diff options
Diffstat (limited to 'OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs')
-rw-r--r-- | OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs | 347 |
1 files changed, 306 insertions, 41 deletions
diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs index badacb7..795ca2e 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs | |||
@@ -27,9 +27,11 @@ | |||
27 | 27 | ||
28 | using log4net; | 28 | using log4net; |
29 | using System; | 29 | using System; |
30 | using System.Threading; | ||
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
32 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Timers; | ||
33 | using Nini.Config; | 35 | using Nini.Config; |
34 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Console; | 37 | using OpenSim.Framework.Console; |
@@ -47,13 +49,22 @@ namespace OpenSim.Services.Connectors | |||
47 | 49 | ||
48 | private string m_ServerURI = String.Empty; | 50 | private string m_ServerURI = String.Empty; |
49 | private IImprovedAssetCache m_Cache = null; | 51 | private IImprovedAssetCache m_Cache = null; |
52 | private int m_retryCounter; | ||
53 | private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>(); | ||
54 | private System.Timers.Timer m_retryTimer; | ||
50 | private int m_maxAssetRequestConcurrency = 30; | 55 | private int m_maxAssetRequestConcurrency = 30; |
51 | 56 | ||
52 | private delegate void AssetRetrievedEx(AssetBase asset); | 57 | private delegate void AssetRetrievedEx(AssetBase asset); |
53 | 58 | ||
54 | // Keeps track of concurrent requests for the same asset, so that it's only loaded once. | 59 | // Keeps track of concurrent requests for the same asset, so that it's only loaded once. |
55 | // Maps: Asset ID -> Handlers which will be called when the asset has been loaded | 60 | // Maps: Asset ID -> Handlers which will be called when the asset has been loaded |
56 | private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); | 61 | // private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); |
62 | |||
63 | private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>(); | ||
64 | |||
65 | private Dictionary<string, string> m_UriMap = new Dictionary<string, string>(); | ||
66 | |||
67 | private Thread[] m_fetchThreads; | ||
57 | 68 | ||
58 | public int MaxAssetRequestConcurrency | 69 | public int MaxAssetRequestConcurrency |
59 | { | 70 | { |
@@ -92,13 +103,108 @@ namespace OpenSim.Services.Connectors | |||
92 | string serviceURI = assetConfig.GetString("AssetServerURI", | 103 | string serviceURI = assetConfig.GetString("AssetServerURI", |
93 | String.Empty); | 104 | String.Empty); |
94 | 105 | ||
106 | m_ServerURI = serviceURI; | ||
107 | |||
95 | if (serviceURI == String.Empty) | 108 | if (serviceURI == String.Empty) |
96 | { | 109 | { |
97 | m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService"); | 110 | m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService"); |
98 | throw new Exception("Asset connector init error"); | 111 | throw new Exception("Asset connector init error"); |
99 | } | 112 | } |
100 | 113 | ||
101 | m_ServerURI = serviceURI; | 114 | |
115 | m_retryTimer = new System.Timers.Timer(); | ||
116 | m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck); | ||
117 | m_retryTimer.Interval = 60000; | ||
118 | |||
