diff options
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 47 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 67 |
3 files changed, 69 insertions, 50 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 05af942..f501828 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -225,7 +225,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
225 | private int backupMS; | 225 | private int backupMS; |
226 | private int terrainMS; | 226 | private int terrainMS; |
227 | private int landMS; | 227 | private int landMS; |
228 | private int spareMS; | ||
229 | 228 | ||
230 | /// <summary> | 229 | /// <summary> |
231 | /// Tick at which the last frame was processed. | 230 | /// Tick at which the last frame was processed. |
@@ -1434,16 +1433,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1434 | endFrame = Frame + frames; | 1433 | endFrame = Frame + frames; |
1435 | 1434 | ||
1436 | float physicsFPS = 0f; | 1435 | float physicsFPS = 0f; |
1437 | int previousFrameTick, tmpMS; | 1436 | int tmpMS; |
1438 | int maintc = Util.EnvironmentTickCount(); | 1437 | int previousFrameTick; |
1438 | int maintc; | ||
1439 | int sleepMS; | ||
1440 | int framestart; | ||
1439 | 1441 | ||
1440 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1442 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) |
1441 | { | 1443 | { |
1444 | framestart = Util.EnvironmentTickCount(); | ||
1442 | ++Frame; | 1445 | ++Frame; |
1443 | 1446 | ||
1444 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1447 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1445 | 1448 | ||
1446 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; | 1449 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; |
1447 | 1450 | ||
1448 | try | 1451 | try |
1449 | { | 1452 | { |
@@ -1495,6 +1498,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1495 | m_sceneGraph.UpdatePresences(); | 1498 | m_sceneGraph.UpdatePresences(); |
1496 | 1499 | ||
1497 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); | 1500 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); |
1501 | |||
1498 | 1502 | ||
1499 | // Delete temp-on-rez stuff | 1503 | // Delete temp-on-rez stuff |
1500 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | 1504 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) |
@@ -1573,36 +1577,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1573 | 1577 | ||
1574 | Watchdog.UpdateThread(); | 1578 | Watchdog.UpdateThread(); |
1575 | 1579 | ||
1580 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1581 | |||
1582 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1583 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1584 | StatsReporter.AddFPS(1); | ||
1585 | |||
1586 | StatsReporter.addAgentMS(agentMS); | ||
1587 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1588 | StatsReporter.addOtherMS(otherMS); | ||
1589 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1590 | |||
1576 | previousFrameTick = m_lastFrameTick; | 1591 | previousFrameTick = m_lastFrameTick; |
1577 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1592 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1578 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1593 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1579 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1594 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1580 | 1595 | ||
1581 | m_firstHeartbeat = false; | 1596 | m_firstHeartbeat = false; |
1582 | 1597 | ||
1598 | sleepMS = Util.EnvironmentTickCount(); | ||
1599 | |||
1583 | if (tmpMS > 0) | 1600 | if (tmpMS > 0) |
1584 | { | ||
1585 | Thread.Sleep(tmpMS); | 1601 | Thread.Sleep(tmpMS); |
1586 | spareMS += tmpMS; | ||
1587 | } | ||
1588 | 1602 | ||
1589 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | 1603 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); |
1590 | maintc = Util.EnvironmentTickCount(); | 1604 | frameMS = Util.EnvironmentTickCountSubtract(framestart); |
1591 | 1605 | StatsReporter.addSleepMS(sleepMS); | |
