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-rw-r--r--OpenSim/Server/Handlers/Land/LandHandlers.cs1
-rw-r--r--OpenSim/Server/ServerMain.cs4
2 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Server/Handlers/Land/LandHandlers.cs b/OpenSim/Server/Handlers/Land/LandHandlers.cs
index 150eaae..d74077a 100644
--- a/OpenSim/Server/Handlers/Land/LandHandlers.cs
+++ b/OpenSim/Server/Handlers/Land/LandHandlers.cs
@@ -85,6 +85,7 @@ namespace OpenSim.Server.Handlers.Land
85 hash["SnapshotID"] = landData.SnapshotID.ToString(); 85 hash["SnapshotID"] = landData.SnapshotID.ToString();
86 hash["UserLocation"] = landData.UserLocation.ToString(); 86 hash["UserLocation"] = landData.UserLocation.ToString();
87 hash["RegionAccess"] = regionAccess.ToString(); 87 hash["RegionAccess"] = regionAccess.ToString();
88 hash["Dwell"] = landData.Dwell.ToString();
88 } 89 }
89 90
90 XmlRpcResponse response = new XmlRpcResponse(); 91 XmlRpcResponse response = new XmlRpcResponse();
diff --git a/OpenSim/Server/ServerMain.cs b/OpenSim/Server/ServerMain.cs
index 75aef5f..5e7e14f 100644
--- a/OpenSim/Server/ServerMain.cs
+++ b/OpenSim/Server/ServerMain.cs
@@ -76,8 +76,8 @@ namespace OpenSim.Server
76 76
77 public static int Main(string[] args) 77 public static int Main(string[] args)
78 { 78 {
79 // Make sure we don't get outbound connections queueing 79 ServicePointManager.DefaultConnectionLimit = 64;
80 ServicePointManager.DefaultConnectionLimit = 50; 80 ServicePointManager.Expect100Continue = false;
81 ServicePointManager.UseNagleAlgorithm = false; 81 ServicePointManager.UseNagleAlgorithm = false;
82 ServicePointManager.ServerCertificateValidationCallback = ValidateServerCertificate; 82 ServicePointManager.ServerCertificateValidationCallback = ValidateServerCertificate;
83 83