetType);
160 if (f != null) 162 if (f != null)
161 { 163 {
162 m_log.DebugFormat( 164 m_log.DebugFormat(
@@ -743,7 +745,9 @@ namespace OpenSim.Region.Framework.Scenes
743 745
744 if (itemCopy.Folder == UUID.Zero) 746 if (itemCopy.Folder == UUID.Zero)
745 { 747 {
746 InventoryFolderBase folder = InventoryService.GetFolderForType(recipient, (AssetType)itemCopy.AssetType); 748 InventoryFolderBase folder = null;
749 if (Enum.IsDefined(typeof(FolderType), (sbyte)item.AssetType))
750 folder = InventoryService.GetFolderForType(recipient, (FolderType)itemCopy.AssetType);
747 751
748 if (folder != null) 752 if (folder != null)
749 { 753 {
@@ -1155,7 +1159,7 @@ namespace OpenSim.Region.Framework.Scenes
1155 if (item == null) 1159 if (item == null)
1156 return; 1160 return;
1157 1161
1158 InventoryFolderBase destFolder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder); 1162 InventoryFolderBase destFolder = InventoryService.GetFolderForType(remoteClient.AgentId, FolderType.Trash);
1159 1163
1160 // Move the item to trash. If this is a copyable item, only 1164 // Move the item to trash. If this is a copyable item, only
1161 // a copy will be moved and we will still need to delete 1165 // a copy will be moved and we will still need to delete
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
index cf0762b..5c4e7a9 100644
--- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
+++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
@@ -269,7 +269,7 @@ namespace OpenSim.Server.Handlers.Inventory
269 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); 269 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
270 int type = 0; 270 int type = 0;
271 Int32.TryParse(request["TYPE"].ToString(), out type); 271 Int32.TryParse(request["TYPE"].ToString(), out type);
272 InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (AssetType)type); 272 InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (FolderType)type);
273 if (folder != null) 273 if (folder != null)
274 result["folder"] = EncodeFolder(folder); 274 result["folder"] = EncodeFolder(folder);
275 275
diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
index 597d92b..b0615b8 100644
--- a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
@@ -189,7 +189,7 @@ namespace OpenSim.Services.Connectors
189 return BuildFolder((Dictionary<string, object>)ret["folder"]); 189 return BuildFolder((Dictionary<string, object>)ret["folder"]);
190 } 190 }
191 191
192 public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) 192 public InventoryFolderBase GetFolderForType(UUID principalID, FolderType type)
193 { 193 {
194 Dictionary<string,object> ret = MakeRequest("GETFOLDERFORTYPE", 194 Dictionary<string,object> ret = MakeRequest("GETFOLDERFORTYPE",
195 new Dictionary<string,object> { 195 new Dictionary<string,object> {
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
index a92c4fb..e793420 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
@@ -240,7 +240,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
240 /// <param name="userID"></param> 240 /// <param name="userID"></param>
241 /// <param name="type"></param> 241 /// <param name="type"></param>
242 /// <returns></returns> 242 /// <returns></returns>
243 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) 243 public InventoryFolderBase GetFolderForType(UUID userID, FolderType type)
244 { 244 {
245 string contentType = SLUtil.SLAssetTypeToContentType((int)type); 245 string contentType = SLUtil.SLAssetTypeToContentType((int)type);
246 246
@@ -580,7 +580,9 @@ namespace OpenSim.Services.Connectors.SimianGrid
580 // A folder of UUID.Zero means we need to find the most appropriate home for this item 580 // A folder of UUID.Zero means we need to find the most appropriate home for this item
581 if (item.Folder == UUID.Zero) 581 if (item.Folder == UUID.Zero)
582 { 582 {
583 InventoryFolderBase folder = GetFolderForType(item.Owner, (AssetType)item.AssetType); 583 InventoryFolderBase folder = null;
584 if (Enum.IsDefined(typeof(FolderType), (sbyte)item.AssetType))
585 folder = GetFolderForType(item.Owner, (FolderType)item.AssetType);
584 if (folder != null && folder.ID != UUID.Zero) 586 if (folder != null && folder.ID != UUID.Zero)
585 item.Folder = folder.ID; 587 item.Folder = folder.ID;
586 else 588 else
diff --git a/OpenSim/Services/HypergridService/HGInventoryService.cs b/OpenSim/Services/HypergridService/HGInventoryService.cs
index 5f245e4..9158b41 100644
--- a/OpenSim/Services/HypergridService/HGInventoryService.cs
+++ b/OpenSim/Services/HypergridService/HGInventoryService.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Services.HypergridService
115 return ConvertToOpenSim(folders[0]); 115 return ConvertToOpenSim(folders[0]);
116 116
117 // make one 117 // make one
118 XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase"); 118 XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)FolderType.Suitcase, "My Suitcase");
119 return ConvertToOpenSim(suitcase); 119 return ConvertToOpenSim(suitcase);
120 } 120 }
121 121
@@ -141,7 +141,7 @@ namespace OpenSim.Services.HypergridService
141 //} 141 //}
142 142
143 143
144 public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) 144 public override InventoryFolderBase GetFolderForType(UUID principalID, FolderType type)
145 { 145 {
146 //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); 146 //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
147 return GetRootFolder(principalID); 147 return GetRootFolder(principalID);
diff --git a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs
index d158537..319c2db 100644
--- a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs
+++ b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Services.HypergridService
158 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID); 158 m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID);
159 // Create the My Suitcase folder under the user's root folder. 159 // Create the My Suitcase folder under the user's root folder.
