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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs5
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
6 files changed, 16 insertions, 10 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 893b3c6..2aa43bc 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1998,8 +1998,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1998 1998
1999 // Given a world position (fractional meter coordinate), get the GridRegion info for 1999 // Given a world position (fractional meter coordinate), get the GridRegion info for
2000 // the region containing that point. 2000 // the region containing that point.
2001 // Someday this should be a method on GridService.
2001 // Return 'null' if no such region exists. 2002 // Return 'null' if no such region exists.
2002 private GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py) 2003 public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py)
2003 { 2004 {
2004 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py); 2005 m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py);
2005 GridRegion ret = null; 2006 GridRegion ret = null;
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
index fc02916..6a04acf 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -77,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
77 public class EntityTransferStateMachine 77 public class EntityTransferStateMachine
78 { 78 {
79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
80 private static readonly string LogHeader = "[ENTITY TRANSFER STATE MACHINE]";
80 81
81 /// <summary> 82 /// <summary>
82 /// If true then on a teleport, the source region waits for a callback from the destination region. If 83 /// If true then on a teleport, the source region waits for a callback from the destination region. If
@@ -100,6 +101,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
100 /// <returns>true if the agent was not already in transit, false if it was</returns> 101 /// <returns>true if the agent was not already in transit, false if it was</returns>
101 internal bool SetInTransit(UUID id) 102 internal bool SetInTransit(UUID id)
102 { 103 {
104 m_log.DebugFormat("{0} SetInTransit. agent={1}, newState=Preparing", LogHeader, id);
103 lock (m_agentsInTransit) 105 lock (m_agentsInTransit)
104 { 106 {
105 if (!m_agentsInTransit.ContainsKey(id)) 107 if (!m_agentsInTransit.ContainsKey(id))
@@ -121,6 +123,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
121 /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception> 123 /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception>
122 internal bool UpdateInTransit(UUID id, AgentTransferState newState) 124 internal bool UpdateInTransit(UUID id, AgentTransferState newState)
123 { 125 {
126 m_log.DebugFormat("{0} UpdateInTransit. agent={1}, newState={2}", LogHeader, id, newState);
127
124 bool transitionOkay = false; 128 bool transitionOkay = false;
125 129
126 // We don't want to throw an exception on cancel since this can come it at any time. 130 // We don't want to throw an exception on cancel since this can come it at any time.
@@ -193,6 +197,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
193 } 197 }
194 else if (failIfNotOkay) 198 else if (failIfNotOkay)
195 { 199 {
200 m_log.DebugFormat("{0} UpdateInTransit. Throwing transition failure = {1}", LogHeader, failureMessage);
196 throw new Exception(failureMessage); 201 throw new Exception(failureMessage);
197 } 202 }
198// else 203// else
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 3fa3706..966916a 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -76,8 +76,7 @@ namespace OpenSim.Region.Framework.Interfaces
76 76
77 void Cross(SceneObjectGroup sog, Vector3 position, bool silent); 77 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
78 78
79 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); 79 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
80
81 } 80 }
82 81
83 public interface IUserAgentVerificationModule 82 public interface IUserAgentVerificationModule
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 65536db..9ae8612 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -46,8 +46,8 @@ namespace OpenSim.Region.Framework.Scenes
46{ 46{
47 public partial class Scene 47 public partial class Scene
48 { 48 {
49 private static readonly ILog m_log 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly string LogHeader = "[SCENE INVENTORY]";
51 51
52 /// <summary> 52 /// <summary>
53 /// Allows asynchronous derezzing of objects from the scene into a client's inventory. 53 /// Allows asynchronous derezzing of objects from the scene into a client's inventory.
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 4f04706..f95220d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -42,7 +42,8 @@ namespace OpenSim.Region.Framework.Scenes
42{ 42{
43 public abstract class SceneBase : IScene 43 public abstract class SceneBase : IScene
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 private static readonly string LogHeader = "[SCENE]";
46 47
47 #region Events 48 #region Events
48 49
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0cd8b21..4efd9d5 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -76,6 +76,7 @@ namespace OpenSim.Region.Framework.Scenes
76 public class ScenePresence : EntityBase, IScenePresence 76 public class ScenePresence : EntityBase, IScenePresence
77 { 77 {
78 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 78 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
79 private static readonly String LogHeader = "[SCENE PRESENCE]";
79 80
80// ~ScenePresence() 81// ~ScenePresence()
81// { 82// {
@@ -3438,12 +3439,11 @@ namespace OpenSim.Region.Framework.Scenes
3438 3439
3439 if (!IsInTransit) 3440 if (!IsInTransit)
3440 { 3441 {
3441 m_log.DebugFormat(
3442 "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}",
3443 pos2, Name, Scene.Name);
3444
3445 if (!m_scene.PositionIsInCurrentRegion(pos2)) 3442 if (!m_scene.PositionIsInCurrentRegion(pos2))
3446 { 3443 {
3444 m_log.DebugFormat("{0} CheckForBorderCrossing: position outside region. {1} in {2} at pos {3}",
3445 LogHeader, Name, Scene.Name, pos2);
3446
3447 // Disconnect from the current region 3447 // Disconnect from the current region
3448 bool isFlying = Flying; 3448 bool isFlying = Flying;
3449 RemoveFromPhysicalScene(); 3449 RemoveFromPhysicalScene();