119 | Uri serverUri = new Uri(m_ServerURI); | ||
120 | |||
121 | string groupHost = serverUri.Host; | ||
122 | |||
123 | for (int i = 0 ; i < 256 ; i++) | ||
124 | { | ||
125 | string prefix = i.ToString("x2"); | ||
126 | groupHost = assetConfig.GetString("AssetServerHost_"+prefix, groupHost); | ||
127 | |||
128 | m_UriMap[prefix] = groupHost; | ||
129 | //m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix); | ||
130 | } | ||
131 | |||
132 | m_fetchThreads = new Thread[2]; | ||
133 | |||
134 | for (int i = 0 ; i < 2 ; i++) | ||
135 | { | ||
136 | m_fetchThreads[i] = new Thread(AssetRequestProcessor); | ||
137 | m_fetchThreads[i].Start(); | ||
138 | } | ||
139 | } | ||
140 | |||
141 | private string MapServer(string id) | ||
142 | { | ||
143 | UriBuilder serverUri = new UriBuilder(m_ServerURI); | ||
144 | |||
145 | string prefix = id.Substring(0, 2).ToLower(); | ||
146 | |||
147 | string host; | ||
148 | |||
149 | // HG URLs will not be valid UUIDS | ||
150 | if (m_UriMap.ContainsKey(prefix)) | ||
151 | host = m_UriMap[prefix]; | ||
152 | else | ||
153 | host = m_UriMap["00"]; | ||
154 | |||
155 | serverUri.Host = host; | ||
156 | |||
157 | // m_log.DebugFormat("[ASSET]: Using {0} for host name for prefix {1}", host, prefix); | ||
158 | |||
159 | string ret = serverUri.Uri.AbsoluteUri; | ||
160 | if (ret.EndsWith("/")) | ||
161 | ret = ret.Substring(0, ret.Length - 1); | ||
162 | return ret; | ||
163 | } | ||
164 | |||
165 | protected void retryCheck(object source, ElapsedEventArgs e) | ||
166 | { | ||
167 | m_retryCounter++; | ||
168 | if (m_retryCounter > 60) m_retryCounter -= 60; | ||
169 | List<int> keys = new List<int>(); | ||
170 | foreach (int a in m_retryQueue.Keys) | ||
171 | { | ||
172 | keys.Add(a); | ||
173 | } | ||
174 | foreach (int a in keys) | ||
175 | { | ||
176 | //We exponentially fall back on frequency until we reach one attempt per hour | ||
177 | //The net result is that we end up in the queue for roughly 24 hours.. | ||
178 | //24 hours worth of assets could be a lot, so the hope is that the region admin | ||
179 | //will have gotten the asset connector back online quickly! | ||
180 | |||
181 | int timefactor = a ^ 2; | ||
182 | if (timefactor > 60) | ||
183 | { | ||
184 | timefactor = 60; | ||
185 | } | ||
186 | |||
187 | //First, find out if we care about this timefactor | ||
188 | if (timefactor % a == 0) | ||
189 | { | ||
190 | //Yes, we do! | ||
191 | List<AssetBase> retrylist = m_retryQueue[a]; | ||
192 | m_retryQueue.Remove(a); | ||
193 | |||
194 | foreach(AssetBase ass in retrylist) | ||
195 | { | ||
196 | Store(ass); //Store my ass. This function will put it back in the dictionary if it fails | ||
197 | } | ||
198 | } | ||
199 | } | ||
200 | |||
201 | if (m_retryQueue.Count == 0) | ||
202 | { | ||
203 | //It might only be one tick per minute, but I have | ||
204 | //repented and abandoned my wasteful ways | ||
205 | m_retryCounter = 0; | ||
206 | m_retryTimer.Stop(); | ||
207 | } | ||
102 | } | 208 | } |
103 | 209 | ||
104 | protected void SetCache(IImprovedAssetCache cache) | 210 | protected void SetCache(IImprovedAssetCache cache) |
@@ -108,15 +214,13 @@ namespace OpenSim.Services.Connectors | |||
108 | 214 | ||
109 | public AssetBase Get(string id) | 215 | public AssetBase Get(string id) |
110 | { | 216 | { |
