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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs17
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs12
3 files changed, 0 insertions, 36 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index a1da5ee..e29b2c1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1793,7 +1793,6 @@ namespace OpenSim.Region.Framework.Scenes
1793 1793
1794 try 1794 try
1795 { 1795 {
1796 parentGroup.AreUpdatesSuspended = true;
1797 1796
1798 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); 1797 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
1799 1798
@@ -1850,7 +1849,6 @@ namespace OpenSim.Region.Framework.Scenes
1850 SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; 1849 SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
1851 } 1850 }
1852 1851
1853 parentGroup.AreUpdatesSuspended = false;
1854 parentGroup.HasGroupChanged = true; 1852 parentGroup.HasGroupChanged = true;
1855 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); 1853 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
1856 parentGroup.ScheduleGroupForFullUpdate(); 1854 parentGroup.ScheduleGroupForFullUpdate();
@@ -1896,7 +1894,6 @@ namespace OpenSim.Region.Framework.Scenes
1896 SceneObjectGroup group = part.ParentGroup; 1894 SceneObjectGroup group = part.ParentGroup;
1897 if (!affectedGroups.Contains(group)) 1895 if (!affectedGroups.Contains(group))
1898 { 1896 {
1899 group.AreUpdatesSuspended = true;
1900 affectedGroups.Add(group); 1897 affectedGroups.Add(group);
1901 } 1898 }
1902 } 1899 }
@@ -1922,7 +1919,6 @@ namespace OpenSim.Region.Framework.Scenes
1922 // However, editing linked parts and unlinking may be different 1919 // However, editing linked parts and unlinking may be different
1923 // 1920 //
1924 SceneObjectGroup group = root.ParentGroup; 1921 SceneObjectGroup group = root.ParentGroup;
1925 group.AreUpdatesSuspended = true;
1926 1922
1927 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); 1923 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts);
1928 int numChildren = newSet.Count; 1924 int numChildren = newSet.Count;
@@ -1945,7 +1941,6 @@ namespace OpenSim.Region.Framework.Scenes
1945 group.DelinkFromGroup(p, sendEventsToRemainder); 1941 group.DelinkFromGroup(p, sendEventsToRemainder);
1946 if (numChildren > 2) 1942 if (numChildren > 2)
1947 { 1943 {
1948 p.ParentGroup.AreUpdatesSuspended = true;
1949 } 1944 }
1950 else 1945 else
1951 { 1946 {
@@ -1980,7 +1975,6 @@ namespace OpenSim.Region.Framework.Scenes
1980 foreach (SceneObjectPart newChild in newSet) 1975 foreach (SceneObjectPart newChild in newSet)
1981 newChild.ClearUpdateSchedule(); 1976 newChild.ClearUpdateSchedule();
1982 1977
1983 newRoot.ParentGroup.AreUpdatesSuspended = true;
1984 LinkObjects(newRoot, newSet); 1978 LinkObjects(newRoot, newSet);
1985 if (!affectedGroups.Contains(newRoot.ParentGroup)) 1979 if (!affectedGroups.Contains(newRoot.ParentGroup))
1986 affectedGroups.Add(newRoot.ParentGroup); 1980 affectedGroups.Add(newRoot.ParentGroup);
@@ -1998,7 +1992,6 @@ namespace OpenSim.Region.Framework.Scenes
1998 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); 1992 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
1999 g.TriggerScriptChangedEvent(Changed.LINK); 1993 g.TriggerScriptChangedEvent(Changed.LINK);
2000 g.HasGroupChanged = true; // Persist 1994 g.HasGroupChanged = true; // Persist
2001 g.AreUpdatesSuspended = false;
2002 g.ScheduleGroupForFullUpdate(); 1995 g.ScheduleGroupForFullUpdate();
2003 } 1996 }
2004 } 1997 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4d610f4..6104c66 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -113,25 +113,8 @@ namespace OpenSim.Region.Framework.Scenes
113 private long m_maxPersistTime = 0; 113 private long m_maxPersistTime = 0;
114 private long m_minPersistTime = 0; 114 private long m_minPersistTime = 0;
115 private Random m_rand; 115 private Random m_rand;
116 private bool m_suspendUpdates;
117 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); 116 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
118 117
119 public bool AreUpdatesSuspended
120 {
121 get
122 {
123 return m_suspendUpdates;
124 }
125 set
126 {
127 m_suspendUpdates = value;
128 if (!value)
129 {
130 QueueForUpdateCheck();
131 }
132 }
133 }
134
135 /// <summary> 118 /// <summary>
136 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage 119 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
137 /// (the database). 120 /// (the database).
