diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/ISceneAgent.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 87 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 49 |
3 files changed, 79 insertions, 60 deletions
diff --git a/OpenSim/Framework/ISceneAgent.cs b/OpenSim/Framework/ISceneAgent.cs index 1848b17..c8424e3 100644 --- a/OpenSim/Framework/ISceneAgent.cs +++ b/OpenSim/Framework/ISceneAgent.cs | |||
@@ -55,6 +55,9 @@ namespace OpenSim.Framework | |||
55 | /// </summary> | 55 | /// </summary> |
56 | bool IsChildAgent { get; } | 56 | bool IsChildAgent { get; } |
57 | 57 | ||
58 | bool IsInTransit { get; } | ||
59 | bool isNPC { get;} | ||
60 | |||
58 | bool Invulnerable { get; set; } | 61 | bool Invulnerable { get; set; } |
59 | /// <summary> | 62 | /// <summary> |
60 | /// Avatar appearance data. | 63 | /// Avatar appearance data. |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 8194260..2650be4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -909,7 +909,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
909 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 909 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
910 | { | 910 | { |
911 | m_thisAgentUpdateArgs.CameraAtAxis.X = float.MinValue; | 911 | m_thisAgentUpdateArgs.CameraAtAxis.X = float.MinValue; |
912 | m_thisAgentUpdateArgs.ControlFlags = uint.MaxValue; | 912 | // m_thisAgentUpdateArgs.ControlFlags = uint.MaxValue; |
913 | m_thisAgentUpdateArgs.ControlFlags = 0; | ||
913 | 914 | ||
914 | AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete); | 915 | AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete); |
915 | mov.SimData.ChannelVersion = m_channelVersion; | 916 | mov.SimData.ChannelVersion = m_channelVersion; |
@@ -6196,27 +6197,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6196 | /// <param name='x'></param> | 6197 | /// <param name='x'></param> |
6197 | private bool CheckAgentMovementUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) | 6198 | private bool CheckAgentMovementUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) |
6198 | { | 6199 | { |
6199 | float qdelta1 = Math.Abs(Quaternion.Dot(x.BodyRotation, m_thisAgentUpdateArgs.BodyRotation)); | 6200 | if( |
6200 | //qdelta2 = Math.Abs(Quaternion.Dot(x.HeadRotation, m_thisAgentUpdateArgs.HeadRotation)); | ||
6201 | |||
6202 | bool movementSignificant = | ||
6203 | (x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) // significant if control flags changed | 6201 | (x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) // significant if control flags changed |
6204 | || (x.ControlFlags != (byte)AgentManager.ControlFlags.NONE) // significant if user supplying any movement update commands | 6202 | || ((x.ControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0 && |
6203 | (x.ControlFlags & 0x3f8dfff) != 0) // we need to rotate the av on fly | ||
6205 | || (x.Flags != m_thisAgentUpdateArgs.Flags) // significant if Flags changed | 6204 | || (x.Flags != m_thisAgentUpdateArgs.Flags) // significant if Flags changed |
6206 | || (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed | 6205 | || (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed |
6207 | || (qdelta1 < QDELTABody) // significant if body rotation above(below cos) threshold | ||
6208 | // Ignoring head rotation altogether, because it's not being used for anything interesting up the stack | ||
6209 | // || (qdelta2 < QDELTAHead) // significant if head rotation above(below cos) threshold | ||
6210 | || (Math.Abs(x.Far - m_thisAgentUpdateArgs.Far) >= 32) // significant if far distance changed | 6206 | || (Math.Abs(x.Far - m_thisAgentUpdateArgs.Far) >= 32) // significant if far distance changed |
6211 | ; | 6207 | ) |
6212 | //if (movementSignificant) | 6208 | return true; |
6213 | //{ | 6209 | |
6214 | //m_log.DebugFormat("[LLCLIENTVIEW]: Bod {0} {1}", | 6210 | float qdelta1 = Math.Abs(Quaternion.Dot(x.BodyRotation, m_thisAgentUpdateArgs.BodyRotation)); |