160 // In the DB we tag it as type 100, but we use type 8 (Folder) outside, as this affects the sort order. 160 // In the DB we tag it as type 100, but we use type 8 (Folder) outside, as this affects the sort order.
161 suitcase = CreateFolder(principalID, root.folderID, InventoryItemBase.SUITCASE_FOLDER_TYPE, InventoryItemBase.SUITCASE_FOLDER_NAME); 161 suitcase = CreateFolder(principalID, root.folderID, (int)FolderType.Suitcase, InventoryFolderBase.SUITCASE_FOLDER_NAME);
162 if (suitcase == null) 162 if (suitcase == null)
163 { 163 {
164 m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder"); 164 m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
@@ -178,41 +178,41 @@ namespace OpenSim.Services.HypergridService
178 m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Creating System folders under Suitcase..."); 178 m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Creating System folders under Suitcase...");
179 XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootID); 179 XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootID);
180 180
181 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; })) 181 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Animation) return true; return false; }))
182 CreateFolder(principalID, rootID, (int)AssetType.Animation, "Animations"); 182 CreateFolder(principalID, rootID, (int)FolderType.Animation, "Animations");
183 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; })) 183 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.BodyPart) return true; return false; }))
184 CreateFolder(principalID, rootID, (int)AssetType.Bodypart, "Body Parts"); 184 CreateFolder(principalID, rootID, (int)FolderType.BodyPart, "Body Parts");
185 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; })) 185 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CallingCard) return true; return false; }))
186 CreateFolder(principalID, rootID, (int)AssetType.CallingCard, "Calling Cards"); 186 CreateFolder(principalID, rootID, (int)FolderType.CallingCard, "Calling Cards");
187 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; })) 187 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Clothing) return true; return false; }))
188 CreateFolder(principalID, rootID, (int)AssetType.Clothing, "Clothing"); 188 CreateFolder(principalID, rootID, (int)FolderType.Clothing, "Clothing");
189 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; })) 189 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CurrentOutfit) return true; return false; }))
190 CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit"); 190 CreateFolder(principalID, rootID, (int)FolderType.CurrentOutfit, "Current Outfit");
191 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; })) 191 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Favorites) return true; return false; }))
192 CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites"); 192 CreateFolder(principalID, rootID, (int)FolderType.Favorites, "Favorites");
193 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; })) 193 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Gesture) return true; return false; }))
194 CreateFolder(principalID, rootID, (int)AssetType.Gesture, "Gestures"); 194 CreateFolder(principalID, rootID, (int)FolderType.Gesture, "Gestures");
195 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; })) 195 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Landmark) return true; return false; }))
196 CreateFolder(principalID, rootID, (int)AssetType.Landmark, "Landmarks"); 196 CreateFolder(principalID, rootID, (int)FolderType.Landmark, "Landmarks");
197 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; })) 197 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LostAndFound) return true; return false; }))
198 CreateFolder(principalID, rootID, (int)AssetType.LostAndFoundFolder, "Lost And Found"); 198 CreateFolder(principalID, rootID, (int)FolderType.LostAndFound, "Lost And Found");
199 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; })) 199 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Notecard) return true; return false; }))
200 CreateFolder(principalID, rootID, (int)AssetType.Notecard, "Notecards"); 200 CreateFolder(principalID, rootID, (int)FolderType.Notecard, "Notecards");
201 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; })) 201 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Object) return true; return false; }))
202 CreateFolder(principalID, rootID, (int)AssetType.Object, "Objects"); 202 CreateFolder(principalID, rootID, (int)FolderType.Object, "Objects");
203 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; })) 203 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Snapshot) return true; return false; }))
