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-rw-r--r--OpenSim/Region/Framework/Scenes/GodController.cs51
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs62
2 files changed, 56 insertions, 57 deletions
diff --git a/OpenSim/Region/Framework/Scenes/GodController.cs b/OpenSim/Region/Framework/Scenes/GodController.cs
index 8035760..ac11ba9 100644
--- a/OpenSim/Region/Framework/Scenes/GodController.cs
+++ b/OpenSim/Region/Framework/Scenes/GodController.cs
@@ -66,9 +66,9 @@ namespace OpenSim.Region.Framework.Scenes
66 // the god level from local or grid user rights 66 // the god level from local or grid user rights
67 protected int m_rightsGodLevel = 0; 67 protected int m_rightsGodLevel = 0;
68 // the level seen by viewers 68 // the level seen by viewers
69 protected int m_godlevel = 0; 69 protected int m_viewergodlevel = 0;
70 // new level that can be fixed or equal to godlevel, acording to options 70 // new level that can be fixed or equal to godlevel, acording to options
71 protected int m_effectivegodlevel = 0; 71 protected int m_godlevel = 0;
72 protected int m_lastLevelToViewer = 0; 72 protected int m_lastLevelToViewer = 0;
73 73
74 public GodController(Scene scene, ScenePresence sp, int userlevel) 74 public GodController(Scene scene, ScenePresence sp, int userlevel)
@@ -127,19 +127,18 @@ namespace OpenSim.Region.Framework.Scenes
127 127
128 if(m_allowGodActionsWithoutGodMode) 128 if(m_allowGodActionsWithoutGodMode)
129 { 129 {
130 m_effectivegodlevel = m_rightsGodLevel; 130 m_godlevel = m_rightsGodLevel;
131
132 m_forceGodModeAlwaysOn = false; 131 m_forceGodModeAlwaysOn = false;
133 } 132 }
134 133
135 else if(m_forceGodModeAlwaysOn) 134 else if(m_forceGodModeAlwaysOn)
136 { 135 {
136 m_viewergodlevel = m_rightsGodLevel;
137 m_godlevel = m_rightsGodLevel; 137 m_godlevel = m_rightsGodLevel;
138 m_effectivegodlevel = m_rightsGodLevel;
139 } 138 }
140 139
141 m_scenePresence.isGod = (m_effectivegodlevel >= 200); 140 m_scenePresence.isGod = (m_godlevel >= 200);
142 m_scenePresence.isLegacyGod = (m_godlevel >= 200); 141 m_scenePresence.isViewerUIGod = (m_viewergodlevel >= 200);
143 } 142 }
144 143
145 // calculates god level at sp creation from local and grid user god rights 144 // calculates god level at sp creation from local and grid user god rights
@@ -175,10 +174,10 @@ namespace OpenSim.Region.Framework.Scenes
175 { 174 {
176 if(!CanBeGod()) 175 if(!CanBeGod())
177 { 176 {
177 m_viewergodlevel = 0;
178 m_godlevel = 0; 178 m_godlevel = 0;
179 m_effectivegodlevel = 0;
180 m_scenePresence.isGod = false; 179 m_scenePresence.isGod = false;
181 m_scenePresence.isLegacyGod = false; 180 m_scenePresence.isViewerUIGod = false;
182 return; 181 return;
183 } 182 }
184 183
@@ -186,58 +185,58 @@ namespace OpenSim.Region.Framework.Scenes
186 if(m_allowGodActionsWithoutGodMode) 185 if(m_allowGodActionsWithoutGodMode)
187 { 186 {
188 if(viewerState) 187 if(viewerState)
189 m_godlevel = m_rightsGodLevel; 188 m_viewergodlevel = m_rightsGodLevel;
190 else 189 else
191 m_godlevel = 0; 190 m_viewergodlevel = 0;
192 191
193 m_effectivegodlevel = m_rightsGodLevel; 192 m_godlevel = m_rightsGodLevel;
194 } 193 }
195 else 194 else
196 { 195 {
197 // new all change with viewer 196 // new all change with viewer
198 if(viewerState) 197 if(viewerState)
199 { 198 {
199 m_viewergodlevel = m_rightsGodLevel;
200 m_godlevel = m_rightsGodLevel; 200 m_godlevel = m_rightsGodLevel;
201 m_effectivegodlevel = m_rightsGodLevel;
202 } 201 }
203 else 202 else
204 { 203 {
204 m_viewergodlevel = 0;
205 m_godlevel = 0; 205 m_godlevel = 0;
206 m_effectivegodlevel = 0;
207 } 206 }
208 } 207 }
209 m_scenePresence.isGod = (m_effectivegodlevel >= 200); 208 m_scenePresence.isGod = (m_godlevel >= 200);
210 m_scenePresence.isLegacyGod = (m_godlevel >= 200); 209 m_scenePresence.isViewerUIGod = (m_viewergodlevel >= 200);
211 } 210 }
212 211
213 public void SyncViewerState() 212 public void SyncViewerState()
214 { 213 {
215 if(m_lastLevelToViewer == m_godlevel) 214 if(m_lastLevelToViewer == m_viewergodlevel)
216 return; 215 return;
217 216
218 m_lastLevelToViewer = m_godlevel; 217 m_lastLevelToViewer = m_viewergodlevel;
