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-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index 9186fae..ca95b67 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
73 private IConfigSource m_config; 73 private IConfigSource m_config;
74 private bool m_drawPrimVolume = true; // true if should render the prims on the tile 74 private bool m_drawPrimVolume = true; // true if should render the prims on the tile
75 private bool m_textureTerrain = true; // true if to create terrain splatting texture 75 private bool m_textureTerrain = true; // true if to create terrain splatting texture
76 private bool m_textureAvegareTerrain = true; // replace terrain textures by their average color 76 private bool m_textureAvegareTerrain = false; // replace terrain textures by their average color
77 private bool m_texturePrims = true; // true if should texture the rendered prims 77 private bool m_texturePrims = true; // true if should texture the rendered prims
78 private float m_texturePrimSize = 48f; // size of prim before we consider texturing it 78 private float m_texturePrimSize = 48f; // size of prim before we consider texturing it
79 private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes 79 private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes