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-rw-r--r--OpenSim/Tests/Common/Helpers/AssetHelpers.cs32
-rw-r--r--OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs2
-rw-r--r--OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs2
-rw-r--r--OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs10
-rw-r--r--OpenSim/Tests/Common/Helpers/SceneHelpers.cs66
-rw-r--r--OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs12
-rw-r--r--OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs4
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs16
8 files changed, 72 insertions, 72 deletions
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
index 7af8bed..974da4c 100644
--- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Tests.Common
66 { 66 {
67 return CreateAsset(assetId, AssetType.Notecard, text, UUID.Random()); 67 return CreateAsset(assetId, AssetType.Notecard, text, UUID.Random());
68 } 68 }
69 69
70// /// <summary> 70// /// <summary>
71// /// Create and store a notecard asset with a random uuid and dummy text. 71// /// Create and store a notecard asset with a random uuid and dummy text.
72// /// </summary> 72// /// </summary>
@@ -92,7 +92,7 @@ namespace OpenSim.Tests.Common
92 { 92 {
93 return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog); 93 return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog);
94 } 94 }
95 95
96 /// <summary> 96 /// <summary>
97 /// Create an asset from the given object. 97 /// Create an asset from the given object.
98 /// </summary> 98 /// </summary>
@@ -102,12 +102,12 @@ namespace OpenSim.Tests.Common
102 public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog) 102 public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
103 { 103 {
104 return CreateAsset( 104 return CreateAsset(
105 assetUuid, 105 assetUuid,
106 AssetType.Object, 106 AssetType.Object,
107 Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)), 107 Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
108 sog.OwnerID); 108 sog.OwnerID);
109 } 109 }
110 110
111 /// <summary> 111 /// <summary>
112 /// Create an asset from the given scene object. 112 /// Create an asset from the given scene object.
113 /// </summary> 113 /// </summary>
@@ -120,8 +120,8 @@ namespace OpenSim.Tests.Common
120 public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa) 120 public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa)
121 { 121 {
122 return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa); 122 return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa);
123 } 123 }
124 124
125 /// <summary> 125 /// <summary>
126 /// Create an asset from the given scene object. 126 /// Create an asset from the given scene object.
127 /// </summary> 127 /// </summary>
@@ -131,12 +131,12 @@ namespace OpenSim.Tests.Common
131 public static AssetBase CreateAsset(UUID assetUuid, CoalescedSceneObjects coa) 131 public static AssetBase CreateAsset(UUID assetUuid, CoalescedSceneObjects coa)
132 { 132 {
133 return CreateAsset( 133 return CreateAsset(
134 assetUuid, 134 assetUuid,
135 AssetType.Object, 135 AssetType.Object,
136 Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)), 136 Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)),
137 coa.CreatorId); 137 coa.CreatorId);
138 } 138 }
139 139
140 /// <summary> 140 /// <summary>
141 /// Create an asset from the given data. 141 /// Create an asset from the given data.
142 /// </summary> 142 /// </summary>
@@ -148,7 +148,7 @@ namespace OpenSim.Tests.Common
148 148
149 return CreateAsset(assetUuid, assetType, anc.AssetData, creatorID); 149 return CreateAsset(assetUuid, assetType, anc.AssetData, creatorID);
150 } 150 }
151 151
152 /// <summary> 152 /// <summary>
153 /// Create an asset from the given data. 153 /// Create an asset from the given data.