6215 | // qdelta1, qdelta2); | 6211 | //qdelta2 = Math.Abs(Quaternion.Dot(x.HeadRotation, m_thisAgentUpdateArgs.HeadRotation)); |
6216 | //m_log.DebugFormat("[LLCLIENTVIEW]: St {0} {1} {2} {3}", | 6212 | |
6217 | // x.ControlFlags, x.Flags, x.Far, x.State); | 6213 | if( |
6218 | //} | 6214 | qdelta1 < QDELTABody // significant if body rotation above(below cos) threshold |
6219 | return movementSignificant; | 6215 | // Ignoring head rotation altogether, because it's not being used for anything interesting up the stack |
6216 | // || qdelta2 < QDELTAHead // significant if head rotation above(below cos) threshold | ||
6217 | ) | ||
6218 | return true; | ||
6219 | |||
6220 | return false; | ||
6220 | } | 6221 | } |
6221 | 6222 | ||
6222 | /// <summary> | 6223 | /// <summary> |
@@ -6227,33 +6228,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6227 | /// <param name='x'></param> | 6228 | /// <param name='x'></param> |
6228 | private bool CheckAgentCameraUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) | 6229 | private bool CheckAgentCameraUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) |
6229 | { | 6230 | { |
6230 | float vdelta1 = Vector3.Distance(x.CameraAtAxis, m_thisAgentUpdateArgs.CameraAtAxis); | 6231 | float vdelta = Vector3.Distance(x.CameraAtAxis, m_thisAgentUpdateArgs.CameraAtAxis); |
6231 | float vdelta2 = Vector3.Distance(x.CameraCenter, m_thisAgentUpdateArgs.CameraCenter); | 6232 | if((vdelta > VDELTA)) |
6232 | float vdelta3 = Vector3.Distance(x.CameraLeftAxis, m_thisAgentUpdateArgs.CameraLeftAxis); | 6233 | return true; |
6233 | float vdelta4 = Vector3.Distance(x.CameraUpAxis, m_thisAgentUpdateArgs.CameraUpAxis); | 6234 | |
6235 | vdelta = Vector3.Distance(x.CameraCenter, m_thisAgentUpdateArgs.CameraCenter); | ||
6236 | if((vdelta > VDELTA)) | ||
6237 | return true; | ||
6234 | 6238 | ||
6235 | bool cameraSignificant = | 6239 | vdelta = Vector3.Distance(x.CameraLeftAxis, m_thisAgentUpdateArgs.CameraLeftAxis); |
6236 | (vdelta1 > VDELTA) || | 6240 | if((vdelta > VDELTA)) |
6237 | (vdelta2 > VDELTA) || | 6241 | return true; |
6238 | (vdelta3 > VDELTA) || | ||
6239 | (vdelta4 > VDELTA) | ||
6240 | ; | ||
6241 | 6242 | ||
6242 | //if (cameraSignificant) | 6243 | vdelta = Vector3.Distance(x.CameraUpAxis, m_thisAgentUpdateArgs.CameraUpAxis); |
6243 | //{ | 6244 | if((vdelta > VDELTA)) |
6244 | //m_log.DebugFormat("[LLCLIENTVIEW]: Cam1 {0} {1}", | 6245 | return true; |
6245 | // x.CameraAtAxis, x.CameraCenter); | ||
6246 | //m_log.DebugFormat("[LLCLIENTVIEW]: Cam2 {0} {1}", | ||
6247 | // x.CameraLeftAxis, x.CameraUpAxis); | ||
6248 | //} | ||
6249 | 6246 | ||
6250 | return cameraSignificant; | 6247 | return false; |
6251 | } | 6248 | } |
6252 | 6249 | ||
6253 | private bool HandleAgentUpdate(IClientAPI sender, Packet packet) | 6250 | private bool HandleAgentUpdate(IClientAPI sender, Packet packet) |
6254 | { | 6251 | { |
6255 | // We got here, which means that something in agent update was significant | ||
6256 | |||
6257 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; | 6252 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; |
6258 | AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData; | 6253 | AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData; |
6259 | 6254 | ||
@@ -6264,10 +6259,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6264 | } | 6259 | } |
6265 | 6260 | ||
6266 | TotalAgentUpdates++; | 6261 | TotalAgentUpdates++; |
6262 | // dont let ignored updates pollute this throttles | ||
6263 | if(SceneAgent == null || SceneAgent.IsChildAgent || SceneAgent.IsInTransit) | ||
6264 | { | ||
6265 | // throttle reset is done at MoveAgentIntoRegion() | ||
6266 | // called by scenepresence on completemovement | ||
6267 | PacketPool.Instance.ReturnPacket(packet); | ||
6268 | return true; | ||
6269 | } | ||
6267 | 6270 | ||
