diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 123 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/Tests/LandManagementModuleTests.cs | 155 |
2 files changed, 211 insertions, 67 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index bbb0176..7f17aff 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -863,72 +863,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
863 | ); | 863 | ); |
864 | } | 864 | } |
865 | 865 | ||
866 | lock (m_landIDList) | 866 | return m_landList[m_landIDList[x / 4, y / 4]]; |
867 | { | ||
868 | int landID = m_landIDList[x / LandUnit, y / LandUnit]; | ||
869 | if (landID == 0) | ||
870 | { | ||
871 | // Zero is the uninitialized value saying there is no parcel for this location. | ||
872 | // This sometimes happens when terrain is resized. | ||
873 | if (m_landList.Count == 1) | ||
874 | { | ||
875 | m_log.DebugFormat( | ||
876 | "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}", | ||
877 | LogHeader, x, y, m_scene.Name); | ||
878 | |||
879 | int onlyParcelID = 0; | ||
880 | ILandObject onlyLandObject = null; | ||
881 | foreach (KeyValuePair<int, ILandObject> kvp in m_landList) | ||
882 | { | ||
883 | onlyParcelID = kvp.Key; | ||
884 | onlyLandObject = kvp.Value; | ||
885 | break; | ||
886 | } | ||
887 | |||
888 | // There is only one parcel. Grow it to fill all the unallocated spaces. | ||
889 | for (int xx = 0; xx < m_landIDList.GetLength(0); xx++) | ||
890 | for (int yy = 0; yy < m_landIDList.GetLength(1); yy++) | ||
891 | if (m_landIDList[xx, yy] == 0) | ||
892 | m_landIDList[xx, yy] = onlyParcelID; | ||
893 | |||
894 | onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID); | ||
895 | landID = onlyParcelID; | ||
896 | } | ||
897 | else if (m_landList.Count > 1) | ||
898 | { | ||
899 | m_log.DebugFormat( | ||
900 | "[{0}]: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", | ||
901 | LogHeader, x, y, m_scene.Name); | ||
902 | |||
903 | // There are several other parcels so we must create a new one for the unassigned space | ||
904 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); | ||
905 | // Claim all the unclaimed "0" ids | ||
906 | newLand.SetLandBitmap(CreateBitmapForID(0)); | ||
907 | newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
908 | newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | ||
909 | newLand = AddLandObject(newLand); | ||
910 | |||
911 | if (newLand == null) | ||
912 | return null; | ||
913 | |||
914 | landID = m_lastLandLocalID; | ||
915 | } | ||
916 | else | ||
917 | { | ||
918 | // XXX: We're not currently doing anything if there are no parcels, as this might indicate a race | ||
919 | // condition where this method is being called before land data is loaded. May need to address | ||
920 | // this in another way. | ||
921 | |||
922 | m_log.WarnFormat( | ||
923 | "[{0}]: Ignoring request to auto-create parcel in {1} as there are no other parcels present", | ||
924 | LogHeader, m_scene.Name); | ||
925 | } | ||
926 | } | ||
927 | |||
928 | ret = m_landList[landID]; | ||
929 | } | ||
930 | |||
931 | return ret; | ||
932 | } | 867 | } |
933 | 868 | ||
934 | // Create a 'parcel is here' bitmap for the parcel identified by the passed landID | 869 | // Create a 'parcel is here' bitmap for the parcel identified by the passed landID |
@@ -1226,6 +1161,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1226 | 1161 | ||
1227 | } | 1162 | } |
1228 | } | 1163 | } |
1164 | |||
1229 | if (byteArrayCount != 0) | 1165 | if (byteArrayCount != 0) |
1230 | { | 1166 | { |
