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-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index a351271..41bff7f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -237,6 +237,73 @@ namespace OpenSim.Region.Framework.Scenes.Tests
237// TestHelpers.DisableLogging(); 237// TestHelpers.DisableLogging();
238 } 238 }
239 239
240 /// <summary>
241 /// Test teleport procedures when the target simulator create agent step is refused.
242 /// </summary>
243 [Test]
244 public void TestSameSimulatorSeparatedRegionsCreateAgentFails()
245 {
246 TestHelpers.InMethod();
247// TestHelpers.EnableLogging();
248
249 UUID userId = TestHelpers.ParseTail(0x1);
250 Vector3 preTeleportPosition = new Vector3(30, 31, 32);
251
252 EntityTransferModule etm = new EntityTransferModule();
253 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
254
255 IConfigSource config = new IniConfigSource();
256 config.AddConfig("Modules");
257 config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
258 config.Configs["Modules"].Set("SimulationServices", lscm.Name);
259
260 config.AddConfig("EntityTransfer");
261
262 // In order to run a single threaded regression test we do not want the entity transfer module waiting
263 // for a callback from the destination scene before removing its avatar data.
264 config.Configs["EntityTransfer"].Set("wait_for_callback", false);
265
266 SceneHelpers sh = new SceneHelpers();
267 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
268 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
269
270 // Shared scene modules
271 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
272
273 Vector3 teleportPosition = new Vector3(10, 11, 12);
274 Vector3 teleportLookAt = new Vector3(20, 21, 22);
275
276 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
277 sp.AbsolutePosition = preTeleportPosition;
278
279 // Make sceneB refuse CreateAgent
280 sceneB.LoginsDisabled = true;
281
282 sceneA.RequestTeleportLocation(
283 sp.ControllingClient,
284 sceneB.RegionInfo.RegionHandle,
285 teleportPosition,
286 teleportLookAt,
287 (uint)TeleportFlags.ViaLocation);
288
289// ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
290
291 Assert.That(sceneB.GetScenePresence(userId), Is.Null);
292
293 ScenePresence sceneASp = sceneA.GetScenePresence(userId);
294 Assert.That(sceneASp, Is.Not.Null);
295 Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
296 Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
297
298 // TODO: Add assertions to check correct circuit details in both scenes.
299
300 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
301 // position instead).
302// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
303
304// TestHelpers.DisableLogging();
305 }
306
240 [Test] 307 [Test]
241 public void TestSameSimulatorNeighbouringRegionsTeleport() 308 public void TestSameSimulatorNeighbouringRegionsTeleport()
242 { 309 {