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-rwxr-xr-xOpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 52386d3..3cc7289 100755
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -1305,7 +1305,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1305 private void client_OnModifyTerrain(UUID user, float height, float seconds, float brushSize, byte action, 1305 private void client_OnModifyTerrain(UUID user, float height, float seconds, float brushSize, byte action,
1306 float north, float west, float south, float east, int parcelLocalID) 1306 float north, float west, float south, float east, int parcelLocalID)
1307 { 1307 {
1308 m_log.DebugFormat("brushs {0} seconds {1} height {2}, parcel {3}", brushSize, seconds, height, parcelLocalID); 1308 //m_log.DebugFormat("brushs {0} seconds {1} height {2}, parcel {3}", brushSize, seconds, height, parcelLocalID);
1309 bool god = m_scene.Permissions.IsGod(user); 1309 bool god = m_scene.Permissions.IsGod(user);
1310 bool allowed = false; 1310 bool allowed = false;
1311 if (north == south && east == west) 1311 if (north == south && east == west)