154 /// </summary> 154 /// </summary>
@@ -158,9 +158,9 @@ namespace OpenSim.Tests.Common
158 asset.Data = data; 158 asset.Data = data;
159 return asset; 159 return asset;
160 } 160 }
161 161
162 public static string ReadAssetAsString(IAssetService assetService, UUID uuid) 162 public static string ReadAssetAsString(IAssetService assetService, UUID uuid)
163 { 163 {
164 byte[] assetData = assetService.GetData(uuid.ToString()); 164 byte[] assetData = assetService.GetData(uuid.ToString());
165 return Encoding.ASCII.GetString(assetData); 165 return Encoding.ASCII.GetString(assetData);
166 } 166 }
diff --git a/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs
index 82ecf9a..b27c719 100644
--- a/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Tests.Common
59 Assert.AreEqual(m_emptyStringArray, handler.SplitParams(null), "Failed on null."); 59 Assert.AreEqual(m_emptyStringArray, handler.SplitParams(null), "Failed on null.");
60 Assert.AreEqual(m_emptyStringArray, handler.SplitParams(""), "Failed on empty path."); 60 Assert.AreEqual(m_emptyStringArray, handler.SplitParams(""), "Failed on empty path.");
61 Assert.AreEqual(m_emptyStringArray, handler.SplitParams("corruptUrl"), "Failed on corrupt url."); 61 Assert.AreEqual(m_emptyStringArray, handler.SplitParams("corruptUrl"), "Failed on corrupt url.");
62 62
63 Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath), "Failed on empty params."); 63 Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath), "Failed on empty params.");
64 Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath + "/"), "Failed on single slash."); 64 Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath + "/"), "Failed on single slash.");
65 65
diff --git a/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs
index df9f6f2..753830f 100644
--- a/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Tests.Common
48 { 48 {
49 public static ScenePresence AddChildClient( 49 public static ScenePresence AddChildClient(
50 Scene scene, LLUDPServer udpServer, UUID agentId, UUID sessionId, uint circuitCode) 50 Scene scene, LLUDPServer udpServer, UUID agentId, UUID sessionId, uint circuitCode)
51 { 51 {
52 IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); 52 IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
53 53
54 UseCircuitCodePacket uccp = new UseCircuitCodePacket(); 54 UseCircuitCodePacket uccp = new UseCircuitCodePacket();
diff --git a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
index 1f6233d..b0c9596 100644
--- a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
@@ -56,7 +56,7 @@ namespace OpenSim.Tests.Common
56 /// </summary> 56 /// </summary>
57 /// <param name='tc'></param> 57 /// <param name='tc'></param>
58 /// <param name='neighbourTcs'> 58 /// <param name='neighbourTcs'>
59 /// A list that will be populated with any TestClients set up in response to 59 /// A list that will be populated with any TestClients set up in response to
60 /// being informed about a destination region. 60 /// being informed about a destination region.
61 /// </param> 61 /// </param>
62 public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate( 62 public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
@@ -71,7 +71,7 @@ namespace OpenSim.Tests.Common
71 Util.RegionHandleToRegionLoc(neighbourHandle, out x, out y); 71 Util.RegionHandleToRegionLoc(neighbourHandle, out x, out y);
72 72
73 m_log.DebugFormat( 73 m_log.DebugFormat(
74 "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}", 74 "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
75 x, y, neighbourExternalEndPoint); 75 x, y, neighbourExternalEndPoint);
76 76
77 AgentCircuitData newAgent = tc.RequestClientInfo(); 77 AgentCircuitData newAgent = tc.RequestClientInfo();
@@ -91,20 +91,20 @@ namespace OpenSim.Tests.Common
91 /// </summary> 91 /// </summary>
92 /// <param name='tc'></param> 92 /// <param name='tc'></param>
93 /// <param name='neighbourTcs'> 93 /// <param name='neighbourTcs'>
94 /// A list that will be populated with any TestClients set up in response to 94 /// A list that will be populated with any TestClients set up in response to
95 /// being informed about a destination region. 95 /// being informed about a destination region.