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 0148394..5f7b95f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1775,13 +1775,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1775 { 1775 {
1776 try 1776 try
1777 { 1777 {
1778 parts[0].ParentGroup.AreUpdatesSuspended = true;
1779 foreach (SceneObjectPart part in parts) 1778 foreach (SceneObjectPart part in parts)
1780 SetAlpha(part, alpha, face); 1779 SetAlpha(part, alpha, face);
1781 } 1780 }
1782 finally 1781 finally
1783 { 1782 {
1784 parts[0].ParentGroup.AreUpdatesSuspended = false;
1785 } 1783 }
1786 } 1784 }
1787 } 1785 }
@@ -1962,13 +1960,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1962 { 1960 {
1963 try 1961 try
1964 { 1962 {
1965 parts[0].ParentGroup.AreUpdatesSuspended = true;
1966 foreach (SceneObjectPart part in parts) 1963 foreach (SceneObjectPart part in parts)
1967 SetTexture(part, texture, face); 1964 SetTexture(part, texture, face);
1968 } 1965 }
1969 finally 1966 finally
1970 { 1967 {
1971 parts[0].ParentGroup.AreUpdatesSuspended = false;
1972 } 1968 }
1973 } 1969 }
1974 ScriptSleep(200); 1970 ScriptSleep(200);
@@ -3931,13 +3927,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3931 { 3927 {
3932 try 3928 try
3933 { 3929 {
3934 parts[0].ParentGroup.AreUpdatesSuspended = true;
3935 foreach (SceneObjectPart part in parts) 3930 foreach (SceneObjectPart part in parts)
3936 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 3931 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
3937 } 3932 }
3938 finally 3933 finally
3939 { 3934 {
3940 parts[0].ParentGroup.AreUpdatesSuspended = false;
3941 } 3935 }
3942 } 3936 }
3943 } 3937 }
@@ -4055,7 +4049,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4055 { 4049 {
4056 try 4050 try
4057 { 4051 {
4058 parts[0].ParentGroup.AreUpdatesSuspended = true;
4059 foreach (SceneObjectPart part in parts) 4052 foreach (SceneObjectPart part in parts)
4060 { 4053 {
4061 parentPrim.DelinkFromGroup(part.LocalId, true); 4054 parentPrim.DelinkFromGroup(part.LocalId, true);
@@ -4063,7 +4056,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4063 } 4056 }
4064 finally 4057 finally
4065 { 4058 {
4066 parts[0].ParentGroup.AreUpdatesSuspended = false;
4067 } 4059 }
4068 } 4060 }
4069 4061
@@ -4078,7 +4070,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4078 4070
4079 try 4071 try
4080 { 4072 {
4081 parts[0].ParentGroup.AreUpdatesSuspended = true;
4082 foreach (SceneObjectPart part in parts) 4073 foreach (SceneObjectPart part in parts)
4083 { 4074 {
4084 part.ClearUpdateSchedule(); 4075 part.ClearUpdateSchedule();
@@ -4087,7 +4078,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4087 } 4078 }
4088 finally 4079 finally
4089 { 4080 {
4090 parts[0].ParentGroup.AreUpdatesSuspended = false;
4091 } 4081 }
4092 4082
4093 4083
@@ -6302,7 +6292,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6302 { 6292 {
6303 try 6293 try
6304 { 6294 {
6305 parts[0].ParentGroup.AreUpdatesSuspended = true;
6306 foreach (var part in parts) 6295 foreach (var part in parts)
6307 { 6296 {
6308 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); 6297 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
@@ -6310,7 +6299,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6310 } 6299 }
6311 finally 6300 finally
6312 { 6301 {
6313 parts[0].ParentGroup.AreUpdatesSuspended = false;
6314 } 6302 }
6315 } 6303 }
6316 } 6304 }