diff options
Diffstat (limited to 'OpenSim')
30 files changed, 159 insertions, 1183 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 8fcd9a4..2929207 100755 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -60,9 +60,8 @@ namespace OpenSim.Framework | |||
60 | public delegate void ObjectAttach( | 60 | public delegate void ObjectAttach( |
61 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent); | 61 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent); |
62 | 62 | ||
63 | public delegate void ModifyTerrain(UUID user, | 63 | public delegate void ModifyTerrain(UUID user, float height, float seconds, float brushSize, |
64 | float height, float seconds, byte size, byte action, float north, float west, float south, float east, | 64 | byte action, float north, float west, float south, float east); |
65 | UUID agentId); | ||
66 | 65 | ||
67 | public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes); | 66 | public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes); |
68 | 67 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 4b6b6ac..c8af1d1 100755 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -5153,7 +5153,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5153 | 5153 | ||
5154 | int count = 0; | 5154 | int count = 0; |
5155 | EntityUpdate eu; | 5155 | EntityUpdate eu; |
5156 | for(int indx = 0; indx < objectUpdates.Count;++indx) | 5156 | for(int indx = 0; indx < objectUpdates.Count; ++indx) |
5157 | { | 5157 | { |
5158 | eu = objectUpdates[indx]; | 5158 | eu = objectUpdates[indx]; |
5159 | lastpos = zc.Position; | 5159 | lastpos = zc.Position; |
@@ -8971,34 +8971,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8971 | 8971 | ||
8972 | private bool HandlerModifyLand(IClientAPI sender, Packet Pack) | 8972 | private bool HandlerModifyLand(IClientAPI sender, Packet Pack) |
8973 | { | 8973 | { |
8974 | if (OnModifyTerrain == null) | ||
8975 | return true; | ||
8976 | |||
8974 | ModifyLandPacket modify = (ModifyLandPacket)Pack; | 8977 | ModifyLandPacket modify = (ModifyLandPacket)Pack; |
8975 | 8978 | ||
8976 | #region Packet Session and User Check | 8979 | if (modify.ParcelData.Length == 0) |
8977 | if (modify.AgentData.SessionID != SessionId || | ||
8978 | modify.AgentData.AgentID != AgentId) | ||
8979 | return true; | 8980 | return true; |
8980 | 8981 | ||
8982 | #region Packet Session and User Check | ||
8983 | if (modify.AgentData.SessionID != SessionId || modify.AgentData.AgentID != AgentId) | ||
8984 | return true; | ||
8985 | |||
8981 | #endregion | 8986 | #endregion |
8982 | //m_log.Info("[LAND]: LAND:" + modify.ToString()); | 8987 | //m_log.Info("[LAND]: LAND:" + modify.ToString()); |
8983 | if (modify.ParcelData.Length > 0) | 8988 | for (int i = 0; i < modify.ParcelData.Length; i++) |
8984 | { | 8989 | { |
8985 | // Note: the ModifyTerrain event handler sends out updated packets before the end of this event. Therefore, | 8990 | OnModifyTerrain?.Invoke(AgentId, modify.ModifyBlock.Height, modify.ModifyBlock.Seconds, |
8986 | // a simple boolean value should work and perhaps queue up just a few terrain patch packets at the end of the edit. | 8991 | modify.ModifyBlockExtended[i].BrushSize, modify.ModifyBlock.Action, |
8987 | if (OnModifyTerrain != null) | 8992 | modify.ParcelData[i].North, modify.ParcelData[i].West, |
8988 | { | 8993 | modify.ParcelData[i].South, modify.ParcelData[i].East); |
8989 | for (int i = 0; i < modify.ParcelData.Length; i++) | ||
8990 | { | ||
8991 | ModifyTerrain handlerModifyTerrain = OnModifyTerrain; | ||
8992 | if (handlerModifyTerrain != null) | ||
8993 | { | ||
8994 | handlerModifyTerrain(AgentId, modify.ModifyBlock.Height, modify.ModifyBlock.Seconds, | ||
8995 | modify.ModifyBlock.BrushSize, | ||
8996 | modify.ModifyBlock.Action, modify.ParcelData[i].North, | ||
8997 | modify.ParcelData[i].West, modify.ParcelData[i].South, | ||
8998 | modify.ParcelData[i].East, AgentId); | ||
8999 | } | ||
9000 | } | ||
9001 | } | ||
9002 | } | 8994 | } |
9003 | 8995 | ||
9004 | return true; | 8996 | return true; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs index b456aa1..39d8d49 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
64 | 64 | ||
65 | for (int i = 0; i < rounds; i++) | 65 | for (int i = 0; i < rounds; i++) |
66 | { | 66 | { |
67 | smoothFunction.FloodEffect(map, bitmap, 1.0, 0, map.Width - 1, 0, map.Height - 1); | 67 | smoothFunction.FloodEffect(map, bitmap, -1f, 1.0f, 0, map.Width - 1, 0, map.Height - 1); |
68 | } | 68 | } |
69 | } | 69 | } |
70 | 70 | ||
@@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
99 | } | 99 | } |
100 | } | 100 | } |
101 | 101 | ||
102 | raiseFunction.FloodEffect(map, bitmap, height, 0, map.Width - 1, 0, map.Height - 1); | 102 | raiseFunction.FloodEffect(map, bitmap, -1f,(float)height, 0, map.Width - 1, 0, map.Height - 1); |
103 | } | 103 | } |
104 | } | 104 | } |
105 | } | 105 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs deleted file mode 100644 index 3222524..0000000 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs +++ /dev/null | |||
@@ -1,129 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes; | ||
29 | using OpenSim.Region.Framework.Interfaces; | ||
30 | using OpenSim.Region.Framework.Scenes; | ||
31 | using log4net; | ||
32 | using System.Reflection; | ||
33 | |||
34 | namespace OpenSim.Region.CoreModules.World.Terrain.Effects | ||
35 | { | ||
36 | internal class CookieCutter : ITerrainEffect | ||
37 | { | ||
38 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
39 | |||
40 | #region ITerrainEffect Members | ||
41 | |||
42 | public void RunEffect(ITerrainChannel map) | ||
43 | { | ||
44 | ITerrainPaintableEffect eroder = new WeatherSphere(); | ||
45 | |||
46 | bool[,] cliffMask = new bool[map.Width,map.Height]; | ||
47 | bool[,] channelMask = new bool[map.Width,map.Height]; | ||
48 | bool[,] smoothMask = new bool[map.Width,map.Height]; | ||
49 | bool[,] allowMask = new bool[map.Width,map.Height]; | ||
50 | |||
51 | m_log.Info("S1"); | ||
52 | |||
53 | // Step one, generate rough mask | ||
54 | int x, y; | ||
55 | for (x = 0; x < map.Width; x++) | ||
56 | { | ||
57 | for (y = 0; y < map.Height; y++) | ||
58 | { | ||
59 | m_log.Info("."); | ||
60 | smoothMask[x, y] = true; | ||
61 | allowMask[x,y] = true; | ||
62 | |||
63 | // Start underwater | ||
64 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 5; | ||
65 | // Add a little height. (terrain should now be above water, mostly.) | ||
66 | map[x, y] += 20; | ||
67 | |||
68 | const int channelsX = 4; | ||
69 | int channelWidth = (map.Width / channelsX / 4); | ||
70 | const int channelsY = 4; | ||
71 | int channelHeight = (map.Height / channelsY / 4); | ||
72 | |||
73 | SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x); | ||
74 | SetLowerChannel(map, cliffMask, channelMask, x, y, channelsY, channelHeight, map.Height, y); | ||
75 | } | ||
76 | } | ||
77 | |||
78 | m_log.Info("S2"); | ||
79 | //smooth.FloodEffect(map, smoothMask, 4.0); | ||
80 | |||
81 | m_log.Info("S3"); | ||
82 | for (x = 0; x < map.Width; x++) | ||
83 | { | ||
84 | for (y = 0; y < map.Height; y++) | ||
85 | { | ||
86 | if (cliffMask[x, y]) | ||
87 | eroder.PaintEffect(map, allowMask, x, y, -1, 4, 0.1,0,map.Width - 1,0,map.Height - 1); | ||
88 | } | ||
89 | } | ||
90 | |||
91 | for (x = 0; x < map.Width; x += 2) | ||
92 | { | ||
93 | for (y = 0; y < map.Height; y += 2) | ||
94 | { | ||
95 | if (map[x, y] < 0.1) | ||
96 | map[x, y] = 0.1; | ||
97 | if (map[x, y] > 256) | ||
98 | map[x, y] = 256; | ||
99 | } | ||
100 | } | ||
101 | //smooth.FloodEffect(map, smoothMask, 4.0); | ||
102 | } | ||
103 | |||
104 | #endregion | ||
105 | |||
106 | private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth, | ||
107 | int mapSize, int rp) | ||
108 | { | ||
109 | for (int i = 0; i < numChannels; i++) | ||
110 | { | ||
111 | double distanceToLine = Math.Abs(rp - ((mapSize / numChannels) * i)); | ||
112 | |||
113 | if (distanceToLine < channelWidth) | ||
114 | { | ||
115 | if (channelMask[x, y]) | ||
116 | return; | ||
117 | |||
118 | // Remove channels | ||
119 | map[x, y] -= 10; | ||
120 | channelMask[x, y] = true; | ||
121 | } | ||
122 | if (distanceToLine < 1) | ||
123 | { | ||
124 | cliffMask[x, y] = true; | ||
125 | } | ||
126 | } | ||
127 | } | ||
128 | } | ||
129 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs index 80396c4..5365aab 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs | |||
@@ -30,23 +30,27 @@ using OpenSim.Region.Framework.Scenes; | |||
30 | 30 | ||
