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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs7
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs19
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs5
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs5
5 files changed, 47 insertions, 9 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index b9646c7..f2f7cf9 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -12344,7 +12344,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12344 /// <param name="throttles"></param> 12344 /// <param name="throttles"></param>
12345 public void SetChildAgentThrottle(byte[] throttles) 12345 public void SetChildAgentThrottle(byte[] throttles)
12346 { 12346 {
12347 m_udpClient.SetThrottles(throttles); 12347 SetChildAgentThrottle(throttles, 1.0f);
12348 }
12349
12350 public void SetChildAgentThrottle(byte[] throttles,float factor)
12351 {
12352 m_udpClient.SetThrottles(throttles, factor);
12348 GenericCall2 handler = OnUpdateThrottles; 12353 GenericCall2 handler = OnUpdateThrottles;
12349 if (handler != null) 12354 if (handler != null)
12350 { 12355 {
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 33375ff..0ae7617 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -340,6 +340,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
340 340
341 public void SetThrottles(byte[] throttleData) 341 public void SetThrottles(byte[] throttleData)
342 { 342 {
343 SetThrottles(throttleData, 1.0f);
344 }
345
346 public void SetThrottles(byte[] throttleData, float factor)
347 {
343 byte[] adjData; 348 byte[] adjData;
344 int pos = 0; 349 int pos = 0;
345 350
@@ -359,13 +364,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
359 } 364 }
360 365
361 // 0.125f converts from bits to bytes 366 // 0.125f converts from bits to bytes
362 int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 367 float scale = 0.125f * factor;
363 int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 368 int resend = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
364 int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 369 int land = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
365 int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 370 int wind = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
366 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 371 int cloud = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
367 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 372 int task = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
368 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); 373 int texture = (int)(BitConverter.ToSingle(adjData, pos) * scale); pos += 4;
374 int asset = (int)(BitConverter.ToSingle(adjData, pos) * scale);
369 375
370 // Make sure none of the throttles are set below our packet MTU, 376 // Make sure none of the throttles are set below our packet MTU,
371 // otherwise a throttle could become permanently clogged 377 // otherwise a throttle could become permanently clogged
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6a9e0ca..3b64088 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4104,7 +4104,24 @@ namespace OpenSim.Region.Framework.Scenes
4104 CameraPosition = cAgentData.Center + offset; 4104 CameraPosition = cAgentData.Center + offset;
4105 4105
4106 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) 4106 if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
4107 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); 4107 {
4108 // some scaling factor
4109 float x = m_pos.X;
4110 if (x > m_scene.RegionInfo.RegionSizeX)
4111 x -= m_scene.RegionInfo.RegionSizeX;
4112 float y = m_pos.Y;
4113 if (y > m_scene.RegionInfo.RegionSizeY)
4114 y -= m_scene.RegionInfo.RegionSizeY;
4115
4116 x = x * x + y * y;
4117
4118 const float distScale = 0.4f / Constants.RegionSize / Constants.RegionSize;
4119 float factor = 1.0f - distScale * x;
4120 if (factor < 0.2f)
4121 factor = 0.2f;
4122
4123 ControllingClient.SetChildAgentThrottle(cAgentData.Throttles,factor);
4124 }
4108 4125
4109 if(cAgentData.ChildrenCapSeeds != null && cAgentData.ChildrenCapSeeds.Count >0) 4126 if(cAgentData.ChildrenCapSeeds != null && cAgentData.ChildrenCapSeeds.Count >0)
4110 { 4127 {
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index a45bea9..ed1503c 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1433,6 +1433,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1433 1433
1434 } 1434 }
1435 1435
1436 public virtual void SetChildAgentThrottle(byte[] throttle,float factor)
1437 {
1438
1439 }
1440
1436 public void SetAgentThrottleSilent(int throttle, int setting) 1441 public void SetAgentThrottleSilent(int throttle, int setting)
1437 { 1442 {
1438 1443
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index cb87536..0b33c51 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -621,6 +621,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
621 { 621 {
622 } 622 }
623 623
624 public virtual void SetChildAgentThrottle(byte[] throttle, float factor)
625 {
626
627 }
628
624 public void SetAgentThrottleSilent(int throttle, int setting) 629 public void SetAgentThrottleSilent(int throttle, int setting)
625 { 630 {
626 631