219 218
220 if(m_scenePresence.IsChildAgent) 219 if(m_scenePresence.IsChildAgent)
221 return; 220 return;
222 221
223 m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_godlevel); 222 m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_viewergodlevel);
224 } 223 }
225 224
226 public void RequestGodMode(bool god) 225 public void RequestGodMode(bool god)
227 { 226 {
228 UpdateGodLevels(god); 227 UpdateGodLevels(god);
229 228
230 if(m_lastLevelToViewer != m_godlevel) 229 if(m_lastLevelToViewer != m_viewergodlevel)
231 { 230 {
232 m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_godlevel); 231 m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)m_viewergodlevel);
233 m_lastLevelToViewer = m_godlevel; 232 m_lastLevelToViewer = m_viewergodlevel;
234 } 233 }
235 } 234 }
236 235
237 public OSD State() 236 public OSD State()
238 { 237 {
239 OSDMap godMap = new OSDMap(2); 238 OSDMap godMap = new OSDMap(2);
240 bool m_viewerUiIsGod = m_godlevel >= 200; 239 bool m_viewerUiIsGod = m_viewergodlevel >= 200;
241 godMap.Add("ViewerUiIsGod", OSD.FromBoolean(m_viewerUiIsGod)); 240 godMap.Add("ViewerUiIsGod", OSD.FromBoolean(m_viewerUiIsGod));
242 241
243 return godMap; 242 return godMap;
@@ -256,7 +255,7 @@ namespace OpenSim.Region.Framework.Scenes
256 255
257 if (s.ContainsKey("ViewerUiIsGod")) 256 if (s.ContainsKey("ViewerUiIsGod"))
258 newstate = s["ViewerUiIsGod"].AsBoolean(); 257 newstate = s["ViewerUiIsGod"].AsBoolean();
259 m_lastLevelToViewer = m_godlevel; // we are not changing viewer level by default 258 m_lastLevelToViewer = m_viewergodlevel; // we are not changing viewer level by default
260 } 259 }
261 } 260 }
262 UpdateGodLevels(newstate); 261 UpdateGodLevels(newstate);
@@ -275,12 +274,12 @@ namespace OpenSim.Region.Framework.Scenes
275 274
276 public int GodLevel 275 public int GodLevel
277 { 276 {
278 get { return m_godlevel; } 277 get { return m_viewergodlevel; }
279 } 278 }
280 279
281 public int EffectiveLevel 280 public int EffectiveLevel
282 { 281 {
283 get { return m_effectivegodlevel; } 282 get { return m_godlevel; }
284 } 283 }
285 } 284 }
286} 285}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index dbca68b..f851179 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -95,9 +95,9 @@ namespace OpenSim.Region.Framework.Scenes
95 // simple yes or no isGOD from god level >= 200 95 // simple yes or no isGOD from god level >= 200
96 // should only be set by GodController 96 // should only be set by GodController
97 // we have two to suport legacy behaviour 97 // we have two to suport legacy behaviour
98 // isLegacyGod was controlled by viewer in older versions 98 // isViewerUIGod was controlled by viewer in older versions
99 // isGod may now be also controled by viewer acording to options 99 // isGod may now be also controled by viewer acording to options
100 public bool isLegacyGod { get; set; } 100 public bool isViewerUIGod { get; set; }
101 public bool isGod { get; set; } 101 public bool isGod { get; set; }
102 102
103 private PresenceType m_presenceType; 103 private PresenceType m_presenceType;
@@ -1264,7 +1264,7 @@ namespace OpenSim.Region.Framework.Scenes
1264 IsLoggingIn = false; 1264 IsLoggingIn = false;
1265 } 1265 }
1266 1266
1267 IsChildAgent = false; 1267 IsChildAgent = false;
1268 } 1268 }
1269 1269
1270 m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1270 m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
@@ -2156,7 +2156,7 @@ namespace OpenSim.Region.Framework.Scenes
2156 if (p == this) 2156 if (p == this)
2157 continue; 2157 continue;
2158 2158
2159 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod) 2159 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
2160 continue; 2160 continue;
2161 2161
2162 SendAppearanceToAgentNF(p); 2162 SendAppearanceToAgentNF(p);
@@ -2206,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes
2206 continue; 2206 continue;
2207 } 2207 }
2208 2208
2209 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod) 2209 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
2210 continue; 2210 continue;
2211 2211
2212 SendAttachmentsToAgentNF(p); 2212 SendAttachmentsToAgentNF(p);