204 CreateFolder(principalID, rootID, (int)AssetType.SnapshotFolder, "Photo Album"); 204 CreateFolder(principalID, rootID, (int)FolderType.Snapshot, "Photo Album");
205 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; })) 205 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LSLText) return true; return false; }))
206 CreateFolder(principalID, rootID, (int)AssetType.LSLText, "Scripts"); 206 CreateFolder(principalID, rootID, (int)FolderType.LSLText, "Scripts");
207 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; })) 207 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Sound) return true; return false; }))
208 CreateFolder(principalID, rootID, (int)AssetType.Sound, "Sounds"); 208 CreateFolder(principalID, rootID, (int)FolderType.Sound, "Sounds");
209 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; })) 209 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Texture) return true; return false; }))
210 CreateFolder(principalID, rootID, (int)AssetType.Texture, "Textures"); 210 CreateFolder(principalID, rootID, (int)FolderType.Texture, "Textures");
211 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; })) 211 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Trash) return true; return false; }))
212 CreateFolder(principalID, rootID, (int)AssetType.TrashFolder, "Trash"); 212 CreateFolder(principalID, rootID, (int)FolderType.Trash, "Trash");
213 } 213 }
214 214
215 public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) 215 public override InventoryFolderBase GetFolderForType(UUID principalID, FolderType type)
216 { 216 {
217 //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); 217 //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
218 XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); 218 XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
@@ -468,7 +468,7 @@ namespace OpenSim.Services.HypergridService
468 { 468 {
469 XInventoryFolder[] folders = m_Database.GetFolders( 469 XInventoryFolder[] folders = m_Database.GetFolders(
470 new string[] { "agentID", "folderName", "type" }, 470 new string[] { "agentID", "folderName", "type" },
471 new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() }); 471 new string[] { principalID.ToString(), InventoryFolderBase.ROOT_FOLDER_NAME, ((int)FolderType.Root).ToString() });
472 472
473 if (folders != null && folders.Length > 0) 473 if (folders != null && folders.Length > 0)
474 return folders[0]; 474 return folders[0];
@@ -476,7 +476,7 @@ namespace OpenSim.Services.HypergridService
476 // OK, so the RootFolder type didn't work. Let's look for any type with parent UUID.Zero. 476 // OK, so the RootFolder type didn't work. Let's look for any type with parent UUID.Zero.
477 folders = m_Database.GetFolders( 477 folders = m_Database.GetFolders(
478 new string[] { "agentID", "folderName", "parentFolderID" }, 478 new string[] { "agentID", "folderName", "parentFolderID" },
479 new string[] { principalID.ToString(), "My Inventory", UUID.Zero.ToString() }); 479 new string[] { principalID.ToString(), InventoryFolderBase.ROOT_FOLDER_NAME, UUID.Zero.ToString() });
480 480
481 if (folders != null && folders.Length > 0) 481 if (folders != null && folders.Length > 0)
482 return folders[0]; 482 return folders[0];
@@ -492,7 +492,7 @@ namespace OpenSim.Services.HypergridService
492 492
493 XInventoryFolder[] folders = m_Database.GetFolders( 493 XInventoryFolder[] folders = m_Database.GetFolders(
494 new string[] { "agentID", "type", "parentFolderID" }, 494 new string[] { "agentID", "type", "parentFolderID" },
495 new string[] { userID.ToString(), ((int)AssetType.CurrentOutfitFolder).ToString(), root.folderID.ToString() }); 495 new string[] { userID.ToString(), ((int)FolderType.CurrentOutfit).ToString(), root.folderID.ToString() });
496 496
497 if (folders.Length == 0) 497 if (folders.Length == 0)
498 return null; 498 return null;
@@ -505,7 +505,7 @@ namespace OpenSim.Services.HypergridService
505 // Warp! Root folder for travelers 505 // Warp! Root folder for travelers
506 XInventoryFolder[] folders = m_Database.GetFolders( 506 XInventoryFolder[] folders = m_Database.GetFolders(
507 new string[] { "agentID", "type" }, 507 new string[] { "agentID", "type" },
508 new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_TYPE.ToString() }); // This is a special folder type... 508 new string[] { principalID.ToString(), FolderType.Suitcase.ToString() });
509 509
510 if (folders != null && folders.Length > 0) 510 if (folders != null && folders.Length > 0)
511 return folders[0]; 511 return folders[0];
@@ -513,13 +513,13 @@ namespace OpenSim.Services.HypergridService
513 // check to see if we have the old Suitcase folder 513 // check to see if we have the old Suitcase folder
514 folders = m_Database.GetFolders( 514 folders = m_Database.GetFolders(
515 new string[] { "agentID", "folderName", "parentFolderID" }, 515 new string[] { "agentID", "folderName", "parentFolderID" },