96 /// </param> 96 /// </param>
97 public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement( 97 public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
98 TestClient client, List<TestClient> destinationClients) 98 TestClient client, List<TestClient> destinationClients)
99 { 99 {
100 client.OnTestClientSendRegionTeleport 100 client.OnTestClientSendRegionTeleport
101 += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) => 101 += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
102 { 102 {
103 uint x, y; 103 uint x, y;
104 Util.RegionHandleToRegionLoc(regionHandle, out x, out y); 104 Util.RegionHandleToRegionLoc(regionHandle, out x, out y);
105 105
106 m_log.DebugFormat( 106 m_log.DebugFormat(
107 "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}", 107 "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",
108 x, y, regionExternalEndPoint); 108 x, y, regionExternalEndPoint);
109 109
110 AgentCircuitData newAgent = client.RequestClientInfo(); 110 AgentCircuitData newAgent = client.RequestClientInfo();
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index f8485e0..fbd7e90 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -102,7 +102,7 @@ namespace OpenSim.Tests.Common
102 102
103 m_physicsScene = StartPhysicsScene(); 103 m_physicsScene = StartPhysicsScene();
104 104
105 SimDataService 105 SimDataService
106 = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); 106 = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
107 } 107 }
108 108
@@ -146,7 +146,7 @@ namespace OpenSim.Tests.Common
146 146
147 // We must set up a console otherwise setup of some modules may fail 147 // We must set up a console otherwise setup of some modules may fail
148 MainConsole.Instance = new MockConsole(); 148 MainConsole.Instance = new MockConsole();
149 149
150 RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); 150 RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
151 regInfo.RegionName = name; 151 regInfo.RegionName = name;
152 regInfo.RegionID = id; 152 regInfo.RegionID = id;
@@ -199,13 +199,13 @@ namespace OpenSim.Tests.Common
199 m_presenceService.AddRegion(testScene); 199 m_presenceService.AddRegion(testScene);
200 m_presenceService.RegionLoaded(testScene); 200 m_presenceService.RegionLoaded(testScene);
201 testScene.AddRegionModule(m_presenceService.Name, m_presenceService); 201 testScene.AddRegionModule(m_presenceService.Name, m_presenceService);
202 202
203 203
204 testScene.SetModuleInterfaces(); 204 testScene.SetModuleInterfaces();
205 205
206 testScene.LandChannel = new TestLandChannel(testScene); 206 testScene.LandChannel = new TestLandChannel(testScene);
207 testScene.LoadWorldMap(); 207 testScene.LoadWorldMap();
208 208
209 testScene.LoginsEnabled = true; 209 testScene.LoginsEnabled = true;
210 testScene.RegisterRegionWithGrid(); 210 testScene.RegisterRegionWithGrid();
211 211
@@ -217,10 +217,10 @@ namespace OpenSim.Tests.Common
217 private static LocalAssetServicesConnector StartAssetService(CoreAssetCache cache) 217 private static LocalAssetServicesConnector StartAssetService(CoreAssetCache cache)
218 { 218 {
219 IConfigSource config = new IniConfigSource(); 219 IConfigSource config = new IniConfigSource();
220 config.AddConfig("Modules"); 220 config.AddConfig("Modules");
221 config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); 221 config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
222 config.AddConfig("AssetService"); 222 config.AddConfig("AssetService");
223 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); 223 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
224 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 224 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
225 225
226 LocalAssetServicesConnector assetService = new LocalAssetServicesConnector(); 226 LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
@@ -235,7 +235,7 @@ namespace OpenSim.Tests.Common
235 235
236 cache.Initialise(cacheConfig); 236 cache.Initialise(cacheConfig);
237 } 237 }
238 238
239 return assetService; 239 return assetService;
240 } 240 }
241 241
@@ -257,7 +257,7 @@ namespace OpenSim.Tests.Common
257 257
258 private static LocalInventoryServicesConnector StartInventoryService() 258 private static LocalInventoryServicesConnector StartInventoryService()
259 { 259 {
260 IConfigSource config = new IniConfigSource(); 260 IConfigSource config = new IniConfigSource();
261 config.AddConfig("Modules"); 261 config.AddConfig("Modules");
262 config.AddConfig("InventoryService"); 262 config.AddConfig("InventoryService");
263 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); 263 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
@@ -266,8 +266,8 @@ namespace OpenSim.Tests.Common
266 266
267 LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); 267 LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
268 inventoryService.Initialise(config); 268 inventoryService.Initialise(config);
269 269
270 return inventoryService; 270 return inventoryService;
271 } 271 }
272 272
273 private static LocalGridServicesConnector StartGridService() 273 private static LocalGridServicesConnector StartGridService()
@@ -282,7 +282,7 @@ namespace OpenSim.Tests.Common
282 282
283 LocalGridServicesConnector gridService = new LocalGridServicesConnector(); 283 LocalGridServicesConnector gridService = new LocalGridServicesConnector();
284 gridService.Initialise(config); 284 gridService.Initialise(config);
285 285
286 return gridService; 286 return gridService;
287 } 287 }
288 288
@@ -303,7 +303,7 @@ namespace OpenSim.Tests.Common
303 303
304 LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector(); 304 LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector();
305 userAccountService.Initialise(config); 305 userAccountService.Initialise(config);
306 306
307 return userAccountService; 307 return userAccountService;
308 } 308 }
309 309
@@ -328,7 +328,7 @@ namespace OpenSim.Tests.Common
328 328
329 LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector(); 329 LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();
330 presenceService.Initialise(config); 330 presenceService.Initialise(config);
331 331
332 return presenceService; 332 return presenceService;
333 } 333 }
334 334
@@ -384,8 +384,8 @@ namespace OpenSim.Tests.Common
384 /// </summary> 384 /// </summary>
385 /// <remarks> 385 /// <remarks>
386 /// If called directly, then all the modules must be shared modules. 386 /// If called directly, then all the modules must be shared modules.