@@ -3811,7 +3811,7 @@ namespace OpenSim.Region.Framework.Scenes
3811 if (!remoteClient.IsActive) 3811 if (!remoteClient.IsActive)
3812 return; 3812 return;
3813 3813
3814 if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.isLegacyGod) 3814 if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.isViewerUIGod)
3815 return; 3815 return;
3816 3816
3817 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity); 3817 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
@@ -3921,7 +3921,7 @@ namespace OpenSim.Region.Framework.Scenes
3921 // get the avatar, then a kill if can't see it 3921 // get the avatar, then a kill if can't see it
3922 p.SendInitialAvatarDataToAgent(this); 3922 p.SendInitialAvatarDataToAgent(this);
3923 3923
3924 if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !isLegacyGod) 3924 if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !isViewerUIGod)
3925 return; 3925 return;
3926 3926
3927 p.SendAppearanceToAgentNF(this); 3927 p.SendAppearanceToAgentNF(this);
@@ -3969,7 +3969,7 @@ namespace OpenSim.Region.Framework.Scenes
3969 foreach (ScenePresence p in presences) 3969 foreach (ScenePresence p in presences)
3970 { 3970 {
3971 p.ControllingClient.SendAvatarDataImmediate(this); 3971 p.ControllingClient.SendAvatarDataImmediate(this);
3972 if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod) 3972 if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
3973 // either just kill the object 3973 // either just kill the object
3974 // p.ControllingClient.SendKillObject(new List<uint> {LocalId}); 3974 // p.ControllingClient.SendKillObject(new List<uint> {LocalId});
3975 // or also attachments viewer may still know about 3975 // or also attachments viewer may still know about
@@ -3982,7 +3982,7 @@ namespace OpenSim.Region.Framework.Scenes
3982 public void SendInitialAvatarDataToAgent(ScenePresence p) 3982 public void SendInitialAvatarDataToAgent(ScenePresence p)
3983 { 3983 {
3984 p.ControllingClient.SendAvatarDataImmediate(this); 3984 p.ControllingClient.SendAvatarDataImmediate(this);
3985 if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod) 3985 if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
3986 // either just kill the object 3986 // either just kill the object
3987 // p.ControllingClient.SendKillObject(new List<uint> {LocalId}); 3987 // p.ControllingClient.SendKillObject(new List<uint> {LocalId});
3988 // or also attachments viewer may still know about 3988 // or also attachments viewer may still know about
@@ -3996,7 +3996,7 @@ namespace OpenSim.Region.Framework.Scenes
3996 public void SendAvatarDataToAgent(ScenePresence avatar) 3996 public void SendAvatarDataToAgent(ScenePresence avatar)
3997 { 3997 {
3998 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); 3998 //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
3999 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isLegacyGod) 3999 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isViewerUIGod)
4000 return; 4000 return;
4001 avatar.ControllingClient.SendAvatarDataImmediate(this); 4001 avatar.ControllingClient.SendAvatarDataImmediate(this);
4002 } 4002 }
@@ -4041,7 +4041,7 @@ namespace OpenSim.Region.Framework.Scenes
4041 { 4041 {
4042 // m_log.DebugFormat( 4042 // m_log.DebugFormat(
4043 // "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID); 4043 // "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
4044 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isLegacyGod) 4044 if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isViewerUIGod)
4045 return; 4045 return;
4046 SendAppearanceToAgentNF(avatar); 4046 SendAppearanceToAgentNF(avatar);
4047 } 4047 }
@@ -4057,7 +4057,7 @@ namespace OpenSim.Region.Framework.Scenes
4057 if (IsChildAgent || Animator == null) 4057 if (IsChildAgent || Animator == null)
4058 return; 4058 return;
4059 4059
4060 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod) 4060 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
4061 return; 4061 return;
4062 4062
4063 Animator.SendAnimPackToClient(p.ControllingClient); 4063 Animator.SendAnimPackToClient(p.ControllingClient);
@@ -4068,7 +4068,7 @@ namespace OpenSim.Region.Framework.Scenes
