diff options
Diffstat (limited to 'OpenSim')
3 files changed, 71 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index f58904f..16ca3f9 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -73,8 +73,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
73 | /// </summary> | 73 | /// </summary> |
74 | void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); | 74 | void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); |
75 | 75 | ||
76 | ArrayList GetScriptErrors(UUID itemID); | ||
77 | |||
78 | /// <summary> | 76 | /// <summary> |
79 | /// Stop all the scripts in this entity. | 77 | /// Stop all the scripts in this entity. |
80 | /// </summary> | 78 | /// </summary> |
@@ -104,6 +102,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
104 | /// <param name="stateSource"></param> | 102 | /// <param name="stateSource"></param> |
105 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 103 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
106 | 104 | ||
105 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
106 | |||
107 | /// <summary> | 107 | /// <summary> |
108 | /// Stop a script which is in this prim's inventory. | 108 | /// Stop a script which is in this prim's inventory. |
109 | /// </summary> | 109 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index b04871e..6c57d18 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -271,8 +271,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | { | 271 | { |
272 | // Needs to determine which engine was running it and use that | 272 | // Needs to determine which engine was running it and use that |
273 | // | 273 | // |
274 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 274 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
275 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
276 | } | 275 | } |
277 | else | 276 | else |
278 | { | 277 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 5d00917..d03b464 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -46,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
46 | 46 | ||
47 | private string m_inventoryFileName = String.Empty; | 47 | private string m_inventoryFileName = String.Empty; |
48 | private int m_inventoryFileNameSerial = 0; | 48 | private int m_inventoryFileNameSerial = 0; |
49 | |||
50 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
49 | 51 | ||
50 | /// <value> | 52 | /// <value> |
51 | /// The part to which the inventory belongs. | 53 | /// The part to which the inventory belongs. |
@@ -211,7 +213,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | } | 213 | } |
212 | } | 214 | } |
213 | 215 | ||
214 | public ArrayList GetScriptErrors(UUID itemID) | 216 | private ArrayList GetScriptErrors(UUID itemID) |
215 | { | 217 | { |
216 | ArrayList ret = new ArrayList(); | 218 | ArrayList ret = new ArrayList(); |
217 | 219 | ||
@@ -270,7 +272,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
270 | // item.Name, item.ItemID, Name, UUID); | 272 | // item.Name, item.ItemID, Name, UUID); |
271 | 273 | ||
272 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 274 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
275 | { | ||
276 | StoreScriptError(item.ItemID, "no permission"); | ||
273 | return; | 277 | return; |
278 | } | ||
274 | 279 | ||
275 | m_part.AddFlag(PrimFlags.Scripted); | 280 | m_part.AddFlag(PrimFlags.Scripted); |
276 | 281 | ||
@@ -285,6 +290,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | m_items.LockItemsForWrite(false); | 290 | m_items.LockItemsForWrite(false); |
286 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 291 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
287 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 292 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
293 | StoreScriptErrors(item.ItemID, GetScriptErrors(item.ItemID)); | ||
288 | m_part.ParentGroup.AddActiveScriptCount(1); | 294 | m_part.ParentGroup.AddActiveScriptCount(1); |
289 | m_part.ScheduleFullUpdate(); | 295 | m_part.ScheduleFullUpdate(); |
290 | return; | 296 | return; |
@@ -294,11 +300,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
294 | { | 300 | { |
295 | if (null == asset) | 301 | if (null == asset) |
296 | { | 302 | { |
303 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
304 | StoreScriptError(item.ItemID, msg); | ||
297 | m_log.ErrorFormat( | 305 | m_log.ErrorFormat( |
298 | "[PRIM INVENTORY]: " + | 306 | "[PRIM INVENTORY]: " + |