516 new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_NAME, UUID.Zero.ToString() }); 516 new string[] { principalID.ToString(), InventoryFolderBase.SUITCASE_FOLDER_NAME, UUID.Zero.ToString() });
517 if (folders != null && folders.Length > 0) 517 if (folders != null && folders.Length > 0)
518 { 518 {
519 // Move it to under the root folder 519 // Move it to under the root folder
520 XInventoryFolder root = GetRootXFolder(principalID); 520 XInventoryFolder root = GetRootXFolder(principalID);
521 folders[0].parentFolderID = root.folderID; 521 folders[0].parentFolderID = root.folderID;
522 folders[0].type = InventoryItemBase.SUITCASE_FOLDER_TYPE; 522 folders[0].type = (int)FolderType.Suitcase;
523 m_Database.StoreFolder(folders[0]); 523 m_Database.StoreFolder(folders[0]);
524 return folders[0]; 524 return folders[0];
525 } 525 }
@@ -529,7 +529,7 @@ namespace OpenSim.Services.HypergridService
529 529
530 private void SetAsNormalFolder(XInventoryFolder suitcase) 530 private void SetAsNormalFolder(XInventoryFolder suitcase)
531 { 531 {
532 suitcase.type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; 532 //suitcase.type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
533 } 533 }
534 534
535 private List<XInventoryFolder> GetFolderTree(UUID principalID, UUID folder) 535 private List<XInventoryFolder> GetFolderTree(UUID principalID, UUID folder)
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs
index 1e8652c..4289bba 100644
--- a/OpenSim/Services/Interfaces/IInventoryService.cs
+++ b/OpenSim/Services/Interfaces/IInventoryService.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Services.Interfaces
67 /// <param name="userID"></param> 67 /// <param name="userID"></param>
68 /// <param name="type"></param> 68 /// <param name="type"></param>
69 /// <returns></returns> 69 /// <returns></returns>
70 InventoryFolderBase GetFolderForType(UUID userID, AssetType type); 70 InventoryFolderBase GetFolderForType(UUID userID, FolderType type);
71 71
72 /// <summary> 72 /// <summary>
73 /// Gets everything (folders and items) inside a folder 73 /// Gets everything (folders and items) inside a folder
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index 64f727c..b75193f 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -111,48 +111,48 @@ namespace OpenSim.Services.InventoryService
111 111
112 if (rootFolder == null) 112 if (rootFolder == null)
113 { 113 {
114 rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.RootFolder, "My Inventory")); 114 rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)FolderType.Root, InventoryFolderBase.ROOT_FOLDER_NAME));
115 result = true; 115 result = true;
116 } 116 }
117 117
118 XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID); 118 XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID);
119 119
120 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; })) 120 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Animation) return true; return false; }))
121 CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations"); 121 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Animation, "Animations");
122 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; })) 122 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.BodyPart) return true; return false; }))
123 CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts"); 123 CreateFolder(principalID, rootFolder.ID, (int)FolderType.BodyPart, "Body Parts");
124 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; })) 124 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CallingCard) return true; return false; }))
125 { 125 {
126 XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards"); 126 XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)FolderType.CallingCard, "Calling Cards");
127 folder = CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "Friends"); 127 folder = CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "Friends");
128 CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "All"); 128 CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "All");
129 } 129 }
130 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; })) 130 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Clothing) return true; return false; }))
131 CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing"); 131 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Clothing, "Clothing");
132 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; })) 132 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CurrentOutfit) return true; return false; }))
133 CreateFolder(principalID, rootFolder.ID, (int)AssetType.CurrentOutfitFolder, "Current Outfit"); 133 CreateFolder(principalID, rootFolder.ID, (int)FolderType.CurrentOutfit, "Current Outfit");