4068 if (IsChildAgent) 4068 if (IsChildAgent)
4069 return; 4069 return;
4070 4070
4071 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod) 4071 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
4072 return; 4072 return;
4073 4073
4074 p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs); 4074 p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
@@ -4093,7 +4093,7 @@ namespace OpenSim.Region.Framework.Scenes
4093 4093
4094 m_scene.ForEachScenePresence(delegate(ScenePresence p) 4094 m_scene.ForEachScenePresence(delegate(ScenePresence p)
4095 { 4095 {
4096 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod) 4096 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
4097 return; 4097 return;
4098 p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs); 4098 p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
4099 }); 4099 });
@@ -4473,9 +4473,9 @@ namespace OpenSim.Region.Framework.Scenes
4473 if (isNPC) 4473 if (isNPC)
4474 return; 4474 return;
4475 4475
4476 bool wasgod = isLegacyGod; 4476 bool wasgod = isViewerUIGod;
4477 GodController.RequestGodMode(godStatus); 4477 GodController.RequestGodMode(godStatus);
4478 if (wasgod != isLegacyGod) 4478 if (wasgod != isViewerUIGod)
4479 parcelGodCheck(m_currentParcelUUID); 4479 parcelGodCheck(m_currentParcelUUID);
4480 } 4480 }
4481 4481
@@ -4909,7 +4909,7 @@ namespace OpenSim.Region.Framework.Scenes
4909 RaiseCollisionScriptEvents(coldata); 4909 RaiseCollisionScriptEvents(coldata);
4910 4910
4911 // Gods do not take damage and Invulnerable is set depending on parcel/region flags 4911 // Gods do not take damage and Invulnerable is set depending on parcel/region flags
4912 if (Invulnerable || isLegacyGod) 4912 if (Invulnerable || isViewerUIGod)
4913 return; 4913 return;
4914 4914
4915 // The following may be better in the ICombatModule 4915 // The following may be better in the ICombatModule
@@ -5194,7 +5194,7 @@ namespace OpenSim.Region.Framework.Scenes
5194 if (p != this && sog.HasPrivateAttachmentPoint) 5194 if (p != this && sog.HasPrivateAttachmentPoint)
5195 return; 5195 return;
5196 5196
5197 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod) 5197 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
5198 return; 5198 return;
5199 5199
5200 SendTerseUpdateToAgentNF(p); 5200 SendTerseUpdateToAgentNF(p);
@@ -5308,7 +5308,7 @@ namespace OpenSim.Region.Framework.Scenes
5308 if (p == this) 5308 if (p == this)
5309 continue; 5309 continue;
5310 5310
5311 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod) 5311 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
5312 continue; 5312 continue;
5313 5313
5314 p.ControllingClient.SendEntityUpdate(rootpart, rootflag); 5314 p.ControllingClient.SendEntityUpdate(rootpart, rootflag);
@@ -5366,7 +5366,7 @@ namespace OpenSim.Region.Framework.Scenes
5366 if (p == this) 5366 if (p == this)
5367 continue; 5367 continue;
5368 5368
5369 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod) 5369 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
5370 continue; 5370 continue;
5371 5371
5372 p.ControllingClient.SendEntityUpdate(rootpart, flag); 5372 p.ControllingClient.SendEntityUpdate(rootpart, flag);
@@ -5416,7 +5416,7 @@ namespace OpenSim.Region.Framework.Scenes
5416 if (p == this) 5416 if (p == this)
5417 continue; 5417 continue;
5418 5418
5419 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod) 5419 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
5420 continue; 5420 continue;
5421 5421
5422 p.ControllingClient.SendEntityUpdate(part, flag); 5422 p.ControllingClient.SendEntityUpdate(part, flag);
@@ -5457,7 +5457,7 @@ namespace OpenSim.Region.Framework.Scenes
5457 { 5457 {
5458 if (p == this) 5458 if (p == this)
5459 continue; 5459 continue;
5460 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isLegacyGod) 5460 if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
5461 continue; 5461 continue;
5462 5462
5463 p.ControllingClient.SendEntityUpdate(part, flag); 5463 p.ControllingClient.SendEntityUpdate(part, flag);
@@ -6095,7 +6095,7 @@ namespace OpenSim.Region.Framework.Scenes
6095 // the TP point. This behaviour mimics agni. 6095 // the TP point. This behaviour mimics agni.