111 | // m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Synchronous get request for {0}", id); | 217 | string uri = MapServer(id) + "/assets/" + id; |
112 | |||
113 | string uri = m_ServerURI + "/assets/" + id; | ||
114 | 218 | ||
115 | AssetBase asset = null; | 219 | AssetBase asset = null; |
116 | if (m_Cache != null) | 220 | if (m_Cache != null) |
117 | asset = m_Cache.Get(id); | 221 | asset = m_Cache.Get(id); |
118 | 222 | ||
119 | if (asset == null) | 223 | if (asset == null || asset.Data == null || asset.Data.Length == 0) |
120 | { | 224 | { |
121 | // XXX: Commented out for now since this has either never been properly operational or not for some time | 225 | // XXX: Commented out for now since this has either never been properly operational or not for some time |
122 | // as m_maxAssetRequestConcurrency was being passed as the timeout, not a concurrency limiting option. | 226 | // as m_maxAssetRequestConcurrency was being passed as the timeout, not a concurrency limiting option. |
@@ -155,7 +259,7 @@ namespace OpenSim.Services.Connectors | |||
155 | return fullAsset.Metadata; | 259 | return fullAsset.Metadata; |
156 | } | 260 | } |
157 | 261 | ||
158 | string uri = m_ServerURI + "/assets/" + id + "/metadata"; | 262 | string uri = MapServer(id) + "/assets/" + id + "/metadata"; |
159 | 263 | ||
160 | AssetMetadata asset = SynchronousRestObjectRequester.MakeRequest<int, AssetMetadata>("GET", uri, 0, m_Auth); | 264 | AssetMetadata asset = SynchronousRestObjectRequester.MakeRequest<int, AssetMetadata>("GET", uri, 0, m_Auth); |
161 | return asset; | 265 | return asset; |
@@ -171,11 +275,18 @@ namespace OpenSim.Services.Connectors | |||
171 | return fullAsset.Data; | 275 | return fullAsset.Data; |
172 | } | 276 | } |
173 | 277 | ||
278 | <<<<<<< HEAD | ||
174 | using (RestClient rc = new RestClient(m_ServerURI)) | 279 | using (RestClient rc = new RestClient(m_ServerURI)) |
175 | { | 280 | { |
176 | rc.AddResourcePath("assets"); | 281 | rc.AddResourcePath("assets"); |
177 | rc.AddResourcePath(id); | 282 | rc.AddResourcePath(id); |
178 | rc.AddResourcePath("data"); | 283 | rc.AddResourcePath("data"); |
284 | ======= | ||
285 | RestClient rc = new RestClient(MapServer(id)); | ||
286 | rc.AddResourcePath("assets"); | ||
287 | rc.AddResourcePath(id); | ||
288 | rc.AddResourcePath("data"); | ||
289 | >>>>>>> avn/ubitvar | ||
179 | 290 | ||
180 | rc.RequestMethod = "GET"; | 291 | rc.RequestMethod = "GET"; |
181 | 292 | ||
@@ -189,72 +300,147 @@ namespace OpenSim.Services.Connectors | |||
189 | byte[] ret = new byte[s.Length]; | 300 | byte[] ret = new byte[s.Length]; |
190 | s.Read(ret, 0, (int)s.Length); | 301 | s.Read(ret, 0, (int)s.Length); |
191 | 302 | ||
303 | <<<<<<< HEAD | ||
192 | return ret; | 304 | return ret; |
193 | } | 305 | } |
194 | 306 | ||
195 | return null; | 307 | return null; |
196 | } | 308 | } |
309 | ======= | ||
310 | s.Close(); | ||
311 | return ret; | ||
312 | } | ||
313 | |||
314 | s.Close(); | ||
315 | return null; | ||
316 | >>>>>>> avn/ubitvar | ||
197 | } | 317 | } |
198 | 318 | ||
199 | public bool Get(string id, Object sender, AssetRetrieved handler) | 319 | private class QueuedAssetRequest |
200 | { | 320 | { |
201 | // m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Potentially asynchronous get request for {0}", id); | 321 | public string uri; |