134 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; })) 134 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Favorites) return true; return false; }))
135 CreateFolder(principalID, rootFolder.ID, (int)AssetType.FavoriteFolder, "Favorites"); 135 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Favorites, "Favorites");
136 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; })) 136 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Gesture) return true; return false; }))
137 CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures"); 137 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Gesture, "Gestures");
138 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; })) 138 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Landmark) return true; return false; }))
139 CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks"); 139 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Landmark, "Landmarks");
140 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; })) 140 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LostAndFound) return true; return false; }))
141 CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found"); 141 CreateFolder(principalID, rootFolder.ID, (int)FolderType.LostAndFound, "Lost And Found");
142 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; })) 142 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Notecard) return true; return false; }))
143 CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards"); 143 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Notecard, "Notecards");
144 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; })) 144 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Object) return true; return false; }))
145 CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects"); 145 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Object, "Objects");
146 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; })) 146 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Snapshot) return true; return false; }))
147 CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album"); 147 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Snapshot, "Photo Album");
148 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; })) 148 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LSLText) return true; return false; }))
149 CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts"); 149 CreateFolder(principalID, rootFolder.ID, (int)FolderType.LSLText, "Scripts");
150 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; })) 150 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Sound) return true; return false; }))
151 CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds"); 151 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Sound, "Sounds");
152 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; })) 152 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Texture) return true; return false; }))
153 CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures"); 153 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Texture, "Textures");
154 if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; })) 154 if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Trash) return true; return false; }))
155 CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash"); 155 CreateFolder(principalID, rootFolder.ID, (int)FolderType.Trash, "Trash");
156 156
157 return result; 157 return result;
158 } 158 }
@@ -228,7 +228,7 @@ namespace OpenSim.Services.InventoryService
228 XInventoryFolder root = null; 228 XInventoryFolder root = null;
229 foreach (XInventoryFolder folder in folders) 229 foreach (XInventoryFolder folder in folders)
230 { 230 {
231 if (folder.folderName == "My Inventory") 231 if (folder.folderName == InventoryFolderBase.ROOT_FOLDER_NAME)
232 { 232 {
233 root = folder; 233 root = folder;
234 break; 234 break;
@@ -241,7 +241,7 @@ namespace OpenSim.Services.InventoryService
241 return ConvertToOpenSim(root); 241 return ConvertToOpenSim(root);
242 } 242 }
243 243
244 public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) 244 public virtual InventoryFolderBase GetFolderForType(UUID principalID, FolderType type)
245 { 245 {
246// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); 246// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
247 247
@@ -259,11 +259,11 @@ namespace OpenSim.Services.InventoryService
259 return GetSystemFolderForType(rootFolder, type); 259 return GetSystemFolderForType(rootFolder, type);
260 } 260 }
261 261
262 private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type) 262 private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, FolderType type)
263 { 263 {
264 //m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0}", type); 264 //m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0}", type);
265 265
266 if (type == AssetType.RootFolder) 266 if (type == FolderType.Root)
