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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
3 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index f8a2c2e..6fe7e89 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -605,15 +605,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
605 perms &= ~(uint)PermissionMask.Transfer; 605 perms &= ~(uint)PermissionMask.Transfer;
606 if ((nextPerms & (uint)PermissionMask.Modify) == 0) 606 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
607 perms &= ~(uint)PermissionMask.Modify; 607 perms &= ~(uint)PermissionMask.Modify;
608 608
609 item.BasePermissions = perms & so.RootPart.NextOwnerMask; 609// item.BasePermissions = perms & so.RootPart.NextOwnerMask;
610
611 uint nextp = so.RootPart.NextOwnerMask | 0x0f;
612 item.BasePermissions = perms & nextp;
610 item.CurrentPermissions = item.BasePermissions; 613 item.CurrentPermissions = item.BasePermissions;
611 item.NextPermissions = perms & so.RootPart.NextOwnerMask; 614 item.NextPermissions = perms & so.RootPart.NextOwnerMask;
612 item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask; 615 item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask;
613 item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask; 616 item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask;
614 617
615 // apply next owner perms on rez 618 // apply next owner perms on rez
616 item.CurrentPermissions |= SceneObjectGroup.SLAM; 619 item.CurrentPermissions |= (uint)PermissionMask.Slam;
617 } 620 }
618 else 621 else
619 { 622 {
@@ -1124,7 +1127,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1124// rootPart.OwnerID, item.Owner, item.CurrentPermissions); 1127// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
1125 1128
1126 if ((rootPart.OwnerID != item.Owner) || 1129 if ((rootPart.OwnerID != item.Owner) ||
1127 (item.CurrentPermissions & 8) != 0 || 1130 (item.CurrentPermissions & (uint)PermissionMask.Slam) != 0 ||
1128 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) 1131 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
1129 { 1132 {
1130 //Need to kill the for sale here 1133 //Need to kill the for sale here
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index bf991c6..3f531be 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -117,9 +117,6 @@ namespace OpenSim.Region.Framework.Scenes
117 NOT_STATUS_ROTATE_Z = 0xF7 117 NOT_STATUS_ROTATE_Z = 0xF7
118 } 118 }
119 119
120 // This flag has the same purpose as InventoryItemFlags.ObjectSlamPerm
121 public static readonly uint SLAM = 16;
122
123 // private PrimCountTaintedDelegate handlerPrimCountTainted = null; 120 // private PrimCountTaintedDelegate handlerPrimCountTainted = null;
124 121
125 /// <summary> 122 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b8ac089..557b55e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -5181,7 +5181,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
5181 /// <param name="scene">The scene the prim is being rezzed into</param> 5181 /// <param name="scene">The scene the prim is being rezzed into</param>
5182 public void ApplyPermissionsOnRez(InventoryItemBase item, bool userInventory, Scene scene) 5182 public void ApplyPermissionsOnRez(InventoryItemBase item, bool userInventory, Scene scene)
5183 { 5183 {
5184 if ((OwnerID != item.Owner) || ((item.CurrentPermissions & SceneObjectGroup.SLAM) != 0) || ((item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)) 5184 if ((OwnerID != item.Owner) || ((item.CurrentPermissions & (uint)PermissionMask.Slam) != 0) || ((item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0))
5185 { 5185 {
5186 if (scene.Permissions.PropagatePermissions()) 5186 if (scene.Permissions.PropagatePermissions())
5187 { 5187 {