1231 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | 1167 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); |
@@ -1543,6 +1479,61 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1543 | { | 1479 | { |
1544 | for (int i = 0; i < data.Count; i++) | 1480 | for (int i = 0; i < data.Count; i++) |
1545 | IncomingLandObjectFromStorage(data[i]); | 1481 | IncomingLandObjectFromStorage(data[i]); |
1482 | |||
1483 | // Layer data is in landUnit (4m) chunks | ||
1484 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) | ||
1485 | { | ||
1486 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++) | ||
1487 | { | ||
1488 | if (m_landIDList[x, y] == 0) | ||
1489 | { | ||
1490 | if (m_landList.Count == 1) | ||
1491 | { | ||
1492 | m_log.DebugFormat( | ||
1493 | "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}", | ||
1494 | LogHeader, x, y, m_scene.Name); | ||
1495 | |||
1496 | int onlyParcelID = 0; | ||
1497 | ILandObject onlyLandObject = null; | ||
1498 | foreach (KeyValuePair<int, ILandObject> kvp in m_landList) | ||
1499 | { | ||
1500 | onlyParcelID = kvp.Key; | ||
1501 | onlyLandObject = kvp.Value; | ||
1502 | break; | ||
1503 | } | ||
1504 | |||
1505 | // There is only one parcel. Grow it to fill all the unallocated spaces. | ||
1506 | for (int xx = 0; xx < m_landIDList.GetLength(0); xx++) | ||
1507 | for (int yy = 0; yy < m_landIDList.GetLength(1); yy++) | ||
1508 | if (m_landIDList[xx, yy] == 0) | ||
1509 | m_landIDList[xx, yy] = onlyParcelID; | ||
1510 | |||
1511 | onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID); | ||
1512 | } | ||
1513 | else if (m_landList.Count > 1) | ||
1514 | { | ||
1515 | m_log.DebugFormat( | ||
1516 | "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", | ||
1517 | LogHeader, x, y, m_scene.Name); | ||
1518 | |||
1519 | // There are several other parcels so we must create a new one for the unassigned space | ||
1520 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); | ||
1521 | // Claim all the unclaimed "0" ids | ||
1522 | newLand.SetLandBitmap(CreateBitmapForID(0)); | ||
1523 | newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
1524 | newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | ||
1525 | newLand = AddLandObject(newLand); | ||
1526 | } | ||
1527 | else | ||
1528 | { | ||
1529 | // We should never reach this point as the separate code path when no land data exists should have fired instead. | ||
1530 | m_log.WarnFormat( | ||
1531 | "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present", | ||
1532 | LogHeader, m_scene.Name); | ||
1533 | } | ||
1534 | } | ||
1535 | } | ||
1536 | } | ||
1546 | } | 1537 | } |
1547 | } | 1538 | } |
1548 | 1539 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/LandManagementModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/LandManagementModuleTests.cs index a886e33..6d0253d 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/LandManagementModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/LandManagementModuleTests.cs | |||
@@ -35,7 +35,7 @@ using OpenSim.Tests.Common.Mock; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.CoreModules.World.Land.Tests | 36 | namespace OpenSim.Region.CoreModules.World.Land.Tests |
37 | { | 37 | { |
38 | public class LandManagementModuleTests | 38 | public class LandManagementModuleTests : OpenSimTestCase |
39 | { | 39 | { |
40 | [Test] | 40 | [Test] |
41 | public void TestAddLandObject() | 41 | public void TestAddLandObject() |
@@ -78,6 +78,159 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
78 | } | 78 | } |
79 | } | 79 | } |
80 | 80 | ||
81 | /// <summary> | ||