1592 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1606 | StatsReporter.addFrameMS(frameMS); |
1593 | 1607 | ||
1594 | // if (Frame%m_update_avatars == 0) | 1608 | // if (Frame%m_update_avatars == 0) |
1595 | // UpdateInWorldTime(); | 1609 | // UpdateInWorldTime(); |
1596 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1597 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1598 | StatsReporter.AddFPS(1); | ||
1599 | 1610 | ||
1600 | StatsReporter.addFrameMS(frameMS); | ||
1601 | StatsReporter.addAgentMS(agentMS); | ||
1602 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1603 | StatsReporter.addOtherMS(otherMS); | ||
1604 | StatsReporter.AddSpareMS(spareMS); | ||
1605 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1606 | 1611 | ||
1607 | // Optionally warn if a frame takes double the amount of time that it should. | 1612 | // Optionally warn if a frame takes double the amount of time that it should. |
1608 | if (DebugUpdates | 1613 | if (DebugUpdates |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index f1f94a7..6ab0027 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3066,7 +3066,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3066 | part.LinkNum = linkNum; | 3066 | part.LinkNum = linkNum; |
3067 | 3067 | ||
3068 | // Compute the new position of this SOP relative to the group position | 3068 | // Compute the new position of this SOP relative to the group position |
3069 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 3069 | part.OffsetPosition = newPos - AbsolutePosition; |
3070 | 3070 | ||
3071 | // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times. | 3071 | // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times. |
3072 | // It would have the affect of setting the physics engine position multiple | 3072 | // It would have the affect of setting the physics engine position multiple |
@@ -3087,7 +3087,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3087 | 3087 | ||
3088 | // Since this SOP's state has changed, push those changes into the physics engine | 3088 | // Since this SOP's state has changed, push those changes into the physics engine |
3089 | // and the simulator. | 3089 | // and the simulator. |
3090 | part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | 3090 | // done on caller |
3091 | // part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false); | ||
3091 | } | 3092 | } |
3092 | 3093 | ||
3093 | /// <summary> | 3094 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 18e6ece..d6ff5a2 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | 164 | ||
165 | // saved last reported value so there is something available for llGetRegionFPS | 165 | // saved last reported value so there is something available for llGetRegionFPS |
166 | private float lastReportedSimFPS; | 166 | private float lastReportedSimFPS; |
167 | private float[] lastReportedSimStats = new float[22]; | 167 | private float[] lastReportedSimStats = new float[23]; |
168 | private float m_pfps; | 168 | private float m_pfps; |
169 | 169 | ||
170 | /// <summary> | 170 | /// <summary> |
@@ -178,12 +178,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
178 | private int m_objectUpdates; | 178 | private int m_objectUpdates; |
179 | 179 | ||
180 | private int m_frameMS; | 180 | private int m_frameMS; |
181 | private int m_spareMS; | 181 | |
182 | private int m_netMS; | 182 | private int m_netMS; |
183 | private int m_agentMS; | 183 | private int m_agentMS; |
184 | private int m_physicsMS; | 184 | private int m_physicsMS; |
185 | private int m_imageMS; | 185 | private int m_imageMS; |
186 | private int m_otherMS; | 186 | private int m_otherMS; |
187 | private int m_sleeptimeMS; | ||
187 | 188 | ||
188 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. | 189 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. |
189 | //Ckrinke private int m_scriptMS = 0; | 190 | //Ckrinke private int m_scriptMS = 0; |
