diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 7920748..54715a8 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -357,7 +357,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
357 | // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so | 357 | // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so |
358 | // that users can enter the scene. If we allow the scripts to start in the loop above | 358 | // that users can enter the scene. If we allow the scripts to start in the loop above |
359 | // then they significantly increase the time until the OAR finishes loading. | 359 | // then they significantly increase the time until the OAR finishes loading. |
360 | Util.FireAndForget(delegate(object o) | 360 | Util.RunThreadNoTimeout(delegate(object o) |
361 | { | 361 | { |
362 | Thread.Sleep(15000); | 362 | Thread.Sleep(15000); |
363 | m_log.Info("[ARCHIVER]: Starting scripts in scene objects"); | 363 | m_log.Info("[ARCHIVER]: Starting scripts in scene objects"); |
@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
372 | 372 | ||
373 | sceneContext.SceneObjects.Clear(); | 373 | sceneContext.SceneObjects.Clear(); |
374 | } | 374 | } |
375 | }); | 375 | }, "ReadArchiveStartScripts", null); |
376 | 376 | ||
377 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); | 377 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); |
378 | 378 | ||