322 | public string id; | ||
323 | } | ||
202 | 324 | ||
203 | string uri = m_ServerURI + "/assets/" + id; | 325 | private OpenMetaverse.BlockingQueue<QueuedAssetRequest> m_requestQueue = |
326 | new OpenMetaverse.BlockingQueue<QueuedAssetRequest>(); | ||
204 | 327 | ||
205 | AssetBase asset = null; | 328 | private void AssetRequestProcessor() |
206 | if (m_Cache != null) | 329 | { |
207 | asset = m_Cache.Get(id); | 330 | QueuedAssetRequest r; |
208 | 331 | ||
209 | if (asset == null) | 332 | while (true) |
210 | { | 333 | { |
211 | lock (m_AssetHandlers) | 334 | r = m_requestQueue.Dequeue(); |
212 | { | ||
213 | AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); }); | ||
214 | 335 | ||
215 | AssetRetrievedEx handlers; | 336 | string uri = r.uri; |
216 | if (m_AssetHandlers.TryGetValue(id, out handlers)) | 337 | string id = r.id; |
217 | { | ||
218 | // Someone else is already loading this asset. It will notify our handler when done. | ||
219 | handlers += handlerEx; | ||
220 | return true; | ||
221 | } | ||
222 | |||
223 | // Load the asset ourselves | ||
224 | handlers += handlerEx; | ||
225 | m_AssetHandlers.Add(id, handlers); | ||
226 | } | ||
227 | 338 | ||
228 | bool success = false; | 339 | bool success = false; |
229 | try | 340 | try |
230 | { | 341 | { |
231 | AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, | 342 | AssetBase a = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, 30); |
232 | delegate(AssetBase a) | 343 | if (a != null) |
344 | { | ||
345 | if (m_Cache != null) | ||
346 | m_Cache.Cache(a); | ||
347 | |||
348 | List<AssetRetrievedEx> handlers; | ||
349 | lock (m_AssetHandlers) | ||
233 | { | 350 | { |
351 | <<<<<<< HEAD | ||
234 | if (a != null && m_Cache != null) | 352 | if (a != null && m_Cache != null) |
235 | m_Cache.Cache(a); | 353 | m_Cache.Cache(a); |
354 | ======= | ||
355 | handlers = m_AssetHandlers[id]; | ||
356 | m_AssetHandlers.Remove(id); | ||
357 | } | ||
358 | >>>>>>> avn/ubitvar | ||
236 | 359 | ||
237 | AssetRetrievedEx handlers; | 360 | Util.FireAndForget(x => |
238 | lock (m_AssetHandlers) | ||
239 | { | 361 | { |
362 | <<<<<<< HEAD | ||
240 | handlers = m_AssetHandlers[id]; | 363 | handlers = m_AssetHandlers[id]; |
241 | m_AssetHandlers.Remove(id); | 364 | m_AssetHandlers.Remove(id); |
242 | } | 365 | } |
243 | handlers.Invoke(a); | 366 | handlers.Invoke(a); |
244 | }, m_maxAssetRequestConcurrency, m_Auth); | 367 | }, m_maxAssetRequestConcurrency, m_Auth); |
368 | ======= | ||
369 | foreach (AssetRetrievedEx h in handlers) | ||
370 | { | ||
371 | // Util.FireAndForget(x => | ||
372 | // { | ||
373 | try { h.Invoke(a); } | ||
374 | catch { } | ||
375 | // }); | ||
376 | } | ||
377 | |||
378 | if (handlers != null) | ||
379 | handlers.Clear(); | ||
380 | |||
381 | }); | ||
382 | |||
383 | // if (handlers != null) | ||
384 | // handlers.Clear(); | ||
385 | >>>>>>> avn/ubitvar | ||
245 | 386 | ||
246 | success = true; | 387 | success = true; |
388 | } | ||
247 | } | 389 | } |
248 | finally | 390 | finally |
249 | { | 391 | { |
250 | if (!success) | 392 | if (!success) |
251 | { | 393 | { |
394 | List<AssetRetrievedEx> handlers; | ||
252 | lock (m_AssetHandlers) | 395 | lock (m_AssetHandlers) |
253 | { | 396 | { |
397 | handlers = m_AssetHandlers[id]; | ||
