diff options
Diffstat (limited to 'OpenSim/Tests')
-rw-r--r-- | OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | 45 |
1 files changed, 33 insertions, 12 deletions
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs index a15127e..3a3b33a 100644 --- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | |||
@@ -153,7 +153,6 @@ namespace OpenSim.Tests.Common | |||
153 | return item; | 153 | return item; |
154 | } | 154 | } |
155 | 155 | ||
156 | |||
157 | /// <summary> | 156 | /// <summary> |
158 | /// Add a scene object item to the given part. | 157 | /// Add a scene object item to the given part. |
159 | /// </summary> | 158 | /// </summary> |
@@ -165,25 +164,47 @@ namespace OpenSim.Tests.Common | |||
165 | /// <param name="assetService"></param> | 164 | /// <param name="assetService"></param> |
166 | /// <param name="sop"></param> | 165 | /// <param name="sop"></param> |
167 | /// <param name="itemName"></param> | 166 | /// <param name="itemName"></param> |
168 | /// <param name="id"></param> | 167 | /// <param name="itemId"></param> |
169 | /// <param name="userId"></param> | 168 | /// <param name="soToAdd"></param> |
169 | /// <param name="soAssetId"></param> | ||
170 | public static TaskInventoryItem AddSceneObject( | 170 | public static TaskInventoryItem AddSceneObject( |
171 | IAssetService assetService, SceneObjectPart sop, string itemName, UUID id, UUID userId) | 171 | IAssetService assetService, SceneObjectPart sop, string itemName, UUID itemId, SceneObjectGroup soToAdd, UUID soAssetId) |
172 | { | 172 | { |
173 | SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero); | 173 | AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(soAssetId, soToAdd); |
174 | AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); | ||
175 | assetService.Store(taskSceneObjectAsset); | 174 | assetService.Store(taskSceneObjectAsset); |
176 | TaskInventoryItem taskSceneObjectItem | 175 | TaskInventoryItem taskSceneObjectItem |
177 | = new TaskInventoryItem | 176 | = new TaskInventoryItem |
178 | { Name = itemName, | 177 | { Name = itemName, |
179 | AssetID = taskSceneObjectAsset.FullID, | 178 | AssetID = taskSceneObjectAsset.FullID, |
180 | ItemID = id, | 179 | ItemID = itemId, |
181 | OwnerID = userId, | 180 | OwnerID = soToAdd.OwnerID, |
182 | Type = (int)AssetType.Object, | 181 | Type = (int)AssetType.Object, |
183 | InvType = (int)InventoryType.Object }; | 182 | InvType = (int)InventoryType.Object }; |
184 | sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); | 183 | sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); |
185 | 184 | ||
186 | return taskSceneObjectItem; | 185 | return taskSceneObjectItem; |
187 | } | 186 | } |
187 | |||
188 | /// <summary> | ||
189 | /// Add a scene object item to the given part. | ||
190 | /// </summary> | ||
191 | /// <remarks> | ||
192 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | ||
193 | /// functions more than once in a test. | ||
194 | /// </remarks> | ||
195 | /// | ||
196 | /// <param name="assetService"></param> | ||
197 | /// <param name="sop"></param> | ||
198 | /// <param name="itemName"></param> | ||
199 | /// <param name="id"></param> | ||
200 | /// <param name="userId"></param> | ||
201 | public static TaskInventoryItem AddSceneObject( | ||
202 | IAssetService assetService, SceneObjectPart sop, string itemName, UUID itemId, UUID userId) | ||
203 | { | ||
204 | SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, userId); | ||
205 | |||
206 | return TaskInventoryHelpers.AddSceneObject( | ||
207 | assetService, sop, itemName, itemId, taskSceneObject, TestHelpers.ParseTail(0x10)); | ||
208 | } | ||
188 | } | 209 | } |
189 | } \ No newline at end of file | 210 | } \ No newline at end of file |