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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs44
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs23
3 files changed, 61 insertions, 26 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index eca576d..cf95463 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -64,11 +64,18 @@ namespace OpenSim.Region.ClientStack.Linden
64 64
65 private Scene m_scene; 65 private Scene m_scene;
66 private bool m_persistBakedTextures; 66 private bool m_persistBakedTextures;
67 private string m_URL;
67 68
68 private IBakedTextureModule m_BakedTextureModule; 69 private IBakedTextureModule m_BakedTextureModule;
69 70
70 public void Initialise(IConfigSource source) 71 public void Initialise(IConfigSource source)
71 { 72 {
73 IConfig config = source.Configs["ClientStack.LindenCaps"];
74 if (config == null)
75 return;
76
77 m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty);
78
72 IConfig appearanceConfig = source.Configs["Appearance"]; 79 IConfig appearanceConfig = source.Configs["Appearance"];
73 if (appearanceConfig != null) 80 if (appearanceConfig != null)
74 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 81 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
@@ -280,23 +287,28 @@ namespace OpenSim.Region.ClientStack.Linden
280 287
281 public void RegisterCaps(UUID agentID, Caps caps) 288 public void RegisterCaps(UUID agentID, Caps caps)
282 { 289 {
283 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( 290 UUID capID = UUID.Random();
284 caps, m_scene.AssetService, m_persistBakedTextures);
285 291
286 292 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
287 293 if (m_URL == "localhost")
288 caps.RegisterHandler( 294 {
289 "UploadBakedTexture", 295 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
290 new RestStreamHandler( 296 caps, m_scene.AssetService, m_persistBakedTextures);
291 "POST",
292 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
293 avatarhandler.UploadBakedTexture,
294 "UploadBakedTexture",
295 agentID.ToString()));
296
297
298
299 297
298 caps.RegisterHandler(
299 "UploadBakedTexture",
300 new RestStreamHandler(
301 "POST",
302 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
303 avatarhandler.UploadBakedTexture,
304 "UploadBakedTexture",
305 agentID.ToString()));
306
307 }
308 else
309 {
310 caps.RegisterHandler("UploadBakedTexture", m_URL);
311 }
300 } 312 }
301 } 313 }
302} \ No newline at end of file 314}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 389c2c6..2594b1b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4703,10 +4703,14 @@ namespace OpenSim.Region.Framework.Scenes
4703// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); 4703// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
4704 } 4704 }
4705 4705
4706 // Subscribe for physics collision events if needed for scripts and sounds 4706 /// <summary>
4707 /// Subscribe for physics collision events if needed for scripts and sounds
4708 /// </summary>
4707 public void SubscribeForCollisionEvents() 4709 public void SubscribeForCollisionEvents()
4708 { 4710 {
4709 if (PhysActor != null) 4711 PhysicsActor pa = PhysActor;
4712
4713 if (pa != null)
4710 { 4714 {
4711 if ( 4715 if (
4712 ((AggregateScriptEvents & scriptEvents.collision) != 0) || 4716 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
@@ -4724,20 +4728,20 @@ namespace OpenSim.Region.Framework.Scenes
4724 (CollisionSound != UUID.Zero) 4728 (CollisionSound != UUID.Zero)
4725 ) 4729 )
4726 { 4730 {
4727 if (!PhysActor.SubscribedEvents()) 4731 if (!pa.SubscribedEvents())
4728 { 4732 {
4729 // If not already subscribed for event, set up for a collision event. 4733 // If not already subscribed for event, set up for a collision event.
4730 PhysActor.OnCollisionUpdate += PhysicsCollision; 4734 pa.OnCollisionUpdate += PhysicsCollision;
4731 PhysActor.SubscribeEvents(1000); 4735 pa.SubscribeEvents(1000);
4732 } 4736 }
4733 } 4737 }
4734 else 4738 else
4735 { 4739 {
4736 // There is no need to be subscribed to collisions so, if subscribed, remove subscription 4740 // There is no need to be subscribed to collisions so, if subscribed, remove subscription
4737 if (PhysActor.SubscribedEvents()) 4741 if (pa.SubscribedEvents())
4738 { 4742 {
4739 PhysActor.OnCollisionUpdate -= PhysicsCollision; 4743 pa.OnCollisionUpdate -= PhysicsCollision;
4740 PhysActor.UnSubscribeEvents(); 4744 pa.UnSubscribeEvents();
4741 } 4745 }
4742 } 4746 }
4743 } 4747 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 8da06d1..3646c98 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -242,7 +242,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
242 if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op") 242 if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
243 { 243 {
244 m_coopTermination = true; 244 m_coopTermination = true;
245 m_coopSleepHandle = new AutoResetEvent(false); 245 m_coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
246 } 246 }
247 } 247 }
248 248
@@ -1221,4 +1221,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1221 Suspended = false; 1221 Suspended = false;
1222 } 1222 }
1223 } 1223 }
1224} 1224
1225 /// <summary>
1226 /// Xengine event wait handle.
1227 /// </summary>
1228 /// <remarks>
1229 /// This class exists becase XEngineScriptBase gets a reference to this wait handle. We need to make sure that
1230 /// when scripts are running in different AppDomains the lease does not expire.
1231 /// FIXME: Like LSL_Api, etc., this effectively leaks memory since the GC will never collect it. To avoid this,
1232 /// proper remoting sponsorship needs to be implemented across the board.
1233 /// </remarks>
1234 public class XEngineEventWaitHandle : EventWaitHandle
1235 {
1236 public XEngineEventWaitHandle(bool initialState, EventResetMode mode) : base(initialState, mode) {}
1237
1238 public override Object InitializeLifetimeService()
1239 {
1240 return null;
1241 }
1242 }
1243} \ No newline at end of file