254 | m_AssetHandlers.Remove(id); | 398 | m_AssetHandlers.Remove(id); |
255 | } | 399 | } |
400 | if (handlers != null) | ||
401 | handlers.Clear(); | ||
402 | } | ||
403 | } | ||
404 | } | ||
405 | } | ||
406 | |||
407 | public bool Get(string id, Object sender, AssetRetrieved handler) | ||
408 | { | ||
409 | string uri = MapServer(id) + "/assets/" + id; | ||
410 | |||
411 | AssetBase asset = null; | ||
412 | if (m_Cache != null) | ||
413 | asset = m_Cache.Get(id); | ||
414 | |||
415 | if (asset == null || asset.Data == null || asset.Data.Length == 0) | ||
416 | { | ||
417 | lock (m_AssetHandlers) | ||
418 | { | ||
419 | AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); }); | ||
420 | |||
421 | // AssetRetrievedEx handlers; | ||
422 | List<AssetRetrievedEx> handlers; | ||
423 | if (m_AssetHandlers.TryGetValue(id, out handlers)) | ||
424 | { | ||
425 | // Someone else is already loading this asset. It will notify our handler when done. | ||
426 | // handlers += handlerEx; | ||
427 | handlers.Add(handlerEx); | ||
428 | return true; | ||
256 | } | 429 | } |
430 | |||
431 | // Load the asset ourselves | ||
432 | // handlers += handlerEx; | ||
433 | handlers = new List<AssetRetrievedEx>(); | ||
434 | handlers.Add(handlerEx); | ||
435 | |||
436 | m_AssetHandlers.Add(id, handlers); | ||
257 | } | 437 | } |
438 | |||
439 | QueuedAssetRequest request = new QueuedAssetRequest(); | ||
440 | request.id = id; | ||
441 | request.uri = uri; | ||
442 | |||
443 | m_requestQueue.Enqueue(request); | ||
258 | } | 444 | } |
259 | else | 445 | else |
260 | { | 446 | { |
@@ -287,19 +473,44 @@ namespace OpenSim.Services.Connectors | |||
287 | 473 | ||
288 | public string Store(AssetBase asset) | 474 | public string Store(AssetBase asset) |
289 | { | 475 | { |
290 | if (asset.Local) | 476 | // Have to assign the asset ID here. This isn't likely to |
477 | // trigger since current callers don't pass emtpy IDs | ||
478 | // We need the asset ID to route the request to the proper | ||
479 | // cluster member, so we can't have the server assign one. | ||
480 | if (asset.ID == string.Empty) | ||
291 | { | 481 | { |
292 | if (m_Cache != null) | 482 | if (asset.FullID == UUID.Zero) |
293 | m_Cache.Cache(asset); | 483 | { |
484 | asset.FullID = UUID.Random(); | ||
485 | } | ||
486 | asset.ID = asset.FullID.ToString(); | ||
487 | } | ||
488 | else if (asset.FullID == UUID.Zero) | ||
489 | { | ||
490 | UUID uuid = UUID.Zero; | ||
491 | if (UUID.TryParse(asset.ID, out uuid)) | ||
492 | { | ||
493 | asset.FullID = uuid; | ||
494 | } | ||
495 | else | ||
496 | { | ||
497 | asset.FullID = UUID.Random(); | ||
498 | } | ||
499 | } | ||
294 | 500 | ||
501 | if (m_Cache != null) | ||
502 | m_Cache.Cache(asset); | ||
503 | if (asset.Temporary || asset.Local) | ||
504 | { | ||
295 | return asset.ID; | 505 | return asset.ID; |
296 | } | 506 | } |
297 | 507 | ||
298 | string uri = m_ServerURI + "/assets/"; | 508 | string uri = MapServer(asset.FullID.ToString()) + "/assets/"; |
299 | 509 | ||
300 | string newID; | 510 | string newID; |
301 | try | 511 | try |
302 | { | 512 | { |
513 | <<<<<<< HEAD | ||
303 | newID = SynchronousRestObjectRequester.MakeRequest<AssetBase, string>("POST", uri, asset, m_Auth); | 514 | newID = SynchronousRestObjectRequester.MakeRequest<AssetBase, string>("POST", uri, asset, m_Auth); |