@@ -260,7 +261,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
260 | 261 | ||
261 | private void statsHeartBeat(object sender, EventArgs e) | 262 | private void statsHeartBeat(object sender, EventArgs e) |
262 | { | 263 | { |
263 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; | 264 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23]; |
264 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | 265 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); |
265 | 266 | ||
266 | // Know what's not thread safe in Mono... modifying timers. | 267 | // Know what's not thread safe in Mono... modifying timers. |
@@ -298,6 +299,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
298 | physfps = 0; | 299 | physfps = 0; |
299 | 300 | ||
300 | #endregion | 301 | #endregion |
302 | float factor = 1 / m_statsUpdateFactor; | ||
303 | |||
301 | if (reportedFPS <= 0) | 304 | if (reportedFPS <= 0) |
302 | reportedFPS = 1; | 305 | reportedFPS = 1; |
303 | 306 | ||
@@ -308,9 +311,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
308 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; | 311 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; |
309 | 312 | ||
310 | float sparetime; | 313 | float sparetime; |
314 | float sleeptime; | ||
315 | |||
311 | if (TotalFrameTime > targetframetime) | 316 | if (TotalFrameTime > targetframetime) |
312 | { | 317 | { |
313 | sparetime = 0; | 318 | sparetime = 0; |
319 | sleeptime = 0; | ||
320 | } | ||
321 | else | ||
322 | { | ||
323 | sparetime = m_frameMS - m_physicsMS - m_agentMS; | ||
324 | sparetime *= perframe; | ||
325 | if (sparetime < 0) | ||
326 | sparetime = 0; | ||
327 | else if (sparetime > TotalFrameTime) | ||
328 | sparetime = TotalFrameTime; | ||
329 | sleeptime = m_sleeptimeMS * perframe; | ||
314 | } | 330 | } |
315 | 331 | ||
316 | m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); | 332 | m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); |
@@ -327,19 +343,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
327 | // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; | 343 | // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; |
328 | // m_imageMS m_netMS are not included in m_frameMS | 344 | // m_imageMS m_netMS are not included in m_frameMS |
329 | 345 | ||
330 | m_otherMS = m_frameMS - m_physicsMS - m_agentMS; | 346 | m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS; |
331 | if (m_otherMS < 0) | 347 | if (m_otherMS < 0) |
332 | m_otherMS = 0; | 348 | m_otherMS = 0; |
333 | 349 | ||
334 | uint thisFrame = m_scene.Frame; | 350 | for (int i = 0; i < 23; i++) |
335 | float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; | ||
336 | m_lastUpdateFrame = thisFrame; | ||
337 | |||
338 | // Avoid div-by-zero if somehow we've not updated any frames. | ||
339 | if (framesUpdated == 0) | ||
340 | framesUpdated = 1; | ||
341 | |||
342 | for (int i = 0; i < 22; i++) | ||
343 | { | 351 | { |
344 | sb[i] = new SimStatsPacket.StatBlock(); | 352 | sb[i] = new SimStatsPacket.StatBlock(); |
345 | } | 353 | } |
@@ -369,19 +377,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
369 | sb[7].StatValue = m_activePrim; | 377 | sb[7].StatValue = m_activePrim; |
370 | 378 | ||
371 | sb[8].StatID = (uint)Stats.FrameMS; | 379 | sb[8].StatID = (uint)Stats.FrameMS; |
372 | sb[8].StatValue = m_frameMS / framesUpdated; | 380 | sb[8].StatValue = TotalFrameTime; |
373 | 381 | ||
374 | sb[9].StatID = (uint)Stats.NetMS; | 382 | sb[9].StatID = (uint)Stats.NetMS; |
375 | sb[9].StatValue = m_netMS / framesUpdated; | 383 | sb[9].StatValue = m_netMS * perframe; |
376 | 384 | ||
377 | sb[10].StatID = (uint)Stats.PhysicsMS; | 385 | sb[10].StatID = (uint)Stats.PhysicsMS; |
378 | sb[10].StatValue = m_physicsMS / framesUpdated; | 386 | sb[10].StatValue = m_physicsMS * perframe; |
379 | 387 | ||
380 | sb[11].StatID = (uint)Stats.ImageMS ; | 388 | sb[11].StatID = (uint)Stats.ImageMS ; |
381 | sb[11].StatValue = m_imageMS / framesUpdated; | 389 | sb[11].StatValue = m_imageMS * perframe; |
