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-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs29
1 files changed, 26 insertions, 3 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index 5c1ec0b..3ab9020 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -69,11 +69,21 @@ namespace OpenSim.Data.Null
69 m_store.StoreTerrain(terrain, regionID); 69 m_store.StoreTerrain(terrain, regionID);
70 } 70 }
71 71
72 public void StoreTerrain(TerrainData terrain, UUID regionID)
73 {
74 m_store.StoreTerrain(terrain, regionID);
75 }
76
72 public double[,] LoadTerrain(UUID regionID) 77 public double[,] LoadTerrain(UUID regionID)
73 { 78 {
74 return m_store.LoadTerrain(regionID); 79 return m_store.LoadTerrain(regionID);
75 } 80 }
76 81
82 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
83 {
84 return m_store.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
85 }
86
77 public void StoreLandObject(ILandObject Parcel) 87 public void StoreLandObject(ILandObject Parcel)
78 { 88 {
79 m_store.StoreLandObject(Parcel); 89 m_store.StoreLandObject(Parcel);
@@ -159,7 +169,7 @@ namespace OpenSim.Data.Null
159 protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); 169 protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>();
160 protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems 170 protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems
161 = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); 171 = new Dictionary<UUID, ICollection<TaskInventoryItem>>();
162 protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>(); 172 protected Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
163 protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>(); 173 protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>();
164 174
165 public void Initialise(string dbfile) 175 public void Initialise(string dbfile)
@@ -304,12 +314,17 @@ namespace OpenSim.Data.Null
304 return new List<SceneObjectGroup>(objects.Values); 314 return new List<SceneObjectGroup>(objects.Values);
305 } 315 }
306 316
307 public void StoreTerrain(double[,] ter, UUID regionID) 317 public void StoreTerrain(TerrainData ter, UUID regionID)
308 { 318 {
309 m_terrains[regionID] = ter; 319 m_terrains[regionID] = ter;
310 } 320 }
311 321
312 public double[,] LoadTerrain(UUID regionID) 322 public void StoreTerrain(double[,] ter, UUID regionID)
323 {
324 m_terrains[regionID] = new HeightmapTerrainData(ter);
325 }
326
327 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
313 { 328 {
314 if (m_terrains.ContainsKey(regionID)) 329 if (m_terrains.ContainsKey(regionID))
315 return m_terrains[regionID]; 330 return m_terrains[regionID];
@@ -317,6 +332,14 @@ namespace OpenSim.Data.Null
317 return null; 332 return null;
318 } 333 }
319 334
335 public double[,] LoadTerrain(UUID regionID)
336 {
337 if (m_terrains.ContainsKey(regionID))
338 return m_terrains[regionID].GetDoubles();
339 else
340 return null;
341 }
342
320 public void RemoveLandObject(UUID globalID) 343 public void RemoveLandObject(UUID globalID)
321 { 344 {
322 if (m_landData.ContainsKey(globalID)) 345 if (m_landData.ContainsKey(globalID))