diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8f9ff03..9cb3cad 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -14484,91 +14484,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
14484 | return contacts.ToArray(); | 14484 | return contacts.ToArray(); |
14485 | } | 14485 | } |
14486 | 14486 | ||
14487 | private ContactResult? GroundIntersection2(Vector3 rayStart, Vector3 rayEnd) | ||
14488 | { | ||
14489 | // get work copies | ||
14490 | float sx = rayStart.X; | ||
14491 | float ex = rayEnd.X; | ||
14492 | float sy = rayStart.Y; | ||
14493 | float ey = rayEnd.Y; | ||
14494 | |||
14495 | float dx = ex - sx; | ||
14496 | float dy = ey - sy; | ||
14497 | |||
14498 | // region size info | ||
14499 | float rsx = World.RegionInfo.RegionSizeX; | ||
14500 | |||
14501 | float tmp; | ||
14502 | |||
14503 | // region bounds | ||
14504 | if(sx < 0) | ||
14505 | { | ||
14506 | if(ex < 0) // totally outside | ||
14507 | return null; | ||
14508 | if(dx <= 0) // out and going away | ||
14509 | return null; | ||
14510 | else if(ex >= rsx) | ||
14511 | ex = rsx - 0.001f; | ||
14512 | tmp = -sx / dx; | ||
14513 | sy += dy * dx; | ||
14514 | sx = 0; | ||
14515 | } | ||
14516 | else if(sx >= rsx) | ||
14517 | { | ||
14518 | if(ex >= rsx) // totally outside | ||
14519 | return null; | ||
14520 | if(dx >= 0) // out and going away | ||
14521 | return null; | ||
14522 | else if(ex < 0) | ||
14523 | ex = 0; | ||
14524 | tmp = (rsx - sx) / dx; | ||
14525 | sy += dy * dx; | ||
14526 | sx = rsx - 0.001f; | ||
14527 | } | ||
14528 | |||
14529 | float rsy = World.RegionInfo.RegionSizeY; | ||
14530 | if(sy < 0) | ||
14531 | { | ||
14532 | if(dy <= 0) // out and going away | ||
14533 | return null; | ||
14534 | else if(ey >= rsy) | ||
14535 | ey = rsy - 0.001f; | ||
14536 | tmp = -sy / dy; | ||
14537 | sx += dy * dx; | ||
14538 | sy = 0; | ||
14539 | } | ||
14540 | else if(sy >= rsy) | ||
14541 | { | ||
14542 | if(dy >= 0) // out and going away | ||
14543 | return null; | ||
14544 | else if(ey < 0) | ||
14545 | ey = 0; | ||
14546 | tmp = (rsy - sy) / dy; | ||
14547 | sx += dy * dx; | ||
14548 | sy = rsy - 0.001f; | ||
14549 | } | ||
14550 | |||
14551 | if(sx < 0 || sx >= rsx) | ||
14552 | return null; | ||
14553 | |||
14554 | float sz = rayStart.Z; | ||
14555 | float ez = rayEnd.Z; | ||
14556 | float dz = ez - sz; | ||
14557 | |||
14558 | float dist = dx * dx + dy * dy + dz * dz; | ||
14559 | if(dist < 0.001) | ||
14560 | return null; | ||
14561 | dist = (float)Math.Sqrt(dist); | ||
14562 | tmp = 1.0f / dist; | ||
14563 | Vector3 rayn = new Vector3(dx * tmp, dy * tmp, dz * tmp); | ||
14564 | |||
14565 | ContactResult? result = null; | ||
14566 | |||
14567 | |||
14568 | |||
14569 | return result; | ||
14570 | } | ||
14571 | |||
14572 | private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) | 14487 | private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) |
14573 | { | 14488 | { |
14574 | double[,] heightfield = World.Heightmap.GetDoubles(); | 14489 | double[,] heightfield = World.Heightmap.GetDoubles(); |