31 | namespace OpenSim.Region.CoreModules.World.Terrain.Effects | 31 | namespace OpenSim.Region.CoreModules.World.Terrain.Effects |
32 | { | 32 | { |
33 | internal class DefaultTerrainGenerator : ITerrainEffect | 33 | public class DefaultTerrainGenerator : ITerrainEffect |
34 | { | 34 | { |
35 | #region ITerrainEffect Members | 35 | #region ITerrainEffect Members |
36 | 36 | ||
37 | public void RunEffect(ITerrainChannel map) | 37 | public void RunEffect(ITerrainChannel map) |
38 | { | 38 | { |
39 | int x, y; | 39 | int x, y; |
40 | int cx = map.Width / 2; | ||
41 | int cy = map.Height / 2; | ||
42 | float h; | ||
43 | float b; | ||
44 | |||
40 | for (x = 0; x < map.Width; x++) | 45 | for (x = 0; x < map.Width; x++) |
41 | { | 46 | { |
42 | for (y = 0; y < map.Height; y++) | 47 | for (y = 0; y < map.Height; y++) |
43 | { | 48 | { |
44 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; | 49 | h = 25 * TerrainUtil.SphericalFactor(x - cx, y - cy, 50); |
45 | double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01; | 50 | b = 10 * TerrainUtil.SphericalFactor(x - cx, y - cy, 100); |
46 | if (map[x, y] < spherFac) | 51 | if (h < b) |
47 | { | 52 | h = b; |
48 | map[x, y] = spherFac; | 53 | map[x, y] = h; |
49 | } | ||
50 | } | 54 | } |
51 | } | 55 | } |
52 | } | 56 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs index 0c4171e..9569d08 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs | |||
@@ -33,35 +33,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
33 | { | 33 | { |
34 | #region ITerrainFloodEffect Members | 34 | #region ITerrainFloodEffect Members |
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, float height, float strength, |
37 | int startX, int endX, int startY, int endY) | 37 | int startX, int endX, int startY, int endY) |
38 | { | 38 | { |
39 | double sum = 0.0; | ||
40 | double steps = 0.0; | ||
41 | 39 | ||
42 | int x, y; | 40 | strength *= 0.04f; |
43 | for (x = startX; x <= endX; x++) | 41 | if(strength > 1.0f) |
44 | { | 42 | strength = 1.0f; |
45 | for (y = startY; y <= endY; y++) | ||
46 | { | ||
47 | if (fillArea[x, y]) | ||
48 | { | ||
49 | sum += map[x, y]; | ||
50 | steps += 1.0; | ||
51 | } | ||
52 | } | ||
53 | } | ||
54 | |||
55 | double avg = sum / steps; | ||
56 | |||
57 | double str = 0.1 * strength; // == 0.2 in the default client | ||
58 | 43 | ||
59 | for (x = startX; x <= endX; x++) | 44 | for (int x = startX; x <= endX; x++) |
60 | { | 45 | { |
61 | for (y = startY; y <= endY; y++) | 46 | for (int y = startY; y <= endY; y++) |
62 | { | 47 | { |
63 | if (fillArea[x, y]) | 48 | if (fillArea[x, y]) |
64 | map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str); | 49 | map[x, y] = (map[x, y] * (1.0 - strength)) + (height * strength); |
65 | } | 50 | } |
66 | } | 51 | } |
67 | } | 52 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs index a275a86..8020962 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
33 | { | 33 | { |
34 | #region ITerrainFloodEffect Members | 34 | #region ITerrainFloodEffect Members |
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, float height, float strength, |
37 | int startX, int endX, int startY, int endY) | 37 | int startX, int endX, int startY, int endY) |
38 | { | 38 | { |
39 | int x,y; | 39 | int x,y; |
@@ -44,6 +44,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
44 | if (fillArea[x, y]) | 44 | if (fillArea[x, y]) |
45 | { | 45 | { |
46 | map[x, y] -= strength; | 46 | map[x, y] -= strength; |
47 | if (map[x, y] < -100f) | ||
48 | map[x, y] = -100f; | ||
47 | } | 49 | } |
48 | } | 50 | } |
49 | } | 51 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs index d634e8b..26d77ea 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs | |||
@@ -35,9 +35,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
35 | { | 35 | { |
36 | #region ITerrainFloodEffect Members | 36 | #region ITerrainFloodEffect Members |
37 | 37 | ||
38 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, | 38 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, float height, float strength, |
39 | int startX, int endX, int startY, int endY) | 39 | int startX, int endX, int startY, int endY) |
40 | { | 40 | { |
41 | strength *= 0.08f; | ||
42 | |||
41 | int x, y; | 43 | int x, y; |
42 | for (x = startX; x <= endX; x++) | 44 | for (x = startX; x <= endX; x++) |
43 | { | 45 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs index 6ccd5df..897ac72 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
33 | { | 33 | { |
34 | #region ITerrainFloodEffect Members | 34 | #region ITerrainFloodEffect Members |
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, float height, float strength, |
37 | int startX, int endX, int startY, int endY) | 37 | int startX, int endX, int startY, int endY) |
38 | { | 38 | { |
39 | int x,y; | 39 | int x,y; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs index 4230133..973a765 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs | |||
@@ -46,17 +46,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
46 | /// <param name="map">the current heightmap</param> | 46 | /// <param name="map">the current heightmap</param> |
47 | /// <param name="fillArea">array indicating which sections of the map are to be reverted</param> | 47 | /// <param name="fillArea">array indicating which sections of the map are to be reverted</param> |
48 | /// <param name="strength">unused</param> | 48 | /// <param name="strength">unused</param> |
49 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, | 49 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, float height, float strength, |
50 | int startX, int endX, int startY, int endY) | 50 | int startX, int endX, int startY, int endY) |
51 | { | 51 | { |
52 | int x, y; | 52 | int x, y; |
53 | strength *= 2f; | ||
54 | if (strength > 1.0f) | ||
55 | strength = 1.0f; | ||
56 | |||
53 | for (x = startX; x <= endX; x++) | 57 | for (x = startX; x <= endX; x++) |
54 | { | 58 | { |
55 | for (y = startY; y <= endY; y++) | 59 | for (y = startY; y <= endY; y++) |
56 | { | 60 | { |
57 | if (fillArea[x, y]) | 61 | if (fillArea[x, y]) |
58 | { | 62 | { |
59 | map[x, y] = m_revertmap[x, y]; | 63 | map[x, y] = map[x, y] * (1.0f - strength) + m_revertmap[x, y] * strength; |
60 | } | 64 | } |
61 | } | 65 | } |
62 | } | 66 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs index 6c0d60d..64ffd4d 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs | |||
@@ -33,11 +33,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
33 | { | 33 | { |
34 | #region ITerrainFloodEffect Members | 34 | #region ITerrainFloodEffect Members |
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, float height, float strength, |
37 | int startX, int endX, int startY, int endY) | 37 | int startX, int endX, int startY, int endY) |
38 | { | 38 | { |
39 | double area = strength; | 39 | double area = 4; |
40 | double step = strength / 4.0; | 40 | double step = 1; |
41 | |||
42 | strength *= 0.002f; | ||
41 | 43 | ||
42 | double[,] manipulate = new double[map.Width,map.Height]; | 44 | double[,] manipulate = new double[map.Width,map.Height]; |
43 | int x, y; | 45 | int x, y; |
@@ -72,7 +74,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
72 | if (!fillArea[x, y]) | 74 | if (!fillArea[x, y]) |
73 | continue; | 75 | continue; |
74 | 76 | ||
75 | map[x, y] = manipulate[x, y]; | 77 | map[x, y] = strength * manipulate[x, y]; |
76 | } | 78 | } |
77 | } | 79 | } |
78 | } | 80 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainFeature.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainFeature.cs deleted file mode 100644 index 78a43db..0000000 --- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainFeature.cs +++ /dev/null | |||
@@ -1,60 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenSim.Region.Framework.Interfaces; | ||
30 | |||
31 | namespace OpenSim.Region.CoreModules.World.Terrain | ||
32 | { | ||
33 | public interface ITerrainFeature | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Creates the feature. | ||
37 | /// </summary> | ||
38 | /// <returns> | ||
39 | /// Empty string if successful, otherwise error message. | ||
40 | /// </returns> | ||
41 | /// <param name='map'> | ||
42 | /// ITerrainChannel holding terrain data. | ||
43 | /// </param> | ||
44 | /// <param name='args'> | ||
45 | /// command-line arguments from console. | ||
46 | /// </param> | ||
47 | string CreateFeature(ITerrainChannel map, string[] args); | ||
48 | |||
49 | /// <summary> | ||
50 | /// Gets a string describing the usage. | ||
