diff options
Diffstat (limited to 'OpenSim/Tests/Common/Helpers')
-rw-r--r-- | OpenSim/Tests/Common/Helpers/SceneHelpers.cs (renamed from OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs) | 15 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | 2 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs | 8 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | 37 |
4 files changed, 45 insertions, 17 deletions
diff --git a/OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index 70621d5..086a725 100644 --- a/OpenSim/Tests/Common/Helpers/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Tests.Common | |||
54 | /// <summary> | 54 | /// <summary> |
55 | /// Helpers for setting up scenes. | 55 | /// Helpers for setting up scenes. |
56 | /// </summary> | 56 | /// </summary> |
57 | public class SceneSetupHelpers | 57 | public class SceneHelpers |
58 | { | 58 | { |
59 | /// <summary> | 59 | /// <summary> |
60 | /// Set up a test scene | 60 | /// Set up a test scene |
@@ -331,6 +331,7 @@ namespace OpenSim.Tests.Common | |||
331 | agentData.InventoryFolder = UUID.Zero; | 331 | agentData.InventoryFolder = UUID.Zero; |
332 | agentData.startpos = Vector3.Zero; | 332 | agentData.startpos = Vector3.Zero; |
333 | agentData.CapsPath = "http://wibble.com"; | 333 | agentData.CapsPath = "http://wibble.com"; |
334 | agentData.ServiceURLs = new Dictionary<string, object>(); | ||
334 | 335 | ||
335 | return agentData; | 336 | return agentData; |
336 | } | 337 | } |
@@ -341,9 +342,9 @@ namespace OpenSim.Tests.Common | |||
341 | /// <param name="scene"></param> | 342 | /// <param name="scene"></param> |
342 | /// <param name="agentId"></param> | 343 | /// <param name="agentId"></param> |
343 | /// <returns></returns> | 344 | /// <returns></returns> |
344 | public static TestClient AddClient(Scene scene, UUID agentId) | 345 | public static ScenePresence AddScenePresence(Scene scene, UUID agentId) |
345 | { | 346 | { |
346 | return AddClient(scene, GenerateAgentData(agentId)); | 347 | return AddScenePresence(scene, GenerateAgentData(agentId)); |
347 | } | 348 | } |
348 | 349 | ||
349 | /// <summary> | 350 | /// <summary> |
@@ -364,7 +365,7 @@ namespace OpenSim.Tests.Common | |||
364 | /// <param name="scene"></param> | 365 | /// <param name="scene"></param> |
365 | /// <param name="agentData"></param> | 366 | /// <param name="agentData"></param> |
366 | /// <returns></returns> | 367 | /// <returns></returns> |
367 | public static TestClient AddClient(Scene scene, AgentCircuitData agentData) | 368 | public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) |
368 | { | 369 | { |
369 | string reason; | 370 | string reason; |
370 | 371 | ||
@@ -379,14 +380,14 @@ namespace OpenSim.Tests.Common | |||
379 | 380 | ||
380 | // Stage 2: add the new client as a child agent to the scene | 381 | // Stage 2: add the new client as a child agent to the scene |
381 | TestClient client = new TestClient(agentData, scene); | 382 | TestClient client = new TestClient(agentData, scene); |
382 | scene.AddNewClient(client); | 383 | scene.AddNewClient(client, PresenceType.User); |
383 | 384 | ||
384 | // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. | 385 | // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. |
385 | ScenePresence scp = scene.GetScenePresence(agentData.AgentID); | 386 | ScenePresence scp = scene.GetScenePresence(agentData.AgentID); |
386 | scp.CompleteMovement(client); | 387 | scp.CompleteMovement(client, true); |
387 | //scp.MakeRootAgent(new Vector3(90, 90, 90), true); | 388 | //scp.MakeRootAgent(new Vector3(90, 90, 90), true); |
388 | 389 | ||
389 | return client; | 390 | return scp; |
390 | } | 391 | } |
391 | 392 | ||
392 | /// <summary> | 393 | /// <summary> |
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs index 5215c34..a8f0d59 100644 --- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | |||
@@ -74,7 +74,7 @@ namespace OpenSim.Tests.Common | |||
74 | /// <param name="id"></param> | 74 | /// <param name="id"></param> |
75 | public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id) | 75 | public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id) |
76 | { | 76 | { |
77 | SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero); | 77 | SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero); |
78 | AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); | 78 | AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); |
79 | scene.AssetService.Store(taskSceneObjectAsset); | 79 | scene.AssetService.Store(taskSceneObjectAsset); |
80 | TaskInventoryItem taskSceneObjectItem | 80 | TaskInventoryItem taskSceneObjectItem |
diff --git a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs index d924ecd..b73df2c 100644 --- a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs | |||
@@ -118,13 +118,12 @@ namespace OpenSim.Tests.Common | |||
118 | 118 | ||
119 | public static UserAccount CreateUserWithInventory(Scene scene) | 119 | public static UserAccount CreateUserWithInventory(Scene scene) |