267 return rootFolder; 267 return rootFolder;
268 268
269 XInventoryFolder[] folders = m_Database.GetFolders( 269 XInventoryFolder[] folders = m_Database.GetFolders(
@@ -363,7 +363,7 @@ namespace OpenSim.Services.InventoryService
363 if (check != null) 363 if (check != null)
364 return false; 364 return false;
365 365
366 if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown) 366 if (folder.Type != (short)FolderType.None)
367 { 367 {
368 InventoryFolderBase rootFolder = GetRootFolder(folder.Owner); 368 InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
369 369
@@ -380,7 +380,7 @@ namespace OpenSim.Services.InventoryService
380 if (folder.ParentID == rootFolder.ID) 380 if (folder.ParentID == rootFolder.ID)
381 { 381 {
382 InventoryFolderBase existingSystemFolder 382 InventoryFolderBase existingSystemFolder
383 = GetSystemFolderForType(rootFolder, (AssetType)folder.Type); 383 = GetSystemFolderForType(rootFolder, (FolderType)folder.Type);
384 384
385 if (existingSystemFolder != null) 385 if (existingSystemFolder != null)
386 { 386 {
@@ -407,8 +407,8 @@ namespace OpenSim.Services.InventoryService
407 if (check == null) 407 if (check == null)
408 return AddFolder(folder); 408 return AddFolder(folder);
409 409
410 if ((check.Type != (short)AssetType.Unknown || xFolder.type != (short)AssetType.Unknown) 410 if ((check.Type != (short)FolderType.None || xFolder.type != (short)FolderType.None)
411 && (check.Type != (short)AssetType.OutfitFolder || xFolder.type != (short)AssetType.OutfitFolder)) 411 && (check.Type != (short)FolderType.Outfit || xFolder.type != (short)FolderType.Outfit))
412 { 412 {
413 if (xFolder.version < check.Version) 413 if (xFolder.version < check.Version)
414 { 414 {
@@ -672,9 +672,9 @@ namespace OpenSim.Services.InventoryService
672 672
673 newFolder.ParentID = folder.parentFolderID; 673 newFolder.ParentID = folder.parentFolderID;
674 newFolder.Type = (short)folder.type; 674 newFolder.Type = (short)folder.type;
675 // Viewer can't understand anything that's not in it's LLFolderType enum 675 //// Viewer can't understand anything that's not in it's LLFolderType enum
676 if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE) 676 //if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
677 newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; 677 // newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
678 newFolder.Version = (ushort)folder.version; 678 newFolder.Version = (ushort)folder.version;
679 newFolder.Name = folder.folderName; 679 newFolder.Name = folder.folderName;
680 newFolder.Owner = folder.agentID; 680 newFolder.Owner = folder.agentID;
@@ -765,7 +765,7 @@ namespace OpenSim.Services.InventoryService
765 if (folder.Length < 1) 765 if (folder.Length < 1)
766 return false; 766 return false;
767 767
768 if (folder[0].type == (int)AssetType.TrashFolder) 768 if (folder[0].type == (int)FolderType.Trash)
769 return true; 769 return true;
770 770
771 UUID parentFolder = folder[0].parentFolderID; 771 UUID parentFolder = folder[0].parentFolderID;
@@ -776,9 +776,9 @@ namespace OpenSim.Services.InventoryService
776 if (parent.Length < 1) 776 if (parent.Length < 1)
777 return false; 777 return false;
778 778
779 if (parent[0].type == (int)AssetType.TrashFolder) 779 if (parent[0].type == (int)FolderType.Trash)
780 return true; 780 return true;
781 if (parent[0].type == (int)AssetType.RootFolder) 781 if (parent[0].type == (int)FolderType.Root)
782 return false; 782 return false;
783 783
784 parentFolder = parent[0].parentFolderID; 784 parentFolder = parent[0].parentFolderID;
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
index fdf89be..c3756d0 100644
--- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
@@ -788,7 +788,7 @@ namespace OpenSim.Services.LLLoginService
788 Hashtable TempHash; 788 Hashtable TempHash;
789 foreach (InventoryFolderBase InvFolder in folders) 789 foreach (InventoryFolderBase InvFolder in folders)
790 { 790 {
791 if (InvFolder.ParentID == UUID.Zero && InvFolder.Name == "My Inventory") 791 if (InvFolder.ParentID == UUID.Zero && InvFolder.Name == InventoryFolderBase.ROOT_FOLDER_NAME)
792 { 792 {
793 rootID = InvFolder.ID; 793 rootID = InvFolder.ID;
794 } 794 }
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index 4705445..2e19ece 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -595,7 +595,7 @@ namespace OpenSim.Services.UserAccountService
595 { 595 {
596 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID); 596 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID);
597 597
598 InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Bodypart); 598 InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, FolderType.BodyPart);
599 599
600 InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID); 600 InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID);