51 | /// </summary> | ||
52 | /// <returns> | ||
53 | /// A string describing parameters for creating the feature. | ||
54 | /// Format is "feature-name <arg1> <arg2> ..." | ||
55 | /// </returns> | ||
56 | string GetUsage(); | ||
57 | } | ||
58 | |||
59 | } | ||
60 | |||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs index f7be25f..63ea1ec 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs | |||
@@ -32,7 +32,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
32 | { | 32 | { |
33 | public interface ITerrainFloodEffect | 33 | public interface ITerrainFloodEffect |
34 | { | 34 | { |
35 | void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength, | 35 | void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, float height, float strength, |
36 | int startX, int endX, int startY, int endY); | 36 | int startX, int endX, int startY, int endY); |
37 | } | 37 | } |
38 | } \ No newline at end of file | 38 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs index d0b05e4..5741e4f 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs | |||
@@ -31,7 +31,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
31 | { | 31 | { |
32 | public interface ITerrainPaintableEffect | 32 | public interface ITerrainPaintableEffect |
33 | { | 33 | { |
34 | void PaintEffect(ITerrainChannel map, bool[,] allowMask, double x, double y, double z, | 34 | void PaintEffect(ITerrainChannel map, bool[,] allowMask, float x, float y, float z, |
35 | double strength, double duration, int startX, int endX, int startY, int endY); | 35 | float strength, float duration, int startX, int endX, int startY, int endY); |
36 | } | 36 | } |
37 | } | 37 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs deleted file mode 100644 index 7358ba3..0000000 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs +++ /dev/null | |||
@@ -1,323 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenSim.Region.Framework.Interfaces; | ||
30 | using OpenSim.Region.Framework.Scenes; | ||
31 | |||
32 | namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | ||
33 | { | ||
34 | /// <summary> | ||
35 | /// Hydraulic Erosion Brush | ||
36 | /// </summary> | ||
37 | public class ErodeSphere : ITerrainPaintableEffect | ||
38 | { | ||
39 | private const double rainHeight = 0.2; | ||
40 | private const int rounds = 10; | ||
41 | private const NeighbourSystem type = NeighbourSystem.Moore; | ||
42 | private const double waterSaturation = 0.30; | ||
43 | |||
44 | #region Supporting Functions | ||
45 | |||
46 | private static int[] Neighbours(NeighbourSystem neighbourType, int index) | ||
47 | { | ||
48 | int[] coord = new int[2]; | ||
49 | |||
50 | index++; | ||
51 | |||
52 | switch (neighbourType) | ||
53 | { | ||
54 | case NeighbourSystem.Moore: | ||
55 | switch (index) | ||
56 | { | ||
57 | case 1: | ||
58 | coord[0] = -1; | ||
59 | coord[1] = -1; | ||
60 | break; | ||
61 | |||
62 | case 2: | ||
63 | coord[0] = -0; | ||
64 | coord[1] = -1; | ||
65 | break; | ||
66 | |||
67 | case 3: | ||
68 | coord[0] = +1; | ||
69 | coord[1] = -1; | ||
70 | break; | ||
71 | |||
72 | case 4: | ||
73 | coord[0] = -1; | ||
74 | coord[1] = -0; | ||
75 | break; | ||
76 | |||
77 | case 5: | ||
78 | coord[0] = -0; | ||
79 | coord[1] = -0; | ||
80 | break; | ||
81 | |||
82 | case 6: | ||
83 | coord[0] = +1; | ||
84 | coord[1] = -0; | ||
85 | break; | ||
86 | |||
87 | case 7: | ||
88 | coord[0] = -1; | ||
89 | coord[1] = +1; | ||
90 | break; | ||
91 | |||
92 | case 8: | ||
93 | coord[0] = -0; | ||
94 | coord[1] = +1; | ||
95 | break; | ||
96 | |||
97 | case 9: | ||
98 | coord[0] = +1; | ||
99 | coord[1] = +1; | ||
100 | break; | ||
101 | |||
102 | default: | ||
103 | break; | ||
104 | } | ||
105 | break; | ||
106 | |||
107 | case NeighbourSystem.VonNeumann: | ||
108 | switch (index) | ||
109 | { | ||
110 | case 1: | ||
111 | coord[0] = 0; | ||
112 | coord[1] = -1; | ||
113 | break; | ||
114 | |||
115 | case 2: | ||
116 | coord[0] = -1; | ||
117 | coord[1] = 0; | ||
118 | break; | ||
119 | |||
120 | case 3: | ||
121 | coord[0] = +1; | ||
122 | coord[1] = 0; | ||
123 | break; | ||
124 | |||
125 | case 4: | ||
126 | coord[0] = 0; | ||
127 | coord[1] = +1; | ||
128 | break; | ||
129 | |||
130 | case 5: | ||
131 | coord[0] = -0; | ||
132 | coord[1] = -0; | ||
133 | break; | ||
134 | |||
135 | default: | ||
136 | break; | ||
137 | } | ||
138 | break; | ||
139 | } | ||
140 | |||
141 | return coord; | ||
142 | } | ||
143 | |||
144 | private enum NeighbourSystem | ||
145 | { | ||
146 | Moore, | ||
147 | VonNeumann | ||
148 | } ; | ||
149 | |||
150 | #endregion | ||
151 | |||
152 | #region ITerrainPaintableEffect Members | ||
153 | |||
154 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, | ||
155 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
156 | { | ||
157 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
158 | |||
159 | int x, y; | ||
160 | // Using one 'rain' round for this, so skipping a useless loop | ||
161 | // Will need to adapt back in for the Flood brush | ||
162 | |||
163 | ITerrainChannel water = new TerrainChannel(map.Width, map.Height); | ||
164 | ITerrainChannel sediment = new TerrainChannel(map.Width, map.Height); | ||
165 | |||
166 | // Fill with rain | ||
167 | for (x = startX; x <= endX; x++) | ||
168 | { | ||
169 | for (y = startY; y <= endY; y++) | ||
170 | { | ||
171 | if (mask[x, y]) | ||
172 | water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration); | ||
173 | } | ||
174 | } | ||
175 | |||
176 | for (int i = 0; i < rounds; i++) | ||
177 | { | ||
178 | // Erode underlying terrain | ||
179 | for (x = startX; x <= endX; x++) | ||
180 | { | ||
181 | for (y = startY; y <= endY; y++) | ||
182 | { | ||
183 | if (mask[x, y]) | ||
184 | { | ||
185 | const double solConst = (1.0 / rounds); | ||
186 | double sedDelta = water[x, y] * solConst; | ||
187 | map[x, y] -= sedDelta; | ||
188 | sediment[x, y] += sedDelta; | ||
189 | } | ||
190 | } | ||
191 | } | ||
192 | |||
193 | // Move water | ||
194 | for (x = startX; x <= endX; x++) | ||
195 | { | ||
196 | for (y = startY; y <= endY; y++) | ||
197 | { | ||
198 | if (water[x, y] <= 0) | ||
199 | continue; | ||
200 | |||
201 | // Step 1. Calculate average of neighbours | ||
202 | |||
203 | int neighbours = 0; | ||
204 | double altitudeTotal = 0.0; | ||
205 | double altitudeMe = map[x, y] + water[x, y]; | ||
206 | |||
207 | const int NEIGHBOUR_ME = 4; | ||
208 | const int NEIGHBOUR_MAX = 9; | ||
209 | |||
210 | for (int j = 0; j < NEIGHBOUR_MAX; j++) | ||
211 | { | ||
212 | if (j != NEIGHBOUR_ME) | ||
213 | { | ||
214 | int[] coords = Neighbours(type, j); | ||
215 | |||
216 | coords[0] += x; | ||
217 | coords[1] += y; | ||
218 | |||
219 | if (coords[0] > map.Width - 1) | ||
220 | continue; | ||
221 | if (coords[1] > map.Height - 1) | ||
222 | continue; | ||
223 | if (coords[0] < 0) | ||
224 | continue; | ||
225 | if (coords[1] < 0) | ||
226 | continue; | ||
227 | |||
228 | // Calculate total height of this neighbour | ||
229 | double altitudeNeighbour = water[coords[0], coords[1]] + map[coords[0], coords[1]]; | ||
230 | |||
231 | // If it's greater than me... | ||
232 | if (altitudeNeighbour - altitudeMe < 0) | ||
233 | { | ||
234 | // Add it to our calculations | ||
235 | neighbours++; | ||
236 | altitudeTotal += altitudeNeighbour; | ||
237 | } | ||
238 | } | ||
239 | } | ||
240 | |||
241 | if (neighbours == 0) | ||
242 | continue; | ||
243 | |||
244 | double altitudeAvg = altitudeTotal / neighbours; | ||
245 | |||
246 | // Step 2. Allocate water to neighbours. | ||
247 | for (int j = 0; j < NEIGHBOUR_MAX; j++) | ||
248 | { | ||
249 | if (j != NEIGHBOUR_ME) | ||
250 | { | ||
251 | int[] coords = Neighbours(type, j); | ||
252 | |||
253 | coords[0] += x; | ||
254 | coords[1] += y; | ||
255 | |||
256 | if (coords[0] > map.Width - 1) | ||
257 | continue; | ||
258 | if (coords[1] > map.Height - 1) | ||
259 | continue; | ||
260 | if (coords[0] < 0) | ||
261 | continue; | ||
262 | if (coords[1] < 0) | ||
263 | continue; | ||
264 | |||
265 | // Skip if we dont have water to begin with. | ||
266 | if (water[x, y] < 0) | ||
267 | continue; | ||
268 | |||
269 | // Calculate our delta average | ||
270 | double altitudeDelta = altitudeMe - altitudeAvg; | ||
271 | |||
272 | if (altitudeDelta < 0) | ||
273 | continue; | ||
274 | |||
275 | // Calculate how much water we can move | ||
276 | double waterMin = Math.Min(water[x, y], altitudeDelta); | ||
277 | double waterDelta = waterMin * ((water[coords[0], coords[1]] + map[coords[0], coords[1]]) | ||
