diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 54 |
1 files changed, 26 insertions, 28 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 3f77371..44201aa 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -74,6 +74,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
74 | /// </remarks> | 74 | /// </remarks> |
75 | public int DebugLevel { get; set; } | 75 | public int DebugLevel { get; set; } |
76 | 76 | ||
77 | /// <summary> | ||
78 | /// A parameter to allow us to notify the log if at least one script has a compilation that is not compatible | ||
79 | /// with ScriptStopStrategy. | ||
80 | /// </summary> | ||
81 | public bool HaveNotifiedLogOfScriptStopMistmatch { get; private set; } | ||
82 | |||
77 | private SmartThreadPool m_ThreadPool; | 83 | private SmartThreadPool m_ThreadPool; |
78 | private int m_MaxScriptQueue; | 84 | private int m_MaxScriptQueue; |
79 | private Scene m_Scene; | 85 | private Scene m_Scene; |
@@ -1339,11 +1345,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1339 | m_DomainScripts[appDomain].Add(itemID); | 1345 | m_DomainScripts[appDomain].Add(itemID); |
1340 | 1346 | ||
1341 | IScript scriptObj = null; | 1347 | IScript scriptObj = null; |
1342 | bool recompile = false; | 1348 | EventWaitHandle coopSleepHandle; |
1343 | bool abortAfterRecompile = false; | ||
1344 | EventWaitHandle coopSleepHandle = null; | ||
1345 | bool coopTerminationForThisScript; | 1349 | bool coopTerminationForThisScript; |
1346 | string typeName; | ||
1347 | 1350 | ||
1348 | // Set up assembly name to point to the appropriate scriptEngines directory | 1351 | // Set up assembly name to point to the appropriate scriptEngines directory |
1349 | AssemblyName assemblyName = new AssemblyName(Path.GetFileNameWithoutExtension(assemblyPath)); | 1352 | AssemblyName assemblyName = new AssemblyName(Path.GetFileNameWithoutExtension(assemblyPath)); |
@@ -1368,7 +1371,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1368 | 1371 | ||
1369 | coopTerminationForThisScript = true; | 1372 | coopTerminationForThisScript = true; |
1370 | } | 1373 | } |
1371 | catch (TypeLoadException e) | 1374 | catch (TypeLoadException) |
1372 | { | 1375 | { |
1373 | coopSleepHandle = null; | 1376 | coopSleepHandle = null; |
1374 | 1377 | ||
@@ -1389,15 +1392,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1389 | { | 1392 | { |
1390 | m_log.Error( | 1393 | m_log.Error( |
1391 | string.Format( | 1394 | string.Format( |
1392 | "[XENGINE]: Could not load previous SecondLife.Script from assembly {0} in {1}. Recompiling then aborting. Exception ", | 1395 | "[XENGINE]: Could not load previous SecondLife.Script from assembly {0} in {1}. Not starting. Exception ", |
1393 | assemblyName.FullName, World.Name), | 1396 | assemblyName.FullName, World.Name), |
1394 | e2); | 1397 | e2); |
1395 | 1398 | ||
1396 | abortAfterRecompile = true; | 1399 | return false; |
1397 | } | 1400 | } |
1398 | 1401 | ||
1399 | coopTerminationForThisScript = false; | 1402 | coopTerminationForThisScript = false; |
1400 | recompile = true; | ||
1401 | } | 1403 | } |
1402 | } | 1404 | } |
1403 | else | 1405 | else |
@@ -1415,9 +1417,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1415 | null, | 1417 | null, |
1416 | null); | 1418 | null); |
1417 | 1419 | ||
1420 | coopSleepHandle = null; | ||
1418 | coopTerminationForThisScript = false; | 1421 | coopTerminationForThisScript = false; |
1419 | } | 1422 | } |
1420 | catch (TypeLoadException e) | 1423 | catch (TypeLoadException) |
1421 | { | 1424 | { |
1422 | coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset); | 1425 | coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset); |
1423 | 1426 | ||
@@ -1430,7 +1433,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1430 | false, | 1433 | false, |
1431 | BindingFlags.Default, | 1434 | BindingFlags.Default, |
1432 | null, | 1435 | null, |
1433 | new object[] { new XEngineEventWaitHandle(false, EventResetMode.AutoReset) }, | 1436 | new object[] { coopSleepHandle }, |
1434 | null, | 1437 | null, |
1435 | null); | 1438 | null); |
1436 | } | 1439 | } |
@@ -1438,33 +1441,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1438 | { | 1441 | { |
1439 | m_log.Error( | 1442 | m_log.Error( |
1440 | string.Format( | 1443 | string.Format( |
1441 | "[XENGINE]: Could not load previous SecondLife.XEngineScript from assembly {0} in {1}. Recompiling then aborting. Exception ", | 1444 | "[XENGINE]: Could not load previous SecondLife.XEngineScript from assembly {0} in {1}. Not starting. Exception ", |
1442 | assemblyName.FullName, World.Name), | 1445 | assemblyName.FullName, World.Name), |
1443 | e2); | 1446 | e2); |
1444 | 1447 | ||
1445 | abortAfterRecompile = true; | 1448 | return false; |
1446 | } | 1449 | } |
1447 | 1450 | ||
1448 | coopTerminationForThisScript = true; | 1451 | coopTerminationForThisScript = true; |
1449 | recompile = true; | ||
1450 | } | 1452 | } |
1451 | } | 1453 | } |
1452 | 1454 | ||
1453 | // If we are loading all scripts into the same AppDomain, then we can't reload the DLL in this | 1455 | if (m_coopTermination != coopTerminationForThisScript && !HaveNotifiedLogOfScriptStopMistmatch) |
1454 | // simulator session if the script halt strategy has been changed. Instead, we'll continue with | ||
1455 | // the existing DLL and the new one will be used in the next simulator session. | ||
1456 | if (recompile) | ||
1457 | { | 1456 | { |
1458 | m_log.DebugFormat( | 1457 | // Notify the log that there is at least one script compile that doesn't match the |
1459 | "[XEngine]: Recompiling script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5} to switch it to {6} termination. New termination will be active on next restart.", | 1458 | // ScriptStopStrategy. Operator has to manually delete old DLLs - we can't do this on Windows |
1460 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | 1459 | // once the assembly has been loaded evne if the instantiation of a class was unsuccessful. |
1461 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.Name, | 1460 | m_log.WarnFormat( |
1462 | m_coopTermination ? "co-op" : "abort"); | 1461 | "[XEngine]: At least one existing compiled script DLL in {0} has {1} as ScriptStopStrategy whereas config setting is {2}." |
1463 | 1462 | + "\nContinuing with script compiled strategy but to remove this message please set [XEngine] DeleteScriptsOnStartup = true for one simulator session to remove old script DLLs (script state will not be lost).", | |
1464 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap); | 1463 | World.Name, coopTerminationForThisScript ? "co-op" : "abort", m_coopTermination); |
1465 | 1464 | ||
1466 | if (abortAfterRecompile) | 1465 | HaveNotifiedLogOfScriptStopMistmatch = true; |
1467 | return false; | ||
1468 | } | 1466 | } |
1469 | 1467 | ||
1470 | instance = new ScriptInstance(this, part, | 1468 | instance = new ScriptInstance(this, part, |