387 /// 387 ///
388 /// We are emulating here the normal calls made to setup region modules 388 /// We are emulating here the normal calls made to setup region modules
389 /// (Initialise(), PostInitialise(), AddRegion, RegionLoaded()). 389 /// (Initialise(), PostInitialise(), AddRegion, RegionLoaded()).
390 /// TODO: Need to reuse normal runtime module code. 390 /// TODO: Need to reuse normal runtime module code.
391 /// </remarks> 391 /// </remarks>
@@ -655,7 +655,7 @@ namespace OpenSim.Tests.Common
655 655
656 return so; 656 return so;
657 } 657 }
658 658
659 /// <summary> 659 /// <summary>
660 /// Create a scene object part. 660 /// Create a scene object part.
661 /// </summary> 661 /// </summary>
@@ -664,10 +664,10 @@ namespace OpenSim.Tests.Common
664 /// <param name="ownerId"></param> 664 /// <param name="ownerId"></param>
665 /// <returns></returns> 665 /// <returns></returns>
666 public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId) 666 public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
667 { 667 {
668 return new SceneObjectPart( 668 return new SceneObjectPart(
669 ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 669 ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
670 { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) }; 670 { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) };
671 } 671 }
672 672
673 /// <summary> 673 /// <summary>
@@ -682,10 +682,10 @@ namespace OpenSim.Tests.Common
682 /// <param name="ownerId"></param> 682 /// <param name="ownerId"></param>
683 /// <returns></returns> 683 /// <returns></returns>
684 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId) 684 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
685 { 685 {
686 return CreateSceneObject(parts, ownerId, 0x1); 686 return CreateSceneObject(parts, ownerId, 0x1);
687 } 687 }
688 688
689 /// <summary> 689 /// <summary>
690 /// Create a scene object but do not add it to the scene. 690 /// Create a scene object but do not add it to the scene.
691 /// </summary> 691 /// </summary>
@@ -697,10 +697,10 @@ namespace OpenSim.Tests.Common
697 /// </param> 697 /// </param>
698 /// <returns></returns> 698 /// <returns></returns>
699 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail) 699 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail)
700 { 700 {
701 return CreateSceneObject(parts, ownerId, "", uuidTail); 701 return CreateSceneObject(parts, ownerId, "", uuidTail);
702 } 702 }
703 703
704 /// <summary> 704 /// <summary>
705 /// Create a scene object but do not add it to the scene. 705 /// Create a scene object but do not add it to the scene.