278 | / altitudeTotal); | ||
279 | |||
280 | double sedimentDelta = sediment[x, y] * (waterDelta / water[x, y]); | ||
281 | |||
282 | if (sedimentDelta > 0) | ||
283 | { | ||
284 | sediment[x, y] -= sedimentDelta; | ||
285 | sediment[coords[0], coords[1]] += sedimentDelta; | ||
286 | } | ||
287 | } | ||
288 | } | ||
289 | } | ||
290 | } | ||
291 | |||
292 | // Evaporate | ||
293 | |||
294 | for (x = 0; x < water.Width; x++) | ||
295 | { | ||
296 | for (y = 0; y < water.Height; y++) | ||
297 | { | ||
298 | water[x, y] *= 1.0 - (rainHeight / rounds); | ||
299 | |||
300 | double waterCapacity = waterSaturation * water[x, y]; | ||
301 | |||
302 | double sedimentDeposit = sediment[x, y] - waterCapacity; | ||
303 | if (sedimentDeposit > 0) | ||
304 | { | ||
305 | if (mask[x, y]) | ||
306 | { | ||
307 | sediment[x, y] -= sedimentDeposit; | ||
308 | map[x, y] += sedimentDeposit; | ||
309 | } | ||
310 | } | ||
311 | } | ||
312 | } | ||
313 | } | ||
314 | |||
315 | // Deposit any remainder (should be minimal) | ||
316 | for (x = 0; x < water.Width; x++) | ||
317 | for (y = 0; y < water.Height; y++) | ||
318 | if (mask[x, y] && sediment[x, y] > 0) | ||
319 | map[x, y] += sediment[x, y]; | ||
320 | } | ||
321 | #endregion | ||
322 | } | ||
323 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs index 9d3d4cb..4c24e49 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs | |||
@@ -35,49 +35,29 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
35 | { | 35 | { |
36 | #region ITerrainPaintableEffect Members | 36 | #region ITerrainPaintableEffect Members |
37 | 37 | ||
38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, | 38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz, |
39 | double strength, double duration, int startX, int endX, int startY, int endY) | 39 | float size, float strength, int startX, int endX, int startY, int endY) |
40 | { | 40 | { |
41 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
42 | |||
43 | int x, y; | 41 | int x, y; |
44 | 42 | ||
43 | size *= 2; | ||
44 | |||
45 | float distancefactor; | ||
46 | |||
45 | // blend in map | 47 | // blend in map |
46 | for (x = startX; x <= endX; x++) | 48 | for (x = startX; x <= endX; ++x) |
47 | { | 49 | { |
48 | for (y = startY; y <= endY; y++) | 50 | for (y = startY; y <= endY; ++y) |
49 | { | 51 | { |
50 | if (!mask[x,y]) | 52 | if (!mask[x,y]) |
51 | continue; | 53 | continue; |
52 | 54 | ||
53 | double z; | 55 | distancefactor = strength * TerrainUtil.SphericalFactor(x - rx, y - ry, size); |
54 | if (duration < 4.0) | ||
55 | { | ||
56 | z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration * 0.25; | ||
57 | } | ||
58 | else { | ||
59 | z = 1.0; | ||
60 | } | ||
61 | |||
62 | double delta = rz - map[x, y]; | ||
63 | if (Math.Abs(delta) > 0.1) | ||
64 | { | ||
65 | if (z > 1.0) | ||
66 | { | ||
67 | z = 1.0; | ||
68 | } | ||
69 | else if (z < 0.0) | ||
70 | { | ||
71 | z = 0.0; | ||
72 | } | ||
73 | delta *= z; | ||
74 | } | ||
75 | |||
76 | if (delta != 0) // add in non-zero amount | ||
77 | { | ||
78 | map[x, y] += delta; | ||
79 | } | ||
80 | 56 | ||
57 | if(distancefactor >= 1.0f) | ||
58 | map[x, y] = rz; | ||
59 | else | ||
60 | map[x, y] += (rz - (float)map[x, y]) * distancefactor; | ||
81 | } | 61 | } |
82 | } | 62 | } |
83 | } | 63 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs index a88a022..68c6151 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs | |||
@@ -34,11 +34,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
34 | { | 34 | { |
35 | #region ITerrainPaintableEffect Members | 35 | #region ITerrainPaintableEffect Members |
36 | 36 | ||
37 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, | 37 | public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz, |
38 | double strength, double duration, int startX, int endX, int startY, int endY) | 38 | float size, float strength, int startX, int endX, int startY, int endY) |
39 | { | 39 | { |
40 | int s = (int) (Math.Pow(2, strength) + 0.5); | 40 | size = 0.5f * (float)Math.PI / size; |
41 | 41 | strength *= 2; | |
42 | int x, y; | 42 | int x, y; |
43 | 43 | ||
44 | for (x = startX; x <= endX; x++) | 44 | for (x = startX; x <= endX; x++) |
@@ -49,19 +49,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
49 | continue; | 49 | continue; |
50 | 50 | ||
51 | // Calculate a cos-sphere and add it to the heighmap | 51 | // Calculate a cos-sphere and add it to the heighmap |
52 | double r = Math.Sqrt((x-rx) * (x-rx) + ((y-ry) * (y-ry))); | 52 | double r = Math.Sqrt((x - rx) * (x - rx) + (y - ry) * (y - ry)); |
53 | double z = Math.Cos(r * Math.PI / (s * 2)); | 53 | double distancefactor = Math.Cos(r * size); |
54 | if (z > 0.0) | 54 | if (distancefactor > 0.0) |
55 | { | 55 | { |
56 | double newz = map[x, y] - z * duration; | 56 | double newz = map[x, y] - distancefactor * strength; |
57 | if (newz < 0.0) | 57 | if (newz <= -100f) |
58 | map[x, y] = 0.0; | 58 | map[x, y] = -100f; |
59 | else | 59 | else |
60 | map[x, y] = newz; | 60 | map[x, y] = newz; |
61 | } | 61 | } |
62 | } | 62 | } |
63 | } | 63 | } |
64 | |||
65 | } | 64 | } |
66 | #endregion | 65 | #endregion |
67 | } | 66 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs index 46d47b4..010ca0c 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs | |||
@@ -35,11 +35,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
35 | { | 35 | { |
36 | #region ITerrainPaintableEffect Members | 36 | #region ITerrainPaintableEffect Members |
37 | 37 | ||
38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, | 38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz, |
39 | double strength, double duration, int startX, int endX, int startY, int endY) | 39 | float size, float strength, int startX, int endX, int startY, int endY) |
40 | { | 40 | { |
41 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
42 | |||
43 | int x, y; | 41 | int x, y; |
44 | 42 | ||
45 | for (x = startX; x <= endX; x++) | 43 | for (x = startX; x <= endX; x++) |
@@ -50,14 +48,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
50 | continue; | 48 | continue; |
51 | 49 | ||
52 | // Calculate a sphere and add it to the heighmap | 50 | // Calculate a sphere and add it to the heighmap |
53 | double z = strength; | 51 | float distancefactor = TerrainUtil.SphericalFactor(x - rx, y - ry, size); |
54 | z *= z; | ||
55 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | ||
56 | 52 | ||
57 | double noise = TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0); | 53 | double noise = TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0); |
58 | 54 | ||
59 | if (z > 0.0) | 55 | if (distancefactor > 0.0) |
60 | map[x, y] += noise * z * duration; | 56 | map[x, y] += noise * distancefactor * strength; |
61 | } | 57 | } |
62 | } | 58 | } |
63 | } | 59 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs deleted file mode 100644 index 281690d..0000000 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs +++ /dev/null | |||
@@ -1,223 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenSim.Region.Framework.Interfaces; | ||
30 | using OpenSim.Region.Framework.Scenes; | ||
31 | |||
32 | namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | ||
33 | { | ||
34 | /// <summary> | ||
35 | /// Speed-Optimised Hybrid Erosion Brush | ||
36 | /// | ||
37 | /// As per Jacob Olsen's Paper | ||
38 | /// http://www.oddlabs.com/download/terrain_generation.pdf | ||
39 | /// </summary> | ||
40 | public class OlsenSphere : ITerrainPaintableEffect | ||
41 | { | ||
42 | private const double nConst = 1024.0; | ||
43 | private const NeighbourSystem type = NeighbourSystem.Moore; | ||
44 | |||
45 | #region Supporting Functions | ||
46 | |||
47 | private static int[] Neighbours(NeighbourSystem neighbourType, int index) | ||
48 | { | ||
49 | int[] coord = new int[2]; | ||
50 | |||
51 | index++; | ||
52 | |||
53 | switch (neighbourType) | ||
54 | { | ||
55 | case NeighbourSystem.Moore: | ||
56 | switch (index) | ||
57 | { | ||
58 | case 1: | ||
59 | coord[0] = -1; | ||
60 | coord[1] = -1; | ||
61 | break; | ||
62 | |||
63 | case 2: | ||
64 | coord[0] = -0; | ||
65 | coord[1] = -1; | ||
66 | break; | ||
67 | |||
68 | case 3: | ||
69 | coord[0] = +1; | ||
70 | coord[1] = -1; | ||
71 | break; | ||
72 | |||
73 | case 4: | ||
74 | coord[0] = -1; | ||
75 | coord[1] = -0; | ||
76 | break; | ||
77 | |||
78 | case 5: | ||
79 | coord[0] = -0; | ||
80 | coord[1] = -0; | ||
81 | break; | ||
82 | |||
83 | case 6: | ||
84 | coord[0] = +1; | ||
85 | coord[1] = -0; | ||
86 | break; | ||
87 | |||
