diff options
Diffstat (limited to 'OpenSim/Services/AssetService')
-rw-r--r-- | OpenSim/Services/AssetService/AssetService.cs | 10 | ||||
-rw-r--r-- | OpenSim/Services/AssetService/Properties/AssemblyInfo.cs | 8 | ||||
-rw-r--r-- | OpenSim/Services/AssetService/XAssetService.cs | 10 |
3 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index c57db48..5c37c33 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs | |||
@@ -95,7 +95,7 @@ namespace OpenSim.Services.AssetService | |||
95 | public virtual AssetBase Get(string id) | 95 | public virtual AssetBase Get(string id) |
96 | { | 96 | { |
97 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id); | 97 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id); |
98 | 98 | ||
99 | UUID assetID; | 99 | UUID assetID; |
100 | 100 | ||
101 | if (!UUID.TryParse(id, out assetID)) | 101 | if (!UUID.TryParse(id, out assetID)) |
@@ -166,7 +166,7 @@ namespace OpenSim.Services.AssetService | |||
166 | return new bool[ids.Length]; | 166 | return new bool[ids.Length]; |
167 | } | 167 | } |
168 | } | 168 | } |
169 | 169 | ||
170 | public virtual string Store(AssetBase asset) | 170 | public virtual string Store(AssetBase asset) |
171 | { | 171 | { |
172 | bool exists = m_Database.AssetsExist(new[] { asset.FullID })[0]; | 172 | bool exists = m_Database.AssetsExist(new[] { asset.FullID })[0]; |
@@ -175,14 +175,14 @@ namespace OpenSim.Services.AssetService | |||
175 | // m_log.DebugFormat( | 175 | // m_log.DebugFormat( |
176 | // "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); | 176 | // "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); |
177 | if (!m_Database.StoreAsset(asset)) | 177 | if (!m_Database.StoreAsset(asset)) |
178 | { | 178 | { |
179 | return UUID.Zero.ToString(); | 179 | return UUID.Zero.ToString(); |
180 | } | 180 | } |
181 | } | 181 | } |
182 | // else | 182 | // else |
183 | // { | 183 | // { |
184 | // m_log.DebugFormat( | 184 | // m_log.DebugFormat( |
185 | // "[ASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length); | 185 | // "[ASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length); |
186 | // } | 186 | // } |
187 | 187 | ||
188 | return asset.ID; | 188 | return asset.ID; |
diff --git a/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs b/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs index ddcb997..8da7100 100644 --- a/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs +++ b/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs | |||
@@ -2,7 +2,7 @@ | |||
2 | using System.Runtime.CompilerServices; | 2 | using System.Runtime.CompilerServices; |
3 | using System.Runtime.InteropServices; | 3 | using System.Runtime.InteropServices; |
4 | 4 | ||
5 | // General Information about an assembly is controlled through the following | 5 | // General Information about an assembly is controlled through the following |
6 | // set of attributes. Change these attribute values to modify the information | 6 | // set of attributes. Change these attribute values to modify the information |
7 | // associated with an assembly. | 7 | // associated with an assembly. |
8 | [assembly: AssemblyTitle("OpenSim.Services.AssetService")] | 8 | [assembly: AssemblyTitle("OpenSim.Services.AssetService")] |
@@ -14,8 +14,8 @@ using System.Runtime.InteropServices; | |||
14 | [assembly: AssemblyTrademark("")] | 14 | [assembly: AssemblyTrademark("")] |
15 | [assembly: AssemblyCulture("")] | 15 | [assembly: AssemblyCulture("")] |
16 | 16 | ||
17 | // Setting ComVisible to false makes the types in this assembly not visible | 17 | // Setting ComVisible to false makes the types in this assembly not visible |
18 | // to COM components. If you need to access a type in this assembly from | 18 | // to COM components. If you need to access a type in this assembly from |
19 | // COM, set the ComVisible attribute to true on that type. | 19 | // COM, set the ComVisible attribute to true on that type. |
20 | [assembly: ComVisible(false)] | 20 | [assembly: ComVisible(false)] |
21 | 21 | ||
@@ -25,7 +25,7 @@ using System.Runtime.InteropServices; | |||
25 | // Version information for an assembly consists of the following four values: | 25 | // Version information for an assembly consists of the following four values: |
26 | // | 26 | // |
27 | // Major Version | 27 | // Major Version |
28 | // Minor Version | 28 | // Minor Version |
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs index b1e5184..9490d55 100644 --- a/OpenSim/Services/AssetService/XAssetService.cs +++ b/OpenSim/Services/AssetService/XAssetService.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Services.AssetService | |||
94 | public virtual AssetBase Get(string id) | 94 | public virtual AssetBase Get(string id) |
95 | { | 95 | { |
96 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id); | 96 | // m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id); |
97 | 97 | ||
98 | UUID assetID; | 98 | UUID assetID; |
99 | 99 | ||
100 | if (!UUID.TryParse(id, out assetID)) | 100 | if (!UUID.TryParse(id, out assetID)) |
@@ -162,7 +162,7 @@ namespace OpenSim.Services.AssetService | |||
162 | public virtual bool Get(string id, Object sender, AssetRetrieved handler) | 162 | public virtual bool Get(string id, Object sender, AssetRetrieved handler) |
163 | { | 163 | { |
164 | //m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id); | 164 | //m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id); |
165 | 165 | ||
166 | UUID assetID; | 166 | UUID assetID; |
167 | 167 | ||
168 | if (!UUID.TryParse(id, out assetID)) | 168 | if (!UUID.TryParse(id, out assetID)) |
@@ -171,7 +171,7 @@ namespace OpenSim.Services.AssetService | |||
171 | AssetBase asset = Get(id); | 171 | AssetBase asset = Get(id); |
172 | 172 | ||
173 | //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); | 173 | //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); |
174 | 174 | ||
175 | handler(id, sender, asset); | 175 | handler(id, sender, asset); |
176 | 176 | ||
177 | return true; | 177 | return true; |
@@ -182,7 +182,7 @@ namespace OpenSim.Services.AssetService | |||
182 | UUID[] uuid = Array.ConvertAll(ids, id => UUID.Parse(id)); | 182 | UUID[] uuid = Array.ConvertAll(ids, id => UUID.Parse(id)); |
183 | return m_Database.AssetsExist(uuid); | 183 | return m_Database.AssetsExist(uuid); |
184 | } | 184 | } |
185 | 185 | ||
186 | public virtual string Store(AssetBase asset) | 186 | public virtual string Store(AssetBase asset) |
187 | { | 187 | { |
188 | bool exists = m_Database.AssetsExist(new[] { asset.FullID })[0]; | 188 | bool exists = m_Database.AssetsExist(new[] { asset.FullID })[0]; |
@@ -222,7 +222,7 @@ namespace OpenSim.Services.AssetService | |||
222 | 222 | ||
223 | private void MigrateFromChainedService(AssetBase asset) | 223 | private void MigrateFromChainedService(AssetBase asset) |
224 | { | 224 | { |
225 | Store(asset); | 225 | Store(asset); |
226 | m_ChainedAssetService.Delete(asset.ID); | 226 | m_ChainedAssetService.Delete(asset.ID); |
227 | } | 227 | } |
228 | } | 228 | } |