706 /// </summary> 706 /// </summary>
@@ -718,22 +718,22 @@ namespace OpenSim.Tests.Common
718 /// </param> 718 /// </param>
719 /// <returns></returns> 719 /// <returns></returns>
720 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, string partNamePrefix, int uuidTail) 720 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, string partNamePrefix, int uuidTail)
721 { 721 {
722 string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail); 722 string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
723 723
724 SceneObjectGroup sog 724 SceneObjectGroup sog
725 = new SceneObjectGroup( 725 = new SceneObjectGroup(
726 CreateSceneObjectPart(string.Format("{0}Part1", partNamePrefix), new UUID(rawSogId), ownerId)); 726 CreateSceneObjectPart(string.Format("{0}Part1", partNamePrefix), new UUID(rawSogId), ownerId));
727 727
728 if (parts > 1) 728 if (parts > 1)
729 for (int i = 2; i <= parts; i++) 729 for (int i = 2; i <= parts; i++)
730 sog.AddPart( 730 sog.AddPart(
731 CreateSceneObjectPart( 731 CreateSceneObjectPart(
732 string.Format("{0}Part{1}", partNamePrefix, i), 732 string.Format("{0}Part{1}", partNamePrefix, i),
733 new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i - 1)), 733 new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i - 1)),
734 ownerId)); 734 ownerId));
735 735
736 return sog; 736 return sog;
737 } 737 }
738 } 738 }
739} 739}
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
index 3a3b33a..e3110f6 100644
--- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
@@ -78,12 +78,12 @@ namespace OpenSim.Tests.Common
78 = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero); 78 = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero);
79 assetService.Store(ncAsset); 79 assetService.Store(ncAsset);
80 80
81 TaskInventoryItem ncItem 81 TaskInventoryItem ncItem
82 = new TaskInventoryItem 82 = new TaskInventoryItem
83 { Name = itemName, AssetID = assetID, ItemID = itemID, 83 { Name = itemName, AssetID = assetID, ItemID = itemID,
84 Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard }; 84 Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
85 part.Inventory.AddInventoryItem(ncItem, true); 85 part.Inventory.AddInventoryItem(ncItem, true);
86 86
87 return ncItem; 87 return ncItem;
88 } 88 }
89 89
@@ -119,7 +119,7 @@ namespace OpenSim.Tests.Common
119 { 119 {
120 return AddScript(assetService, part, UUID.Random(), UUID.Random(), scriptName, scriptSource); 120 return AddScript(assetService, part, UUID.Random(), UUID.Random(), scriptName, scriptSource);
121 } 121 }
122 122
123 /// <summary> 123 /// <summary>
124 /// Add a simple script to the given part. 124 /// Add a simple script to the given part.
125 /// </summary> 125 /// </summary>
@@ -145,7 +145,7 @@ namespace OpenSim.Tests.Common
145 = AssetHelpers.CreateAsset(assetId, AssetType.LSLText, ast.AssetData, UUID.Zero); 145 = AssetHelpers.CreateAsset(assetId, AssetType.LSLText, ast.AssetData, UUID.Zero);
146 assetService.Store(asset); 146 assetService.Store(asset);
147 TaskInventoryItem item 147 TaskInventoryItem item
148 = new TaskInventoryItem 148 = new TaskInventoryItem
149 { Name = scriptName, AssetID = assetId, ItemID = itemId, 149 { Name = scriptName, AssetID = assetId, ItemID = itemId,
150 Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL }; 150 Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL };
151 part.Inventory.AddInventoryItem(item, true); 151 part.Inventory.AddInventoryItem(item, true);
diff --git a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
index c62b58e..e6af34b 100644
--- a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Tests.Common
83// /// </param> 83// /// </param>
84// /// <returns></returns> 84// /// <returns></returns>
85// public static CachedUserInfo CreateUserWithInventory( 85// public static CachedUserInfo CreateUserWithInventory(
86// CommunicationsManager commsManager, string firstName, string lastName, 86// CommunicationsManager commsManager, string firstName, string lastName,
87// UUID userId, OnInventoryReceivedDelegate callback) 87// UUID userId, OnInventoryReceivedDelegate callback)
88// { 88// {
89// return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback); 89// return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
@@ -147,7 +147,7 @@ namespace OpenSim.Tests.Common
147 CreateUserWithInventory(scene, ua, pw); 147 CreateUserWithInventory(scene, ua, pw);
148 return ua; 148 return ua;
149 } 149 }
150 150
151 public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw) 151 public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw)
152 { 152 {
153 // FIXME: This should really be set up by UserAccount itself 153 // FIXME: This should really be set up by UserAccount itself
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index e7e145a..5a46201 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -101,7 +101,7 @@ namespace OpenSim.Tests.Common
101 Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId) 101 Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId)
102 { 102 {