304 | } | 515 | } |
305 | catch (Exception e) | 516 | catch (Exception e) |
@@ -324,6 +535,60 @@ namespace OpenSim.Services.Connectors | |||
324 | m_Cache.Cache(asset); | 535 | m_Cache.Cache(asset); |
325 | 536 | ||
326 | return newID; | 537 | return newID; |
538 | ======= | ||
539 | newID = SynchronousRestObjectRequester. | ||
540 | MakeRequest<AssetBase, string>("POST", uri, asset, 25); | ||
541 | if (newID == null || newID == "") | ||
542 | { | ||
543 | newID = UUID.Zero.ToString(); | ||
544 | } | ||
545 | } | ||
546 | catch (Exception e) | ||
547 | { | ||
548 | newID = UUID.Zero.ToString(); | ||
549 | } | ||
550 | |||
551 | if (newID == UUID.Zero.ToString()) | ||
552 | { | ||
553 | //The asset upload failed, put it in a queue for later | ||
554 | asset.UploadAttempts++; | ||
555 | if (asset.UploadAttempts > 30) | ||
556 | { | ||
557 | //By this stage we've been in the queue for a good few hours; | ||
558 | //We're going to drop the asset. | ||
559 | m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString()); | ||
560 | } | ||
561 | else | ||
562 | { | ||
563 | if (!m_retryQueue.ContainsKey(asset.UploadAttempts)) | ||
564 | { | ||
565 | m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>()); | ||
566 | } | ||
567 | List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts]; | ||
568 | m_queue.Add(asset); | ||
569 | m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString()); | ||
570 | m_retryTimer.Start(); | ||
571 | } | ||
572 | } | ||
573 | else | ||
574 | { | ||
575 | if (asset.UploadAttempts > 0) | ||
576 | { | ||
577 | m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString()); | ||
578 | } | ||
579 | if (newID != String.Empty) | ||
580 | { | ||
581 | // Placing this here, so that this work with old asset servers that don't send any reply back | ||
582 | // SynchronousRestObjectRequester returns somethins that is not an empty string | ||
583 | if (newID != null) | ||
584 | asset.ID = newID; | ||
585 | |||
586 | if (m_Cache != null) | ||
587 | m_Cache.Cache(asset); | ||
588 | } | ||
589 | } | ||
590 | return asset.ID; | ||
591 | >>>>>>> avn/ubitvar | ||
327 | } | 592 | } |
328 | 593 | ||
329 | public bool UpdateContent(string id, byte[] data) | 594 | public bool UpdateContent(string id, byte[] data) |
@@ -344,7 +609,7 @@ namespace OpenSim.Services.Connectors | |||
344 | } | 609 | } |
345 | asset.Data = data; | 610 | asset.Data = data; |
346 | 611 | ||
347 | string uri = m_ServerURI + "/assets/" + id; | 612 | string uri = MapServer(id) + "/assets/" + id; |
348 | 613 | ||
349 | if (SynchronousRestObjectRequester.MakeRequest<AssetBase, bool>("POST", uri, asset, m_Auth)) | 614 | if (SynchronousRestObjectRequester.MakeRequest<AssetBase, bool>("POST", uri, asset, m_Auth)) |
350 | { | 615 | { |
@@ -358,7 +623,7 @@ namespace OpenSim.Services.Connectors | |||
358 | 623 | ||
359 | public bool Delete(string id) | 624 | public bool Delete(string id) |
360 | { | 625 | { |
361 | string uri = m_ServerURI + "/assets/" + id; | 626 | string uri = MapServer(id) + "/assets/" + id; |
362 | 627 | ||
363 | if (SynchronousRestObjectRequester.MakeRequest<int, bool>("DELETE", uri, 0, m_Auth)) | 628 | if (SynchronousRestObjectRequester.MakeRequest<int, bool>("DELETE", uri, 0, m_Auth)) |
364 | { | 629 | { |