120 | { | 120 | { |
121 | return CreateUserWithInventory(scene, 99); | 121 | return CreateUserWithInventory(scene, TestHelpers.ParseTail(99)); |
122 | } | 122 | } |
123 | 123 | ||
124 | public static UserAccount CreateUserWithInventory(Scene scene, int uuidTail) | 124 | public static UserAccount CreateUserWithInventory(Scene scene, UUID userId) |
125 | { | 125 | { |
126 | return CreateUserWithInventory( | 126 | return CreateUserWithInventory(scene, "Bill", "Bailey", userId, "troll"); |
127 | scene, "Bill", "Bailey", new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail)), "troll"); | ||
128 | } | 127 | } |
129 | 128 | ||
130 | public static UserAccount CreateUserWithInventory( | 129 | public static UserAccount CreateUserWithInventory( |
@@ -139,7 +138,6 @@ namespace OpenSim.Tests.Common | |||
139 | { | 138 | { |
140 | // FIXME: This should really be set up by UserAccount itself | 139 | // FIXME: This should really be set up by UserAccount itself |
141 | ua.ServiceURLs = new Dictionary<string, object>(); | 140 | ua.ServiceURLs = new Dictionary<string, object>(); |
142 | |||
143 | scene.UserAccountService.StoreUserAccount(ua); | 141 | scene.UserAccountService.StoreUserAccount(ua); |
144 | scene.InventoryService.CreateUserInventory(ua.PrincipalID); | 142 | scene.InventoryService.CreateUserInventory(ua.PrincipalID); |
145 | scene.AuthenticationService.SetPassword(ua.PrincipalID, pw); | 143 | scene.AuthenticationService.SetPassword(ua.PrincipalID, pw); |
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs index 1703597..4e60ca9 100644 --- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | |||
@@ -52,7 +52,22 @@ namespace OpenSim.Tests.Common | |||
52 | /// <returns></returns> | 52 | /// <returns></returns> |
53 | public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID userId) | 53 | public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID userId) |
54 | { | 54 | { |
55 | return CreateInventoryItem(scene, itemName, UUID.Random(), userId); | 55 | return CreateInventoryItem(scene, itemName, UUID.Random(), UUID.Random(), userId, InventoryType.Notecard); |
56 | } | ||
57 | |||
58 | /// <summary> | ||
59 | /// Creates an item of the given type with an accompanying asset. | ||
60 | /// </summary> | ||
61 | /// <param name="scene"></param> | ||
62 | /// <param name="itemName"></param> | ||
63 | /// <param name="itemId"></param> | ||
64 | /// <param name="userId"></param> | ||
65 | /// <param name="type">Type of item to create</param> | ||
66 | /// <returns></returns> | ||
67 | public static InventoryItemBase CreateInventoryItem( | ||
68 | Scene scene, string itemName, UUID userId, InventoryType type) | ||
69 | { | ||
70 | return CreateInventoryItem(scene, itemName, UUID.Random(), UUID.Random(), userId, type); | ||
56 | } | 71 | } |
57 | 72 | ||
58 | /// <summary> | 73 | /// <summary> |
@@ -61,18 +76,32 @@ namespace OpenSim.Tests.Common | |||
61 | /// <param name="scene"></param> | 76 | /// <param name="scene"></param> |
62 | /// <param name="itemName"></param> | 77 | /// <param name="itemName"></param> |
63 | /// <param name="itemId"></param> | 78 | /// <param name="itemId"></param> |
79 | /// <param name="assetId"></param> | ||
64 | /// <param name="userId"></param> | 80 | /// <param name="userId"></param> |
81 | /// <param name="type">Type of item to create</param> | ||
65 | /// <returns></returns> | 82 | /// <returns></returns> |
66 | public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID itemId, UUID userId) | 83 | public static InventoryItemBase CreateInventoryItem( |
84 | Scene scene, string itemName, UUID itemId, UUID assetId, UUID userId, InventoryType type) | ||
67 | { | 85 | { |
68 | AssetBase asset = AssetHelpers.CreateAsset(scene, userId); | 86 | AssetBase asset = null; |
87 | |||
88 | if (type == InventoryType.Notecard) | ||
89 | asset = AssetHelpers.CreateAsset(scene, userId); | ||
90 | else if (type == InventoryType.Object) | ||
91 | asset | ||
92 | = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId)); | ||
93 | else | ||
94 | throw new Exception(string.Format("Inventory type {0} not supported", type)); | ||
95 | |||
96 | scene.AssetService.Store(asset); | ||
97 | |||
69 | InventoryItemBase item = new InventoryItemBase(); | 98 | InventoryItemBase item = new InventoryItemBase(); |
70 | item.Name = itemName; | 99 | item.Name = itemName; |
71 | item.AssetID = asset.FullID; | 100 | item.AssetID = asset.FullID; |
72 | item.ID = itemId; | 101 | item.ID = itemId; |
73 | item.Owner = userId; | 102 | item.Owner = userId; |
74 | item.AssetType = asset.Type; | 103 | item.AssetType = asset.Type; |
75 | item.InvType = (int)InventoryType.Notecard; | 104 | item.InvType = (int)type; |
76 | 105 | ||
77 | InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, AssetType.Notecard); | 106 | InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, AssetType.Notecard); |
78 | 107 | ||