299 | "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 307 | "Couldn't start script {0}, {1} at {2} in {3} since {4}", |
300 | item.Name, item.ItemID, m_part.AbsolutePosition, | 308 | item.Name, item.ItemID, m_part.AbsolutePosition, |
301 | m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); | 309 | m_part.ParentGroup.Scene.RegionInfo.RegionName, msg); |
302 | } | 310 | } |
303 | else | 311 | else |
304 | { | 312 | { |
@@ -311,11 +319,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | string script = Utils.BytesToString(asset.Data); | 319 | string script = Utils.BytesToString(asset.Data); |
312 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 320 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
313 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 321 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
322 | StoreScriptErrors(item.ItemID, GetScriptErrors(item.ItemID)); | ||
314 | m_part.ParentGroup.AddActiveScriptCount(1); | 323 | m_part.ParentGroup.AddActiveScriptCount(1); |
315 | m_part.ScheduleFullUpdate(); | 324 | m_part.ScheduleFullUpdate(); |
316 | } | 325 | } |
317 | }); | 326 | }); |
318 | } | 327 | } |
328 | else | ||
329 | { | ||
330 | StoreScriptError(item.ItemID, "scripts disabled"); | ||
331 | } | ||
319 | } | 332 | } |
320 | 333 | ||
321 | private void RestoreSavedScriptState(UUID oldID, UUID newID) | 334 | private void RestoreSavedScriptState(UUID oldID, UUID newID) |
@@ -392,24 +405,71 @@ namespace OpenSim.Region.Framework.Scenes | |||
392 | else | 405 | else |
393 | { | 406 | { |
394 | m_items.LockItemsForRead(false); | 407 | m_items.LockItemsForRead(false); |
408 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
409 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
410 | StoreScriptError(itemId, msg); | ||
395 | m_log.ErrorFormat( | 411 | m_log.ErrorFormat( |
396 | "[PRIM INVENTORY]: " + | 412 | "[PRIM INVENTORY]: " + |
397 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 413 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
398 | itemId, m_part.Name, m_part.UUID, | ||
399 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
400 | } | 414 | } |
401 | } | 415 | } |
402 | else | 416 | else |
403 | { | 417 | { |
404 | m_items.LockItemsForRead(false); | 418 | m_items.LockItemsForRead(false); |
419 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
420 | StoreScriptError(itemId, msg); | ||
405 | m_log.ErrorFormat( | 421 | m_log.ErrorFormat( |
406 | "[PRIM INVENTORY]: " + | 422 | "[PRIM INVENTORY]: " + |
407 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | 423 | "Couldn't start script with ID {0} since it {1}", itemId, msg); |
408 | itemId, m_part.Name, m_part.UUID); | ||
409 | } | 424 | } |
410 | 425 | ||
411 | } | 426 | } |
412 | 427 | ||
428 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
429 | { | ||
430 | ArrayList errors; | ||
431 | |||
432 | lock (m_scriptErrors) | ||
433 | { | ||
434 | m_scriptErrors.Remove(itemId); | ||
435 | } | ||
436 | CreateScriptInstance(itemId, startParam, postOnRez, engine, stateSource); | ||
437 | lock (m_scriptErrors) | ||
438 | { | ||
439 | while (!m_scriptErrors.TryGetValue(itemId, out errors)) | ||
440 | { | ||
441 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
442 | { | ||
443 | m_log.ErrorFormat( | ||
444 | "[PRIM INVENTORY]: " + | ||
445 | "timedout waiting for script {0} errors", itemId); | ||
446 | if (!m_scriptErrors.TryGetValue(itemId, out errors)) | ||
447 | { | ||
448 | errors = new ArrayList(1); | ||
449 | errors.Add("timedout waiting for errors"); | ||
450 | } | ||
451 | break; | ||
452 | } | ||
453 | } | ||
454 | m_scriptErrors.Remove(itemId); | ||
455 | } | ||
456 | return errors; | ||
457 | } | ||
458 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
459 | { | ||
460 | lock (m_scriptErrors) | ||
461 | { | ||
462 | m_scriptErrors[itemId] = errors; | ||
463 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
464 | } | ||
465 | } | ||
466 | private void StoreScriptError(UUID itemId, string message) | ||
467 | { | ||
468 | ArrayList errors = new ArrayList(1); | ||
469 | errors.Add(message); | ||
470 | StoreScriptErrors(itemId, errors); | ||
471 | } | ||
472 | |||
413 | /// <summary> | 473 | /// <summary> |
414 | /// Stop a script which is in this prim's inventory. | 474 | /// Stop a script which is in this prim's inventory. |
415 | /// </summary> | 475 | /// </summary> |