diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 57 |
1 files changed, 28 insertions, 29 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index bdcef71..0d5c218 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3939,35 +3939,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3939 | 3939 | ||
3940 | switch (m_scene.SpawnPointRouting) | 3940 | switch (m_scene.SpawnPointRouting) |
3941 | { | 3941 | { |
3942 | case "closest": | ||
3943 | |||
3944 | float distance = 9999; | ||
3945 | int closest = -1; | ||
3946 | |||
3947 | for (int i = 0; i < spawnPoints.Length; i++) | ||
3948 | { | ||
3949 | Vector3 spawnPosition = spawnPoints[i].GetLocation( | ||
3950 | telehub.AbsolutePosition, | ||
3951 | telehub.GroupRotation | ||
3952 | ); | ||
3953 | Vector3 offset = spawnPosition - pos; | ||
3954 | float d = Vector3.Mag(offset); | ||
3955 | if (d >= distance) | ||
3956 | continue; | ||
3957 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
3958 | if (land == null) | ||
3959 | continue; | ||
3960 | if (land.IsEitherBannedOrRestricted(UUID)) | ||
3961 | continue; | ||
3962 | distance = d; | ||
3963 | closest = i; | ||
3964 | } | ||
3965 | if (closest == -1) | ||
3966 | return; | ||
3967 | |||
3968 | pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
3969 | return; | ||
3970 | |||
3971 | case "random": | 3942 | case "random": |
3972 | 3943 | ||
3973 | do | 3944 | do |
@@ -4019,7 +3990,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
4019 | return; | 3990 | return; |
4020 | 3991 | ||
4021 | default: | 3992 | default: |
3993 | case "closest": | ||
3994 | |||
3995 | float distance = 9999; | ||
3996 | int closest = -1; | ||
3997 | |||
3998 | for (int i = 0; i < spawnPoints.Length; i++) | ||
3999 | { | ||
4000 | Vector3 spawnPosition = spawnPoints[i].GetLocation( | ||
4001 | telehub.AbsolutePosition, | ||
4002 | telehub.GroupRotation | ||
4003 | ); | ||
4004 | Vector3 offset = spawnPosition - pos; | ||
4005 | float d = Vector3.Mag(offset); | ||
4006 | if (d >= distance) | ||
4007 | continue; | ||
4008 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4009 | if (land == null) | ||
4010 | continue; | ||
4011 | if (land.IsEitherBannedOrRestricted(UUID)) | ||
4012 | continue; | ||
4013 | distance = d; | ||
4014 | closest = i; | ||
4015 | } | ||
4016 | if (closest == -1) | ||
4017 | return; | ||
4018 | |||
4019 | pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
4022 | return; | 4020 | return; |
4021 | |||
4023 | } | 4022 | } |
4024 | } | 4023 | } |
4025 | } | 4024 | } |