diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 47 |
1 files changed, 36 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 91f9c0b..230cb23 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1526,17 +1526,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
1526 | m_doingCamRayCast = false; | 1526 | m_doingCamRayCast = false; |
1527 | if (hitYN && localid != LocalId) | 1527 | if (hitYN && localid != LocalId) |
1528 | { | 1528 | { |
1529 | CameraConstraintActive = true; | 1529 | SceneObjectGroup group = m_scene.GetGroupByPrim(localid); |
1530 | pNormal.X = (float)Math.Round(pNormal.X, 2); | 1530 | bool IsPrim = group != null; |
1531 | pNormal.Y = (float)Math.Round(pNormal.Y, 2); | 1531 | if (IsPrim) |
1532 | pNormal.Z = (float)Math.Round(pNormal.Z, 2); | 1532 | { |
1533 | pNormal.Normalize(); | 1533 | SceneObjectPart part = group.GetPart(localid); |
1534 | collisionPoint.X = (float)Math.Round(collisionPoint.X, 1); | 1534 | if (part != null && !part.VolumeDetectActive) |
1535 | collisionPoint.Y = (float)Math.Round(collisionPoint.Y, 1); | 1535 | { |
1536 | collisionPoint.Z = (float)Math.Round(collisionPoint.Z, 1); | 1536 | CameraConstraintActive = true; |
1537 | 1537 | pNormal.X = (float) Math.Round(pNormal.X, 2); | |
1538 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, Vector3.Dot(collisionPoint, pNormal)); | 1538 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); |
1539 | UpdateCameraCollisionPlane(plane); | 1539 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); |
1540 | pNormal.Normalize(); | ||
1541 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); | ||
1542 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); | ||
1543 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); | ||
1544 | |||
1545 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, | ||
1546 | Vector3.Dot(collisionPoint, pNormal)); | ||
1547 | UpdateCameraCollisionPlane(plane); | ||
1548 | } | ||
1549 | } | ||
1550 | else | ||
1551 | { | ||
1552 | CameraConstraintActive = true; | ||
1553 | pNormal.X = (float) Math.Round(pNormal.X, 2); | ||
1554 | pNormal.Y = (float) Math.Round(pNormal.Y, 2); | ||
1555 | pNormal.Z = (float) Math.Round(pNormal.Z, 2); | ||
1556 | pNormal.Normalize(); | ||
1557 | collisionPoint.X = (float) Math.Round(collisionPoint.X, 1); | ||
1558 | collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1); | ||
1559 | collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1); | ||
1560 | |||
1561 | Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z, | ||
1562 | Vector3.Dot(collisionPoint, pNormal)); | ||
1563 | UpdateCameraCollisionPlane(plane); | ||
1564 | } | ||
1540 | } | 1565 | } |
1541 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || | 1566 | else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || |
1542 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) | 1567 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) |