88 | case 7: | ||
89 | coord[0] = -1; | ||
90 | coord[1] = +1; | ||
91 | break; | ||
92 | |||
93 | case 8: | ||
94 | coord[0] = -0; | ||
95 | coord[1] = +1; | ||
96 | break; | ||
97 | |||
98 | case 9: | ||
99 | coord[0] = +1; | ||
100 | coord[1] = +1; | ||
101 | break; | ||
102 | |||
103 | default: | ||
104 | break; | ||
105 | } | ||
106 | break; | ||
107 | |||
108 | case NeighbourSystem.VonNeumann: | ||
109 | switch (index) | ||
110 | { | ||
111 | case 1: | ||
112 | coord[0] = 0; | ||
113 | coord[1] = -1; | ||
114 | break; | ||
115 | |||
116 | case 2: | ||
117 | coord[0] = -1; | ||
118 | coord[1] = 0; | ||
119 | break; | ||
120 | |||
121 | case 3: | ||
122 | coord[0] = +1; | ||
123 | coord[1] = 0; | ||
124 | break; | ||
125 | |||
126 | case 4: | ||
127 | coord[0] = 0; | ||
128 | coord[1] = +1; | ||
129 | break; | ||
130 | |||
131 | case 5: | ||
132 | coord[0] = -0; | ||
133 | coord[1] = -0; | ||
134 | break; | ||
135 | |||
136 | default: | ||
137 | break; | ||
138 | } | ||
139 | break; | ||
140 | } | ||
141 | |||
142 | return coord; | ||
143 | } | ||
144 | |||
145 | private enum NeighbourSystem | ||
146 | { | ||
147 | Moore, | ||
148 | VonNeumann | ||
149 | } ; | ||
150 | |||
151 | #endregion | ||
152 | |||
153 | #region ITerrainPaintableEffect Members | ||
154 | |||
155 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, | ||
156 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
157 | { | ||
158 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
159 | |||
160 | int x, y; | ||
161 | |||
162 | for (x = startX; x <= endX; x++) | ||
163 | { | ||
164 | for (y = startY; y <= endY; y++) | ||
165 | { | ||
166 | if (!mask[x, y]) | ||
167 | continue; | ||
168 | |||
169 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); | ||
170 | |||
171 | if (z > 0) // add in non-zero amount | ||
172 | { | ||
173 | const int NEIGHBOUR_ME = 4; | ||
174 | const int NEIGHBOUR_MAX = 9; | ||
175 | |||
176 | double max = Double.MinValue; | ||
177 | int loc = 0; | ||
178 | |||
179 | |||
180 | for (int j = 0; j < NEIGHBOUR_MAX; j++) | ||
181 | { | ||
182 | if (j != NEIGHBOUR_ME) | ||
183 | { | ||
184 | int[] coords = Neighbours(type, j); | ||
185 | |||
186 | coords[0] += x; | ||
187 | coords[1] += y; | ||
188 | |||
189 | if (coords[0] > map.Width - 1) | ||
190 | continue; | ||
191 | if (coords[1] > map.Height - 1) | ||
192 | continue; | ||
193 | if (coords[0] < 0) | ||
194 | continue; | ||
195 | if (coords[1] < 0) | ||
196 | continue; | ||
197 | |||
198 | double cellmax = map[x, y] - map[coords[0], coords[1]]; | ||
199 | if (cellmax > max) | ||
200 | { | ||
201 | max = cellmax; | ||
202 | loc = j; | ||
203 | } | ||
204 | } | ||
205 | } | ||
206 | |||
207 | double T = nConst / ((map.Width + map.Height) / 2.0); | ||
208 | // Apply results | ||
209 | if (0 < max && max <= T) | ||
210 | { | ||
211 | int[] maxCoords = Neighbours(type, loc); | ||
212 | double heightDelta = 0.5 * max * z * duration; | ||
213 | map[x, y] -= heightDelta; | ||
214 | map[x + maxCoords[0], y + maxCoords[1]] += heightDelta; | ||
215 | } | ||
216 | } | ||
217 | } | ||
218 | } | ||
219 | } | ||
220 | |||
221 | #endregion | ||
222 | } | ||
223 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs index 5305cb4..2155368 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs | |||
@@ -35,12 +35,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
35 | #region ITerrainPaintableEffect Members | 35 | #region ITerrainPaintableEffect Members |
36 | 36 | ||
37 | 37 | ||
38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, | 38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz, |
39 | double strength, double duration, int startX, int endX, int startY, int endY) | 39 | float size, float strength, int startX, int endX, int startY, int endY) |
40 | { | 40 | { |
41 | int s = (int) (Math.Pow(2, strength) + 0.5); | 41 | size = 0.5f *(float)Math.PI / size; |
42 | strength *= 2; | ||
42 | 43 | ||
43 | int x,y; | 44 | int x, y; |
44 | 45 | ||
45 | for (x = startX; x <= endX; x++) | 46 | for (x = startX; x <= endX; x++) |
46 | { | 47 | { |
@@ -50,10 +51,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
50 | continue; | 51 | continue; |
51 | 52 | ||
52 | // Calculate a cos-sphere and add it to the heighmap | 53 | // Calculate a cos-sphere and add it to the heighmap |
53 | double r = Math.Sqrt((x - rx) * (x - rx) + ((y - ry) * (y - ry))); | 54 | double r = Math.Sqrt((x - rx) * (x - rx) + (y - ry) * (y - ry)); |
54 | double z = Math.Cos(r * Math.PI / (s * 2)); | 55 | double distancefactor = Math.Cos(r * size); |
55 | if (z > 0.0) | 56 | if (distancefactor > 0.0) |
56 | map[x, y] += z * duration; | 57 | map[x, y] += distancefactor * strength; |
57 | } | 58 | } |
58 | } | 59 | } |
59 | } | 60 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs index ca30e9e..ab3c5b7 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs | |||
@@ -41,17 +41,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
41 | 41 | ||
42 | #region ITerrainPaintableEffect Members | 42 | #region ITerrainPaintableEffect Members |
43 | 43 | ||
44 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, | 44 | public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz, |
45 | double strength, double duration, int startX, int endX, int startY, int endY) | 45 | float size, float strength, int startX, int endX, int startY, int endY) |
46 | { | 46 | { |
47 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 47 | if (strength < 0) |
48 | duration = 0.03; //MCP Should be read from ini file | ||
49 | |||
50 | if (duration > 1.0) | ||
51 | duration = 1.0; | ||
52 | if (duration < 0) | ||
53 | return; | 48 | return; |
54 | 49 | ||
50 | if (strength > 1.0f) | ||
51 | strength = 1.0f; | ||
52 | |||
55 | int x,y; | 53 | int x,y; |
56 | for (x = startX; x <= endX; x++) | 54 | for (x = startX; x <= endX; x++) |
57 | { | 55 | { |
@@ -61,14 +59,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
61 | continue; | 59 | continue; |
62 | 60 | ||
63 | // Calculate a sphere and add it to the heighmap | 61 | // Calculate a sphere and add it to the heighmap |
64 | double z = strength; | 62 | double distancefactor = TerrainUtil.SphericalFactor(x - rx, y - ry, size); |
65 | z *= z; | 63 | if (distancefactor > 0.0) |
66 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | ||
67 | |||
68 | if (z > 0.0) | ||
69 | { | 64 | { |
70 | z *= duration; | 65 | distancefactor *= strength; |
71 | map[x, y] = (map[x, y] * (1.0 - z)) + (m_revertmap[x, y] * z); | 66 | map[x, y] = (map[x, y] * (1.0 - distancefactor)) + (m_revertmap[x, y] * distancefactor); |
72 | } | 67 | } |
73 | } | 68 | } |
74 | } | 69 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs index 0342962..a952694 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs | |||
@@ -34,18 +34,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
34 | { | 34 | { |
35 | #region ITerrainPaintableEffect Members | 35 | #region ITerrainPaintableEffect Members |
36 | 36 | ||
37 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, | 37 | public void PaintEffect(ITerrainChannel map, bool[,] mask, float rx, float ry, float rz, |
38 | double strength, double duration, int startX, int endX, int startY, int endY) | 38 | float size, float strengh, int startX, int endX, int startY, int endY) |
39 | { | 39 | { |
40 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
41 | |||
42 | int x, y; | 40 | int x, y; |
43 | double[,] tweak = new double[map.Width,map.Height]; | 41 | double[,] tweak = new double[map.Width, map.Height]; |
44 | 42 | ||
45 | double area = strength; | 43 | double step = size / 4.0; |
46 | double step = strength / 4.0; | ||
47 | duration = 0.03; //MCP Should be read from ini file | ||
48 | 44 | ||
45 | if(strengh > 1.0f) | ||
46 | strengh = 1.0f; | ||
49 | 47 | ||
50 | // compute delta map | 48 | // compute delta map |
51 | for (x = startX; x <= endX; x++) | 49 | for (x = startX; x <= endX; x++) |
@@ -55,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
55 | if (!mask[x, y]) | 53 | if (!mask[x, y]) |
56 | continue; | 54 | continue; |
57 | 55 | ||
58 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); | 56 | double z = TerrainUtil.SphericalFactor(x - rx, y - ry, size); |
59 | 57 | ||
60 | if (z > 0) // add in non-zero amount | 58 | if (z > 0) // add in non-zero amount |
61 | { | 59 | { |
@@ -63,10 +61,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
63 | int avgsteps = 0; | 61 | int avgsteps = 0; |
64 | 62 | ||
65 | double n; | 63 | double n; |
66 | for (n = 0.0 - area; n < area; n += step) | 64 | for (n =- size; n < size; n += step) |