601 eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7"); 601 eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
@@ -657,7 +657,7 @@ namespace OpenSim.Services.UserAccountService
657 hair.Flags = (uint)WearableType.Hair; 657 hair.Flags = (uint)WearableType.Hair;
658 m_InventoryService.AddItem(hair); 658 m_InventoryService.AddItem(hair);
659 659
660 InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Clothing); 660 InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, FolderType.Clothing);
661 661
662 InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID); 662 InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID);
663 shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET; 663 shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index b3b75af..5a36332 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -102,7 +102,7 @@ namespace OpenSim.Tests.Common
102 { 102 {
103 return AddInventoryItem( 103 return AddInventoryItem(
104 scene, itemName, itemId, itemType, asset, userId, 104 scene, itemName, itemId, itemType, asset, userId,
105 scene.InventoryService.GetFolderForType(userId, (AssetType)asset.Type).Name); 105 scene.InventoryService.GetFolderForType(userId, (FolderType)asset.Type).Name);
106 } 106 }
107 107
108 /// <summary> 108 /// <summary>
diff --git a/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs b/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs
index 2fb0751..0280b73 100644
--- a/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs
+++ b/OpenSim/Tests/Robust/Clients/Inventory/InventoryClient.cs
@@ -78,7 +78,7 @@ namespace Robust.Tests
78 m_rootFolderID = m_Connector.GetRootFolder(m_userID).ID; 78 m_rootFolderID = m_Connector.GetRootFolder(m_userID).ID;
79 Assert.AreNotEqual(m_rootFolderID, UUID.Zero, "Root folder ID must not be UUID.Zero"); 79 Assert.AreNotEqual(m_rootFolderID, UUID.Zero, "Root folder ID must not be UUID.Zero");
80 80
81 InventoryFolderBase of = m_Connector.GetFolderForType(m_userID, AssetType.Object); 81 InventoryFolderBase of = m_Connector.GetFolderForType(m_userID, FolderType.Object);
82 Assert.IsNotNull(of, "Failed to retrieve Objects folder"); 82 Assert.IsNotNull(of, "Failed to retrieve Objects folder");
83 m_objectsFolder = of.ID; 83 m_objectsFolder = of.ID;
84 Assert.AreNotEqual(m_objectsFolder, UUID.Zero, "Objects folder ID must not be UUID.Zero"); 84 Assert.AreNotEqual(m_objectsFolder, UUID.Zero, "Objects folder ID must not be UUID.Zero");
@@ -93,7 +93,7 @@ namespace Robust.Tests
93 success = m_Connector.AddItem(item); 93 success = m_Connector.AddItem(item);
94 Assert.IsTrue(success, "Failed to add object to inventory"); 94 Assert.IsTrue(success, "Failed to add object to inventory");
95 95
96 InventoryFolderBase ncf = m_Connector.GetFolderForType(m_userID, AssetType.Notecard); 96 InventoryFolderBase ncf = m_Connector.GetFolderForType(m_userID, FolderType.Notecard);
97 Assert.IsNotNull(of, "Failed to retrieve Notecards folder"); 97 Assert.IsNotNull(of, "Failed to retrieve Notecards folder");
98 m_notecardsFolder = ncf.ID; 98 m_notecardsFolder = ncf.ID;
99 Assert.AreNotEqual(m_notecardsFolder, UUID.Zero, "Notecards folder ID must not be UUID.Zero"); 99 Assert.AreNotEqual(m_notecardsFolder, UUID.Zero, "Notecards folder ID must not be UUID.Zero");
@@ -118,7 +118,7 @@ namespace Robust.Tests
118 118
119 // Add a folder 119 // Add a folder
120 InventoryFolderBase folder = new InventoryFolderBase(new UUID("f0000000-0000-0000-0000-00000000000f"), "Test Folder", m_userID, m_rootFolderID); 120 InventoryFolderBase folder = new InventoryFolderBase(new UUID("f0000000-0000-0000-0000-00000000000f"), "Test Folder", m_userID, m_rootFolderID);
121 folder.Type = (int)AssetType.Folder; 121 folder.Type = (int)FolderType.None;
122 success = m_Connector.AddFolder(folder); 122 success = m_Connector.AddFolder(folder);
123 Assert.IsTrue(success, "Failed to add Test Folder to inventory"); 123 Assert.IsTrue(success, "Failed to add Test Folder to inventory");
124 124
@@ -133,7 +133,7 @@ namespace Robust.Tests
133 Assert.IsTrue(success, "Failed to add link to notecard to inventory"); 133 Assert.IsTrue(success, "Failed to add link to notecard to inventory");
134 134
135 // Add a link to the Objects folder in Test Folder 135 // Add a link to the Objects folder in Test Folder
136 item.AssetID = m_Connector.GetFolderForType(m_userID, AssetType.Object).ID; // use item ID of Objects folder 136 item.AssetID = m_Connector.GetFolderForType(m_userID, FolderType.Object).ID; // use item ID of Objects folder
137 item.ID = new UUID("50000000-0000-0000-0000-000000000005"); 137 item.ID = new UUID("50000000-0000-0000-0000-000000000005");
138 item.AssetType = (int)AssetType.LinkFolder; 138 item.AssetType = (int)AssetType.LinkFolder;
139 item.Folder = folder.ID; 139 item.Folder = folder.ID;