82 | /// Test parcels on region when no land data exists to be loaded. | ||
83 | /// </summary> | ||
84 | [Test] | ||
85 | public void TestLoadWithNoParcels() | ||
86 | { | ||
87 | TestHelpers.InMethod(); | ||
88 | // TestHelpers.EnableLogging(); | ||
89 | |||
90 | SceneHelpers sh = new SceneHelpers(); | ||
91 | LandManagementModule lmm = new LandManagementModule(); | ||
92 | Scene scene = sh.SetupScene(); | ||
93 | SceneHelpers.SetupSceneModules(scene, lmm); | ||
94 | |||
95 | scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID); | ||
96 | |||
97 | ILandObject loAtCoord1 = lmm.GetLandObject(0, 0); | ||
98 | Assert.That(loAtCoord1.LandData.LocalID, Is.Not.EqualTo(0)); | ||
99 | Assert.That(loAtCoord1.LandData.GlobalID, Is.Not.EqualTo(UUID.Zero)); | ||
100 | |||
101 | ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); | ||
102 | Assert.That(loAtCoord2.LandData.LocalID, Is.EqualTo(loAtCoord1.LandData.LocalID)); | ||
103 | Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(loAtCoord1.LandData.GlobalID)); | ||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// Test parcels on region when a single parcel already exists but it does not cover the whole region. | ||
108 | /// </summary> | ||
109 | [Test] | ||
110 | public void TestLoadWithSinglePartialCoveringParcel() | ||
111 | { | ||
112 | TestHelpers.InMethod(); | ||
113 | // TestHelpers.EnableLogging(); | ||
114 | |||
115 | UUID userId = TestHelpers.ParseTail(0x1); | ||
116 | |||
117 | SceneHelpers sh = new SceneHelpers(); | ||
118 | LandManagementModule lmm = new LandManagementModule(); | ||
119 | Scene scene = sh.SetupScene(); | ||
120 | SceneHelpers.SetupSceneModules(scene, lmm); | ||
121 | |||
122 | ILandObject originalLo1 = new LandObject(userId, false, scene); | ||
123 | originalLo1.LandData.Name = "lo1"; | ||
124 | originalLo1.SetLandBitmap( | ||
125 | originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2)); | ||
126 | |||
127 | sh.SimDataService.StoreLandObject(originalLo1); | ||
128 | |||
129 | scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID); | ||
130 | |||
131 | ILandObject loAtCoord1 = lmm.GetLandObject(0, 0); | ||
132 | Assert.That(loAtCoord1.LandData.Name, Is.EqualTo(originalLo1.LandData.Name)); | ||
133 | Assert.That(loAtCoord1.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID)); | ||
134 | |||
135 | ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); | ||
136 | Assert.That(loAtCoord2.LandData.LocalID, Is.EqualTo(loAtCoord1.LandData.LocalID)); | ||
137 | Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(loAtCoord1.LandData.GlobalID)); | ||
138 | } | ||
139 | |||
140 | /// <summary> | ||
141 | /// Test parcels on region when a single parcel already exists but it does not cover the whole region. | ||
142 | /// </summary> | ||
143 | [Test] | ||
144 | public void TestLoadWithMultiplePartialCoveringParcels() | ||
145 | { | ||
146 | TestHelpers.InMethod(); | ||
147 | // TestHelpers.EnableLogging(); | ||
148 | |||
149 | UUID userId = TestHelpers.ParseTail(0x1); | ||
150 | |||
151 | SceneHelpers sh = new SceneHelpers(); | ||
152 | LandManagementModule lmm = new LandManagementModule(); | ||
153 | Scene scene = sh.SetupScene(); | ||
154 | SceneHelpers.SetupSceneModules(scene, lmm); | ||
155 | |||
156 | ILandObject originalLo1 = new LandObject(userId, false, scene); | ||
157 | originalLo1.LandData.Name = "lo1"; | ||
158 | originalLo1.SetLandBitmap( | ||
159 | originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2)); | ||
160 | |||
161 | sh.SimDataService.StoreLandObject(originalLo1); | ||
162 | |||