67 | { | 65 | { |
68 | double l; | 66 | double l; |
69 | for (l = 0.0 - area; l < area; l += step) | 67 | for (l = -size; l < size; l += step) |
70 | { | 68 | { |
71 | avgsteps++; | 69 | avgsteps++; |
72 | average += TerrainUtil.GetBilinearInterpolate(x + n, y + l, map); | 70 | average += TerrainUtil.GetBilinearInterpolate(x + n, y + l, map); |
@@ -84,13 +82,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
84 | if (!mask[x, y]) | 82 | if (!mask[x, y]) |
85 | continue; | 83 | continue; |
86 | 84 | ||
87 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); | 85 | float distancefactor = TerrainUtil.SphericalFactor(x - rx, y - ry, size); |
88 | 86 | ||
89 | if (z > 0) // add in non-zero amount | 87 | if (distancefactor > 0) // add in non-zero amount |
90 | { | 88 | { |
91 | double da = z; | 89 | double a = (map[x, y] - tweak[x, y]) * distancefactor; |
92 | double a = (map[x, y] - tweak[x, y]) * da; | 90 | double newz = map[x, y] - (a * strengh); |
93 | double newz = map[x, y] - (a * duration); | ||
94 | 91 | ||
95 | if (newz > 0.0) | 92 | if (newz > 0.0) |
96 | map[x, y] = newz; | 93 | map[x, y] = newz; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs deleted file mode 100644 index f52fe07..0000000 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs +++ /dev/null | |||
@@ -1,211 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenSim.Region.Framework.Interfaces; | ||
29 | using OpenSim.Region.Framework.Scenes; | ||
30 | |||
31 | namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | ||
32 | { | ||
33 | /// <summary> | ||
34 | /// Thermal Weathering Paint Brush | ||
35 | /// </summary> | ||
36 | public class WeatherSphere : ITerrainPaintableEffect | ||
37 | { | ||
38 | private const double talus = 0.2; | ||
39 | private const NeighbourSystem type = NeighbourSystem.Moore; | ||
40 | |||
41 | #region Supporting Functions | ||
42 | |||
43 | private static int[] Neighbours(NeighbourSystem neighbourType, int index) | ||
44 | { | ||
45 | int[] coord = new int[2]; | ||
46 | |||
47 | index++; | ||
48 | |||
49 | switch (neighbourType) | ||
50 | { | ||
51 | case NeighbourSystem.Moore: | ||
52 | switch (index) | ||
53 | { | ||
54 | case 1: | ||
55 | coord[0] = -1; | ||
56 | coord[1] = -1; | ||
57 | break; | ||
58 | |||
59 | case 2: | ||
60 | coord[0] = -0; | ||
61 | coord[1] = -1; | ||
62 | break; | ||
63 | |||
64 | case 3: | ||
65 | coord[0] = +1; | ||
66 | coord[1] = -1; | ||
67 | break; | ||
68 | |||
69 | case 4: | ||
70 | coord[0] = -1; | ||
71 | coord[1] = -0; | ||
72 | break; | ||
73 | |||
74 | case 5: | ||
75 | coord[0] = -0; | ||
76 | coord[1] = -0; | ||
77 | break; | ||
78 | |||
79 | case 6: | ||
80 | coord[0] = +1; | ||
81 | coord[1] = -0; | ||
82 | break; | ||
83 | |||
84 | case 7: | ||
85 | coord[0] = -1; | ||
86 | coord[1] = +1; | ||
87 | break; | ||
88 | |||
89 | case 8: | ||
90 | coord[0] = -0; | ||
91 | coord[1] = +1; | ||
92 | break; | ||
93 | |||
94 | case 9: | ||
95 | coord[0] = +1; | ||
96 | coord[1] = +1; | ||
97 | break; | ||
98 | |||
99 | default: | ||
100 | break; | ||
101 | } | ||
102 | break; | ||
103 | |||
104 | case NeighbourSystem.VonNeumann: | ||
105 | switch (index) | ||
106 | { | ||
107 | case 1: | ||
108 | coord[0] = 0; | ||
109 | coord[1] = -1; | ||
110 | break; | ||
111 | |||
112 | case 2: | ||
113 | coord[0] = -1; | ||
114 | coord[1] = 0; | ||
115 | break; | ||
116 | |||
117 | case 3: | ||
118 | coord[0] = +1; | ||
119 | coord[1] = 0; | ||
120 | break; | ||
121 | |||
122 | case 4: | ||
123 | coord[0] = 0; | ||
124 | coord[1] = +1; | ||
125 | break; | ||
126 | |||
127 | case 5: | ||
128 | coord[0] = -0; | ||
129 | coord[1] = -0; | ||
130 | break; | ||
131 | |||
132 | default: | ||
133 | break; | ||
134 | } | ||
135 | break; | ||
136 | } | ||
137 | |||
138 | return coord; | ||
139 | } | ||
140 | |||
141 | private enum NeighbourSystem | ||
142 | { | ||
143 | Moore, | ||
144 | VonNeumann | ||
145 | } ; | ||
146 | |||
147 | #endregion | ||
148 | |||
149 | #region ITerrainPaintableEffect Members | ||
150 | |||
151 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, | ||
152 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
153 | { | ||
154 | strength = TerrainUtil.MetersToSphericalStrength(strength); | ||
155 | |||
156 | int x,y; | ||
157 | |||
158 | for (x = startX; x <= endX; x++) | ||
159 | { | ||
160 | for (y = startY; y <= endY; y++) | ||
161 | { | ||
162 | if (!mask[x,y]) | ||
163 | continue; | ||
164 | |||
165 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); | ||
166 | |||
167 | if (z > 0) // add in non-zero amount | ||
168 | { | ||
169 | const int NEIGHBOUR_ME = 4; | ||
170 | const int NEIGHBOUR_MAX = 9; | ||
171 | |||
172 | for (int j = 0; j < NEIGHBOUR_MAX; j++) | ||
173 | { | ||
174 | if (j != NEIGHBOUR_ME) | ||
175 | { | ||
176 | int[] coords = Neighbours(type, j); | ||
177 | |||
178 | coords[0] += x; | ||
179 | coords[1] += y; | ||
180 | |||
181 | if (coords[0] > map.Width - 1) | ||
182 | continue; | ||
183 | if (coords[1] > map.Height - 1) | ||
184 | continue; | ||
185 | if (coords[0] < 0) | ||
186 | continue; | ||
187 | if (coords[1] < 0) | ||
188 | continue; | ||
189 | |||
190 | double heightF = map[x, y]; | ||
191 | double target = map[coords[0], coords[1]]; | ||
192 | |||
193 | if (target > heightF + talus) | ||
194 | { | ||
195 | double calc = duration * ((target - heightF) - talus) * z; | ||
196 | heightF += calc; | ||
197 | target -= calc; | ||
198 | } | ||
199 | |||
200 | map[x, y] = heightF; | ||
201 | map[coords[0], coords[1]] = target; | ||
202 | } | ||
203 | } | ||
204 | } | ||
205 | } | ||
206 | } | ||
207 | } | ||
208 | |||
209 | #endregion | ||
210 | } | ||
211 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index e00fafb..a73de46 100755 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -65,11 +65,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
65 | Smooth = 3, | 65 | Smooth = 3, |
66 | Noise = 4, | 66 | Noise = 4, |
67 | Revert = 5, | 67 | Revert = 5, |
68 | |||
69 | // Extended brushes | ||
70 | Erode = 255, | ||
71 | Weather = 254, | ||
72 | Olsen = 253 | ||
73 | } | 68 | } |
74 | 69 | ||
75 | #endregion | 70 | #endregion |
@@ -81,13 +76,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
81 | #pragma warning restore 414 | 76 | #pragma warning restore 414 |
82 | 77 | ||
83 | private readonly Commander m_commander = new Commander("terrain"); | 78 | private readonly Commander m_commander = new Commander("terrain"); |
79 | private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); | ||
84 | private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = | 80 | private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = |
85 | new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>(); | 81 | new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>(); |
86 | private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); | ||
87 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = | 82 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = |
88 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); | 83 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); |
89 | private Dictionary<string, ITerrainModifier> m_modifyOperations = | 84 | private Dictionary<string, ITerrainModifier> m_modifyOperations = new Dictionary<string, ITerrainModifier>(); |
90 | new Dictionary<string, ITerrainModifier>(); | ||
91 | private Dictionary<string, ITerrainEffect> m_plugineffects; | 85 | private Dictionary<string, ITerrainEffect> m_plugineffects; |
92 | private ITerrainChannel m_channel; | 86 | private ITerrainChannel m_channel; |
93 | private ITerrainChannel m_baked; | 87 | private ITerrainChannel m_baked; |
@@ -520,13 +514,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
520 | /// <param name="size">The size of the brush (0=small, 1=medium, 2=large)</param> | 514 | /// <param name="size">The size of the brush (0=small, 1=medium, 2=large)</param> |
521 | /// <param name="action">0=LAND_LEVEL, 1=LAND_RAISE, 2=LAND_LOWER, 3=LAND_SMOOTH, 4=LAND_NOISE, 5=LAND_REVERT</param> | 515 | /// <param name="action">0=LAND_LEVEL, 1=LAND_RAISE, 2=LAND_LOWER, 3=LAND_SMOOTH, 4=LAND_NOISE, 5=LAND_REVERT</param> |
522 | /// <param name="agentId">UUID of script-owner</param> | 516 | /// <param name="agentId">UUID of script-owner</param> |
523 | public void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId) | 517 | public void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action) |
524 | { | 518 | { |
