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-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs12
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs69
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs17
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs5
4 files changed, 83 insertions, 20 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index c7bd3d0..f06d70d 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -1038,6 +1038,18 @@ namespace OpenSim.Region.CoreModules.Asset
1038 return true; 1038 return true;
1039 } 1039 }
1040 1040
1041 public bool[] AssetsExist(string[] ids)
1042 {
1043 bool[] exist = new bool[ids.Length];
1044
1045 for (int i = 0; i < ids.Length; i++)
1046 {
1047 exist[i] = Check(ids[i]);
1048 }
1049
1050 return exist;
1051 }
1052
1041 public string Store(AssetBase asset) 1053 public string Store(AssetBase asset)
1042 { 1054 {
1043 if (asset.FullID == UUID.Zero) 1055 if (asset.FullID == UUID.Zero)
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
index d4fb1ba..532bc74 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
@@ -145,11 +145,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
145 string id = m_scene.AssetService.Store(asset1); 145 string id = m_scene.AssetService.Store(asset1);
146 if (id == string.Empty) 146 if (id == string.Empty)
147 { 147 {
148 m_log.DebugFormat("[HG ASSET MAPPER]: Asset server {0} did not accept {1}", url, asset.ID); 148 m_log.DebugFormat("[HG ASSET MAPPER]: Failed to post asset {0} to asset server {1}: the server did not accept the asset", asset.ID, url);
149 success = false; 149 success = false;
150 } 150 }
151 else 151 else
152 m_log.DebugFormat("[HG ASSET MAPPER]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url); 152 m_log.DebugFormat("[HG ASSET MAPPER]: Posted asset {0} to asset server {1}", asset1.ID, url);
153 } 153 }
154 return success; 154 return success;
155 } 155 }
@@ -279,36 +279,65 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
279 279
280 public void Post(UUID assetID, UUID ownerID, string userAssetURL) 280 public void Post(UUID assetID, UUID ownerID, string userAssetURL)
281 { 281 {
282 // Post the item from the local AssetCache onto the remote asset server 282 m_log.DebugFormat("[HG ASSET MAPPER]: Starting to send asset {0} with children to asset server {1}", assetID, userAssetURL);
283 // and place an entry in m_assetMap 283
284 // Find all the embedded assets
284 285
285 m_log.Debug("[HG ASSET MAPPER]: Posting object " + assetID + " to asset server " + userAssetURL);
286 AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); 286 AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
287 if (asset != null) 287 if (asset == null)
288 { 288 {
289 Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>(); 289 m_log.DebugFormat("[HG ASSET MAPPER]: Something wrong with asset {0}, it could not be found", assetID);
290 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty); 290 return;
291 uuidGatherer.GatherAssetUuids(asset.FullID, asset.Type, ids); 291 }
292 bool success = false; 292
293 foreach (UUID uuid in ids.Keys) 293 Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
294 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty);
295 uuidGatherer.GatherAssetUuids(asset.FullID, asset.Type, ids);
296
297 // Check which assets already exist in the destination server
298
299 string url = userAssetURL;
300 if (!url.EndsWith("/") && !url.EndsWith("="))
301 url = url + "/";
302
303 string[] remoteAssetIDs = new string[ids.Count];
304 int i = 0;
305 foreach (UUID id in ids.Keys)
306 remoteAssetIDs[i++] = url + id.ToString();
307
308 bool[] exist = m_scene.AssetService.AssetsExist(remoteAssetIDs);
309
310 var existSet = new HashSet<string>();
311 i = 0;
312 foreach (UUID id in ids.Keys)
313 {
314 if (exist[i])
315 existSet.Add(id.ToString());
316 ++i;
317 }
318
319 // Send only those assets which don't already exist in the destination server
320
321 bool success = true;
322
323 foreach (UUID uuid in ids.Keys)
324 {
325 if (!existSet.Contains(uuid.ToString()))
294 { 326 {
295 asset = m_scene.AssetService.Get(uuid.ToString()); 327 asset = m_scene.AssetService.Get(uuid.ToString());
296 if (asset == null) 328 if (asset == null)
297 m_log.DebugFormat("[HG ASSET MAPPER]: Could not find asset {0}", uuid); 329 m_log.DebugFormat("[HG ASSET MAPPER]: Could not find asset {0}", uuid);
298 else 330 else
299 success = PostAsset(userAssetURL, asset); 331 success &= PostAsset(userAssetURL, asset);
300 } 332 }
301
302 // maybe all pieces got there...
303 if (!success)
304 m_log.DebugFormat("[HG ASSET MAPPER]: Problems posting item {0} to asset server {1}", assetID, userAssetURL);
305 else 333 else
306 m_log.DebugFormat("[HG ASSET MAPPER]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL); 334 m_log.DebugFormat("[HG ASSET MAPPER]: Didn't post asset {0} because it already exists in asset server {1}", uuid, userAssetURL);
307
308 } 335 }
309 else
310 m_log.DebugFormat("[HG ASSET MAPPER]: Something wrong with asset {0}, it could not be found", assetID);
311 336
337 if (!success)
338 m_log.DebugFormat("[HG ASSET MAPPER]: Problems sending asset {0} with children to asset server {1}", assetID, userAssetURL);
339 else
340 m_log.DebugFormat("[HG ASSET MAPPER]: Successfully sent asset {0} with children to asset server {1}", assetID, userAssetURL);
312 } 341 }
313 342
314 #endregion 343 #endregion
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
index 9f58175..ff8b051 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
@@ -312,6 +312,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
312 } 312 }
313 } 313 }
314 314
315 public virtual bool[] AssetsExist(string[] ids)
316 {
317 int numHG = 0;
318 foreach (string id in ids)
319 {
320 if (IsHG(id))
321 ++numHG;
322 }
323
324 if (numHG == 0)
325 return m_GridService.AssetsExist(ids);
326 else if (numHG == ids.Length)
327 return m_HGService.AssetsExist(ids);
328 else
329 throw new Exception("[HG ASSET CONNECTOR]: AssetsExist: all the assets must be either local or foreign");
330 }
331
315 public string Store(AssetBase asset) 332 public string Store(AssetBase asset)
316 { 333 {
317 bool isHG = IsHG(asset.ID); 334 bool isHG = IsHG(asset.ID);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index 52b1039..97b7559 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -253,6 +253,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
253 }); 253 });
254 } 254 }
255 255
256 public bool[] AssetsExist(string[] ids)
257 {
258 return m_AssetService.AssetsExist(ids);
259 }
260
256 public string Store(AssetBase asset) 261 public string Store(AssetBase asset)
257 { 262 {
258 if (m_Cache != null) 263 if (m_Cache != null)