103 return AddInventoryItem( 103 return AddInventoryItem(
104 scene, itemName, itemId, itemType, asset, userId, 104 scene, itemName, itemId, itemType, asset, userId,
105 scene.InventoryService.GetFolderForType(userId, (FolderType)asset.Type).Name); 105 scene.InventoryService.GetFolderForType(userId, (FolderType)asset.Type).Name);
106 } 106 }
107 107
@@ -128,7 +128,7 @@ namespace OpenSim.Tests.Common
128 item.Owner = userId; 128 item.Owner = userId;
129 item.AssetType = asset.Type; 129 item.AssetType = asset.Type;
130 item.InvType = (int)itemType; 130 item.InvType = (int)itemType;
131 item.BasePermissions = (uint)OpenMetaverse.PermissionMask.All | 131 item.BasePermissions = (uint)OpenMetaverse.PermissionMask.All |
132 (uint)(Framework.PermissionMask.foldedMask | Framework.PermissionMask.foldedCopy | Framework.PermissionMask.foldedModify | Framework.PermissionMask.foldedTransfer); 132 (uint)(Framework.PermissionMask.foldedMask | Framework.PermissionMask.foldedCopy | Framework.PermissionMask.foldedModify | Framework.PermissionMask.foldedTransfer);
133 item.CurrentPermissions = (uint)OpenMetaverse.PermissionMask.All | 133 item.CurrentPermissions = (uint)OpenMetaverse.PermissionMask.All |
134 (uint)(Framework.PermissionMask.foldedMask | Framework.PermissionMask.foldedCopy | Framework.PermissionMask.foldedModify | Framework.PermissionMask.foldedTransfer); 134 (uint)(Framework.PermissionMask.foldedMask | Framework.PermissionMask.foldedCopy | Framework.PermissionMask.foldedModify | Framework.PermissionMask.foldedTransfer);
@@ -211,7 +211,7 @@ namespace OpenSim.Tests.Common
211 /// </param> 211 /// </param>
212 /// <param name="useExistingFolders"> 212 /// <param name="useExistingFolders">
213 /// If true, then folders in the path which already the same name are 213 /// If true, then folders in the path which already the same name are
214 /// used. This applies to the terminal folder as well. 214 /// used. This applies to the terminal folder as well.
215 /// If false, then all folders in the path are created, even if there is already a folder at a particular 215 /// If false, then all folders in the path are created, even if there is already a folder at a particular
216 /// level with the same name. 216 /// level with the same name.
217 /// </param> 217 /// </param>
@@ -236,7 +236,7 @@ namespace OpenSim.Tests.Common
236 /// </param> 236 /// </param>
237 /// <param name="useExistingFolders"> 237 /// <param name="useExistingFolders">
238 /// If true, then folders in the path which already the same name are 238 /// If true, then folders in the path which already the same name are
239 /// used. This applies to the terminal folder as well. 239 /// used. This applies to the terminal folder as well.
240 /// If false, then all folders in the path are created, even if there is already a folder at a particular 240 /// If false, then all folders in the path are created, even if there is already a folder at a particular
241 /// level with the same name. 241 /// level with the same name.
242 /// </param> 242 /// </param>
@@ -259,7 +259,7 @@ namespace OpenSim.Tests.Common
259 /// Create inventory folders starting from a given parent folder 259 /// Create inventory folders starting from a given parent folder
260 /// </summary> 260 /// </summary>
261 /// <remarks> 261 /// <remarks>
262 /// If any stem of the path names folders that already exist then these are not recreated. This includes the 262 /// If any stem of the path names folders that already exist then these are not recreated. This includes the
263 /// final folder. 263 /// final folder.
264 /// TODO: May need to make it an option to create duplicate folders. 264 /// TODO: May need to make it an option to create duplicate folders.
265 /// </remarks> 265 /// </remarks>
@@ -271,7 +271,7 @@ namespace OpenSim.Tests.Common
271 /// </param> 271 /// </param>
272 /// <param name="useExistingFolders"> 272 /// <param name="useExistingFolders">
273 /// If true, then folders in the path which already the same name are 273 /// If true, then folders in the path which already the same name are
274 /// used. This applies to the terminal folder as well. 274 /// used. This applies to the terminal folder as well.
275 /// If false, then all folders in the path are created, even if there is already a folder at a particular 275 /// If false, then all folders in the path are created, even if there is already a folder at a particular
276 /// level with the same name. 276 /// level with the same name.
277 /// </param> 277 /// </param>
@@ -299,10 +299,10 @@ namespace OpenSim.Tests.Common
299 else 299 else
300 folderIdForCreate = folderId; 300 folderIdForCreate = folderId;
301 301
302 folder 302 folder
303 = new InventoryFolderBase( 303 = new InventoryFolderBase(
304 folderIdForCreate, components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); 304 folderIdForCreate, components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
305 305
306 inventoryService.AddFolder(folder); 306 inventoryService.AddFolder(folder);
307 } 307 }
308// else 308// else