525 | float duration = 0.25f; | 519 | float duration = 0.25f; |
526 | if (action == 0) | 520 | float brushSize = size + 1; |
527 | duration = 4.0f; | 521 | if (brushSize > 2) |
522 | brushSize = 4; | ||
528 | 523 | ||
529 | client_OnModifyTerrain(user, (float)pos.Z, duration, size, action, pos.Y, pos.X, pos.Y, pos.X, agentId); | 524 | client_OnModifyTerrain(user, pos.Z, duration, brushSize, action, pos.Y, pos.X, pos.Y, pos.X); |
530 | } | 525 | } |
531 | 526 | ||
532 | /// <summary> | 527 | /// <summary> |
@@ -686,9 +681,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
686 | m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); | 681 | m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); |
687 | m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); | 682 | m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); |
688 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked); | 683 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked); |
689 | m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); | ||
690 | m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); | ||
691 | m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); | ||
692 | 684 | ||
693 | // Area of effect selection effects | 685 | // Area of effect selection effects |
694 | m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea(); | 686 | m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea(); |
@@ -1310,9 +1302,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1310 | return ret; | 1302 | return ret; |
1311 | } | 1303 | } |
1312 | 1304 | ||
1313 | private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action, | 1305 | private void client_OnModifyTerrain(UUID user, float height, float seconds, float brushSize, byte action, |
1314 | float north, float west, float south, float east, UUID agentId) | 1306 | float north, float west, float south, float east) |
1315 | { | 1307 | { |
1308 | m_log.DebugFormat("brushs {0} seconds {1} height {2}", brushSize, seconds, height); | ||
1316 | bool god = m_scene.Permissions.IsGod(user); | 1309 | bool god = m_scene.Permissions.IsGod(user); |
1317 | bool allowed = false; | 1310 | bool allowed = false; |
1318 | if (north == south && east == west) | 1311 | if (north == south && east == west) |
@@ -1321,25 +1314,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1321 | { | 1314 | { |
1322 | bool[,] allowMask = new bool[m_channel.Width, m_channel.Height]; | 1315 | bool[,] allowMask = new bool[m_channel.Width, m_channel.Height]; |
1323 | allowMask.Initialize(); | 1316 | allowMask.Initialize(); |
1324 | int n = size + 1; | ||
1325 | if (n > 2) | ||
1326 | n = 4; | ||
1327 | |||
1328 | int zx = (int)(west + 0.5); | ||
1329 | int zy = (int)(north + 0.5); | ||
1330 | 1317 | ||
1331 | int startX = zx - n; | 1318 | int startX = (int)(west - brushSize + 0.5); |
1332 | if (startX < 0) | 1319 | if (startX < 0) |
1333 | startX = 0; | 1320 | startX = 0; |
1334 | 1321 | ||
1335 | int startY = zy - n; | 1322 | int startY = (int)(north - brushSize + 0.5); |
1336 | if (startY < 0) | 1323 | if (startY < 0) |
1337 | startY = 0; | 1324 | startY = 0; |
1338 | 1325 | ||
1339 | int endX = zx + n; | 1326 | int endX = (int)(west + brushSize + 0.5); |
1340 | if (endX >= m_channel.Width) | 1327 | if (endX >= m_channel.Width) |
1341 | endX = m_channel.Width - 1; | 1328 | endX = m_channel.Width - 1; |
1342 | int endY = zy + n; | 1329 | int endY = (int)(north + brushSize + 0.5); |
1343 | if (endY >= m_channel.Height) | 1330 | if (endY >= m_channel.Height) |
1344 | endY = m_channel.Height - 1; | 1331 | endY = m_channel.Height - 1; |
1345 | 1332 | ||
@@ -1349,7 +1336,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1349 | { | 1336 | { |
1350 | for (y = startY; y <= endY; y++) | 1337 | for (y = startY; y <= endY; y++) |
1351 | { | 1338 | { |
1352 | if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0))) | 1339 | if (m_scene.Permissions.CanTerraformLand(user, new Vector3(x, y, 0))) |
1353 | { | 1340 | { |
1354 | allowMask[x, y] = true; | 1341 | allowMask[x, y] = true; |
1355 | allowed = true; | 1342 | allowed = true; |
@@ -1360,7 +1347,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1360 | { | 1347 | { |
1361 | StoreUndoState(); | 1348 | StoreUndoState(); |
1362 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( | 1349 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( |
1363 | m_channel, allowMask, west, south, height, size, seconds, | 1350 | m_channel, allowMask, west, south, height, brushSize, seconds, |
1364 | startX, endX, startY, endY); | 1351 | startX, endX, startY, endY); |
1365 | 1352 | ||
1366 | //block changes outside estate limits | 1353 | //block changes outside estate limits |
@@ -1412,7 +1399,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1412 | { | 1399 | { |
1413 | for (y = startY; y <= endY; y++) | 1400 | for (y = startY; y <= endY; y++) |
1414 | { | 1401 | { |
1415 | if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0))) | 1402 | if (m_scene.Permissions.CanTerraformLand(user, new Vector3(x, y, 0))) |
1416 | { | 1403 | { |
1417 | fillArea[x, y] = true; | 1404 | fillArea[x, y] = true; |
1418 | allowed = true; | 1405 | allowed = true; |
@@ -1423,7 +1410,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1423 | if (allowed) | 1410 | if (allowed) |
1424 | { | 1411 | { |
1425 | StoreUndoState(); | 1412 | StoreUndoState(); |
1426 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size, | 1413 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, height, seconds, |
1427 | startX, endX, startY, endY); | 1414 | startX, endX, startY, endY); |
1428 | 1415 | ||
1429 | //block changes outside estate limits | 1416 | //block changes outside estate limits |
@@ -1707,20 +1694,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1707 | MainConsole.Instance.Output("max/min/avg/sum: {0}/{1}/{2}/{3}", max, min, avg, sum); | 1694 | MainConsole.Instance.Output("max/min/avg/sum: {0}/{1}/{2}/{3}", max, min, avg, sum); |
1708 | } | 1695 | } |
1709 | 1696 | ||
1710 | private void InterfaceEnableExperimentalBrushes(Object[] args) | ||
1711 | { | ||
1712 | if ((bool)args[0]) | ||
1713 | { | ||
1714 | m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere(); | ||
1715 | m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere(); | ||
1716 | m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere(); | ||
1717 | } | ||
1718 | else | ||
1719 | { | ||
1720 | InstallDefaultEffects(); | ||
1721 | } | ||
1722 | } | ||
1723 | |||
1724 | private void InterfaceRunPluginEffect(Object[] args) | 1697 | private void InterfaceRunPluginEffect(Object[] args) |
1725 | { | 1698 | { |
1726 | string firstArg = (string)args[0]; | 1699 | string firstArg = (string)args[0]; |
@@ -1841,12 +1814,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1841 | "Shows terrain height at a given co-ordinate."); | 1814 | "Shows terrain height at a given co-ordinate."); |
1842 | showCommand.AddArgument("point", "point in <x>,<y> format with no spaces (e.g. 45,45)", "String"); | 1815 | showCommand.AddArgument("point", "point in <x>,<y> format with no spaces (e.g. 45,45)", "String"); |
1843 | 1816 | ||
1844 | Command experimentalBrushesCommand = | 1817 | // Plugins |
1845 | new Command("newbrushes", CommandIntentions.COMMAND_HAZARDOUS, InterfaceEnableExperimentalBrushes, | ||
1846 | "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time."); | ||
1847 | experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean"); | ||
1848 | |||
1849 | // Plugins | ||
1850 | Command pluginRunCommand = | 1818 | Command pluginRunCommand = |
1851 | new Command("effect", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRunPluginEffect, "Runs a specified plugin effect"); | 1819 | new Command("effect", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRunPluginEffect, "Runs a specified plugin effect"); |
1852 | pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String"); | 1820 | pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String"); |
@@ -1861,7 +1829,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1861 | m_commander.RegisterCommand("multiply", multiplyCommand); | 1829 | m_commander.RegisterCommand("multiply", multiplyCommand); |
1862 | m_commander.RegisterCommand("bake", bakeRegionCommand); | 1830 | m_commander.RegisterCommand("bake", bakeRegionCommand); |
1863 | m_commander.RegisterCommand("revert", revertRegionCommand); | 1831 | m_commander.RegisterCommand("revert", revertRegionCommand); |
1864 | m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand); | ||
