diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index b00f2b0..69a3455 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -374,9 +374,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
374 | 374 | ||
375 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 375 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
376 | { | 376 | { |
377 | remote_client.SceneAgent.Invulnerable = | 377 | if(m_scene.RegionInfo.RegionSettings.AllowDamage) |
378 | !m_scene.RegionInfo.RegionSettings.AllowDamage || | 378 | remote_client.SceneAgent.Invulnerable = false; |
379 | (m_landData.Flags & (uint)ParcelFlags.AllowDamage) == 0; | 379 | else |
380 | remote_client.SceneAgent.Invulnerable = (m_landData.Flags & (uint)ParcelFlags.AllowDamage) == 0; | ||
380 | 381 | ||
381 | if (remote_client.SceneAgent.PresenceType == PresenceType.Npc) | 382 | if (remote_client.SceneAgent.PresenceType == PresenceType.Npc) |
382 | return; | 383 | return; |
@@ -779,11 +780,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
779 | { | 780 | { |
780 | if (over.LandData.LocalID == LandData.LocalID) | 781 | if (over.LandData.LocalID == LandData.LocalID) |
781 | { | 782 | { |
782 | if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && | 783 | if(m_scene.RegionInfo.RegionSettings.AllowDamage) |
783 | m_scene.RegionInfo.RegionSettings.AllowDamage) | ||
784 | avatar.Invulnerable = false; | 784 | avatar.Invulnerable = false; |
785 | else | 785 | else |
786 | avatar.Invulnerable = true; | 786 | avatar.Invulnerable = (over.LandData.Flags & (uint)ParcelFlags.AllowDamage) == 0; |
787 | 787 | ||
788 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); | 788 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); |
789 | avatar.currentParcelUUID = LandData.GlobalID; | 789 | avatar.currentParcelUUID = LandData.GlobalID; |