6096 if (land.LandData.LandingType == (byte)LandingType.LandingPoint && 6096 if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
6097 land.LandData.UserLocation != Vector3.Zero && 6097 land.LandData.UserLocation != Vector3.Zero &&
6098 !isLegacyGod && 6098 !isViewerUIGod &&
6099 ((land.LandData.OwnerID != m_uuid && 6099 ((land.LandData.OwnerID != m_uuid &&
6100 !m_scene.Permissions.IsGod(m_uuid) && 6100 !m_scene.Permissions.IsGod(m_uuid) &&
6101 !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) || 6101 !m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
@@ -6120,7 +6120,7 @@ namespace OpenSim.Region.Framework.Scenes
6120 string reason; 6120 string reason;
6121 6121
6122 // dont mess with gods 6122 // dont mess with gods
6123 if(isLegacyGod || m_scene.Permissions.IsGod(m_uuid)) 6123 if(isViewerUIGod || m_scene.Permissions.IsGod(m_uuid))
6124 return true; 6124 return true;
6125 6125
6126 // respect region owner and managers 6126 // respect region owner and managers
@@ -6417,7 +6417,7 @@ namespace OpenSim.Region.Framework.Scenes
6417 6417
6418 if (p.ParcelHideThisAvatar && p.currentParcelUUID != currentParcelID) 6418 if (p.ParcelHideThisAvatar && p.currentParcelUUID != currentParcelID)
6419 { 6419 {
6420 if (isLegacyGod) 6420 if (isViewerUIGod)
6421 p.SendViewTo(this); 6421 p.SendViewTo(this);
6422 else 6422 else
6423 p.SendKillTo(this); 6423 p.SendKillTo(this);
@@ -6468,7 +6468,7 @@ namespace OpenSim.Region.Framework.Scenes
6468 continue; 6468 continue;
6469 6469
6470 // those not on parcel dont see me 6470 // those not on parcel dont see me
6471 if (currentParcelID != p.currentParcelUUID && !p.isLegacyGod) 6471 if (currentParcelID != p.currentParcelUUID && !p.isViewerUIGod)
6472 { 6472 {
6473 killsToSendto.Add(p); // they dont see me 6473 killsToSendto.Add(p); // they dont see me
6474 } 6474 }
@@ -6494,9 +6494,9 @@ namespace OpenSim.Region.Framework.Scenes
6494 // only those on previus parcel need receive kills 6494 // only those on previus parcel need receive kills
6495 if (previusParcelID == p.currentParcelUUID) 6495 if (previusParcelID == p.currentParcelUUID)
6496 { 6496 {
6497 if(!p.isLegacyGod) 6497 if(!p.isViewerUIGod)
6498 killsToSendto.Add(p); // they dont see me 6498 killsToSendto.Add(p); // they dont see me
6499 if(!isLegacyGod) 6499 if(!isViewerUIGod)
6500 killsToSendme.Add(p); // i dont see them 6500 killsToSendme.Add(p); // i dont see them
6501 } 6501 }
6502 // only those on new parcel need see 6502 // only those on new parcel need see
@@ -6518,7 +6518,7 @@ namespace OpenSim.Region.Framework.Scenes
6518 continue; 6518 continue;
6519 6519
6520 // those not on new parcel dont see me 6520 // those not on new parcel dont see me
6521 if (currentParcelID != p.currentParcelUUID && !p.isLegacyGod) 6521 if (currentParcelID != p.currentParcelUUID && !p.isViewerUIGod)
6522 { 6522 {
6523 killsToSendto.Add(p); // they dont see me 6523 killsToSendto.Add(p); // they dont see me
6524 } 6524 }
@@ -6544,7 +6544,7 @@ namespace OpenSim.Region.Framework.Scenes
6544 if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) 6544 if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
6545 continue; 6545 continue;
6546 // only those old parcel need kills 6546 // only those old parcel need kills
6547 if (previusParcelID == p.currentParcelUUID && !isLegacyGod) 6547 if (previusParcelID == p.currentParcelUUID && !isViewerUIGod)
6548 { 6548 {
6549 killsToSendme.Add(p); // i dont see them 6549 killsToSendme.Add(p); // i dont see them
6550 } 6550 }
@@ -6606,7 +6606,7 @@ namespace OpenSim.Region.Framework.Scenes
6606 if (Scene.AttachmentsModule != null) 6606 if (Scene.AttachmentsModule != null)
6607 Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true); 6607 Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
6608 6608
6609 if (!ParcelHideThisAvatar || isLegacyGod) 6609 if (!ParcelHideThisAvatar || isViewerUIGod)
6610 return; 6610 return;
6611 6611
6612 List<ScenePresence> allpresences = m_scene.GetScenePresences(); 6612 List<ScenePresence> allpresences = m_scene.GetScenePresences();