1865 | m_commander.RegisterCommand("show", showCommand); | 1832 | m_commander.RegisterCommand("show", showCommand); |
1866 | m_commander.RegisterCommand("stats", showDebugStatsCommand); | 1833 | m_commander.RegisterCommand("stats", showDebugStatsCommand); |
1867 | m_commander.RegisterCommand("effect", pluginRunCommand); | 1834 | m_commander.RegisterCommand("effect", pluginRunCommand); |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs index 8e77962..3edef3a 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
60 | TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); | 60 | TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); |
61 | ITerrainPaintableEffect effect = new RaiseSphere(); | 61 | ITerrainPaintableEffect effect = new RaiseSphere(); |
62 | 62 | ||
63 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, | 63 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0f, 2, 6.0f, |
64 | 0, midRegion - 1,0, (int)Constants.RegionSize -1); | 64 | 0, midRegion - 1,0, (int)Constants.RegionSize -1); |
65 | Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); | 65 | Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); |
66 | Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); | 66 | Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); |
@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
80 | } | 80 | } |
81 | effect = new LowerSphere(); | 81 | effect = new LowerSphere(); |
82 | 82 | ||
83 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, | 83 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0f, 2, 6.0f, |
84 | 0, (int)Constants.RegionSize -1,0, (int)Constants.RegionSize -1); | 84 | 0, (int)Constants.RegionSize -1,0, (int)Constants.RegionSize -1); |
85 | Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); | 85 | Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); |
86 | Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); | 86 | Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); |
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs index 0fe681f..412c86e 100644 --- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs +++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs | |||
@@ -53,7 +53,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
53 | /// All add and remove attachment operations must synchronize on this for the lifetime of their operations. | 53 | /// All add and remove attachment operations must synchronize on this for the lifetime of their operations. |
54 | /// </remarks> | 54 | /// </remarks> |
55 | Object AttachmentsSyncLock { get; } | 55 | Object AttachmentsSyncLock { get; } |
56 | 56 | int MaxNumberAttachments { get; } | |
57 | int GetAttachmentsCount(); | ||
57 | /// <summary> | 58 | /// <summary> |
58 | /// The scene objects attached to this avatar. | 59 | /// The scene objects attached to this avatar. |
59 | /// </summary> | 60 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs index 3fc5ce7..6b1ef1b 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | { | 35 | { |
36 | void LoadFromFile(string filename); | 36 | void LoadFromFile(string filename); |
37 | void SaveToFile(string filename); | 37 | void SaveToFile(string filename); |
38 | void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId); | 38 | void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action); |
39 | 39 | ||
40 | /// <summary> | 40 | /// <summary> |
41 | /// Taint the terrain. This will lead to sending the terrain data to the clients again. | 41 | /// Taint the terrain. This will lead to sending the terrain data to the clients again. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 03f46bb..ff1e922 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2963,7 +2963,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2963 | if (sceneObject.IsAttachmentCheckFull()) // Attachment | 2963 | if (sceneObject.IsAttachmentCheckFull()) // Attachment |
2964 | { | 2964 | { |
2965 | sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); | 2965 | sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); |
2966 | // sceneObject.RootPart.AddFlag(PrimFlags.Phantom); | ||
2967 | 2966 | ||
2968 | // Don't sent a full update here because this will cause full updates to be sent twice for | 2967 | // Don't sent a full update here because this will cause full updates to be sent twice for |
2969 | // attachments on region crossings, resulting in viewer glitches. | 2968 | // attachments on region crossings, resulting in viewer glitches. |
@@ -2984,13 +2983,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2984 | // m_log.DebugFormat( | 2983 | // m_log.DebugFormat( |
2985 | // "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); | 2984 | // "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); |
2986 | 2985 | ||
2987 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | ||
2988 | |||
2989 | // We must currently not resume scripts at this stage since AttachmentsModule does not have the | 2986 | // We must currently not resume scripts at this stage since AttachmentsModule does not have the |
2990 | // information that this is due to a teleport/border cross rather than an ordinary attachment. | 2987 | // information that this is due to a teleport/border cross rather than an ordinary attachment. |
2991 | // We currently do this in Scene.MakeRootAgent() instead. | 2988 | // We currently do this in Scene.MakeRootAgent() instead. |
2989 | bool attached = false; | ||
2992 | if (AttachmentsModule != null) | 2990 | if (AttachmentsModule != null) |
2993 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, true); | 2991 | attached = AttachmentsModule.AttachObject(sp, grp, 0, false, false, true); |
2992 | |||
2993 | if (attached) | ||
2994 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | ||
2995 | else | ||
2996 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived but failed to attach, setting to temp", sceneObject.UUID); | ||
2994 | } | 2997 | } |
2995 | else | 2998 | else |
2996 | { | 2999 | { |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index 96d2dc4..28bbdda 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -538,19 +538,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
538 | { | 538 | { |
539 | float cx = m_terrainData.SizeX * 0.5f; | 539 | float cx = m_terrainData.SizeX * 0.5f; |
540 | float cy = m_terrainData.SizeY * 0.5f; | 540 | float cy = m_terrainData.SizeY * 0.5f; |
541 | float h; | 541 | float h, b; |
542 | for (int x = 0; x < Width; x++) | 542 | for (int x = 0; x < Width; x++) |
543 | { | 543 | { |
544 | for (int y = 0; y < Height; y++) | 544 | for (int y = 0; y < Height; y++) |
545 | { | 545 | { |
546 | // h = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; | 546 | h = 25 * TerrainUtil.SphericalFactor(x - cx, y - cy, 50); |
547 | h = 1.0f; | 547 | b = 10 * TerrainUtil.SphericalFactor(x - cx, y - cy, 100); |
548 | float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 50) * 0.01d); | 548 | if (h < b) |
549 | float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, cx, cy, 100) * 0.001d); | 549 | h = b; |
550 | if (h < spherFacA) | ||
551 | h = spherFacA; | ||
552 | if (h < spherFacB) | ||
553 | h = spherFacB; | ||
554 | m_terrainData[x, y] = h; | 550 | m_terrainData[x, y] = h; |
555 | } | 551 | } |
556 | } | 552 | } |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainUtil.cs b/OpenSim/Region/Framework/Scenes/TerrainUtil.cs index 7f76e01..4569c9b 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainUtil.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainUtil.cs | |||
@@ -32,15 +32,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
32 | { | 32 | { |
33 | public static class TerrainUtil | 33 | public static class TerrainUtil |
34 | { | 34 | { |
35 | public static double MetersToSphericalStrength(double size) | 35 | public static float SphericalFactor(float dx, float dy, float size) |
36 | { | 36 | { |
37 | //return Math.Pow(2, size); | 37 | float a = ((dx * dx) + (dy * dy))/ (size * size); |
38 | return (size + 1) * 1.35; // MCP: a more useful brush size range | 38 | if( a >= 1.0f) |
39 | } | 39 | return 0; |
40 | 40 | return 1.0f - a; | |
41 | public static double SphericalFactor(double x, double y, double rx, double ry, double size) | ||
42 | { | ||
43 | return size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); | ||
44 | } | 41 | } |
45 | 42 | ||
46 | public static double GetBilinearInterpolate(double x, double y, ITerrainChannel map) | 43 | public static double GetBilinearInterpolate(double x, double y, ITerrainChannel map) |