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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index ff3f738..482d958 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -779,7 +779,8 @@ namespace OpenSim.Region.Framework.Scenes
779 } 779 }
780 780
781 // Tell the physics engines that this prim changed. 781 // Tell the physics engines that this prim changed.
782 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); 782 if (ParentGroup != null && ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
783 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
783 } 784 }
784 catch (Exception e) 785 catch (Exception e)
785 { 786 {
@@ -892,7 +893,7 @@ namespace OpenSim.Region.Framework.Scenes
892 //m_log.Info("[PART]: RO2:" + actor.Orientation.ToString()); 893 //m_log.Info("[PART]: RO2:" + actor.Orientation.ToString());
893 } 894 }
894 895
895 if (ParentGroup != null) 896 if (ParentGroup != null && ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
896 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); 897 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
897 //} 898 //}
898 } 899 }