6268 | bool movement = CheckAgentMovementUpdateSignificance(x); | 6271 | bool movement = CheckAgentMovementUpdateSignificance(x); |
6269 | bool camera = CheckAgentCameraUpdateSignificance(x); | 6272 | bool camera = CheckAgentCameraUpdateSignificance(x); |
6270 | 6273 | ||
6271 | // Was there a significant movement/state change? | 6274 | // Was there a significant movement/state change? |
6272 | if (movement) | 6275 | if (movement) |
6273 | { | 6276 | { |
@@ -6276,7 +6279,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6276 | m_thisAgentUpdateArgs.Far = x.Far; | 6279 | m_thisAgentUpdateArgs.Far = x.Far; |
6277 | m_thisAgentUpdateArgs.Flags = x.Flags; | 6280 | m_thisAgentUpdateArgs.Flags = x.Flags; |
6278 | m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation; | 6281 | m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation; |
6279 | // m_thisAgentUpdateArgs.SessionID = x.SessionID; | ||
6280 | m_thisAgentUpdateArgs.State = x.State; | 6282 | m_thisAgentUpdateArgs.State = x.State; |
6281 | 6283 | ||
6282 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | 6284 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; |
@@ -6287,9 +6289,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6287 | 6289 | ||
6288 | if (handlerAgentUpdate != null) | 6290 | if (handlerAgentUpdate != null) |
6289 | OnAgentUpdate(this, m_thisAgentUpdateArgs); | 6291 | OnAgentUpdate(this, m_thisAgentUpdateArgs); |
6290 | 6292 | ||
6291 | handlerAgentUpdate = null; | ||
6292 | handlerPreAgentUpdate = null; | ||
6293 | } | 6293 | } |
6294 | 6294 | ||
6295 | // Was there a significant camera(s) change? | 6295 | // Was there a significant camera(s) change? |
@@ -6305,7 +6305,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6305 | if (handlerAgentCameraUpdate != null) | 6305 | if (handlerAgentCameraUpdate != null) |
6306 | handlerAgentCameraUpdate(this, m_thisAgentUpdateArgs); | 6306 | handlerAgentCameraUpdate(this, m_thisAgentUpdateArgs); |
6307 | 6307 | ||
6308 | handlerAgentCameraUpdate = null; | ||
6309 | } | 6308 | } |
6310 | 6309 | ||
6311 | PacketPool.Instance.ReturnPacket(packet); | 6310 | PacketPool.Instance.ReturnPacket(packet); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index bb6e89b..6f4d6c3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -281,7 +281,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
281 | 281 | ||
282 | private bool m_followCamAuto = false; | 282 | private bool m_followCamAuto = false; |
283 | 283 | ||
284 | private Vector3? m_forceToApply; | 284 | // private object m_forceToApplyLock = new object(); |
285 | // private bool m_forceToApplyValid; | ||
286 | // private Vector3 m_forceToApply; | ||
285 | private int m_userFlags; | 287 | private int m_userFlags; |
286 | public int UserFlags | 288 | public int UserFlags |
287 | { | 289 | { |
@@ -582,11 +584,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
582 | { | 584 | { |
583 | get | 585 | get |
584 | { | 586 | { |
585 | return m_drawDistance; | 587 | return m_drawDistance; |
586 | } | 588 | } |
587 | set | 589 | set |
588 | { | 590 | { |
589 | m_drawDistance = Util.Clamp(value, 32f, m_scene.MaxDrawDistance); | 591 | m_drawDistance = Util.Clamp(value, 32f, m_scene.MaxDrawDistance); |
590 | } | 592 | } |
591 | } | 593 | } |
592 | 594 | ||
@@ -594,7 +596,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
594 | { | 596 | { |
595 | get | 597 | get |
596 | { | 598 | { |
597 | return Util.Clamp(m_drawDistance, 32f, m_scene.MaxRegionViewDistance); | 599 | return Util.Clamp(m_drawDistance, 32f, m_scene.MaxRegionViewDistance); |
598 | } | 600 | } |
599 | } | 601 | } |
600 | 602 | ||
@@ -2120,6 +2122,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2120 | if (haveAnims) | 2122 | if (haveAnims) |
2121 | SendAnimPackToAgent(this, animIDs, animseqs, animsobjs); | 2123 | SendAnimPackToAgent(this, animIDs, animseqs, animsobjs); |
2122 | 2124 | ||
2125 | |||
