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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs13
1 files changed, 10 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ec4f62f..31ce2c4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -7983,9 +7983,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7983 LSL_Rotation r = rules.GetQuaternionItem(idx++); 7983 LSL_Rotation r = rules.GetQuaternionItem(idx++);
7984 Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation 7984 Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation
7985 7985
7986 Quaternion srot = sitpart.GetWorldRotation(); 7986// need to replicate SL bug
7987 rot *= Quaternion.Conjugate(srot); // removed sit part world rotation
7988 7987
7988 SceneObjectGroup sitgrp = sitpart.ParentGroup;
7989 if (sitgrp != null && sitgrp.RootPart != sitpart)
7990 {
7991 rot *= sitgrp.RootPart.RotationOffset;
7992 }
7993
7994 Quaternion srot = sitpart.GetWorldRotation();
7995 rot = Quaternion.Conjugate(srot) * rot; // removed sit part world rotation
7989 av.Rotation = rot; 7996 av.Rotation = rot;
7990 av.SendAvatarDataToAllAgents(); 7997 av.SendAvatarDataToAllAgents();
7991 } 7998 }
@@ -8003,7 +8010,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8003 Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation 8010 Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
8004 8011
8005 Quaternion srot = sitpart.RotationOffset; 8012 Quaternion srot = sitpart.RotationOffset;
8006 rot *= Quaternion.Conjugate(srot); // remove sit part offset rotation 8013 rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
8007 8014
8008 av.Rotation = rot; 8015 av.Rotation = rot;
8009 av.SendAvatarDataToAllAgents(); 8016 av.SendAvatarDataToAllAgents();