163 | ILandObject originalLo2 = new LandObject(userId, false, scene); | ||
164 | originalLo2.LandData.Name = "lo2"; | ||
165 | originalLo2.SetLandBitmap( | ||
166 | originalLo2.GetSquareLandBitmap( | ||
167 | 0, (int)Constants.RegionSize / 2, (int)Constants.RegionSize, ((int)Constants.RegionSize / 4) * 3)); | ||
168 | |||
169 | sh.SimDataService.StoreLandObject(originalLo2); | ||
170 | |||
171 | scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID); | ||
172 | |||
173 | ILandObject loAtCoord1 = lmm.GetLandObject(0, 0); | ||
174 | Assert.That(loAtCoord1.LandData.Name, Is.EqualTo(originalLo1.LandData.Name)); | ||
175 | Assert.That(loAtCoord1.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID)); | ||
176 | |||
177 | ILandObject loAtCoord2 | ||
178 | = lmm.GetLandObject((int)Constants.RegionSize - 1, (((int)Constants.RegionSize / 4) * 3) - 1); | ||
179 | Assert.That(loAtCoord2.LandData.Name, Is.EqualTo(originalLo2.LandData.Name)); | ||
180 | Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(originalLo2.LandData.GlobalID)); | ||
181 | |||
182 | ILandObject loAtCoord3 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); | ||
183 | Assert.That(loAtCoord3.LandData.LocalID, Is.Not.EqualTo(loAtCoord1.LandData.LocalID)); | ||
184 | Assert.That(loAtCoord3.LandData.LocalID, Is.Not.EqualTo(loAtCoord2.LandData.LocalID)); | ||
185 | Assert.That(loAtCoord3.LandData.GlobalID, Is.Not.EqualTo(loAtCoord1.LandData.GlobalID)); | ||
186 | Assert.That(loAtCoord3.LandData.GlobalID, Is.Not.EqualTo(loAtCoord2.LandData.GlobalID)); | ||
187 | } | ||
188 | |||
189 | /// <summary> | ||
190 | /// Test parcels on region when whole region is parcelled (which should normally always be the case). | ||
191 | /// </summary> | ||
192 | [Test] | ||
193 | public void TestLoad() | ||
194 | { | ||
195 | TestHelpers.InMethod(); | ||
196 | // TestHelpers.EnableLogging(); | ||
197 | |||
198 | UUID userId = TestHelpers.ParseTail(0x1); | ||
199 | |||
200 | SceneHelpers sh = new SceneHelpers(); | ||
201 | LandManagementModule lmm = new LandManagementModule(); | ||
202 | Scene scene = sh.SetupScene(); | ||
203 | SceneHelpers.SetupSceneModules(scene, lmm); | ||
204 | |||
205 | ILandObject originalLo1 = new LandObject(userId, false, scene); | ||
206 | originalLo1.LandData.Name = "lo1"; | ||
207 | originalLo1.SetLandBitmap( | ||
208 | originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2)); | ||
209 | |||
210 | sh.SimDataService.StoreLandObject(originalLo1); | ||
211 | |||
212 | ILandObject originalLo2 = new LandObject(userId, false, scene); | ||
213 | originalLo2.LandData.Name = "lo2"; | ||
214 | originalLo2.SetLandBitmap( | ||
215 | originalLo2.GetSquareLandBitmap(0, (int)Constants.RegionSize / 2, (int)Constants.RegionSize, (int)Constants.RegionSize)); | ||
216 | |||
217 | sh.SimDataService.StoreLandObject(originalLo2); | ||
218 | |||
219 | scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID); | ||
220 | |||
221 | { | ||
222 | ILandObject loAtCoord = lmm.GetLandObject(0, 0); | ||
223 | Assert.That(loAtCoord.LandData.Name, Is.EqualTo(originalLo1.LandData.Name)); | ||
224 | Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID)); | ||
225 | } | ||
226 | |||
227 | { | ||
228 | ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); | ||
229 | Assert.That(loAtCoord.LandData.Name, Is.EqualTo(originalLo2.LandData.Name)); | ||
230 | Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo2.LandData.GlobalID)); | ||
231 | } | ||
232 | } | ||
233 | |||
81 | [Test] | 234 | [Test] |
82 | public void TestSubdivide() | 235 | public void TestSubdivide() |
83 | { | 236 | { |