2123 | // we should be able to receive updates, etc | 2126 | // we should be able to receive updates, etc |
2124 | // so release them | 2127 | // so release them |
2125 | m_inTransit = false; | 2128 | m_inTransit = false; |
@@ -2238,6 +2241,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2238 | } | 2241 | } |
2239 | finally | 2242 | finally |
2240 | { | 2243 | { |
2244 | haveGroupInformation = false; | ||
2245 | gotCrossUpdate = false; | ||
2246 | crossingFlags = 0; | ||
2241 | m_inTransit = false; | 2247 | m_inTransit = false; |
2242 | } | 2248 | } |
2243 | // if hide force a check | 2249 | // if hide force a check |
@@ -2247,9 +2253,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2247 | // m_currentParcelHide = newhide; | 2253 | // m_currentParcelHide = newhide; |
2248 | // } | 2254 | // } |
2249 | 2255 | ||
2250 | haveGroupInformation = false; | ||
2251 | gotCrossUpdate = false; | ||
2252 | crossingFlags = 0; | ||
2253 | 2256 | ||
2254 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; | 2257 | m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd; |
2255 | 2258 | ||
@@ -3006,7 +3009,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3006 | 3009 | ||
3007 | MovingToTarget = false; | 3010 | MovingToTarget = false; |
3008 | // MoveToPositionTarget = Vector3.Zero; | 3011 | // MoveToPositionTarget = Vector3.Zero; |
3009 | m_forceToApply = null; // cancel possible last action | 3012 | // lock(m_forceToApplyLock) |
3013 | // m_forceToApplyValid = false; // cancel possible last action | ||
3010 | 3014 | ||
3011 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct | 3015 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct |
3012 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. | 3016 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. |
@@ -3638,8 +3642,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3638 | } | 3642 | } |
3639 | 3643 | ||
3640 | // m_log.DebugFormat("[SCENE PRESENCE]: Setting force to apply to {0} for {1}", direc, Name); | 3644 | // m_log.DebugFormat("[SCENE PRESENCE]: Setting force to apply to {0} for {1}", direc, Name); |
3641 | 3645 | /* | |
3642 | m_forceToApply = direc; | 3646 | lock(m_forceToApplyLock) |
3647 | { | ||
3648 | m_forceToApply = direc; | ||
3649 | m_forceToApplyValid = true; | ||
3650 | } | ||
3651 | */ | ||
3652 | Velocity = direc; | ||
3643 | Animator.UpdateMovementAnimations(); | 3653 | Animator.UpdateMovementAnimations(); |
3644 | } | 3654 | } |
3645 | 3655 | ||
@@ -4734,17 +4744,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
4734 | /// </summary> | 4744 | /// </summary> |
4735 | public void UpdateMovement() | 4745 | public void UpdateMovement() |
4736 | { | 4746 | { |
4747 | /* | ||
4737 | if (IsInTransit) | 4748 | if (IsInTransit) |
4738 | return; | 4749 | return; |
4739 | if (m_forceToApply.HasValue) | ||
4740 | { | ||
4741 | Vector3 force = m_forceToApply.Value; | ||
4742 | 4750 | ||
4743 | Velocity = force; | 4751 | lock(m_forceToApplyLock) |
4752 | { | ||
4753 | if (m_forceToApplyValid) | ||
4754 | { | ||
4755 | Velocity = m_forceToApply; | ||
4744 | 4756 | ||
4745 | m_forceToApply = null; | 4757 | m_forceToApplyValid = false; |
4746 | TriggerScenePresenceUpdated(); | 4758 | TriggerScenePresenceUpdated(); |
4759 | } | ||
4747 | } | 4760 | } |
4761 | */ | ||
4748 | } | 4762 | } |
4749 | 4763 | ||
4750 | /// <summary> | 4764 | /// <summary> |
@@ -4767,6 +4781,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4767 | // Appearance.SetHeight(); | 4781 | // Appearance.SetHeight(); |
4768 | Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); | 4782 | Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); |
4769 | 4783 | ||
4784 | // lock(m_forceToApplyLock) | ||
4785 | // m_forceToApplyValid = false; | ||
4786 | |||
4770 | PhysicsScene scene = m_scene.PhysicsScene; | 4787 | PhysicsScene scene = m_scene.PhysicsScene; |
4771 | Vector3 pVec = AbsolutePosition; | 4788 | Vector3 pVec = AbsolutePosition; |
4772 | 4789 | ||