diff options
Diffstat (limited to 'OpenSim/Tests/Torture/ObjectTortureTests.cs')
-rw-r--r-- | OpenSim/Tests/Torture/ObjectTortureTests.cs | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs index e83186a..978a308 100644 --- a/OpenSim/Tests/Torture/ObjectTortureTests.cs +++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim.Tests.Torture | |||
66 | // } | 66 | // } |
67 | 67 | ||
68 | [Test] | 68 | [Test] |
69 | public void Test0001_10K_1PrimObjects() | 69 | public void Test_0001_10K_1PrimObjects() |
70 | { | 70 | { |
71 | TestHelpers.InMethod(); | 71 | TestHelpers.InMethod(); |
72 | // log4net.Config.XmlConfigurator.Configure(); | 72 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -75,7 +75,7 @@ namespace OpenSim.Tests.Torture | |||
75 | } | 75 | } |
76 | 76 | ||
77 | [Test] | 77 | [Test] |
78 | public void Test0002_100K_1PrimObjects() | 78 | public void Test_0002_100K_1PrimObjects() |
79 | { | 79 | { |
80 | TestHelpers.InMethod(); | 80 | TestHelpers.InMethod(); |
81 | // log4net.Config.XmlConfigurator.Configure(); | 81 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -84,7 +84,7 @@ namespace OpenSim.Tests.Torture | |||
84 | } | 84 | } |
85 | 85 | ||
86 | [Test] | 86 | [Test] |
87 | public void Test0003_200K_1PrimObjects() | 87 | public void Test_0003_200K_1PrimObjects() |
88 | { | 88 | { |
89 | TestHelpers.InMethod(); | 89 | TestHelpers.InMethod(); |
90 | // log4net.Config.XmlConfigurator.Configure(); | 90 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -93,7 +93,7 @@ namespace OpenSim.Tests.Torture | |||
93 | } | 93 | } |
94 | 94 | ||
95 | [Test] | 95 | [Test] |
96 | public void Test0011_100_100PrimObjects() | 96 | public void Test_0011_100_100PrimObjects() |
97 | { | 97 | { |
98 | TestHelpers.InMethod(); | 98 | TestHelpers.InMethod(); |
99 | // log4net.Config.XmlConfigurator.Configure(); | 99 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -102,7 +102,7 @@ namespace OpenSim.Tests.Torture | |||
102 | } | 102 | } |
103 | 103 | ||
104 | [Test] | 104 | [Test] |
105 | public void Test0012_1K_100PrimObjects() | 105 | public void Test_0012_1K_100PrimObjects() |
106 | { | 106 | { |
107 | TestHelpers.InMethod(); | 107 | TestHelpers.InMethod(); |
108 | // log4net.Config.XmlConfigurator.Configure(); | 108 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -111,7 +111,7 @@ namespace OpenSim.Tests.Torture | |||
111 | } | 111 | } |
112 | 112 | ||
113 | [Test] | 113 | [Test] |
114 | public void Test0013_2K_100PrimObjects() | 114 | public void Test_0013_2K_100PrimObjects() |
115 | { | 115 | { |
116 | TestHelpers.InMethod(); | 116 | TestHelpers.InMethod(); |
117 | // log4net.Config.XmlConfigurator.Configure(); | 117 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -123,6 +123,9 @@ namespace OpenSim.Tests.Torture | |||
123 | { | 123 | { |
124 | UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000"); | 124 | UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000"); |
125 | 125 | ||
126 | // Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage | ||
127 | // collected when we teardown this test. If it's done in a member variable, even if that is subsequently | ||
128 | // nulled out, the garbage collect can be delayed. | ||
126 | TestScene scene = SceneHelpers.SetupScene(); | 129 | TestScene scene = SceneHelpers.SetupScene(); |
127 | 130 | ||
128 | // Process process = Process.GetCurrentProcess(); | 131 | // Process process = Process.GetCurrentProcess(); |
@@ -156,11 +159,6 @@ namespace OpenSim.Tests.Torture | |||
156 | // objects will be clean up by the garbage collector before the next stress test is run. | 159 | // objects will be clean up by the garbage collector before the next stress test is run. |
157 | scene.Update(); | 160 | scene.Update(); |
158 | 161 | ||
159 | // Currently, we need to do this in order to garbage collect the scene objects ready for the next test run. | ||
160 | // However, what we really need to do is find out why the entire scene is not garbage collected in | ||
161 | // teardown. | ||
162 | scene.DeleteAllSceneObjects(); | ||
163 | |||
164 | Console.WriteLine( | 162 | Console.WriteLine( |
165 | "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)", | 163 | "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)", |
166 | Math.Round(elapsed.TotalMilliseconds), | 164 | Math.Round(elapsed.TotalMilliseconds), |
@@ -170,7 +168,8 @@ namespace OpenSim.Tests.Torture | |||
170 | objectsToAdd, | 168 | objectsToAdd, |
171 | primsInEachObject); | 169 | primsInEachObject); |
172 | 170 | ||
173 | scene = null; | 171 | scene.Close(); |
172 | // scene = null; | ||
174 | } | 173 | } |
175 | } | 174 | } |
176 | } \ No newline at end of file | 175 | } \ No newline at end of file |