382 | 390 | ||
383 | sb[12].StatID = (uint)Stats.OtherMS; | 391 | sb[12].StatID = (uint)Stats.OtherMS; |
384 | sb[12].StatValue = m_otherMS / framesUpdated; | 392 | sb[12].StatValue = m_otherMS * perframe; |
385 | 393 | ||
386 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | 394 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
387 | sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); | 395 | sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); |
@@ -393,7 +401,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
393 | sb[15].StatValue = m_unAckedBytes; | 401 | sb[15].StatValue = m_unAckedBytes; |
394 | 402 | ||
395 | sb[16].StatID = (uint)Stats.AgentMS; | 403 | sb[16].StatID = (uint)Stats.AgentMS; |
396 | sb[16].StatValue = m_agentMS / framesUpdated; | 404 | sb[16].StatValue = m_agentMS * perframe; |
397 | 405 | ||
398 | sb[17].StatID = (uint)Stats.PendingDownloads; | 406 | sb[17].StatID = (uint)Stats.PendingDownloads; |
399 | sb[17].StatValue = m_pendingDownloads; | 407 | sb[17].StatValue = m_pendingDownloads; |
@@ -408,7 +416,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
408 | sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; | 416 | sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; |
409 | 417 | ||
410 | sb[21].StatID = (uint)Stats.SimSpareMs; | 418 | sb[21].StatID = (uint)Stats.SimSpareMs; |
411 | sb[21].StatValue = m_spareMS / framesUpdated; | 419 | sb[21].StatValue = sparetime; |
420 | |||
421 | sb[22].StatID = (uint)Stats.SimSleepMs; | ||
422 | sb[22].StatValue = sleeptime; | ||
412 | 423 | ||
413 | for (int i = 0; i < 22; i++) | 424 | for (int i = 0; i < 22; i++) |
414 | { | 425 | { |
@@ -441,13 +452,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
441 | // Need to change things so that stats source can indicate whether they are per second or | 452 | // Need to change things so that stats source can indicate whether they are per second or |
442 | // per frame. | 453 | // per frame. |
443 | if (tuple.Key.EndsWith("MS")) | 454 | if (tuple.Key.EndsWith("MS")) |
444 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / framesUpdated; | 455 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframe; |
445 | else | 456 | else |
446 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; | 457 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; |
447 | } | 458 | } |
448 | } | 459 | } |
449 | } | 460 | } |
450 | 461 | ||
462 | // LastReportedObjectUpdates = m_objectUpdates / m_statsUpdateFactor; | ||
451 | ResetValues(); | 463 | ResetValues(); |
452 | } | 464 | } |
453 | } | 465 | } |
@@ -470,7 +482,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
470 | m_physicsMS = 0; | 482 | m_physicsMS = 0; |
471 | m_imageMS = 0; | 483 | m_imageMS = 0; |
472 | m_otherMS = 0; | 484 | m_otherMS = 0; |
473 | m_spareMS = 0; | 485 | // m_spareMS = 0; |
486 | m_sleeptimeMS = 0; | ||
474 | 487 | ||
475 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. | 488 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. |
476 | //Ckrinke m_scriptMS = 0; | 489 | //Ckrinke m_scriptMS = 0; |
@@ -549,11 +562,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
549 | m_frameMS += ms; | 562 | m_frameMS += ms; |
550 | } | 563 | } |
551 | 564 | ||
552 | public void AddSpareMS(int ms) | ||
553 | { | ||
554 | m_spareMS += ms; | ||
555 | } | ||
556 | |||
557 | public void addNetMS(int ms) | 565 | public void addNetMS(int ms) |
558 | { | 566 | { |
559 | m_netMS += ms; | 567 | m_netMS += ms; |
@@ -579,6 +587,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
579 | m_otherMS += ms; | 587 | m_otherMS += ms; |
580 | } | 588 | } |
581 | 589 | ||
590 | public void addSleepMS(int ms) | ||
591 | { | ||
592 | m_sleeptimeMS += ms; | ||
593 | } | ||
594 | |||
582 | public void AddPendingDownloads(int count) | 595 | public void AddPendingDownloads(int count) |
583 | { | 596 | { |
584 | m_pendingDownloads += count; | 597 | m_pendingDownloads += count; |