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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs48
1 files changed, 24 insertions, 24 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 34b38b9..f9b9285 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -215,9 +215,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
215 Assert.That(attSo.Backup, Is.False); 215 Assert.That(attSo.Backup, Is.False);
216 216
217 // Check item status 217 // Check item status
218 Assert.That( 218// Assert.That(
219 sp.Appearance.GetAttachpoint(attSo.FromItemID), 219// sp.Appearance.GetAttachpoint(attSo.FromItemID),
220 Is.EqualTo((int)AttachmentPoint.Chest)); 220// Is.EqualTo((int)AttachmentPoint.Chest));
221 221
222 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); 222 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
223 Assert.That(attachmentItem, Is.Not.Null); 223 Assert.That(attachmentItem, Is.Not.Null);
@@ -262,9 +262,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
262 Assert.That(attSo.IsTemporary, Is.False); 262 Assert.That(attSo.IsTemporary, Is.False);
263 263
264 // Check item status 264 // Check item status
265 Assert.That( 265// Assert.That(
266 sp.Appearance.GetAttachpoint(attSo.FromItemID), 266// sp.Appearance.GetAttachpoint(attSo.FromItemID),
267 Is.EqualTo((int)AttachmentPoint.LeftHand)); 267// Is.EqualTo((int)AttachmentPoint.LeftHand));
268 268
269 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); 269 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
270 Assert.That(attachmentItem, Is.Not.Null); 270 Assert.That(attachmentItem, Is.Not.Null);
@@ -295,9 +295,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
295 Assert.That(attSo.IsTemporary, Is.False); 295 Assert.That(attSo.IsTemporary, Is.False);
296 296
297 // Check item status 297 // Check item status
298 Assert.That( 298// Assert.That(
299 sp.Appearance.GetAttachpoint(attSo.FromItemID), 299// sp.Appearance.GetAttachpoint(attSo.FromItemID),
300 Is.EqualTo((int)AttachmentPoint.LeftHand)); 300// Is.EqualTo((int)AttachmentPoint.LeftHand));
301 301
302 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); 302 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
303 Assert.That(attachmentItem, Is.Not.Null); 303 Assert.That(attachmentItem, Is.Not.Null);
@@ -328,9 +328,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
328 Assert.That(attSo.IsTemporary, Is.False); 328 Assert.That(attSo.IsTemporary, Is.False);
329 329
330 // Check item status 330 // Check item status
331 Assert.That( 331// Assert.That(
332 sp.Appearance.GetAttachpoint(attSo.FromItemID), 332// sp.Appearance.GetAttachpoint(attSo.FromItemID),
333 Is.EqualTo((int)AttachmentPoint.LeftHand)); 333// Is.EqualTo((int)AttachmentPoint.LeftHand));
334 334
335 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); 335 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
336 Assert.That(attachmentItem, Is.Not.Null); 336 Assert.That(attachmentItem, Is.Not.Null);
@@ -410,8 +410,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
410 Assert.IsFalse(attSo.Backup); 410 Assert.IsFalse(attSo.Backup);
411 411
412 // Check appearance status 412 // Check appearance status
413 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); 413// Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
414 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); 414// Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
415 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 415 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
416 416
417 // Check events 417 // Check events
@@ -435,8 +435,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
435 Assert.That(attSo.IsTemporary, Is.False); 435 Assert.That(attSo.IsTemporary, Is.False);
436 436
437 // Check appearance status 437 // Check appearance status
438 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); 438// Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
439 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); 439// Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
440 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 440 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
441 441
442 // Check events 442 // Check events
@@ -474,8 +474,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
474 Assert.That(attSo.IsAttachment); 474 Assert.That(attSo.IsAttachment);
475 475
476 // Check appearance status 476 // Check appearance status
477 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); 477// Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
478 Assert.That(sp.Appearance.GetAttachpoint(attItem1.ID), Is.EqualTo((int)AttachmentPoint.LeftHand)); 478// Assert.That(sp.Appearance.GetAttachpoint(attItem1.ID), Is.EqualTo((int)AttachmentPoint.LeftHand));
479 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 479 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
480 480
481 // Check events 481 // Check events
@@ -499,8 +499,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
499 Assert.That(attSo.IsAttachment); 499 Assert.That(attSo.IsAttachment);
500 500
501 // Check appearance status 501 // Check appearance status
502 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); 502// Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
503 Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand)); 503// Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand));
504 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 504 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
505 505
506 // Check events 506 // Check events
@@ -521,8 +521,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
521 Assert.That(attSo.IsAttachment); 521 Assert.That(attSo.IsAttachment);
522 522
523 // Check appearance status 523 // Check appearance status
524 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); 524// Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
525 Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand)); 525// Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand));
526 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 526 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
527 527
528 // Check events 528 // Check events
@@ -596,7 +596,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
596 Assert.That(attachments.Count, Is.EqualTo(0)); 596 Assert.That(attachments.Count, Is.EqualTo(0));
597 597
598 // Check appearance status 598 // Check appearance status
599 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0)); 599// Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0));
600 600
601 // Check item status 601 // Check item status
602 Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null); 602 Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null);
@@ -634,7 +634,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
634 Assert.That(attachments.Count, Is.EqualTo(0)); 634 Assert.That(attachments.Count, Is.EqualTo(0));
635 635
636 // Check item status 636 // Check item status
637 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0)); 637// Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0));
638 638
639 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0)); 639 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0));
640 640